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-   -   tnguye3's fakemon sprites! =^.^= (https://www.pokecommunity.com/showthread.php?t=233978)

tnguye3 October 7th, 2010 12:56 PM

tnguye3's fakemon sprites! =^.^=
 
So I've been spriting for a while now and well, it's fun I geuss. Lemme know what you think.
C&C is welcome.

EDIT: All sprites in the Fakedex are public, except for Cublitz, Thundrar, starters, Frostel and Blaziel

If you want to use sprites which are not designed by me, you'll need the original designer's consent, so pm/vm them and get their permission first!

You MAY NOT use sprites which are for Pokemon Iron and Stone, as well as the backsprites! Also sprites with the "DO NOT USE" tag are not for public use.

UPDATE
Tiarra Region FakeDex
http://fc06.deviantart.net/fs70/f/2013/127/4/6/tiarra_fakedex_by_tnguye3-d4b2fg8.png

My Fakemon Sprites
Spoiler:
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48630Ribbit - Frog Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48631Croak - Frog Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48632Draezor - Baby Dragon Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48633Drovum - Dragon Egg Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48637Harepyro - Fire Hare Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48638Rabblaze - Fire Rabbit Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48625Bunnice - Ice Bunny Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48626Rabbishard - Ice Rabbit Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48627Rabbifrost - Ice Rabbit Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48639Parrocho - Parrot Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48640Parriverde - Parrot Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48634Kroneon - Stone Pokemon (Evee's rock type evolution - use Moonstone ^.^)

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48636Ormole - Steel Mole

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48642Parnel - Arctic Pokemon (My first Legendary Pokemon sprite - they're pretty difficult imo)

http://fc08.deviantart.net/fs70/f/2011/270/7/0/frostel_by_tnguye3-d4b2f1a.png Frostel - Arctic Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=55653Blaziel - Drought Pokemon

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=50943Waspain - Black Wasp Pokemon - Chesu's Concept

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=50950Kilnary - Fire Bird Pokemon - Chesu's Concept

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=50995Swampike - Pike Fish Pokemon[?] - Nimblethumbs' Concept

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51058Blaydyte - Blade Tail Pokemon - Nimblethumbs' Concept

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51090Bambear - Panda Pokemon - Karpman's Concept

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51193Rootle - Root Pokemon - Chesu's Concept

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51194Carotoss - Root Pokemon - Chesu's Concept

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51195Traproot - Poison Leaf Pokemon - Chesu's Concept

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51310(Name not decided) - Narwhal Pokemon - Chesu's Concept

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=53377Dripard - Chesu's Concept - Work in Progress

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57013Shrubby - Shrub Pokemon - Requested by Atif DO NOTE USE

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57014Bristledge - Bristle Pokemon - Requested by Atif DO NOTE USE

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57029Reptedge - Hedge Pokemon - Requested by Atif DO NOTE USE

http://i54.*.com/104i3x5.pngEelish - Eel Pokemon - Requested by Atif DO NOTE USE

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57253Eelstrom - Eel Pokemon - Requested by Atif DO NOTE USE

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57254Raiking - Shock Pokemon - Requested by Atif DO NOTE USE

http://fc02.deviantart.net/fs71/f/2011/245/d/d/firitty_by_tnguye3-d48n87x.pngFiritty - Kitty Pokemon - Requested by Atif DO NOTE USE

http://fc04.deviantart.net/fs71/f/2011/245/4/8/fligra_by_tnguye3-d48nshq.pngFligra - Tiger Pokemon - Requested by Atif DO NOTE USE

http://fc05.deviantart.net/fs70/f/2011/247/b/0/pyravoc_by_tnguye3-d48pi4o.pngPyravoc - Chaos Pokemon - Requested by Atif DO NOTE USE

http://fc02.deviantart.net/fs71/f/2011/251/5/c/woopeck_by_tnguye3-d495ak5.pngWoopeck - Tiny Bird Pokemon

http://fc03.deviantart.net/fs70/f/2011/250/9/8/peckroo_by_tnguye3-d496sfd.pngPeckroo - Bird Pokemon

http://fc08.deviantart.net/fs70/f/2011/251/7/c/krookerix_by_tnguye3-d499npv.pngKrookerix - Large Bird Pokemon

http://fc03.deviantart.net/fs70/f/2011/252/a/7/cublitz_by_tnguye3-d49bn3k.pngCublitz - Wolf Pokemon Requested by altariaking/Fireworks

http://fc06.deviantart.net/fs71/f/2011/252/d/3/thundrar_by_tnguye3-d49cmm4.pngThundrar - Thunder Pokemon Requested by altariaking/Fireworks

http://fc04.deviantart.net/fs71/f/2011/193/a/9/a9eb250b884b19ac964c57145f30fb87-d3nj3ua.pngRocrush - Stonehenge Pokemon Requested by altariaking/Fireworks



My Fakemon sprites - not my designs
Spoiler:



Pokemon Iron and Stone Fakemon



Back Sprites




Trainer Sprites



Mugshots
Spoiler:
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=56351 My first mugshot, meant to be for the trainer sprite. ^_^



Spriting Tutorial
Hmm I also made a quick tut for those who wanna learn spriting:
NOTE: You should save the image so that you can zoom in on the tut as everything's really small... xD


Well, lemme know what you think. C&C appreciated.

AaronOnPokemon October 7th, 2010 1:36 PM

Wow, these are really nice; you are so talented! :)

The 100 Mega Shock October 8th, 2010 5:07 PM

The outlines going straight from lightly coloured to black as the shadow hits is rather extreme, don't you think?

Planetes. October 8th, 2010 5:22 PM

fantastic as usual Tnguye3!
I love the legendary one!

BleuVII October 8th, 2010 6:35 PM

WOW! These are really, REALLY good! I really like the fire and ice rabbits. I can see them being version exclusives!

So do you take requests? Check my sig for my fakemon showcase thread. I would really like to see a sprite of Tanichi. I should be finishing the vector art for him today.

butterbiscuit October 8th, 2010 6:46 PM

You are definitely talented at this. (;
Though I do think the names are a bit generic. Keep up the good work! :'D

Esper October 9th, 2010 4:47 PM

First thing I noticed was that you picked great colors for your dragons. And the fire is nicely done as well as the fire-like patterns. Very smooth. Your sprites all have nice balance in terms of color and poses, except perhaps the ice rabbits since they are so pale. Still, it's really pleasing to look at them.

tnguye3 October 11th, 2010 9:46 AM

Heya, thanks for the comments and criticism! ^_^

Quote:

Originally Posted by The 100 Mega Shock (Post 6210491)
The outlines going straight from lightly coloured to black as the shadow hits is rather extreme, don't you think?

Yeah I agree, the outline however was meant to be the "dark green", not the "Light green" though, never put in the highlight outline, cause I was too lazy. xD
But yeah I see what ya mean.

Quote:

Originally Posted by Scarf (Post 6212630)
First thing I noticed was that you picked great colors for your dragons. And the fire is nicely done as well as the fire-like patterns. Very smooth. Your sprites all have nice balance in terms of color and poses, except perhaps the ice rabbits since they are so pale. Still, it's really pleasing to look at them.

Thanks for the comment. ^^
The ice bunnies were one of my first sprites which I practised - that's why they're kinda off, I tried to make them R/S/E style rather than P/D/P - hell the size is even wrong - 70x70 pixels... ^^"

Quote:

Originally Posted by BleuVII (Post 6210650)
WOW! These are really, REALLY good! I really like the fire and ice rabbits. I can see them being version exclusives!

So do you take requests? Check my sig for my fakemon showcase thread. I would really like to see a sprite of Tanichi. I should be finishing the vector art for him today.

Hi, I don't really take requests but if I feel like it then sometimes I just accept the requests. xD

Well, here're the Tanichi sprites, hope ya like em! ^_^

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48701http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48696http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48697http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48703http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48698http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48702http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48699

EDIT: Tanichi Concept by BleuVII

trinity_pt October 11th, 2010 10:09 AM

Really like the Tanichi sprites : D

Kinda of a weird name but the concept it's really cool.

BleuVII October 12th, 2010 7:39 AM

THOSE. ARE. AWESOME!!!!

Thank you so much! I'm going to post them over in my thread with a link back here. You truly did a great job!

For those wondering what Tanichi is, or where its name came from, hop over to my showcase thread (link in the sig), or click the spoiler button below:

Spoiler:

Tanichi (Pokémon that changes form based on the DS's internal calendar)
Solar Raccoon Pokémon
Type: ??? (the actual type)
Ability: Specialize (changes user's type based on the day)
Method of Obtaining: Caught in the wild. Rare.
Breeding: Ground Egg Group
Base Stats: (undecided)
Held Items: Stabilizer - 20% chance (see 'new items' section)
Level-up Moves:
start
Power Blast (type: ???) (pwr: 60) (acc: 100) (PP: 20) - Attack that changes type with the user
For the rest, Tanichi's level-up moveset depends on which Route it is trained on. Each route corresponds with a certain type.
Final Design:
http://i269.photobucket.com/albums/jj72/scoteaton/tanichicollage.jpg

Larger Pictures (links only)
日 (sun) - Sunday - psychic type http://i269.photobucket.com/albums/j...hi1psychic.jpg
月 (moon) - Monday - dark type http://i269.photobucket.com/albums/j...nichi2dark.jpg
火 (fire) - Tuesday - fire type http://i269.photobucket.com/albums/j...nichi3fire.jpg
水 (water) - Wednesday - water type http://i269.photobucket.com/albums/j...ichi4water.jpg
木 (wood) - Thursday - grass type http://i269.photobucket.com/albums/j...ichi5grass.jpg
金 (gold) - Friday - steel type http://i269.photobucket.com/albums/j...ichi6steel.jpg
土 (earth) - Saturday - ground type http://i269.photobucket.com/albums/j...chi7ground.jpg

Design Notes:
Tanichi is a pokémon with no fixed type, and as such is listed in the pokédex as ???-type. It is a gimmick pokémon along the lines of Kecleon and Castform, who can change types and forms. Tanichi changes based on the calendar day. In Japanese, each day corresponds with some sort of elemental kanji. Tanich takes its type from that kanji. When it changes, the tail-rings, belly fur, and eye markings will change color to reflect its new type.


Its name, Tanichi, is a portmanteau of tanuki and nichi, the Japanese word for "day"


tnguye3 October 19th, 2010 2:46 PM

2 more sprites, concept by Mijumaru123
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48824 http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=48825

Still practising with rock types. :x

sfalpharyu November 16th, 2010 1:08 AM

these are great I really like the rabbit ones :D

Pokekoks November 16th, 2010 1:33 AM

Harepyro reminds me of Honoguma.

Your sprites are very good, I enjoy many of Your designs. The errors sometimes occur, but they aren't big.

noobiess December 5th, 2010 12:31 PM

wow you fakemon are amazing. But they do'nt look really liek pokemon.

-ty- December 11th, 2010 11:15 PM

The dragon and parrot pokemon are definately my favorites. Your legendary pokemon, as you noted as difficult to make, looks good except for the eye and mouth expression. I think if you lengthened the face outward those facial features will fall into place.

tnguye3 December 30th, 2010 12:18 PM

@ -ty-
Thanks, and yeah I wanted to make the face longer, it's just that I ran out of space... ^_^
I'd have to change his pose or chop off his tail if I were to lengthen his face, but I was too lazy. xD

Anyways, here's my most recent sprite submitted to the Communitydex.

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=50943

SpiralHorn December 30th, 2010 1:40 PM

The best ones are definitely Draezor and Drovum. Nice poses, great pallets, good shading, and the contours are nice and tight. I really like Ormole as well, he looks totally legit.

Some of them could use work, though, They look wobbly and kind of sloppy. I'd say just keep practicing on the line art and watch how you handle the curves.

tnguye3 December 30th, 2010 4:31 PM

Thanks for the feedback!
It's pretty difficult to do lineart imo but yeh practice makes perfect.

Anyways, update.
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=50950

Nimblethumbs December 30th, 2010 7:34 PM

Well, I saw your sprites at the Communitydex, so I headed over to your gallery, and I'm like, whoa this guy is great. I started spriting just a few months ago, and my sprites are kinda baddish. My best sprite so far is my wimpike sprite for the Communitydex -_-.

Alright, I love your color choice. I'll focus on my fav for this one:

This looks awesome. So striking. The reason is because of your claws- The way they're angled, and the way you distribute the blackish colors. And the red and tan are perfect highlights. But onto the critique, your right leg (Or left leg for the sprite o.0) is bent at an akward angle. It looks like he's lifting his leg up a fraction of an inch, though why I don't know. If I were spriting, I would put his left/right leg at the same angle and direction as the other foot-- flat. Then I would bend his back a bit. The reason I say this is because of the way his claws are angled. The flow would look great that way. Now, the flow is jabby in places. The spikes on his head should go backwards, just like the red ear/feather thing. For the flow. Also, the other ear/feather should be angled backwards as well for flow reasons. And the stomach should be pushed out front. For flow, again.But still, this sprite is my fav.

Also, some of your sprites are a bit on the large side. For example:

These are all basic stages, and Draezor is a Baby Dragon Pokemon. Look at this, a bit large? I think so. Same with Harepyro, he's around the same size of Draezor. Also, Harepyro is having flow problems :S.


In other words, your sprites are awesome. I find the only flaw in your work the flow, but again, this is IMO.

Good job man.

Rayce December 30th, 2010 9:59 PM

I personally think that harepyro needs a pre-evolved form to match the other bunny. Or possibly even better might be to take bunnice out of the picture because it's very simple and rabbifrost just doesn't look like a stage 2 pokemon to me

I really love your art though

tnguye3 January 1st, 2011 1:20 PM

Quote:

Originally Posted by Nimblethumbs (Post 6370499)
...But onto the critique, your right leg (Or left leg for the sprite o.0) is bent at an akward angle. It looks like he's lifting his leg up a fraction of an inch, though why I don't know. If I were spriting, I would put his left/right leg at the same angle and direction as the other foot-- flat. Then I would bend his back a bit. The reason I say this is because of the way his claws are angled. The flow would look great that way. Now, the flow is jabby in places...Also, the other ear/feather should be angled backwards as well for flow reasons...For flow, again.

Also, some of your sprites are a bit on the large side. For example:

...I find the only flaw in your work the flow...

Not sure if I understand correctly but I assume you're referring to anatomical errors? ^_^"
In any case I'm working on that, as well as the line art (not yet). Thanks for pointing that out. :)

As for the sprite sizes yes, I'm working on that, trying to scale down the basic stage pokemon sprite sizes cause well, yeah, they're really big lol. I'm just in a habit of making mid-big sprites. xD

Quote:

Originally Posted by Rayce (Post 6370793)
I personally think that harepyro needs a pre-evolved form to match the other bunny. Or possibly even better might be to take bunnice out of the picture because it's very simple and rabbifrost just doesn't look like a stage 2 pokemon to me

I really love your art though

Thanks for your opinion but I will NEVER take Bunnice out! xD
It's my fave design and it's kinda like my companion (Ya know, Ash has Pikachu, I have Bunnice). :3

Also, update:

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=50995 Swampike

tnguye3 January 2nd, 2011 6:22 AM

Another sprite:
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51058

It's small for a 96x96, right? Right? RIGHT? XDDDD
Well, I tried to make it small let's put it that way.

Nimblethumbs January 2nd, 2011 7:43 AM

Both are awesome. I love the second one's pose. And i love swampike because i made the concept for him ;). And blaydyte.

tnguye3 January 5th, 2011 3:17 PM

Well, update:
Carrot Pokemon - I'm proud that I was able to make the basic stage so small, but then the 1st stage...
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51193
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51194
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51195

And a Panda, another attempt at small sprites:
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51090

PiaCRT January 6th, 2011 1:47 PM

I love Kroneon! It looks fantastic. I don't see any flaws with it besides a little bit on the ears. Are any of your sprites public?

SPG January 6th, 2011 1:59 PM

can i use waspin in my hack?

tnguye3 January 6th, 2011 2:12 PM

Quote:

Originally Posted by SPG (Post 6384135)
can i use waspin in my hack?

Nope, sorry.
At least not yet.

Arma January 6th, 2011 2:31 PM

Your rock types need some work...

Other then that, Awesome!
The wasp, and bunnies are astoundingly good!

You've designed many of these originally for New Dawn right?

tnguye3 January 6th, 2011 3:03 PM

Quote:

Originally Posted by elarmasecreta (Post 6384193)
Your rock types need some work...

Other then that, Awesome!
The wasp, and bunnies are astoundingly good!

You've designed many of these originally for New Dawn right?

Yes I did.
And yes, I do need work on rock types, that's prolly the reason why I sprited them, as I couldn't get the rock look and feel right. xD
In any case were you part of New Dawn's team? O.o

Arma January 6th, 2011 3:08 PM

Quote:

Originally Posted by tnguye3 (Post 6384248)
Yes I did.
And yes, I do need work on rock types, that's prolly the reason why I sprited them, as I couldn't get the rock look and feel right. xD
In any case were you part of New Dawn's team? O.o

I used to be the mapper there, but i quit some time ago


Anyway are you still using those sprites for anything?

SPG January 7th, 2011 7:37 PM

Quote:

Originally Posted by tnguye3 (Post 6384158)
Nope, sorry.
At least not yet.

why not? im giving u credit like the other spriters that did something for me

Chesu January 7th, 2011 8:30 PM

Quote:

Originally Posted by SPG (Post 6386497)
why not? im giving u credit like the other spriters that did something for me

I can't speak for him, but it may be because Waspain is part of a three-part evolution line, and he's only done one part. In any case, all concepts I submit to the CommunityDex are free to use by anyone, so don't let that hold you back, tnguye.

SPG January 7th, 2011 8:35 PM

Quote:

Originally Posted by Chesu (Post 6386569)
I can't speak for him, but it may be because Waspain is part of a three-part evolution line, and he's only done one part. In any case, all concepts I submit to the CommunityDex are free to use by anyone, so don't let that hold you back, tnguye.

ok thx ^_^ that makes more sence! i was just goint to make it another evolution from kaukuna (is that how u spell it) thx for the info ^_^

Logiedan January 7th, 2011 9:04 PM

Please refrain from posting requests, please handle this through PMs and VMs. Further requesting will result in this thread being immediately closed.

SPG January 7th, 2011 9:15 PM

Quote:

Originally Posted by Logiedan (Post 6386622)
Please refrain from posting requests, please handle this through PMs and VMs. Further requesting will result in this thread being immediately closed.

ok, sorry about that ^_^

tnguye3 January 8th, 2011 7:35 AM

Quote:

Originally Posted by Chesu (Post 6386569)
I can't speak for him, but it may be because Waspain is part of a three-part evolution line, and he's only done one part. In any case, all concepts I submit to the CommunityDex are free to use by anyone, so don't let that hold you back, tnguye.

Yeh I was gonna ask you first if you want your concept in a hack, just that I forgot. In any case I don't want my sprites to be for public use until the community dex is finished. xD
I dunno it's just I have this feeling that I have to accomplish something before I start sharing. I might prolly open my sprites for public use when I have made a total of 100 sprites. (Sprites not designed by me will never be for public use unless the designer approves)
---

For now, I put the notice on the first post in red fonts saying they're currently not for public use.

EDIT: Forgot to mention, if the original owner of the concept agrees to make his/her sprites public, then they will be.

Well, another update.
This time it's a...well I'll let you geuss what it is!

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51310

tnguye3 January 9th, 2011 12:30 PM

UPDATE:
New sprite.
This guy's special, why?

Well, it's my first trainer sprite! ^^
It's meant to be me btw. xD
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=51372


...and a lil tut
http://i54.*.com/5mgwzs.png

Nimblethumbs January 9th, 2011 6:11 PM

Nice job on the tutorial man. I would have never guessed to draw and outline. Man, this is so gonna help me sprite. I'm gonna go and try this.

tnguye3 January 16th, 2011 10:06 AM

Fakemon 1st stages for the Pokemon Iron and Stone version starters.

http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51664http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51622http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51621

I'll reveal them once, well, when I'm allowed to, lmao. xD

Nimblethumbs January 21st, 2011 10:32 AM

I know how the grass looks like ;)

Also, your fire looks like its angles are all wrong, but i cant say since all i see are shadows o.o

erma96 January 21st, 2011 2:55 PM

I like the concepts, but the technique is still to improve, like proportions or borders.

Logiedan January 21st, 2011 5:43 PM

http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51664

I'm quite looking forward to this, the lineart has a nice flow. As a starter, I feel the size is too large though.

tnguye3 January 26th, 2011 7:57 AM

Quote:

Originally Posted by Nimblethumbs (Post 6410403)
I know how the grass looks like ;)

Gah! I didn't take it down quickly enough! xD

Quote:

Originally Posted by Logiedan (Post 6411035)
http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51664

I'm quite looking forward to this, the lineart has a nice flow. As a starter, I feel the size is too large though.

Hehe, gonna be revealed soon - all I need to do is finish the 2nd stage for the green starter (and finally get confirmation from altaria). ^^

Also - it's not a starter, but a starter evolution. ^_^"

Aaaaand update:
http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51938http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=51937

Only need to finish the grass one now. ^^

tnguye3 February 7th, 2011 9:02 AM

Woot I'm done:
http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52278
Just gonna wait for approval now.

Okay, got approval to reveal em, so here they are:
http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52279http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52282

http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52280http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52283

http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52281http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52284

firebolt12 February 28th, 2011 2:28 PM

these are really cool sprites! Nice designs, and they are very smooth and clean! YAY YAY!

tnguye3 March 15th, 2011 7:25 AM

My first backsprite, lemme know what you think.
It's meant to be the back sprite of the Fire Crow Fakemon for Pokemon Iron and Stone.
I think it's meh-ish. constructive critisism please.

http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=53371

Humm96 March 15th, 2011 8:14 AM

WOW THAT IS AMASING! you are realy skilled :)

ramonbastos March 15th, 2011 11:07 AM

Thanks for the tuto man. Keep up the good work

tnguye3 March 15th, 2011 1:33 PM

Aaaand more stuff:
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=53377
Dripard

Quick warmup. It's still in WIP...and will forever remain as WIP unless someone pimps it. xD
Well I'll post the final version if it will ever become final.

Nimblethumbs March 17th, 2011 12:11 PM

Quote:

Originally Posted by tnguye3 (Post 6511490)

And now for the inevitable evil crit. Ok, firstly, my backsprite crit is not as good as my front-sprite crit. The main issue is his beak. Let's look at the front sprite:

http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52283

That spike thing on the back sprite is much to straight compared to the front one, and the outline is too light. Also, there's a design issue. The front sprite has red spikes on the cheek, while the back doesn't. The fire on the front sprite is wild, while the fire on the back is straight. And there should be atleast a little bit of the white fluff on it chest on the backsprite.

Overall, the backsprite needs some smoothing, just to make it look like the front.

http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52281
And why is he looking into space like that, in a whole other direction x)?

tnguye3 March 17th, 2011 2:08 PM

Quote:

Originally Posted by Nimblethumbs (Post 6516471)
And now for the inevitable evil crit. Ok, firstly, my backsprite crit is not as good as my front-sprite crit. The main issue is his beak. Let's look at the front sprite:

http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52283

That spike thing on the back sprite is much to straight compared to the front one, and the outline is too light. Also, there's a design issue. The front sprite has red spikes on the cheek, while the back doesn't. The fire on the front sprite is wild, while the fire on the back is straight. And there should be atleast a little bit of the white fluff on it chest on the backsprite.

Overall, the backsprite needs some smoothing, just to make it look like the front.

http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=52281
And why is he looking into space like that, in a whole other direction x)?

Umm, actually the backsprite is meant to be for the first evolution stage. xD

And about the fish -- umm, i dunno maybe he got stoned. xD

keshavkd March 18th, 2011 5:05 AM

Uhmm... Just wondering the tutorial u made is amazing but im stuck at the Stage 3 onwards.. Can u make a Vid of tht.. pleaaaaasseee?.. :) :) n ur work is godly!!!!

Dorandragon March 18th, 2011 1:56 PM

You are an amazing scratch artist! I love the shading and the fire and just ALL of it! :D even though the sprites are big, that just allows you to make even more detail apparent. Spriting small is HARD to do. I myself was struggling with that(and still am for that matter!), but I practiced spriting in the confines of 64x64, 45x45 for a base pokemon, 55x55 for a 1st stage, and 64x64 for 2nd stage. Trying that will probably help you to learn how to shrink down your sprites to nice sizes. I hope you continue and surpass me (which you dont have far to go! not far at all!) witch i think you have the capability to do!

tnguye3 March 18th, 2011 3:15 PM

@Dorandragon
Thanks! I've actually been practising trying to get the basic pokemon stages small in size (Panda and Blaydite) and it's pretty difficult. xD
I also prefer to sprite "bigger" as smaller sprites tend to make my sprites look like they're "squashed", although I don't have the required skills to sprite big/huge as I have only been learning how to do Pokemon sprites of, well, 80x80 and 96x96. x3
Anyways thanks for those canvas sizes I might try it out and see how I go along shrinking my Sprite size. ;)

@keshavkd
Yeah the shading part is the most difficult part! xD
If I find the time I'll try post up a video tut or something.

Also, another backsprite. This time of the 1st evolution stage of the Steel Fish for Pokemon Iron and Stone:
http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=53447

keshavkd March 20th, 2011 5:52 PM

Thnx tnguye3... :D I hope i can atleast make fakemon..

Logiedan March 20th, 2011 9:12 PM

Please refrain from posting spam, and try commenting on the sprites at least. Criticism is recommended in some posts as well. Mostly directing this to keshavkd.

tnguye3 March 28th, 2011 11:42 AM

Okey dokey here's another backsprite, this time it's the 1st stage Grass Bunny evolution for Pokemon Iron and Stone:
http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=53772

bwb234 April 4th, 2011 1:54 PM

Thanks for the tutorial its what i needed

Gregtom2 April 4th, 2011 1:57 PM

Wow, those are really good, how much experience do you have?

mon/donkeys April 10th, 2011 12:44 PM

I would love to look at your sprites especially after all the compliments you have been receiving. However, I can't see the pictures inside the tags. Maybe you can just have them be outside tags inside the post or tell me another way that would help me look at your things.

Dorandragon April 10th, 2011 1:45 PM

Actually, the one ear leaf outline of teh bunny looks a bit messy. might wanna fix it.

sfalpharyu April 24th, 2011 4:45 PM

wow your stuff is improving :D good job :D

Rionix April 25th, 2011 3:15 AM

I gotta say, these sprites are all nicely done. Some are original and some seems like a fusion but oh well, its all beautiful so..

TWO THUMBS UP THERE MY FRIEND :pink_boogie:

tnguye3 May 5th, 2011 1:07 PM

@DoranDragon
Oh my, nothing gets past through the eyes of pixel masters. :P
TBH yeah I was sloppy with the Grass Bunny's left ear as you can see, I just made a straight line hoping no one would realise... xD

@Rionix
All scratched. ;)

@Mon/Donkeys
Change your theme or try to use different browsers. Happens to me sometimes too. xD

tnguye3 May 17th, 2011 6:03 PM

Well, haven't been spriting in a while but yeh.
Here's a legendary for Pokemon New Dawn (argh forgot the name, but it's meant to be the opposite of Parnel, y'know kinda like Groudon and Kyogre or Dialga and Palkia).

So now, we have the ice diety and fire diety. :>
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=55653

GFA May 18th, 2011 7:18 PM

I, no joke, just did a jaw drop. The shading is spectacular, though I feel the fire is a bit too uniform and dull (color-wise). Also, aren't the new BW boundaries 93x93? Because this is 96x96.

tnguye3 May 26th, 2011 12:34 PM

@GFA
Nope, dimensions are 96x96.
Thanks for the crit, i tried to make it seem like the fire are its "wings" (the guy still can't fly tho btw) the way that Parnel has Ice as its wings, but i see your point.
As for the colors i thought the bright fire pallette just didn't suit it cause its red body is kinda dark and the colors just looked awkward, but i might take a look later. ;p

Anyways here're the next sprites, for Pokemon Iron and Stone:
http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=56037Twibat

And the backsprite:
http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=56038

tnguye3 June 2nd, 2011 1:01 AM

Revamp of ~Kian~ 's Ghost fakemon. :3
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=56329

Tropical Sunlight June 2nd, 2011 4:19 AM

Twibat might just be too big for a 64x64-supporting Pokemon hack.
Also, you might want to enlarge its mouth so both of its bloodsucking jaws are visible.

tnguye3 June 2nd, 2011 7:16 AM

actually fireworks moved from rom based hack to RPG Maker. ^_^
And about the jaw, I think you meant "blood sucking teeth"? xD

Update:
I thought I'd try something new, and here's mah first Mugshot of myself (for my first trainer sprite lol). x3
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=56351

Some crit would be nice, cause I wanna get good with it so i can do mugshots of other people (specifically hack team members).

The 100 Mega Shock June 2nd, 2011 8:48 AM

Quote:

Originally Posted by tnguye3 (Post 6661339)
@GFA
Nope, dimensions are 96x96.

Anyways here're the next sprites, for Pokemon Iron and Stone:
http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=56037Twibat

It's big - but is it not excessively big?

It diminishes the sense of scale for any random Pokémon to completely fill the sprite canvas like that, unless you plan to draw every sprite at a larger than normal size and make truly large Pokémon fill an even bigger canvas.

At this point, such a large sprite also servers to highlight the lack of any advanced technique going on in the sprite. There are no colour limits to work around when working on a PC platform that uses PNG files to display graphics yet there is a lot here which can be polished by using more colours when necessary.

There isn't a single instance of in-between colours being used to smooth the area where two contrasting colours meet, not even where the white and blue areas on its torso meet. Its eyes are very poorly blended and aren't even outlined - bright red meets a dark blue and a bright white without a single pixel to blend the two areas togther when this is done on official sprites where strongly constrasting areas meet.

http://archives.bulbagarden.net/media/upload/9/95/Spr_5b_466.png

See how the black bands on Electivire have pixels where they meet the bright yellow body that are a colour in-between yellow and black, as to blend the two areas together.

http://archives.bulbagarden.net/media/upload/e/e8/Spr_b_4d_302.png

This one is a very good example of how large areas of shading can be smoother over with another colour used where the light and shadows meet.

http://archives.bulbagarden.net/media/upload/a/ac/Spr_5b_117.png

A strong contrast between the bright and dark blues on its snout is smoothed out by placing a few pixels between them

http://archives.bulbagarden.net/media/upload/9/9b/Spr_5b_272_f.png

The zig-zagging stripes and green areas are smoothed out as much as possible.

http://i937.photobucket.com/albums/ad217/GreatMazinger_sup_m/bw_mictest.png

And this thing used in one of BW's menus shows what can be used to make a much larger sprite look nicer.

Where these sprites can get away without using in-between colours to smooth out shades it's often only because they are a lot smaller than the sprite you've drawn here, and they don't have spaces nearly as large filled with colour.

http://archives.bulbagarden.net/media/upload/2/2b/Spr_5b_295.pnghttp://archives.bulbagarden.net/media/upload/c/c7/Spr_b_4d_119_m.pnghttp://archives.bulbagarden.net/media/upload/c/c4/Spr_5b_569.pnghttp://archives.bulbagarden.net/media/upload/f/f8/Spr_5b_380.png

When drawing large eyes it helps a lot to have a well-coloured outline between the face and the eye to give it shape and to define the eyes away from the rest of the face, and often use of darker and lighter colours inside the eyes to give them a smoothly curved shape and blend areas together.

http://archives.bulbagarden.net/media/upload/0/06/Spr_5b_160.png

In this sprite, Feraligatr's comparatively tiny eye uses 7 different colors.

tnguye3 June 2nd, 2011 9:00 AM

I can't see any sprites apart from the Jigglypuff which you posted.
In any case since you mentioned electiwire, I followed what you were saying and I'm assuming that you're touching up on "Anti-aliasing".
Yeh I realised that I don't use that technique in any of my sprites, so i might take a look at it and apply it to my next couple sprites.
Thanks for the tip. ;)

W4RP4NDA June 17th, 2011 6:41 AM

How come I can't see anything? I open the spoiler and nothing is there. Just text.

tnguye3 June 21st, 2011 9:02 AM

@ W4RP4NDA
Happens to me too from time to time, try using various browsers or clear your cache.
Anyways, spriting a starter line as a request:

Shrubby: http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57013
Bristledge: http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57014

Looks kinda rough, but I was sketchy with it (especially Shrubby - lol), and I'm still trying to figure Bristledge's pallete for his forehead/helm thingy. Also tried anti-aliasing on his forehead, but it's just not really my thing so I removed it. Maybe i might try it on the final stage and see how it looks.

dooku01 June 21st, 2011 9:29 AM

... [so amazing there's nothing to say]

fav:
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57013

mind if i use him as my avatar?


EDIT:

Tried to edit Bristledge to make a possible third evolution. Haha! Shading stinks.

http://i54.*.com/201u8l_th.png

tnguye3 June 21st, 2011 5:02 PM

@dooku01
Sure, u can use it in ur sigs too etc. as long as I get credit yada yada. ;)

Well, here's the final stage for the grass starter line:

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57029Reptedge


EDIT: @dooku01
Just saw your edit, that could be a possible shiny version of Bristledge. ;)

dooku01 June 22nd, 2011 4:22 AM

@tnguye3: yay! my bro said the same thing when he saw it. QUOTE: "Is that supposed to be a shiny form of that guy?"

I have an idea! Could I make shiny versions of all of these guys?

tnguye3 June 29th, 2011 1:34 PM

Water starter line requested by atif.
The actual starter is not done yet, just the first and final stages, since I thought I'd do it the other way round this time. :P

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57253 Eelstrom

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57254 Raiking

EdensElite June 30th, 2011 4:48 AM

Wow, I really love your fakemon, you should make more back sprites though.

~*!*~Tatsujin Gosuto~*!*~ June 30th, 2011 10:00 AM

Quote:

Originally Posted by tnguye3 (Post 6719459)
Water starter line requested by atif.
The actual starter is not done yet, just the first and final stages, since I thought I'd do it the other way round this time. :P

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57253 Eelstrom

http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=57254 Raiking

Awww, they are so cute. I love the last one the most. I love how the colors go so well with the Pokemon and how the shading is right on the spot. For some odd reason, the last one kind of reminds me of Sharpedo, but that is not a problem. Great job.


:t354:TG

Lodge Leader June 30th, 2011 10:12 AM

Your sprites are great, you seem to be improving with each update. The shading on Reptedge and the Water starters look, to be quite blunt, amazing. You should go for an Octopus or Squid fakemon, imho.

Samson June 30th, 2011 1:28 PM

got to give you props tng, you have really improved. i love that grass lizard line. i could never make a grass line half as good as that.

Plumpyfoof July 2nd, 2011 2:29 AM

I really like the Waspain, he's mad. Also the carrots are sick haha!

flamemaster July 2nd, 2011 11:04 AM

hey dude, for some reason i can't see your images.
about your mugshot though, it's mainly ok, but the hair is disproportinal to the head, the pokeball looks to big, the fingers are a little messed up.
but i'm sure you'll improve.

Logiedan July 2nd, 2011 2:42 PM

Hmm, a lot of people aren't able to see the sprites. It might be because of the browser or where he's uploading the sprites to. :/

tnguye3 July 3rd, 2011 3:20 AM

Quote:

Originally Posted by Logiedan (Post 6724547)
Hmm, a lot of people aren't able to see the sprites. It might be because of the browser or where he's uploading the sprites to. :/

Actually I have the problem of not seeing my sprites from time to time, and I upload my sprites to the album in Pokecommunity.
However the tutorial I uploaded through tinypic, I always see. So I geuss that Pokecommunity image hosting is at fault. O_O

keshavkd July 4th, 2011 2:33 AM

Uhmm the eelstom luks very.. 2D... Might just be me but meh... But the evo is TOOOOOO GUd!!

PokeDarby July 8th, 2011 3:03 AM

The rabbit pokemon (both ice and fire) looked amazing, your really imaginative :)

tnguye3 July 12th, 2011 11:45 AM

Alright, finally done spriting Boldenge evo for Pokemon Iron and Stone.
Never got to it cause I hate spriting rock types, but hey I gotta improve so I gave it a shot, and here's the result:

http://www.pokecommunity.com/picture.php?albumid=6832&pictureid=57705

It's meant to be a stone henge, so...yeah... O_o?
Anyways, comment, crit, whateva yadayada. ;)

p.s. If this double posts or something, sorry. The internet is Thailand is really slow. (T_T)

trinity_pt July 12th, 2011 12:06 PM

When i saw it i thought "uou regirock" so yeah you should really change the colours. And the hole design is way way too strange for my taste. I see what you were aiming at but still it turned out kinda bad

tnguye3 July 12th, 2011 12:14 PM

Quote:

Originally Posted by trinity_pt (Post 6742525)
When i saw it i thought "uou regirock" so yeah you should really change the colours. And the hole design is way way too strange for my taste. I see what you were aiming at but still it turned out kinda bad

Thanks for the feedback, yeah I almost always (like 90% of my sprites) use existing palettes cause I'm not bothered to make my own (lazy), but yeah I thought the design was weird but that's all I could come up with a stone henge fakemon (my friend said "it looks like an H" and when I told him I'm trying to make a Stonehenge, his reply was "oohhhh, looks weird"). @[email protected]

Haha. Oh well. :P

keshavkd July 12th, 2011 4:19 PM

rock types are very hard to do and actually its really impressive.. only if u change the expressions on its face maybe it'll luk awesome-er... And u from thailand?? COOL!! :)

MonsterMMORPG July 17th, 2011 12:59 PM

your art quality definitely one of the best i have ever seen :)

dooku01 August 19th, 2011 6:36 AM

Too much awesomeness! I'm blinded!

tnguye3 August 30th, 2011 4:30 AM

Haven't been spriting for a while and still had to fulfil a request, so hears the starter for the Eel line:

http://i54.*.com/104i3x5.pnghttp://i54.*.com/eqzgwj.pnghttp://i51.*.com/zksqjl.png

Now...gonna go sleep...Zzzzz...

EDIT: ahhh crap, I mispelt "hears" well I meant "here's"
ah and the name of the starter is Eelish, kk gonna go sleep now Zzzz...

Dusksoul August 30th, 2011 4:10 PM

Dude you are an awesome spriter. I really love Waspain and the eel pokemon, those are badass!

= GPR = September 2nd, 2011 1:19 AM

I liked the shading of the fins on Eelstrom. I feel like they provide texture and definition to the sprite...

but that definition is lacking on raiking! You may want to consider adding the same type of shading to his dorsel fins... it would make the sprite more dynamic... I like the 'sharp' look you're going for with raiking, but the two dorsels are almost flat looking ^_^ Nevertheless, I LOVE LOVEEEE the patterns you incorporated into the line, and how your stayed consistant with your shading!

(Keep Spriting!> http://www.freeimagehosting.net/newuploads/166b5.png

Pichu111 September 2nd, 2011 7:03 AM

You have way too much time on your hands lol. I tried to make one after viewing this and it took me about an hour just to find an idea...anyways, good job!

tnguye3 September 3rd, 2011 3:55 AM

Quote:

Originally Posted by = GPR = (Post 6830906)
I liked the shading of the fins on Eelstrom. I feel like they provide texture and definition to the sprite...

but that definition is lacking on raiking! You may want to consider adding the same type of shading to his dorsel fins... it would make the sprite more dynamic... I like the 'sharp' look you're going for with raiking, but the two dorsels are almost flat looking ^_^ Nevertheless, I LOVE LOVEEEE the patterns you incorporated into the line, and how your stayed consistant with your shading!

(Keep Spriting!> http://www.freeimagehosting.net/newuploads/166b5.png

Dorsal fin or Pectoral fins? Cause the shading on the dorsal fin is the same throughout the whole line, whilst if speaking of textures and you'd be addressing the Pectoral fins, then yeah, Raiking doesn't have the textures, but that's because he lost those fins and they became sharp blades. :3

Alrighto, here's the Fire starter line:

http://fc02.deviantart.net/fs71/f/2011/245/d/d/firitty_by_tnguye3-d48n87x.pnghttp://fc04.deviantart.net/fs71/f/2011/245/4/8/fligra_by_tnguye3-d48nshq.pnghttp://fc08.deviantart.net/fs70/f/2011/246/f/4/pyravoc_by_tnguye3-d48pi4o.png
Firitty -> Fligra -> Pyravoc

GFA September 3rd, 2011 5:23 AM

First stage in the Fire line looks a little big big, but there's nothing wrong with that per se. Keep up the good job.


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