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Fill the last spot/RMT
I'm curently using a Victini for the final slot, but he's simply not up to snuff, so I need a replacement. I'm also running Item clause. Feel free to rate the rest of the team.
Ninjask (M) @ Focus Sash Trait: Speed Boost EVs: 252 HP / 240 Atk / 16 Spd Jolly Nature (+Spd, -SAtk) - Baton Pass - Swords Dance - Protect - X-Scissor My lead, if i get off 1-2 swords dance and baton pass it to Garch, it usually a 6-0 win. Garchomp (M) @ Lum Berry Trait: Sand Veil EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Outrage - Earthquake - Aqua Tail My main sweeper, with SD just in case Ninjask get killed by priority. Starmie @ Life Orb Trait: Natural Cure EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Recover - Surf - Ice Beam - Thunderbolt My late-game sweeper. He takes care of most things not steel. Ditto @ Choice Scarf Trait: Imposter EVs: 252 HP / 4 Atk / 252 Spd Naive Nature (+Spd, -SDef) - Transform Revenge kill! Cloyster (M) @ Ice Gem Trait: Skill Link EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Shell Smash - Ice Shard - Icicle Spear - Rock Blast My priority/secondary sweeper. He got Ice Gem to power up Ice Shard if he needs to use priority. |
Noting that you have Ditto, am I correct in assuming that this is a DW team then?
Ninjask sucks. When someone sees it out in the lead spot, the first thing they're going to do is send out their pHazer and smash you with Roar. At the very least, perhaps try an Espeon so you can switch from obvious roars from stuff like Swampert or Skarmory? edit: DW Shandera just flat-out takes advantage of Ninjask. I can't remember whether or not Baton Pass beats out Shadow Tag but eh, still, you don't have much. I dunno exactly because I don't play Dream World. :< Run Stone Edge > Aqua Tail on Garchomp. Gives better coverage. I'd say it doesn't miss as much but it sucks in that respect too sooo yeah. Starmie is standard, though you always have the option of running HP Fire > Recover for Ferrothorn and friends. Ditto... uh, what other moveset is there? XD; I actually prefer a mixed Cloyster set, especially since you're smashing both stats at the same time. It kinda sucks to get walled by Jirachi tho. Either way, you shouldn't run Ice Shard because it's weak and you're going to outspeed everything and their mother after a Smash anyway. Stolen directly from Smogon: name: Shell Smash move 1: Shell Smash move 2: Icicle Spear move 3: Rock Blast move 4: Shell Blade / Hydro Pump item: Life Orb / White Herb ability: Skill Link nature: Jolly / Naive evs: 48 HP / 252 Atk / 208 Spe A Jolly nature with 208 Speed EVs are needed to outspeed Scarf Garchomp after a Shell Smash. I'd offer suggestions for the last slot but I don't play DW and so I don't know what's "good" or "bad". Heck, has Smogon banned DW Chandelure yet? x__x; |
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As for Chomp, you want either Fire Fang or Substitute. Fire Fang stops you being Skarm/Zong walled whilst Substitute lets you scout. |
You're going to need a Rapid Spinner, since Cloyster and Ninjask are vulnerable to SR; you're going to have to give it to Starmie (replace Ice Beam or Recover). Or, you can opt for Forretress as your last teammate to pair with Cloyster:
-Spikes/Stealth Rock -Rapid Spin -Gyro Ball/Payback/Volt Switch -Earthquake/Volt Switch Nature: Relaxed EVs: 252 HP/112 Atk/144 Def Item: Leftovers/Shed Shell Ability: Sturdy |
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