The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Pokémon Strategies & Movesets (archive) (https://www.pokecommunity.com/forumdisplay.php?f=12)
-   -   Rate LB team... (https://www.pokecommunity.com/showthread.php?t=24643)

Phlemingo December 9th, 2004 8:18 PM

Rate LB team...
 
Farfetch'd(M)@Lum Berry
252 att, 252 spd, 6 hp [Jolly Nature]
Inner Focus (Since I have Aerial Ace, Keen Eye not much use)
Aerial Ace
Swords Dance
Return
Steel Wing (?)

My...uh...sweeper.

Spinda(F)@Leftovers
198 speed, 76 sp def, 76 def, 160 hp [Timid Nature]
Own Tempo (Useful when encoring those C-raying tanks)
Encore
Seismic Toss
Snatch
Baton Pass

Does pretty well when I encore something like swords dance, dragon dance, calm mind. I can pass it to Farfetch'd, Magneton, or Trapinch. Double Sd'd trapinch can sweep whole team with QA if there are no ghosts or resistance.

Chimecho(M)@Leftovers
252 speed, 156 def, 76 sp def, 26 hp [Timid Nature]
Levitate (Other than farfetch'd, can switch to this guy after encoring ground attacks.)
Calm Mind
Psychic
HP Dark
Heal Bell

Can sweep to some extent.

Sableye(F)@Leftovers
252 speed, 146 hp, 96 sp def, 16 def [Timid Nature]
Keen Eye (Not much use, except when hitting double teamers)
Seismic Toss
Night Shade
Recover
Knock Off

Knock off is cool for screwing up tanks.

Magneton(NoGender)@Lum Berry
252 speed, 138 sp att, 120 sp def [Timid Nature]
Magnet Pull (Destroy Skarm and other steel types. Especially Skarm)
Metal Sound
Substitute
Thunderbolt
HP Ice

The Sub comes in handy when dealing with stuff like Aero. After taking out something, I still have my sub, and I still can pwn.

Trapinch(F)@Choice Band
252 Att, 140 HP, 16 spd, 102 sp def [Adamant Nature]
Arena Trap (Traps Opponent. Very very handy)
Quick Attack (If I get attack boosted, I use this all the way)
Earthquake
Rock Slide
HP Flying (Ghosts have generally low defense anyway)

Pretty simple to understand. The types of pokemon in my team have immunities, since I can switch to them after encore. Best is Trapinch, since he has arena trap. An electric attack encored and a switch to trapinch is a almost guarantee kill for me.

Please rate, help.

klducks December 9th, 2004 11:10 PM

Quote:

Originally Posted by Phlemingo
Farfetch'd(M)@Lum Berry
252 att, 252 spd, 6 hp [Jolly Nature]
Inner Focus (Since I have Aerial Ace, Keen Eye not much use)
Aerial Ace
Swords Dance
Return
Steel Wing (?)

My...uh...sweeper.

hp ground > steel wing... @ salac berry

Spinda(F)@Leftovers
198 speed, 76 sp def, 76 def, 160 hp [Timid Nature]
Own Tempo (Useful when encoring those C-raying tanks)
Encore
Seismic Toss
Snatch
Baton Pass

Does pretty well when I encore something like swords dance, dragon dance, calm mind. I can pass it to Farfetch'd, Magneton, or Trapinch. Double Sd'd trapinch can sweep whole team with QA if there are no ghosts or resistance.

those 3 moves screw this team up...=\; i prefer trick banding but meh...

Chimecho(M)@Leftovers
252 speed, 156 def, 76 sp def, 26 hp [Timid Nature]
Levitate (Other than farfetch'd, can switch to this guy after encoring ground attacks.)
Calm Mind
Psychic
HP Dark
Heal Bell

Can sweep to some extent.

i prefer the lightscreen + reflect > cm and hp dark just for fun... max hp w/ those utility moves

Sableye(F)@Leftovers
252 speed, 146 hp, 96 sp def, 16 def [Timid Nature]
Keen Eye (Not much use, except when hitting double teamers)
Seismic Toss
Night Shade
Recover
Knock Off

Knock off is cool for screwing up tanks.

knock off is awsome

Magneton(NoGender)@Lum Berry
252 speed, 138 sp att, 120 sp def [Timid Nature]
Magnet Pull (Destroy Skarm and other steel types. Especially Skarm)
Metal Sound
Substitute
Thunderbolt
HP Ice

The Sub comes in handy when dealing with stuff like Aero. After taking out something, I still have my sub, and I still can pwn.

i prefer hp fire to ko forretress

Trapinch(F)@Choice Band
252 Att, 140 HP, 16 spd, 102 sp def [Adamant Nature]
Arena Trap (Traps Opponent. Very very handy)
Quick Attack (If I get attack boosted, I use this all the way)
Earthquake
Rock Slide
HP Flying (Ghosts have generally low defense anyway)

you dont need that much speed as it wont outrun anything anways... put 12 in hp from speed

Pretty simple to understand. The types of pokemon in my team have immunities, since I can switch to them after encore. Best is Trapinch, since he has arena trap. An electric attack encored and a switch to trapinch is a almost guarantee kill for me.

Please rate, help.


Phlemingo December 9th, 2004 11:29 PM

Yeah, I think I'll put hp ground. But Lum berry has saved my *** from a will o wisp or a thunderwave, and enabled me to dance and sweep.

The problem with trick banding is that I have to go first... sometimes, not very easy.
How do the moves screw the team up?

For Magneton, I think I'll interchange ^^

For trapinch - To out run other Trapinches, I guess. I got KO'd a couple of times by another CB'd Trapinch. Besides, that bit of attack don't make muce difference, but the speed does. Maybe I'll lower it a bit.

Toothache December 10th, 2004 7:38 AM

I prefer Umbreon as a Snatching Baton Passer (my very first NB team featured that little ingenious combination). It's so marvellous to steal your opponent's Substitutes, Dragon Dances and Heal Bells and use them for yourself.

Farfetch'd - surprised you're not going for the Stick + Slash combo here. I suppose a Stick is no different to a Scope Lens really, and that's never used very often either.

Spinda - enjoy Snatching Baton Pass - it's fun!

Chimecho - needs pseudopass to help survive. Consider either Light Screen or Reflect somewhere.

Sableye - this set screwed me up first time I faced it. Only seen it once however

Trapinch - when using Dugtrio, I use Jolly over Adamant, so it needs a bit of extra speed to outrun each other.

Magneton - I prefer to Thunderdance with Magneton

Phlemingo December 10th, 2004 7:43 AM

Thanks Toothache ^^

For Trapinch, I gave it some speed evs, so it should outrun other trapinches. =p

For Spinda's snatch pass, there's an added plus of encore =D

Kholdstaire December 10th, 2004 12:07 PM

er... Who else uses Trapinch? ._.

Spike Razzor December 10th, 2004 1:13 PM

Quote:

Originally Posted by Kholdstaire
er... Who else uses Trapinch? ._.

Dude, Arena Trap ;0, pwnage. I have seen it alot on LB teams, its fun to trap annoying Pokemon.

Phlemingo December 10th, 2004 6:38 PM

*Cough* Blissey *Cough*
Recently, I gave half my team paralyzing attacks. Hopefully they'll switch, then I can get Trapinch to sweep them when they come out.

Oh yeah, and, Kholdstaire?

Quote:

Originally Posted by Phlemingo
For trapinch - To out run other Trapinches, I guess. I got KO'd a couple of times by another CB'd Trapinch. Besides, that bit of attack don't make muce difference, but the speed does. Maybe I'll lower it a bit.



All times are GMT -8. The time now is 5:34 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.