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MiTjA March 27th, 2011 4:34 AM

Welcome to Urora!
 
On dA: http://saiph-charon.deviantart.com/
I've got threads on some other pkmn forums so I thought, hey, why not here too.


I've been creating fakemon as far back as I can remember. Never did I get anywhere close to completion of a whole generation before this round. Because by the time I got really started, I discovered lots of flaws or stuff I could improve. Or a real new generation came along and reminded me of how silly my attempts are xDD


Status:
Myoto - 100%
Myoto expansion - Ill add the rest every once in a while
Urora - the most time consuming stuff (starters and main legends) are done, so I'm starting to add regular pokes. - 30%

I've reconsidered my whole project.
Noticing how well the 2 fit together, coupled with the fact that creating another 100 fakemon is unrealistic, I decided to merge Myoto and Urora into a single generation with 200 fakemon.

- ~80%
- nationaldex numbers are a horrible mess now...


-------------

http://fc00.deviantart.net/fs70/f/2012/202/7/e/7e2340ffb6fae0fd877fd43ce873c425-d3iz3ce.png

------The Urora region-----

http://fc00.deviantart.net/fs71/f/2012/105/8/b/8bbee20ad7c2f8ed4cf5812592966b3a-d4w7ysj.png
Urora is home to a huge amount of exclusive pokemon which have not been seen anywhere before, and does not have any already known species.
While intentionally sounding similar to Unova, the name is a combination of Europe and Aurora, although the map itself is not directly based on any real world landmass.

------Plot, kind of------
Spoiler:
You begin your journey as a Pokemon trainer in a small town in the southeast of the Urora region.

Professor Spruce, whos primary research is about Pokemon types, wants to collect data about the many yet unknown species living in this region, asks for your help in this task and offers you one of 3 Pokemon to accompany you on your adventure.
Of course your other aim is to gather gym badges and confront the Elite Four.

After 2 routes you find the Beginner Gym, where basic battling techniques are explained and a badge case is given to you.

You obtain the Neural Badge (Psychic) as you travel through the meadowy areas just a bit later, followed by the Momentum Badge (Fighting) as you approach the rugged paths below the mountains.
Soon you come across a group of grunts who essentially act like nutcases on first sight, talking about majestic flying creatures of myth.

Turns out they are members of a group calling themselves Team Prism/Umbra (depending on version).

...
...
more when I get around typing it.

The legendary birds of dark and cold.
http://fc00.deviantart.net/fs71/i/2011/162/8/5/urora_legends_revealed_by_saiph_charon-d3igd29.png



------Uroradex------

http://fc02.deviantart.net/fs71/f/2012/002/2/d/2d5f5ea3bc569724d6954d1185184aed-d4l21hr.png

What type will you choose, Grass, Fire or Water?

Spoiler:
#001(650) -- Cycadino - Grass
#002(651) --lv.14-> Cycasaur - Grass
#003(652) -- --lv.36-> Petaldon - Grass / Psychic

#004(653) -- Bunnignite - Fire
#005(654) --lv.16-> Rabblaze - Fire
#006(655) -- --lv.34-> Rabburst - Fire

#007(656) -- Finsh - Water
#008(657) --lv.18-> Eddylphin - Water / Poison
#009(658) -- --lv.32-> Maelstream - Water / Poison


#010(659) -- Squeeks - Normal
#011(660) --lv.15-> Sneakrat - Normal / Dark

#012(661) -- Skwirly - Normal
#013(662) --lv.15-> Skwircheek - Normal / Ground

#014(663) -- Storkiddy - Normal / Flying
#015(664) --lv.23-> Nestork - Normal / Flying

#016(665) -- Anophillar - Bug
#017(666) --lv.8-> Anophupa - Bug / Water
#018(667) -- --lv.15-> Swimroach - Bug / Water (evolves into it if it had Shield Dust as Anophillar)
#019(668) -- --lv.15-> Anoisquito - Bug / Dark (evolves into it if it had Insomnia as Anophillar)

#020(669) -- Vegrain - Grass / Ground
#021(670) --lv.17-> Buroot - Grass / Ground
#022(671) -- --lv.28-> Burradix - Grass / Ground

#023(672) -- Nidocony - Poison
#024(673) --lv.18-> Nidohare - Poison

#025(674) -- Vulpsi - Psychic
#026(675) --lv.26-> Prophoxy - Psychic

#027(676) -- Donkid - Normal
#028(677) --lv.19-> Donkanter - Normal
#029(678) -- --lv.38-> Zongallop - Normal

#030(679) -- Jestare - Dark / Flying
#031(680) --lv.22-> Vampounce - Dark / Flying
#032(681) -- [email protected]> Horrifox - Dark / Flying

#033(682) -- Craglout - Rock / Fighting
#034(683) --lv.26-> Cragalant - Rock / Fighting

#035(684) -- Woorm - Ground / Bug
#036(685) --lv.21-> Vermiquake - Ground / Bug

#037(686) -- Scooburow - Ground / Poison
#038(687) --lv.23-> Orquillon - Ground / Poison

#039(688) -- Zazzy - Electric
#040(689) --lv.16-> Teslap - Electric / Fighting
#041(690) -- --lv.36-> Volchop - Electric / Fighting

#042(691) -- Mushpore - Grass
#043(692) --lv.23-> Sporecerer - Grass / Psychic

#044(693) -- Nuchest - Grass
#045(694) --lv.14-> Lognut - Grass / Ghost
#046(695) -- --Leaf stone-> Sinistrunk - Grass / Ghost

#047(696) -- Pespine - Grass / Bug
#048(697) --lv.26-> Ongample - Grass / Electric

#049(698) -- Sensurm - Bug
#050(699) [email protected]> Packoon - Bug
#051(700) -- [email protected]> Flutterbow - Bug / Psychic
#052(701) [email protected]> Pupouch - Bug
#053(702) -- [email protected]> Grimoth - Bug / Dark

#054(703) -- Sardwift - Water
#055(704) --lv.20-> Tunarch - Water
#056(705) -- --lv.40-> Marlord - Water

#057(706) -- Muddiwog - Ground
#058(707) --lv.25-> Tremoorog - Ground
#059(708) -- --Sand Stone-> Quakroak - Ground / Fighting

#060(709) -- Lilduck - Normal / Flying
#061(710) --lv.30-> Pekanard - Normal / Flying (male/female)

#062(711) -- Slapdolly - Fighting
#063(712) --lv.30-> Damselash - Fighting

#064(713) -- Capri - Rock
#065(714) --Sand stone-> Geobex - Rock

#066(715) -- Ponty - Water
#067(716) --lv.36-> Horseidon - Water

#068(717) -- Chirpo - Electric / Flying - Male/Female
#069(718) --ThunderStone-> Rufougale - Electric / Flying - Male/Female

#070(719) -- Ursur - Ice
#071(720) --lv.30-> Chillous - Ice / Poison
#072(721) -- --lv.44-> Snowg - Ice / Poison

#073(722) -- Icichop - Ice / Fighting
#074(723) --Ice stone-> Frosthrust - Ice / Fighting

#075(724) -- Owly - Normal / Flying
#076(725) --lv.35-> Snowl - Ice / Flying

#077(726) -- Elecream - Ice / Electric
#078(727) --lv.31-> Kanglowme - Ice / Electric

#079(728) -- Alpon - Ice / Steel
#080(729) --lv.33-> Mounteel - Ice / Steel

#081(730) -- Dactiny - Dark / Ground
#082(731) --lv.23-> Tectong - Dark / Ground

#083(732) -- Salamucus - Poison
#084(733) --lv.31-> Komodro - Poison / Steel

#085(734) -- Civat - Dark
#086(735) --lv.48-> Civadox - Dark / Dragon

#087(736) -- - Fire
#088(737) [email protected]> - Fire / Electric
#089(738) [email protected]> - Fire / Dark

#090(739) -- Eloha - Psychic
#091(740) --lv.20-> Osirius - Psychic
#092(741) -- --Shiny Stone-> Yavelios - Psychic / Flying

#093(742) -- Brokmoss - Rock / Grass
#094(743) --lv.41-> Chivalrok - Rock / Grass

#095(744) -- Myst - Ghost / Psychic
#096(745) --lv.36-> Sorccult - Ghost / Psychic

#097(746) -- Gelmet - Steel
#098(747) --lv.42-> Hauborg - Steel
#099(748) --male & DawnStone-> Metrac - Steel / Ghost

#100(749) -- Burndeth - Fire / Ghost
#101(750) --lv.32-> Brandeth - Fire / Ghost

#102(751) -- Injurun - Ghost / Dark
#103(752) --lv.35-> Macabro - Ghost / Dark
#104(753) -- --Trade-> Hademise - Ghost / Dark

#105(754) -- Wulp - Dark / Fighting
#106(755) --Dusk stone-> Caniwere - Dark / Fighting

#107(756) -- Solasma - Electric / Psychic
#108(757) --lv.38-> Novabolt - Electric / Psychic
#109(758) -- --lv.48-> Pulsalax - Electric / Psychic

#110(759) -- Crimsueet - Dragon
#111(760) --lv.35-> Magendolce - Dragon

#112(761) -- - Water / Electric
#113(762) --lv.36-> - Water / Electric

#114(763) -- - Water / Poison
#115(764) --lv.36-> - Water / Poison

#116(765) -- Dolfeen - Water
#117(766) --lv.38-> Bloomfeen - Water / Grass

#118(767) -- Submeow - Ground
#119(768) --lv.40-> Sharkat - Ground / Water

#120(769) -- Fumabroil - Water / Fire
#121(770) --lv.39-> Asterupt - Water / Fire
#122(771) -- --Water stone-> Kolumboil Water / Fire

#123(772) -- Sqoul - Water / Ghost
#124(773) --lv.30-> Squiridoo - Water / Ghost

#125(774) -- Hubird - Fighting / Flying
#126(775) --lv.25-> Tybird - Fighting / Flying

#127(776) -- - Dragon / Grass
#128(777) --lv.42-> - Dragon / Grass
#129(778) -- --Trade-> - Dragon / Grass

#130(779) -- - Steel / Ground
#131(780) --lv.42-> - Steel / Ground
#132(781) -- --Trade-> - Steel / Ground

#133(782) -- - Psychic
#134(783) --lv.45-> - Psychic / Ground

#135(784) -- Cindup - Fire / Psychic
#136(785) --lv.39-> Pyroleo - Fire / Psychic

#137(786) -- - Ground
#138(787) --lv.50-> - Ground / Electric

#139(788) -- - Normal
#140(789) --Moon Stone-> - Normal

#141(790) -- Coolizard - Rock / Ice
#142(791) --lv.43-> Raptofrost - Rock / Ice

#143(792) -- Batterex - Rock / Electric
#144(793) --lv.43-> Tyranojolt - Rock / Electric

#145(794) -- Hardull - Rock / Dragon
#146(795) --lv.36-> Thyreon - Rock / Dragon
#147(796) -- --lv.62-> Hyangodon - Rock / Dragon

#148(797) -- -
#149(798) ---> -

#150(799) -- - Bug / Ice
#151(800) -- --lv.61-> - Bug / Ice

#152(801) -- Nibizu - Fighting
#153(802) [email protected]> Sibunaith - Fighting / Poison

#154(803) -- Draby - Dragon / Electric
#155(804) --lv.33-> Dracore - Dragon / Electric
#156(805) -- --lv.55-> Drabove - Dragon / Electric

#157(806) --Fluy - Bug
#158(807) --lv.18-> Shocoon - Bug / Electric
#159(808) -- --lv.47-> Bizarriot - Bug / Psychic

#160(809) -- - Steel / Dragon
#161(810) --lv.45-> - Steel / Dragon
#162(811) -- --lv.60-> - Steel / Dragon

#163(821) -- Gaiairas - Ground
#164(822) -- Venemiras - Poison
#165(823) -- Malumiras - Dark

#166(824) -- Solider - Ghost / Rock
#167(825) -- Fluiquid - Ghost / Water
#168(826) -- Aerogaos - Ghost / Flying

#169(827) -- Akalibur - Ice / Flying
#170(828) -- Yumra - Dark / Flying

#171(829) -- - Normal / Psychic
#171(829) --Cold Forme - Ice / Psychic
#171(829) --Heat Forme - Fire / Psychic


------Urora guide map------
http://fc08.deviantart.net/fs71/f/2012/106/8/3/8379d57298c013caedbfde96a8290ca5-d4wci68.png

Vague place key:
F - Forest
R - Cycling Road
T1/T2 - Tunnel Caves
C - Cave
H - Hydropower plant
L - Abandoned Lighthouse
S - Shrine
D - Desert
V - Victory Road
Z - Safari Zone

------Urora Badges------
http://fc02.deviantart.net/fs70/i/2012/084/3/0/urora_gym_badges_by_saiph_charon-d4tuwtr.png

Gym-Leaders:
Spoiler:

0.Beginner - Badge Case - Jon
-Squeeks
-Skwirly
1.Psychic - Neural Badge - TM -
-Vulpsi
-
2.Fighting - Momentum Badge - TM -
-
-Hubird
-
3.Bug - Cocoon Badge - TM32 Noxious Hum -
-Swimroach
-Anoisquito
-Flutterbow
4.Steel - Rig Badge - TM01 Iron Bash -
-Gelmet
-
-
-Komodro
5.Ghost - Wraith Badge - TM -
-Myst
-
-Brandeth
-Sorccult
6.Water - Wave Badge - TM49 Flash Flood -
-Tunarch
-
-Squiridoo
-Marlord
7.Dark - Umbra Badge - TM84 Vicious Ram -
-Tectong
-Caniwere
-Grimoth
-Civadox
8.Rock - Crag Badge - TM -
-Cragalant
-Thyreon
-
-Geobex

Elite 4:
1. - Grass
-Burradix
-Sporcerer
-Ongample
-Chivalrok
-Sinistrunk
2. - Ground
-Orquillon
-
-Quakroak
-Vermiquake
-
3. - Ice
-
-Mounteel
-Frosthrust
-Kanglowme
-Snowg
4. - Dragon
-
-Magendolce
-
-Hyangodon
-Drabove

Champion -
-
-Zongallop
-Kolumboil
-Metrac
-Volchop
-Bizarriot

Rival 1
-Petaldon/Rabburst/Maelstream
-
-
-Nestork
-
-Geobex

Rival 2
-Petaldon/Rabburst/Maelstream
-
-
-Zongallop
-Tectong
-


------Poke Balls------

-Heat Ball
-Cold Ball
-Flight Ball
-Dawn Ball
-Kin Ball
-Power Ball

------Moves and Abilities------

Moves:
Spoiler:
-Leech Field (Grass variation of Stealth Rock) - Cycadino++ Vegrain++ Ambezia TM78
-Scorch (Fire variation of Swift) - Bunnignite++ Cyndaquil++ TM59
-Anger Fume (Fire Variation of Thrash) - Bunnignite++ Flareon Entei
Releases all the anger generated from not having a viable physical Fire move for ages =P
-Deluge (Water variation of Grass Knot) - Finsh++ TM85
-Flash Flood (Water variation of Overheat) - Finsh++ TM49
-Detain (Flying variation of Pursuit) - Storkiddy+ Hubird+ Roosteel+ Chirpo Swablu+ Pidgey++ Murkrow+ Farfetch’d+
-Pit (Ground variation of Mean Look) - Vegrain++ Scooburow+ Rox++ Sandshrew+ Trapinch++ Hippopotas+
-Beetle Pride (Bug variation of Dragon dance) - Scarby++ Ledyba+
-Bug Smack (Bug variation of Quick Attack) - Scarby++ Scizor Ledyba+
-Vicious Ram (dark variation of Stone Edge) - Dactiny+ Civat+ Cadoom+ Malumiras TM84 Umbreon Poochyena+ Nuzleaf+ Sableye Stunky+ Carvanha+
-Overcharge (Electric Variation of Thrash) - Ongample Rufougale Shinx++ Elecream+ Magnean
-Zapper (Electric Variation of Quick Attack) - Ongample Chirpo Draby++ Pichu Electrike+ Pachirisu+ Elekid++
-Gnosis (Psychic, Raises Speed and Sp.Attack) - Frutius Hubird+ Crimsueet+ Draby++ Bizarriot Natu+ Espeon
-Freeze (freezes with 55% accuracy) - Tedice++ Snorunt+ Snover+
-Snow Impact (Ice Variation of Double-Edge) - Snowg Swinub++ Alpon+
-Snowballs (Ice Varation of Rock Blast) - Frosthrust Snover+
-Ice Kick (Ice Variation of Blaze Kick) - Kanglowme Hitmonlee Riolu+ Snover+ Beartic
-Thunder Kick (Electric Variation of Blaze Kick) - Rufougale Hitmonlee Riolu+ Luxray Blitzle+
-Stalactite (Rock Variation of Earth Power) - Capri+ Hardull++ Solrock Lunatone Magcargo Ametox
-Iron Bash (Steel Variation of Rock Tomb) - Alpon+ Gelmet++ Shieldon+ Aron++ TM01
-Bury (Buries the opponent, making them unable to attack for 1 turn, Freefall power&acc) - Scooburow+ TM28 Sandshrew+ Diglett+ Drilbur+
-Cold Switch (Ice Variation of U-Turn) - TM83 Snorunt+ Glaceon
-Corrosion (Poison Variation of Miracle Eye, against Steel) - Salamucus+ Spinarak+ Gulpin+ Ekans+
-Noxious Hum (Bug Variation of Thunder) - TM32
-Dragon Roar (Special Dragon Variation of Rock Slide) - TM21
-Mind Wave (Psychic Variation of Discharge) - Eloha++ Bizarriot
-Power Wave (Fighting Variation of Shadow Ball) - Hubird+ Rufougale Bizarriot Gardevoir Meditite+ Lucario
-Shrapnel (Steel Variation of Fissure) - Ambezia
-Comet (physical Steel Variation of Eruption) - Ambezia
-Crater (physical Ground Varation of Eruption) - Magnean
-Nuke (Poison Variation of Fissure) - Ametox
-Asteroid (physical Rock Varation of Eruption) - Ametox
-Boil (Fire Variation of Mud Sport, reducing Water damage) - Torboil+ Numel+ Magby+ Slugma+
-Snowstorm (Ice Variation of Discharge) - Smoochum+ Glaceon Snover+ Vanillite++ Cryogonal
-Leaf Turn (Grass, physical, 40P, 100%) - Pteree++
-Ignition (Fire, Physical, 45P, 100%) - Fluemur++
-Aqua Hit (Water, physical, 35P, 100%, 20% chance to flinch) - Dilutile++
-Shock Slap (Electric, physical, 45P, 100%) - Zazzy++
-Energy Blast (Grass, Special, 100P, 80%, increased chance for Critical Hit) - Pteravion
-Blaze Leap (Fire, Physical, 1P, 100%, stronger the faster the user than target) - Fluekos
-Tidal Slash (Water, Physical, 90P, 100%, 20% chance to raise Attack one stage before use) - Glaivial
-Poison Burst (Poison, Special, 80P, 100%, 30% chance to cause Burn) - Fluekos
-Metal Fury (Steel, Physical, 120P, 100%, hits for 2-3 turns, confuses user afterwards) - Surgavile+
-Mind Breaker (Psychic, Physical, 65P, 95%, 10% flinch 10% confusion, 15PP) - Vulpsi+
-MentalStrike (Psychic Variation of Close Combat) - Vulpsi+
-Shadow Sweep (Dark Variation of Rapid Spin) - Umbreon Sneasel+ Nuzleaf+ Drapion
-Spark Shower (Electric Version of Scald, still causes Burn) - Novabolt+
-Hydro Jet (Water Variation of Double-Edge) - Gyarados Totodile++ Carvanha+ Buizel+ Samurott
-Starry Night (Changes the weather to night* for five turns) - Yumra
-LusterIcicle (Ice, physical, 100P, 95%, 50% to cause freeze) - Akalibur
-ShootingStar (Dark, special, 120P, 100%, requires a turn to charge) - Yumra
*Weather: Night - Dark moves inflict 50% extra damage, and Fight moves inflict half damage.

Changes:
-Aerial Ace: 60P->75P
-Shock Wave: 60P->75P
-Magnet Bomb: 60P->75P
-Faint Attack: 60P->75P
-Shadow Punch: 60P->75P
-Magical Leaf: 60P->75P
-Swift: 60P->90P
-Fury Cutter: 20P->30P
-Leech-Life: 20P->30P
-Arm Thrust: 15P->25P
-Pin Missile: 14P->25P
-Spike Cannon: 20P->25P
-Meditate: Raises Attack and Special Defense one stage.
-Assurance: 50P->60P
-Twinneedle: 25P->40P
-Rock Smash: 40P->70P
-Triple Kick: 10P->15P
-Incinirate: Destroys targets held item.
-Stealth Rock: damage adjusted:
0.25x= 0%
0.5x= 5%
1x= 10%
2x= 20%
4x= 40%
And disappear after 15 turns.
-Mud Bomb: 65P->75P
-Mirror Shot: 65P->75P
-Feint: 50P->70P
-Rage: If the user is hit after this move, its Attack rises 2 stages.
-Razor Wind: Normal->Flying; 80P->120P
-Poison Fang: 50P->65P
-Withdraw: Raises Defense and Special Defense 1 stage.
-Rock Climb: Normal->Rock
-Cut: Normal->Grass; 50P->70P


Abilities:
Spoiler:

-Supercharge (Powers up Electric moves in a pinch) - Zazzy++
-Medium (Absorbs Psychic moves, healing 1/4 max HP) - Vulpsi+
-Snowplow (doubles the user’s Speed stat in Hail) - Tedice++
-Outstare (Reduces opponents Sp.Atk when sent into battle) - Capri+ Bizarriot Vulpix+
-Mountaineer (Powers down super-effective moves) - Mounteel
-Snow Power (Inflicts more damage during Hail) - Elecream+ Vanillite++ Froslass
-Heat Boost (Raises the user’s Speed when hit by a Fire attack) - Burndeth+ Magby++
-Xylem (Restores HP, including of Team mate’s. When below 1/2 HP, reduces foe’s HP (only grounded)) - Ambezia
-Gravity (Disables moves that fly or levitate. When below 1/2 HP, including team mates, all gain immunity to Ground based attacks.) - Magnean
-Havoc Mode (When below 1/2 HP, changes to Havoc Forme, ability turns to Levitate.) - Ametox (Sphinx Forme in Amethyst version)
-Space Suit (Immunity against Bug type attacks.) - Ecloopiter


TMs
Spoiler:
01 Iron Bash
02 Dragon Claw
03 Psycho Shock
04 Calm Mind
05 Roar
06 Toxic
07 Hail
08 Bulk Up
09 Venom Shock
10 Hidden Power
11 Sunny Day
12 Taunt
13 Ice Beam
14 Blizzard
15 Hyper Beam
16 Light Screen
17 Protect
18 Rain Dance

19 Trick Room
20 Safeguard
21 Dragon Roar
22 SolarBeam
23 Knock Down
24 Thunderbolt
25 Thunder
26 Earthquake
27 Return
28 Bury
29 Psychic
30 Shadow Ball
31 Brick Break
32 Noxious Hum
33 Reflect
34 Slime Wave
35 Flamethrower
36 Sludge Bomb

37 Sandstorm
38 Fire Blast
39 Rock Tomb
40 Aerial Ace
41 Torment
42 Facade
43 Nitro Charge
44 Rest
45 Attract
46 Thief
47 Flash Cannon
48 Skill Swap
49 Flash Flood
50 Overheat
51 Side Change
52 Focus Blast
53 Energy Ball
54 False Swipe

55 Scald
56 Fling
57 Charge Beam
58 Freefall
59 Scorch
60 Postpone
61 Will-O-Wisp
62 Whirlpool
63 Embargo
64 Explosion
65 Shadow Claw
66 Payback
67 Dark Pulse
68 Giga Impact
69 Rock Polish
70 Flash
71 Stone Edge
72 Volt Change

73 Thunder Wave
74 Gyro Ball
75 Swords Dance
76 Stealth Rock
77 Psych Up
78 Leech Field
79 Ice Breath
80 Rock Slide
81 X-Scissor
82 Dragon Tail
83 Cold Switch
84 Vicious Ram
85 Deluge
86 Grass Knot
87 Swagger
88 Pluck
89 U-Turn
90 Substitute


HMs:
91 Cut (removes obstacles) - changed to Grass type - 70P
92 Fly (enables navigation above current location)
93 Surf (enables navigation on water)
94 Rock Smash (removes obstacles)
95 Rock Climb (moves over a rocky path) - changed to Rock type
96 Waterfall (moves up a waterfall)
97 Dive (enables navigation below current location while surfing)
98 Dig (enables navigation below current location)
99 Teleport (moves user to a PC of choice within the region)



------PART II: Myoto------

Based on a part of Japan, particularly the area between Hoenn and Johto.
As the location of a bonus-generation, this region doesn't have any new exclusive regular pokemon in it however adds:
-a new set of starters
-~20 pre-evolutions and evolutions to some of the old pokemon
-a few legendaries

The plot revolves about nature and pollution.
The villainous group is called Team Gaia.

Myoto is filled with tons of pokemon from other regions.


Spoiler:

#172(812) -- Pteree - Grass / Flying
#173(813) --lv.17-> Petrodops - Grass / Flying
#174(814) -- --lv.35-> Pteravion - Grass / Flying

#175(815) -- Fluemur - Fire
#176(816) --lv.18-> Furnis - Fire
#177(817) -- --lv.34-> Fluekos - Fire / Poison

#178(818) -- Dilutile - Water
#179(819) --lv.16-> Surgavile - Water / Steel
#180(820) -- --lv.36-> Glaivial - Water / Steel

#835 -- Rox - Rock (Gem Incense)
#095 --Sand stone-> Onix - Rock / Ground
#208 -- --trade & Metal Coat-> Steelix - Steel / Ground


#100 -- Voltorb - Electric
#101 --lv.30-> Electrode - Electric
#836 -- [email protected]> Shorqute - Electric / Steel

#837 -- Kanganile - Normal / Ground
#838 --DawnStone&male-> Kangaroar - Normal / Fighting
#115 --female&breeding-> Kangaskhan - Normal
#115 + --happiness-> Kangaskhan (Separate Forme) + Kanganile - Normal / Ground

#839 -- Scarby - Bug (Beetle Incense)
#840 --DawnStone&female-> Digrhea- Bug / Ground
#127 --lv.30,male-> Pinsir - Bug
#214 --lv.30,male-> Heracross - Bug / Fighting (male evolution depends on personality value, like Wurmple)

#841 -- Lubble - Water / Ice (Tide Incense)
#131 --Ice stone-> Lapras - Water / Ice

#842 -- Nidipterus - Rock Flying (Fossil Incense)
#142 --lv & AncientPower-> Aerodactyl - Rock / Flying

#218 -- Slugma - Fire
#219 --lv.38-> Magcargo - Fire / Rock
#843 -- --lv & Power Gem-> Snailava - Fire / Steel

#844 -- Roosteel - Steel / Flying (Nest Incense)
#227 --lv.&Gelmet in party-> Skarmory - Steel / Flying

#845 -- Torboil - Fire (Ash Incense)
#324 --Fire stone-> Torkoal - Fire

#328 -- Trapinch - Ground
#329 --lv.35-> Vibrava - Ground / Dragon
#330 -- --lv.45-> Flygon - Ground / Dragon
#846 --Sand Stone-> Krushlion - Ground / Bug

#847 -- Frutius - Grass (Fruit Incense)
#357 --Sun stone-> Tropius - Grass / Flying

#848 -- Cadoom - Dark (Ominous Incense)
#359 --happiness & night-> Absol - Dark

#353 -- Shuppet - Ghost
#354 --lv.37-> Banette - Ghost
#849 -- --trade & Dark Orb-> Fritenette - Ghost / Dark

#370 -- Luvdisc - Water
#850 --lv.&diving w/ Alomomola in party-> Lovrine - Water

#133 -- Eevee - Normal
#134 --Water stone-> Vaporeon - Water
#135 --Thunder stone-> Jolteon - Electric
#136 --Fire stone-> Flareon - Fire
#196 --happiness & day-> Espeon - Psychic
#197 --happiness & night-> Umbreon - Dark
#470 [email protected] Rock-> Leafeon - Grass
#471 [email protected] Rock-> Glaceon - Ice
#851 [email protected] Rock-> Galeon - Flying

#181 -- - GhostElectric

#182 -- Ambezia - Grass / Steel
#183 -- Magnean - Electric / Ground
#184 -- Ametox - Poison / Rock - Sphinx Forme/Havoc Forme

#185 -- Ecloopiter - Dark / Psychic



Gym-Leaders
Spoiler:
1.Ground - Mountain Badge - TM28 Bury - Sandy
-Swinub
-
2.Ice - Frost Badge - TM83 Cold Switch - Izzy
-Snorunt
-
-
3.Grass - Leaf Badge - TM78 Leech Field - Laurel
-
-Nuzleaf
-
4.Poison - Toxic Badge - TM34 Slime Wave - Milo
-Arbok
-
-Swalot
-
5.Dragon - Serpent Badge - TM21 Dragon Roar - Rachel
-
-Altaria
-
-
6.Bug - Hexapod Badge - TM81 X-Scissor - Marvin
-Pinsir
-Heracross
-Digrhea
-
7.Fire - Nova Badge - TM59 Scorch - Corona
-Camerupt
-
-Arcanine
-
8.Dark - Crescent Badge - TM67 Dark Pulse - Loona
-Absol
-
-
-

Elite 4:
1.Rock - Clayton
-
-Lunatone
-Aerodactyl
-Solrock
-
2.Water - Tamire
-Lumineon
-Kingler
-
-Lapras
-
3.Steel - Theda
-
-Skarmory
-
-Steelix
-
4.Electric - Xavier
-Manectric
-
-
-
-

Champion - Liam
-
-
-Blissey
-Mamoswine
-
-

Rival 1
-
-Shiftry/Camerupt/Lanturn
-Shiftry/Camerupt/Lanturn
-
-Froslass
-

Rival 2
-
-Tropius/Torkoal/Wailord
-Tropius/Torkoal/Wailord
-
-
-Altaria


----------------

Johto_legend March 27th, 2011 9:10 PM

this looks great. do u plan on making a game with this? possibly RMXP or a hack? i just feel tht you should try and make this into an actual game, it has real potential.

MiTjA March 28th, 2011 6:06 AM

I'm not consindering anything like that at the moment. Because it would require the fakemon in sprites, which would take a lot of time, especially if they were supposed to look decent and good quality sprites.
I'd love to but it's too much work for me.
I'd also need to first master sprite art lol, never really done much from scratch, except for that Luvdisc evo sprite:http://fc05.deviantart.net/fs16/f/2007/160/c/a/Lovrine_sprite_by_Saiph_Charon.jpg
But that was like when gen 4 came out.

MiTjA April 5th, 2011 6:05 AM

This place feels kinda dead lol.
Magendolce
Nidipterus
Venemiras
Hell yea purple times 3
Malumiras

Meinfoo April 10th, 2011 8:13 PM

These are great! Your style is very Pokemon-like, colourful and full of life. These look like actual creatures, not just drawings.

I have to say the fire starter is my favorite. The grass bears too many characteristics from existing Pokemon and the water starter is bland and has Quagsire similarities.

The event ledgendary is sweet too. It isn't all sweet and cute like Celebi/Mew/Jirachi because it has a touch of badass to its personality. Its ability is great too, getting rid of its bug weakness.

Magendolce is great! A nice complex design and clear personality added to it. Malimirus is cool too, I love its mouth, it reminds me of something...

Your Aerodactyl pre-vo in my opinion - is too bland. Maybe give it a belly childish belly patch or some other details to its design?

You have clearly put lots of work into this! What's next? Fan sprites and a game?

MiTjA April 14th, 2011 4:50 PM

Finished 127-Burndeth and 128-Brandeth

Quote:

Originally Posted by Meinfoo (Post 6570213)
These are great! Your style is very Pokemon-like, colourful and full of life. These look like actual creatures, not just drawings.

I have to say the fire starter is my favorite. The grass bears too many characteristics from existing Pokemon and the water starter is bland and has Quagsire similarities.

The event ledgendary is sweet too. It isn't all sweet and cute like Celebi/Mew/Jirachi because it has a touch of badass to its personality. Its ability is great too, getting rid of its bug weakness.

Magendolce is great! A nice complex design and clear personality added to it. Malimirus is cool too, I love its mouth, it reminds me of something...

Your Aerodactyl pre-vo in my opinion - is too bland. Maybe give it a belly childish belly patch or some other details to its design?

You have clearly put lots of work into this! What's next? Fan sprites and a game?

So there are people who like the Fire one :3
Mostly everyone says they'd pick either of the other 2, which made me wonder whether Rabburst is too simple (even though I redid it's design the most times x_x)

Did you check their final stages? I see the Quagsire-esque similarities on Finsh, but Maelstream I thought was more unique than most fake water starters I saw.

Next is, a Nationaldex expansion in the form of some evolutions of official pokes (similar to DPt, but not that many), since I didn't put any in the regional dex. It'll include Farfetch'd, Qwilfish, Banette, Magcargo, Luvdisc, Electrode and maybe some other stuff.
After that I already have plans for my second generation. I've been sketching a new set of starters for like a year slowly, and theyre finally getting form.

A game would be too much for me.
I did however try making some sprites this week to see if I can:
http://fc06.deviantart.net/fs71/f/2011/102/4/f/4f3833d58a5ecce9d44c2fa289090fb0-d3dquw8.pnghttp://fc03.deviantart.net/fs70/f/2011/102/8/6/8681330218428cc0096b74800bf68a3d-d3dr6jr.pnghttp://fc09.deviantart.net/fs71/f/2011/102/8/7/87d6ada4f9d81142ff4e7fe48ca8435c-d3dunc3.png

EDIT:
Sorccult done
http://saiph-charon.deviantart.com/art/124-Sorccult-204964878

MiTjA April 17th, 2011 11:38 AM

The first of the last 3 Myoto pokemon:
http://saiph-charon.deviantart.com/art/133-Hardull-205269682
It's a 3 stage Rock/Dragon, which is obtained by reviving it from the Spine Fossil.

Meinfoo April 18th, 2011 1:04 AM

Those sprites are great! Is the first evo a darker green on purpose? I checked out the third water evolution, you were right it's sweet. The second fire evolution is now my least favorite. It looks sort of awkward...

minchan April 18th, 2011 1:57 AM

This is really cool... I like the fire starter, but not so much its evolutions.

The region itself is cool... You fit it into Japan! LOL

I also like the fact that you put in a Dark gym.

I wonder, would you make this into a game if you had a whole team working on it? Just curious.

MiTjA April 18th, 2011 2:39 AM

fossil evolved:
http://saiph-charon.deviantart.com/art/134-Thyreon-205362082

Quote:

Originally Posted by Meinfoo (Post 6585995)
Is the first evo a darker green on purpose?

Yes, it's like that in the art too :)

btw, do you know that the Pokemon is called Mienfoo not Meinfoo?

Quote:

Originally Posted by minchan (Post 6586052)
I wonder, would you make this into a game if you had a whole team working on it? Just curious.

Dunno,
I've tried making hacks of gen II games a long time ago, but I only edited stuff that was already there, like making routes more complex and changing what pokes are found etc. I never messed with scripts so I don't have a feeling for how much these can be edited.

I do have ideas for the plot and whatnot, and also thought through how the locations would look and what pokes one would find in them etc.

So the major problems are programming the game and the tons of spriting x_x
And of course the amount of time this would take xD

blue April 18th, 2011 3:46 AM

This is really good, great work!

MiTjA April 18th, 2011 5:51 AM

:3

Finished the last one
http://saiph-charon.deviantart.com/art/135-Hyangodon-205376792
Myotodex complete

MiTjA April 20th, 2011 6:48 AM

Moving on.... Myoto expansion:
http://saiph-charon.deviantart.com/art/750-Shorqute-205630849

More evolutions coming.
EDIT:
http://saiph-charon.deviantart.com/art/759-Fritenette-205683692

CrazyShooter April 22nd, 2011 3:57 AM

Most of the evolved fakemon are seriously bad-ass but also many first-evolutions are lame... I'm just being honest...

MiTjA April 22nd, 2011 7:04 AM

Added 6 Fake Balls below the E4

Quote:

Originally Posted by CrazyShooter (Post 6596202)
Most of the evolved fakemon are seriously bad-ass but also many first-evolutions are lame... I'm just being honest...

It's not much help if you don't specify at all.
Do you mean the 2 new evolutions I added last time, or final stages of the 100 fakemon in general?
And by first evolutions, you mean the early stages right?
I don't know which in particular you mean, or is it all of them?
Simply lame doesn't say much.
But then again, I'm trying to make them as genuine as possible, so the question arises: do you find most/all early stages of official pokemon lame too? If yes, then I may be doin good xD

MiTjA May 3rd, 2011 12:43 PM

This is how I'd solve the Kangaskhan problem:

First I introduce a new stage in the line:
Kanganile

A female Kanganile evolves when breeding
which means it evolves after you put it in the daycare with a monster egg-group male pokemon, at the point when an egg would be normally produced.
You then take your, now, Kangaskhan back and it would have the baby in it's pouch, it would have the old stats and learnset etc., that's now called the Parent Forme Kangaskhan.
(In terms of programming, this Kangaskhan would now hold data for 2 pokemon, 1st being the data of itself as it had as Kanganile, and the 2nd being generated upon evolution (like eggs, maybe inheriting ability from parents and all that).

If you then raise the baby's happiness high enough, while having space in your party and any pokeball with you, 2 things happen:
-Kangaskhan turns into Separate Forme, getting slightly better stats in speed and attack, regaining it's secondary Ground type, and not having the baby anymore
-The baby evolves into Kanganile, becoming an individual poke.

MiTjA May 5th, 2011 2:33 PM

And here is Kangaroar.
http://saiph-charon.deviantart.com/art/752-Kangaroar-207702277

MiTjA May 14th, 2011 5:28 PM

Anyone wondering what Ive been working on, mentally,
my next region.
Unova too boring? Go to Urora!
http://fc02.deviantart.net/fs71/f/2011/134/6/b/6bf2e4d582e71bd35dc3a7c9fcea6ce1-d3gcr0t.png

MiTjA June 9th, 2011 9:44 AM

Since everyone loves Urora so much XD I'm getting close to finishing the art of this regions main legends.

Ummm,

wait, what is this... in the sky!
A huge bird? It's two huge birds!

http://fc00.deviantart.net/fs71/i/2011/160/9/2/urora_legends_sneak_peek_by_saiph_charon-d3igd29.png

OMG run!

Humm96 June 9th, 2011 10:17 AM

i could help you with making this into a game, im prety good at inserting sprites and changing movesets and pokedex entries. if you want me to help send me a message :)

pankakes123 June 12th, 2011 6:19 PM

They are all very good! Some of the best I've seen actually. However, the only problem I see as of now is that Petaldon seems to have much more detail than the other fully evolved starters, which makes him seem out of place.

MiTjA June 12th, 2011 11:38 PM

@Humm
The problem is making hundreds of good looking sprites, since my focus is their actual art.

I've finished the new legends
#149(909) -- Akalibur - Ice / Flying
#150(910) -- Yumra - Dark / Flying

MiTjA June 16th, 2011 1:49 PM

Magcargo just got from NU to OU
http://saiph-charon.deviantart.com/art/755-Snailava-213280089

MiTjA June 29th, 2011 1:37 AM

Aaaand Grass starter :3
http://saiph-charon.deviantart.com/art/001-Pteree-215690367

MiTjA July 1st, 2011 1:13 PM

Fire :D
#004(764) -- Fluemur - Fire

~*!*~Tatsujin Gosuto~*!*~ July 4th, 2011 3:21 PM

Quote:

Originally Posted by MiTjA (Post 6722584)
Fire :D
#004(764) -- Fluemur - Fire

Very unique for it to have smoke coming out of the tail rather than the typical "fire" like a lot of Fire types with tails. It's a really nicely drawn Pokemon; I find it so adorable but I do have to ask a question (I hope this doesn't offend you in any type of way) But: why would you put the brown on the tail instead of matching it with its skin color?


:t354:TG

MiTjA July 5th, 2011 11:46 PM

Not really sure, I just saw it coloured like that when I was imagining it.
Oh, but it'll use that brown in other places once it starts evolving.

I may redo it sometime,well it's face at least, because I'm not really happy with the eyes. But the tail will stay as is :p

Lord Varion July 6th, 2011 3:21 AM

This all look smashing!
You've alot of planning. Makes me think you'd actually make a game. xD
I'd choose the water starter (due to my love of water)
and the fact that it's a fish on legs x3

DowntownDumpling July 8th, 2011 4:08 PM

I voted "Cycadino-Cycasaur-Petaldon." I'm just a sucker for dinosaur-like starters. It reminds me of every six-year-old beginning Trainer's dream.

MiTjA July 11th, 2011 4:27 AM

#007(767) -- Dilutile - Water

MonsterMMORPG July 19th, 2011 8:33 AM

those fakemons and badges are totaly awesome. You are really amazing artist. I also sent you PM on DA.

MiTjA August 12th, 2011 9:07 AM

First to evolve at 16 is Dilutile:
http://saiph-charon.deviantart.com/art/008-Surgavile-252451236

MiTjA August 14th, 2011 12:51 AM

Last to evolve at 18 is Fluemur
http://saiph-charon.deviantart.com/art/005-Furnis-252658583

Watertownronin August 19th, 2011 2:24 PM

I like those pokemon you have here. Your shapes are good. The progression from first pokemon to it's final evolution has consistant elements. Nicely done.

MiTjA August 24th, 2011 12:36 AM

:3

#002(762) --lv.17-> Petrodops - Grass / Flying
#003(763) -- --lv.35-> Pteravion - Grass / Flying

MiTjA August 26th, 2011 9:48 AM

#009(769) -- --lv.36-> Glaivial - Water / Steel

SNIM August 26th, 2011 10:15 AM

WOW... just wow.
Little annoying that the images are in links, but the art itself is amazing!

MiTjA August 26th, 2011 11:21 AM

x3
I don't think I can put 120 images in one post... otherwise I would. LOL

MiTjA September 8th, 2011 3:17 AM

#108(868) -- Solasma - Electric / Psychic
#109(869) --lv.38-> Novabolt - Electric / Psychic
#110(870) -- --lv.48-> Pulsalax - Electric / Psychic

MiTjA September 20th, 2011 2:15 PM

Fire starter finished!
#006(766) -- --lv.34-> Fluekos - Fire / Poison

tente2 September 25th, 2011 7:07 AM

Well, I like the creativity that went into some of these. But I had one thought when I saw these:

Di Di Di Digimon
Digimon Digital Monsters
Digimon are the champions

Sorry, but that´s the first thought that came to my head. They just have the digimon style...not saying that it´s bad, just saying i don´t recognize them as pokemon. I´d like to see this finished though.

MiTjA September 27th, 2011 10:28 AM

#042(802) -- Sensurm - Bug

Quote:

Originally Posted by tente2 (Post 6863300)
Well, I like the creativity that went into some of these. But I had one thought when I saw these:

Di Di Di Digimon
Digimon Digital Monsters
Digimon are the champions

Sorry, but that´s the first thought that came to my head. They just have the digimon style...not saying that it´s bad, just saying i don´t recognize them as pokemon. I´d like to see this finished though.

Just saying they look like digimon is the oldest and lamest comment a fakemon artist can get.
I don't know at all what you mean by that.
-Do any of the designs look like specific digimon?
I don't know, because I haven't looked much at most of them and they were not inspiration for any of my fakemon if that was the case.
-Does the shading style not look sugimori enough, but somehow rmeinds of digimon one?
I'm not trying to immitate sugimoris shading style, as mine is a simple 1 shade 1 highlight, to make it more simple and less time consuming, so I can focus more on the shapes and colors. But regardless, I highly doubt digimon are drawn any more similar to my style than sugimori pokemon.
-Does the amount and frequency of certain shapes and details remind of digimon?
I remember seeing much more complex details on digimon (even clothes and weapons), and way less care about how these are distributed, less sense of balance in the designs.

Why? What? Did newer generations look like digimon to you when you first saw them?

"I'm not saying its bad" is not a valid excuse for not elaborating anything at all.

:/

Its not like I don't want people to post at all, but if the post basically doesn't say anything, then what's the point?

tente2 September 28th, 2011 7:01 PM

Quote:

Originally Posted by MiTjA (Post 6866117)
#042(802) -- Sensurm - Bug



Just saying they look like digimon is the oldest and lamest comment a fakemon artist can get.
I don't know at all what you mean by that.
-Do any of the designs look like specific digimon?
I don't know, because I haven't looked much at most of them and they were not inspiration for any of my fakemon if that was the case.
-Does the shading style not look sugimori enough, but somehow rmeinds of digimon one?
I'm not trying to immitate sugimoris shading style, as mine is a simple 1 shade 1 highlight, to make it more simple and less time consuming, so I can focus more on the shapes and colors. But regardless, I highly doubt digimon are drawn any more similar to my style than sugimori pokemon.
-Does the amount and frequency of certain shapes and details remind of digimon?
I remember seeing much more complex details on digimon (even clothes and weapons), and way less care about how these are distributed, less sense of balance in the designs.

Why? What? Did newer generations look like digimon to you when you first saw them?

"I'm not saying its bad" is not a valid excuse for not elaborating anything at all.

:/

Its not like I don't want people to post at all, but if the post basically doesn't say anything, then what's the point?

(Most of the spoilers are images, for some reason they won't shrink and them being so big is obnoxious...)

Sorry, my fault for not elaborating...

Firstly, the shading style isn't digimon, but it's most definetely not Sugimori (at least I don't see it that way). The color tones are sort of... intense. The color tones in the official artwork is more softer, I find these ones "hard".


I compared Sinistrunk to to Shiftry, the most similar Pokemon I could think of. See the difference?


Of course, the simplistic shading magnifies this. Still, I feel the Sugimori tones are harmonius, but these are strong and sort of battle for attention. I have a few more examples.

Another thing, apart from the harsh tones, are the random color combinations on some of these. In pokemon, the colors on a pokemon are considered and coordinated to be (once again) harmonius, but here it feels (on some pokemon, others were better) you stuck them on randomly to grab attention, which is VERY characteristic of Digimon.


http://t1.gstatic.com/images?q=tbn:ANd9GcSvshAR9x9ovflTW2YEag__nDZUeoxyedgPUfqDGtTXoot63wZS-A
It hurts my eyes!

Spoiler:
Although, to be fair, they have since updated the Susanomon artwork to be not so bright and it actually looks good. But Digimon Frontier used really bright colors, and it was hideous.


Another issue with detail is the seemingly random patterns on some.

Whenever you felt a pokemon was sort of empty, you put a bunch of paterns on (in a few cases, in colors that disrupt the color scheme). Sound familiar?

(Just to make this clear: the following isn't directed at your designs, it's just explaining why I don't like the patterns. You barely overdesign a few, and the rest are fine.)

I feel this greatly disrupts the 'natural' theme I get from Pokemon. Most of the pokemon feel more or less realistic. Obviously, I don't mean Rattata realistic (that's just unorginal) or that floating dream-eating tapirs are realistic, but they aren't overachievers. They know not to overdesign a pokemon and to keep the design fairly simplistic.

Next, answering the "do you think the new pokemon look like digimon" question: absolutely not. The differences aren't from generation to generation, but from Sugimori to yours. I think the reasons above explain that.

Lastly, the "do any particular designs remind you of digimon?" question.
I'm kind of short on time won't go in depth with all, but here's one I found...coincidental.


Charicific September 29th, 2011 12:18 AM

Oh My Arceus!
Look man, I'll go straight forward to the point. You shouldn't feel down if your art is criticized, creating one Pokemon is one HUGE task. It needs tons of creativity and consideration. You must feel proud, you just designed idk..r they 100? Anyway, 100 designing isn't an instant. Its something extremely difficult. I do agree with the above poster that adding patterns was a way to hide their emptiness, it is not appealing but I DONT CARE. Creating a basic Pokemon is harder than it may seem. You did a very good job, keep it up....

Harpalyce September 29th, 2011 4:51 PM

I believe I glanced at this on another forum, and now that I'm taking the time to slow down and look at all of it, I'm very impressed!

You do a very good job of capturing the Pokemon style: reminiscent of real-world creatures, but not overwhelmingly so; unique yet intuitively familiar at the same time. I really like the Fire starter and its transition from sweet and cuddly to something far more menacing.

Looking up, I'm really not seeing the 'looks like digimon' thing. I'm by no means an expert but the quality of lines are totally different between the two styles. Even when drawing spiky things, Pokemon look a lot rounder and softer than Digimon; it's a different system of stylization and you're very much on the Pokemon side of things.

MiTjA September 30th, 2011 3:52 AM

Quote:

Originally Posted by tente2 (Post 6867709)
(Most of the spoilers are images, for some reason they won't shrink and them being so big is obnoxious...)

Sorry, my fault for not elaborating...

Firstly, the shading style isn't digimon, but it's most definetely not Sugimori (at least I don't see it that way). The color tones are sort of... intense. The color tones in the official artwork is more softer, I find these ones "hard".


I compared Sinistrunk to to Shiftry, the most similar Pokemon I could think of. See the difference?


Of course, the simplistic shading magnifies this. Still, I feel the Sugimori tones are harmonius, but these are strong and sort of battle for attention. I have a few more examples.

Another thing, apart from the harsh tones, are the random color combinations on some of these. In pokemon, the colors on a pokemon are considered and coordinated to be (once again) harmonius, but here it feels (on some pokemon, others were better) you stuck them on randomly to grab attention, which is VERY characteristic of Digimon.


http://t1.gstatic.com/images?q=tbn:ANd9GcSvshAR9x9ovflTW2YEag__nDZUeoxyedgPUfqDGtTXoot63wZS-A
It hurts my eyes!

Spoiler:
Although, to be fair, they have since updated the Susanomon artwork to be not so bright and it actually looks good. But Digimon Frontier used really bright colors, and it was hideous.


Another issue with detail is the seemingly random patterns on some.

Whenever you felt a pokemon was sort of empty, you put a bunch of paterns on (in a few cases, in colors that disrupt the color scheme). Sound familiar?

(Just to make this clear: the following isn't directed at your designs, it's just explaining why I don't like the patterns. You barely overdesign a few, and the rest are fine.)

I feel this greatly disrupts the 'natural' theme I get from Pokemon. Most of the pokemon feel more or less realistic. Obviously, I don't mean Rattata realistic (that's just unorginal) or that floating dream-eating tapirs are realistic, but they aren't overachievers. They know not to overdesign a pokemon and to keep the design fairly simplistic.

Next, answering the "do you think the new pokemon look like digimon" question: absolutely not. The differences aren't from generation to generation, but from Sugimori to yours. I think the reasons above explain that.

Lastly, the "do any particular designs remind you of digimon?" question.
I'm kind of short on time won't go in depth with all, but here's one I found...coincidental.


Dude, now that's a response :D

I do see the intensity of the colors being too high, and the fact you picked Sinistrunk as example is a confirmation, as its been bothering me for a long time.
There was a point when I thought "why do I bother about the colors being too saturated if I don't care about the shading not being even close to sugimoris style, my focus is the design, shapes and the color choices and combinations..". For example way back, like 3 years, when I made Cycadino, after it was done, I have tried changing it so the colors are less intense about 5 times, hence why its so light green. You can see it was actually quite a dark tone of green from it's sprite I made one time http://fc06.deviantart.net/fs71/f/2011/102/4/f/4f3833d58a5ecce9d44c2fa289090fb0-d3dquw8.png
http://fc03.deviantart.net/fs50/i/2009/282/5/d/001_Cycadino_by_Saiph_Charon.png
I will go through the myoto fakemon and adjust them a bit soon as I don't like the current saturation on a few others myself.


As for the color combinations, they are not random, at all.
I mean I didnt just go for whatever colors.
Even when I'm already sure on the perfect combination for a fakemon Im currently working on for weeks already, when its done, I still try changing the Hue of each color around to see how it would look in comparison.

Look at the examples you picked again. If these are the worse you found, I think I'm doing fine. Snowg has white-lightblue-blue-purple, which is totally fine. Swimroach with its blue-orange contrast, yea it's harsh, but we've seen such before,
http://cdn.bulbagarden.net/media/upload/thumb/1/14/567Archeops.png/200px-567Archeops.pnghttp://cdn.bulbagarden.net/media/upload/4/41/373Salamence.png
http://cdn.bulbagarden.net/media/upload/thumb/d/dd/193Yanma.png/300px-193Yanma.png

Magneans blue stripes however really may be too much. My inspiration were the main legends of Ruby/Sapphire.


The patterns are a regular part of pokemon designs just as much.
http://cdn.bulbagarden.net/media/upload/thumb/7/76/168Ariados.png/190px-168Ariados.pnghttp://cdn.bulbagarden.net/media/upload/thumb/0/08/641Tornadus.png/143px-641Tornadus.png



I actually have a folder on my desktop with sugimori artworks and sugimori artwork sheets sorted by types etc, which I browse through quite a lot, especially when I'm concerned that I'm going too far with something on a particular fakemon. And I thought I spend too much time on all overanalyzing of the official ones instead of making the actual art lol.


Thanks very much for the post, it did show me some things I didn't notice.

Quote:

Originally Posted by Charicific (Post 6867870)
Oh My Arceus!
Look man, I'll go straight forward to the point. You shouldn't feel down if your art is criticized, creating one Pokemon is one HUGE task. It needs tons of creativity and consideration. You must feel proud, you just designed idk..r they 100? Anyway, 100 designing isn't an instant. Its something extremely difficult. I do agree with the above poster that adding patterns was a way to hide their emptiness, it is not appealing but I DONT CARE. Creating a basic Pokemon is harder than it may seem. You did a very good job, keep it up....

I dont feel down at all from it being criticized, it's just depressing when the only criticism you get in months doesn't remotely help to figure out how I could improve, and even includes an imitation of a digimon theme song.

Thank you :)

Quote:

Originally Posted by Harpalyce (Post 6868749)
I believe I glanced at this on another forum, and now that I'm taking the time to slow down and look at all of it, I'm very impressed!

You do a very good job of capturing the Pokemon style: reminiscent of real-world creatures, but not overwhelmingly so; unique yet intuitively familiar at the same time. I really like the Fire starter and its transition from sweet and cuddly to something far more menacing.

Looking up, I'm really not seeing the 'looks like digimon' thing. I'm by no means an expert but the quality of lines are totally different between the two styles. Even when drawing spiky things, Pokemon look a lot rounder and softer than Digimon; it's a different system of stylization and you're very much on the Pokemon side of things.

Im curious, do you mean Bunnignite or Fluemur?
I had the feeling Bunnignite was always like the neglected one of the myoto starters looking at multiple poll results but not sure why..

Thanks for checking them out closer, Ive put quite some time into this hobby of mine and Ill try completing Urora too, which should be a harder task with my oldest, most remade and original ideas used up for Myoto and the higher goal number.

MiTjA December 17th, 2011 7:07 AM

#042(802) -- Sensurm - Bug
#043(803) [email protected]> Packoon - Bug
#044(804) -- [email protected]> Flutterbow - Bug / Psychic
#045(805) [email protected]> Pupouch - Bug
#046(806) -- [email protected]> Grimoth - Bug / Dark

something new after a long time xD

MiTjA January 7th, 2012 4:45 AM

Added Lovrine in part II
http://saiph-charon.deviantart.com/art/760-Lovrine-278036276

MiTjA January 8th, 2012 2:17 AM

#030(790) -- Muddiwog - Ground
#031(791) --lv.25-> Tremoorog - Ground
#032(792) -- --Sand Stone-> Quakroak - Ground / Fight

Haxorus January 8th, 2012 5:32 AM

I really love your art, the fire starters look awesome. Keep up the good work!

Volcanix769 January 8th, 2012 6:12 AM

This looks good. And if it said 100%, then why don't you show a download version? I really want to play it.

MiTjA January 8th, 2012 12:24 PM

Quote:

Originally Posted by Volcanix769 (Post 7001241)
This looks good. And if it said 100%, then why don't you show a download version? I really want to play it.

Cause its art gallery, not a game hack :3

Trent_Jayir January 10th, 2012 12:57 AM

Hi there. ~
So much work! I'm impressed how dedicated you are to this project! Wow...

I've a couple of thoughts though...

You say you're trying to emulate Sugimoris style but I think you might not be actually looking and what he draws and how he draws hard enough to really do it justice.
(Though I personally think developing your own style would be best, I understand what you're aiming for so I'll just crit there)

I'm not trying to offend you by saying that, so please don't feel hurt!
I think you might be using the baize tool, or something similar to create your lines? If you are, I think you should stop, and start actually drawing your lines. It may look worst at first but I can guarantee it'll make it better overall. Even if you're not using a tool like that... The problem with your lines at the moment is they are all gentle curves. There's no variation to create interest or give the mons a sense of form. It doesn't do your sense of proportion any justice at all, and that's never good :'(

I'd also like to say, try varying the line width (just look at sugimoris stuff for this) the line changes thickness and tapers off in various places, so it looks more natural and like what you're trying to achieve. That will help you alot, too.

I guess that would be it, for me. The volume of work you've produced is incredible, but I'd really like to see you take it to the next level.

All the best. :')

MiTjA January 10th, 2012 6:47 AM

Thanks for the comment :3


I am not trying to mimic the Sugimori style, hence why the shading is simple and lineart thicker than on actual quality pokemon art. Its so I can focus on making interesting designs and concepts. (also progress is slow enough even without trying to do it better than this).

I was gonna try to do some, but even if it turns out good, I dont think Id remake the 130 in it and do the upcoming 130 in anything more compley than current approach.

Not sure how to properly describe what Im doing, but Im trying to make fakemon which fit next to the actual pokemon, if sugimori or someone redid them into the same style.
I want the same quality of interesting combinations of shapes, colors, patterns, ideas and concepts.

So I get that Im not looking at "how he draws", but did you mean "what he draws" too?
Cause then its a complete disaster and I might as well start anew XD
If my fakemon don't look like pokemon (apart from the style not matching), THATs what I would want feedback about, so please elaborate if thats the case.


Oh and if you wanna know how I do the lineart, its probably the crappiest way ever:
I scan the sketch when it looks good and close enough to what I imagined it, then I go over it with the line tool in photoshop; meaning I drag hundreds of short lines one after another :B

Trent_Jayir January 10th, 2012 7:57 AM

To be honest I haven't analysed pokemon design enough to comment on any concepts, but on a basic level I'd just say that your fakemon are a mixed bag in that respect, some of them look very much like things I can imagine being pokemon, and others not so much.

I can't help but feel that some of that has to do with the choice of colour and tone. Some of the more successful designs are less saturated and the eye design is simpler. But in that respect that's all I can offer you. Like I say, I've never analysed it. Sorry that may not be very useful, but I'm trying my best to help you.

The 'what he draws' only meant 'how he draws what he draws' but since you've disregarded the Sugi related comments I made on that with 'style' I don't think discussing that any further is a good idea.

Instead I'll say I think that your style is a little mismatched. The lines are bulky and solid, but your shading is soft, I'm going to just say, read the bit I said before about working on your lineart here. Because I'd still say it again.

I can't understand why when you hand-draw all of these anyway you go over them in the line tool. Like I said before, the constant gentle curves don't do the form of the mons any justice; you should have variation in both thickness and dynamics. The line tool is hard to control, hand drawing the lineart, traditionally or digitally will make it better and since you start out with that anyway that should be easy for you to handle. :')

Well, good luck, I have nothing else to suggest for you!

MiTjA January 10th, 2012 11:27 AM

I never said Im imitating sugimoris style, I only said on the previous page that I'm not.

I use the line tool cause I haven't figured out any easier way to keep the hand drawn curves accurate. I dont like to further mess with the physical sketch once I like it (like going over with a pen or similar...)

Sheep January 10th, 2012 12:10 PM

What caught my attention most were your badges. They're very sleek and pretty and I adore the designs! My favorite is probably the badge with the two mountains - for the ground gym, I assume? :3

You've got some super cool fakemon here; I think my favorite is Fluekos and the fire starter. I'm normally not a fan of fire types but yours are very likeable :D Also, I love your additions to the Kangaskhan line. Kanganile in particular is adorable!

Can't wait to see more!

MiTjA January 15th, 2012 12:45 PM

:D

#016(776) -- Woorm - Ground / Bug
#025(785) -- Zazzy - Electric

MiTjA January 22nd, 2012 1:25 PM

#026(786) --lv.16-> Teslap - Electric / Fight

Finished figuring out what Uroradex will contain
http://saiph-charon.deviantart.com/art/Urora-plan-280774383

MiTjA January 23rd, 2012 1:56 PM

#017(777) --lv.21-> Vermiquake - Ground / Bug

MiTjA January 27th, 2012 3:23 AM

#027(787) -- --lv.36-> Volchop - Electric / Fight

EDIT:
And a Skwirly
#012(772) -- Skwirly - Normal

EDIT2:
http://saiph-charon.deviantart.com/art/010-Squeeks-281846147

EDIT3:
#021(781) -- Nidocony - Poison

MiTjA January 30th, 2012 3:57 PM

I was bored and made this:

Note: the opponent pkmn is a grass starter of another fakemon artist

MiTjA February 1st, 2012 4:12 PM

#011(771) --lv.15-> Sneakrat - Normal / Dark

Ciz February 2nd, 2012 1:16 AM

Your Pokemon Art is awesome. Plus the badges :) . You're impressive. You should coordinate with a Game Developer or Hacker and make this version. :D

MiTjA February 2nd, 2012 5:39 AM

^-^

Would take alot of ppl, and those that can do it usually want to do their own stuff though :D

And even then I don't think theres many such projects that actually get finished

Sheep February 3rd, 2012 3:46 PM

Awesome updates! I especially love the VS image you posted with the grass starters; Petaldon's pose looks really cool. =D

Sneakrat also looks good, though my only issue is that its arms and feet (mainly arms) look a little flat... kind of like a cutout. But even so, I love its design and smile, adds to the personality. :3! Nice work!

MiTjA February 6th, 2012 9:14 AM

#040(800) -- Vulpsi - Psychic

MiTjA February 8th, 2012 2:28 AM

#022(782) --lv.18-> Nidohare - Poison

MiTjA February 9th, 2012 4:02 AM

#041(801) --lv.26-> Prophoxy - Psychic

MiTjA March 2nd, 2012 3:20 PM

#033(793) -- Sardwift - Water
#034(794) --lv.20-> Tunarch - Water


It'll evolve another time as
Theres currently no 3 stage aquatic pokemon *gasp*

MiTjA March 5th, 2012 7:10 AM

#035(795) -- --lv.40-> Marlord - Water

MiTjA March 10th, 2012 1:59 AM

:3

#133 -- Eevee - Normal
#753 [email protected] Rock-> Galeon - Flying

This is essentially blasphemy, or as close as it gets, since I'm probably the number one person to try talking people out of making eeveelutions that don't make sense.

Because the concept behind Eevee is that it is a perfectly normal pet-like pokemon,
which upon exposure to a pure source of elemental energy undergoes a complete transformation, essentially fully gaining said elemental abilities.
That's what Eevee has always been about. And that's why I still stand at calling "********" whenever I see people make ones for silly types (especially Bug, Ghost, Dragon). I mean, what's it gonna be exposed to; a beetle rock, feel the aura of insectness and turn into a different kind of animal? Go and make a new pokemon that evolves into different species then, Eevee was never meant to do that.

The other types could be argued about (Ground/Rock/Steel, Fight/Poison), but my main counterargument is that these don't have that certain elemental feel, they're too much about physical stuff/minerals and startegy/technique.

So how the heck did I get to Flying?
Obviously anyone sticking wings on an Eevee and changing its colour is just as silly as any of the above.
It's Normal/Flying by all means in that case.
If a freaking balloon and a dragon with clouds for wings don't justify being true Flying pokemon, then a winged rodent doesn't even remotely.

One really core element has always been Wind. But there is no Wind type in Pkmn. For a good reason though. There simply isn't much you can do with it that wouldn't just as well fit into a few other types. There's things like Leaf Tornado and Leaf Storm, which would obviously stay Grass even if Wind existed as a type. Same if there was Sandstorm-esque moves etc. It's more of a side-effect or an extra. Just like light could be an attribute of Electric or even Fire (And Flash is Normal, with the only pkmn learning it being a Bug type, Volbeat..), making it a type doesn't make sense with how types are set up.

But moves that incorporate wind, but have zero relation with any actual type, the move does usually end up with being Flying, but even here you have exceptions like Whirlwind and Razor Wind where Normal seems to work just fine.

Thinking about all this, making an eeveelution whose look would not scream "Normal/Flying!" seemed like a big challenge. The result is Galeon.

Limanya March 12th, 2012 8:48 AM

I like the fire starter, it's original because the water starter looks too much like Totodile/Mudkip and the grass starter looks too much like Treecko.

MiTjA March 12th, 2012 3:29 PM

Anything particular besides number of limbs and green/blue color? .o.

mineox100 March 15th, 2012 7:41 AM

Wow! Everything looks super awesome! The region maps even look official!

Plus, how did make those badges? I tried making some and they turned out horrible.

MiTjA March 16th, 2012 7:59 AM

If you thought Excadrill is broken. Heres one with some extras:
#758 --Sand Stone-> Krushlion - Ground / Bug


I made the badges like ages ago.
Well I drew them, scanned them, did the lines in PS, then coloured and added the effect by drawing half opaque blue stripes over them..
Everyone seems to wonder about the badges, and I'm like, the process was nothing special, just messing around and trying to figure out how photoshop works back then.
The real work was coming up with genuine shapes for them.

MiTjA March 24th, 2012 6:39 AM

Made badges
------Badges------
http://fc02.deviantart.net/fs70/i/2012/084/3/0/urora_gym_badges_by_saiph_charon-d4tuwtr.png

shaymin♥ April 4th, 2012 11:51 AM

This is real neat! Great job, I love your creativity!

Joshawott April 4th, 2012 12:02 PM

Wow, I really don't know what to say. You've clearly put an insane amount of time into this project, and my did it ever pay off! All of this is simply amazing — the Pokémon, the region. You've got my support all the way.

MiTjA April 7th, 2012 12:39 AM

;D

#028(788) -- Mushpore - Grass
#029(789) --lv.23-> Sporecerer - Grass / Psychic

MiTjA April 16th, 2012 11:13 AM

I decided to merge the generations to a single more complete one.

New, way better thought through map of the region:
http://fc00.deviantart.net/fs71/f/2012/105/8/b/8bbee20ad7c2f8ed4cf5812592966b3a-d4w7ysj.png
Urora Route Guide
Type sheet (actual generations and current plans in last 2 columns)

Corintio22 April 21st, 2012 6:33 AM

I use to pick the water starter. But, damn, I don't like this water starter and the Grass one is pretty cool instead. So the Grass Starter it will be!

rufflestiltskin April 22nd, 2012 8:24 AM

Wow, an insane amount of time and effort in this project. And it's beautiful. @[email protected] I love the grass starters for both regions, and hope you don't get rid of one of them when you merge the two. D:

My computer loads dA links wicked slow, so I actually went to your tumblr to look at them. I'm going to comment on a couple things on there, but it also doesn't look like it's updated as recently as your dA, so if my suggestions are obsolete please just ignore. ^-^

The Anophillar line. I understand what you were trying to do with the orange first evolution, then blue second evolution, then combination of the two; but somehow it still seems off. There's no bug evolution line I could see that makes such a color jump as almost entirely orange to entirely blue. The closest I could find was Spinarak, but even that is only a two-part evolution instead of three/four. Maybe you could try to work the colors together a bit more?

Donkid is too precious <3 but the pose between the it and its evolutions is almost identical. This wouldn't really matter until the spriting phase (if you have one), but it still struck me.

I love Horrifox. So much more B.A. than Golbat or Crobat. <333

The same poses thing applies to Dactiny.

There's very little about Hubird and Tybird that implies they're fighting types. Most of the fighting types have bulging muscles, fighting poses, or at least an angry face. I like the idea of a flying/fighting type SO MUCH, but I think these two could use a little bit of editing maybe.

I didn't have time to go through much more of it, but really, I am so impressed. Your work is amazing. The concepts, the art, the region, the badges... all of it. :) I really think you should reconsider making it a rom hack.

MiTjA April 26th, 2012 2:40 PM

Thanks for the long reply :DDD

I don't think contrasting colour changes are out of the question.
Mareep
Hoppip
Trapinch...

I'm absolutely sticking with these colours on that one, I wanted the blue/orange contrast from the point I was imagining it in my mind :S

The second starters aren't going away :)
After the main game, you'd get on a plane, go around the planet to Jap... I mean the pokemon world of the first 4 generations, to the area between Johto and Hoenn, called Myoto,
where, even though most pokemon from these parts have been discovered a long time ago, there are still a few new stages hiding to some of the native species from these regions in that corner.
The prof from Urora offers you one from a second set of starters (Urora has about 180 pokes, meaning itd be the biggest generation, hence exclusively having 2 starter sets) for the quest to find the final undocumented stages.
You get the suggestion to put everything you caught up to that point into the PC except your new starter, and can explore this region filled with all the old favourites and make a nostalgic team, acquiring a second bunch of badges.
But actually, you would then find out that there is even some legends hidden there...
In more completed later versions of these games, the starters would be reversed (youd start with these and pick the original for Myoto) and the postgame story regarding the legends as deep as the main story.


After I get around finishing all my planned designs,
I intend to improve some, adjust some, try to do actual sugimori style, and give some of them more interesting poses. For now I just wanna get the basic designs done.

Yeah, Tybird has been on the list for redesign for some time but its far from priority.
Its not gonna change completely, just feel less derp and more "Chi"... xD
Its Fighting/Flying not reverse btw *smartass* :P
(check it out, the types are never randomly ordered, the first one is more important)

Oh and here goes Submeow
#118(767) -- Submeow - Ground

This is not a cat.
Its a Sharkat!

#119(768) --lv.40-> Sharkat - Ground / Water

austinthomas May 3rd, 2012 8:57 PM

I really like everything i looked at, your art is good and so is your spriting. what program do you use for thr regular art.

MiTjA May 4th, 2012 3:16 PM

:3
photoshop, but could achieve the same result with similar programs really.

Skwirly evo:
#013(662) --lv.15-> Skwircheek - Normal / Ground

now theres no gaps all up to #59

MiTjA May 18th, 2012 9:30 AM

#102(751) -- Injurun - Ghost / Dark
#103(752) --lv.35-> Macabro - Ghost / Dark

Plusleminun May 23rd, 2012 1:19 PM

This is a really cool project, I can see the time you have to put in to make all this, and it's amazing. I just checked your Urora 2.0 sheet on your deviantArt page, and I really like the "baby-torkoal" fakemon and the one just after Sharkat.

Do you have a list somewhere with all the names for the fakemons? It would be much easier to comment on specific fakemons then. :)

Also, your badges look great to, they have a very good balance between details and simplicity that makes them look very professinoal made.

Feel free to PM me when you post new updates, I would appreciate it. :)

MiTjA May 25th, 2012 10:29 AM

#104(753) -- --Trade-> Hademise - Ghost / Dark

Quote:

Originally Posted by Plusleminun (Post 7188080)
This is a really cool project, I can see the time you have to put in to make all this, and it's amazing. I just checked your Urora 2.0 sheet on your deviantArt page, and I really like the "baby-torkoal" fakemon and the one just after Sharkat.

Do you have a list somewhere with all the names for the fakemons? It would be much easier to comment on specific fakemons then. :)

Also, your badges look great to, they have a very good balance between details and simplicity that makes them look very professinoal made.

Feel free to PM me when you post new updates, I would appreciate it. :)

The first post of the thread has the names, each linked to its art on dA (its in a spoiler tag below the Urora map). Theres also one in a journal entry.
And theres galleries for Urora in order and the national-dex expansion.

You can "watch" this thread so it notifies you of new posts, since I always make a post of new stuff.

Plusleminun May 25th, 2012 12:34 PM

Quote:

Originally Posted by MiTjA (Post 7190330)
#104(753) -- --Trade-> Hademise - Ghost / Dark



The first post of the thread has the names, each linked to its art on dA (its in a spoiler tag below the Urora map). Theres also one in a journal entry.
And theres galleries for Urora in order and the national-dex expansion.

You can "watch" this thread so it notifies you of new posts, since I always make a post of new stuff.

Thanks, I checked the first post and there was a lot of spoilers I haven't noticed before. I really like the idea for the power ball e.g.

Also checked the fakemon sheet again now that I know their names, and my favorites are these:
Civat (it's kinda cute)
Gelmet
Fumabroil and their evolutions
Venemiras and Malumiras (I especially like Venemiras design. They aren't legendaries are they?)
Akalibur and Yumra (Awesome wing designs on both of them)

MiTjA May 28th, 2012 9:38 AM

Quote:

Originally Posted by Plusleminun (Post 7190454)
Venemiras and Malumiras (I especially like Venemiras design. They aren't legendaries are they?)

:3

They are. Its the casual legendary trio (birds,beasts,golems,musketeers), creepy underground creatures that are said to be manifestations of negative human emotions.

Some more stuff about my legends:

Then there is the two birds that represent light vs darkness, which are also kind of a reverse Lugia/Ho-oh concept/homage.

And the environmental legends Ambezia and Magnean, which are the keys to keeping Ametox, the legend of destruction and pollution, in check.

I have another group of legendaries planned, which will be more like the psychic trio from DPt.. as in, their designs will be more simple/similar, all will share the Ghost type as their main. But they will represent the states of matter/the greek elements (which I recently shockingly noticed might be one and the same), with the fourth state/element being superior and hidden :B

Also legendary groups always tend to have similar movesets, so I put mine in tables just to look at XD...

Plusleminun June 6th, 2012 1:38 PM

I like the concept for your legendaries, and I'm curious on how your psychic-like trio will turn out. Are you planning to make any legendaries like the creation trio Dialga, Palkia and Giratina?

Nice movesets too. :)

MiTjA June 7th, 2012 2:04 PM

Those were like a big party to complete the first package,
ie, it slowly evolved through generations I-IV starting with no proper legends, to 2 sacred flying beasts, a creation of myth about the surface of the planet, and then a myth talking directly about the universe as a creation. Then they went far away for a fresh start with casual legendaries again, the royal dragons etc..

I went for the more casual legends, with the birds of light and dark just being famous and having monolithic structures built for them (stone henge like)... and the environmental legends just representing some more core aspects of nature, biology and electromagnetism.

If I ever get around making another generation for some reason, Id surely make a creation myth based group, but this right now is a generation of variety, tons of weird type combinations and a bigger rounded up standalone bunch. Unlike gen IV for example, which was about the ultimate legends and fancy extras and upgrades for the 3 generations before it. Like the cherry on top, before they went away from Japan as the basis and made Unova.

ttdh15 June 9th, 2012 8:54 PM

Your work is amazing. I love your water starter. You have a great style.

MiTjA June 12th, 2012 5:50 AM

thanks
sorry its going so slow, I wish I had more time for this
:S

ttdh15 June 13th, 2012 6:50 AM

I keep checking back here to see more art done by you! your style is amazing! I really commend you on your creativity of these fakemon

Dying Light June 13th, 2012 11:58 AM

Is it just me or does your artwork look more colorful than normal games? It's heavily detailed and extravagant. Vibrant and full of life. Fantastic work!

MiTjA June 22nd, 2012 3:11 AM

Quote:

Originally Posted by Musketeer (Post 7213226)
Is it just me or does your artwork look more colorful than normal games? It's heavily detailed and extravagant. Vibrant and full of life. Fantastic work!

I was gonna make them all less saturated at some point, but it does the job its meant to in this form anyway. xD

#116(765) -- Dolfeen - Water
#117(766) --lv.38-> Bloomfeen - Water / Grass

MiTjA July 3rd, 2012 7:27 AM

Here is the second legendary trio of Urora.
They are three spirits, representing states of matter/classical elements, and carry an orb of said element with them.
solid/earth - liquid/water - gas/wind
of course they fittingly resemble a land-dwelling 4 limbed creature, an aquatic creature and a bird-like creature.

#166(824) -- Solider - Ghost / Rock
#167(825) -- Fluiquid - Ghost / Water
#168(826) -- Aerogaos - Ghost / Flying

There will be a fourth superior legendary representing plasma/fire later.
Guess what kind of creature that one will resemble :P

Dying Light July 7th, 2012 10:54 AM

Very nice!
 
Quote:

Originally Posted by MiTjA (Post 7237335)
Here is the second legendary trio of Urora.
They are three spirits, representing states of matter/classical elements, and carry an orb of said element with them.
solid/earth - liquid/water - gas/wind
of course they fittingly resemble a land-dwelling 4 limbed creature, an aquatic creature and a bird-like creature.

#166(824) -- Solider - Ghost / Rock
#167(825) -- Fluiquid - Ghost / Water
#168(826) -- Aerogaos - Ghost / Flying

There will be a fourth superior legendary representing plasma/fire later.
Guess what kind of creature that one will resemble :P

Wow! My favorite of your second trio is Aerogaos. That one is really cool. And, the types match up fairly well!


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