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OU Comeback; Yet another RMT
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Watch out for for fast special attackers with good coverage like Thundurus and Starmie. I don't think it even needs a boost to 0~2HKO the entire team with Thunderbolt / Ice move. I'm certain that there is almost no way to beat it with the current team if you give it a chance to switch in (which is not that hard).
The "double dragon" strategy can also give you trouble. Your sole steel type Skarmory can be weakened (no Roost :/) by ridiculous things like Latios DM gearing for a Garchomp sweep which your team can't handle, because it's so slow. The reason I'm just naming weaks right now is because your team has no really viable method to deal with them (I didn't even mention weather). No checks or even offensive presence to prevent them from switching in and setting up. It also doesn't help when your three most defensive pokemon are all fragile to a certain type. ...Well this is a just small nitpick but Skarmory should always have max HP and Roost and either Taunt OR Brave Bird. |
Jellicent and Tentacruel are carbon copies of each other defensively. Remove one or the other. Get Roost on Skarmory over Taunt probably, or else it's absolutely useless. Like flamehaze94 said, you're annihilated by special sweepers, most notably Thundurus. This doesn't mean that you can just slap on Blissey and expect to win; you lack offensive presence and honestly when none of your team even breaks 100 base speed on an offensive team there's going to be multiple flaws with the team. You'll go a long way replacing Tentacruel with something fast.
edit: What's with the speed EVs on Skarmory? Anything in particular you're outrunning? |
The team seems a mix between heavy stall and heavy offence, which never work that well. It's better to decide between all out offence, or all out defence (heavy stall). Semi-Stall is pretty viable, but you'd need to redo the whole team pretty much.
So let's say this is a stall team: Scrap breloom, lucario and haxorus. Replace with Heatran, Celebi and Garchomp (lead) Lead Garchomp @ Life orb 252att 252spe 4hp Jolly - Stealth Rock - Substitute - Double Chop / Dragon Tail - Earthquake Reliably sets up rocks and forces switches due to offensive pressure. Sub -> Dragkn Tail s a great way to scout a team/ rack up entry hazards. Heatran @ Leftovers 248hp 56spA 204spD Modest - Rest - Sleep Talk - Lava Plume - Roar / Earth Power Phazer and another dragon resist. Celebi @ Leftovers 252hp 36spe 220def Bold - Grass Knot - Recover / Leech Seed - HP fire / ice - T-Wave / Heal Bell Support Celebi goes great with Tran and provides a fire/water/grass core that people regularly forget about in gen V. Alternatively use lead Celebi and use scarf Garchomp. |
So I've taken the advice given and made my team a lot better, it's winning more and it's not by a little bit. 8) Although I still think there's something missing. ;; I feel that Blissey could give me a whole load of crap is Chomp and Conkel are gone. \:
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Any more suggestions guy's? 8D |
I see you have a Garchomp with a Life Orb as your lead, which could not be the best idea. Thundurus is a very common lead in OU and can one-shot you with Hidden Power Ice, which means you won't be setting up any Stealth Rock. Try utilizing a Focus Sash >> Life Orb. Also, locking into Outrage early game isn't the best idea because Steels can use you as setup fodder, so I would actually replace Outrage with Dual Chop to break other sashes.
Other than that, I like the team, and using Celetran is a cool idea for Gen 5 because Celebi really isn't used (well with good reason but here it could work thanks to team support and a lower prevalence of Pursuit in Gen 5). The only other change I would recommend is to consider having a Rapid Spinner on the team, although with the prevalence of Ghosts this gen it might not be as good of an idea. |
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Or, of course you could stick with LO. |
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