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Its. based. on. speed. wow, wow, wow! FYI I don't know what Sonic Retro is, I just play the games, I don't go to sonic cosplay's or sonic conventions or whatever. I enjoy the game's for what they are. |
[jq]Gimmmick: In marketing language, a gimmick is a unique or quirky special feature that makes something "stand out" from its contemporaries.[/jq]
Sure as hell sounds like a gimmick to me. |
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A combination of both platforming and speed. Pretty silly to butt heads over it. Some levels are speed oriented and some take the 5+ minutes.. Latter can be enjoyable if you use your imagination. |
All I'm trying to say is Sonic has depth. He has a gimmick, the gimmick works, the end.
It's like someone saying Pokemon is all about battling and has no depth. o3o |
Speed would fit into the category of 'gimmick' if it was a gimmick. Its not a gimmick, its the actual point of the game.
And Again, I never said it wasn't a platforming game. so wow, get over it. |
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I weep for society today.
Back on topic thnx, we're talking about what you think of the new game, not what the old games were or weren't :S |
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Also big words don't make you look smart, jus' sayin. |
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Quite frankly I'm fed up with it, if you can't post in a reasonable state of mind with at least a little something to back up posts then you don't need to be posting in the thread. |
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Why can't I defend my opinions? its ok to have someone stomp all over mine without me being able to defend myself? and hey, I tried to move the conversation on, I'm genuinely interested in what people think of the game :S I didn't know some kid was going to tell me sonic has nothing to do with speed. |
Well though I agree that some stuff is differnent in physics then the old versions but perhaps, it was made to make the game more easier and enjoyable to newer players?
- Dont get me wrong, I like the older games too. Also the newer ones. - If I get it, I would possiply enjoy it. I dont uassly like video games, even the old ones which you guys keep saying that they are the "best" - I cant wait to try it, seems like fun :) |
Downloaded it for the PS3 on Wednesday, and I like it, though I do have two minor points to make:
1. Whilst I wouldn't say it's too slow, it does seem like it takes a little bit longer to get going than the other games (Though using the homing attack without a lock seems like a minor speed boost). The speed dash doesn't seem to be as good either (Seems to slow right down quickly at times. Not handy for going up to higher places). 2. I always like nostalgia, but am I the only thinking they've gone a little TOO nostalgic? It seems like I'm replaying parts of Sonic 1 and 2 with an added twist (The boss battles with Robotnik/Eggman are my main example). In a way, it's good, but I would of liked to have seen some new stage types. Overall, I do enjoy it, and I'm now heading back to get all the chaos emeralds to get Super Sonic. :D |
When I first saw this, I could only say this:
Seriously Sega, GIVE UP ALREADY!!!!! |
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Never. Said that. You know what I did say? [jq]Sonic is a platformer. Therefore, his games are about platforming. Speed is his gimmick. Speed isn't the heart and soul of the game, all the common tropes of platforming are.[/jq] THAT. Don't put words in my mouth pl0x. n_n |
Im looking forward to buying this... if I hav $20. :(
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Anyway, whilst Sonic's big selling point (or gimmick, whatever) from the start was speed, (Just take a look at the back cover of Sonic 1, or the 'Blast Processing' advert for the Sega Genesis) the games have always include a fair deal of platforming and slower-paced elements (This is especially true with Sonic 1 - Star Light Zone is probably the fastest level after Green Hill Zone, while Marble Zone, Labyrinth Zone and Scrap Brain Zone all contain a fair bit of platforming segments, and your speed is greatly docked whilst in water) It's this (or the lack of) combination of manageable speed and platforming elements that has constituted the main argument against the modern side-scrolling Sonic games (Advance 2 & 3, the Rush series, the side-on sections of Unleashed to name a few) and appears to be what Dimps/SEGA are trying to get back to with Sonic 4. I played through to EGG Station last night and I gotta say that Sonic's speed and control feels quite tight once you start getting the hang of the physics engine and the general layout of the levels. Sure, I can think of a list of things that should be tweaked for Episode 2, but it's some of the most fun I've had playing Sonic since Advance 1. |
even though i haven't played it, i did the next best thing by watching a playthrough of the whole game. It isnt that bad. its just that it has nothing new in it. and homing attack isnt new.
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More of these types of games need to be like Megaman 9 and less like Sonic 4 and NSMB.
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I played the trial game which was way too short to have an opinion on.
I might get it if there aren't too many episodes, since each episode is 1200msp. |
My brother downloaded it on the XBOX360 and is really pleased, I looked at it and it seems good!
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Got it on my 360 and I really liked it, it feels like the old Mega Drive games with an added Sonic Rush element to it, but thankfully not too much.
The retro style music just adds to the nostalgia. The frustration factor has definitely returned XD - I raged so much on Casino Street, got Mad Gear and Lost Labyrinth left... God help me XD One last thing, the Special Stage... most trippyest thing I have EVER seen. Who's smart idea was it to put a kaleidoscope as the background? It's eye rape when playing on a HDTV ;_; I'm gonna have lots of fun collecting those emeralds... if my eyes don't burn off first! |
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Sonic's speed in Sonc 4 isn't too far off from how fast he was in the Genesis games, the levels contain a lot of splitting paths usually, and there's almost always at least one chance to save yourself from dying in a death pit. If you mess that chance up, then that's not the games fault, it gave you one chance to redeem yourself for messing up. But yes. Despite these, it is still a bad game. -Controls are so stiff, you cannot carry momentum at all. The only real momentum in the game is by Homing attacking onto a boss. Everything else is just grotesquely tight controls. Even just jumping doesn't feel good. It's definetly not like a Sonic game. -You can STOP and STAND on a 90 degree slope. Not just that, but it's not even difficult! My 11 year-old niece could do it! She was standing there, on the wall, crouching, and looking up. Great job with those physics. -Here's something else that contributes to the jumping physics. If you are moving fast, stop inputting a direction and jump. Enjoy losing all speed murderously fast. This presents itself as a problem at all times, especially in Casino Start act 2. -The special stage had a good idea, but the execution was HORRIBLE. In Sonic 1, sonic would roll along the walk, stick to it as he should, making the special stages hard, but not unplayable. Of course, you can expect them to get this right, right? He hops stupidly along wall, giving you know options to use the wall to align yourself, which puts the later stages completely down to luck in some places - That's not a good thing. So, my take? Yes, it's a bad game, it has some seriously fatal flaws... But, it can be fun, points for that. 5.3/10 |
played the demo. It wasn't all that great. I think I'll stick to my old sonic collection disc. Maybe if the price drops or something, I might get it. It didn't have that certian feel like the other games have/had
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I haven't played the demo, but i cannot honestly understand all the bashing for this game. Why are pepole hating this game because of the psycis. Is that the least you could complan about?
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