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Welcome to Urora!
On dA: http://saiph-charon.deviantart.com/
I've got threads on some other pkmn forums so I thought, hey, why not here too. I've been creating fakemon as far back as I can remember. Never did I get anywhere close to completion of a whole generation before this round. Because by the time I got really started, I discovered lots of flaws or stuff I could improve. Or a real new generation came along and reminded me of how silly my attempts are xDD Status: Myoto - 100% Myoto expansion - Ill add the rest every once in a while Urora - the most time consuming stuff (starters and main legends) are done, so I'm starting to add regular pokes. - 30% I've reconsidered my whole project. Noticing how well the 2 fit together, coupled with the fact that creating another 100 fakemon is unrealistic, I decided to merge Myoto and Urora into a single generation with 200 fakemon. - ~80% - nationaldex numbers are a horrible mess now... ------------- http://fc00.deviantart.net/fs70/f/2012/202/7/e/7e2340ffb6fae0fd877fd43ce873c425-d3iz3ce.png ------The Urora region----- http://fc00.deviantart.net/fs71/f/2012/105/8/b/8bbee20ad7c2f8ed4cf5812592966b3a-d4w7ysj.png Urora is home to a huge amount of exclusive pokemon which have not been seen anywhere before, and does not have any already known species. While intentionally sounding similar to Unova, the name is a combination of Europe and Aurora, although the map itself is not directly based on any real world landmass. ------Plot, kind of------ Spoiler:
------Uroradex------ http://fc02.deviantart.net/fs71/f/2012/002/2/d/2d5f5ea3bc569724d6954d1185184aed-d4l21hr.png What type will you choose, Grass, Fire or Water? Spoiler:
------Urora guide map------ http://fc08.deviantart.net/fs71/f/2012/106/8/3/8379d57298c013caedbfde96a8290ca5-d4wci68.png Vague place key: F - Forest R - Cycling Road T1/T2 - Tunnel Caves C - Cave H - Hydropower plant L - Abandoned Lighthouse S - Shrine D - Desert V - Victory Road Z - Safari Zone ------Urora Badges------ http://fc02.deviantart.net/fs70/i/2012/084/3/0/urora_gym_badges_by_saiph_charon-d4tuwtr.png Gym-Leaders: Spoiler:
------Poke Balls------ -Heat Ball -Cold Ball -Flight Ball -Dawn Ball -Kin Ball -Power Ball ------Moves and Abilities------ Moves: Spoiler:
Abilities: Spoiler:
TMs Spoiler:
HMs: 91 Cut (removes obstacles) - changed to Grass type - 70P 92 Fly (enables navigation above current location) 93 Surf (enables navigation on water) 94 Rock Smash (removes obstacles) 95 Rock Climb (moves over a rocky path) - changed to Rock type 96 Waterfall (moves up a waterfall) 97 Dive (enables navigation below current location while surfing) 98 Dig (enables navigation below current location) 99 Teleport (moves user to a PC of choice within the region) ------PART II: Myoto------ Based on a part of Japan, particularly the area between Hoenn and Johto. As the location of a bonus-generation, this region doesn't have any new exclusive regular pokemon in it however adds: -a new set of starters -~20 pre-evolutions and evolutions to some of the old pokemon -a few legendaries The plot revolves about nature and pollution. The villainous group is called Team Gaia. Myoto is filled with tons of pokemon from other regions. ------National-dex Myoto expansion------ http://fc08.deviantart.net/fs70/f/2012/003/2/4/2443ff99aaa95928348e275d55f1f103-d4l21mc.png Spoiler:
------Myoto gyms------ http://fc01.deviantart.net/fs71/i/2012/003/5/4/myoto_routes_and_gyms_by_saiph_charon-d2f60qz.png ------Badges------ http://fc05.deviantart.net/fs71/i/2009/345/8/4/Myoto_Gym_Badges_by_Saiph_Charon.png Gym-Leaders Spoiler:
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this looks great. do u plan on making a game with this? possibly RMXP or a hack? i just feel tht you should try and make this into an actual game, it has real potential.
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I'm not consindering anything like that at the moment. Because it would require the fakemon in sprites, which would take a lot of time, especially if they were supposed to look decent and good quality sprites.
I'd love to but it's too much work for me. I'd also need to first master sprite art lol, never really done much from scratch, except for that Luvdisc evo sprite:http://fc05.deviantart.net/fs16/f/2007/160/c/a/Lovrine_sprite_by_Saiph_Charon.jpg But that was like when gen 4 came out. |
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These are great! Your style is very Pokemon-like, colourful and full of life. These look like actual creatures, not just drawings.
I have to say the fire starter is my favorite. The grass bears too many characteristics from existing Pokemon and the water starter is bland and has Quagsire similarities. The event ledgendary is sweet too. It isn't all sweet and cute like Celebi/Mew/Jirachi because it has a touch of badass to its personality. Its ability is great too, getting rid of its bug weakness. Magendolce is great! A nice complex design and clear personality added to it. Malimirus is cool too, I love its mouth, it reminds me of something... Your Aerodactyl pre-vo in my opinion - is too bland. Maybe give it a belly childish belly patch or some other details to its design? You have clearly put lots of work into this! What's next? Fan sprites and a game? |
Finished 127-Burndeth and 128-Brandeth
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Mostly everyone says they'd pick either of the other 2, which made me wonder whether Rabburst is too simple (even though I redid it's design the most times x_x) Did you check their final stages? I see the Quagsire-esque similarities on Finsh, but Maelstream I thought was more unique than most fake water starters I saw. Next is, a Nationaldex expansion in the form of some evolutions of official pokes (similar to DPt, but not that many), since I didn't put any in the regional dex. It'll include Farfetch'd, Qwilfish, Banette, Magcargo, Luvdisc, Electrode and maybe some other stuff. After that I already have plans for my second generation. I've been sketching a new set of starters for like a year slowly, and theyre finally getting form. A game would be too much for me. I did however try making some sprites this week to see if I can: http://fc06.deviantart.net/fs71/f/2011/102/4/f/4f3833d58a5ecce9d44c2fa289090fb0-d3dquw8.pnghttp://fc03.deviantart.net/fs70/f/2011/102/8/6/8681330218428cc0096b74800bf68a3d-d3dr6jr.pnghttp://fc09.deviantart.net/fs71/f/2011/102/8/7/87d6ada4f9d81142ff4e7fe48ca8435c-d3dunc3.png EDIT: Sorccult done http://saiph-charon.deviantart.com/art/124-Sorccult-204964878 |
The first of the last 3 Myoto pokemon:
http://saiph-charon.deviantart.com/art/133-Hardull-205269682 It's a 3 stage Rock/Dragon, which is obtained by reviving it from the Spine Fossil. |
Those sprites are great! Is the first evo a darker green on purpose? I checked out the third water evolution, you were right it's sweet. The second fire evolution is now my least favorite. It looks sort of awkward...
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This is really cool... I like the fire starter, but not so much its evolutions.
The region itself is cool... You fit it into Japan! LOL I also like the fact that you put in a Dark gym. I wonder, would you make this into a game if you had a whole team working on it? Just curious. |
fossil evolved:
http://saiph-charon.deviantart.com/art/134-Thyreon-205362082 Quote:
btw, do you know that the Pokemon is called Mienfoo not Meinfoo? Quote:
I've tried making hacks of gen II games a long time ago, but I only edited stuff that was already there, like making routes more complex and changing what pokes are found etc. I never messed with scripts so I don't have a feeling for how much these can be edited. I do have ideas for the plot and whatnot, and also thought through how the locations would look and what pokes one would find in them etc. So the major problems are programming the game and the tons of spriting x_x And of course the amount of time this would take xD |
This is really good, great work!
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:3
Finished the last one http://saiph-charon.deviantart.com/art/135-Hyangodon-205376792 Myotodex complete |
Moving on.... Myoto expansion:
http://saiph-charon.deviantart.com/art/750-Shorqute-205630849 More evolutions coming. EDIT: http://saiph-charon.deviantart.com/art/759-Fritenette-205683692 |
Most of the evolved fakemon are seriously bad-ass but also many first-evolutions are lame... I'm just being honest...
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Added 6 Fake Balls below the E4
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Do you mean the 2 new evolutions I added last time, or final stages of the 100 fakemon in general? And by first evolutions, you mean the early stages right? I don't know which in particular you mean, or is it all of them? Simply lame doesn't say much. But then again, I'm trying to make them as genuine as possible, so the question arises: do you find most/all early stages of official pokemon lame too? If yes, then I may be doin good xD |
This is how I'd solve the Kangaskhan problem:
First I introduce a new stage in the line: Kanganile A female Kanganile evolves when breeding which means it evolves after you put it in the daycare with a monster egg-group male pokemon, at the point when an egg would be normally produced. You then take your, now, Kangaskhan back and it would have the baby in it's pouch, it would have the old stats and learnset etc., that's now called the Parent Forme Kangaskhan. (In terms of programming, this Kangaskhan would now hold data for 2 pokemon, 1st being the data of itself as it had as Kanganile, and the 2nd being generated upon evolution (like eggs, maybe inheriting ability from parents and all that). If you then raise the baby's happiness high enough, while having space in your party and any pokeball with you, 2 things happen: -Kangaskhan turns into Separate Forme, getting slightly better stats in speed and attack, regaining it's secondary Ground type, and not having the baby anymore -The baby evolves into Kanganile, becoming an individual poke. |
And here is Kangaroar.
http://saiph-charon.deviantart.com/art/752-Kangaroar-207702277 |
Anyone wondering what Ive been working on, mentally,
my next region. Unova too boring? Go to Urora! http://fc02.deviantart.net/fs71/f/2011/134/6/b/6bf2e4d582e71bd35dc3a7c9fcea6ce1-d3gcr0t.png |
Since everyone loves Urora so much XD I'm getting close to finishing the art of this regions main legends.
Ummm, wait, what is this... in the sky! A huge bird? It's two huge birds! http://fc00.deviantart.net/fs71/i/2011/160/9/2/urora_legends_sneak_peek_by_saiph_charon-d3igd29.png OMG run! |
i could help you with making this into a game, im prety good at inserting sprites and changing movesets and pokedex entries. if you want me to help send me a message :)
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They are all very good! Some of the best I've seen actually. However, the only problem I see as of now is that Petaldon seems to have much more detail than the other fully evolved starters, which makes him seem out of place.
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Magcargo just got from NU to OU
http://saiph-charon.deviantart.com/art/755-Snailava-213280089 |
Aaaand Grass starter :3
http://saiph-charon.deviantart.com/art/001-Pteree-215690367 |
Fire :D
#004(764) -- Fluemur - Fire |
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:t354:TG |
Not really sure, I just saw it coloured like that when I was imagining it.
Oh, but it'll use that brown in other places once it starts evolving. I may redo it sometime,well it's face at least, because I'm not really happy with the eyes. But the tail will stay as is :p |
This all look smashing!
You've alot of planning. Makes me think you'd actually make a game. xD I'd choose the water starter (due to my love of water) and the fact that it's a fish on legs x3 |
I voted "Cycadino-Cycasaur-Petaldon." I'm just a sucker for dinosaur-like starters. It reminds me of every six-year-old beginning Trainer's dream.
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#007(767) -- Dilutile - Water
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those fakemons and badges are totaly awesome. You are really amazing artist. I also sent you PM on DA.
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First to evolve at 16 is Dilutile:
http://saiph-charon.deviantart.com/art/008-Surgavile-252451236 |
Last to evolve at 18 is Fluemur
http://saiph-charon.deviantart.com/art/005-Furnis-252658583 |
I like those pokemon you have here. Your shapes are good. The progression from first pokemon to it's final evolution has consistant elements. Nicely done.
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#009(769) -- --lv.36-> Glaivial - Water / Steel
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WOW... just wow.
Little annoying that the images are in links, but the art itself is amazing! |
x3
I don't think I can put 120 images in one post... otherwise I would. LOL |
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Fire starter finished!
#006(766) -- --lv.34-> Fluekos - Fire / Poison |
Well, I like the creativity that went into some of these. But I had one thought when I saw these:
Di Di Di Digimon Digimon Digital Monsters Digimon are the champions Sorry, but that´s the first thought that came to my head. They just have the digimon style...not saying that it´s bad, just saying i don´t recognize them as pokemon. I´d like to see this finished though. |
#042(802) -- Sensurm - Bug
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I don't know at all what you mean by that. -Do any of the designs look like specific digimon? I don't know, because I haven't looked much at most of them and they were not inspiration for any of my fakemon if that was the case. -Does the shading style not look sugimori enough, but somehow rmeinds of digimon one? I'm not trying to immitate sugimoris shading style, as mine is a simple 1 shade 1 highlight, to make it more simple and less time consuming, so I can focus more on the shapes and colors. But regardless, I highly doubt digimon are drawn any more similar to my style than sugimori pokemon. -Does the amount and frequency of certain shapes and details remind of digimon? I remember seeing much more complex details on digimon (even clothes and weapons), and way less care about how these are distributed, less sense of balance in the designs. Why? What? Did newer generations look like digimon to you when you first saw them? "I'm not saying its bad" is not a valid excuse for not elaborating anything at all. :/ Its not like I don't want people to post at all, but if the post basically doesn't say anything, then what's the point? |
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Sorry, my fault for not elaborating... Firstly, the shading style isn't digimon, but it's most definetely not Sugimori (at least I don't see it that way). The color tones are sort of... intense. The color tones in the official artwork is more softer, I find these ones "hard". Spoiler:
I compared Sinistrunk to to Shiftry, the most similar Pokemon I could think of. See the difference? Of course, the simplistic shading magnifies this. Still, I feel the Sugimori tones are harmonius, but these are strong and sort of battle for attention. I have a few more examples. Spoiler:
http://t1.gstatic.com/images?q=tbn:ANd9GcSvshAR9x9ovflTW2YEag__nDZUeoxyedgPUfqDGtTXoot63wZS-A It hurts my eyes! Spoiler:
Another issue with detail is the seemingly random patterns on some. Spoiler:
Whenever you felt a pokemon was sort of empty, you put a bunch of paterns on (in a few cases, in colors that disrupt the color scheme). Sound familiar? Spoiler:
(Just to make this clear: the following isn't directed at your designs, it's just explaining why I don't like the patterns. You barely overdesign a few, and the rest are fine.) I feel this greatly disrupts the 'natural' theme I get from Pokemon. Most of the pokemon feel more or less realistic. Obviously, I don't mean Rattata realistic (that's just unorginal) or that floating dream-eating tapirs are realistic, but they aren't overachievers. They know not to overdesign a pokemon and to keep the design fairly simplistic. Next, answering the "do you think the new pokemon look like digimon" question: absolutely not. The differences aren't from generation to generation, but from Sugimori to yours. I think the reasons above explain that. Lastly, the "do any particular designs remind you of digimon?" question. I'm kind of short on time won't go in depth with all, but here's one I found...coincidental. Spoiler:
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Oh My Arceus!
Look man, I'll go straight forward to the point. You shouldn't feel down if your art is criticized, creating one Pokemon is one HUGE task. It needs tons of creativity and consideration. You must feel proud, you just designed idk..r they 100? Anyway, 100 designing isn't an instant. Its something extremely difficult. I do agree with the above poster that adding patterns was a way to hide their emptiness, it is not appealing but I DONT CARE. Creating a basic Pokemon is harder than it may seem. You did a very good job, keep it up.... |
I believe I glanced at this on another forum, and now that I'm taking the time to slow down and look at all of it, I'm very impressed!
You do a very good job of capturing the Pokemon style: reminiscent of real-world creatures, but not overwhelmingly so; unique yet intuitively familiar at the same time. I really like the Fire starter and its transition from sweet and cuddly to something far more menacing. Looking up, I'm really not seeing the 'looks like digimon' thing. I'm by no means an expert but the quality of lines are totally different between the two styles. Even when drawing spiky things, Pokemon look a lot rounder and softer than Digimon; it's a different system of stylization and you're very much on the Pokemon side of things. |
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I do see the intensity of the colors being too high, and the fact you picked Sinistrunk as example is a confirmation, as its been bothering me for a long time. There was a point when I thought "why do I bother about the colors being too saturated if I don't care about the shading not being even close to sugimoris style, my focus is the design, shapes and the color choices and combinations..". For example way back, like 3 years, when I made Cycadino, after it was done, I have tried changing it so the colors are less intense about 5 times, hence why its so light green. You can see it was actually quite a dark tone of green from it's sprite I made one time http://fc06.deviantart.net/fs71/f/2011/102/4/f/4f3833d58a5ecce9d44c2fa289090fb0-d3dquw8.png http://fc03.deviantart.net/fs50/i/2009/282/5/d/001_Cycadino_by_Saiph_Charon.png I will go through the myoto fakemon and adjust them a bit soon as I don't like the current saturation on a few others myself. As for the color combinations, they are not random, at all. I mean I didnt just go for whatever colors. Even when I'm already sure on the perfect combination for a fakemon Im currently working on for weeks already, when its done, I still try changing the Hue of each color around to see how it would look in comparison. Look at the examples you picked again. If these are the worse you found, I think I'm doing fine. Snowg has white-lightblue-blue-purple, which is totally fine. Swimroach with its blue-orange contrast, yea it's harsh, but we've seen such before, http://cdn.bulbagarden.net/media/upload/thumb/1/14/567Archeops.png/200px-567Archeops.pnghttp://cdn.bulbagarden.net/media/upload/4/41/373Salamence.png http://cdn.bulbagarden.net/media/upload/thumb/d/dd/193Yanma.png/300px-193Yanma.png Magneans blue stripes however really may be too much. My inspiration were the main legends of Ruby/Sapphire. The patterns are a regular part of pokemon designs just as much. http://cdn.bulbagarden.net/media/upload/thumb/7/76/168Ariados.png/190px-168Ariados.pnghttp://cdn.bulbagarden.net/media/upload/thumb/0/08/641Tornadus.png/143px-641Tornadus.png I actually have a folder on my desktop with sugimori artworks and sugimori artwork sheets sorted by types etc, which I browse through quite a lot, especially when I'm concerned that I'm going too far with something on a particular fakemon. And I thought I spend too much time on all overanalyzing of the official ones instead of making the actual art lol. Thanks very much for the post, it did show me some things I didn't notice. Quote:
Thank you :) Quote:
I had the feeling Bunnignite was always like the neglected one of the myoto starters looking at multiple poll results but not sure why.. Thanks for checking them out closer, Ive put quite some time into this hobby of mine and Ill try completing Urora too, which should be a harder task with my oldest, most remade and original ideas used up for Myoto and the higher goal number. |
#042(802) -- Sensurm - Bug
#043(803) [email protected]> Packoon - Bug #044(804) -- [email protected]> Flutterbow - Bug / Psychic #045(805) [email protected]> Pupouch - Bug #046(806) -- [email protected]> Grimoth - Bug / Dark something new after a long time xD |
Added Lovrine in part II
http://saiph-charon.deviantart.com/art/760-Lovrine-278036276 |
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I really love your art, the fire starters look awesome. Keep up the good work!
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This looks good. And if it said 100%, then why don't you show a download version? I really want to play it.
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Hi there. ~
So much work! I'm impressed how dedicated you are to this project! Wow... I've a couple of thoughts though... You say you're trying to emulate Sugimoris style but I think you might not be actually looking and what he draws and how he draws hard enough to really do it justice. (Though I personally think developing your own style would be best, I understand what you're aiming for so I'll just crit there) I'm not trying to offend you by saying that, so please don't feel hurt! I think you might be using the baize tool, or something similar to create your lines? If you are, I think you should stop, and start actually drawing your lines. It may look worst at first but I can guarantee it'll make it better overall. Even if you're not using a tool like that... The problem with your lines at the moment is they are all gentle curves. There's no variation to create interest or give the mons a sense of form. It doesn't do your sense of proportion any justice at all, and that's never good :'( I'd also like to say, try varying the line width (just look at sugimoris stuff for this) the line changes thickness and tapers off in various places, so it looks more natural and like what you're trying to achieve. That will help you alot, too. I guess that would be it, for me. The volume of work you've produced is incredible, but I'd really like to see you take it to the next level. All the best. :') |
Thanks for the comment :3
I am not trying to mimic the Sugimori style, hence why the shading is simple and lineart thicker than on actual quality pokemon art. Its so I can focus on making interesting designs and concepts. (also progress is slow enough even without trying to do it better than this). I was gonna try to do some, but even if it turns out good, I dont think Id remake the 130 in it and do the upcoming 130 in anything more compley than current approach. Not sure how to properly describe what Im doing, but Im trying to make fakemon which fit next to the actual pokemon, if sugimori or someone redid them into the same style. I want the same quality of interesting combinations of shapes, colors, patterns, ideas and concepts. So I get that Im not looking at "how he draws", but did you mean "what he draws" too? Cause then its a complete disaster and I might as well start anew XD If my fakemon don't look like pokemon (apart from the style not matching), THATs what I would want feedback about, so please elaborate if thats the case. Oh and if you wanna know how I do the lineart, its probably the crappiest way ever: I scan the sketch when it looks good and close enough to what I imagined it, then I go over it with the line tool in photoshop; meaning I drag hundreds of short lines one after another :B |
To be honest I haven't analysed pokemon design enough to comment on any concepts, but on a basic level I'd just say that your fakemon are a mixed bag in that respect, some of them look very much like things I can imagine being pokemon, and others not so much.
I can't help but feel that some of that has to do with the choice of colour and tone. Some of the more successful designs are less saturated and the eye design is simpler. But in that respect that's all I can offer you. Like I say, I've never analysed it. Sorry that may not be very useful, but I'm trying my best to help you. The 'what he draws' only meant 'how he draws what he draws' but since you've disregarded the Sugi related comments I made on that with 'style' I don't think discussing that any further is a good idea. Instead I'll say I think that your style is a little mismatched. The lines are bulky and solid, but your shading is soft, I'm going to just say, read the bit I said before about working on your lineart here. Because I'd still say it again. I can't understand why when you hand-draw all of these anyway you go over them in the line tool. Like I said before, the constant gentle curves don't do the form of the mons any justice; you should have variation in both thickness and dynamics. The line tool is hard to control, hand drawing the lineart, traditionally or digitally will make it better and since you start out with that anyway that should be easy for you to handle. :') Well, good luck, I have nothing else to suggest for you! |
I never said Im imitating sugimoris style, I only said on the previous page that I'm not.
I use the line tool cause I haven't figured out any easier way to keep the hand drawn curves accurate. I dont like to further mess with the physical sketch once I like it (like going over with a pen or similar...) |
What caught my attention most were your badges. They're very sleek and pretty and I adore the designs! My favorite is probably the badge with the two mountains - for the ground gym, I assume? :3
You've got some super cool fakemon here; I think my favorite is Fluekos and the fire starter. I'm normally not a fan of fire types but yours are very likeable :D Also, I love your additions to the Kangaskhan line. Kanganile in particular is adorable! Can't wait to see more! |
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#026(786) --lv.16-> Teslap - Electric / Fight
Finished figuring out what Uroradex will contain http://saiph-charon.deviantart.com/art/Urora-plan-280774383 |
#017(777) --lv.21-> Vermiquake - Ground / Bug
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#027(787) -- --lv.36-> Volchop - Electric / Fight
EDIT: And a Skwirly #012(772) -- Skwirly - Normal EDIT2: http://saiph-charon.deviantart.com/art/010-Squeeks-281846147 EDIT3: #021(781) -- Nidocony - Poison |
I was bored and made this:
Spoiler:
Note: the opponent pkmn is a grass starter of another fakemon artist |
#011(771) --lv.15-> Sneakrat - Normal / Dark
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Your Pokemon Art is awesome. Plus the badges :) . You're impressive. You should coordinate with a Game Developer or Hacker and make this version. :D
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^-^
Would take alot of ppl, and those that can do it usually want to do their own stuff though :D And even then I don't think theres many such projects that actually get finished |
Awesome updates! I especially love the VS image you posted with the grass starters; Petaldon's pose looks really cool. =D
Sneakrat also looks good, though my only issue is that its arms and feet (mainly arms) look a little flat... kind of like a cutout. But even so, I love its design and smile, adds to the personality. :3! Nice work! |
#040(800) -- Vulpsi - Psychic
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#022(782) --lv.18-> Nidohare - Poison
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#041(801) --lv.26-> Prophoxy - Psychic
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#035(795) -- --lv.40-> Marlord - Water
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:3
#133 -- Eevee - Normal #753 [email protected] Rock-> Galeon - Flying This is essentially blasphemy, or as close as it gets, since I'm probably the number one person to try talking people out of making eeveelutions that don't make sense. Because the concept behind Eevee is that it is a perfectly normal pet-like pokemon, which upon exposure to a pure source of elemental energy undergoes a complete transformation, essentially fully gaining said elemental abilities. That's what Eevee has always been about. And that's why I still stand at calling "********" whenever I see people make ones for silly types (especially Bug, Ghost, Dragon). I mean, what's it gonna be exposed to; a beetle rock, feel the aura of insectness and turn into a different kind of animal? Go and make a new pokemon that evolves into different species then, Eevee was never meant to do that. The other types could be argued about (Ground/Rock/Steel, Fight/Poison), but my main counterargument is that these don't have that certain elemental feel, they're too much about physical stuff/minerals and startegy/technique. So how the heck did I get to Flying? Obviously anyone sticking wings on an Eevee and changing its colour is just as silly as any of the above. It's Normal/Flying by all means in that case. If a freaking balloon and a dragon with clouds for wings don't justify being true Flying pokemon, then a winged rodent doesn't even remotely. One really core element has always been Wind. But there is no Wind type in Pkmn. For a good reason though. There simply isn't much you can do with it that wouldn't just as well fit into a few other types. There's things like Leaf Tornado and Leaf Storm, which would obviously stay Grass even if Wind existed as a type. Same if there was Sandstorm-esque moves etc. It's more of a side-effect or an extra. Just like light could be an attribute of Electric or even Fire (And Flash is Normal, with the only pkmn learning it being a Bug type, Volbeat..), making it a type doesn't make sense with how types are set up. But moves that incorporate wind, but have zero relation with any actual type, the move does usually end up with being Flying, but even here you have exceptions like Whirlwind and Razor Wind where Normal seems to work just fine. Thinking about all this, making an eeveelution whose look would not scream "Normal/Flying!" seemed like a big challenge. The result is Galeon. |
I like the fire starter, it's original because the water starter looks too much like Totodile/Mudkip and the grass starter looks too much like Treecko.
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Anything particular besides number of limbs and green/blue color? .o.
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Wow! Everything looks super awesome! The region maps even look official!
Plus, how did make those badges? I tried making some and they turned out horrible. |
If you thought Excadrill is broken. Heres one with some extras:
#758 --Sand Stone-> Krushlion - Ground / Bug I made the badges like ages ago. Well I drew them, scanned them, did the lines in PS, then coloured and added the effect by drawing half opaque blue stripes over them.. Everyone seems to wonder about the badges, and I'm like, the process was nothing special, just messing around and trying to figure out how photoshop works back then. The real work was coming up with genuine shapes for them. |
Made badges
------Badges------ http://fc02.deviantart.net/fs70/i/2012/084/3/0/urora_gym_badges_by_saiph_charon-d4tuwtr.png |
This is real neat! Great job, I love your creativity!
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Wow, I really don't know what to say. You've clearly put an insane amount of time into this project, and my did it ever pay off! All of this is simply amazing — the Pokémon, the region. You've got my support all the way.
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I decided to merge the generations to a single more complete one.
New, way better thought through map of the region: http://fc00.deviantart.net/fs71/f/2012/105/8/b/8bbee20ad7c2f8ed4cf5812592966b3a-d4w7ysj.png Urora Route Guide Type sheet (actual generations and current plans in last 2 columns) |
I use to pick the water starter. But, damn, I don't like this water starter and the Grass one is pretty cool instead. So the Grass Starter it will be!
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Wow, an insane amount of time and effort in this project. And it's beautiful. @[email protected] I love the grass starters for both regions, and hope you don't get rid of one of them when you merge the two. D:
My computer loads dA links wicked slow, so I actually went to your tumblr to look at them. I'm going to comment on a couple things on there, but it also doesn't look like it's updated as recently as your dA, so if my suggestions are obsolete please just ignore. ^-^ The Anophillar line. I understand what you were trying to do with the orange first evolution, then blue second evolution, then combination of the two; but somehow it still seems off. There's no bug evolution line I could see that makes such a color jump as almost entirely orange to entirely blue. The closest I could find was Spinarak, but even that is only a two-part evolution instead of three/four. Maybe you could try to work the colors together a bit more? Donkid is too precious <3 but the pose between the it and its evolutions is almost identical. This wouldn't really matter until the spriting phase (if you have one), but it still struck me. I love Horrifox. So much more B.A. than Golbat or Crobat. <333 The same poses thing applies to Dactiny. There's very little about Hubird and Tybird that implies they're fighting types. Most of the fighting types have bulging muscles, fighting poses, or at least an angry face. I like the idea of a flying/fighting type SO MUCH, but I think these two could use a little bit of editing maybe. I didn't have time to go through much more of it, but really, I am so impressed. Your work is amazing. The concepts, the art, the region, the badges... all of it. :) I really think you should reconsider making it a rom hack. |
Thanks for the long reply :DDD
I don't think contrasting colour changes are out of the question. Mareep Hoppip Trapinch... I'm absolutely sticking with these colours on that one, I wanted the blue/orange contrast from the point I was imagining it in my mind :S The second starters aren't going away :) After the main game, you'd get on a plane, go around the planet to Jap... I mean the pokemon world of the first 4 generations, to the area between Johto and Hoenn, called Myoto, where, even though most pokemon from these parts have been discovered a long time ago, there are still a few new stages hiding to some of the native species from these regions in that corner. The prof from Urora offers you one from a second set of starters (Urora has about 180 pokes, meaning itd be the biggest generation, hence exclusively having 2 starter sets) for the quest to find the final undocumented stages. You get the suggestion to put everything you caught up to that point into the PC except your new starter, and can explore this region filled with all the old favourites and make a nostalgic team, acquiring a second bunch of badges. But actually, you would then find out that there is even some legends hidden there... In more completed later versions of these games, the starters would be reversed (youd start with these and pick the original for Myoto) and the postgame story regarding the legends as deep as the main story. After I get around finishing all my planned designs, I intend to improve some, adjust some, try to do actual sugimori style, and give some of them more interesting poses. For now I just wanna get the basic designs done. Yeah, Tybird has been on the list for redesign for some time but its far from priority. Its not gonna change completely, just feel less derp and more "Chi"... xD Its Fighting/Flying not reverse btw *smartass* :P (check it out, the types are never randomly ordered, the first one is more important) Oh and here goes Submeow #118(767) -- Submeow - Ground This is not a cat. Its a Sharkat! #119(768) --lv.40-> Sharkat - Ground / Water |
I really like everything i looked at, your art is good and so is your spriting. what program do you use for thr regular art.
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:3
photoshop, but could achieve the same result with similar programs really. Skwirly evo: #013(662) --lv.15-> Skwircheek - Normal / Ground now theres no gaps all up to #59 |
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This is a really cool project, I can see the time you have to put in to make all this, and it's amazing. I just checked your Urora 2.0 sheet on your deviantArt page, and I really like the "baby-torkoal" fakemon and the one just after Sharkat.
Do you have a list somewhere with all the names for the fakemons? It would be much easier to comment on specific fakemons then. :) Also, your badges look great to, they have a very good balance between details and simplicity that makes them look very professinoal made. Feel free to PM me when you post new updates, I would appreciate it. :) |
#104(753) -- --Trade-> Hademise - Ghost / Dark
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And theres galleries for Urora in order and the national-dex expansion. You can "watch" this thread so it notifies you of new posts, since I always make a post of new stuff. |
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Also checked the fakemon sheet again now that I know their names, and my favorites are these: Civat (it's kinda cute) Gelmet Fumabroil and their evolutions Venemiras and Malumiras (I especially like Venemiras design. They aren't legendaries are they?) Akalibur and Yumra (Awesome wing designs on both of them) |
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They are. Its the casual legendary trio (birds,beasts,golems,musketeers), creepy underground creatures that are said to be manifestations of negative human emotions. Some more stuff about my legends: Then there is the two birds that represent light vs darkness, which are also kind of a reverse Lugia/Ho-oh concept/homage. And the environmental legends Ambezia and Magnean, which are the keys to keeping Ametox, the legend of destruction and pollution, in check. I have another group of legendaries planned, which will be more like the psychic trio from DPt.. as in, their designs will be more simple/similar, all will share the Ghost type as their main. But they will represent the states of matter/the greek elements (which I recently shockingly noticed might be one and the same), with the fourth state/element being superior and hidden :B Also legendary groups always tend to have similar movesets, so I put mine in tables just to look at XD... |
I like the concept for your legendaries, and I'm curious on how your psychic-like trio will turn out. Are you planning to make any legendaries like the creation trio Dialga, Palkia and Giratina?
Nice movesets too. :) |
Those were like a big party to complete the first package,
ie, it slowly evolved through generations I-IV starting with no proper legends, to 2 sacred flying beasts, a creation of myth about the surface of the planet, and then a myth talking directly about the universe as a creation. Then they went far away for a fresh start with casual legendaries again, the royal dragons etc.. I went for the more casual legends, with the birds of light and dark just being famous and having monolithic structures built for them (stone henge like)... and the environmental legends just representing some more core aspects of nature, biology and electromagnetism. If I ever get around making another generation for some reason, Id surely make a creation myth based group, but this right now is a generation of variety, tons of weird type combinations and a bigger rounded up standalone bunch. Unlike gen IV for example, which was about the ultimate legends and fancy extras and upgrades for the 3 generations before it. Like the cherry on top, before they went away from Japan as the basis and made Unova. |
Your work is amazing. I love your water starter. You have a great style.
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thanks
sorry its going so slow, I wish I had more time for this :S |
I keep checking back here to see more art done by you! your style is amazing! I really commend you on your creativity of these fakemon
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Is it just me or does your artwork look more colorful than normal games? It's heavily detailed and extravagant. Vibrant and full of life. Fantastic work!
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#116(765) -- Dolfeen - Water #117(766) --lv.38-> Bloomfeen - Water / Grass |
Here is the second legendary trio of Urora.
They are three spirits, representing states of matter/classical elements, and carry an orb of said element with them. solid/earth - liquid/water - gas/wind of course they fittingly resemble a land-dwelling 4 limbed creature, an aquatic creature and a bird-like creature. #166(824) -- Solider - Ghost / Rock #167(825) -- Fluiquid - Ghost / Water #168(826) -- Aerogaos - Ghost / Flying There will be a fourth superior legendary representing plasma/fire later. Guess what kind of creature that one will resemble :P |
Very nice!
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