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-   -   The 3DS Information/Discussion Thread (https://www.pokecommunity.com/showthread.php?t=241387)

Skuntank August 31st, 2011 12:04 PM

is this only for people in the ambassadors program?

jvpski3 August 31st, 2011 1:58 PM

Yeah, the 3D stuff. Upgrade your Life!!! I like that. It's funny.

The 100 Mega Shock September 6th, 2011 11:25 PM

I hope you guys like twin analouge sticks, because it's official!

Mew~ September 7th, 2011 12:18 AM

http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/09/Nintendo-3DS-Second-Circle-Pad-Small.jpg
Looks kinda meh to me, it might just be the scan but it looks much smaller and a little off. Did they really have to make a whole cradle though? xD It must do something else.

Jeremy September 7th, 2011 12:26 AM

Well sweeties, it looks like I'm going to by a peripheral and then the foreseen redesign of the 3DS.

Legendary Silke September 7th, 2011 3:03 AM

Me? Well, I think I'll be buying the control add-on, too, if only for the better controls and comfort while holding it. Though it's probably going to stay inside my home and not to be seen outside. It looks positively huge!

The 100 Mega Shock September 7th, 2011 9:07 AM

Quote:

Originally Posted by Mew~ (Post 6839176)
http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/09/Nintendo-3DS-Second-Circle-Pad-Small.jpg
Looks kinda meh to me, it might just be the scan but it looks much smaller and a little off. Did they really have to make a whole cradle though? xD It must do something else.

Designing the peripheral like that is about the only way to keep the device comfortable to hold. Having it only cover one edge would make the attachment easier to break off and screw up how you hold the sides of the system.

Ideally they should never have released the thing without twin-sticks, but that's a price they're paying until they can release the revised 3DS model.

Mew~ September 8th, 2011 9:10 AM

I don't really think a second analog stick was ever needed at all, I've been using it find with all my games so far, I don't see what the fuss is about.

From what I've heard, this might just be bundled with the new Monster Hunter game when released in japan, in which it'll probably help within the game or whatever. Kind of like how the black (?) Classic Controller was bundled with the Wii game.

I'm still against this redesign theory people keep making out so soon. Considering the price drop, Nintendo are seemingly confident with the 3DS right now (it still has it flaws, including that damn bottom screen) and they probably go along with what Sony did and wait a while, since they may be selling at a loss. (that's not exactly confirmed) idk.

The 100 Mega Shock September 8th, 2011 9:48 AM

Yeah it's only fuss about being able to freely control the camera in any third-person game, free simultaneous movement / aiming in first-person action games and pretty much every single other legitimate use for having two analogue sticks that games have been doing since the Dual Shock 1 came out.

A touch screen isn't a viable substitute for a lot of this stuff.

Ha ha ha holy **** the second control stick takes a AAA battery and will be used by Metal Gear Solid, Resident Evil and Kingdom Hearts among others.

Nintendo please stop you're too funny.

Legendary Silke September 13th, 2011 1:46 AM

Quote:

Originally Posted by The 100 Mega Shock (Post 6847579)
Ha ha ha holy **** the second control stick takes a AAA battery and will be used by Metal Gear Solid, Resident Evil and Kingdom Hearts among others.

Nintendo please stop you're too funny.

This is what happens when the only interface it's using is IR and not the charging port.

Pretty sure that I'll be using it at home only. Batteries, and clunkiness...

*Goes off to prepare to buy rechargeable AAA batteries*

Captain Fabio September 13th, 2011 4:06 AM

Uhhh really? You have to use batteries with it? This really does seem like they are just trying to fix a problem with the first thing that came to mind and selling the first thing they made.


Legendary Silke September 13th, 2011 4:37 AM

Quote:

Originally Posted by Captain Fabio (Post 6847649)

Uhhh really? You have to use batteries with it? This really does seem like they are just trying to fix a problem with the first thing that came to mind and selling the first thing they made.


That thing can't run off the system battery because the only communication it does is through IR.

Besides, it's optional. It can be skipped. Though, there are quite a lot of titles going to support it, so...

Your best bet is to get a set of rechargeable AAA batteries, so that you can reuse them, and when one of them drains, you can send the drained one to the charger and swap it for the next in line.



Back/side view of the add-on. I must say that it actually looks OK and is probably comfortable to hold compared to the flat 3DS.

Captain Fabio September 13th, 2011 10:17 AM

Quote:

Originally Posted by ♪Twiggy♪ (Post 6847668)


That thing can't run off the system battery because the only communication it does is through IR.

Besides, it's optional. It can be skipped. Though, there are quite a lot of titles going to support it, so...

Your best bet is to get a set of rechargeable AAA batteries, so that you can reuse them, and when one of them drains, you can send the drained one to the charger and swap it for the next in line.



Back/side view of the add-on. I must say that it actually looks OK and is probably comfortable to hold compared to the flat 3DS.

Yes, thank you. I know about rechargeable batteries. What I was getting at is how stupid it is to have standard batteries where you really should have a lithium in these things. Maybe it is too small to warrant a lithium battery, but this all boils down to Nintendo really mucking up and should have thought about this before they decided to rush the 3DS to market.
Also, you say I can skip it, but if you want to play the games, you can't really because it is going to be pretty essential in the gameplay. Just another way for Nintendo to force you to spend money on an essential bit of kit. They did the same for the Wii, bringing out the Wiimotion+ and making you buy that if you actually want the Wiimote to do what you wanted it to do in the first place.


Legendary Silke September 14th, 2011 2:28 AM

Quote:

Originally Posted by Captain Fabio (Post 6847931)

Also, you say I can skip it, but if you want to play the games, you can't really because it is going to be pretty essential in the gameplay. Just another way for Nintendo to force you to spend money on an essential bit of kit. They did the same for the Wii, bringing out the Wiimotion+ and making you buy that if you actually want the Wiimote to do what you wanted it to do in the first place.


Essential, huh? Hmm... Perhaps. It all depends on whether the developers can compensate for the lack of add-on when designing controls. Keep in mind that your finger works on the touch screen.

The 100 Mega Shock September 14th, 2011 4:10 AM

That's not a substitute because it's slow, imprecise and much harder to use alongside the buttons.

Legendary Silke September 14th, 2011 4:23 AM

Quote:

Originally Posted by The 100 Mega Shock (Post 6848918)
That's not a substitute because it's slow, imprecise and much harder to use alongside the buttons.

Slow? Keep the buttons close to the left and right edges of the screen.
Imprecise? Larger buttons.
Harder to use? Yes. But it probably will still work well enough in most circumstances, despite not being the optimal plan. Or tweak the controls again - a simplified version for single-analog gaming.

The 100 Mega Shock September 17th, 2011 3:18 PM

I'd like to see you use a touchscreen for camera control in any sort of fast-paced situation. Or do anything with it in a timely manner while shifting your thumb from buttons to screen and back again. Or we can just mess up how a game plays because somebody didn't design a system with a control scheme that's been standard since 2001.

Anyway, I just noticed something.

When Nintendo began re-releasing The Legend of Zelda, first through a promotional pack for the Gamecube, then the Classic NES series for GBA and Virtual Console release for the Wii, they went back and re-wrote the games' text to improve the quality of the translation. I only checked the opening text, but that was completely changed to more natural English, and corrected the 'Gannon' mis-spelling from the original NES release. You can tell this apart by the game's title screen being dated "1986 - 2003 Nintendo".

Guess what Nintendo did for the Ambassador's release of The Legend of Zelda?

They used the original NES ROM with a useless translation.

Real nice way to show how much you care, guys.

Legendary Silke September 18th, 2011 1:52 AM

Quote:

Originally Posted by The 100 Mega Shock (Post 6853052)
I'd like to see you use a touchscreen for camera control in any sort of fast-paced situation. Or do anything with it in a timely manner while shifting your thumb from buttons to screen and back again. Or we can just mess up how a game plays because somebody didn't design a system with a control scheme that's been standard since 2001.

Anyway, I just noticed something.

When Nintendo began re-releasing The Legend of Zelda, first through a promotional pack for the Gamecube, then the Classic NES series for GBA and Virtual Console release for the Wii, they went back and re-wrote the games' text to improve the quality of the translation. I only checked the opening text, but that was completely changed to more natural English, and corrected the 'Gannon' mis-spelling from the original NES release. You can tell this apart by the game's title screen being dated "1986 - 2003 Nintendo".

Guess what Nintendo did for the Ambassador's release of The Legend of Zelda?

They used the original NES ROM with a useless translation.

Real nice way to show how much you care, guys.

1. We'll only know how it actually handles once we actually play it. Too early to say that, I'm afraid. There are ways to un-mess-up things, you know.

2. Who's going to bet that it'll get "fixed" post-update?

Late September 19th, 2011 8:29 AM

Quote:

Originally Posted by The 100 Mega Shock (Post 6853052)
I'd like to see you use a touchscreen for camera control in any sort of fast-paced situation. Or do anything with it in a timely manner while shifting your thumb from buttons to screen and back again. Or we can just mess up how a game plays because somebody didn't design a system with a control scheme that's been standard since 2001.

Anyway, I just noticed something.

When Nintendo began re-releasing The Legend of Zelda, first through a promotional pack for the Gamecube, then the Classic NES series for GBA and Virtual Console release for the Wii, they went back and re-wrote the games' text to improve the quality of the translation. I only checked the opening text, but that was completely changed to more natural English, and corrected the 'Gannon' mis-spelling from the original NES release. You can tell this apart by the game's title screen being dated "1986 - 2003 Nintendo".

Guess what Nintendo did for the Ambassador's release of The Legend of Zelda?

They used the original NES ROM with a useless translation.

Real nice way to show how much you care, guys.

Who actually reads anything in NES Zelda games? First one didn't even need any kind of text in it, it's fully playable without and second Zelda game has people who say: "Hello!", "I am error.", "I know nothing." or something like that with no meaning. There's so few people whose text is even worth reading in the second game.

The 100 Mega Shock September 19th, 2011 8:56 AM

Man, of course! If only there were NPCs in the original Zelda that gave you info and advice on how to deal with enemies and progress through the game...wait, there are. And they're so poorly written, even in cases outright wrong, that Nintendo saw it necessary to go back and fix what they said.

Did you ever try beating Zelda without consulting your copy of Nintendo Power, or more recently, GameFAQs?

Besides the point, Nintendo are apparently unable to keep track of their own games to make sure they're providing consistent versions of each (The 2003 re-translation is what's sold on the Wii and GBA). Either that or communication between Nintendo Japan and America was so bad they were lead to just distribute the first Zelda ROM they had.

Not to say that Nintendo is alone in doing this, either. SEGA, king of re-selling ROMs of classic video games, went back and fixed a few bugs in Sonic The Hedgehog for one of their complication packs. Needless to say, it's a toss-up whether you get a bugfixed or the original Mega Drive version when you buy one of the hundreds of re-releases of Sonic 1.

JakeyBoy September 19th, 2011 11:20 AM

Using an older ROM isn't even lazy. Surely the ROM that they have on the VC would be much easier for them to find. Maybe they were wanting to use the most nostalgic revision.

(And I thought SEGA were consistently using the most up to date West revision of S1 but what do I know)

TRIFORCE89 September 19th, 2011 12:22 PM

Quote:

Originally Posted by JakeyBoy (Post 6855303)
(And I thought SEGA were consistently using the most up to date West revision of S1 but what do I know)

Did Sonic 1 have revisions in the West? Outside of... I guess Sonic Jam and the bad GBA port? Japan had a couple of revisions on the Genesis (or Mega Drive I guess), a few bug fixes and new background effects. My understanding is Sega would usually take that as a base when they would try to jam an easy mode of Spin Dash to the game in one of the numerous compilations.

Anyway, it is weird that the original version of LoZ and AoL were used. We've had the revised version many times since 2003 - Collector's Edition disc, the GBA ports, Wii Virtual Console. But, the text changes don't really make a huge difference. And I like to believe that NoA mostly did it to appease myself and a few other hardcore Zelda nerds (Nintendo had their own Zelda forum at the time. Nintendo's translation team were among the moderators there. And we'd hound them a lot lol)

Keep in mind that these ambassador ports are "pre-release". We'll get a free upgrade to the paid version when they're released with whatever features they'll add. We know about some multiplayer features in some games. I'm hoping for 3D Classics versions, but I know that won't happen. But, switching the Zelda rom when it comes time for the paid update, probably isn't too unlikely.

Still, not a deal breaker.

JakeyBoy September 19th, 2011 12:51 PM

There was one that fixed the spike bug that made it to the west, and the cloud scrolling one that didn't, IIRC.

Bloo September 24th, 2011 5:46 AM

Quote:

Originally Posted by Team Fail (Post 6859801)
I totally agree there. The things that people say is completely useless. It's really annoying to see people constantly repeating lines of text like "Hello!" or "I know nothing." or even "I am too busy to talk with a stranger."

Is it really needed?

What was the spike bug again? I don't think I have ever seen it before.

Well, there's just one thing: It shows that Nintendo doesn't really care if they gave away an old ROM rather than the new, translated ROM that works a lot better and gives you good tips about what to do in-game.

Hypno September 24th, 2011 2:02 PM

So what do you guys recommend to fix the self scratching problem that the 3DS has?
I've tried the Hori screen protectors, but not even that works, the 3DS pretty much is starting to destroy the screen protector.
I am probably going to buy something like this:
http://www.amazon.com/gp/product/B000NG3Z0S/ref=noref?ie=UTF8&s=hi&psc=1
But I would like to hear what you guys have come up with.

And yes, I could try the whole sticking a micro fiber in the 3DS while closed, but it gets annoying after a while.


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