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My *Updated* Competetive Dark Monotype Team!
**Alexial's Dark Team**
Updated, Efficient, and Improved! !!NOW WITH PICTURES!! ..and a little less stupid.. Changes in BLUE ~ http://imgboot.com/images/aragornbird/248.gif Tyranitar (m) – Expert Belt Sand Stream 252 Attack / 172 Sp. Attack / 84 Sp. Defense Sassy (+Sp.Def; -Speed) -Crunch -Ice Beam -Stealth Rock -Fire Blast **A far cry from my first attempt at Tryanitar. Dropped Dragon Dance and Earthquake in favor of Ice Beam and Fire Blast. Thanks to everyone Tyranitar has now become a formidable mixed sweeper. Stealth Rock to open. Pretty obvious set up. If I decide to not have Stealth Rock then Stone Edge. Crunch as a good STAB attack. Thank you Vrai / Drakow for the suggestions. (I'm totally loving that 20% from the EB ;D ) http://imgboot.com/images/aragornbird/332.gif Cacturne (f) – Rocky Helmet Sand Veil 252 Attack / 252 Speed / 4 HP Adamant (+Attack; -Sp. Attack) -Encore -Sucker Punch -Spikes -Magic Coat **Okay, my new Cacturne. Got rid of Swords Dance and Focus Blast. Sucker Punch for a good speed priority move. Thank you Drakow for the suggestions and totally unique set. I love it. Encore to get them stuck in a set up and Magic Coat to do the rest. Layer Spikes. Need I say more? ;) http://imgboot.com/images/aragornbird/625.gif Bisharp (m) – Chople Berry Inner Focus 252 Attack / 252 Defense / 4 Speed Impish (+Defense; -Sp. Attack) -Swords Dance -Sucker Punch -Psycho Cut -Taunt **Unique combination of Swords Dance and Sucker Punch. Few can learn it so I'm using it. Taunt to disrupt setting up. Chople Berry speaks for itself. I still want help to make the "ideal" Bisharp, but using the collective knowledge gathered here, this was the best I could do. http://imgboot.com/images/aragornbird/553.gif Krookodile (m) – Life Orb Moxie 252 Attack / 252 Speed / 4 HP Jolly (+Speed; -Sp. Attack) -Outrage -Earthquake -Pursuit -Fire Fang **Standard mid-game physical sweeper. Fire Fang and Outrage for coverage. Pursuit for Latias. Krookodile now has Moxie, so because of that I changed his nature to Jolly. I get a good bonus in Attack, so Krookodile needs to be faster to better apply it. http://imgboot.com/images/aragornbird/442.gif Spiritomb (m) – Leftovers Pressure 252 Sp. Attack / 172 Sp. Defense / 84 Defense Modest (+Sp. Attack; -Attack) -Will-o-Wisp -Rest -Sleep Talk -Psychic **I love this set for Spiritomb so much. Thank you PlatinumDude / Drakow for the suggestions. I didn't want to run Psychic (like stated previously), but the variety it offers gives me great neutral damage. Now, I like Spiritomb because I have a Dark team, I don't need to mention my hideous weakness to Fighting. So Spiritomb seems like the perfect check to all that. Please see my "also considering" for other options. http://imgboot.com/images/aragornbird/630.gif Mindibuzz (f) – Leftovers Overcoat 252 HP / 148 Attack / 108 Defense Impish (+Defense; -Sp. Attack) -Whirlwind -Brave Bird -Roost -Punishment **Playing Mandibuzz as a Scarmory without Spikes, I know. Overcoat for Tyranitar's Sand Stream. Thanks go out to Drakow for the set. ~ ALSO CONSIDERING (Mainly to replace Spiritomb. For any others replacements decisions are pending) http://imgboot.com/images/aragornbird/560.gif Scrafty (m) – Lum Berry Moxie 252 Attack / 252 Speed / 4 Defense Jolly (+Speed; -Sp. Attack) - Drain Punch - Ice Punch - Crunch - Dragon Dance **DDScrafty. Drain Punch for recovery. Ice Punch for variety. Crunch for a good STAB attack. Ice Punch / DD suggested by Vrai. Lum Berry to replace Shed Skin, there's great sweeping potential here with the benefit of Moxie. http://imgboot.com/images/aragornbird/571.gif Zoroark (m) – Choice Specs Illusion 252 Sp.Attack / 252 Speed / 4 Defense Modest (+Sp. Attack; -Attack) -Extrasensory -Nasty Plot / U-Turn -Flamethrower -Focus Blast **Zoroark to run some special sweeping. Flamethrower for Ferrothorn and Extrasensory for Fighting types, Nasty Plot to assist in that. U-turn would keep the illusion going. .....I do not like Zoroark on this team. I *want* to, but it's the only Pokemon that takes Sandstorm damage, my cover would be blown instantaneously (I realize that the illusion being spotted doesn't reflect Zoroark's power as a special sweeper, but it just seems to defeat the purpose of using Zoroark properly..). Plus Zoroark shares weaknesses with everyone else, Hydreigon / Spiritomb is probably my best bet. http://imgboot.com/images/aragornbird/635.gif Hydreigon (m) - Leftovers Levitate 252 Sp. Attack / 252 Speed / 4 HP Modest (+Sp. Attack; -Attack) -Draco Meteor -Focus Blast / Dark Pulse / Earth Power / Hidden Power [Ice] -Fire Blast -U-Turn Quote:
**Hydreigon.. Devilishly charming, potent Special sweeper. Absolutely decadent. Divine in its power, sinister in its essence.. Ahh.. Amazing. Well, maybe not *my* Hydreigon, but you just gotta love'em. No true plan other than sweeping with this one, U-Turn so I can get in and get out. ~ Okay everyone. This is the team as it stands after everyone's brilliant recommendations. I'm very happy with it, very happy. Chiefly, what I am looking for is some more fine tuning and a suggestion of what to do with Spiritomb, (replace with Hydreigon, Scrafty.. etc..). Vrai.. Drakow.. Your work here has been unfathomably, staggeringly helpful. I cannot thank you guys enough. I may sound a bit sappy, but for the sake of being a kind person above anything else, you two have made illustrations of my team that have undoubtedly made me a better competitive battler. I am very grateful. I can't wait to make another team and hear the suggestions of everyone. Thanks for reading! ;3 - Alexial <3 |
Bisharp can't learn Agility and Baton Pass. It's better off setting up Swords Dance and then attempting to smash things:
-Swords Dance/Rock Polish -Sucker Punch/Night Slash -Brick Break -Night Slash/Iron Head/Thunder Wave/Taunt Nature: Adamant EVs: 252 HP/252 Atk/4 Def Item: Life Orb/Leftovers Most of the time, Tyranitar is best off bulky: -Stealth Rock -Crunch -Fire Blast -Ice Beam/Superpower Nature: Sassy EVs: 252 HP/180 SAtk/76 SDef Item: Leftovers Ability: Sand Stream If you wish to keep DD on Tyranitar, use this: -Dragon Dance -Stone Edge/Rock Slide -Crunch -Fire Punch/Aqua Tail/Earthquake Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Lum Berry/Babiri Berry Ability: Sand Stream I think Spiritomb may be better with this: -Calm Mind _Rest -Sleep Talk -Dark Pulse/Shadow Ball Nature: Bold EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Pressure or -Rest -Sleep Talk -Dark Pulse/Shadow Ball -Hidden Power (Fighting)/Will-o-Wisp Nature: Calm EVs: 252 HP/140 Def/116 SDef Item: Leftovers Ability: Pressure Even though Drapion's Defense is naturally high, its typing resists more "special" moves than physical ones: -Crunch -Whirlwind/Sleep Talk -Toxic Spikes/Sleep Talk -Taunt/Knock Off/Rest Nature: Careful EVs: 252 HP/4 Def/252 SDef Item: Black Sludge Ability: Battle Armor |
I guess this comes with the fact that this is a Dark-monotype team and issues like this will happen but you are incredibly weak to Conkeldurr. There's not a whole lot you can do to check it while simultaneously running a Dark-type (because he beats out literally every Dark-type pretty much :/) but what you can do is try a Curse/Rest/Sleep Talk/STAB set on Spiritomb so Conkeldurr gets put on a timer. You could also try Extrasensory Zoroark, baiting it into using Payback (disguise as Spiritomb!) and smash it before it gets the opportunity to Mach Punch you (it won't since it'll think you're a Ghost-type).
Also, don't run DD Tyranitar. There's not much that it accomplishes compared to other DD users and it's much more effective as a bulky Mixed attacker, being able to absorb random special hits, etc. Plus, it gets smashed by EQ and Fighting-type moves, both of which are really common. And even at +1, it still misses out on quite a few Pokemon. :( |
Wow! That's great! Thanks a bunch PlatinumDude!
I really appreciate the advice. ;) I agree with the changes you've recommended for my team, after seeing what someone qualified would do, it makes much more sense. I especially like your recommendation for Spiritomb and Drapion. Rest/SleepTalk would be a much more strategic and reliable method to work Spiritomb. And Taunt/Whirlwind would be perfect for how I want my Drapion to be. I did the best I could, you know? And getting back this advise is just.. so reassuring. Thanks for the input! Quote:
Ooohh.. Okay. That's funny, cause I actually did train a Zoroark with Extrasensory to couple with my Spiritomb, but I ended up trading Extrasensory for U-Turn. I'll be sure to educate myself on this. I like how everyone here has such a great sense for making a team with true unity. Maybe Zoroark will help me with that? I know.. Conkledurr... But, there are threats to any team, Monotype or not. It just so happens that my major threat is very popular. I'll just have to work hard at this if I ever expect to get through that incredible beast. I want DD on my Tyranitar so bad, just because it sounds so good..But that's no reason to basically waste a perfectly good Tyranitar, especially if I want to win. A bulky mixer would serve my purpose better and give me way more variety. I agree with you, before I start being "unique and special" I should gain a basic understand of, well.. the basics. Everyone's advise is just so great (and super nice, in case you were concerned about that for any reason). My team makes a lot more sense when I read over it now with everybody's input. I think the best this I can do for myself now is alter my team to fit the strategies that everyone has recommended and go out there to get some real experience. I'm nervous, so wish me luck! Am I allowed to post a re-vamped team as a new thread once I've made the right adjustments? Or should I just post it here again? Thanks a whole bunch Vrai! |
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Scrafty @ Life Orb / Lum Berry (Moxie) / Leftovers Ability: Moxie / Shed Skin Nature: Jolly (+Spe, -SpA) <- this lets you outspeed base 111s (Tornadus, Thundurus) at +1 EVs: 252 Atk / 252 Spe / 4 HP - Drain Punch / Hi Jump Kick - Crunch - Ice Punch / Stone Edge - Dragon Dance Quote:
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Thanks everyone!! You've all been so much help! :D |
DD Tar wants max Speed/atk and Jolly always if you are gonna use it.
Wait..wtf @ Curse/Rest Talk Tomb. You'll just kill yourself. Use Psychic if you're really that desperate at killing Conkeldurr. :/ |
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I'm going to do some research and read up on Spiritomb and my other Dark Pokemon before I make any decisions. That way I'll have a good understanding of how your recommendations will work. If you have anymore good suggestions let me know! Everyone has been super helpful! :) Thanks again! |
You seem to have embraced the Darkness nicely. Would you like to become my minion?
Alright, here are my suggestions, some of which have already been given. Tyranitar @ Leftovers / Expert Belt Trait: Sand Stream EVs: 252 HP / 4 SAtk / 252 SDef Sassy Nature (+SDef, -Spd) - Crunch - Fire Blast - Ice Beam - Stealth Rock I like maxing out his special defensive capabilities as he just laughs at most special attacks – even super effective ones. He’s just like TROLLOLOLOLOLOLOL YOU CAN’T DO JACK. Coverage is fantastic on him too. I personally use Expert Belt as it secures the OHKO on a standard Ferrothorn with Fire Blast. It sucks that without Life Orb, T-tar misses out a OHKO on Mamoswine. But that’s what the burn is for on Fire Blast anyway >__> Cacturne (f) – Life Orb Sand Veil 252 Attack / 252 HP / 4 Speed Adament -Swords Dance -Sucker Punch -Focus Punch / Substitute? (Debating) -Seed Bomb Swords Dance Cacturne is nice. I prefer a sub punching set though which would basically run Substitute over Swords Dance. Bisharp (m) – Chople Berry Defiant 252 Attack / 252 HP / 4 Def Adamant -Swords Dance -Sucker Punch -Psycho Cut -Taunt / Brick Break / I’m not so sure lol I think a Swords Dance set is good on this guy. Psycho cut was a good choice to put some pain on Conkeldurr. Send him in against something that can’t harm you so much, Swords Dance on the Conkeldurr switch in, and then you should be able to survive a Mach Punch from him with the Chople Berry and that gives you an opportunity to wreck it with Psycho Cut. Even better if he thinks you’ll switch out and tries to get a Bulk Up in. Krookodile (m) – Choice Scarf Moxie 252 Attack / 252 Speed / 4 HP Jolly -Outrage -Earthquake -Pursuit -Fire Fang / Crunch I am slightly leaning towards Moxie over Intimidate to be honest. If you play this guy right, you could perform a sweep with him. Fire Fang gives you added coverage against those bloody steel types. Spiritomb (m) – Leftovers Pressure 252 Sp. Attack / 4 Sp. Defense / 252 Defense Bold -Calm Mind / Will O wisp -Psychic -Shadow Ball / Dark Pulse -Pain Split / Will O Wisp A secondary pseudo check to Conkeldurr. Psychic will do roughly 1/3 of Conkeldurr’s HP I would imagine so if the Psycho cut doesn’t finish him off, you got this guy to seal the deal. After a Calm Mind, both your defensive stats will be quite high and he will be difficult to take down. The only reason I suggest Shadow Ball over Dark Pulse is because you have so many Dark moves on your team anyway. Drapion (m) – Leftovers Sniper 252 Attack / 252 Defense / 4 Speed Impish -Toxic Spikes -Night Slash -Whirlwind -Taunt / Knock Off I think keeping this guy physically defensive is fine, since you got T tar to take the special hits. This moveset is like a pseudo Skarmory moveset, which is why I opted to go with it. Set traps, and then start phasing. I like taunt as a move in general but go with Knock off if you wish. Scrafty and Hydreigon (my two favourites) are also solid Dark type Pokemon which you could play around with. Both are very good in my opinion and extremely powerful. Good luck on your quest for eternal Darkness, young one. EDIT: Oooooo I forgot about Mandibuzz! I reckon you should throw that in over something. If necessary, give it Overcoat to shield it from Sandstorm too. Mandibuzz (F) @ Leftovers Trait: Overcoat EVs: 252 HP / 148 Atk / 108 Def Impish Nature (+Def, -SAtk) - Brave Bird - Roost - Tailwind - Whirlwind / Knock Off / Taunt / U-Turn This lets you hit Conkeldurr with a STAB bravebird for decent damage I would think. I like Tailwind as a supporting move for the team, but it would probably be better if you ran some more faster Pokemon. You can replace it for one of the options listed in the 4th spot. My first choice would be to remove Drapion for this guy. Something else for you to consider. |
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You don't know how flattering that is. ;) Quote:
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How did you know I have a female Mandibuzz? :P Quote:
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Thanks for the help Drakow! You've given me a lot to think about. I'm always open to new suggestions, so if you think of something, let me know! |
Been doing some more thinking. I've been doing some investigation into Cacturne. A spikes set for Cacturne is certainly viable.
Cacturne (f) – Focus Sash (If intending to lead, otherwise probably leftovers) Sand Veil 252 Attack (or sp atk if opting for Energy Ball) / 4 HP / 252 Speed Adament -Spikes -Sucker Punch / Seed Bomb / Energy Ball -Encore -Magic Coat This set is so troll if you do it right. If they got a lead which is most likely going to set up stealth rock, shroud yourself with the Magic Coat and bounce that crap back in their face. From here, I'll list the different possibilities and moves you should do to give a favourable outcome. 1) If you think they'll stay in and try to set up again, set up a layer of spikes. Then if you think they'll try to take Cacturne out, use Encore to force them to repeat their set up move. This then gives you at least one extra free turn to set up a layer of spikes as they will most likely switch out in frustration. This is a good outcome as you have 2+ layers of spikes and possibly a stealth rock up and running if they used it turn one. 2) If you think they'll switch, set up a layer of spikes and take it from there. So no matter what happens, your second move should generally be to set up a layer of spikes. The attacking move is your choice. Sucker Punch is good stuff, but again, you do have a tonne of Dark moves on your team, so perhaps a grass move could be useful to the team. Since Cacturne's offenses are equally powerful, you have the option of Energy Ball. Another option for Krookodile is Thunder Fang but since it will only be just a bit more powerful than Outrage on a x2 super effective hit, Fire Fang is probably the better choice. Though it does maim Gyarados, which has it's merits. For your team, Psychic is really needed on Spiritomb. My team is also Conkeldurr weak, so my Jellicent has Psychic too as a means of doing some damage to it. Yeah, Hydreigon is ran as a powerful special sweeper. His insane coverage and great support movepool make him a lethal force. Hydreigon (M) @ Life Orb Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Draco Meteor - Dark Pulse / U-Turn / Taunt / T-Wave / Focus Blast - Fire Blast - Surf / Focus Blast That's a good moveset to be wrecking havoc with. You can alternatively slap a choice scarf / specs on him as well. I've tested Scrafty quite a lot and it's pretty safe to say that the Dragon Dance set is the best, generally speaking of course. Scrafty (M) @ Lum Berry / Leftovers Trait: Moxie / Shed Skin (both abilities are really good) EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Drain Punch - Ice Punch - Crunch - Dragon Dance I used to run Shed Skin but now I use Moxie with leftovers. |
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psst all mandibuzz are female iirc |
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Not that you guys don't *get* me. :P Quote:
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Thanks for some effective guidelines I can use on my Hydreigon and Scrafty. It's great having some food for thought on all this stuff. :D Jeez this is like my 3rd day as a member of the PC and everyone has just been so great to me. I feel like I've learned so much and really challenged myself. Pokemon got so tired and boring after all my friends refused to battle me anymore, so knowing that I still have a long way to go is really rewarding in a strange way. ;) Thanks again! |
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Yeah, Conkeldurr will get you with Mach Punch and/or restore the health lost from Psycho Cut with Drain Punch anyway. You can't beat Conkeldurr with Bisharp at all, really - the 4x weakness is too much to overcome easily. Quote:
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Earth Power and Dark Pulse are illegal together on Hydreigon. I used to run Dragon Pulse but was told to run Draco Meteor over it. Have not looked back since.
The problem with moves like Surf and Earth Power is that even a 2x super effective hit from either of those moves, still does less than a neutral Draco Meteor (190 and 180 respectively in comparison to 210). Which makes Focus Blast a good option, though I personally tend to avoid using it due to it's shaky accuracy but I'm having third thoughts on it now. I used to run Focus Blast, switched to Surf but now contemplating switching back. |
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