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Pokémon Deep Balance
In this land, youngster, there is an old story told by the elder people in the cities and towns. Long ago, a couple of centuries before we inhabited this land, the Gravinters lived here. The Gravinters were intelligent people, and possesed skills no-one else had around that time. Some of them even had magical powers, and everything in the Gravinter Lands was futuristic. Some say the Gravinters were partly Pokemon. The Lands were ruled by the three most intelligent people in the country: the Magisters. The Magisters were unbelievably smart and really curious. The land was even more futuristic than it is now.
The skill of the Gravinters, however, became lost forever, on that single, black day, five centuries ago... http://fc03.deviantart.net/fs70/f/2012/022/0/6/pokemon_deep_balance_b020012112_by_p_sign-d4n8i9e.png In 2008, I started "creating" Pokémon Fan-games. I was a beginning Rom-Hacker back then, practising with various aspects of editing the rom, from mapping to scripting. After 2 years of practise, I started my first "real" project, Pokémon FireRed 2: The Next Chapter. I got a big-enough fanbase back then, and I had enough motivation, to continue the project. I was convinced that one day, one day the hack would be completed. But, due to unforeseen circumstances, the first beta wasn't ever reached. A bug sortof "destroyed" the ROM, and I didn't have a clue on how to fix it. I took a break. During that break, while doing my "DIR (Daily Internet Routine)", my eyes fell on a fangame, the not-so-unknown-fangame called Blue Chrome. It had many awesome features (I admit, in my opinion, some of the features are pointless, but the fact they are included says something about the skill of the scripter, and, it's possible, so why not?), I never thought were possible. It really drawed my attention, and I fell in love with the software needed to create this kind of games. RPG Maker XP. I practised a few months with RPG Maker, and it wasn't that difficult at all to learn. Maybe that's due to my experience with Rom-Hacking, which is more complex in my opinion, but anyway, with the help of the members of the former PlanetDev I was ready for the real deal: creating a good fangame. Pokémon Deep Balance isn't just the ordinary game we see all the time in the Game Development sections these days: this game is worked on by myself. No one else is developing this game. Just me. And, that's were this game shines, in my opinion. Everything is much more organised than other projects. Also, the game has, in my opinion, great graphics. Welcome to Pokémon Deep Balance. STORY "The three Magisters, Zekrun, Reshin and Kyuan, were conducting a new experiment. The Gravinter Lands were really modern, but they still didn't know an answer to questions as “How was the world created?”. The Gravinters held on to their religion, but the Magisters didn't. They wanted to do an experiment, a deadly experiment, that could possibly destroy the whole planet, in order to know the truth about the world. The Magisters held a poll, so the people of the Gravinter Lands would decide whether the Magisters will do the experiment or not. However, this poll wasn't really useful, as half of the people voted “yes”, and the other half voted “no”. Zekrun wanted to do the experiment, but Reshin didn't, he was afraid of the consequences. There was only one person left, who didn't vote: The Magister Kyuan. He couldn't choose, and Reshin and Zekrun couldn't take it. They put many pressure on Kyuan, until Zekrun decided to just do the experiment, against Reshin's will. A massive explosion followed, and no-one knows what happened there, in the Magister Palace. When the guards of the palace entered the room where the Magisters were, everything in the room was destroyed. The Magisters were never seen again. Everything in the Lands later got killed: the machines they created themselves, started acting strange. Unable to control them, the Gravinter Lands became destroyed. Some of the people though, survived, and fled to the north. Their children came back to the former Gravinter Lands, and started rebuilding the Lands. Their children did to, and now, a few centuries after that, the Lands are known as our Archipelago: the Blavibe Islands." You, a youngster from Machai Island, will travel through the Blavibe Archipelago in order to find your dad. However, this isn't just a simple disappearance. There is a lot more going on in the region. The past has had his influence on the little archipelago. But what? What happened to the three magisters? FEATURES An all new region for you to explore! Interesting maps, full of secrets! Three rivals, each with an unique team consisting of the best Pokémon to be found on the Blavibe Archipelago. The classic 8 Gym Leaders, Elite 4 and a Champion "system", with new and exciting twists. Ever saw a Gym Leader becoming your rival and best friend? A Tournament-styled Pokémon League? Black/White music! Professional Graphics of a quality never seen in an official Pokémon game! An unique storyline, full of plot twists and mysteries! A Pokédex filled with 200 Pokémon from all generations, from Charmander to Luxray and from Mudkip to Hydreigon! Downloadable content! SCREENSHOTS http://img23.imageshack.us/img23/270/battleatthemountain.th.png http://img191.imageshack.us/img191/254/calypsohill.th.pnghttp://img193.imageshack.us/img193/1289/calypsoisland.th.pnghttp://img13.imageshack.us/img13/9959/introke.th.pnghttp://img213.imageshack.us/img213/9806/nestartvillage.th.pnghttp://img862.imageshack.us/img862/1309/pokdex.th.pnghttp://img853.imageshack.us/img853/4522/prologue.th.pnghttp://img692.imageshack.us/img692/6941/summaryl.th.pnghttp://img339.imageshack.us/img339/4964/teahouse.th.png TEAM P-Sign - Graphic Design, Storywriter, Eventer, Scripter, Mapper, Spriter, etc. DOWNLOAD VERSION: B020012112 http://www.mediafire.com/download.php?3f7qmh21jinqsb9 BUG FIXES Bug fixes should be put in the installation folder. For example. if the game is installed to C:/Program Files/P-Sign/Pokémon Deep Balance, you should copy the .rgssad file to that folder. Replace the existing file, and the bug will be fixed. B021012112: http://www.mediafire.com/?uxz5oo1c7edpgyx This fix gets rid of a small warp error in the Trainer Tower, some warp issues in Flocoa City and an error with a trainer battle. CREDITS: Tiles: BoOmX-BiG Ultimospriter Peeky-Chew DarkDragonn Tyranitardark Sprites: Veekun Audio: Venom12 Scripts: Poccil FlameGuru Maruno NOTE: To enter a house (open a door) press the [A] button in front of the door! Excuse me for the walls of text. |
Wow, this looks good. Are the battle sprites fully animated?
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Nope, and I don't they will be animated either, untill CNG decides to add it to his kit :p
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It's actually already added :3
You just need to set out the frames in a certain way and set it up in the scripts. I'll make an easier way at some point. Anywhoo, nice job being the first person to make a game with my kit, it's all looking good :D |
Your mapping could definitely improve a bit more, everything seems so crowded. When making maps you need to focus on the gameplay and make sure it's easy for the player to walk through those maps.
Your grammar is another thing that could improve. Things like "I'm going to search my dad," and "Will you come back sometimes?" don't make much sense. Other than that, I'm definitely looking forward to see some more updates. |
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And a small update: Renekokkie sprited the overworlds and the backsprite of the fully evolved form of the starter in this game: http://fc02.deviantart.net/fs70/f/2011/100/c/a/zolux_request_by_renekokkie-d3do8jb.png He's now working on the basic form, and I'll post it when he's done :) |
the starter pokemon looks like Luxray
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As for the game, it looks okay and it's got a cool name, which is always a plus. Your presentation could use some work though; at least break the post up with centering, underlining, and images. The first post is the first impression people have of your game, after all! Good luck. c: |
Your game looks great, but one thing that bugs me is how it looks the character is standing on the grass not in it. I just thought I would point that out.
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It looks good, the screen shots are impressive. I think, however, that if you are going to use Fakemon, then you need to use original Fakemon instead of very obvious fusions lol. Keep it up!
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i have a few comments
1- what you said about how you moved tp RMXP is exactly what happened to me, except i wasn't influenced by Blue Chrome, no offense Luke S.J, i was influenced by Shimmering emeral by CNG, that's in the first place, and was also influenced by garnet. and to tell you the truth, the screenies on this baby are even more to my liking and i am even more influenced, good luck amigo, this is turning out great !! |
I just noticed something funny. Dialogue from one of the screen shots...
"Redwood: What are you going to do now?" "PC: I'm going to search my dad" lol. So is that a typo or am I taking it out of context? |
hey, I'm a spriter and I'd be willing to sprite up your fakemon if you wish. I dont do fusions of existing pokemon, I make sprites from scratch, like this one http://img687.imageshack.us/img687/9232/ibiphimredo.png
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I'm looking at your game and wondering. Are you a really good scripter, because I'm thinking about using CNG's kit for my game but I can't figure out how to add more attacks / pokemon. Also, where did you get the tileset? It looks like its from black / white
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Well, to be honest, I really can't script xD
I managed to show Zolux and Zolio in-game by replacing the sprites of Bulbasaur and Ivysaur :p The tileset is from Minorthreat0987: http://minorthreat0987.deviantart.com/#/d36qggx And an update: http://fc01.deviantart.net/fs71/f/2011/114/c/4/the_region_of_atlantica_by_pokemondeepbalance-d3dkauc.png I worked on the WM for the last few days, this is the result http://www.planetdev.co.uk/forum/images/smilies/grin.gif No stealing please because I will eat you. Thank you. |
That is alot of cities... lol
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Great Job! I'm looking forward to playing this, but could you possibly make some support banners?
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A supporter bar:
http://fc02.deviantart.net/fs70/f/2011/114/4/8/supporter_bar_by_pokemondeepbalance-d3dnt0v.png [HERE GOES URL=http://www.pokecommunity.com/showthread.php?t=248801][HERE GOES IMG]http://fc02.deviantart.net/fs70/f/2011/114/4/8/supporter_bar_by_pokemondeepbalance-d3dnt0v.png[/HERE GOES IMG][/HERE GOES URL] All you'll have to do is remove all "HERE GOES". Also, I'm thinking of changing the starter to Pawniard and Bisharp, instead of Zolio and Zolux. Opinions? |
Man this looks soo awesome makes me want to try CNGs starter kit too hey CNG how can i get your starter kit??
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New screenies:
Spoiler:
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great game. the only thing stopping me from using CNG's kit is that i don't know how to add new pokemon / items.
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Ugh. How can i stay away from PokeCommunity, i've been here so long!
Anywhoo, on topic. This is one of the better games being made with my kit. As i've said on msn, this looks really promising as you're actually expanding on what i've done already, instead of just using everything as is. Can't wait for more updates :D |
>See's Graphics & story
> :o >See's Luxray sprite > l:1 |
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Also, I updated Crossgate River and Crossgate Bridge: Spoiler:
I've added my own Water Depth Layers (as I call them xD), as Sihlas suggested. |
First of all, I like the water tiles :D but why does the bottom screen look so empty? Is it the beginning of the game?
Second, are you making this game on a mac, or does it just look like it? |
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And I'm developing this game on Windows 7 with a Mac OS X Snow Leopard theme ;) |
The picture with the two guards, you should make them with a space between them.
P.S. When will you be releasing a demo for the game? It looks awesome and you could get some feedback on how to make the game better. |
At the moment, it isn't even close to a demo release, sorry.
I heard CNG stopped developing his Starterkit, so I have to start all over... |
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You could probably still copy/paste some stuff over since it's using RMXP. |
It's basically just re-eventing, you can copy graphics and maps over to the new game.
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Things i like and don't like/bugs:
http://fc06.deviantart.net/fs71/f/2011/099/c/2/hard_choice_by_pokemondeepbalance-d3dk4ib.png 1 choice, ok. A bug.. http://fc01.deviantart.net/fs71/f/2011/099/1/7/cruisin___on_my_suicune_by_pokemondeepbalance-d3dk4p2.png A map looks cool.. and Suicune under. I like it.. http://fc00.deviantart.net/fs70/f/2011/099/3/7/blastoise__s_summary_1_by_pokemondeepbalance-d3dk5kk.png Blastoise Lv.5 a Bug at the level and your scripting is cool! http://fc00.deviantart.net/fs71/f/2011/097/b/9/oh_hey__we__re_moving_by_pokemondeepbalance-d3dfrkp.png That mapping.. is weird a little.. Good luck, and fix the bugs.. EDIT: 200th Post! |
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Update: I'm using Essentials DS at the moment, and I like it. The game is getting close to a demo right now, just some re-eventing and copying maps + graphics :) Small teasers: Spoiler:
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well dude, even though they are moving, houses arent usually perfect squares, lol.
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Wow, this looks awesome!
Will play when it comes out! |
http://fc02.deviantart.net/fs71/f/2011/128/1/b/pawniard_vs_pidove_by_pokemondeepbalance-d3fuqmh.png
Demo release will be this month. |
nice i like your project!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
when comes the demo |
@ Renekokkie
I already stated in my last post it's release will be this month ;) Update: Spoiler:
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I've just finished the demo, and it will be Beta-Tested right now.
Soon, Deep Balance will be released! YAY |
Awersome game. I have a question. The komatana sprite looks like cutted B/W sprite. It it true? How would for example pokabu sprite look like? It wouldn't hmmmm...to pixeled?
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This game looks amazing, but the picture for the bottom screen changes? Is it a customizable thing or is that just you changing it as you work on it?
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Whoa a mod for HGSS? Freaking cool!!
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@ cockatoo777
Nope, it's a fan-game made from scratch (Except for the scripts and such, but you get what I mean) ;) |
When will the beta release??
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Komatana is a japan name of pawniard. ( I still can't learn english names of some pokemon from the Unowa region) |
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although i admit, the name "atlantica" does suck, and needs to be changed right now. |
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And if you think my game is retarded and I should get the hell out of here, sorry, but a game doesn't need to have only custom sprites and stuff. This is a Pokémon game, there are 649+ official sprites in this game, and in most other Fan-Games too, and do you hear anybody complaining? I sure don't. Quote:
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And I agree, fakemon usually suck. and even if they're good, they don't look consistent with the official pokemon (but now with GenV's bizzare designs, anything goes.). That said, it's not a technically a feature. |
What about ENTIRE fakedex regions?
That said, I have seen some fakemon that look like officical sprites, but thats hard to do and most people don't like that. It looks great :) What about ENTIRE fakedex regions? That said, I have seen some fakemon that look like officical sprites, but thats hard to do and most people don't like that. It looks great :) |
Those are some nice looking protagonists you have up there, but something's off about them. They look a lot like the FireRed/LeafGreen protagonists, especially the male protagonist. I think it's just the style they're drawn though, with the bags like that. The male does look somewhat "generic" if you know what I mean. Maybe if you could, remove the hat, change the colour scheme of his clothing, and lose the hat, and you got yourself a winner. :) Girl looks really nice.
As for your actual screenshots, it seems like some of the menu backgrounds (Pawniard, Reshiram etc.) look like they've been stretched to fit completely onto the background. Try to avoid this, or you will get a horrible distortion. Other than that, I'm really impressed with the way you've gone about this. I can't wait to see some full-scale maps. :3 |
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I'll work on the menu backgrounds as soon as possible, I'll do the protagonists later, since they won't be in the demo. |
The girl look snice, the guy looks like a hipster tho. Probably his tall hat.
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The demo will probably be released later this week, probably sunday, because I'm really busy with school at the moment.
But, since there wasn't an update this week, here is a small teaser screen: http://fc07.deviantart.net/fs70/f/2011/151/5/9/life_is_a_river_by_pokemondeepbalance-d3hp06e.png Be warned though as it isn't in the demo. |
Beta 1.0 is out:
http://dl.dropbox.com/u/30574107/Pokemon%20Deep%20Balance.zip BUG LOG --------- Beta 1.0 -Can't catch Pokémon, this will be fixed ASAP -Pokémon Sprites aren't positioned correctly -Pokémon doesn't follow the player yet |
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I'm not having that glitch :S EDIT: Nevermind, I'm fixing it. |
The pokemon front and backsprites don't show up for some reason. I think they're ill-positioned in the PBS documents. Also, after you leave your house in the beginning you can walk straight down into the little fenced in area because you overlapped a walkable tile over a non-walkable tile.
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Also, I've fixed the walking over the fence problem. Fixed the Pokémon Sprites not appearing, uploading a new version in 30 minutes. |
I fixed the problem by adding the Battlers folder to the .zip file.
The RMXP Encrypter apparently doesn't encrypt that folder XD You can download Beta 1.1 via the same download link as Beta 1.0. |
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Graphics, Data, Audio, PBS. Any custom folders you add won't be encrytped :3 |
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And a graphical update: Warning, many screenshots :) Spoiler:
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Uhh I have a problem.
I downloaded the demo and tried to open it (unzipped), and I got this error (attatched) Please Help! :( |
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I downloaded it and tried it. Unfortunatly as soon as I got to the first town, some guy gave me a pokémon, said we should battle then it froze (I could hear the sound of something running into a wall so that might be it)
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Could you try it again? |
Hello everyone, it's time for an update :D
First, I've made four userbars. Feel free to use them. http://fc03.deviantart.net/fs70/f/2011/171/f/b/banner_deep_black__vast_white_by_pokemondeepbalance-d3jhasu.png http://fc02.deviantart.net/fs71/f/2011/172/6/a/banner_leaf_blade_by_pokemondeepbalance-d3jhlbu.png http://fc03.deviantart.net/fs70/f/2011/172/d/c/banner_blazing_dragon_by_pokemondeepbalance-d3jhlgm.png http://fc03.deviantart.net/fs71/f/2011/172/f/7/banner_aqua_samurai_by_pokemondeepbalance-d3jhlks.png Secondly, I finished the game's logo: http://fc01.deviantart.net/fs71/f/2011/172/d/0/pokemon_deep_balance_logo_by_pokemondeepbalance-d3jji1j.png |
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Game crashed while trying to get mom to heal my charmander and when i tried to battle the girl outside the house(check attached files). Didn't get too far, but I'm liking the game so far. Any idea why its lagging?
you also become invisible while holding down shift |
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I thinkv the lag is probably due to the fact the HGSS Menu is scripted in the script Scene_Map, but that's fixed already since I switched to a side-menu. This causes the game to move more smoothly. Major Update! The thread is updated, and a lot of new information is included. Quote:
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This game looks really good, graphics-wise, although there are a couple things that bother me. As Cilerba said, your mapping could improve. Inthis screenshot, you may want to add some variety to the houses shown, the fact that they had the same colors and all bothered me a bit. While I don't mind that you've used edited sprites, you could always go the extra mile and make it less obvious that they came from official sprites, like not having Zolux's head look like Luxray's. Finally, you may want to watch the position of some of the sprites in the battle system. In this screen, Rick would look better if he wasn't at the very back of the patch of grass, and in here, Cherubi is far too close to Oshawott's HP Bar. Other than that, this is certainly an impressive game and I wish you luck in developing it.
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wow games looks great. you seem to really want to finish this and i cant wait to play it.
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looks great can't wait till the full completion keep it up :)
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Update Time!
Yay. Cover Art: Spoiler:
Pokedex: Spoiler:
And lastly: Spoiler:
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Any time I attempt to execute the game, I get the message "RGSS-RTP Standard not found."
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http://www.rpgmakerweb.com/download/run-time-package#xp
Installing this package will solve your problem ;) |
Box is a cool idea some notes though- The pokemon pics look kinda blury, and the "deep balance" text is hard to read (the c looks like an O)
The pokedex is ok. Too much 5th gen pokemon for my liking (nearly half) Im curious, will more pokemon be avalialbe postgame like the official games? |
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The pokedex just seems very unbalanced. Its mostly Fire and Water types. And I also agree with DarkDoom; there are just too many 5th generation pokemon. I think I counted 86, which is more than half. As for the traditional starters in the game, you have all of generation 2, 3, and 5. Charizard is the only generation 1 and there are no generation 4 pokemon. Just to balance it out, you should probably add the others, or get rid of 2 or 3. You only have 1 pure bird pokemon and in my opinion, the pidgey line isn't the best since it's a passive pokemon. The starly line may be the better option, especially since there are those who use bird pokemon to fight. Also, I feel some of the legends before generation 5 are a lot better, but that's just a personal opinion.
One last opinion, maybe you should switch out some pokemon for others, add a few more electric, psychic and w/e else you are missing, so you can balance it out; and maybe bump the number to an even 200 so the balance is easier to obtain. |
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I've updated the Pokedex, it's more balanced right now with all types have atleast 12 species with that type. What do you think? |
Yeah, that ones a lot better; more balanced. I like it.
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WowX) Not many pokemon in the pokedex
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Wow....... i leave for a while, come back, and i find this???
absolutely WONDERFUL!!! im a hacker but im the biggest n00b there ever will be. if u could help me out sometime i'd be overjoyed. really, the hack looks amazing. keep up the good work :) |
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:p Thank you :D |
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now i look even dumber than i did before XD i barely looked at the title of the thread, i was searching P-Sign cuz i wanted to see what you'd been doing while i was gone XD |
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I like it, you did a good job on the graphical part, the games looking awesome keep at it :)
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Pokémon Deep Balance Version B014071311
The newest version of Pokémon Deep Balance can be downloaded at: http://dl.dropbox.com/u/30574107/Pok%C3%A9mon%20Deep%20Balance%20%28ESSENTIALS%29.zip Added: -Pokedex -A new map -Following Pokémon Changed: -Starterkit changed to Essentials. -Resolution -Menu -Battle System - VS Sequence (Luka S.J.) changed to my own, custom sequence. -Level Curve -Pokedex -Sprites -Battlebases -A few maps have been updated with custom tiles. - All releases will have a version number. The number is build up like this: [B(eta)/A(lpha)][Progress number (oo)][Bugfix number (o)][Month of release (00)][Day of release (00)][Year of release (00)] Bugs fixed: - Impossible to catch Wild Pokémon - Wrong sprite positions So, as you can see, a very large update. I hope you'll update your game, as it runs much smoother in this version. |
New logo looks really good! very professional looking.
Downloading. The gamer inside me says the numbering of the beta is unnessicerly convoluted. but the developer inside me loves it, the formating of it is very neat. It feels like a secret code, so cool. lol. |
Good to see you balanced out the dex. I'll be sure to give this version a play; hopefully it's more stable than the last.
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Big fan of the Pokedex :)
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This looks to be quite an amazing game, very different then any of the other games on here. Once this finishes downloading, I'll be playing this all night, and possibly the next day, I can already tell. Who needs sleep? :P
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Hi this looks sweet but how do I play this...
This wil be the first game I'll be playing of RPG maker and if I open ("double click") the game it says: "RGSS-RTP Standard not Found" can someone help me cuz I really want to play such a new experience |
RGSS-RTP standard not found?? D:
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Oh, and so you know what I've been up to for the past few days: Spoiler:
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