![]() |
Pokémon Blaze Black & Pokémon Volt White
Pokémon Blaze Black | Pokémon Volt White Current Version: 3.1 Last Updated: 24th December, 2011 THERE IS NO "NORMAL" OR "LEGENDARY" VERSION ANYMORE. THE DOWNLOADS OFFERED HAVE ALL 649. Click the banner for a video playlist of the hack. http://i55.tinypic.com/2q32g6o.jpg http://i.imgur.com/FdJz5.pngSummary Pokémon Blaze Black and Pokémon Volt White are edits of the regular Pokémon Black and White versions which self-contain all 649 Pokémon, allowing a player a large amount of variety. In addition, BB/VW also have edited trainers, an increased difficulty level, improvements to many Pokémon and more. They are the spiritual successor of my two other hacks, Pokémon Fire Red Omega and Pokémon Spirit Gold. Blaze Black and Volt White were also - with one minor exception - the first of their kind to be made. I should mention that with the exception of things normally different between Black and White such as Black City, White Forest, the legendary focus and the appearance of Opelucid City, the two games are identical. http://i.imgur.com/mjhbI.pngSpecific Features
With the extra amounts of Black and White hacks cropping up now, Blaze Black and Volt White has lost its main edge in being the only hack of its kind. I'd like to say that it being the first means something, but unfortunately it really doesn't in the long run. The main reason for playing Blaze Black and Volt White would be its dedication to the original games; with one or two exceptions the main Pokémon of a Gym Leader or Elite Four member does NOT change, and themes (including type and general appearance) are kept as best as possible. Things must make some degree of sense, or they won't be found in this hack. Most of the time. These two also offer some "what ifs?" What if Flareon got Flare Blitz? What if Delibird actually had some stats? What if Weavile was given Technician? What if Gallade had kept Trace? What if the Gothitelle line actually had a Dark-typing? Just how broken would a Dragon-type Serperior with Contrary be? How about a Samurott with Shell Smash? (Between you and me, they are broken as hell!) The game also tries to have as many Pokémon available early as possible, while still keeping them in appropriate places. There's a couple odd balls that are late such as Torkoal or Stunfisk as they were tough to place, but the majority are available before the sixth badge is up, and the majority of them are available at Nimbasa City or prior. Blaze Black and Volt White also offer a 'clean' version, which is a relatively blank slate, keeping the 649 hack but eliminating all of the Pokémon changes. This is useful for the purist, and it's something no other hack has, as far as I'm aware. If you're looking for a challenge designed by someone who thinks they know the Pokémon games in and out (and considering my ridiculous amount of knowledge about them and my three walkthroughs, I certainly hope I do!) then this is the hack to try. If you're looking for an incredibly difficult challenge... I'd recommend a different one. Although this one has its fair share of annoyances, too. http://i.imgur.com/tGHS5.pngCan I see some screenshots of the hack? Certainly. Open the spoiler below to see them. These mostly just show some of the first bits; you'll have to play it to see the rest! Spoiler:
http://i.imgur.com/ZTSY4.pngCredits and Gratitude
Bugs Spoiler:
Changelog Spoiler:
Version Clarification The Full version of the hack is the whole thing; the Wild changes, the trainer changes, the Pokemon changes, the item changes, absolutely everything. The Clean version takes out some of the content, so that the actual Pokemon, their level up moves and attacks are left unchanged. Trainers are edited from their Full version counterparts to clear up any inconsistencies done through adding new techniques in the Full version. Download You will need a ROM of Black or White to use the patches found in the downloads, which you will have to find on your own. It must be either English European or American, though.
|
Seems awesome dude! :D Just wondering, will that release be final? That'd be so awesome :)
|
Lookin' great! I'll definately be playing this once released, hoping being the date expected (1st April) ~ You don't need any Beta testers do you?
|
Quote:
Quote:
|
Quote:
|
Did you change the story? looking great cant wait for this
|
Quote:
|
Quote:
|
No, kept them as Snivy/Tepig/Oshawott since it would look awful without them due to the big sprites and stuff when you pick them. All three are vastly improved though!
|
this looks amazing! can't wait to play
|
Question, not meant as a shot at the hack but... why is Tepigs line Fire/GROUND now? I mean I know why it's not Fire/Fighting because the typings been done to death, but why GROUND? why give it a typing that makes one of the most common typings, Water, even MORE deadly to it, not to mention removing it's 'Not Very Effective' from grass and Ice Attacks? It just seems like a typing that utterly screws it over like Paras being Bug/Grass.
I mean if you really need a Second type there's Dark for an obvious one, Steel if you want to emphasize defensive Wall, OR for a really out there typing, Electric. Assuming that your trying to balance the 3 starters as Mario (Blaziken) Glass Cannon (Infernape) and Mighty Glacier (Emboar) it does not let Emboar play his alloted roll, he can't tank because he's got terrible typing, he can't hit fast because he's naturally slow and he can't match up to either Blaziken or Infernape. I mean he already couldn't match up to either of them but that was because he had lower stats not because his typing killed him. Again just my opinion because Samuwott benefits from the Fighting Typing, Serperior is covered in thick juicy love with the Dragon Typing (x4 Weakness to Ice excluded) but Emboar is just getting screwed over. No mean to offend, I don't know your reasons behind it just... sounds weird. |
Quote:
Fire/Fighting has been overdone to death on the starters and out of the remaining types, Ground was really the only one that worked (being a pig and all). While I do have to agree that Emboar isn't quite as useful as Samurott or Serperior, the addition of Sheer Force does still give it some huge power in the form of Flare Blitz, and the STAB (now level-up) Earthquake helps. As it is, Serperior and Samurott have some very late level up moves which make them incredible (I'll refrain from saying which for now, but you might be able to hazard a guess...) whereas Tepig gets a boost the whole way through thanks to Sheer Force. That's pretty much all I can explain. It does suck a bit but Emboar's hard to work with. Just keep it out of the way of Water moves and it is fine, though. I did kinda screw the starter triangle up, but Emboar comes in useful for the main game (particularly Elesa's gym) moreso than it did before... I think :x |
omg wow, I've been watching your youtube channel for awhile man, and I can honestly say, I can NOT wait to try Volt White!
Does it matter if we use the Euro version or the US version? |
...
I don't actually know. :x I'm using the EUR version but I don't THINK it'll matter. |
Ok. I' have the euro versions of both, and when your patches come out, I'll try them. And if they don't work? I'll hunt for a US copy to try them on ;P
|
It's easy to just download the Europeon version anyway but I don't think it really matters, they're both the same game in the same language (English) just from different areas.
|
Quote:
Again, your reasons are sound and I can't really find fault in them minus the Sucker Punch instead of Crunch thing (Except that Sucker Punch has less PP, so I guess that counts as a fatal flaw, and other powerful Dark attacks are SPECIAL not Physical) |
why not fire normal for emboar? normal is one of the must underated types and if it keeps reckless, it does insame amounts of damage
|
Couldn't Fire/Dark Emboar use these moves
Sucker Punch Payback Foul Play Dark Pulse Especially Foul Play... |
Quote:
Although to be fair even WITH that limited move pool it's still smacking Gligar and Gliscor away with "**** learned Via Level-Up" Ground/Flying who learns 1 Flying attack and 1 Ground attack, and the Ground Attack is Sand Attack. |
Isn't 80 Power Struggle Bug way too much? I understand 40 or 50, but 80...
It's actually a powered-up Bug Drill Peck almost at the beggining of the game. Otherwise, I don't see any more flaws. I might play the game on the Acekard I'm propably getting soon. ^^ |
Coincidentally I did actually give Emboar Sucker Punch in its moveset, and I suppose you have a point with Payback. As it is it's a bit late to change to Fire/Dark at this point considering I'm intending to release this very shortly, but maybe I'll consider it for a future update or something.
Also, Foul Play would be pretty bad for Emboar seeing as it makes its own Attack stat useless~ I don't really like the idea of Fire/Normal, particularly because nothing about Emboar looks remotely Normal. I'll admit it doesn't look to Groundish either, but Pignite really does to me. Also, that tidbit about Emboar's origins with water are interesting actually. That might explain why it can learn Scald! As for Struggle Bug being 80 power, it IS very strong, but I really wanted it to actually be useful. Burgh only has two Pokémon that can properly utilize it regardless, so you'll mostly be able to use it for your own needs. The level curve means your Pokémon will be about Level 30 by the time you get the TM, so I don't think it's too problematic. |
Is the release still on for tomorrow? Looking forward to it so just checkin' :)
|
Wait, Foul Play is a base 95 Dark Physical Move that gets more powerful the more your opponent beefs up their Attack, hows that ruin Emboar?
|
Well it isn't ruin so much, but Emboar's 123 base attack goes to waste then seeing as it doesn't use its own attack. I guess it works, I just don't like the move :x
Yeah release is still on, I might well release it sometime after midnight GMT depending on how I'm doing EDIT: Okay you've won me over, Pignite/Emboar are gonna be Fire/Dark instead |
Really? I thought the 'opponet's attack' meant like stat boosters, not the actual stat, huh, nowhere really clearly states...
|
Oh right I see. Yeah, what Foul Play does is that it's a regular 95 base move, but rather than using the user's Attack stat to calculate damage it uses the opponent's instead.
|
Ah much more sense, the games should seperate the stat mentions
like saying 'the opponent's Attack' meaning their stat, while 'The opponent's Offense' for the buffers... |
Quote:
|
Quote:
|
Can't wait, you aren't just gagging us with the release are you? I mean it IS April 1st tomorrow..
|
I'm trying not to :P
All I really need to do is type some stuff up into a document, other than that I have everything complete |
omg i cant wait for this to come out i too watched your youtube vids and liked what i saw in spirit gold the youngster joey screenshot only sweetens the deal this is gonna be awesome
|
Been looking forwards to this for a while, Dray...can't wait to play it.
|
I thougt it was called Blaze Bllack? Why is it called Blaze Stunfisk?
|
Because for some reason B lack is being censored
|
it should be called volt zekrom and blaze reshiram then it wont get censored and it makes more sense since u get reshiram in b lack and zekrom in w hite :D
LOL it got censored hahahahah cucumber is z ekrom and pickle is r eshiram dray must be sleeping and keeping us all on our toes oh man i am so keen for this to come out. |
I've got literally everything ready now, I'll release it when I'm back from college (so in about 8-9 hours)
|
Can't wait to try this, as I tried myself to hack B/W but couldn't find any editor that gets to open successfuly the Overworlds .btx sadly ...
Anyway I freaked out when PC wouldn't load but I forgot what day we are today ^^ Hope the greenish layout'll begone soon, though. EDIT: aaarrgh the site is laggish screw the double-post >< |
Hopefully it's released today, I'll be playin it! :)
|
Sweet, I'll just patch it over my Black version I'm playing right now, I just miss out on the 1st 3 gyms.
|
The censor ruining my thread aside, the downloads are up!
Have fun! |
Awesome stuff, Drayano. But just looking at the information so far, that's a pretty big difference in levels compared to the original games. xD
|
Yeah, saying I went crazy with the levels is probably an understatement. The Lucky Egg makes it all better though!
|
I wonder if M'edia has been changed to Vuvuzela...
Downloading it now though! |
Downloading right now. Will play this in a minute. Seing the documentations provided in the archive, this looks really awesome !!! Thanks you .
|
It's always good to see a project, even if it's supposed to be a small one, be finished and released.
|
Okay, fixed the first post now. Those censors screwed a lot of the words up big time >>;
Hope you guys are finding the game fine so far~ |
Sadly, I can't play right now... My bro lost his Acekard.
|
Can't you play with a ROM?
|
Doesnot Works on RetroGameFan's Multi Card
|
Well he might be like me with a terrible computer that can't really emulate ANYTHING beyond the GBA era good.
|
This is very impressive!
I have been thinking that... Okay, wishing that someone would do something like this! (Also +points for being from Wales!) |
Care to share with us how did you edit the Wild Pokemon data?
|
I'm currently playing Blaze Black and I must say it's a really well done hack. I especially love the new type combinations you've added so far.
My only nitpick at this point would be that Gothita/Gothorita/Gothitelle are still of the single Psychic type according to the documentation files, while Psychic/Dark would be more fitting for them (considering their descriptions, appearance and move pools). |
Thank you~
Yeah, Gothitelle was a bit of a weird thing really. I did consider the Psychic/Dark but for some reason she just doesn't appear Dark to me. I know the colour scheme, goth like look, the movepool etcetera but she just doesn't have that "evil" look to me, like most of the Dark-types do (except for like Absol or something). Granted, it would have made her more useful, so I may consider it for a future update. |
Correction: Legendary Trainer Joey sent out TEH EPIC RATTATA.
Nice. I still need to get White first, though. I have to wait 4 days. >.> |
Playing right now. I gathered an Houndour (lv22) Servine my starter (lv 19) Panpour (lv19) and a Pidgey (lv10) so far , and I must say, Lenora is giving me a hard time. Her Herdier with his Work up+Take down (Can't understand why he attacks first with Take down and last sometimes otherwise) ...
Good hack so far !! |
Am I the only one who is having a Black Screen problem? \: D: ;o
|
great hack! my current team is croconaw (22), volbeat (23), tranquill (27)(love that is is special), croagunk (27), houndour (23), and servine (25). im about to get to Castelia city. if you would like, I would love to make a few edits but lack the skills to do so, would you mind helping me out? (would be editing moves that need boosts (razorwind, submission etc. as well as some of the pokemon types that you did not (gothielle, glalie charizard etc. and some ablilities like breloom to keep poison heal and nidoking to have sheer force)
|
The patch fails for me. It keeps saying something about an unhandled exception has occurred. Could you help?
|
Quote:
|
The patch doesn't work for me. Could you upload a UPS patch?
|
This hack is awesome! Very greatly done!
|
I'm playing Volt White, I just got my first badge, and I'm loving it so far! I can't wait to try to catch them all @[email protected]
|
Downloaded and now playing on my Acekard. ^^ Really enjoying it!
|
Thank you, everyone. :]
Yeah sure I'll have a go at ups, hopefully that'll work for everyone else D: |
I know this is a little late, but I noticed you mentioned beefing up Pidgeot, but Crush Claw/ExtremeSpeed and Sky Uppercut would be awsome on it.
|
Can you make the same rom with every legendaries ? 1% in wild , or special , and it would be awesome =D
|
Can you please make a ups version of the patch, because the patch that I got form the link isn't working for me.
|
Patch didn't work for me , i moved files and rom at the root of ma hard disk ( C:\ ) and patch works :)
|
I haven't played this yet, and might not, but let me say this: your presentation, organization, and deliverance is ****ing incredible. You outlined exactly what you changed and made it easy to see. You even released the completed work soon after making the thread; rare to find these days. As a fan hack, this level of professionalism is extremely admirable. I can't stress this enough because I'm working on my own hack of B/W right now, and seeing this makes me want to continue all the more. The hack is essentially yours, but without the changes to the pokemon; I'm aiming for realistic difficulty.
tl;dr: Marry me. |
Hey this is HarryEricShaun from youtube i dont know if any of you have seen my vids but i have recorded the first four gym battles in blaze black and can happily field questions about problems with the game for example black screen issues...
|
Whoa, Lenora was tough without STAB arm thrusts, I had to go catch some fighting types in Pinwheel forest to beat her.
|
The game is really fun and works well. ^^
My team is currently Lv.27 Simisage, Lv.26 Hitmontop, Lv.22 Linoone and Lv.23 Volbeat. I just have a little suggestion: You made Carnivine a really strong battler, but it lacks a good moveset. It's really mediocre and I think you could add Leaf Blade, Chip Away, Bullet Seed & maybe Seed Bomb to its moveset and make it learn Crunch earlier. |
Certainly, I'm working on fixing and adding some stuff now so if you have any suggestions go ahead and say.
I'll probably put it up later (incl. ups patches, assuming they aren't huge in file size) |
Quote:
|
Quote:
...If only I could edit White Forest D: |
Arf , a special version with legendaries is too hard , or too long to do ? =D
|
Quote:
|
Quote:
|
I like the sound of this hack already. ^.===.^ Legendaries, sounds interesting.
|
re: blaze black and volt white
Hey, I have a whole list of suggestions for pokemon and moves etc but I am not currently home. I will post a list of suggestions when I get home. for now, I suggest passing moves like seed flare, volt tackle (luxray and electivire), octazooka (power it up), tail glow (charizard?), grass whistle (boost accuracy to 80), poison tail (make it good), and other "signature moves to other pokemon after seeing if they could use a boost. Also a few pokemon could use type changes (Yanmega to bug/dragon), (glalie to ice/steel with stat boosts) and others that I will post later. I have a decent list lying around from spirit crystal that was pretty good and I will add other things to it based on BW.
|
Okay, the hack is updated! Say hello to version 1.1.
Changes are as follows: + There's now a normal and legendary version. The legendary version will allow you to get all 649 Pokémon if you don't mind screwing the presentation up a bit. See the first post for more details. + There have been four new type changes. Gothita, Gothorita and Gothitelle are now Psychic / Dark, and Farfetch'd is now Fighting / Flying (in addition to getting a slightly increased stat boost). + Some battles have been edited slightly, either to make them harder or to introduce the new changes. + Some abilities have been changed. Omanyte, Omastar, Kabuto, Kabutops, Lotad, Lombre and Ludicolo have had their original abilities restored, and Bellossom now gains Own Tempo rather than Natural Cure. + A couple of problems have been fixed, such as two incorrectly placed Wild Pokémon (one from a typo, one I forgot to change later in development) and a trainer in Challenger's Cave having a ? Pokémon (forgot to close that slot). + Further edits to level up moves have been applied, to the following Pokémon: Growlithe, Arcanine, Vulpix, Ninetales, Skarmory, Farfetch'd, Bellossom, Natu, Xatu, Carnivine. + Black City trainers have been edited. Their Pokémon now depend on which version of the hack you use (Normal or Legendary). + The download now contains UPS patches with the tsukuyomi patcher, in addition to the xdelta patches present before. + The levels of static one-time encounter Pokémon have been raised. Reshiram and Zekrom can now actually fight! --- Hopefully, that should improve it a bit! (Also, suaqua, I didn't put in any of those just yet. I can say now that some of them might be a bit awkward (ie changing Yanmega's type is a bit weird as it has two incredibly good abilities, but I'd pretty much have to put Levitate over one of them if I did that...). You're more than welcome to do a Spirit Crystal like thing as you did with Spirit Gold, though.) |
That is fine Drayano. Once the hacking tools come out (I cant hex edit), I will probably do something like that.
ok here is my list of edits from spirit crystal: there are a few other changes that I would make now in retrospec like boosting flame wheels power and distributing it as a phystical fire move. Also with the new generation, there are a few new things that I would like to edit. (increase braviary's movepool etc.) Type Changes: Charizard: fire/dragon Pinsir: Bug/Fighting Electabuzz/Electivire: Electric/Fighting Magmar/magmortar: fire/psychic Aerodactyl: rock/dragon Hoothoot/Noctowl: Psychic/flying Sudowoodo/bonsly: rock/grass Spinarak/Ariados: Bug/Dark Aipom/Ambipom: normal/fighting Grovyle/Sceptile: Grass/Dragon Masquerain: Bug/Water Volbeat/Illumise: Bug/Electric Glalie: Ice/Steel Staravia/Staraptor: Fighting/Flying Luxio/Luxray: Electric/Dark Cranidos/Rampardos: Rock/Fighting Combee/Vespiqueen: Bug/Rock (because there were too many bug/flying) Yanmega: Bug/Dragon Ability Changes: Alot of pokemon have dream world abilities as well as a few pokemon getting levitate to make up for a loss of flying (Charizard, Aerodactyl, Masquerain) Other pokemon that had only one ability now have secondary abilities (starters) Moves that have been distributed to more pokemon: Magma Storm Seed Flare Aura Sphere Attack Order Crush Claw (now rock) Crush Grip (120 BP w/ chance of flinching) Dragon moves to new dragons Mist Ball (jynx) Ground Shatter Submission Stab moves for pokemon w/ type changes New Attacks/Attack Changes: Mega Punch: now fighting Elemental Punches: up to 90 bp w/ 15% effect rate Guillotine: Water Double Edge Cut: 60bp bug attack w/ 30% flinch rate Mega Kick: now fighting Horn Drill: Rock double edge Submission: now has 100 accuracy and BP Priority Moves: up to 50 BP Petal Dance: elemental grass double edge Fissure: ground double edge Skull Bash: 100 BP/acc water attack thay may confuse Glare: 90% acc Rock Slide: now 75 BP and 100 Acc Octazooka: 110 BP 90 acc that badly poisons 20% of the time Frost Jolt (zap cannon): 100 BP/acc 10 pp that freezes 20% Shatter Ground (Magnitude): 70 bp 100 acc ground move that paralyzed 30% Twister: 50 BP Dragon Breath: 75 BP Pursuit: 60 BP Cross Chop: 90 Acc Blaze Kick: 100 BP 95 Acc Poison Fang: 70 BP Crush Claw: now rock Venom Flare (Blast Burn): 100 BP/acc 10 PP w/ 20% chance of badly poisoning Hydro Shock (Hydro Cannon): 100 BP/acc 10 PP w/ 20% chance of paralysis Smoldering Roots (Frenzy Plant): 100 BP/acc 10 PP w/ 20% chance of Burn Grass Whistle: 80 Acc Sheer Cold: elemental ice double edge Muddy Water: 110 bp 90 acc Leaf Blade: 110 BP 90 acc Volt Tackle: was changed but changed back ignore what it says in game Dark Pulse: 95 BP Seed BOmb: 90 BP Dragon Pulse 95 BP Drain Punch: 75 BP 10 PP Elemental Fangs: 85 BP 20% effect rate Rock Wrecker: 120 BP 75 Acc that paralyzes 20% Iron Head: 90 BP Charge Beam: 70 BP Attack Order: 100 BP Double Hit: 45 BP Crush Grip: 120 BP 100 Acc w/ 20% chance of flinch Magma Storm: 110 BP 95 ACC Seed Flare: 110 BP 95 ACC Boiling Water (water pulse): 80 bp 100 acc 15 pp 30% chance of burn Outrage: Dragon double edge Cross chop: BP 55 double hit acc:95 wing attack: BP 40 double hit acc 100 Cross poison: BP 55 double hit acc 95 *all other attack changes are in Drayanos important documents Stat changes: Starters: 555 total Venusaur: hp 80 atk 97 def 83 spd 80 spdef 100 spatk 115 charizard: hp 78 atk 94 def 78 spd 101 spdef 85 spatk 119 blastoise: hp 79 atk 93 def 100 spd 83 spdef 105 spatk 95 Meganium: hp 90 atk 82 def 100 spd 90 spdef 100 spatk 93 Typhlosion: hp 75 atk 95 def 75 spd 111 spdef 85 spatk 114 Feraligatr: hp 95 atk 115 def 100 spd 83 spdef 83 spatk 79 Sceptile: hp 70 atk 100 def 65 spd 120 spdef 85 spatk 115 Blaziken: hp 80 atk 120 def 70 spd 100 spdef 70 spatk 115 Swampert: hp 100 atk 120 def 90 spd 60 spdef 90 spatk 95 Torterra: hp 95 atk 119 def 105 spd 76 spdef 85 spatk 75 Infernape: hp 77 atk 109 def 71 spd 118 spdef 71 spatk 109 Empoleon: hp 84 atk 86 def 98 spd 70 spdef 101 spatk 116 fossils: 550 Omastar: hp 80 atk 60 def 125 spd 75 spdef 80 spatk 130 Kabutops: hp 70 atk 130 def 115 spd 90 spdef 80 spatk 65 Aerodactyl: hp 90 atk 125 def 65 spd 135 spdef 75 spatk 60 Cradily: hp 86 atk 101 def 97 spd 58 spdef 107 spatk 101 Armaldo: hp 75 atk 130 def 110 spd 65 spdef 100 spatk 70 Rampardos: hp 107 atk 165 def 70 spd 83 spdef 60 spatk 65 Bastiodon: hp 60 atk 77 def 168 spd 30 spdef 138 spatk 77 Others: Torkoal: Total 520 hp 80 atk 100 def 140 spd 20 spdef 85 spatk 100 Glalie: Total 510 hp 80 atk 95 def 82 spd 86 spdef 82 spatk 95 Mantine: Total 505 hp 70 atk 40 def 75 spd 85 spdef 140 spatk 95 Jumpluff: Total 500 hp 85 atk 55 def 75 spd 110 spdef 85 spatk 90 Ability Changes/additions Bulbasaur, Ivysaur, Venusaur: Chlorophyll Charmander, Charmeleon: Solar Power Charizard: levitate Squirtle, Wartortle, Blastoise: shell armor Caterpie: run away Metapod: rough skin Butterfree: tinted lense Weedle: run away Kakuna: rough skin Beedrill: sniper Spearow, Fearow: sniper Pichu, Pikachu, Raichu: lightningrod Vulpix, Ninetales: drought oddish: run away gloom: stench vileplume: effect spore Poliwag, Poliwhirl, Poliwrath: swift swim (replaces damp) Abra, kadabra, Allakazam" Magic Guard (replaces inner focus) Bellsprout, Weepinbell, Victreebel: Gluttony Ponyta, Rapidash: flame body (replaces run away) Voltorb, Electrode: Aftermath (replaces soundproof) Lickitung, Lickilicki: Cloud nine (replaces own tempo) Goldeen, Seaking: lightning rod (replaces water veil) Elekid, Electabuzz, Electivire: iron fist Magby, Magmar, Magmortar: white smoke Lapras: hydration (replaces shell armor) Vaporeon: hydration Jolteon: quick feet Flareon: guts Espeon: natural cure Unbreon: inner focus Leafeon: chlorophyll Glaceon: ice body Aerodactyl: levitate (replaces pressure) Articuno: snow cloak Zapdos: lightingrod Moltres: flame body Dratini, Dragonaire, Dragonite: marvel scale Chicorita, Bayleaf, Meganium: Leaf Guard Cyndaquil, Quilava, Typhlosion: Flash Fire Tododile, Croconaw, Feraligatr: Guts Hoothoot, Noctowl: Tinted Lenses (replaces keen eye) Spinarak, Ariados: Sniper (replaces swarm) Chinchou, Lanturn: Waterabsorb (replaces illuminate) Politoad: drizzle (replaces damp) Wooper, Quagsire: Unaware (replaces damp) Forretress: heat proof Gligar: immunity (replaces sand veil) Gliscor: poison heal (replaces sand veil) Slugma, Magcargo: Solid rock (replaces magma armor) Swinub, Piloswine, Mamoswine: Thick fat (replaces oblivious) Raikou: volt absorb Entei: flash fire Suicune: water absorb Treecko, Grovyle, Sceptile: Marvel Scale Torchic, Combusken, Blaziken: Speed boost Mudkip, Marshtomp, Swampert: lightningrod Wurmple: run away Silcoon, Cascoon: rough skin Beautifly: rivalry Dustox: compundeyes Tailow, Swellow: scrappy Wingull, Pelipper: Rain Dish Surskit: Rain Dish Masquerain: levitate Shroomish: quick feet (replaces effect spore) Breloom: technician (replaces effect spore) Whismur, Loudred, Exploud: scrappy Carvanha, Sharpedo: Speed boost Cacnea, Cacturne: water absorb Swablu, Altaria: cloud nine Corphish, Crawdaunt: adaptability (replaces shell armor) Lileem, Cradily: storm drain Anorith, Armaldo: swift swim Feebas: adaptability Milotic: cute charm Clamperl: Natural cure Huntail:water veil Gorebyss: hydration Luvdisc: hydration Regirock: sturdy Regiice: ice body Registeel: sturdy Turtwig, Grotle, Torterra: shell armor Chimchar, Monferno, Infernape: iron fist Piplup, Prinplup, Empoleon: early bird Starly: tangled feet Staravia, Staraptor: reckless Kricketot: run away Kricketune: technician Shinx, Luxio, Luxray: Guts (replaces rivalry) Cranidos, Rampardos: iron fist Shieldon, Bastiodon: soundproof Burmy: leaf guard Wormadad: adaptability Mothim: tinted lenses Buizel, Floatzel: water veil Buneary, Lopunny: Limber (replaces klutz) Gible, Gabite, Garchomp: rough skin |
Okay, just updated again due to something new I found right after I updated. Hopefully that should be it for now.
|
hey look at this
http://www.youtube.com/watch?v=en5w4CRp220&feature=channel_video_title He somehow added Gym Leader rematches to the game. Would it be possible to include rematches in this hack? |
how do you know he didnt just sav pokemon into the game and alter the trainers in the trainer editor?
|
Quote:
|
^alls that was done in that vid, was a text edit, and a trainer edit, then the team was sav'd in.
Anywho if you want changes... Strength-Now Fighting with 20% to boost attack. Rock Climb-Now Rock. Defog-A flying type rapid spin. Wing Attack-25BP but hit's twice Elemental fangs-75BP Elemental Puches-85BP Bug Opposition-60BP (and learnable by more pokemon) Flame Burst-70BP Incinerate-60BP (this is off an opinion Snivy should've been Grass/Poison) Add Poison Fang and Tail to Snivy's line. Make Aqua and Iron Tail learnable. Give Pidgey's line Wing Attack earlier. Add Shell Smash to squirtle's line (and Razor Shell as an egg move?) Give Charmander Tail Glow as an Egg move Seed Flare is learnable by the families of... Bulbasaur Oddish Hoppip Seedot Budew Tropius Cherubi Lefeon Snivy(as an egg move) Pansage Deerling Virizion. Give Magma Storm to the families of... Magmar (like at level 68, and make one of the ways to evolve it is to let it know the move) Slugma Numel Pansear Larvesta Heatmor Give Aura Sphere to the families of... Ralts Budew Darmanitan (for Zen Mode) Chimchar Solrock Lunatone Spoink Meditite Give Leaf Blade to the families off... Scyther (Egg move) Farfetch'd Bellsprout Lotad Carnivine Snover Pansage Leavanny (icr if she does or not) Lilligent Sawsbuck Bubble should be give to all 'Baby' pokemon as a Baisic move. SteamRoller should be given to the families of... Klink Miltank (egg move from golem) Wailmer Phanphy Voltorb Give Techno Buster to Porygon's family too. Instead of making every reptile Somthing/Dragon typing (which imo turns the game into 'Battle of Fariys, Dragons and random pets), give them moves that hint twords it. Give Charizard Dragon Pulse and Claw via Level Up Give Gyrados Dragon Pulse via Level Up Give Yanmega Dragon Dance (or Quiver Dance :3) and Dragon Pulse via Leve Up stuff like that. And give Draco Meteor as an egg move, to all the Pokemon in the Dragon Breeding Family, instead of cheaply making them part 'Dragon' aka the easy yout imo. |
I'll think about the suggestions, I guess. For the record, Blastoise already has Shell Smash.
Also, tifaluv, what suaqua and IronTrapinch said are right I'm afraid. It's just a text and team edit. That guy loves doing stuff like that. |
Legendary version , with 1% in special grass , OMG , it's so good , Thanks very much man !
|
Hey Drayano, do you battle competitively? If so, did that affect your changes to the stats and such?
|
Quote:
Edit: Updated with V1.2, this has a clean version packaged in that reduces the hack to a basic wild/trainer/evolution edit, helpful for the legit/straight-edge player. |
No changes between 1.1 legendary and regular legendary 1.2 ?
|
Nope, not a single one.
1.2 is just adding the clean version. |
I know this is late and such, but some other move changes were...
Beedrill with Drill Liner Butterfree with Power Gem Bone Club and Bonemerang on Vullaby's line Baton Pass on Yanmega Psycho Boost on Alakazam Roar of Time on Celebi Dragon Tail on Minccino Tail Slap on Rattata Snivy Aipom Extrasensory added to Budew Magby Elekid Smoochum Type Changes- Glalie Ice/Rock (or Ice/Dark) Zebstrika Electric/Dark and give it some level up dark moves, and slightly better stats. Normal Darmanitan Fire/Fighting (to compliment Zen Mode) Cofagrigus Ghost/Rock (or Ghost/Ground, but Golett's got that) Luxray Electric/Dark Give Ursaring Reckless as an Ability and these moves via level up Wood Hammer Submission DOuble-Edge Head Smash Shell Smash and Razor Shell on Torterra (via Breeding) Crawdaunt (Replacing Dragon Dance) Kingler Flare Blitz on Flareon...duh... and evolution ideas Scyther and Onix-Level up holding either Metal Coat or Iron Gem Poliwhirl-Level up with King's Rock or Water Gem Porygon(2)-Level up holding Up-Grade (and Dubious Disc), or Level up knowing Conversion (2), and add those moves later to the movesets (27 and 60 each). Slowpoke-Level up with King's Rock or Mind Gem Ampharos should learn tail glow via level up. and that's all I can think of atm, but of course the second i finish posting, I will think of more. |
How do you get past the blue screen ?
|
I've been backseat keeping up with this, and on the fence on if I should play it or not.
I just saw the legendary versions and such and Now I'm completely over the fence about to play this game. I think what you've done is amazing and you should keep up the good work |
My god , 4 hours and i don't see Jirachi ... ******* shaking grass and 1% x)
Your rom is just awesome man :) |
| All times are GMT -8. The time now is 8:59 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.