| Archer |
October 17th, 2010 8:13 PM |
Quote:
Originally Posted by Timbjerr
(Post 6204835)
Dark is immune to Psychic whereas the other two are only resistant to their respective types. Not a true perfect triangle. :P
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The triangle doesn't have to be perfect. Considering that stats and movepool make certain pokemon more effective that others regardless. Take into account the secondary typing from Gen IV and you have unbalanced triangles anyway. I still support a Psychic/Dark/Fighting setup.
Quote:
Originally Posted by Apostrophe
(Post 6214453)
Changing toe Grass/Fire/Water thing would be thinking too small. What they should do something is to stop recycling the same storyline they have been using for the past five generations now.
You mysteriously always start out in the same town as a professor who is more than willing to give you a Pokemon that can never be caught anywhere else. You are sent across the region with a Pokedex, seeking eight gym badges and the championship. Along the way, you meet a villanous team that you defeat over and over. You finally quell and disband them between your 7th and 8th badge. You fight your way through the league and fight the champion who is usually somebody you've seen before, and then they induct you into the hall of fame.
Why change the types of starters when you can get rid of starters altogether? What about a Pokemon game where you have to catch things yourself (like in a safari zone), where things aren't always handed to you?
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Nevertheless, Black and White have dumped a few of the stupid retained ideas, such as the TM breakage.
Have you play Colosseum and XD? They basically dump the old idea and it really works well. Neither were perfect, but they made things interesting. They need to follow that idea on the 3DS, but without the constant double battles.
I also think Nintendo needs to start looking at some of the ideas in these hacks. You get non-standard stories, starters, characters (with personality).
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