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-   -   Legend of Zelda Ocarina of Time - 3DS Remake (https://www.pokecommunity.com/showthread.php?t=233743)

123wert50 October 3rd, 2010 12:37 PM

Legend of Zelda Ocarina of Time - 3DS Remake
 
I've heard this is gonna be easier than the other versions. Is this true?

TRIFORCE89 October 3rd, 2010 7:05 PM

Ehhh....

Not so much "easier" as "less cumbersome". The main example being the Water Temple. You don't need to pause and enable/disable the Iron Boots repeatedly. Instead, the menu and subnav is always available on the bottom screen.

So, you can change items on the fly rather than pausing, momentarily suspending gameplay, and slowing everything down.

123wert50 October 4th, 2010 12:38 PM

Quote:

Originally Posted by TRIFORCE89 (Post 6201083)
Ehhh....

Not so much "easier" as "less cumbersome". The main example being the Water Temple. You don't need to pause and enable/disable the Iron Boots repeatedly. Instead, the menu and subnav is always available on the bottom screen.

So, you can change items on the fly rather than pausing, momentarily suspending gameplay, and slowing everything down.

That kinda sound's easier. 0_0

A Pixy October 4th, 2010 1:35 PM

Now, it's streamlined, expelling one of the few problems Ocarina of Time had.

THIS IS GOING TO PWN.

Also, I'm gonna turn the 3D slider DOWN, DOWN, DOWN.

Because that's how I roll.

Or rather, will roll. o3o

Yuoaman October 5th, 2010 9:10 PM

Quote:

Originally Posted by 123wert50 (Post 6202216)
That kinda sound's easier. 0_0

Having to pause the game to put on the damn boots was false difficulty. This is how the game should have been, and I cannot wait to play.

123wert50 October 7th, 2010 3:36 PM

Ya, and BTW while we're talking about the 3DS, does the 3D part take more battery?

A Pixy October 7th, 2010 3:48 PM

I'm not sure, but I'm gonna say yes. o3o

Oh, and false difficulty is evil, JS.

123wert50 October 7th, 2010 3:51 PM

I'm thinking it probably would. But I'm not that smart.

SacredMiKeY October 22nd, 2010 10:14 PM

From what I've heard everyones favorite dungeon "The Water Temple" is getting changed up.

Thank you Nintendo for turning the one dungeon that I had so much trouble with when I was younger into something possibly evil.

SIN1488 October 22nd, 2010 10:49 PM

Quote:

Originally Posted by SacredMiKeY (Post 6240834)
From what I've heard everyones favorite dungeon "The Water Temple" is getting changed up.

Thank you Nintendo for turning the one dungeon that I had so much trouble with when I was younger into something possibly evil.

So I hear they are adding more ridiculously hidden keys...... ;D

Crystal-Heart October 23rd, 2010 1:44 AM

Quote:

Originally Posted by THAT WONDERFUL PIXY GUY! (Post 6208399)
I'm not sure, but I'm gonna say yes. o3o

I wouldn't say so just yet. The 3D works by an illusion caused by the layering of the screens and how the image is shown. Turning it up, down, or off is really more like changing the resolution of a TV.

Munch Dog October 23rd, 2010 7:13 AM

It looks pretty awesome, and I actually like how the 3DS works. I think the illusion of depth thing is much cooler than having something pop out of the screen at you where you have to wear stupid glasses to even be able to see it.

Crystal-Heart October 23rd, 2010 5:54 PM

I forgot to say that I hope the rumors are true. I hated the Water Temple. I remember having to restart one of my games from the beginning just because I messed up one part of the Water Temple and saved, which, as many of you know, is unfixable. I ended up having to make sure I got through the Water Temple in one go because of that little annoyance. I'm sure few people would mind if they redid the Temple, like they redid the Ice Dungeon for the GBA remake of Link to the Past.

SIN1488 October 23rd, 2010 6:36 PM

Quote:

Originally Posted by Crystal-Heart (Post 6242566)
I remember having to restart one of my games from the beginning just because I messed up one part of the Water Temple and saved, which, as many of you know, is unfixable.

I had heard about that before, but luckily I never did that myself. What exactly is irreversible in that dungeon, as I thought all of the small stuff resets when you go out then back in?

Fenrir Reki October 23rd, 2010 7:02 PM

I dont really know if its going to really be "easier" or not but it is definently going to be one of the games I want to get once I buy a 3DS. Sadly though I do not remember anything about ocarina of time other than constantly playing it when I was like... 4 or 5? I also remember shooting the sun at some ocean place when your standing on a platform and you get a sun arrow or something like that.

CrimsonSunVersion October 24th, 2010 4:27 AM

I think the remake will make things easier for water temple and I hated the vortex's. Ocraina Of Time should have same optiion as in Twilight Princess when it comes to equipping weapons.

TRIFORCE89 October 24th, 2010 4:57 AM

Quote:

Originally Posted by CrimsonSunVersion (Post 6243448)
I think the remake will make things easier for water temple and I hated the vortex's. Ocraina Of Time should have same optiion as in Twilight Princess when it comes to equipping weapons.

What vortexs?

Nintendo apparently is refining TP's item menu for SS.

Crystal-Heart October 24th, 2010 5:44 PM

Quote:

Originally Posted by SIN1488 (Post 6242672)
I had heard about that before, but luckily I never did that myself. What exactly is irreversible in that dungeon, as I thought all of the small stuff resets when you go out then back in?

There's a way in the Water Temple to get to a door early and use a small key to open it, leaving you without any small keys and preventing you from acquiring the last small key. That leaves you unable to finish the Temple, and thus the game. If one was to save at this point, then one would have to restart their file, since even if the puzzles/water reset, the keys and unlocked doors stay as they were. The Water Temple is the only dungeon in Ocarina of Time (or any Zelda I believe) where such an occurrence is possible.

SIN1488 October 24th, 2010 6:00 PM

Quote:

Originally Posted by TRIFORCE89 (Post 6243477)

What vortexs?

I think he means the ones in this one area near the end of the temple. You have to go through a sort of river area, and if you get pulled into some vortexes along the way, you have to start from the beginning. It is annoying. >_<

I tried to find a picture of it, but no luck. However I did find a picture of some cereal brand that someone drew, called "Falcon Crunch". :D

Anyway......

Quote:

Originally Posted by Crystal-Heart (Post 6245031)
There's a way in the Water Temple to get to a door early and use a small key to open it, leaving you without any small keys and preventing you from acquiring the last small key. That leaves you unable to finish the Temple, and thus the game. If one was to save at this point, then one would have to restart their file, since even if the puzzles/water reset, the keys and unlocked doors stay as they were. The Water Temple is the only dungeon in Ocarina of Time (or any Zelda I believe) where such an occurrence is possible.

Dang, as I said earlier, I'm glad I never did that by accident, the water temple was already frustrating enough. >_<

I always would forget a certain key every time I played through, it's the one in a room under a block in the central room, and apparently it floats up when you raise the water level, so you can drop into the room and get it.

On a different but related subject, I wonder if they fixed the "unlimited" bottle trick? I never used Farore's wind, so I always turned that one into an extra bottle. :D

XunknownX October 24th, 2010 6:49 PM

I wouldn't think the overall difficulty of the game would be affected too much, other than the Water Temple fixes that have been lightly mentioned. I have read about it being the #1 game of all time (or at the very least, #1 Zelda game), so I don't think it'd be a smart move to really change a lot of it with such a huge fanbase it apparently has. Better inventory management definitely sounds like it would make that part less annoying. I briefly tried this game on the Gamecube that included the bonus Master disc or something, and didn't give it a fair chance I think. I am still curious, so I will most likely give it another try and hopefully see what I had missed out on.

Captain Fabio October 24th, 2010 11:43 PM

Because I never saw this remake coming.
If you thought pausing the game was nothing more than annoying instead of difficult, then oh dead. :/

Crystal-Heart October 24th, 2010 11:59 PM

Quote:

Originally Posted by SIN1488 (Post 6245061)
On a different but related subject, I wonder if they fixed the "unlimited" bottle trick? I never used Farore's wind, so I always turned that one into an extra bottle. :D

Probably, since this is still technically a new game rather then being ran on Ocarina of Time's coding.

Dawn October 25th, 2010 8:27 AM

I'm so looking forward to this remake, even if I DO have a distaste for games lacking any multi-player. What I don't get is why people seem to think it was expected. It seems pretty pessimistic, considering the only seeming basis is that all great games get remade sooner or later. I mean, it's not like Zelda games get remade often. This is the first time a Zelda game has been remade, if you don't count the time or two an older game has been ported to a newer system.

Quote:

Originally Posted by 123wert50 (Post 6202216)
That kinda sound's easier. 0_0

If by easier you mean less tedious I suppose you'd be right. However, I think the efficiency of game mechanics in a game based mostly around puzzles is hardly relevant to the game's actual difficulty.

Cello November 4th, 2010 9:21 PM

Bump.

New footage, for those who have yet to see it's beauty.



Was I the only one moderately freaked out over the guy in the blue sweater?

Sydian November 8th, 2010 9:50 AM

Looks like the running speed has increased judging from that video. Yay. As long as they haven't changed the dungeons and sidequests of the game, I'm perfectly fine with it. But this will probably be the first game that I get for the 3DS. It's one of my favorite games of all time, so definitely. Hope that the bottle trick against Phantom Ganon is still there.

And thank God that joystick looks moveable. I was dreading how it might be, but that looks perfectly fine. I'm really hyped up for this game (as well as the 3DS in general) now. :) -cough- Please don't be region locked -cough-


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