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Breaking into Competitive Battling
I'm attempting to break into competitive battling. Here's what I think I want to use... I'm not terribly fond of the coverage, but this was what I decided to start with to work from.
Roserade (F) @ Focus Sash Trait: Technician EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Toxic Spikes - Hidden Power [Water] - Sleep Powder - Magical Leaf Metagross @ Air Balloon Trait: Clear Body EVs: Hardy Nature - Agility - Earthquake - Metal Claw - Zen Headbutt Mienshao (F) @ Life Orb Trait: Regenerator EVs: 4 HP / 252 Atk / 252 Spd Naive Nature (+Spd, -SDef) - Brick Break - Fake Out - Hi Jump Kick - U-turn Umbreon (M) @ Leftovers Trait: Inner Focus EVs: 252 Def / 128 SDef / 128 Spd Bold Nature (+Def, -Atk) - Baton Pass - Mean Look - Wish - Yawn Salamence (M) @ Choice Band Trait: Intimidate EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Dragon Claw - Aqua Tail - Fire Fang - Dragon Dance Eelektross (F) @ Expert Belt Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Rash Nature (+SAtk, -SDef) - Thunder Wave - Grass Knot - Hidden Power [Ice] - Charge Beam Suggestions for replacements are welcome (and I would be surprised if I didn't get any). I'm fond of tyranitar but am not sure how to get over the sand stream ability, and I need a water type as well (was thinking Lanturn, but it's not really seen often and I haven't looked at it's stats yet) |
I'd make Tyranitar your lead:
-Stealth Rock -Crunch -Fire Blast -Ice Beam/Superpower Nature: Sassy EVs: 252 HP/180 SAtk/76 SDef Item: Leftovers Ability: Sandstream I'd suggest replacing Metagross with Excadrill, since it benefits from Sandstorm: -Swords Dance -Earthquake -Rock Slide -Rapid Spin/Return/X-Scissor/Shadow Claw Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Air Balloon Ability: Sand Rush You can't Baton Pass Mean LOook anymore in Gen V. It may be a bit risky, but you can use Gorebyss as a Shell Smash BPer: -Shell Smash -Baton Pass -Surf -Ice Beam/Substitute Nature: Calm Evs: 252 HP/36 SDef/224 Spe Item: White Herb/Leftovers Ability: Swift Swim Dragon Dance + Choice Band on Salamence? Not a good idea, since you don't want to get locked into DD. Make the item Life Orb or Lum Berry and change the set to: -Dragon Dance -Outrage -Earthquake/Brick Break -Fire Blast Nature: Naughty/Naive EVs: 252 Atk/24 SAtk/232 Spe Item: Life Orb/Lum Berry Ability: Intimidate Mienshao's coverage is seriously messed up. Replace Brick Break with Stone Edge, Payback or Hidden Power (Ice). Eelektross is way too slow to max out its Speed. Use this one instead: -Wild Charge/Thunderbolt -Flamethrower -Dragon Claw/Hidden Power (Ice) -Grass Knot/Brick Break Nature: Naughty/Rash EVs: 252 Atk/212 SAtk/44 Spe Item: Life Orb |
Tyranitar (M) @ Expert Belt
Trait: Sand Stream EVs: 252 HP / 180 SAtk / 76 SDef Sassy Nature (+SDef, -Spd) - Stealth Rock - Crunch - Fire Blast - Ice Beam Excadrill (F) @ Air Balloon Trait: Sand Rush EVs: 4 HP / 252 SAtk / 252 SDef Jolly Nature (+Spd, -SAtk) - Swords Dance - Earthquake - Rapid Spin - Rock Slide Gorebyss (F) @ White Herb Trait: Swift Swim EVs: 252 HP / 36 SDef / 220 Spd Calm Nature (+SDef, -Atk) - Shell Smash - Surf - Baton Pass - Substitute Blissey (F) @ Leftovers Trait: Natural Cure EVs: 252 HP / 4 Def / 252 SDef Bold Nature (+Def, -Atk) - Aromatherapy - Softboiled - Seismic Toss - Thunder Wave Terrakion @ Life Orb Trait: Justified EVs: 4 HP / 252 Atk / 252 Spd Hardy Nature - Rock Polish - Sacred Sword - Swords Dance - Stone Edge Switched out everything but the 'Mence. Gave up Umbreon in favor of Blissey and added more rock/ground in because of the sandstorm. Will blissey be okay to cover the major water/fire weakness i have going on, or should I ditch the Salemence in place of something else? |
You have a huge Fighting weakness with your current build. Reuniclus can go in the last slot:
-Psychic/Psyshock -Focus Blast -Recover -Calm Mind Nature: Bold EVs: 252 HP/252 Def/4 SAtk Item: Life Orb Ability: Magic Guard or -Psychic/Psyshock -Shadow Ball -Focus Blast -Recover Nature: Modest EVs: 252 HP/4 Def/252 SAtk Item: Life Orb Ability: Magic Guard |
Seconding that. ^ Conkeldurr will maul you if it gets in a BU. I mean, Mence + Intimidate provides a check at best for Fighting-types so you really need a solid, hard counter like Reuniclus. I'd prefer the TR set as this team has a more offensive build but eh.
I don't like seeing Blissey on this team. Offensive teams are made to hit hard and Blissey really provides very little offensive synergy at all. Yeah, it takes special hits good, but it just gives your opponent an easy pivot point knowing that you rely on Blissey so much to take special hits. Here's an example: you have +0/+0 Gorebyss out and they have Thundurus out. Obviously you're not going to let Thundurus fry your Gorebyss if you can help it so you're going to switch to Blissey to take that hit, where they can double-switch into Conkeldurr, get up a free Bulk Up, and then proceed to maul the rest of your team. Blissey is really just dead weight for this team. Also PD Salamence is in the last slot. I favor Reuniclus > Blissey. |
Okay, I've been running this:
Roserade (F) @ Focus Sash Trait: Technician EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Toxic Spikes - Hidden Power [Water] - Sleep Powder - Magical Leaf Metagross @ Air Balloon Trait: Clear Body EVs: Hardy Nature - Agility - Earthquake - Meteor Mash - Zen Headbutt Gorebyss (F) @ White Herb Trait: Swift Swim EVs: 252 HP / 36 SDef / 220 Spd Calm Nature (+SDef, -Atk) - Shell Smash - Surf - Baton Pass - Substitute Thinking about ditching her. I can hardly ever actually get the sub/shell/baton setup actually... well, setup. Mienshao (F) @ Life Orb Trait: Regenerator EVs: 4 HP / 252 Atk / 252 Spd Naive Nature (+Spd, -SDef) - Stone Edge - Fake Out - Hi Jump Kick - U-turn Salamence (M) @ Lum Berry Trait: Intimidate EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Dragon Claw - Aqua Tail - Fire Fang - Dragon Dance Going to give Reuniclus a shot: Reuniclus (M) @ (No Item) Trait: Overcoat EVs: 252 HP / 4 Def / 252 SAtk Quiet Nature (+SAtk, -Spd) - Calm Mind - Recover - Trick Room - Psychic What item should I use for the little guy? Leftovers? Also, not sure about trick room... I won't keep him in on a dark pokemon, obviously, but I feel like I should have something besides psychic |
Dump either TR or CM. Pick which one you like more (or look at the advantages of either, I'll let someone else enlighten). Dump psychic. Run Shadow Ball and Focus Blast. You can also dump Recover, though I know I have trouble letting that move go, and run Psychic or Psyshock for more coverage and STAB. Suddenly, you'll be happy to see dark-types switch in.
If you insist on using Leftovers and Overcoat, you are probably better off using the CM variant. However, Magic Guard+Life Orb means you still won't take sand damage, and the TR variant can become devastating. |
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Make Metagross Adamant. It isn't running Special attacks anyway. Make its EVs 60 HP/252 Atk/196 Spe.
Salamence really needs power: -Dragon Dance -Outrage -Earthquake/Brick Break -Fire Blast Nature: Naive/Naughty EVs: 252 Atk/24 SAtk/232 Spe Item: Life Orb/Lum Berry Ability: Intimidate (in case you were wondering why Fire Blast is there rather than Fire Fang, it's there for physical walls as well as for doing more to Ferrothorn, Scizor, Forretress and Skarmory). For Reuniclus, it's not a good idea to use TR on it as of now because some of your Pokemon are fast. Drop TR for Focus Blast or Shadow Ball and make its nature Bold. Use these EVs too: 252 HP/252 Def/4 SAtk. |
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