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T3chwolf3 October 24th, 2011 10:17 PM

Quote:

Originally Posted by PlatinumDude (Post 6903000)
Charizard is primarily a special attacker, so a primarily physical set doesn't leave it with a lot of power. It's better off with a primarily special mixed set if you choose to go mixed. In that case, Swords Dance isn't a very good option, unless you're going pure physical (this is assuming Gen IV and V):
-Flamethrower/Fire Blast
-Air Slash
-Brick Break
-Roost
Nature: Mild
EVs: 40 Atk/252 SAtk/216 Spe
Item: Life Orb

Yeah it's Gen V, and also thanks for the advice, although I do despise the idea of the life orb for the health loss, and also the battle subway takes toooooooo long for me to rack up the BP I'd need. I'd rather do flamethrower for the reliability, and I forgot about air slash 0__o (oops). Also, I'd need to redo the entire thing if I were to do the EVs like that since there are no EV reducing berries in Black

PikachuGuy October 25th, 2011 8:38 PM

Charizard is supposed to be a Special sweeper, just like Dragonite and Garchomp are Physical sweepers. I also EV trained a Charizard, for Special sweeper.

Timid @ Choice Scarf/Leftovers
EV's: 252 Sp. Attack, 252 Speed, 6 HP

Flamethrower
Air Slash
Dragon Pulse
Focus Blast

While he is better for Special sweeper, he can also serve as a decent Physical sweeper. Adamant is a nice nature to use.

Adamant @ Choice Band/Scarf/Leftovers
EV's: 252 Attack, 252 Speed, 6 HP

Flare Blitz
Outrage/Dragon Claw
Earthquake
Wing Attack/Roost


In the right hands, 'Zard is a nice edition. While he is one of my favorite Poke's, in the Competitive world, his defenses are a little too frail. And that 4X weaknesses to rock are a turn down. However, it's not completely useless, it's speed stat is nice and above-average. But a Garchomp with Stone Edge is more than enough to counter it.

T3chwolf3 October 25th, 2011 9:46 PM

Quote:

Originally Posted by PikachuGuy (Post 6904244)
Charizard is supposed to be a Special sweeper, just like Dragonite and Garchomp are Physical sweepers. I also EV trained a Charizard, for Special sweeper.

Timid @ Choice Scarf/Leftovers
EV's: 252 Sp. Attack, 252 Speed, 6 HP

Flamethrower
Air Slash
Dragon Pulse
Focus Blast

While he is better for Special sweeper, he can also serve as a decent Physical sweeper. Adamant is a nice nature to use.

Adamant @ Choice Band/Scarf/Leftovers
EV's: 252 Attack, 252 Speed, 6 HP

Flare Blitz
Outrage/Dragon Claw
Earthquake
Wing Attack/Roost


In the right hands, 'Zard is a nice edition. While he is one of my favorite Poke's, in the Competitive world, his defenses are a little too frail. And that 4X weaknesses to rock are a turn down. However, it's not completely useless, it's speed stat is nice and above-average. But a Garchomp with Stone Edge is more than enough to counter it.

Thanks for the input! Hopefully I'll put together all of the advice I get and make a pretty good Charizard

Perriechu October 26th, 2011 8:34 AM

Gonna throw my two cents about Charizard in. :3c

Charizard actually can run a viable and effective physical set. It gets Belly Drum, Swords Dance, Dragon Dance and Hone Claws. It doesn't get a way to up its special attack without Solar Power.

Charizard @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Belly Drum
-Substitute
-Fire Punch
-Earthquake

This is a good set but requires a lot of patience. Since Zard isn't the most bulkiest Pokemon to grace the metagame you have to be careful when using Belly Drum. You could try a different set focusing around Dragon Dance. Flare Blitz could be a good choice too.

If you don't want to start from scratch and spend ages trying to get the right Iv's and such; use Pokemon Online. :3c

T3chwolf3 October 26th, 2011 10:01 AM

Quote:

Originally Posted by dragonomega (Post 6904671)
Gonna throw my two cents about Charizard in. :3c

Charizard actually can run a viable and effective physical set. It gets Belly Drum, Swords Dance, Dragon Dance and Hone Claws. It doesn't get a way to up its special attack without Solar Power.

Charizard @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Belly Drum
-Substitute
-Fire Punch
-Earthquake

This is a good set but requires a lot of patience. Since Zard isn't the most bulkiest Pokemon to grace the metagame you have to be careful when using Belly Drum. You could try a different set focusing around Dragon Dance. Flare Blitz could be a good choice too.

If you don't want to start from scratch and spend ages trying to get the right Iv's and such; use Pokemon Online. :3c

I was thinking of using a bellyzard, it would need substitute to set up belly drum and activate its ability to sweep like crazy, but its almost expected as a charizard

Konou October 26th, 2011 9:23 PM

Um... I have a few questions.

1. The RU tier list that members go by on Pokecommunity is the one by Smogon, right? (Yes, I want to get in to battling, and specifically RU tier)


2. Not so much a question but; what are the viable sets for Honchkrow? I haven't looked in a lot of places since... you know... I'm new at this.

3. Rate my abomination?

[email protected] Lens
252 Attack/252 Defense/6HP
Adamant Nature
[Super Luck]
- Night Slash
- Brave Bird
- Sucker Punch
- Roost/Foul Play/Pursuit

So... yup. This is a pretty situational moveset that it based around critical hits. I guess I'll try to explain why. This Honchkrow would only be used in RU tier, in case it needed to be said :3

So Honchkrow's ability boosts the critical hit ratio of his moves. Along with the boosted chance of a critical hit from Night Slash and Scope Lens, he should be landing a crit roughly 1/4 of the time. Coming from a 125 base attack it *should* at least merit a switch in. I chose Pursuit for this reason. I really don't like pursuit that much since it could easily screw you over if your opponent doesn't switch out very often. Foul Play is also an option since a 95 base attack, with STAB, with the possibility of it going critical, is pretty sexy. Roost was tossed in since maybe your opponent expects you to carry Foul Play and switches in something more defensive. Or if you really feel confident that Honchkrow will survive past one hit. Brave Bird is there for super STAB yummy-ness. Sucker Punch is also there in case you decide to switch in Honchkrow for a Pokemon that doesn't set up and you know will attack.

This set is pretty unrealistic in the term that a lot of things kill Honchkrow due to his stellar Sp. Def and Def. base of 52. I would hope that you Baton Pass an Agility or two or manage to set up a Reflect and Light Screen before hand.

Um... yeah. Destroy as you see fit. I'd like to get a feel of how to build a proper Pokemon.

PlatinumDude October 26th, 2011 10:08 PM

Quote:

Originally Posted by Konou (Post 6905458)
Um... I have a few questions.

1. The RU tier list that members go by on Pokecommunity is the one by Smogon, right? (Yes, I want to get in to battling, and specifically RU tier)


2. Not so much a question but; what are the viable sets for Honchkrow? I haven't looked in a lot of places since... you know... I'm new at this.

3. Rate my abomination?

[email protected] Lens
252 Attack/252 Defense/6HP
Adamant Nature
[Super Luck]
- Night Slash
- Brave Bird
- Sucker Punch
- Roost/Foul Play/Pursuit

So... yup. This is a pretty situational moveset that it based around critical hits. I guess I'll try to explain why. This Honchkrow would only be used in RU tier, in case it needed to be said :3

So Honchkrow's ability boosts the critical hit ratio of his moves. Along with the boosted chance of a critical hit from Night Slash and Scope Lens, he should be landing a crit roughly 1/4 of the time. Coming from a 125 base attack it *should* at least merit a switch in. I chose Pursuit for this reason. I really don't like pursuit that much since it could easily screw you over if your opponent doesn't switch out very often. Foul Play is also an option since a 95 base attack, with STAB, with the possibility of it going critical, is pretty sexy. Roost was tossed in since maybe your opponent expects you to carry Foul Play and switches in something more defensive. Or if you really feel confident that Honchkrow will survive past one hit. Brave Bird is there for super STAB yummy-ness. Sucker Punch is also there in case you decide to switch in Honchkrow for a Pokemon that doesn't set up and you know will attack.

This set is pretty unrealistic in the term that a lot of things kill Honchkrow due to his stellar Sp. Def and Def. base of 52. I would hope that you Baton Pass an Agility or two or manage to set up a Reflect and Light Screen before hand.

Um... yeah. Destroy as you see fit. I'd like to get a feel of how to build a proper Pokemon.

1. Yes, the RU tiers are based off of what Smogon put up n

2. Honchkrow can use Life Orb + 4 attacks or Choice set as seen here:
-Brave Bird/Drill Peck
-Sucker Punch/Night Slash
-Heat Wave
-Superpower
Nature: Naughty
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb/Choice Scarf/Choice Band
Ability: Insomnia/Super Luck

Or
-Brave Bird
-Sucker Punch
-Night Slash/Drill Peck
-Heat Wave/Superpower/Hidden Power (Grass)
Nature: Naughty/Adamant
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb

It can also go for a somewhat gimmicky Nasty Plot set:
-Nasty Plot
-Dark Pulse
-Heat Wave
-Superpower
Nature: Rash/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb
Ability: Insomnia/Super Luck

3. Your current set has no way of dealing with Steel Pokemon. Honchkrow loves using Heat Wave and Superpower to hit them hard. It's best to use the first set I posted. Also, Honchkrow needs the Speed EVs more than it does with the Defense ones.

brad08 October 27th, 2011 10:46 AM

Online on pokemon white, how come they can always attack first?

Perriechu October 27th, 2011 10:52 AM

Quote:

Originally Posted by brad08 (Post 6906066)
Online on pokemon white, how come they can always attack first?

Well there are many reasons for this. :) Either the opponent had a higher speed stat, you used a move that went last, or they used a priority move.

Mach Punch, Bullet Punch, Aqua Jet, Extremespeed or Quick Attack. They are moves that will go first. C:

Or, they could of used a move that reduces your speed or raises their's.

T3chwolf3 October 27th, 2011 11:05 AM

Quote:

Originally Posted by brad08 (Post 6906066)
Online on pokemon white, how come they can always attack first?

Most online people probably EV and IV trained their Pokemon so that their speed is maximized. Basically, they spend a lot of time trying to make perfect Pokemon

brad08 October 27th, 2011 12:34 PM

What is IV and EV and how do I do It?

T3chwolf3 October 27th, 2011 12:44 PM

Quote:

Originally Posted by brad08 (Post 6906235)
What is IV and EV and how do I do It?

IV is complicated so master EV training first and then look for a guide, but EV training is simple, here are three good/decent guides to follow, since I suck at explaining, and can't find one on this site lol. And don't be discouraged by the reading, it'll make any Pokemon who follows the process A LOT stronger in the areas you want.

Bulbapedia
http://bulbapedia.bulbagarden.net/wiki/Effort_value

Serebii
http://www.serebii.net/games/evs.shtml

Smogon University
http://www.smogon.com/forums/showthread.php?t=85403

Cycle October 27th, 2011 3:16 PM

Quote:

Originally Posted by Konou (Post 6905458)
Um... I have a few questions.

1. The RU tier list that members go by on Pokecommunity is the one by Smogon, right? (Yes, I want to get in to battling, and specifically RU tier)


2. Not so much a question but; what are the viable sets for Honchkrow? I haven't looked in a lot of places since... you know... I'm new at this.

3. Rate my abomination?

[email protected] Lens
252 Attack/252 Defense/6HP
Adamant Nature
[Super Luck]
- Night Slash
- Brave Bird
- Sucker Punch
- Roost/Foul Play/Pursuit

So... yup. This is a pretty situational moveset that it based around critical hits. I guess I'll try to explain why. This Honchkrow would only be used in RU tier, in case it needed to be said :3

So Honchkrow's ability boosts the critical hit ratio of his moves. Along with the boosted chance of a critical hit from Night Slash and Scope Lens, he should be landing a crit roughly 1/4 of the time. Coming from a 125 base attack it *should* at least merit a switch in. I chose Pursuit for this reason. I really don't like pursuit that much since it could easily screw you over if your opponent doesn't switch out very often. Foul Play is also an option since a 95 base attack, with STAB, with the possibility of it going critical, is pretty sexy. Roost was tossed in since maybe your opponent expects you to carry Foul Play and switches in something more defensive. Or if you really feel confident that Honchkrow will survive past one hit. Brave Bird is there for super STAB yummy-ness. Sucker Punch is also there in case you decide to switch in Honchkrow for a Pokemon that doesn't set up and you know will attack.

This set is pretty unrealistic in the term that a lot of things kill Honchkrow due to his stellar Sp. Def and Def. base of 52. I would hope that you Baton Pass an Agility or two or manage to set up a Reflect and Light Screen before hand.

Um... yeah. Destroy as you see fit. I'd like to get a feel of how to build a proper Pokemon.

Or you can run the moxie set.
[email protected] Orb
Moxie
Adamant l 252 Attack/4 Def/252 Spe
Sucker Punch/Drill Peck/Brave Bird/Pursuit or Hidden Power [Grass/Water]


Pair it with Magneton and you will do well.

Dark Azelf October 27th, 2011 8:27 PM

Lack of SuperPower on Krow is concerning lol

brad08 October 29th, 2011 1:24 AM

I asked a question about ev, so i thought that I'll give it ago on my Lv.71 hydreigon. Could you rate my stats (my first time) ? ;)

Attack- 176
Defense - 155
Sp. Atk- 204
Sp. Def- 144
Speed- 186

Perriechu October 29th, 2011 3:23 AM

Quote:

Originally Posted by brad08 (Post 6908270)
I asked a question about ev, so i thought that I'll give it ago on my Lv.71 hydreigon. Could you rate my stats (my first time) ? ;)

Attack- 176
Defense - 155
Sp. Atk- 204
Sp. Def- 144
Speed- 186

It's hard to really find the Ev's when your Pokemon is at an odd level like 71. Try getting it to 100 and telling us the nature too. That would help a lot. :3c

brad08 October 29th, 2011 7:49 AM

Quote:

Originally Posted by dragonomega (Post 6908317)


It's hard to really find the Ev's when your Pokemon is at an odd level like 71. Try getting it to 100 and telling us the nature too. That would help a lot. :3c

Ok, the nature is neutral and I'm of to level it in now :)

PlatinumDude November 1st, 2011 3:19 AM

What would be the best held item(s) for Shell Smash Cloyster? I know that White Herb and Life Orb are the primary options, but I want to explore other possibilities:
-Life Orb: obviously, it makes my attacks hit harder at the cost of some HP.
-White Herb: returns defenses to normal after a Shell Smash, but it could be burned out by an Intimidate or a random stat drop if Cloyster hasn't Shell Smashed yet.
-Focus Sash: ensures that I get a Shell Smash in, but that makes me more prone to priority
-Lum Berry: cures a status taken while setting up or sweeping.

So which item(s) would be best? (like I said, I already read the Smogon article, but I want to explore other items to use)

Vrai November 1st, 2011 3:22 AM

Quote:

Originally Posted by Dark Azelf (Post 6906779)
Lack of SuperPower on Krow is concerning lol

Superpower is illegal with Moxie.

T3chwolf3 November 1st, 2011 3:30 AM

Quote:

Originally Posted by PlatinumDude (Post 6911816)
What would be the best held item(s) for Shell Smash Cloyster? I know that White Herb and Life Orb are the primary options, but I want to explore other possibilities:
-Life Orb: obviously, it makes my attacks hit harder at the cost of some HP.
-White Herb: returns defenses to normal after a Shell Smash, but it could be burned out by an Intimidate or a random stat drop if Cloyster hasn't Shell Smashed yet.
-Focus Sash: ensures that I get a Shell Smash in, but that makes me more prone to priority
-Lum Berry: cures a status taken while setting up or sweeping.

So which item(s) would be best? (like I said, I already read the Smogon article, but I want to explore other items to use)

I took a look at the move and Cloyster, and I personally would rather use the life orb as it's speed isn't too high and the White Herb would be used up right then if they use a stat move (my first recommendation lol)

Ho-Oh November 1st, 2011 3:34 AM

Quote:

Originally Posted by PlatinumDude (Post 6911816)
-Focus Sash: ensures that I get a Shell Smash in, but that makes me more prone to priority

Just going to state personal experiences here, I used focus sash w/ cloyster and it worked really well imo. Due to team preview you can generally see what'd be likely to use priority, so I kinda killed them off first and then used cloyster to finish it off, yes priority was annoying when I didn't notice the Scizor at first but even with one shell smash it worked really well tbh against most others. Sash definitely can be useful.

(Also life orb doesn't increase speed t3chwolf3, so I don't know why speed was mentioned in relation to that :x)

T3chwolf3 November 1st, 2011 3:39 AM

Quote:

Originally Posted by Forever (Post 6911827)

(Also life orb doesn't increase speed t3chwolf3, so I don't know why speed was mentioned in relation to that :x)

I know that, but I just realized I didn't need to put that, ooops (how embarrassing lol) but the Lum Berry and White Herb are if you're sure or mostly certain they will use status ailments and/or stat decreases. I just depends on how you plan on using the Cloyster

Ho-Oh November 1st, 2011 3:53 AM

Quote:

Originally Posted by T3chwolf3 (Post 6911829)
I know that, but I just realized I didn't need to put that, ooops (how embarrassing lol) but the Lum Berry and White Herb are if you're sure or mostly certain they will use status ailments and/or stat decreases. I just depends on how you plan on using the Cloyster

Well actually status ailments are quite common in competitive play, w-o-w, toxic and paralysis all being annoying in their own way, and pretty much every team would have at least one Pokemon that'd cause some kind of status. And basically nobody ever decreases the opponent's stats because they can just switch out (unless it's with something like bug buzz which lowers the spD by chance rather than on purpose), so the real issue is white herb is used to restore the decreased defense stat on Cloyster (since shell smash decreases defenses both physical/special).

T3chwolf3 November 1st, 2011 3:56 AM

Quote:

Originally Posted by Forever (Post 6911833)


Well actually status ailments are quite common in competitive play, w-o-w, toxic and paralysis all being annoying in their own way, and pretty much every team would have at least one Pokemon that'd cause some kind of status. And basically nobody ever decreases the opponent's stats because they can just switch out (unless it's with something like bug buzz which lowers the spD by chance rather than on purpose), so the real issue is white herb is used to restore the decreased defense stat on Cloyster (since shell smash decreases defenses both physical/special).

Not only has he got the item suggestion he needs from you, I learned stuffs too lol

Vrai November 1st, 2011 10:23 AM

Quote:

Originally Posted by T3chwolf3 (Post 6911824)
I took a look at the move and Cloyster, and I personally would rather use the life orb as it's speed isn't too high and the White Herb would be used up right then if they use a stat move (my first recommendation lol)

Stat-lowering moves are hardly used in competitive battles. The more probable way that White Herb would get burned up is if something with Intimidate were to switch in; and Intimidate has nothing to do with speed. White Herb is perfectly viable on Cloyster, and imo its best option.

Helios93 November 2nd, 2011 2:18 AM

Virizion moveset anyone?
 
I wonder if anyone have a good moveset for Virizion. I'm thinking of a Timid Virizion with a Focus Blast. But the the problem is, Focus Blast has a low accuracy and I can't really hit someone when I'm in a need to use it.

Any recommendation would be a great help. Thank you.

Keiran November 2nd, 2011 3:23 AM

Well if Focus Blasts accuracy worries you, you could try a physical build. It has some advantages over the special build;

1. Swords Dance lets Virizion set up twice as fast as Calm Mind.
2. Close Combat has higher accuracy.
3. Sacred Sword avoids stat changes.
4. Better Grass STAB in the form of Leaf Blade, I believe.

So something like-

Jolly Virizion @ Life Orb/Leftovers 4 HP / 252 Atk / 252 Spe
-Close Combat
-Leaf Blade
-Stone Edge
-Swords Dance

Stone Edge also lets you hit Flying and Bug types that resist both your STABs, and lets you hit Fire types.

Hope this helps.

PlatinumDude November 2nd, 2011 3:29 AM

Virizion can also use Hidden Power Ice instead of Stone Edge on the set mentioned so it can hit Gliscor harder.

JordanD November 3rd, 2011 4:43 AM

Maybe dual screens could work
Bold nature EV's 148 HP 252 defense 100 sp. defense 8 sp.attack
Light screen
Reflect
Toxic/HP ice/HP rock/HP ghost
giga drain with light clay
I dunno it it would be any good i never used and probably never will use it

Volcanix769 November 6th, 2011 11:15 AM

Any Ideas for an Ice Type Team?
 
I'm planning to use Abomasnow for Snow Warning, holding a Focus Sash. I also got Glaceon, Walrein, and Frosslass. I'm thinking about putting Weavile. But I'm missing a Frost Rotom and a Articuno. I don't have them at my Pokedex. Should I try GTS negotiations?

Anti November 7th, 2011 4:02 AM

This seems to be more in the planning stage. It certainly doesn't warrant its own thread because there is basically nothing for raters to work with. The Simple Q&A sticky is your best bet for requests like this, so I'll move it there.

gee2k8 November 7th, 2011 6:35 AM

Hey guys,
Me and my friends recently pulled out our old GBA's and started an adventure on red/blue with the intention to get to a desired level and battle. We added a twist, this being that we randomly generate one pokemon that we have to use in the battle.
Unfortunatly i ended up with 'Muk'. Though by far not the worst Pokemon, i am aware of his massive type weaknesses and his shoddy movepool. I am further restricted by the lack of tms in this game (without gameshark) body slam, Mega drain(i think its called) and thunderbolt are already taken by more important members of my squad such as Snorlax, Chansey and Exeggutor to name a few.
I so far have the current moveset in mind for him based on my restrictions:
-Explosion
-Sludge
- (insert here)
- (insert here)
I would appreciate any advice as to what moves/strategy i could use to fill the 2 spots left.

Dark Azelf November 7th, 2011 10:15 AM

Quote:

Originally Posted by gee2k8 (Post 6920027)
Hey guys,
Me and my friends recently pulled out our old GBA's and started an adventure on red/blue with the intention to get to a desired level and battle. We added a twist, this being that we randomly generate one pokemon that we have to use in the battle.
Unfortunatly i ended up with 'Muk'. Though by far not the worst Pokemon, i am aware of his massive type weaknesses and his shoddy movepool. I am further restricted by the lack of tms in this game (without gameshark) body slam, Mega drain(i think its called) and thunderbolt are already taken by more important members of my squad such as Snorlax, Chansey and Exeggutor to name a few.
I so far have the current moveset in mind for him based on my restrictions:
-Explosion
-Sludge
- (insert here)
- (insert here)
I would appreciate any advice as to what moves/strategy i could use to fill the 2 spots left.

Use the Missingno clone glitch to get more TM's. :)

Sadly Muk is aot better in GSC, Curse Muk was/is so cool. ;;

Anyway, your best bet;

Muk
- Explosion
- Sludge
- Body Slam
- Screech / Mega Drain / Thunder

Explosion and Sludge are a given. Body Slam is pretty awesome for paralysis and wins games in RBY. It also cripples common switch ins. Last slot is up to you, Screech can help you do more damage and possibly spread paralysis around their team by causing switches. Mega Drain is your only option vs Golem and Rhydon, dont expect it to do much outside of that and lastly Thunder can hit Slowbro and Starmie for ok damage. Plus it actually lets you touch Gengar who totally walls you otherwise.

Other than that your best bet in the last slot is a filler like Hyper Beam or Mimic. :/

gee2k8 November 7th, 2011 2:28 PM

Quote:

Originally Posted by Dark Azelf (Post 6920217)
Use the Missingno clone glitch to get more TM's. :)

Sadly Muk is aot better in GSC, Curse Muk was/is so cool. ;;

Anyway, your best bet;

Muk
- Explosion
- Sludge
- Body Slam
- Screech / Mega Drain / Thunder

Explosion and Sludge are a given. Body Slam is pretty awesome for paralysis and wins games in RBY. It also cripples common switch ins. Last slot is up to you, Screech can help you do more damage and possibly spread paralysis around their team by causing switches. Mega Drain is your only option vs Golem and Rhydon, dont expect it to do much outside of that and lastly Thunder can hit Slowbro and Starmie for ok damage. Plus it actually lets you touch Gengar who totally walls you otherwise.

Other than that your best bet in the last slot is a filler like Hyper Beam or Mimic. :/

Thanks, you have some amazingly fresh knowledge considering this was some time ago. I dont think any of us are going to rely on any cheats/Glitches i wanna play the game as a purest tbh. But i do appreciate the help and i will prolly try using this set based on your advice:

Sludge
Explosion
Thunder
Screech/Mimic/Hyper Beam (desperate selection but i doubt i will use any of them)

Mister Coffee November 7th, 2011 10:29 PM

I seriously just can't stand it anymore!!!
 
Okay, I just now played 5 consecutive battles without stopping. Online play on my DS White version. I LOST EVERY SINGLE ONE OF THEM.
Why?
DRAGONITE. ALL 5 BATTLES I JUST PARTICIPATED IN ALL RAN A DRAGONITE, WHICH PROCEEDED TO RAPE MY TEAM UNMERCIFULLY.
Dragonite is the bane of my competitive pokemon existence. I can't stand that Dragon S.O.B., It's driving me nuts, even when I try to take it down with the stereotypical Ice Beam/Ice Punch, sure enough it still enjoys completely destroying me.

So I MUST know, what is the ultimate Dragonite Killer? What pokemon can I bring out on the field in a hurry and destroy a Dragonite without worrying about being 1HKO'ed by the jerk?

On a side note: I now officially honor Dragonite with the title: "Most Rage Hated Pokemon."

I'm thinking of running a Weaville but not sure, I want something capable of embarrassing a Dragonite, that's fast, can take a few hits, and preferably specializes in Special Attack.

sherreamethyst November 7th, 2011 11:09 PM

OK, don't be so mean to Dragonites! :( Dragonites are my favorite pokemon in the whole wide world! I love mine so much, and I hate to see someone shoot them down just because they are so totally BAOSS. XP

BUT! If you want a Pokemon that could possibly take down the 2nd greatest non-legendary, try a Lapras. Heck, even raise a Dragonite of your own. Lapras is probably the best ice type around imo. And don't forget Dragons are weak against themselves. Plus a Dragonite can learn ice beam and of course dragon type moves, so it can be a "self killer".

Oh, and do you mind telling me the movesets the Dragonites that destroyed you, had? It would be a great help for me since I raise Dragonites and shizz. :D

Impo November 7th, 2011 11:10 PM

I copied this straight from Smogon, I hope it helps:

Dragonite is so versatile that one can forget about finding a surefire counter at the outset. However, fast Ground-types and bulky Steel-types, such as Jirachi, Landorus, and Scizor, are fairly good checks and revenge killers, particularly to the Parashuffler set. The Parashuffler set is also vulnerable to Taunt, which locks Dragonite into Dragon Tail. In general, Dragonite abhors status ailments and residual damage of all sorts. This makes Tyranitar and Hippowdon great assets for combating it, as both have Sand Stream and Stealth Rock to make Multiscale more difficult to use.
A few defensive Pokemon deal with Dragonite fairly well. Cresselia is a good check for most Dragonite sets, but it has a hard time with the Parashuffler set unless it can catch it outside of a Substitute, or if Cresselia is the last Pokemon. Hippowdon and Skarmory are good checks to Dragon Dance variants, but they do not deal with other sets so well due to phazing, special attacks, or sheer power.
Cloyster and Haxorus deserve special mentions. While it is not advisable for either Pokemon to switch directly into Dragonite, Cloyster can take a physical attack from Dragonite, use Shell Smash, and start a sweep with Icicle Spear, which hits through Multiscale. Haxorus has Mold Breaker and an extremely high 147 base Attack, which means that it will deal very heavy damage to Dragonite with Outrage, ignoring Multiscale.


Source: www.smogon.com/bw/pokemon/dragonite



I think what annoys you the most is Multiscale, my dragonite has it and ice beams and draco meteors won't OHKO it.

Mister Coffee November 7th, 2011 11:32 PM

I swear to god, every Dragonite I fought had generally the same build.
Ability: Multiscale
Extreme speed <- This killed all of my support pokemon!!! Bah Humbug...
Thunder Wave <- THANK YOU FOR THE CONSTANT PARALYSIS.
Outrage <- This I didn't have many qualms about. Basic OP attack that goes on repeatedly...
Dragon Tail <- DERP... Hope you like Death and Entry Hazards!

Now for a couple of them, they may have replaced Dragon Tail or Outrage with something else based on their team build, but I swear to god every single Dragonite seems to have T-Wave and Extreme Speed, which were the main source of my RAGE.

I did something for the first time ever. In the middle of my 5th battle AGAINST A DRAGONITE OF COURSE, I Rage Quit so hard that I turned off my DS in the middle of the battle.

I normally never do this because I have this sort of warriors pride, if I was defeated, it means you are better than me and deserve that win... but I was so freaking mad after 5 CONSECUTIVE DRAGONITE BATTLES, that I refused to acknowledge the other persons victory and just shut off my DS.(Mind you I didn't turn off my DS once the battle was over. I turned off the DS after having two of my pokemon T-Waved and Extreme Speed/Outrage'd to death. With one pokemon left I couldn't go through with it. So DS went off.) I felt like if another Dragonite murdered me I would have torn out some of my hair or something.

Edit: As a side note, can I ask something else. I heard somebody a while ago talk about something called Para-flinching (The concept of what it is seemed obvious based on the name). I had never heard of it at the time but then I started noticing in online play, that when someone T-Waves me, they will start cornering me with Flinch moves and then I can't do anything.
So is this a glitch, a hack, or is this just a common pokemon mechanic/tactic?

PlatinumDude November 8th, 2011 12:29 AM

Paraflinching is an uncommon tactic used by Togekiss and Jirachi (and Dunsparce and Rotom-S to an extent). I think you're screwed over by that tactic because those opponents have Serene Grace, which doubles the chances of secondary effects happening, flinches included. So when you factor in the 25% chance of full paralysis with the 40-60% chance of flinching (depending on the move), your chances of launching a successful attack have been reduced.

Here are the paraflinching sets that are commonly used:

Togekiss:
-Thunder Wave/Body Slam
-Air Slash
-Aura Sphere//Flamethrower/Nasty Plot
-Roost
Nature: Calm
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Serene Grace

Jirachi
-Iron Head
-Body Slam/Thunder Wave
-Wish
-Fire Punch/Protect/Stealth Rock
Nature: Careful
EVs: 252 HP/224 SDef/32 Spe
Item: Leftovers

Or
-Body Slam/Thunder Wave
-Iron Head
-Fire Punch
-Substitute
Nature: Jolly
EVs: 80 HP/252 Atk/176 Spe
Item: Leftovers

I think you can counter (or at least check) Dragonite by having Stealth Rock on the field. That way, it takes damage from it, negating Multiscale, leaving you free to KO it with whatever Ice, Rock or Dragon move you may have.

Sap Sipper November 8th, 2011 12:30 AM

There's a simple reason as to why you always seem to battle people using Dragonite - it's the most commonly used Pokèmon in OU at the moment (correct me if I'm wrong). The sets you say you battle against are common because they are good sets - the best it can use - so of course people would use them.

Paraflinching isn't a glitch or anything like that - it's just someone using the chances of a move having a secondary effect to their advantage, and yes, it's unbelievably annoying.

There's a simple reason as to why you always seem to battle people using Dragonite - it's the most commonly used Pokèmon in OU at the moment (correct me if I'm wrong). The sets you say you battle against are common because they are good sets - the best it can use - so of course people would use them.

Paraflinching isn't a glitch or anything like that - it's just someone using the chances of a move having a secondary effect to their advantage, and yes, it's unbelievably annoying.

Dark Azelf November 8th, 2011 10:06 AM

Mix Sp.Def Tyranitar is generally a good check to most Dragonite sets. SS negates Multi Scale (and the rain supporting Mix rain nite) and you can then OHKO with either Ice Beam or Stone Edge. It can also take anything Dragonite throws at it apart from fighting moves and DD LO EQ both are uncommon to say the least. Plus it doesn't give a crap about Paralysis as its slow already. Also the defensive DD Roost set cant OHKO it with anything even after a boost apart from with (exceedingly rare) fighting moves, even +1 40 Atk ev EQ wont OHKO because its that weak and a bad set in general.

Sp.Def Hippowdon works in a similar vein and can live two consecutive LO Draco Meteors and Slack Off all the damage, it also doesn't give a crap about fighting moves unlike Tyranitar. It can also live DD LO boosted Outrages and deal massive damage back with Ice Fang or just simply Roar if Dragonite thinks its remotely threatening to anything with Def evs with the silly DD Roost set. Really the only Hippow fears is the CB set to be honest.

Skarmory also does excellently against most of its sets and Sp.Def Skarm can live a LO Draco Meteor and then a consecutive -2 Fire Blast and Roost. Only fire moves really touch it, same with Ferrothorn. Evo Stone P2 and Dusclops IIRC can take everything bar CB Outrages and Balloon steel types such as Heatran as useful as checks. Heatran also walls it totally with its Balloon intact or if Nite Decides to use DD/Fire Punch/<not eq>.

Revenging and checking it i find works better though i.e send in Scizor or a various steel (or one of the above Pokes) to check it at first and then use a faster scarfer like Landorus or Terrakion to outspeed and KO it if it decides to be funny. Scarf Haxorus can also outspeed any set and OHKO it through Multi Scale thanks to Mold Breaker.

Plus Mamoswine is better than Weavile this metagame. Weavile is walled by anything with Def evs and is SR weak. Not a good combo. Neither can switch in at all but will stop Nite from sweeping you if played well. Mamoswine also poops on Sub Parashuffle Nite as its immune to T-Wave and can bypass Multi Scale with Icicle Spear (really: really useful, if it hits 3 times twice in a row, with SR up CB Icicle Spear has a chance to 2hko Phys def Skarmory [!!!])

Also you should get SR up early to break Multi Scale.

Hope this helps, good luck.

Mister Coffee November 9th, 2011 10:44 PM

Quick question, does King's Rock combo with Serene Grace?
(I feel like it's no, but I'm just double checking.)

Dark Azelf November 10th, 2011 8:12 AM

Quote:

Originally Posted by Snaggle P. (Post 6923540)
Quick question, does King's Rock combo with Serene Grace?
(I feel like it's no, but I'm just double checking.)

No it doesnt. It only affects moves that dont flinch opponents.

Kittyipawd November 11th, 2011 3:17 PM

Im not very good at team building so I would appreciate some advice and ev spreads. I want to make a gravity team since they fit that balanced playstyle I have. I wanted to start with Dusclops since I always enjoyed the fighting immunity ghosts have any he is a ghost that can use gravity. Seeing as I have a ghost might as well put a spiker seeing as how I always enjoyed spikes.

I came up with this so far

Tentacruel (M) @ Red Card
Trait: Rain Dish
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Hydro Pump
- Rapid Spin
- Toxic Spikes

Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 80 Def / 176 SDef
Calm Nature (+SDef, -Atk)
- Gravity
- Will-O-Wisp
- Pain Split
- Night Shade

I was wondering if anyone could give me a bulkier spread that still nets the key ko's (if possible) when using hydro pump and Blizzard. The real question however is I need a ground check and I don't know which pokemon has the most synergy with these two pokemon. I was thinking a grass type to check the ground but when I think of the OU grass pokemon I think of pokemon like breloom who aren't that bulky =/. Any help?

PlatinumDude November 11th, 2011 3:50 PM

Quote:

Originally Posted by Kittyipawd (Post 6925756)
Im not very good at team building so I would appreciate some advice and ev spreads. I want to make a gravity team since they fit that balanced playstyle I have. I wanted to start with Dusclops since I always enjoyed the fighting immunity ghosts have any he is a ghost that can use gravity. Seeing as I have a ghost might as well put a spiker seeing as how I always enjoyed spikes.

I came up with this so far

Tentacruel (M) @ Red Card
Trait: Rain Dish
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Hydro Pump
- Rapid Spin
- Toxic Spikes

Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 80 Def / 176 SDef
Calm Nature (+SDef, -Atk)
- Gravity
- Will-O-Wisp
- Pain Split
- Night Shade

I was wondering if anyone could give me a bulkier spread that still nets the key ko's (if possible) when using hydro pump and Blizzard. The real question however is I need a ground check and I don't know which pokemon has the most synergy with these two pokemon. I was thinking a grass type to check the ground but when I think of the OU grass pokemon I think of pokemon like breloom who aren't that bulky =/. Any help?

Despite its rather average physical Defense, Virizion has enough bulk to take Earthquakes:
-Calm Mind
-Giga Drain
-Focus Blast
-Hidden Power (Ice)
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Leftovers

Or
-Swords Dance
-Leaf Blade
-Close Combat
-Hidden Power (Ice)/Stone Edge
Nature: Hasty/Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe or 4 HP/252 Atk/252 Spe
Item: Life Orb/Leftovers

xiodinex November 13th, 2011 7:14 AM

Ferrothorn help?
 
So it turns out I need a Turtwig from 4th gen to breed both Stealth Rock and Leech Seed, which I don't have. I need entry hazards, so I went with the SR Ferroseed, but it screws up my moveset plans.

I was gonna chuck a Rocky Helmet on there and spam residual damage, but I now have no reliable recovery method.

Alternative movesets involving either JUST SR or JUST Leech Seed?

Anti November 13th, 2011 7:24 AM

Use the Simple Q&A sticky for these types of questions next time. It doesn't really deserve its own thread ;x. I'll move it there now.

xiodinex November 13th, 2011 7:31 AM

Eh, thanks, I wasn't sure where it'd go and I figured since it was a competitive moveset...^^;

AlphaMightyena November 13th, 2011 8:15 AM

A Question About My Hydreigon
 
So I recently got into this competitive battling thing a while ago, training pokemon to KO others. I have recently got into a little problem concerning my pseudo-legend of my team, Hydreigon.

Nature: Quiet (+ SpA, - Spee)

EV's: 4 HP / 252 SpA

Moveset:
Draco Metor- Obvious Choice, I'm trying to take advantage for it's 125 sp. Attack.
Outrage- Hydreigon also has a good Attack base stat. This is just in case I don't want to waste Hydreigon's special attack (what happens after every time Draco Metor is used successfully). It is also a good choice to sweep pokemon with low defenses in my opinion.
Acrobatics- In my opinion I think it fits my Hydreigon very well. (I'll explain it's purpose later)
Dark Pulse- Another move I thought would be excellent. And due to the fact he is a dark-type, I decided that Hydreigon would need a dark type move as well.

Held Item of choice: (open for suggestions) White Herb

Basic Strategy: With a white herb in effect, I can freely use Draco Metor without having to worry about my Hydreigon's Sp.Attack going down the drain. Also, once I use the white herb, Acrobatics will dubble in power, providing a legitimate threat to any fighting or bug type which is Hydreigons natural elemental weakness. Dark Pulse and Outrage were picked because I feel like both moves, combined with Hydreigon's stats, can almost KO, or at least cause immense damage to the opponent.

So what do you think, how can I improve, or am I ready to battle?

Ho-Oh November 13th, 2011 8:33 AM

Quote:

Originally Posted by xiodinex (Post 6928040)
So it turns out I need a Turtwig from 4th gen to breed both Stealth Rock and Leech Seed, which I don't have. I need entry hazards, so I went with the SR Ferroseed, but it screws up my moveset plans.

I was gonna chuck a Rocky Helmet on there and spam residual damage, but I now have no reliable recovery method.

Alternative movesets involving either JUST SR or JUST Leech Seed?

For leech seed, you could go with Gyro Ball as primary STAB due to low speed, Power Whip as secondary STAB and Protect to protect yourself from damage while Leech Seed absorbs. Can't really think of anything in particular for SR, though. :x

PlatinumDude November 13th, 2011 4:57 PM

Quote:

Originally Posted by AlphaMightyena (Post 6928110)
So I recently got into this competitive battling thing a while ago, training pokemon to KO others. I have recently got into a little problem concerning my pseudo-legend of my team, Hydreigon.

Nature: Quiet (+ SpA, - Spee)

EV's: 4 HP / 252 SpA

Moveset:
Draco Metor- Obvious Choice, I'm trying to take advantage for it's 125 sp. Attack.
Outrage- Hydreigon also has a good Attack base stat. This is just in case I don't want to waste Hydreigon's special attack (what happens after every time Draco Metor is used successfully). It is also a good choice to sweep pokemon with low defenses in my opinion.
Acrobatics- In my opinion I think it fits my Hydreigon very well. (I'll explain it's purpose later)
Dark Pulse- Another move I thought would be excellent. And due to the fact he is a dark-type, I decided that Hydreigon would need a dark type move as well.

Held Item of choice: (open for suggestions) White Herb

Basic Strategy: With a white herb in effect, I can freely use Draco Metor without having to worry about my Hydreigon's Sp.Attack going down the drain. Also, once I use the white herb, Acrobatics will dubble in power, providing a legitimate threat to any fighting or bug type which is Hydreigons natural elemental weakness. Dark Pulse and Outrage were picked because I feel like both moves, combined with Hydreigon's stats, can almost KO, or at least cause immense damage to the opponent.

So what do you think, how can I improve, or am I ready to battle?

I don't this Hydreigon is suited competitively because:
-A Quiet nature takes away from its decent Speed
-It's completely walled by Steel Pokemon (it lacks Fire Blast or Focus Blast and even Surf). Hydreigon has a wide offensive movepool to take advantage of:
-Draco Meteor
-Dark Pulse/Dragon Pulse
-Fire Blast/Flamethrower
-Focus Blast/U-turn
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Choice Specs

or
-Draco Meteor
-Fire Blast/Flamethrower
-Focus Blast
-U-turn
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Scarf

If you want a mixed attacker, try this:
-Draco Meteor
-Crunch
-Earthquake
-Fire Blast
Nature: Hasty/Naive
EVs: 252 Atk/64 SAtk/192 Spe or 64 Atk/252 SAtk/192 Spe
Item: Life Orb

kingofbluesteel November 14th, 2011 6:20 AM

does acrobatics get the no item boost if flying gem is used since the item is used up?

PlatinumDude November 14th, 2011 4:55 PM

Quote:

Originally Posted by kingofbluesteel (Post 6929084)
does acrobatics get the no item boost if flying gem is used since the item is used up?

Yes. The no item power boost is applied after Flying Gem is used up. Some calcs:

55 (Acrobatics' base power) x 1.5 (STAB) x 1.5 (Flying Gem boost) x 2 (Acrobatics no item boost) = 247.5 BP

kingofbluesteel November 15th, 2011 8:09 AM

in competive play who stands a better chance of working empoleon or blastoise?

feralig8rx November 15th, 2011 8:51 AM

Is there a specific tier I should be starting off my competitive battling in? I personally don't see how it could matter, but I've also never battled competitively before. I was thinking either RU/OU.

schmittyboy November 15th, 2011 5:45 PM

i have had trouble deciding my shuckle's moveset. It currently has:
Attack: 53
Defense: 584
SP.Atk: 32
SP.Def: 486
Speed: 34

My lead pokemon is a Gardevoir that has trick room so i wanted to abuse the low speed and shuckle's ability to learn "Power Trick" which would switch the attack and defense stat of shuckle.

My current moveset is:
Earthquake
Rest
Power Trick
Stone Edge

I just wanted suggestions on weather this strategy would be viable or ways to improve it.

Dark Azelf November 15th, 2011 6:06 PM

Quote:

Originally Posted by schmittyboy (Post 6930944)
i have had trouble deciding my shuckle's moveset. It currently has:
Attack: 53
Defense: 584
SP.Atk: 32
SP.Def: 486
Speed: 34

My lead pokemon is a Gardevoir that has trick room so i wanted to abuse the low speed and shuckle's ability to learn "Power Trick" which would switch the attack and defense stat of shuckle.

My current moveset is:
Earthquake
Rest
Power Trick
Stone Edge

I just wanted suggestions on weather this strategy would be viable or ways to improve it.

Simply put no it wouldnt work. Shuckle's defenses become pathetic after that plus you are better using something that doesn't take as much effort to destroy teams like Terrakion, Tyranitar if you want a rock type that destroys things. Hell even Rhyperior does a better job.

Shuckle should be used defensively in a sandstorm with Aromatherapy/Heal Bell support to rid it of Rest, even then its not very good and outclassed in OU. It should only be used in the lower tiers (READ: nu)

Shuckle @ Leftovers
248 HP / 252 Def / 8 SpD
Impish Nature
- Rest
- Encore
- Toxic
- Knock Off / Stealth Rock / Protect / Wrap

Rest is your only healing move. Encore stops things setting up on you by locking them in thus giving you a free switch to something else. Toxic to poison stuff as its your only form of offense really. Last slot is really a filler, Knock off to remove items, SR for a bit for team support. Protect helps stall for poison damage and gives you some lefties recovery and helps with scouting. Wrap is a filler really to do something whilst you are toxic stalling. Oh also use Rapid Spin support too or you get crippled by Stealth Rock.

Either way its not a very good Pokemon at all and others do its job better so id suggest not using it as it takes FAR too much team support for small payoff. There is a reason its "Never Used". Plus its weak to one of the most common moves in the game i.e Stealth Rock, cant do anything once Taunted, easy as heck to set up Spikes on and the list just goes on and on.

ParkRanger November 15th, 2011 6:22 PM

hey guys
can someone tell me how or if black and white
can do lv 100 battles plz
and if not how are battles done
on this website (mostly)

Ho-Oh November 15th, 2011 6:23 PM

Quote:

Originally Posted by feralig8rx (Post 6930377)
Is there a specific tier I should be starting off my competitive battling in? I personally don't see how it could matter, but I've also never battled competitively before. I was thinking either RU/OU.

Generally most people play OU (or at least online on the main servers) so it'll be easier to find opponents to battle, buuut OU is basically just weather + baton pass (kinda not that much) + volt-turn + occasional trick room and then offensive/stall/defensive/etc. But definitely weather is common in OU, in saying that, after a while the teams you face are generally predictable and if you face any of those then it'll be pretty easy afterward to try out Pokemon with. Personally I'd recommend OU but that's from my bias viewpoint of not trying RU, lol. But yeah it doesn't matter what tier you start in, since each tier is different and you learn new things either way. :)

Quote:

Originally Posted by ParkRanger (Post 6930994)
hey guys
can someone tell me how or if black and white
can do lv 100 battles plz
and if not how are battles done
on this website (mostly)

Level 100 battles can't occur in Black and White sadly, so the most you can do is play on an online server, or just put up with level 50. :( As for where battles are conducted--seems you found it. XD

PlatinumDude November 15th, 2011 7:33 PM

Quote:

Originally Posted by kingofbluesteel (Post 6930344)
in competive play who stands a better chance of working empoleon or blastoise?

Think about what each Pokemon does primarily before you use it. In that case, Blastoise is a utility defensive Rapid Spinner (useful when your team is weak to entry hazards; it also has Foresight to guarantee Rapid Spin), while Empoleon can support the team by setting up Stealth Rock. Empoleon can also sweep late game with Agility + 3 attacks (Surf/Hydro Pump, Ice Beam, Grass Knot). Both Pokemon can phaze with Dragon Tail or Roar, respectively. In other words, which Pokemon is more effective depends on what your team needs.

ParkRanger November 15th, 2011 7:52 PM

Thanks forever lol
i got just one more question atm
since we can only do lv 50 battles
how are the little leagues and tournaments MOSTLY set up on here
like do people just od the lv 50 or do the leagues and stuff make train ur pokemon to lv 100 so u can actually participate in them ........

Nashton November 15th, 2011 8:48 PM

Cryogonal - #615 (Calm)
HP: 26 - 27
Att: 14 - 15
Def: 31
SpA: 30 - 31
SpD: 30 - 31
Speed: 26 - 27



Cryogonal - #615 (Calm)
HP: 30 - 31
Att: 22 - 23
Def: 22 - 23
SpA: 31
SpD: 30 - 31
Speed: 6 - 7

for a Cryogonal with a move set of
Reflect
Light screen
Recover
Ice beam

which IV spread is best for it?
which EV is best for it?

Impo November 15th, 2011 9:37 PM

The Cryogonal you plan to have seems to be more defensive, so I think you'd want to go with the first set of IV's.

The Ev's you're looking for are 252 HP / 252 Def / 4 SpD with a Calm nature and Light Clay/Leftovers as the item, if you want more information check out Cryogonal's Smogon page.

Good Luck :D !

ParkRanger November 16th, 2011 6:59 AM

ok so i was looking at the banned list of pokemon on here and Smogon....
im just wondering if Blaziken is only banned if it has the dream World Abilty

Ho-Oh November 16th, 2011 7:03 AM

Quote:

Originally Posted by ParkRanger (Post 6931532)
ok so i was looking at the banned list of pokemon on here and Smogon....
im just wondering if Blaziken is only banned if it has the dream World Abilty

Nope, Smogon doesn't just ban one ability (aka Garchomp being an example of this, except for Chandelure but that doesn't really count overall in this situation) - so Blaziken is confined to ubers, no matter what ability it has.

Lezza November 16th, 2011 1:08 PM

Black Team...
 
Well I have just got into competitive battling and I would like Feedback on my Team.
[email protected]
Gyro Ball.
Curse.
Earthquake
Eruption.
252.Def. 252. HP 4Sp.Def
Relaxed. White Smoke
A more Defensive set-up. Curse increases Def and Gyro Balls power by 2.

[email protected] Orb.
Night Slash
Psycho Cut
SD
Iron Head.
252 Atk. 252 Spd 4 Hp
Adamant. Defiant
Psyicall Attacker

[email protected] Berry
TBolt
IBeam
Scald
Rapid Spin
252 SP.Atk. 252 Spd. 4 SpDef
Modest Natural Cure.
I dont know what item to put on it?

NOTE: I will not be changing these though I may edit them.
I would like a Entry Hazarder.Feedback appriciated

PlatinumDude November 16th, 2011 5:03 PM

Ferrothorn and Steelix make better Cursers than Torkoal because of their superior defensive typings and STAB on Gyro Ball:

Ferrothorn:
-Curse
-Gyro Ball
-Power Whip
-Bulldoze/Leech Seed
Nature: Sassy
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers/Shed Shell

Steelix:
-Curse
-Gyro Ball
-Earthquake
-Stone Edge/Explosion/Rest
Nature: Sassy
EVs: 252 HP/4 Atk/252 SDef
Item: Leftovers/Shed Shell
Ability: Sturdy

For Bisharp, use Sucker Punch instead of Night Slash and Substitute over Psycho Cut (Sucker Punch can be obtained through breeding). You can also consider Brick Break over Iron Head for Steel Pokemon. If you use Substitute, use Leftovers.

Scald isn't cutting it for Starmie; use Surf or Hydro Pump instead. It's also best with a Timid nature to outspeed as much as it possibly can. Use Life Orb with Starmie.

Edit: Ferrothorn can also be used as an entry hazard setter:
-Stealth Rock/Spikes
-Leech Seed
-Gyro Ball/Thunder Wave/Protect
-Power Whip/Protect
Nature: Relaxed
EVs: 252 HP/88 Def/168 SDef
Item: Leftovers/Rocky Helmet

RedDragonSilver November 26th, 2011 9:05 AM

Monotype, which is the least used?
 
I was talking with a friend about different Mono-Type teams and novelty strategies(since we decided to play mono-type for fun against ourselves) and this question came up "Which type is used the least in Mono-Type?" Neither of us could answer that question. It seemed like all types were used equally, but some might be used less than others. I really want to figure out the answer to this question, especially since I decided that I would use a type that is rarely used in Mono-type for a breath of fresh air. So my question is "Which type in Mono-Type is the least used if not rarely used?"

Shiny Sheimi November 26th, 2011 10:09 AM

Obviously, I wouldn't be able to tell for certain and I don't have enough experience of monotype tournaments to make an accurate prediction either, but I'd probably say that Ghost would be used very little due to how few Ghost-types there are (and how few decent ones there are, too), and so would Psychic, due to it having quite a lot of weaknesses and disadvantages - namely, lots of the good Psychic-types are slow and would require Trick Room, which can be risky to set up. Electric-types are also generally quite weak but I don't think they would be used rarely due to the number of Electric-types available (not that many, but more than Ghost, definitely). There's also not much to choose from in the Fire-type, but I think people would still use that a lot despite the lack of variety.

So, yeah, I'd predict Ghost-type and Psychic-type, probably.

RedDragonSilver November 26th, 2011 10:21 AM

So Ghost and Psychic huh? Guess that makes sense and If I had to choose, I'd probably choose to use Mono-Ghost since ghosts are more interesting to me, thanks

Shiny Sheimi November 26th, 2011 10:37 AM

Yeah, and it's not that there aren't some good Ghost-types. You certainly couldn't run Shedinja with a Ghost monotype team, but you could run Baton Pass Drifblim and Will-O-Wisp/Hex Gengar or Mismagius. I am a bit fond of Ghost-types myself - your choices are limited but it's possible to do really well with them. Just make sure you set up something that's anti-Dark (namely, Spiritomb or Sableye - you don't just want a Fight-type move to counter Dark-types because a hell of a lot of non-Dark-type Pokémon will have Dark-type moves), because it's a common move type and you already have Ghost 'covered' with Ghost. Move type variety is essential!

If you're into monotype battles, I'd love to have a few battles with you, if you're interested - I have quite a few teams. Don't have a Ghost one yet, but I can put one together if you're interested in doing Ghost v Ghost. :)

Edit: Forgot to mention that I don't have WiFi at the moment so it would have to be Pokémon Online.

Simmy93 November 27th, 2011 6:18 PM

Quite new to the battling scene, me and a friend really want to do double battles. Can we double team online or are we required to find two people locally? Is there any features even in game against the computer we could tag team?

Ho-Oh November 27th, 2011 6:38 PM

Quote:

Originally Posted by Simmy93 (Post 6945356)
Quite new to the battling scene, me and a friend really want to do double battles. Can we double team online or are we required to find two people locally? Is there any features even in game against the computer we could tag team?

It depends on what game you have. In Black and White you can do this in the Multi Trains, but it's only against the computer, while gen 4 also has this with the "Pokémon Communication Club Colosseum" but no on the main games there is no way as of yet to tag battle online, so you're going to have to face the computer :(

PlatinumDude November 27th, 2011 10:40 PM

Which EV spread is more effective for Eviolite Porygon2?:
1. 252 HP/252 Def/4 SDef
2. 252 HP/184 Def/72 SDef

Sector December 7th, 2011 9:48 AM

Time to Get #6 - Raichu Help!
 
Hello everyone!

I have been EV training my Pokemon Party in SoulSilver for quite some time now. I just recently spent 2 whole days of trading my old party (aka the Parents of my newly breed Pokemon) to get the exact Nature I want, after reaching level 100 for their parents.

Now I have had 5 across my entire game play of SoulSilver, never cared to work on #6. Until now, its time to find the perfect fit in. The more ideas/opinions, the better! Here is my party:

Naive Raichu (Mighty Fast)
Modest Ninetales
Modest Umbreon
Hasty Espeon
Sassy Dragonite
??????????????

And a good movepool for a Raichu? I had the father learn Volt Tackle with Focus Punch, Thunder & Rain Dance. But I want Raichu to know Thunderbolt instead and still has the moves learned from his father. Just lost on what I should teach him. As Rain Dance take a turn to use and the foe is likely to switch to a Ground/Earthquake user by the time I can use Thunder. Gross Knot would be a good move to teach him as well. He does know Focus Blast rather than Focus Punch now so don't mention that lol

Thunderbolt, Focus Blast, Grass Knot..4th move? I don't even have a clue..I like Volt Tackle though, powerful move. Shame recoil exist lol

PikachuGuy December 8th, 2011 1:24 AM

Raichu needs something like this....

Raichu @ Leftovers/Focus Sash
Timid nature
EV's: 252 Speed, 252 Sp. Attack, 6 HP

Thunderbolt
Grass Knot
Nasty Plot
Substitute

You can run Focus Blast to deal with the Rocks.....however you're left open to Ground types. Grass Knot, in my opinion has better coverage. It hits Ground and Rocks. But it's up to you.
If you're going Physical, go with this

Raichu @ Leftovers
Jolly nature
EV's: 252 Speed, 252 Attack, 6 HP

Thunder Punch
Brick Break
Substitute
Return

You can run Volt Tackle over T-Punch for more power, but the recoil will eventually take its toll. Focus Punch is good combo with Substitute, however I like Brick Break better, in my opinion. Return is just a filler...you could run Protect, Toxic, T-Wave....but it's entirely up to you.

Good luck!


Let me edit:

If you're gonna run a Dragonite, never use a Sassy nature! It hinders 'Nite's already slow speed. Use something like this

Dragonite @ Leftovers/Life Orb
Adamant nature
EV's: 252 Speed, 252 Attack, 6 HP

Outrage
Dragon Dance
Earthquake
Fire Punch

Other options include: Dragon Claw for less power and more reliable, Roost to recover damage, Superpower to deal with Rock and Ice types, and Extreme Speed as a priority move.

Sector December 8th, 2011 4:45 PM

Quote:

Originally Posted by PikachuGuy (Post 6957863)
Raichu needs something like this....

If you're gonna run a Dragonite, never use a Sassy nature! It hinders 'Nite's already slow speed. Use something like this

Dragonite @ Leftovers/Life Orb
Adamant nature
EV's: 252 Speed, 252 Attack, 6 HP

Outrage
Dragon Dance
Earthquake
Fire Punch

Other options include: Dragon Claw for less power and more reliable, Roost to recover damage, Superpower to deal with Rock and Ice types, and Extreme Speed as a priority move.

Alright, well earlier today I restarted half the team. I replaced Dragonite with a newly bred Gabite (Garchomp, Speed). Even though he's banned, but I don't do tournaments. For the Raichu Help, got him maxed to level 100 anyway. I just put him in the box and he'll be for fun use rather than competitive as well. I'll keep that in mind, Jolly Raichu may fit for to my favor though. :)

PikachuGuy December 9th, 2011 12:41 AM

Nice choice on Garchomp! I have one in my personal team with a Jolly nature, and in my opinion, it is the best non-Legendary Physical sweeper. Glad you were able to get one.

Anyways, I have a question for the experienced competitive battlers. I recently made a custom EV spread for Uxie. I am wondering what ya'll think about a mixed wall, for Special and Physical attacks. Moveset, EV spread, nature, and held item will be posted below.

Uxie @ Leftovers
Relaxed nature
EV's: 252 HP, 126 Defense, 126 Sp. Defense, 6 Sp. Attack

Extrasensory ---- Might switch for Psychic later on.
Toxic ------ Major annoyer, great for all walls in my opinion.
Amnesia ------- For bumping up Sp. Defense, since Defense is higher.
Yawn -------- May replace it for something else....since it's an easy move to avoid.

Well, post your opinions....or PM me. I appreciate it!

PlatinumDude December 9th, 2011 1:10 AM

Quote:

Originally Posted by PikachuGuy (Post 6959169)
Nice choice on Garchomp! I have one in my personal team with a Jolly nature, and in my opinion, it is the best non-Legendary Physical sweeper. Glad you were able to get one.

Anyways, I have a question for the experienced competitive battlers. I recently made a custom EV spread for Uxie. I am wondering what ya'll think about a mixed wall, for Special and Physical attacks. Moveset, EV spread, nature, and held item will be posted below.

Uxie @ Leftovers
Relaxed nature
EV's: 252 HP, 126 Defense, 126 Sp. Defense, 6 Sp. Attack

Extrasensory ---- Might switch for Psychic later on.
Toxic ------ Major annoyer, great for all walls in my opinion.
Amnesia ------- For bumping up Sp. Defense, since Defense is higher.
Yawn -------- May replace it for something else....since it's an easy move to avoid.

Well, post your opinions....or PM me. I appreciate it!

Uxie is more of a team supporter than a dedicated wall, as seen here:
-Stealth Rock
-U-turn
-Thunder Wave/Toxic
-Psychic/Heal Bell/Yawn
Nature: Bold/Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers

Uxie has enough Speed to do whatever it needs to do before other defensive Pokemon can do anything and has enough natural bulk to take hits from faster Pokemon. Even though Uxie's defenses are naturally high, it's best to focus on its physical defense because it helps it to take Fighting attacks should it switch into them.

Also, when coming up with EV spreads, make sure that the amount you use for one stat is divisible by 4.

Mchopz December 11th, 2011 6:51 AM

I'm planning on using a Multiscale Dragonite for my friend's upcoming tournament, where you are required to use a dragon type and something that resembles a dragon. I am wondering what is the best set to use for a multiscale Dragonite. Please help!

Ho-Oh December 11th, 2011 7:17 AM

Quote:

Originally Posted by Mchopz (Post 6961937)
I'm planning on using a Multiscale Dragonite for my friend's upcoming tournament, where you are required to use a dragon type and something that resembles a dragon. I am wondering what is the best set to use for a multiscale Dragonite. Please help!

Well it depends, since there's literally like 7 sets for Dragonite and all except one are based upon its Multiscale ability, which is seen to be the most useful.

Since 2 of those are for rain, that leaves you with about four sets. tbh, it basically depends on the Pokemon you have in your team.

You've got either the choice band set which doesn't last as long as the others if you're planning on switching in and out often unless you have a spinner (since it can't utilise multiscale if hazards are up, etc). The Dragon Dance sets both utilise DD as well as Roost. Then you've got the other DD set, making use of Substitute, aka multiscale is really useful then once you've got a Substitute up, and finally the t-wave set - you can't boost your stats but if you've got Pokemon that can set up hazards then that set can be really useful with Dragon Tail.

Aaand I'll just c/p them to make it easier.

1. [email protected]
Careful
Multiscale
252 HP / 252 SpD / 4 Spe
- Substitute
- Thunder Wave
- Roost
- Dragon Tail

(If you use SR/spikes/etc)

2. [email protected]
Careful
Multiscale
252 HP / 80 Def / 16 SpD / 160 Spe
- Substitute
- Dragon Dance
- Dragon Claw
- Roost

(Can last long etc)

3. [email protected] Berry / Leftovers
Adamant / Jolly
Multiscale
252 Atk / 4 SpD / 252 Spe
- Dragon Dance
- Outrage / Dragon Claw
- Fire Punch
- Earthquake / ExtremeSpeed / Roost

(Offensive)

4. [email protected] Berry / Leftovers
Adamant / Jolly
Multiscale
252 HP / 44 Atk / 212 Spe
- Dragon Dance
- Dragon Claw / Outrage
- Fire Punch
- Roost

(Lasts longer than above due to bulk)

5. [email protected] Band
Adamant
Multiscale
60 HP / 252 Atk / 196 Spe
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake / Brick Break / Dragon Claw

(Best not to switch in/out too often if opponents put up hazards, so could be really useful with a spinner)

pokehearts December 13th, 2011 3:16 PM

Rain Dance or Sunny Day?
 
Hey, I'm thinking of making a weather team for competitive play, so I was wondering, should I do a Rain Dance team, or a Sunny Day team?

14Henderson7 December 13th, 2011 10:37 PM

I personally like Sunny Day better than Rain Dance.

Lead with Ninetales. Drought + Speed is never a bad option. Plus, Pokemon with Chlorophyll--Venusaur, Victreebell, etc.--who have low speed to begin with now can outspeed quite a few opponents. Synthesis is a great recovery move if you got a staller. Solarbeam turns to one-turn hit as well as with STAB added on. Just my opinion...

.Gamer December 14th, 2011 10:21 AM

Imo, rain is easier because Politoed doesn't take 25% from SR (like Ninetails does) and it really helps common steel types by weakening fire attacks. also, water has better coverage imo.

wolf December 14th, 2011 12:12 PM

Since this is more of a question than a discussion, I'm moving this to the Simple Q&A Thread.

Also, rain is usually the better strategy of the two, since the Water-type isn't weak to Stealth Rock and has more useful resistances. Rain has more options to abuse the weather instead of just water moves, such as Thunder and Hurricane. Both are still good regardless.

Keiran December 16th, 2011 9:19 AM

So I'm making a Modest/Choice Spec Flygon for the lolz, and I'm trying to figure out which moveset will give me the most coverage.

Currently I'm at Signal Beam, HP Rock, Giga Drain and Earth Power. This lets me hit everything but Normal, Fighting, Dragon and Ghost for x2 or more. I'm not too worried about Dragons but the other three are pretty "guh".

Is there another set I'm missing that has better coverage? I definitely want to keep Giga Drain, at least.

.Gamer December 16th, 2011 9:23 AM

Quote:

Originally Posted by Keiran777 (Post 6968481)
So I'm making a Modest/Choice Spec Flygon for the lolz, and I'm trying to figure out which moveset will give me the most coverage.

Currently I'm at Signal Beam, HP Rock, Giga Drain and Earth Power. This lets me hit everything but Normal, Fighting, Dragon and Ghost for x2 or more. I'm not too worried about Dragons but the other three are pretty "guh".

Is there another set I'm missing that has better coverage? I definitely want to keep Giga Drain, at least.

Specs Flygon isn't that great imo, but if you want to I'd go with:

Earth Power, Draco Meteor, Fire Blast and probably U-Turn or some other coverage move. U-Turn to scout, coverage move to cover.

Ferallia December 17th, 2011 4:07 PM

Question about field attacks such as steath rock etc.
 
So I've usually bred and battled Pokemon with the ability to set up stealth rock and spikes (Swampert and Skarmory are my favorites for this task) But I was thinking about the less talked about Toxic spikes. Anyone use Toxic Spikes? I was also wondering if it was possible to put down something like Toxic Spikes and stealth rock at the same time? I know this strategy of mine leaves me open for spinners but I usually fight against my brother and his blasted OU team. I've specifically trained my team to take on his Tyranitar, Dragonite, Scizor, Yanmega, Honchkrow, and Lucario. I know none of these have the capacity for spinning. I was thinking along the line of having a Pokemon lay down toxic spikes and roaring to poison his entire team. Would this be a good strategy?

I currently have the following team

Jolteon Timid Nature
Yawn
Substitute
Thunderbolt
Hidden Power: Grass

Swampert Relaxed Nature
Ice Beam
Roar
Earthquake
Stealth Rock

Salamence Naive Nature
Draco Meteor
Brick Break
Fire Blast
Outrage

Gyarados Jolly Nature
Stone Edge
Bounce
Dragon Dance
Waterfall

Gengar Timid Nature
Pain Split
Substitute
Focus Blast
Shadowball

Dusknoir Impish Nature
Will-o-wisp
Earthquake
Ice punch
Pain Split

Jolteon in particular is my personal favorite. It took me months of breeding to finally get 31 IV's in all stats and get one with hidden power grass. It was worth it with a speed of 390 at level 100. Still, I'm wondering if there are teams that can punch holes in mine? I want to be able to cover my types well in a battle and I can't help but wonder if I should possibly replace Jolteon and Dusknoir with something else. I would prefer non legendaries.

Ho-Oh December 17th, 2011 4:34 PM

Probably the most appropriate thing I can think of is Forry, since it can set up both t-spikes and spikes, and provide spin support just incase. tbh I don't think you need two ghosts, especially since Gengar is 2HKO'd by SD and both are weak to Honchkrow, so I'd replace Forry with Dusknoir but it's up to you, and if you really want to keep Jolteon it doesn't necessarily need to be replaced. Either way, steels are really useful and fit really well into most teams - and help against Dragonite.

Ferallia December 17th, 2011 6:20 PM

Thats really true! I was thinking about Forretress for setting up spikes. So you can set up more than one type of spike in a battle? As for replacing Gengar, I was planning on using her against my bro's Lucario since she can hide behind a substitute and retaliate with a powerful focus punch. She's also used against his Mammoswine which he likes to use too. But I think Forry would make a decent tank. I wouldn't use it against his Honchkrow though because his Pokemon has both Overheat and Superpower which would hurt Forry pretty bad. Should I consider a Trick Room user? Or do you have to make a whole team revolve around that?

PlatinumDude December 17th, 2011 7:29 PM

Quote:

Originally Posted by Ferallia (Post 6970407)
Thats really true! I was thinking about Forretress for setting up spikes. So you can set up more than one type of spike in a battle? As for replacing Gengar, I was planning on using her against my bro's Lucario since she can hide behind a substitute and retaliate with a powerful focus punch. She's also used against his Mammoswine which he likes to use too. But I think Forry would make a decent tank. I wouldn't use it against his Honchkrow though because his Pokemon has both Overheat and Superpower which would hurt Forry pretty bad. Should I consider a Trick Room user? Or do you have to make a whole team revolve around that?

Yes you can. Having 2 out of the 3 entry hazards up may be enough.

Just so you know, Honchkrow can't learn Overheat, but it can learn Heat Wave. Also, Forretress is neutral to Superpower, but it takes severe damage from Heat Wave.

Since some of your Pokemon are pretty fast, I don't think Trick Room is suited for this team.

May I suggest Jellicent over Dusknoir? It has a better defensive typing, as well as Recover:
-Scald/Surf
-Will-o-Wisp
-Recover
-Taunt/Shadow Ball/Ice Beam
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
Item: Leftovers

movieguy12 December 20th, 2011 3:32 PM

Team help please!
 
Hello I'm noob and I really don't get the ev training thing I figured I'd just train my pokemon against the elite 4.

I have serperior, excadrill,sawsbuck, unfezent. And was thinking of adding glaceyon and salemence to my team.

What pokemon would be best to fight to train up my Evs for each of my pokemon??

Thanks!!!

PlatinumDude December 23rd, 2011 4:00 PM

Quote:

Originally Posted by movieguy12 (Post 6974443)
Hello I'm noob and I really don't get the ev training thing I figured I'd just train my pokemon against the elite 4.

I have serperior, excadrill,sawsbuck, unfezent. And was thinking of adding glaceyon and salemence to my team.

What pokemon would be best to fight to train up my Evs for each of my pokemon??

Thanks!!!

Most of your Pokemon are physically oriented, so for Attack EVs, go fight Patrat and Lillipup in Route 1 and for Speed EVs, fight Basculin in Route 1/3, Striaton City (if your Pokemon is weak to Water, then fight Woobat in Wellspring Cave instead). I wouldn't advise Glaceon; its move pool is terrible.

movieguy12 December 23rd, 2011 5:43 PM

My pokemon are lvl 50ish who might you recommend fighting now?
Also if nOt glaceyon what water or I've pokemon might you recommend? (from all 5 gens) thanks!

Zelda December 25th, 2011 7:13 AM

You could battle Watchog and Herdier for Attack EVs, especially around that level. For Speed EVs go for Zebstrika and Swoobat, but Basculin can be found at high levels too.

Zeffy December 29th, 2011 1:02 AM

Say I'm building a team around CM Latias, what Pokemon do you think has great synergy with her?

Perriechu December 29th, 2011 1:24 AM

Quote:

Originally Posted by Zeffy (Post 6986647)
Say I'm building a team around CM Latias, what Pokemon do you think has great synergy with her?

Magnezone has great synergy with Latias, they cover each other pretty well. Also if this;

Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Substitute
- Recover / Surf
- Dragon Pulse

Is this the CM set you're running, you're going to need Magnezone to remove those pesky steel types for you.

I guess Dugtrio could work since it can trap steel types, but Dugtrio can't remove threats such as Skarmory or Scizor... well it could remove Scizor but it would be hard for it to do so.

greg0915 December 30th, 2011 12:10 PM

What's a good Nature and Ability for Giraffarig?

Perriechu December 30th, 2011 1:32 PM

Quote:

Originally Posted by greg0915 (Post 6989330)
What's a good Nature and Ability for Giraffarig?

Girafarig @Leftovers EVs: 252 HP / 6 SDef / 252 Spd Timid Nature Ability: Sap Sipper -Agility -Baton Pass -Calm Mind/Substitute -Psychic

Posted a set because I'm nice. :3 Yeah, it's really only the viable thing that it can run. Lmao

1ninjadude1701 January 1st, 2012 7:39 PM

anyone know a good training strategy? i am just starting and on Route 29 with a Cyndaquil level 11. anyone know what i should do as a training strategy?


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