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-   -   FireRed Pokémon Requiem [Beta 1 Released] (https://www.pokecommunity.com/showthread.php?t=232068)

Quilava's Master September 12th, 2010 7:55 AM

Pokémon Requiem [Beta 1 Released]
 
2 Attachment(s)

http://img837.imageshack.us/img837/6117/661287690275.png
Spoiler:
Welcome to the world of Zinnos. The region is very lush, trees everywhere, water as far as the eye can see. The region is governed by Celebi, a native Johto Pokemon who fled the region shortly after Team Rocket's failed-attack on it.

You are a young [boy/girl], age 17. You're not really into POKeMON training, but you do have one. A rare Pokemon which you found injured in a nearby forest. Your father is a researcher and your mother is a cook. As new Pokemon began to be discoverd, budding trainers flocked in packs to the new region of Sinnoh. This is bad in that your father's lab is failing. Moving from Azaelea Town to a small village in a remote-northern location was far from your idea of a good time but at the time it was good for business. With the catering industry slowing down for the season and the overall lack of new trainers, your family is in a bit of a financial bind. To make matters worse, your home has now been foreclosed upon.

It seems lately that wild Pokémon have been attacking people. What's worse is that tame Pokémon have been attacking their trainers! No one quite understands why, but it is happening frequently. This furthers your fear of training Pokemon but at your Dad's request you take on the job of being a trainer to enter in the Pokémon Grand Championship, which takes place in one year and has a prize money total of $500,000; more than enough to pay off the $200,000 owed to the bank.

So off you go to train and catch two more Pokémon, as the tournament requires 3 Pokémon per competitor. As you travel from town to town, facing gym leaders to test your power, you run into a strange bunch of characters. Including a quirky rival, an arrogant gym leader-pseudo rival, and strange men and women in black. Venture into the world of Pokémon Requiem and discover these hidden truths!


http://img201.imageshack.us/img201/2959/141287690390.png
  • New Region!
  • Capture and Command all 386 Pokémon available!
  • Trainer Rematches!
  • Altered Movesets & Abilities.
  • Classic Fire Red Tiles & Pallete.
  • New Field Techniques (ie. Focus Punch, Ember & Headbutt)
  • New TM's & Key Items!
  • More than 99% of the hack has been decapitalized!
  • Updated Moves, Pokemon Sprites, Trainer Classes and Trainer Sprites!
  • The return of HM08 (Dive) to venture underwater!
  • Swarming Pokemon
  • Easter Eggs & Much MUCH more!

http://img201.imageshack.us/img201/4943/711287690430.png
Spoiler:

http://i804.photobucket.com/albums/yy330/Quilavas-Master/fanservice.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/carvahna.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/dive.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/berrybush.png
http://i804.photobucket.com/albums/yy330/Quilavas-Master/Ace.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/ariel.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/npower.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/sleepy.png
http://i804.photobucket.com/albums/yy330/Quilavas-Master/snowing.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/tourist.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/thieves.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/tauros.png
http://i804.photobucket.com/albums/yy330/Quilavas-Master/mroe.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/movin.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/movie.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/lab.png
http://i804.photobucket.com/albums/yy330/Quilavas-Master/TT.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/Focuspunch.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/wmap.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/egg.png
http://i804.photobucket.com/albums/yy330/Quilavas-Master/fly.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/Oasis.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/safari.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/AS.png



http://img717.imageshack.us/img717/5743/671292643123.png
Spoiler:

http://i804.photobucket.com/albums/yy330/Quilavas-Master/Ivy.png
Name: Ivy of Mozilla City
Age: 10 Years Old
Name Origin: As in poison ivy, a plant.
Backstory: Took over Mozilla Gym after beating her father at age 8. She wants to prove that she is capable of being the Leader despite her age.

http://i804.photobucket.com/albums/yy330/Quilavas-Master/Electra.png
Name: Electra of Mirroredge City
Age: 16 Years Old
Name Origin: Electra has the same starting letters as Electric.
Backstory: The strongest Trainer of her family. Even though she's only 16 she is well respected around town and is even a Jr. Officer in the Police Force.

http://i804.photobucket.com/albums/yy330/Quilavas-Master/lex.png
Name: Lex of Shell Harbor City
Age: 36 Years Old
Name Origin: His original design reminded me of Lex Luthor from Superman. When I revamped his design, the name didn't change.
Backstory: An old miner who used to work in the Shell Steel Mill. He prides himself on his mighty physical strength and refers to everyone as a Kid.

http://i804.photobucket.com/albums/yy330/Quilavas-Master/Arkana.png
Name: Arkana of Crimson City
Age: 19 Years Old
Name Origin: Arkana sounds like Arcade. Also a duelist on Yu-Gi-Oh! was named Arkana and he used spellcaster types.
Backstory: A psychic who doubles as a blackjack dealer. Around town he's known to be quite the trickster and is quite popular among the ladies.

http://i804.photobucket.com/albums/yy330/Quilavas-Master/kera.png
Name: Kera of Domino City
Age: 24 Years Old
Name Origin: Kera means mole cricket in Japanese.
Backstory: Even though she's from Zinnos she loves the Johto customs and mimics the look of the Kimono Girls of Johto. She has a 6 year old son and a 17 year old sibling. (Gender changes depending on yours.)

Leader #6
Name: Amber of Blackmist City
Age: ????
Name Origin: ????
Backstory: ????

Leader #7
Name: Ike of Icarus Town
Age: ????
Name Origin: ????
Backstory: ????

Leader #8
Name: Klaos of Northpoint City
Age: ????
Name Origin: ????
Backstory: ????


http://img507.imageshack.us/img507/9936/91292793294.png
Spoiler:

This is a comprehensive list of errors present in Requiem Beta 2. Since this hack is dead none of these will be fixed. If you want a more enriched Requiem experience visit the Shattered Dreams thread as that is essentially an updated Requiem.
  • There are some places that you cannot ride your bike.
  • The intro sprite for the Hero/Heroine have not been changed. [This is not a priority]


http://img253.imageshack.us/img253/2004/711287690558.png
Spoiler:
Q: Why did you restart the hack?
A: It crashed. I found a working Beta but decided against continuing from it as it was somewhat buggy.

Q: Why did you remove the Spritemon?
A: As nice as they are I feel like they served no purpose to the story. To be honest I feel like I used them originally to bring in a crowd. This time around I want the story to hold the hack up without the Spritemon.

Q: What about the palettes? Why did you change those?
A: For the same reason that I refuse to use a Rom Base. As nice as a new palette is, I feel like they're just another gimmick to support a hack. Again I think the features and story of the hack are more than able to hold it up.

Q: You should do [x], [y], and [z]!
A: I'm pretty open for suggestions but for now I think I'm satisfied with the way things are going.

Q: How long til the updated beta!?
A: It's out now. Download the IPS patch and patch it to a clean Fire Red rom.

Q: What tools do you use?
A: A-Map, XSE, Translhextion, NSE & UNLZ GBA.

Q: Who are the starters?
A: Treecko, Cyndaquil & Squirtle

Q: Why?
A: They are each a pure-type from their generation.

Q: Who do you recommend?
A: Cyndaquil is the easiest to play with. Squirtle is the hardest. If you're looking for ease chose Cyndaquil, if you want a challenge chose Squirtle, if you want to just play go with Treecko.


Credits
  • Drew6464 For Ivy's sprite & NiKaNaRoU for Chrono's OW.
  • DrFuji for helping me edit the TM Data.
  • Dartharon for the Headbutt script (which was modified by me)
  • Lal0101 for the secondary Trees.
  • The Creators of the tools I used.
  • Haefele for the Worldmap tutorial.
  • Hackmew for the tools, Pokedex fix and the indoor running shoes.
  • Wesley FG for the cactus tile.
  • Everyone who supports Requiem!

Binary September 13th, 2010 8:49 AM

Okay I'll just give my opinions on this. And why did you quit Shattered Dreams? ;_;
I read your story; It's pretty nice. Good introduction with the background and setting is always pleasing. I like the idea of the new legendaries. I can't wait to see their sprites more than anything. It's not much of a lively story though. Let's hope that the 'POKeMON GRAND NATIONAL CHAMPIONSHIP' will be more interesting than the boring E4.

The features are nice. Trainer rematches sounds nice. I think you should try to create your own palettes though. Everything else sounds awesome.

Okay, so the tree palettes and grass/ground don't really contrast. So you should try experimenting a little more with the palettes. The fakemon look really nice. And the events look interesting. I couldn't see Wesley's tiles in the screens? o0

Yay! XD; a beta release this week. Looks like you've made some good progress. Good luck on getting further. Annnnddd..it should really be your decision whether you want to release the beta for Shattered Dreams or not.

altariaking September 13th, 2010 8:56 AM

Looks good, but didn't Samson already have names for those fakemon? You should keep them.

esperance September 13th, 2010 12:12 PM

I really like the grass and tree palettes. Very nice.

Good luck with this hack!

TB Pro September 13th, 2010 1:00 PM

Quote:

Originally Posted by altariaking (Post 6151877)
Looks good, but didn't Samson already have names for those fakemon? You should keep them.

I have to agree with this. I though all of Samson's names fit the sprites well, but it is your decision.

Kevin September 13th, 2010 1:23 PM

lol Yeah I liked those names but it's your hack, your Pokemon. Anyways the palettes look alright, And I don't see any tile errors... So good luck on this.

Quilava's Master September 13th, 2010 2:39 PM

Quote:

Originally Posted by TB Pro (Post 6152327)
I have to agree with this. I though all of Samson's names fit the sprites well, but it is your decision.

Quote:

Originally Posted by altariaking (Post 6151877)
Looks good, but didn't Samson already have names for those fakemon? You should keep them.

Yeah he had names for them, but I changed the ones that I didn't like too much. Some of the names changed all the way others slightly and some not at all. I don't know, just something to set them apart from how everyone else will use them. If Samson wants me to use his names, I'll go ahead and change them. But I like most of the names I picked.
Quote:

Originally Posted by Binary (Post 6151869)
Okay I'll just give my opinions on this. And why did you quit Shattered Dreams? ;_;
I read your story; It's pretty nice. Good introduction with the background and setting is always pleasing. I like the idea of the new legendaries. I can't wait to see their sprites more than anything. It's not much of a lively story though. Let's hope that the 'POKeMON GRAND NATIONAL CHAMPIONSHIP' will be more interesting than the boring E4.

The features are nice. Trainer rematches sounds nice. I think you should try to create your own palettes though. Everything else sounds awesome.

Okay, so the tree palettes and grass/ground don't really contrast. So you should try experimenting a little more with the palettes. The fakemon look really nice. And the events look interesting. I couldn't see Wesley's tiles in the screens? o0

Yay! XD; a beta release this week. Looks like you've made some good progress. Good luck on getting further. Annnnddd..it should really be your decision whether you want to release the beta for Shattered Dreams or not.

The PGNC is done in tournament style. I have most of that script written up already. It's strictly 3 on 3. And the story carries into and after it. You'll see what I mean soon. Also the reason you don't see WesleyFG's tiles is because there aren't any. I planned on using a few but didn't, but that doesn't mean I won't use some in the future. We'll see.

altariaking September 15th, 2010 10:03 AM

Fair enough, although it is kinda like calling a Pikachu sparky because you don't like the name Pikachu ._.

miksy91 September 16th, 2010 2:43 AM

This hack looks quite good, and I've a feeling I'm going to play beta 1 when you release it (even though my habit is only to comment on threads and not play the actual hacks) :D

Also, the fakemon look good (I read you didn't sprite them yourself), and I'm fine with the names you chose for them.

nasonex September 16th, 2010 3:48 AM

Wow! The fakemon looks awesome! It's neatly done!

I'm looking forward onto playing this Hack.

Maybe you can use custom tiles for the trees, grass
and buildings. Well, just a suggestion. :D

The fog also intrigues me, It's like I want to see how
it goes out with the Hack. :P

Everything else, They're neatly done!

Good Luck with this one! More power! ^^

Quilava's Master September 16th, 2010 3:58 PM

Quote:

Originally Posted by miksy91 (Post 6158355)
This hack looks quite good, and I've a feeling I'm going to play beta 1 when you release it (even though my habit is only to comment on threads and not play the actual hacks) :D

Also, the fakemon look good (I read you didn't sprite them yourself), and I'm fine with the names you chose for them.

Haha thanks.
Quote:

Originally Posted by nasonex (Post 6158423)
Wow! The fakemon looks awesome! It's neatly done!

I'm looking forward onto playing this Hack.

Maybe you can use custom tiles for the trees, grass
and buildings. Well, just a suggestion. :D

The fog also intrigues me, It's like I want to see how
it goes out with the Hack. :P

Everything else, They're neatly done!

Good Luck with this one! More power! ^^

Thanks, but I opted to still to the fire red stock tiles. That may change if I find a better tree, we'll see.

Update
Today, I completly finished Beta 1. Be patient folks;). Meanwhile, I'll be refining the hack, with extra features and starting Beta 2 (which I deadlined myself to have done by early December). After beating the beta, you can go back and rebattle everyone, who should for the most part have stronger/different teams.

nasonex September 16th, 2010 6:45 PM

Very Nice screenies Quilava's Master! I'm
impressed by the fakemons! It's nicely done!

But I'm wondering why vircalf is color blue?
Taurus is brown and milktank is kinda pink with black.
It feels weird or maybe it's just me..

I love the gym! I wonder how it works! :P

Hopefully the Beta will be bug and glitch free!
(Fingers crossed) :D

I'll be playing the Beta for sure! Good Luck
Quilava's Master! :)

Quilava's Master September 18th, 2010 8:54 AM

The beta has long since been completed and I think it is time for a release. The first beta of POKeMON REQUIEM will be out before Today at 3PM EST. The list of glitches, errors, and oddities has been updated with only ONE still remaing. Not bad if I do say so myself.

Quilava's Master September 18th, 2010 4:46 PM

Okay folks! The first beta is up. I've been working hard these last few hours in an attempt to perfect the beta, but I know there is something I'm forgetting. Oh well, check the first post for the IPS patch. Please report any and all errors and oddities, and I'll release and update. Enjoy!

TB Pro September 18th, 2010 5:43 PM

Quote:

Originally Posted by Quilava's Master (Post 6165332)
Okay folks! The first beta is up. I've been working hard these last few hours in an attempt to perfect the beta, but I know there is something I'm forgetting. Oh well, check the first post for the IPS patch. Please report any and all errors and oddities, and I'll release and update. Enjoy!

Awesome! I'll download it right now! Can't wait to play it, and I'll be sure to report any bugs/glitches.

Alignment September 18th, 2010 5:46 PM

Quote:

Originally Posted by Quilava's Master (Post 6165332)
Okay folks! The first beta is up. I've been working hard these last few hours in an attempt to perfect the beta, but I know there is something I'm forgetting. Oh well, check the first post for the IPS patch. Please report any and all errors and oddities, and I'll release and update. Enjoy!

I played it just now, there was a few places where the text got cut off, I don't have any screenshots, sorry :(

Other than that I enjoyed it. Just wondering though, how are the grass starter's stats? I got wiped out about 3 times.

One thing I think you should do is heal the Pokemon after you battle to save your dad's life :)

Edit: Second hack I've played, go me!

Quilava's Master September 18th, 2010 6:19 PM

Quote:

Originally Posted by Alignment (Post 6165484)
I played it just now, there was a few places where the text got cut off, I don't have any screenshots, sorry :(

Other than that I enjoyed it. Just wondering though, how are the grass starter's stats? I got wiped out about 3 times.

One thing I think you should do is heal the Pokemon after you battle to save your dad's life :)

Edit: Second hack I've played, go me!

It's attack is = to its defesne. Both relatively low. Its Special Attack is really high for its stage, it hp = its sp def both are relatively average. I got the opposite, i blew everyone out of the water using the grass type, while I got creamed with the water type. I'll try to find and fix the cut off text. Also it just dawned on me that you were never healed. The original draft of the script had you healed after the battle, when I re-wrote it I guess I forgot it.

TB Pro September 18th, 2010 7:04 PM

Quote:

Originally Posted by Quilava's Master (Post 6165621)
It's attack is = to its defesne. Both relatively low. Its Special Attack is really high for its stage, it hp = its sp def both are relatively average. I got the opposite, i blew everyone out of the water using the grass type, while I got creamed with the water type. I'll try to find and fix the cut off text. Also it just dawned on me that you were never healed. The original draft of the script had you healed after the battle, when I re-wrote it I guess I forgot it.

I agree with Alignment, the grass starter got owned a bunch. Also, don't you think there is a bit of a large gap between wild Pokemon in Euphrates Walk and East Route? I am still grinding so I can go on. I plowed over the Gym Leader, but the trainers in East Route are creaming me.

EDIT: Okay, I got as far as I could, it froze and I didn't save.
Here are the errors I spotted.

Bugs:
Spoiler:
http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem1.png
- Can't walk on this tile

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem2.png
- the second "they're" should be their

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem3.png
- "gotten" should be got

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem4.png
- self-explanitory

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem5.png
- not really a bug, but I think you should have a tile designating a warp

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem7.png
- no warp tile here like there should be

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem6.png
- "on" should be one

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem8.png
- "leak" should be leek

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem9.png
- can't walk on this tile

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem10.png
- can't walk on any of these roof tiles

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem11.png
- the "e" should have the accent over it

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem12.png
- self-explanitory

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem13.png
- the "e" should have the accent, and he moved around while talking to me

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem14.png
- he never battled me, and if i walk back up, the script initates again

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem15.png
- "desserted" should be deserted

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem16.png
- if you talk to him, the game freezes

Quilava's Master September 18th, 2010 9:39 PM

Quote:

Originally Posted by TB Pro (Post 6165773)
I agree with Alignment, the grass starter got owned a bunch. Also, don't you think there is a bit of a large gap between wild Pokemon in Euphrates Walk and East Route? I am still grinding so I can go on. I plowed over the Gym Leader, but the trainers in East Route are creaming me.

EDIT: Okay, I got as far as I could, it froze and I didn't save.
Here are the errors I spotted.

Bugs:
Spoiler:
http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem1.png
- Can't walk on this tile

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem2.png
- the second "they're" should be their

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem3.png
- "gotten" should be got

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem4.png
- self-explanitory

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem5.png
- not really a bug, but I think you should have a tile designating a warp

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem7.png
- no warp tile here like there should be

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem6.png
- "on" should be one

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem8.png
- "leak" should be leek

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem9.png
- can't walk on this tile

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem10.png
- can't walk on any of these roof tiles

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem11.png
- the "e" should have the accent over it

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem12.png
- self-explanitory
I don't get this one?
http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem13.png
- the "e" should have the accent, and he moved around while talking to me

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem14.png
- he never battled me, and if i walk back up, the script initates again

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem15.png
- "desserted" should be deserted

http://i259.photobucket.com/albums/hh290/Blazikendude/Screens/Bugs/Requiem16.png
- if you talk to him, the game freezes

I'm sorry. Seeing as I only had one beta tester you can expect some things to slip by. All the fixed one have been slashed. The one's with the missing accent haven't been fixed as it doesn't seem like a huge problem that needs to be erradicated forthwith. The big one (the Chrono Battle) is definitely one that shouldn't have made it to public release, the reason it happened was because your starter wasn't in your party (further explanation in the spoiler). The updated patch is up. In addition to those you listed, I fixed a potential game breaking problem, where you can get stuck on EAST ROUTE. I HIGHLY recommend who ever downloaded the first patch, delete it and download the upload.

Spoiler:

Random fact: Up until your first fight with CHRONO you need to have your starter with you otherwise the battle will NOT commence. This is because the decision to include CHRONO as your rival wasn't included until after I mapped and scripted MOZILLA CITY. While the decision to make his main POKEMON your starters opposite wasn't included until right before I had to put together his script.This means that i didn't set a specific flag for each indvidual starter, so the game checks for what starter family (yes it even checks for their second and final forms) you have so that it knows which battle to load, right before the battle. Thus if your starter isn't there the game doesn't know which battle to load, so the battle won't start.
tl;dr KEEP YOUR STARTER UNTIL AFTER BATTLING CHRONO. Sorry for any inconvenience. Oh yeah, PLEASE DOWNLOAD THE UPDATED VERSION! It contains a remedy to any potentially game breaking errors or oversights, as well as a smoother level curve (to bridge the gap between Mozilla & East Route) and adjusted stats for the grass starter.

Quilava's Master September 23rd, 2010 9:25 AM

Updates
I tried to restrain myself on posting any updates as Beta 1 has only been out 4 Days, but seeing as it's slow right now and I have a pretty significant chunk of free-time, I thought what the hell.

First and foremost is a change that people will notice in Beta2. The spritemon formerly known as GRAINBY has undergone some changes. It's new name is PUMELBY (which is what Samson named it to begin with). It is no longer half rock half ground. It is strictly FIGHTING and it has an evolution which was not present in Beta 1. Also the trade in Mirroredge changes aswell. Instead of trading Yachibi East for Pumelby you now trade Lantkin for Envyromoss.

nasonex September 23rd, 2010 9:49 AM

Nice new Fakemons! It's nice to know that your up
for Beta 2.. :D

And the maps, they're all good. Nice palletes. But I
don't like the idea of the third shot...

For me, it's better to use a cycling road or just don't
don't make the hero/heroine go back and forth on
just a straight direction..

Everything else is well done. I hope you progress far
and Good Luck! :P

Urist McHemlock September 24th, 2010 6:11 PM

Multinun looks awesome. I would of been laughing if you put in a Plusle or Minun like pokemon and its symbol is Pi and an Exponent one whose ability is pressure because the opponent loses 2 pp and and anything to the second power is squared XD. Other than that, I think that the hack looks good and I will be looking forward to playing it. Keep on going and don't slow down!

chrunch September 24th, 2010 11:47 PM

You stole my Plusle/Minun Idea D: I was going to do an equal Pokemon >:0

Anyways, this is looking great, l haven't played the beta yet, but the palletes look nice and the Equasle idea you stole D:<

Lord Varion September 26th, 2010 7:24 AM

Pallettes are good mapping cool
Nice choice of Sprites its form one of the best spriters ive seen

And story is good
But in stead of saying [Boy/Girl] You could just say child?

Super Ultra Mega Charizard September 26th, 2010 4:22 PM

Quote:

Originally Posted by Quilava's Master (Post 6176158)
Updates
I tried to restrain myself on posting any updates as Beta 1 has only been out 4 Days, but seeing as it's slow right now and I have a pretty significant chunk of free-time, I thought what the hell.

First and foremost is a change that people will notice in Beta2. The spritemon formerly known as GRAINBY has undergone some changes. It's new name is PUMELBY (which is what Samson named it to begin with). It is no longer half rock half ground. It is strictly FIGHTING and it has an evolution which was not present in Beta 1. Also the trade in Mirroredge changes aswell. Instead of trading Yachibi East for Pumelby you now trade Lantkin for Envyromoss.

Next Up: Screenshots
This screenshot will reveal three new spritemon and two beta2 locations.
note: These shots are from Beta 2. You will not see nor obtain any of the revealed pokemon in Beta 1.
Spoiler:

http://i804.photobucket.com/albums/yy330/Quilavas-Master/Trotler.png http://i804.photobucket.com/albums/yy330/Quilavas-Master/Leckle.png http://i804.photobucket.com/albums/yy330/Quilavas-Master/oko.png
Introducing Trotler and Leckle! Both are NORMAL type prevos! Trotle is obviously the prevo to Stantler and Leckle to Keckleon. Honestly they are just watered down versions of their evolutions and differ in mainly their attack range. Third is Oko. It's a dual type Fire & Poison. It expells alot of poisonous gasses through its snout. If it cannot get thesee gasses out, it will explode

http://i804.photobucket.com/albums/yy330/Quilavas-Master/siennatown.png http://i804.photobucket.com/albums/yy330/Quilavas-Master/Sienna.png http://i804.photobucket.com/albums/yy330/Quilavas-Master/sonic.png
For those wondering about the open space in the third shot, it's to allow easy running/biking from sienna to sonic hill. This makes for faster egg hatching.

I thought it was fire and steel called volrunt???


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