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Team Mega Yan
Well, this is my first competitive battling team ever, so I'd love some C&C.
Forretress w/ Rocky Helmet Sturdy 252 Special Defense, 252 HP, 4 Attack Careful - Rapid Spin - Spikes - Stealth Rock - Heavy Slam Used as a Rapid Spinner and for entry hazards. Garbodor w/ Black Sludge Stench 252 Defense, 252 Special Defense , 4 Attack Modest - Toxic Spikes - Stockpile - Swallow - Gunk Shot Pretty much for Toxic Spikes, Stockpiling and Swallowing, and Gunk Shotting to take out enemies. Ferrothorn w/ Big Root Iron Barbs 252 Special Defense, 252 HP, 4 Attack Careful - Leech Seed - Ingrain - Iron Defense - Power Whip Pretty much only to stall enemies. Yanmega w/ Expert Belt Speed Boost 252 Attack, 252 Speed, 4 Special Attack Gentle - U-turn - Ancientpower - Bug Buzz - Air Slash My lead, actually. U-Turn is to switch out, and all the other moves are used to deal damage. Flygon w/ Muscle Band Levitate 252 Attack, 252 Speed, 4 Special Attack Adamant - Dragon Claw - Dragon Tail - Earthquake - Flamethrower Used for taking out ice-types, and to withstand fire-typed attacks if Swampert fainted already. Swampert w/ Shell Bell Torrent 252 Attack, 252 Special Attack, 4 Speed Quiet - Waterfall - Stone Edge - Bulldoze - Hammer Arm Used to counter fire types that eat my team alive. |
You can actually get another entirely free team slot by putting Toxic Spikes > Heavy Slam on Forretress. Garbodor is really bad in OU and removing it would be for the best benefit for your team. Ingrain traps Ferrothorn in which is something that you don't want to happen, especially since so many Pokemon have adapted to be able to deal with Ferrothorn and every successful team has to be able to do so. Iron Defense is also pretty useless when most things that can beat it either spam Fire Blast or it can't do anything to them anyway and makes it more set-up bait. Plus, Ferrothorn + Forretress are rather redundant together anyway. Pick one or the other - Ferrothorn's typing is more useful to stop things like Rotom-W and stuff and isn't really so much set-up bait as Forretress is, but at the same time Forretress can run any combination of Spikes + SR + T-Spikes + Rapid Spin. Ferrothorn also gets semi-reliable recovery in Leech Seed.
Swampert is a much better defensive Pokemon than an offensive one. It doesn't hit hard enough. Try this set. http://archives.bulbagarden.net/media/upload/b/b2/Spr_b_5b_260.png [email protected] Trait: Torrent Relaxed Nature (+Def, -Spd) Evs: 252 HP / 4 Atk / 252 Def - Stealth Rock - Ice Beam - Earthquake - Roar / Scald Flygon is really outclassed in OU, especially with the kind of set that you're running for it. If you're so inclined to run Flygon, try using a Choice Band or Choice Scarf on it because it really doesn't hit as hard as it wants to be able to. Plus, you should also run Outrage > Dragon Tail, Stone Edge > Dragon Claw, and U-turn > Flamethrower. It's best when used as a scout kinda with U-turn. You can also run what I believe is the best Choice Scarfer in the metagame right now with an excellent combination of bulk, utility, and power in Choice Scarf Garchomp. http://archives.bulbagarden.net/media/upload/5/5e/Spr_b_5b_445_f.png [email protected] Scarf Jolly Nature (+Spd, -SpA) Evs: 252 Atk / 252 Spe / 4 HP - Outrage - Stone Edge - Earthquake - Fire Fang There are other fixes you'll want for your team but that's a pretty good start for now, imo. Ask if you don't understand anything/have further questions/observations! C: |
You can replace Garbador with Tentacruel to set up Toxic Spikes and act as another Rapid Spinner to help with Yanmega's SR weakness.
I also agree with getting rid of either Forretress or Ferrothorn, having both is overkill with the fire weaknesses. You could replace either with Chandelure w/Flash Fire, absorbing incoming fire attacks and blocking rapid spin. |
Thanks for the tips! I changed my team quite a lot actually because 3 of them got replaced. I hope this is better:
Forretress w/ Shed Shell Sturdy 252 Special Defense, 252 HP, 4 Attack Careful - Rapid Spin - Spikes - Stealth Rock - Toxic Spikes Haxorus w/ Choice Scarf Mold Breaker 252 Attack, 252 Speed, 4 HP Adamant - Earthquake - Outrage - Poison Jab - Brick Break Metagross w/ Choice Band Clear Body 252 Special Defense, 252 Attack, 4 HP Adamant - Hammer Arm - Bullet Punch - Zen Headbutt - Earthquake Yanmega w/ Expert Belt Speed Boost 252 Special Attack, 252 Speed, 4 Speed Gentle - U-turn - Ancientpower - Bug Buzz - Air Slash Spiritomb w/ Leftovers Pressure 252 Defense, 252 Special Defense, 4 HP Modest - Hypnosis - Dream Eater - Confuse Ray - Spite Swampert w/ Shell Bell Torrent 252 HP, 4 Attack, 252 Defense Relaxed - Ice Beam - Earthquake - Scald - Roar If there are still things that need to be changed, please tell. Thanks in advance :) |
Your Yanmega's EV spread seems really strange. Perhaps it's just a typo, but it should be 252 SpA/252 Spe/4 Def. Ideally, it should be holding a Life Orb, but with no Wish Support, Expert Belt is fine.
Change Spiritomb's held item to Leftovers. Muscle Band won't get any use here. |
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Yanmega's EV Spread was actually to boost it's Attack a bit, but I guess yours is better. Thanks :) |
I'd use Leftovers or Shed Shell on Forretress because it doesn't have reliable recovery outside of Pain Split to abuse it continually. The former item can be used to heal Forretress passively, while the latter lets you escape from Magnezone.
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Thanks for your help~ |
http://imgboot.com/images/aragornbird/205.gif
All 3 hazards on Forretress is just...no. My fav Forry set is Spin/Spikes/Payback or Volt Change or EQ/Gyro Ball and it prolly works the best. Gyro is your main STAB move. Payback hits ghosts, Volt Change hits Jellicent and gives you momentum. EQ just for coverage and steels. http://imgboot.com/images/aragornbird/260.gif Put Stealth Rock on Swampert over Scald. http://imgboot.com/images/aragornbird/442.gif Spiritomb is outclassed by other ghosts as a Rapid Spin blocker see: Jellicent. http://imgboot.com/images/aragornbird/612.gif Haxorus wants Dual Chomp over Poison Jab. This helps breaks subs and to not lock yourself into Outrage early game. http://imgboot.com/images/aragornbird/376.gif As for Metagross, Trick/Meteor Mash/Hammer Arm or Earthquake/Bullet Punch or Zen Headbutt is its best set imo. 244 HP / 252 Att / 16 Speed as the spread. Hammer Amr is better than EQ at this point in the metagame IMO cos it nails Air Balloon Heatran and Excadrill etc and also Ferrothorn. http://imgboot.com/images/aragornbird/469.gif Yanmega wants : Bug Buzz/Air Slash/Protect or Hypnosis/Hypnosis or HP [Fire/Ground]. HP Fire hits is usually better because it hits Scizor, Skarm, Ferrothorn etc. 104 Def / 252 SpA / 152 Spe @ Modest is a better ev spread which lets you be 3HKO'd by Scizor's Bullet Punch (non CB) and 3HKO'd by Azumarril's CB Aqua Jet IIRC. |
Thanks alot, Dark Azelf :D
Thanks for the tips! I changed my team quite a lot actually because 3 of them got replaced. I hope this is better: Forretress w/ Shed Shell Sturdy 252 Special Defense, 252 HP, 4 Attack Careful - Rapid Spin - Spikes - Volt Change - Gyro Ball Haxorus w/ Choice Scarf Mold Breaker 252 Attack, 252 Speed, 4 HP Adamant - Earthquake - Outrage - Dual Chop - Brick Break Metagross w/ Choice Band Clear Body 252 Special Defense, 252 Attack, 4 HP Adamant - Hammer Arm - Bullet Punch - Zen Headbutt - Earthquake Yanmega w/ Expert Belt Speed Boost 104 Defense, 252 Special Attack, 152 Speed Modest - Bug Buzz - Air Slash - Hypnosis - Hidden Power (Ground) => to counter fire and rock types Jellicent w/ Leftovers Cursed Body 252 Defense, 252 HP, 4 Special Attack Relaxed - Scald - Ice Beam - Will-O-Wisp - Hex Swampert w/ Shell Bell Torrent 252 HP, 4 Attack, 252 Defense Relaxed - Ice Beam - Earthquake - Stealth Rock - Roar If there are more tips, or things that need to be changed, please tell me :) |
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EDIT: So I guess people rating teams just ignore the other rates given and don't build on them? |
CB Gross needs Trick honestly this gen or its rather bad, this lets you cripple walls. Put it over EQ.
Speaking of need, Jellicent NEEDS Recover over Ice Beam. Taunt is awesome over Hex too, shuts down Blissey and stops Ferrothorn and Forry Spiking all over your ass. |
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While Taunt is optional to an extent, Jellicent always needs Recover over Ice Beam, though. Replace that. >O |
Updated my team once again, thanks to all for your help :D
Forretress w/ Shed Shell Sturdy 252 Special Defense, 252 HP, 4 Attack Careful - Rapid Spin - Spikes - Volt Change - Gyro Ball Haxorus w/ Choice Scarf Mold Breaker 252 Attack, 252 Speed, 4 HP Adamant - Earthquake - Outrage - Dual Chop - Brick Break Metagross w/ Choice Band Clear Body 252 Special Defense, 252 Attack, 4 HP Adamant - Hammer Arm - Bullet Punch - Zen Headbutt - Trick Yanmega w/ Expert Belt Speed Boost 104 Defense, 252 Special Attack, 152 Speed Modest - Bug Buzz - Air Slash - Protect - Hidden Power (Ground) => to counter fire and rock types Jellicent w/ Leftovers Cursed Body 248 HP, 216 Defense, 44 Speed Relaxed - Scald - Recover - Will-O-Wisp - Taunt Swampert w/ Shell Bell Torrent 248 HP, 216 Defense, 44 Special Defense Relaxed - Ice Beam - Earthquake - Stealth Rock - Roar If there are more tips, or things that need to be changed, please tell me :) |
haxorus with focus sash (protects against ice beam)
mold breaker drgon dance outrage earthquake x scissor |
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...That's kind of a rhetorical question as, like you said, you're new to B&W. You might want to try to play around a few competitive battles yourself and see if you can learn the metagame before you try to suggest any more changes! If you have any questions about it, though, feel free to ask in the Request-A-Moveset thread or send them to me personally. I have no trouble trying to help someone understand how things work. XD; |
I'm sorry for bumping this thread, but I wanted to be sure that the team right now is good enough to start training. If things can be improved, please tell me! Thanks :)
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That last post right? Have you tried Scarf Garchomp over Haxorus? It outspeeds some things that Haxorus cannot. For example, Volcarona and Salamence, putting them out of commission before they can hurt your team.
I'm also not so keen on not having Meteor Mash on Metagross. That move is simply amazing lategame where you can just spam it abusing Metagrosses bulk. I'd also consider Pursuit over Trick to catch [email protected] on the switch but I can see the utility of Trick. If you can get more Leftovers, that is more beneficial than Shell Bell on Swampert, but so far, it looks good. |
You Metagross evs are eh : 244 HP / 252 Att / 16 speed is what it wants.
Also Leftovers > Shell Bell on Swampert. |
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Without Hammer Arm you lose to steels see : Ferrothorn, Heatran and Skarm etc.
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Forretress w/ Shed Shell
Sturdy 252 Special Defense, 252 HP, 4 Attack Careful - Rapid Spin - Spikes - Volt Change - Gyro Ball Salamence w/ Choice Scarf Intimidate 252 Attack, 252 Speed, 4 HP Jolly - Fire Fang - Thunder Fang - Dragon Claw - Brick Break Metagross w/ Choice Band Clear Body 244 HP, 252 Attack, 16 Speed Adamant - Meteor Mash - Bullet Punch - Zen Headbutt - Hammer Arm Yanmega w/ Expert Belt Speed Boost 104 Defense, 252 Special Attack, 152 Speed Modest - Bug Buzz - Air Slash - Protect - Hidden Power (Ground) => to counter fire and rock types Jellicent w/ Leftovers Cursed Body 248 HP, 216 Defense, 44 Speed Relaxed - Scald - Recover - Will-O-Wisp - Taunt Swampert w/ Leftovers Torrent 248 HP, 216 Defense, 44 Special Defense Relaxed - Ice Beam - Earthquake - Stealth Rock - Roar I hope this is better, I replaced Haxorus with Salamence instead of Garchomp as I don't really like Garchomp. But if I really have to, I'll replace it with Garchomp if that's better. Please leave any suggestions :) |
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Also, keep in mind Dark Azelf's comment on Hammer Arm. I wasn't thinking of Ferrothorn, Skarm, etc. when I mentioned what I did. It's your option, but Hammer Arm is just as viable as Meteor Mash. |
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