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Alakazam
An alakazam of mine. His nature is horrible for an Alakazam, but I'm already working on getting one with the right nature. Right now, my concern is the moveset. I'll put up my current Alakazam moveset.
Recover Psychic Calm Mind Trick Considering a lot of people like using berries on their pokemon in competitive play, I like the Trick for stealing their item. But my friend Mullet suggests I take it out for somethign else, and that is where I need advice: If I should replace Trick, which move should I replace it with? |
My personal advice would be to try reflect, to cover for it's physical defense when you have the oportunity. Though I myself wouldn't bother with calm mind, but that's just my style of play.
*Grumbles about al the extrenespeed spammers on netbattle these days* |
Use Reflect to change Zam's rubbish defences to on-par defences? Seems strange to me.
Recover often is worthless on Alakazam, since it's OHKOed by nearly everything. Code:
Alakazam @ Petaya Berry Trait: Synchronize EVs: 6 HP / 252 Spd / 252 SAtk Timid Nature (+Spd, -Atk) - Psychic - Fire Punch - Thunderpunch - Substitute It's nice when you Sub against a disabler, and they switch so you can get two attacks on whatever comes out next, rather than just one. It also guarantees that you'll be able to get one SpAt boost and be able to attack, rather than use Calm Mind, and be KOed right after getting the SpAt boost. The punches are really a matter of taste. I like to be able to use Fire Punch against Metagross and Forretress. |
I think that if you are going to pack up all of those elemental punches, you're really going to need either: Nature +Speed or EV's +Speed. To make the punches effective you have to actually be able to use them. If you are having a nature like the one you proposed, Hades, then even a Gyarados would be able to outspeed you. You would be effective against Skarmory and Forretress and other slow pokes.
If you ask me that's a good moveset : Alakazam @ Scope Lens (Since he has no HP for lefties or for berry to be activated the raise of critical hit ratio is sometimes unpeasant surprise.) Nature: Modest/Timid EV's: 252 Sp. Attack/ 252 Speed/ 6 HP - Psychic - Thunderpunch - Fire Punch - Ice Punch/Calm Mind/Recover |
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[email protected]/Lum Berry
Nature:Modest EVs:Sp. Attack. and Speed Calm Mind Pcychic Thunderpunch Recover You and I already discussed this Saturday but I posted my opinion up. This shold work nicley. Oh, and HellishHades Recover is a good move in a tight spot and you can Calm Mind up and if he takes too much damage then he can use a recover, lather, rinse, repeat until he's Calm Minded up and then sweep! If you get low beyond help, like aganist a Dark move and survive, then Petaya will kick in, not that the Lum is a bad choice mind you! |
HellishHades, I asked for a substitute move for trick, not the whole moveset. The rest of his moves are fine as they are. :\ To Mullet: I'll take the Thunderpunch into consideration, but what makes that move so much better than others?
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In many situations, you'll have to switch and forfeit your CM boost with only Psychic and Thunderpunch. If Houndoom or any other decent Dark type attacks you with an STAB attack -- and only Dark types should be using Dark-type attacks most of the time -- you're not going to have any, let alone "low beyond help" HP left, unless by some miracle, you have CMed up near-fully (facing a very bad opponent). Alakazams need +Spd natures so they're not pummled by other fast sweepers. Thunderpunch has the least amount of resistances of the three punches. But it still almost always requires the use of another punch to be effective. Or, we could just CM up the Zam, have a Special tank come in and use Amnesia to trump you, since you don't have any super effective attacks. There goes Zam's usefulness. |
You keep using a lot of extrenuous situations, when teh fact is Alakazam is very deadly with calm mind. Of course Zam is near useless gainst darks, but you know what? is there a single dark type you can catch in game? Not a one. So the only way your opponent could get anything that is truly strong is if they go to ghost tower, and the ghosts you get are jsut as weak to Zam as zam is to them, or get it from Ruby or sapphire. And I'm just as capable of doing that as my opponent. That's what fighters are for. He's not going to stay out the whoel battle, he'd wear out. :\ NOt to sound rude, but I asked for suggested replacement moves for Trick, not for a lecutre on Alakazam's usefulness.
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Hey, there's enough arguing on both sides, so both stop it.
Pogiforce, if you're gonna post in here, then you need to realise people will give you a workable moveset, no matter how much you think your current moveset will work. If you don't like what people have to say, don't post in here in future. Don't think I'm picking on you here, I'm just stating a fact. |
I'm very sure that one of the elite 4 members use dark Pokemons right... well that must mean that dark types exist in the game! Therefore, enough to be a threat.
If we're talking about outside of RS and into FRLG only, hey Tyranitar is accessible and he's certainly deadly against Alakazam... |
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You asked for a replacement for Trick, here's one: one of the elemental punches that works for you. If you're lacking a Fire-type attack on the team, use Fire Punch. Thunderpunch, I believe, has the least resistant types when used with Psychic, so I suggest that if there isn't an attack type lacking on your team. If that Zam works well for you, then good for you. In my opinion, it's more important to use move-sets that cover as wide a range of possible opponents as possible. Still, good for you. Edit: I was in and out writing this post, so I missed your post, Toothache. Delete this post if you want, but I'd rather leave it as is. |
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And Toothy, I understand here, but they're giving me more than what I asked for. I asked for something fairly simple and expected an answer as such. I did not expect a completely rehashed moveset. My Zam has proven very useful with just the three moves on him, and that is why I'm content with them. I wanted to be rid of trick for something else though because I've had no use for trick. So I asked for a subsitute move.one move. By giving me more than I asked for, one would call that being "impolite". Forgive me if I sound edgy, but I haven't been appreciating the loaded language I've noticed in posts of a member that for the sake of dignity will remain nameless. It may be just my imagination, but it seems that I'm made out to be the bad guy here. When all I did was defend my reasons for keeping the other three moves and redefine the question. If I am to respect them for offering something they feel is better, tehn they shoudl respect me as well for wishign to keep the moves I want to keep. Now, getting on topic. is there any other suggestion besides an elemental punch? And if not, where can I get him to learn it? |
To get Thunderpunch on Zam you have to use an Emerald Move Tutor.
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how bout: @ choiceband trick, torment, psychic, reflect? good def, good straegy, good sp attack, speed, STAB. weak to dark types, but if u r facing 1, then the trick/torment combo should work. evs and nature into speed, put evs also in sp attack. enough said.
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Sorry Kirby, but Calm Mind and Recover stays, and I've arleady stated my reasons as to why. Please suggest a move that works with my other three.
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> get the move from the Emerald Tutor (as Mullet suggested) > be born with it from breeding You'll need to go with the former to keep your current monster, otherwise, you'll need to breed another. |
I wasn't trying to keep the current one anyway, as his Nature is horrible. But I wanted to carry the moveset over to a new one so I needed to know a replacement for trick before I got too deep in to the new one.
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He got the exact opposite nature he wanted, he got an Adamant nature! :P
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Um, you can also breed any of the three punches on Alakazam
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Does Hitmonchan learn Thunderpunch natrually? Otherwise I'll have to find an Electabuz, which I've had no luck doing so far. :\
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Sorry HellishHades. My apologies. Took Spd for Special defence and missed the timid part. Sorry once again. We've got almost identical movesets then :P
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Hitmonchan can learn Thunderpunch naturally. So does Electabuzz, if you can find one.
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This thread asks for MS. I deliver, and dont 'whine' at me for the set.
Alakazam (Timid) @ Petaya Berry ** [>=O OU] 252 SA/252 SP/6 HP -Psychic -HP Water -Thunderpunch -Substitute You may not like this set, but it works and I like it. |
Calm mind on Azam is uh... kinda pointless in game. I've personally never had more than a 10 turn battle in game, since Level > all, so I don't give a **** about boosting (go go sweeper everything).
Now in competitive battling, there's a use for CM zam... against, maybe, teams without a special sponge. Now, rare as they are, they do exist, so go nuts with it and pray, because more often than not will you find a team that has at least 1 sponge that will completely dominate a CM zam. Or you can just end up getting owned by a physical on a switchin, but of course you wouldn't be doing that either. Also, as pointed out, TTar is godly OU'd in the metagame, so basing a moveset off the assumption that you'd prolly not run into at least one dark type isn't gonna work too well. And finally, Tpunch is quite possibly the best way to go on a CM zam. Don't see the point of trick in game anyways, no one has like items >_> |
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