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tnguye3's fakemon sprites! =^.^=
So I've been spriting for a while now and well, it's fun I geuss. Lemme know what you think.
C&C is welcome. EDIT: All sprites in the Fakedex are public, except for Cublitz, Thundrar, starters, Frostel and Blaziel If you want to use sprites which are not designed by me, you'll need the original designer's consent, so pm/vm them and get their permission first! You MAY NOT use sprites which are for Pokemon Iron and Stone, as well as the backsprites! Also sprites with the "DO NOT USE" tag are not for public use. UPDATE Tiarra Region FakeDex http://fc06.deviantart.net/fs70/f/2013/127/4/6/tiarra_fakedex_by_tnguye3-d4b2fg8.png My Fakemon Sprites Spoiler:
My Fakemon sprites - not my designs Spoiler:
Pokemon Iron and Stone Fakemon Spoiler:
Back Sprites Spoiler:
Trainer Sprites Spoiler:
Mugshots Spoiler:
Spriting Tutorial Hmm I also made a quick tut for those who wanna learn spriting: NOTE: You should save the image so that you can zoom in on the tut as everything's really small... xD Spoiler:
Well, lemme know what you think. C&C appreciated. |
Wow, these are really nice; you are so talented! :)
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fantastic as usual Tnguye3!
I love the legendary one! |
WOW! These are really, REALLY good! I really like the fire and ice rabbits. I can see them being version exclusives!
So do you take requests? Check my sig for my fakemon showcase thread. I would really like to see a sprite of Tanichi. I should be finishing the vector art for him today. |
You are definitely talented at this. (;
Though I do think the names are a bit generic. Keep up the good work! :'D |
First thing I noticed was that you picked great colors for your dragons. And the fire is nicely done as well as the fire-like patterns. Very smooth. Your sprites all have nice balance in terms of color and poses, except perhaps the ice rabbits since they are so pale. Still, it's really pleasing to look at them.
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Heya, thanks for the comments and criticism! ^_^
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But yeah I see what ya mean. Quote:
The ice bunnies were one of my first sprites which I practised - that's why they're kinda off, I tried to make them R/S/E style rather than P/D/P - hell the size is even wrong - 70x70 pixels... ^^" Quote:
Well, here're the Tanichi sprites, hope ya like em! ^_^ http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48701http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48696http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48697http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48703http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48698http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48702http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48699 EDIT: Tanichi Concept by BleuVII |
Really like the Tanichi sprites : D
Kinda of a weird name but the concept it's really cool. |
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Thank you so much! I'm going to post them over in my thread with a link back here. You truly did a great job! For those wondering what Tanichi is, or where its name came from, hop over to my showcase thread (link in the sig), or click the spoiler button below: Spoiler:
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2 more sprites, concept by Mijumaru123
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48824 http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48825 Still practising with rock types. :x |
these are great I really like the rabbit ones :D
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Harepyro reminds me of Honoguma.
Your sprites are very good, I enjoy many of Your designs. The errors sometimes occur, but they aren't big. |
wow you fakemon are amazing. But they do'nt look really liek pokemon.
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The dragon and parrot pokemon are definately my favorites. Your legendary pokemon, as you noted as difficult to make, looks good except for the eye and mouth expression. I think if you lengthened the face outward those facial features will fall into place.
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@ -ty-
Thanks, and yeah I wanted to make the face longer, it's just that I ran out of space... ^_^ I'd have to change his pose or chop off his tail if I were to lengthen his face, but I was too lazy. xD Anyways, here's my most recent sprite submitted to the Communitydex. http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=50943 |
The best ones are definitely Draezor and Drovum. Nice poses, great pallets, good shading, and the contours are nice and tight. I really like Ormole as well, he looks totally legit.
Some of them could use work, though, They look wobbly and kind of sloppy. I'd say just keep practicing on the line art and watch how you handle the curves. |
Thanks for the feedback!
It's pretty difficult to do lineart imo but yeh practice makes perfect. Anyways, update. http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=50950 |
Well, I saw your sprites at the Communitydex, so I headed over to your gallery, and I'm like, whoa this guy is great. I started spriting just a few months ago, and my sprites are kinda baddish. My best sprite so far is my wimpike sprite for the Communitydex -_-.
Alright, I love your color choice. I'll focus on my fav for this one: This looks awesome. So striking. The reason is because of your claws- The way they're angled, and the way you distribute the blackish colors. And the red and tan are perfect highlights. But onto the critique, your right leg (Or left leg for the sprite o.0) is bent at an akward angle. It looks like he's lifting his leg up a fraction of an inch, though why I don't know. If I were spriting, I would put his left/right leg at the same angle and direction as the other foot-- flat. Then I would bend his back a bit. The reason I say this is because of the way his claws are angled. The flow would look great that way. Now, the flow is jabby in places. The spikes on his head should go backwards, just like the red ear/feather thing. For the flow. Also, the other ear/feather should be angled backwards as well for flow reasons. And the stomach should be pushed out front. For flow, again.But still, this sprite is my fav. Also, some of your sprites are a bit on the large side. For example: Quote:
In other words, your sprites are awesome. I find the only flaw in your work the flow, but again, this is IMO. Good job man. |
I personally think that harepyro needs a pre-evolved form to match the other bunny. Or possibly even better might be to take bunnice out of the picture because it's very simple and rabbifrost just doesn't look like a stage 2 pokemon to me
I really love your art though |
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In any case I'm working on that, as well as the line art (not yet). Thanks for pointing that out. :) As for the sprite sizes yes, I'm working on that, trying to scale down the basic stage pokemon sprite sizes cause well, yeah, they're really big lol. I'm just in a habit of making mid-big sprites. xD Quote:
It's my fave design and it's kinda like my companion (Ya know, Ash has Pikachu, I have Bunnice). :3 Also, update: http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=50995 Swampike |
Another sprite:
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51058 It's small for a 96x96, right? Right? RIGHT? XDDDD Well, I tried to make it small let's put it that way. |
Both are awesome. I love the second one's pose. And i love swampike because i made the concept for him ;). And blaydyte.
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Well, update:
Carrot Pokemon - I'm proud that I was able to make the basic stage so small, but then the 1st stage... http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51193 http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51194 http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51195 And a Panda, another attempt at small sprites: http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51090 |
I love Kroneon! It looks fantastic. I don't see any flaws with it besides a little bit on the ears. Are any of your sprites public?
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can i use waspin in my hack?
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At least not yet. |
Your rock types need some work...
Other then that, Awesome! The wasp, and bunnies are astoundingly good! You've designed many of these originally for New Dawn right? |
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And yes, I do need work on rock types, that's prolly the reason why I sprited them, as I couldn't get the rock look and feel right. xD In any case were you part of New Dawn's team? O.o |
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Anyway are you still using those sprites for anything? |
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Please refrain from posting requests, please handle this through PMs and VMs. Further requesting will result in this thread being immediately closed.
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I dunno it's just I have this feeling that I have to accomplish something before I start sharing. I might prolly open my sprites for public use when I have made a total of 100 sprites. (Sprites not designed by me will never be for public use unless the designer approves) --- For now, I put the notice on the first post in red fonts saying they're currently not for public use. EDIT: Forgot to mention, if the original owner of the concept agrees to make his/her sprites public, then they will be. Well, another update. This time it's a...well I'll let you geuss what it is! http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51310 |
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New sprite. This guy's special, why? Well, it's my first trainer sprite! ^^ It's meant to be me btw. xD http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51372 ...and a lil tut http://i54.*.com/5mgwzs.png |
Nice job on the tutorial man. I would have never guessed to draw and outline. Man, this is so gonna help me sprite. I'm gonna go and try this.
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Fakemon 1st stages for the Pokemon Iron and Stone version starters.
http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51664http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51622http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51621 I'll reveal them once, well, when I'm allowed to, lmao. xD |
I know how the grass looks like ;)
Also, your fire looks like its angles are all wrong, but i cant say since all i see are shadows o.o |
I like the concepts, but the technique is still to improve, like proportions or borders.
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http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51664
I'm quite looking forward to this, the lineart has a nice flow. As a starter, I feel the size is too large though. |
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Also - it's not a starter, but a starter evolution. ^_^" Aaaaand update: http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51938http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51937 Only need to finish the grass one now. ^^ |
Woot I'm done:
http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52278 Just gonna wait for approval now. Okay, got approval to reveal em, so here they are: http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52279http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52282 http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52280http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52283 http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52281http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52284 |
these are really cool sprites! Nice designs, and they are very smooth and clean! YAY YAY!
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My first backsprite, lemme know what you think.
It's meant to be the back sprite of the Fire Crow Fakemon for Pokemon Iron and Stone. I think it's meh-ish. constructive critisism please. http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=53371 |
WOW THAT IS AMASING! you are realy skilled :)
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Thanks for the tuto man. Keep up the good work
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Aaaand more stuff:
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=53377 Dripard Quick warmup. It's still in WIP...and will forever remain as WIP unless someone pimps it. xD Well I'll post the final version if it will ever become final. |
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http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52283 That spike thing on the back sprite is much to straight compared to the front one, and the outline is too light. Also, there's a design issue. The front sprite has red spikes on the cheek, while the back doesn't. The fire on the front sprite is wild, while the fire on the back is straight. And there should be atleast a little bit of the white fluff on it chest on the backsprite. Overall, the backsprite needs some smoothing, just to make it look like the front. http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52281 And why is he looking into space like that, in a whole other direction x)? |
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And about the fish -- umm, i dunno maybe he got stoned. xD |
Uhmm... Just wondering the tutorial u made is amazing but im stuck at the Stage 3 onwards.. Can u make a Vid of tht.. pleaaaaasseee?.. :) :) n ur work is godly!!!!
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You are an amazing scratch artist! I love the shading and the fire and just ALL of it! :D even though the sprites are big, that just allows you to make even more detail apparent. Spriting small is HARD to do. I myself was struggling with that(and still am for that matter!), but I practiced spriting in the confines of 64x64, 45x45 for a base pokemon, 55x55 for a 1st stage, and 64x64 for 2nd stage. Trying that will probably help you to learn how to shrink down your sprites to nice sizes. I hope you continue and surpass me (which you dont have far to go! not far at all!) witch i think you have the capability to do!
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@Dorandragon
Thanks! I've actually been practising trying to get the basic pokemon stages small in size (Panda and Blaydite) and it's pretty difficult. xD I also prefer to sprite "bigger" as smaller sprites tend to make my sprites look like they're "squashed", although I don't have the required skills to sprite big/huge as I have only been learning how to do Pokemon sprites of, well, 80x80 and 96x96. x3 Anyways thanks for those canvas sizes I might try it out and see how I go along shrinking my Sprite size. ;) @keshavkd Yeah the shading part is the most difficult part! xD If I find the time I'll try post up a video tut or something. Also, another backsprite. This time of the 1st evolution stage of the Steel Fish for Pokemon Iron and Stone: http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=53447 |
Thnx tnguye3... :D I hope i can atleast make fakemon..
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Please refrain from posting spam, and try commenting on the sprites at least. Criticism is recommended in some posts as well. Mostly directing this to keshavkd.
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Okey dokey here's another backsprite, this time it's the 1st stage Grass Bunny evolution for Pokemon Iron and Stone:
http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=53772 |
Thanks for the tutorial its what i needed
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Wow, those are really good, how much experience do you have?
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I would love to look at your sprites especially after all the compliments you have been receiving. However, I can't see the pictures inside the tags. Maybe you can just have them be outside tags inside the post or tell me another way that would help me look at your things.
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Actually, the one ear leaf outline of teh bunny looks a bit messy. might wanna fix it.
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wow your stuff is improving :D good job :D
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I gotta say, these sprites are all nicely done. Some are original and some seems like a fusion but oh well, its all beautiful so..
TWO THUMBS UP THERE MY FRIEND :pink_boogie: |
@DoranDragon
Oh my, nothing gets past through the eyes of pixel masters. :P TBH yeah I was sloppy with the Grass Bunny's left ear as you can see, I just made a straight line hoping no one would realise... xD @Rionix All scratched. ;) @Mon/Donkeys Change your theme or try to use different browsers. Happens to me sometimes too. xD |
Well, haven't been spriting in a while but yeh.
Here's a legendary for Pokemon New Dawn (argh forgot the name, but it's meant to be the opposite of Parnel, y'know kinda like Groudon and Kyogre or Dialga and Palkia). So now, we have the ice diety and fire diety. :> http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=55653 |
I, no joke, just did a jaw drop. The shading is spectacular, though I feel the fire is a bit too uniform and dull (color-wise). Also, aren't the new BW boundaries 93x93? Because this is 96x96.
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@GFA
Nope, dimensions are 96x96. Thanks for the crit, i tried to make it seem like the fire are its "wings" (the guy still can't fly tho btw) the way that Parnel has Ice as its wings, but i see your point. As for the colors i thought the bright fire pallette just didn't suit it cause its red body is kinda dark and the colors just looked awkward, but i might take a look later. ;p Anyways here're the next sprites, for Pokemon Iron and Stone: http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=56037Twibat And the backsprite: http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=56038 |
Revamp of ~Kian~ 's Ghost fakemon. :3
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=56329 |
Twibat might just be too big for a 64x64-supporting Pokemon hack.
Also, you might want to enlarge its mouth so both of its bloodsucking jaws are visible. |
actually fireworks moved from rom based hack to RPG Maker. ^_^
And about the jaw, I think you meant "blood sucking teeth"? xD Update: I thought I'd try something new, and here's mah first Mugshot of myself (for my first trainer sprite lol). x3 http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=56351 Some crit would be nice, cause I wanna get good with it so i can do mugshots of other people (specifically hack team members). |
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It diminishes the sense of scale for any random Pokémon to completely fill the sprite canvas like that, unless you plan to draw every sprite at a larger than normal size and make truly large Pokémon fill an even bigger canvas. At this point, such a large sprite also servers to highlight the lack of any advanced technique going on in the sprite. There are no colour limits to work around when working on a PC platform that uses PNG files to display graphics yet there is a lot here which can be polished by using more colours when necessary. There isn't a single instance of in-between colours being used to smooth the area where two contrasting colours meet, not even where the white and blue areas on its torso meet. Its eyes are very poorly blended and aren't even outlined - bright red meets a dark blue and a bright white without a single pixel to blend the two areas togther when this is done on official sprites where strongly constrasting areas meet. http://archives.bulbagarden.net/media/upload/9/95/Spr_5b_466.png See how the black bands on Electivire have pixels where they meet the bright yellow body that are a colour in-between yellow and black, as to blend the two areas together. http://archives.bulbagarden.net/media/upload/e/e8/Spr_b_4d_302.png This one is a very good example of how large areas of shading can be smoother over with another colour used where the light and shadows meet. http://archives.bulbagarden.net/media/upload/a/ac/Spr_5b_117.png A strong contrast between the bright and dark blues on its snout is smoothed out by placing a few pixels between them http://archives.bulbagarden.net/media/upload/9/9b/Spr_5b_272_f.png The zig-zagging stripes and green areas are smoothed out as much as possible. http://i937.photobucket.com/albums/ad217/GreatMazinger_sup_m/bw_mictest.png And this thing used in one of BW's menus shows what can be used to make a much larger sprite look nicer. Where these sprites can get away without using in-between colours to smooth out shades it's often only because they are a lot smaller than the sprite you've drawn here, and they don't have spaces nearly as large filled with colour. http://archives.bulbagarden.net/media/upload/2/2b/Spr_5b_295.pnghttp://archives.bulbagarden.net/media/upload/c/c7/Spr_b_4d_119_m.pnghttp://archives.bulbagarden.net/media/upload/c/c4/Spr_5b_569.pnghttp://archives.bulbagarden.net/media/upload/f/f8/Spr_5b_380.png When drawing large eyes it helps a lot to have a well-coloured outline between the face and the eye to give it shape and to define the eyes away from the rest of the face, and often use of darker and lighter colours inside the eyes to give them a smoothly curved shape and blend areas together. http://archives.bulbagarden.net/media/upload/0/06/Spr_5b_160.png In this sprite, Feraligatr's comparatively tiny eye uses 7 different colors. |
I can't see any sprites apart from the Jigglypuff which you posted.
In any case since you mentioned electiwire, I followed what you were saying and I'm assuming that you're touching up on "Anti-aliasing". Yeh I realised that I don't use that technique in any of my sprites, so i might take a look at it and apply it to my next couple sprites. Thanks for the tip. ;) |
How come I can't see anything? I open the spoiler and nothing is there. Just text.
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@ W4RP4NDA
Happens to me too from time to time, try using various browsers or clear your cache. Anyways, spriting a starter line as a request: Shrubby: http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57013 Bristledge: http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57014 Looks kinda rough, but I was sketchy with it (especially Shrubby - lol), and I'm still trying to figure Bristledge's pallete for his forehead/helm thingy. Also tried anti-aliasing on his forehead, but it's just not really my thing so I removed it. Maybe i might try it on the final stage and see how it looks. |
... [so amazing there's nothing to say]
fav: http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57013 mind if i use him as my avatar? EDIT: Tried to edit Bristledge to make a possible third evolution. Haha! Shading stinks. http://i54.*.com/201u8l_th.png |
@dooku01
Sure, u can use it in ur sigs too etc. as long as I get credit yada yada. ;) Well, here's the final stage for the grass starter line: http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57029Reptedge EDIT: @dooku01 Just saw your edit, that could be a possible shiny version of Bristledge. ;) |
@tnguye3: yay! my bro said the same thing when he saw it. QUOTE: "Is that supposed to be a shiny form of that guy?"
I have an idea! Could I make shiny versions of all of these guys? |
Water starter line requested by atif.
The actual starter is not done yet, just the first and final stages, since I thought I'd do it the other way round this time. :P http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57253 Eelstrom http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57254 Raiking |
Wow, I really love your fakemon, you should make more back sprites though.
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:t354:TG |
Your sprites are great, you seem to be improving with each update. The shading on Reptedge and the Water starters look, to be quite blunt, amazing. You should go for an Octopus or Squid fakemon, imho.
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got to give you props tng, you have really improved. i love that grass lizard line. i could never make a grass line half as good as that.
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I really like the Waspain, he's mad. Also the carrots are sick haha!
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hey dude, for some reason i can't see your images.
about your mugshot though, it's mainly ok, but the hair is disproportinal to the head, the pokeball looks to big, the fingers are a little messed up. but i'm sure you'll improve. |
Hmm, a lot of people aren't able to see the sprites. It might be because of the browser or where he's uploading the sprites to. :/
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However the tutorial I uploaded through tinypic, I always see. So I geuss that Pokecommunity image hosting is at fault. O_O |
Uhmm the eelstom luks very.. 2D... Might just be me but meh... But the evo is TOOOOOO GUd!!
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The rabbit pokemon (both ice and fire) looked amazing, your really imaginative :)
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Alright, finally done spriting Boldenge evo for Pokemon Iron and Stone.
Never got to it cause I hate spriting rock types, but hey I gotta improve so I gave it a shot, and here's the result: http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=57705 It's meant to be a stone henge, so...yeah... O_o? Anyways, comment, crit, whateva yadayada. ;) p.s. If this double posts or something, sorry. The internet is Thailand is really slow. (T_T) |
When i saw it i thought "uou regirock" so yeah you should really change the colours. And the hole design is way way too strange for my taste. I see what you were aiming at but still it turned out kinda bad
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Haha. Oh well. :P |
rock types are very hard to do and actually its really impressive.. only if u change the expressions on its face maybe it'll luk awesome-er... And u from thailand?? COOL!! :)
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your art quality definitely one of the best i have ever seen :)
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Too much awesomeness! I'm blinded!
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Haven't been spriting for a while and still had to fulfil a request, so hears the starter for the Eel line:
http://i54.*.com/104i3x5.pnghttp://i54.*.com/eqzgwj.pnghttp://i51.*.com/zksqjl.png Now...gonna go sleep...Zzzzz... EDIT: ahhh crap, I mispelt "hears" well I meant "here's" ah and the name of the starter is Eelish, kk gonna go sleep now Zzzz... |
Dude you are an awesome spriter. I really love Waspain and the eel pokemon, those are badass!
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I liked the shading of the fins on Eelstrom. I feel like they provide texture and definition to the sprite...
but that definition is lacking on raiking! You may want to consider adding the same type of shading to his dorsel fins... it would make the sprite more dynamic... I like the 'sharp' look you're going for with raiking, but the two dorsels are almost flat looking ^_^ Nevertheless, I LOVE LOVEEEE the patterns you incorporated into the line, and how your stayed consistant with your shading! (Keep Spriting!> http://www.freeimagehosting.net/newuploads/166b5.png |
You have way too much time on your hands lol. I tried to make one after viewing this and it took me about an hour just to find an idea...anyways, good job!
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Alrighto, here's the Fire starter line: http://fc02.deviantart.net/fs71/f/2011/245/d/d/firitty_by_tnguye3-d48n87x.pnghttp://fc04.deviantart.net/fs71/f/2011/245/4/8/fligra_by_tnguye3-d48nshq.pnghttp://fc08.deviantart.net/fs70/f/2011/246/f/4/pyravoc_by_tnguye3-d48pi4o.png Firitty -> Fligra -> Pyravoc |
First stage in the Fire line looks a little big big, but there's nothing wrong with that per se. Keep up the good job.
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