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-   -   5th Gen The New EXP System (https://www.pokecommunity.com/showthread.php?t=238782)

Chaos Uxie December 15th, 2010 7:06 AM

The New EXP System
 
A lot of you know that EXP system in B/W changed.Now higher lvl pokemon will give you more EXP.so it is good and helpful and it made the game a bit hard too(or easy)as u beat N and after that the opponents you face have avg lvl of 60 so it was a bit hard for me but it also made me grow pokemons fast and beat Adeku fastand now i have pokemons of 80

so share ur thoughts about the new EXP System

Palkia December 15th, 2010 10:42 AM

I like how they changed it so that you don't get experience so easily from weak Pokemon/more exp from high level ones.

Fushigidane-Chan December 15th, 2010 1:00 PM

In all honesty, I never really noticed too much of a difference while playing the game, so it's fine by me.

deneric December 15th, 2010 1:44 PM

Quote:

Originally Posted by Fushigidane-Chan (Post 6343184)
In all honesty, I never really noticed too much of a difference while playing the game, so it's fine by me.

^ I didn't even know about the EXP change, and honestly, I thought it had always been like that :P

esperance December 15th, 2010 1:48 PM

I doubt Game Freak would go and change their exp system. Besides, it has always been like that, you just didn't realize that.

The 100 Mega Shock December 15th, 2010 2:49 PM

Quote:

Originally Posted by agentgeo (Post 6343274)
I doubt Game Freak would go and change their exp system. Besides, it has always been like that, you just didn't realize that.

No, he's right. EXP now scales with the level difference between you and your opponent, whereas prior games gave Pokémon a set base EXP yield.

I see it as an interesting attempt to discourage the 'solo starter' type of play, and to make bringing newly caught or hatched Pokémon up to speed with the rest of your team far easier. (Taking a Level 1 Pokémon through an E4 Round 2 run sounds like it'd be gaining levels even more crazy this time round)

King Gumball December 15th, 2010 3:06 PM

Quote:

Originally Posted by The 100 Mega Shock (Post 6343407)
No, he's right. EXP now scales with the level difference between you and your opponent, whereas prior games gave Pokémon a set base EXP yield.

I see it as an interesting attempt to discourage the 'solo starter' type of play, and to make bringing newly caught or hatched Pokémon up to speed with the rest of your team far easier. (Taking a Level 1 Pokémon through an E4 Round 2 run sounds like it'd be gaining levels even more crazy this time round)


So you mean that now in B/W Fluctuating and Erratic pokemon on the same level would level up at the same speed, instead of the Fluctuating pokemon leveling like three times slower than the Erratic?

JakeyBoy December 15th, 2010 3:13 PM

No, it's not got to do with the amount of experience needed to level up - it's got to do with how much is given per win. Both will still need their respective points to reach level 100, but if they're both fighting Pokemon that have a level advantage over them, they're reach that cap faster because they're getting more points off of the higher level Pokemon.

The 100 Mega Shock December 15th, 2010 3:51 PM

I just did the calculations for sending a foreign Level 1 Bulbasaur holding a Lucky Egg into battle with Shikimi's Level 71 Deathkan in the Elite Four Round 2. The resulting EXP is hilarious.

OmegaRuby and AlphaSapphire December 15th, 2010 4:30 PM

Quote:

Originally Posted by The 100 Mega Shock (Post 6343534)
I just did the calculations for sending a foreign Level 1 Bulbasaur holding a Lucky Egg into battle with Shikimi's Level 71 Deathkan in the Elite Four Round 2. The resulting EXP is hilarious.

I'm guessing it's level sky rocketed?
Well I want to see if this new ExP method is better or worse...I check this out when I first get White...

bobandbill December 15th, 2010 5:40 PM

It's better for training low-levelled Pokemon (because they get more than usual if what they defeat is at a higher level than them), while trying to get a level 100 might be harder as you'll towards the end be battling Pokemon at a lower level to you, hence you'll get less exp with each level you gain. of course, I can't say this is too terrible a problem as wifi battles auto-boost levels anyways and you get a Lucky Egg halfway during the game to use and keep anyways so suddenly you have a double-exp item that used to be rare for free! =p

I like it overall - it does make more sense to me, imo.

The 100 Mega Shock December 15th, 2010 5:46 PM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 6343588)

I'm guessing it's level sky rocketed?
Well I want to see if this new ExP method is better or worse...I check this out when I first get White...

Bascially.

Let's see if I got this right:

http://archives.bulbagarden.net/media/upload/0/01/Delta_exp_gen5.png

Quote:

Originally Posted by Bulbapedia
a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.
t is equal to 1 if the winning Pokémon's OT is its current owner, 1.5 if the Pokémon was gained in a domestic trade, and 1.7 if the Pokémon was gained in an international trade.
b is the base experience yield of the fainted Pokémon's species, listed here.
e is equal to 1.5 if the winning Pokémon is holding a Lucky Egg, and 1 otherwise.
L is the level of the fainted Pokémon.
In Generation V, Lp is the level of the victorious Pokémon.
s is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, s is equal to 2, and for the rest of the Pokémon, s is equal to twice the number of Pokémon that participated instead.

In Generation V, the experience gain formula was revamped. The constant divisor of 7 was changed to 5, and a factor was added that took the battling Pokémon's level into account.

Let's start with the first line of the equation.

1.5 (Defeating a trainer's Pokémon) x 1.7 (Our Bulbasaur is foreign) x 169 (Deathkan's Base EXP yeild) x 1.5 (Our Bulbasaur is holding a Lucky Egg) x 71 (Shikimi's Deathkan is level 71 in Round 2)

This brings us to 45896.175.

Now, 45896.175 / 10 (5 times two of our Pokémon partaking in the battle, as it's impossible for our Bulbasaur to defeat such an enemy) gives us a base EXP gain of 4589.6175, which isn't shabby in itself.

The fun part is where the EXP multiplier comes in. Our Level 1 Bulbasaur against a Level 71 Deathkan results in a formula of 73 / 3, which results in an EXP multiplier of 24.3 recurring.

And to wrap it all up, 4589.6175 * 24.3r = 111680.6924999998 experience points. Enough to propel our Bulbsaur to level 49.

OmegaRuby and AlphaSapphire December 15th, 2010 5:57 PM

Quote:

Originally Posted by The 100 Mega Shock (Post 6343736)
Bascially.

Let's see if I got this right:

http://archives.bulbagarden.net/media/upload/0/01/Delta_exp_gen5.png



Let's start with the first line of the equation.

1.5 (Defeating a trainer's Pokémon) x 1.7 (Our Bulbasaur is foreign) x 169 (Deathkan's Base EXP yeild) x 1.5 (Our Bulbasaur is holding a Lucky Egg) x 71 (Shikimi's Deathkan is level 71 in Round 2)

This brings us to 45896.175.

Now, 45896.175 / 10 (5 times two of our Pokémon partaking in the battle, as it's impossible for our Bulbasaur to defeat such an enemy) gives us a base EXP gain of 4589.6175, which isn't shabby in itself.

The fun part is where the EXP multiplier comes in. Our Level 1 Bulbasaur against a Level 71 Deathkan results in a formula of 73 / 3, which results in an EXP multiplier of 24.3 recurring.

And to wrap it all up, 4589.6175 * 24.3r = 111680.6924999998 experience points. Enough to propel our Bulbsaur to level 49.

0_0 wow...that's a lot...what would it have been using the own Exp method?

Chaos Uxie December 16th, 2010 2:24 AM

Quote:

Originally Posted by Fushigidane-Chan (Post 6343184)
In all honesty, I never really noticed too much of a difference while playing the game, so it's fine by me.

yeah i guess u cant notice that much difference but if u give ur pokemon a lucky egg and fight against higher lvl pokemon then they would lvl up like a rocket XD

Quote:

Originally Posted by The 100 Mega Shock (Post 6343736)
Bascially.

Let's see if I got this right:

http://archives.bulbagarden.net/media/upload/0/01/Delta_exp_gen5.png



Let's start with the first line of the equation.

1.5 (Defeating a trainer's Pokémon) x 1.7 (Our Bulbasaur is foreign) x 169 (Deathkan's Base EXP yeild) x 1.5 (Our Bulbasaur is holding a Lucky Egg) x 71 (Shikimi's Deathkan is level 71 in Round 2)

This brings us to 45896.175.

Now, 45896.175 / 10 (5 times two of our Pokémon partaking in the battle, as it's impossible for our Bulbasaur to defeat such an enemy) gives us a base EXP gain of 4589.6175, which isn't shabby in itself.

The fun part is where the EXP multiplier comes in. Our Level 1 Bulbasaur against a Level 71 Deathkan results in a formula of 73 / 3, which results in an EXP multiplier of 24.3 recurring.

And to wrap it all up, 4589.6175 * 24.3r = 111680.6924999998 experience points. Enough to propel our Bulbsaur to level 49.

wow thats a pretty cool calculation and yeah rocket leveling up

PlatinumDude December 16th, 2010 3:41 AM

I actually like the new EXP system. Letting my low-level Pokemon beat higher leveled ones will certainly pay off. But what I don't like about it is that my higher leveled Pokemon won't get a lot of EXP compared to the lower leveled ones when they beat the same Pokemon.

Storm_has_formed December 16th, 2010 12:59 PM

Quote:

Originally Posted by The 100 Mega Shock (Post 6343736)
Bascially.

Let's see if I got this right:

http://archives.bulbagarden.net/media/upload/0/01/Delta_exp_gen5.png



Let's start with the first line of the equation.

1.5 (Defeating a trainer's Pokémon) x 1.7 (Our Bulbasaur is foreign) x 169 (Deathkan's Base EXP yeild) x 1.5 (Our Bulbasaur is holding a Lucky Egg) x 71 (Shikimi's Deathkan is level 71 in Round 2)

This brings us to 45896.175.

Now, 45896.175 / 10 (5 times two of our Pokémon partaking in the battle, as it's impossible for our Bulbasaur to defeat such an enemy) gives us a base EXP gain of 4589.6175, which isn't shabby in itself.

The fun part is where the EXP multiplier comes in. Our Level 1 Bulbasaur against a Level 71 Deathkan results in a formula of 73 / 3, which results in an EXP multiplier of 24.3 recurring.

And to wrap it all up, 4589.6175 * 24.3r = 111680.6924999998 experience points. Enough to propel our Bulbsaur to level 49.

that is so crazy!!! Nice job with the calcs :)

blue December 16th, 2010 3:36 PM

Wasn't this the same in every other game, that you gain more experience if the Pokémon is a higher level, or am I missing something out?
Or, is it if a Lower level Pokémon (i.e Level 36) battles a higher level Pokémon (i.e Level 51) they would get more experience than usual?

JakeyBoy December 16th, 2010 3:43 PM

With the old way the level of the Pokemon gaining experience was not a factor, now it is. Simple as.

stargate1995 December 16th, 2010 7:38 PM

Solo Starter playing still works as much as it ever did, me beating the game at lvl 70 with daikenki without training any other pokemon. Only point I had problems was at the bug gym because of that bug grass thing ko'ing me >.<

PlatinumDude December 17th, 2010 12:57 AM

Quote:

Originally Posted by Suicune™ (Post 6345189)
Wasn't this the same in every other game, that you gain more experience if the Pokémon is a higher level, or am I missing something out?
Or, is it if a Lower level Pokémon (i.e Level 36) battles a higher level Pokémon (i.e Level 51) they would get more experience than usual?

From what I've seen so far, my guess is the second statement. I read on Blissey's Bulbapedia article, and you can get 6081 EXP by defeating a wild level 50 Blissey with a level 50 Pokemon.

BlazikenXD December 17th, 2010 9:37 AM

I think it sounds good but I am yet to use it :P

Yuoaman December 17th, 2010 9:55 AM

Quote:

Originally Posted by Suicune™ (Post 6345189)
Wasn't this the same in every other game, that you gain more experience if the Pokémon is a higher level, or am I missing something out?
Or, is it if a Lower level Pokémon (i.e Level 36) battles a higher level Pokémon (i.e Level 51) they would get more experience than usual?

Yes, in older games Pokemon of higher levels simply gave a higher amount of EXP. Now they give more depending on how many levels higher than the Pokemon is.

JakeyBoy December 17th, 2010 12:48 PM

I did some calculations of my own, because it only occurred to me earlier how silly the system is.

Spoiler:
If we call the value which the experience is multiplied by (due to the level difference) "Mu", the level of the Pokemon gaining experience "Lp", and the level of the enemy Pokemon "Le"...


Mu = (Le+2)/(Lp+2)
Mu(Lp+2) = (Le+2)
(Mu*Lp) + (2Mu) = (Le+2)
(Mu*Lp) = (Le+2) - (2Mu)
Lp = (Le/Mu) + (2/Mu) - (2Mu/Mu)

Lp = (Le/Mu) + (2/Mu) - 2


SO

if Mu = 2 and Le = 8

Lp = (8/2) + (2/2) - 2
= 4 + 1 - 2
= 3

if Mu = 2 and Le = 80

Lp = (80/2) - (2/2) + 2
= 40 + 1 - 2
= 39


The maths might be a bit hard to read, but basically-

If your level 3 Pokemon is fighting a level 8 Pokemon and wins, the exerience is multiplied by 2 to get your "level difference bonus". If your level 39 Pokemon is fighting a level 80 Pokemon and wins, the exerience is STILL multiplied by 2. Not so fair, is it?

Admittedly, in practice it's a bit different (because in both these situations winning is unlikely). A level 5 beating a level 8 would make Mu = 1.4, while a level 57 beating a level 60 would make Mu = 1 (roughly). And of course you have to take base experience into account, along with evolving, and most importantly just the general balancing of the game. So, if Ruby and Sapphire get remade on this engine, levels of opponents may need to be rethough. I think I've got all the maths right, correct me if I'm wrong.

OmegaRuby and AlphaSapphire December 18th, 2010 7:05 PM

Quote:

Originally Posted by JakeyBoy (Post 6346484)
I did some calculations of my own, because it only occurred to me earlier how silly the system is.

Spoiler:
If we call the value which the experience is multiplied by (due to the level difference) "Mu", the level of the Pokemon gaining experience "Lp", and the level of the enemy Pokemon "Le"...


Mu = (Le+2)/(Lp+2)
Mu(Lp+2) = (Le+2)
(Mu*Lp) + (2Mu) = (Le+2)
(Mu*Lp) = (Le+2) - (2Mu)
Lp = (Le/Mu) + (2/Mu) - (2Mu/Mu)

Lp = (Le/Mu) + (2/Mu) - 2


SO

if Mu = 2 and Le = 8

Lp = (8/2) + (2/2) - 2
= 4 + 1 - 2
= 3

if Mu = 2 and Le = 80

Lp = (80/2) - (2/2) + 2
= 40 + 1 - 2
= 39


The maths might be a bit hard to read, but basically-

If your level 3 Pokemon is fighting a level 8 Pokemon and wins, the exerience is multiplied by 2 to get your "level difference bonus". If your level 39 Pokemon is fighting a level 80 Pokemon and wins, the exerience is STILL multiplied by 2. Not so fair, is it?

Admittedly, in practice it's a bit different (because in both these situations winning is unlikely). A level 5 beating a level 8 would make Mu = 1.4, while a level 57 beating a level 60 would make Mu = 1 (roughly). And of course you have to take base experience into account, along with evolving, and most importantly just the general balancing of the game. So, if Ruby and Sapphire get remade on this engine, levels of opponents may need to be rethough. I think I've got all the maths right, correct me if I'm wrong.

If this is correct than training pokemon above the highest wild or trained leveled pokemon is going to be hard compared to the past generations...

shinyabsol1 December 18th, 2010 7:12 PM

I didn't know/notice that the experience system had been changed... But I guess this explains why the experience I got from massacring tons of Tabunne seemed higher than it should have been.:)


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