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-   -   Simple Q&A Thread (https://www.pokecommunity.com/showthread.php?t=254149)

Master Gengar May 24th, 2012 5:58 PM

Wow, thankyou soo much haha looks like im gonna need a lot of work haha this was just a first shot kinda thing to get the hang of it haha but im gonna improve it! i did actually mean togekiss haha i just mixed up the names haha but once again thanks for the help!!!!!!!

Cyanide May 24th, 2012 7:38 PM

this is about the 3rd time ive actually tried EV training, i messed up on some of my team along the line and there EV's got to spread out, im using HG/SS. so do i now basically just use E.V berries to take away the EV's in the stats i dont want and start over on the stats i want trained?

(i did it correctly with my alakazam and he came out amazingly, he stomps over anyone who hasnt the slightest clue what their getting into when i tell them im a "competitive" player)

And as for a final member to my team im not to sure what i want. so suggestions? i was thinking snorlax

Xerav43 May 27th, 2012 4:41 AM

Pikachu ev training :O?
 
Basically I got a light ball and a female pikachu and bred it with a male in the same egg group many times till i got a timid nature pikachu with a volt tackle , i then went and started killing starlys then i moved on to the pokemon mansion and killed pichus/pikachus so i get speed stat . These are the current stats.

Pikachu (female) Item= lightball lvl:40
HP:82
Attack:47
Defense:39
Sp.Atk: 53
Sp.Def:48
Speed:115

These are the stats but im not sure if i should continue ev training speed or i should ev train special attack im pretty confused can anybody guide me please? ty in advance

Musica May 27th, 2012 6:59 AM

Should be moved in in-game team help.

Do you have an idea how much EV points you have in your Sp.Attack and Speed stat?
You should have around 252 EV points for both (SpA and Spe) and just leave of the 4 to Def.

bizebest May 28th, 2012 4:10 PM

choosing between IV spreads
 
Hi,
I'm currently breeding for a Mix Flygon and I have now hatched these two and am torn between them to choose which one to use.

I have:
Trapinch : Rash / 09/30/30/31/31/24
and
Trapinch : Rash / 24/28/30/31/23/29

I'd like to know which one you would choose and why.
Is more HP valuable on a Mix attacker?
Is it worth the loss of SpD?
Am I overlooking something?

Thanks for your help :)

superduperpokemontrainer May 29th, 2012 9:38 AM

Random battle question:
Hello everyone,
What has three heads and is also a Pokemon? If you guessed Hydreigon, then you are correct!
I have a Hydreigon that I want to use mainly for random battles online, which is 3v3, lvl 50, flat rules. He's maxing EVs in SpA and Spd. Right now, his current move set is,

Draco meteor, surf, dragon pulse, flamethrower.

I'm wondering about what the best move set would be for random battles. I feel like I don't need draco meteor and dragon pulse both, but I don't like the major spa drop from draco meteor. However, I'm not sure how long Hydreigon can last before fainting, and I know 2 draco meteors is better than 2 dragon pulses. Should I only keep one of them?

I'm considering switching a move out with Focus Blast, probably either Surf, Draco Meteor, and Dragon Pulse. Is this a good idea, and if so, which one would be best to switch out?

And finally, should I keep flamethrower, or switch to fire blast? Accuracy vs power in random battle online.

Thanks in advance.

Jolteon* May 30th, 2012 3:41 PM

Is baton passing to a choice item ever a good idea? (For example, passing a shell smash boost from gorebyss to a scarfed/banded terrakion. Or should I just use a different, completely physical moveset on terrakion?)

Dark Azelf May 30th, 2012 4:13 PM

Quote:

Originally Posted by Jolteon* (Post 7197791)
Is baton passing to a choice item ever a good idea? (For example, passing a shell smash boost from gorebyss to a scarfed/banded terrakion. Or should I just use a different, completely physical moveset on terrakion?)

Not really, its easy to wall if you pass to choice users. Pass to a non choice user and it works alot better. Also your receiver should be fast and preferably not weak to common priority which Terrakion is.

Jolteon* May 30th, 2012 4:35 PM

Quote:

Originally Posted by Dark Azelf (Post 7197823)
Not really, its easy to wall if you pass to choice users. Pass to a non choice user and it works alot better. Also your receiver should be fast and preferably not weak to common priority which Terrakion is.

Would a chandelure do the job?

PlatinumDude May 30th, 2012 4:47 PM

Quote:

Originally Posted by Jolteon* (Post 7197843)
Would a chandelure do the job?

To an extent, kind of. While it resists Bulllet Punch and is immune to Mach Punch, ExtremeSpeed, Quick Attack and Vacuum Wave, it's weak to Aqua Jet and Shadow Sneak, which are uncommonly used.

That, and if Heatran switches in while Chandelure uses Fire Blast, the former will absorb the hit and gain a free boost to its Fire moves with Flash Fire. If Blissey switches in while Chandelure uses Shadow Ball, then said move would fizzle due to Blissey being immune to Ghost, courtesy of its Normal type.

SoulRed12 May 30th, 2012 11:15 PM

What would be a good check/counter to Focus Sash Lead Mamoswine that would fit well on a dedicated sun team?

Ho-Oh May 30th, 2012 11:32 PM

Quote:

Originally Posted by SoulRed12 (Post 7198240)
What would be a good check/counter to Focus Sash Lead Mamoswine that would fit well on a dedicated sun team?

Air balloon Heatran would work since it outspeeds when investing in a Timid nature and with the typing, Ice Shard doesn't hurt it, Fire Blast can hurt Mamo and by the time the balloon is broken, Heatran outspeeds anyway with the Timid nature to get the kill with some filler like HP ice or earth power to destroy the 1HP left while Ice Shard can't do anything.

Musica May 31st, 2012 6:32 AM

Would Mammoswine (not holding Focus Sash) survive Earth Power from 252 SAtk Timid Heatran?

Cyanide June 1st, 2012 8:56 PM

Normal type team! gen IV! ideas?
 
hey there! just some ideas on what i should be running and what their moveset/natures/items should be!

So far

Porygon-Z
Slaking
Togekiss
Blissy
Snorlax!


any other ideas and what they should be EV trained in? and there moveset/natures/ items should be?

Thanks!

~cyanide

SoulRed12 June 1st, 2012 11:47 PM

Quote:

Originally Posted by Musica (Post 7198493)
Would Mammoswine (not holding Focus Sash) survive Earth Power from 252 SAtk Timid Heatran?

Yep:

Quote:

252SpAtk Flash Fire Heatran (Neutral) Earth Power vs 0HP/0SpDef Thick Fat Mamoswine (Neutral): 40% - 48% (148 - 175 HP). Guaranteed 3HKO.
Without stealth rocks it's not even a 2HKO.

Mister Coffee June 3rd, 2012 8:42 PM

Quick question that I need answered for a team I'm building.

If I have a pokemon with the ability Water Absorb, if he were to use Substitute and then get hit with a water attack, will he absorb the water like normal and his Substitute also takes no damage, or does the Substitute take the damage and fade since it was protecting the pokemon with Water Absorb?

Thanks in advance.

PlatinumDude June 3rd, 2012 11:22 PM

Quote:

Originally Posted by Snaggle P. (Post 7203820)
Quick question that I need answered for a team I'm building.

If I have a pokemon with the ability Water Absorb, if he were to use Substitute and then get hit with a water attack, will he absorb the water like normal and his Substitute also takes no damage, or does the Substitute take the damage and fade since it was protecting the pokemon with Water Absorb?

Thanks in advance.

The Pokemon would take no damage from Water attacks if it has Water Absorb and recover HP, regardless of whether or not it has a Sub up.

Teo2492 June 6th, 2012 11:51 AM

help plz! cant decide on my pokemon team!!!
 
So far I have tyranitar and scizor but I don't know which of the following pokemons I should pick to have an amazing team!! This is a list of what I was thinking but I don't know which ones should I pick:
Blissey
Blasiken
Gyarados
Elective
Mamoswine
Machamp
Tentacruel
Dragonite
Aerodactyl
Gengar
Wobbufet

And if you can also provide me with movesets I will appricoate it very much guys thanks for helping a noob like myself!! Also if you have a better suggestion than the ones I listed above let me know my version is soul silver :)

Klave June 8th, 2012 9:57 AM

Out of these Bagons, which are best to invest into (EV training, sets? They all have Dragon Dance and Dragon Rush). Females have been listed so I can chain-breed with those.

1) Mild - 30/31/31/25/31/27
2) Modest - 15/31/21/27/31/5
3) Adamant - 6/31/31/27/31/15 (female)
4) Naive - 31/31/17/9/14/5
5) Lonely - 29/31/31/30/4/31
6) Mild - 31/31/16/0/1/23

The following are all Naughty:
7) 29/31/16/13/11/5 (female)
8) 29/31/23/26/31/14
9) 29/31/30/14/31/27
10) 18/31/16/31/29/10
11) 13/31/2/4/31/5 (female)
12) 26/31/2/31/2/5 (female)
13) 21/31/16/11/21/31
14) 31/31/16/30/23/22 (female)
15) 13/31/19/31/14/19

T!M June 8th, 2012 2:49 PM

I feel some of my POKeMON's (see Trainer Card below) true battle capacity has been dulled because of the HMs. I only have 1 water POKeMON on my team (POLIWRATH) and he's essentially the water HM *****, which bothers me because I would like to use his FIGHT type in some way with some fight moves... Do you think I should catch another Poliwag and train him to be a battler and less of a story moving element.

POLIWRATH's Moves
Whirlpool
Surf
Waterfall
Hypnosis (the only reason this remains is to make tough catches easier.)

Drgons90 June 10th, 2012 6:24 AM

A bit of a big question, I'll explain it in a form of story.

So let's say there's a Ghost + Dark type pokemon and shedinja in a battle. We'll make Sableye an example. Sableye uses skill swap on shedinja. Bam! He can't be touched now. Can he be affected with Odor Sleuth to make normal and fighting types hit it? Then used any fighting type moves until he dies?

Please answer, or test it if you can.

Ho-Oh June 10th, 2012 6:34 AM

Quote:

Originally Posted by Drgons90 (Post 7209561)
A bit of a big question, I'll explain it in a form of story.

So let's say there's a Ghost + Dark type pokemon and shedinja in a battle. We'll make Sableye an example. Sableye uses skill swap on shedinja. Bam! He can't be touched now. Can he be affected with Odor Sleuth to make normal and fighting types hit it? Then used any fighting type moves until he dies?

Please answer, or test it if you can.

Neither Sableye or Spiritomb can learn Skill Swap :x

Quote:

Originally Posted by Trainer Timothy (Post 7208089)
I feel some of my POKeMON's (see Trainer Card below) true battle capacity has been dulled because of the HMs. I only have 1 water POKeMON on my team (POLIWRATH) and he's essentially the water HM *****, which bothers me because I would like to use his FIGHT type in some way with some fight moves... Do you think I should catch another Poliwag and train him to be a battler and less of a story moving element.

POLIWRATH's Moves
Whirlpool
Surf
Waterfall
Hypnosis (the only reason this remains is to make tough catches easier.)

Since you've got all the badges according to your signature, then yeah either remove the HMs or start all over again - Whirlpool being the least necessary buuut its special attack isn't that great so leaving Surf on there wouldn't really achieve much. So in other words, yes swap it for another Poliwag since you have something that can fly and you've used the HMs already.

PlatinumDude June 10th, 2012 6:36 AM

Quote:

Originally Posted by Drgons90 (Post 7209561)
A bit of a big question, I'll explain it in a form of story.

So let's say there's a Ghost + Dark type pokemon and shedinja in a battle. We'll make Sableye an example. Sableye uses skill swap on shedinja. Bam! He can't be touched now. Can he be affected with Odor Sleuth to make normal and fighting types hit it? Then used any fighting type moves until he dies?

Please answer, or test it if you can.

After Odor Sleuth/Foresight is used on Sableye, it becomes vulnerable to both Normal and Fighting moves under normal circumstances (Sableye becomes weak to the latter in this case). If Skill Swap is given to this Sableye, then it becomes affected by Fighting moves only.

Edit: Accelgor'd by Nica

Drgons90 June 11th, 2012 2:34 AM

I see, so I guess there's still a way to break immortality. Thanks btw.

Jat June 13th, 2012 10:43 AM

My Team
 
So, I have this beast party and wnt to see if any1 thinks its good:

Absol

SWEEPER
Ampharos
SWEEPER
Salamence
? ?
Ludicolo
STALLER
Tyranitar
MIXED
Flygon
SPECIAL SWEEPER

Jat June 14th, 2012 12:08 PM

My Team
 
Rate my partial team:
Tyranitar Absol Salamence

Possible others:
Flygon
Ludicolo
Ampharos

PS and ideas for moves on salamence?

T!M June 14th, 2012 12:52 PM

Quote:

Originally Posted by Jat (Post 7214302)
Rate my partial team:
Tyranitar Absol Salamence

Possible others:
Flygon
Ludicolo
Ampharos

PS and ideas for moves on salamence?

You should probably ut the levels for your POKeMON. Because other than the species we have nothing to go on.

Xander Olivieri June 14th, 2012 1:09 PM

Quote:

Originally Posted by Drgons90 (Post 7209561)
A bit of a big question, I'll explain it in a form of story.

So let's say there's a Ghost + Dark type pokemon and shedinja in a battle. We'll make Sableye an example. Sableye uses skill swap on shedinja. Bam! He can't be touched now. Can he be affected with Odor Sleuth to make normal and fighting types hit it? Then used any fighting type moves until he dies?

Please answer, or test it if you can.

Quote:

Originally Posted by Requility (Post 7209566)

Neither Sableye or Spiritomb can learn Skill Swap :x



Since you've got all the badges according to your signature, then yeah either remove the HMs or start all over again - Whirlpool being the least necessary buuut its special attack isn't that great so leaving Surf on there wouldn't really achieve much. So in other words, yes swap it for another Poliwag since you have something that can fly and you've used the HMs already.

Quote:

Originally Posted by PlatinumDude (Post 7209568)
After Odor Sleuth/Foresight is used on Sableye, it becomes vulnerable to both Normal and Fighting moves under normal circumstances (Sableye becomes weak to the latter in this case). If Skill Swap is given to this Sableye, then it becomes affected by Fighting moves only.

Edit: Accelgor'd by Nica

I know the first quote has been answered by the two above, but I also wanted to add that for some reason Fire Fang is able to pass through Wonder Guard (in gen 4). Also if your opponent has Mold breaker, Teravolt, or Turboblaze, they ignore Wonderguard's ability.

Also this is from Bulbapedia:
Quote:

Wonder Guard cannot be Skill Swapped or copied by Role Play, but it can be Traced. In addition, Wonder Guard cannot turn into Mummy.
So you can't even Skill Swap Wonder Guard.

diab_low June 16th, 2012 6:31 AM

What are the pros and cons of a naive nature


Posted from Pokecommunity.com App for Android

PlatinumDude June 16th, 2012 7:09 AM

Quote:

Originally Posted by diab_low (Post 7215959)
What are the pros and cons of a naive nature


Posted from Pokecommunity.com App for Android

A Naive nature boosts Speed, but lowers Special Defense. This nature is best suited for mixed sweepers like Infernape. The only cons I can think of is that due to the reduced Special Defense, the Pokemon takes slightly more damage from Special attacks and Pokemon with the Download ability (the ones with this ability tend to be Special-based) will get a Special Attack boost.

Here's the full nature list and what stats they affect.

docowocool June 24th, 2012 3:26 AM

My team
 
This is my team,
Emboar lvl 100,
Volcarona lvl 73,
Darkrai lvl 60,
Haunter lvl 57,
Reshiram lvl 55,
Riolu lvl 49.
How do you like them? PM me if you want to trade!

Plasmette June 24th, 2012 6:28 AM

Waitwhat? This section is for getting help with competitive battling. Not to show off your incoherent mixed tier team.

Huzz June 24th, 2012 6:44 AM

Im only getting back into the competitive scene now ( Been out for 5 years ) had a 74-2 Record on Pearl but... Im still pretty sure if you want to be called a competitive battler you need a full team of level 100's =p

Jat June 28th, 2012 9:51 AM

My Tyranitar (Please Rate)
 
Tyranitar @ Hard Stone Nature: ?
Ability: Sandstream
Moves:
Ancientpower
Thunder
Icebeam
Aerial Ace

Ancientpower is the principle move here mainly at the cause of that Tyranitar gets 90 Power when you calculate STAB and the hard stone gives an added boost which brings this dinasuars Ancientpower power (redundancy, i know) to roughly a sweeper-worthy 108, which is even better than E-Quake and it boosts all of his stats one stage. Thunder is awesome on T-tar because of the sheer power, not to mention the added coverage. Icebeam is another coverage move but with better accuracy. And aerial ace covers him but also never misses, which is useful when you consider how many times you see: sand-attack, double team, minimize or any other accuracy lowering or evasion rising move there is out there. Altogether, when T-tar gets going he isn't likely to be stopped.

tj4bigred June 28th, 2012 10:12 PM

Ancient Power is not very viable competitively, nor is non-Technician Aerial Ace. Thunder should not be used outside of Rain.

Anyway, you should be utilizing Tyranitar's great Attack. I suggest a Choice Scarf for revenge killing and late game sweeping.

Tyranitar @ Choice Scarf
Jolly Nature- 252Att/252Spe/4HP
Stone Edge
Crunch
Pursuit
Aqua Tail/Superpower

Jat June 29th, 2012 6:58 AM

Okay, thnx for the suggestion but wat do you mean by 'not very viable' and i can't take aerial ace out because of coverage

PlatinumDude June 29th, 2012 3:51 PM

Quote:

Originally Posted by Jat (Post 7232726)
Okay, thnx for the suggestion but wat do you mean by 'not very viable' and i can't take aerial ace out because of coverage

"Not very viable" means that the move can't be used effectively. I can state why AncientPower and Aerial Ace aren't viable options:
-AncientPower runs off of Tyranitar's weaker attack stat. It also isn't very strong (at 60 BP, 90 if you take STAB in account). Its side effect of boosting all stats has a low chance of happening (10%)
-While Aerial Ace gives Tyranitar a way for dealing with Grass, Bug and Fighting Pokemon (Breloom, Virizion and Heracross come in mind), it doesn't have much utility outside of that. A neutral Superpower (at 120 BP, no STAB, since Tyranitar isn't Fighting) does as much damage as a supereffective non-STABed Aerial Ace (at the cost of lowering your physical stats, but you can always switch). Superpower also has better coverage and it deals with opposing Steel Pokemon, something that your proposed set has difficulty accomplishing outside of Thunderbolt.

Another possible set here can be used to take advantage of Tyranitar's bulk and relatively wide move pool:
-Stealth Rock
-Crunch
-Fire Blast
-Ice Beam/Stone Edge/Superpower
Nature: Sassy
EVs: 252 HP/64 SAtk/192 SDef
Item: Leftovers
Ability: Sand Stream

Scorpiopt June 30th, 2012 11:33 AM

this is probably the best place to ask this but since i cant figure this out with hidden power calculators

I need to maximize Eelektross hidden power ice effectiveness Currently (salamence looses 35% health and it has 4x weakness to it):
( i am using a Special Eelectross)
HP 21
Attack 12
Defense- 24
Sp. Attack 13
Sp. Defense 17
Speed 15

Perriechu June 30th, 2012 12:02 PM

Quote:

Originally Posted by Scorpiopt (Post 7234267)
this is probably the best place to ask this but since i cant figure this out with hidden power calculators

I need to maximize Eelektross hidden power ice effectiveness Currently (salamence looses 35% health and it has 4x weakness to it):
( i am using a Special Eelectross)
HP 21
Attack 12
Defense- 24
Sp. Attack 13
Sp. Defense 17
Speed 15

Unfortunately there's no possible way of improving Iv's once the Pokèmon has been caught/given/hatched. You could always learn to RNG and get a perfect Hp Ice 70 Eelektross that way. n__n

Scorpiopt June 30th, 2012 12:14 PM

i can RNG but i don't know the iv spreads

Edit: found then thanks to a guys in pokecheck time to rng :D

Perriechu June 30th, 2012 12:21 PM

Quote:

Originally Posted by Scorpiopt (Post 7234298)
i can RNG but i dont know the iv spreads :S

Don't know the Iv spreads? As in not knowing what to look for? If so, either download Pokèmon Online and use the Teambuilder to find the spread, or use the RNG reporter and look for a Hp Ice spread.

Vsjester13 June 30th, 2012 12:39 PM

Quick question: which is this a good set for a modest megnazone?

Megnazone @ Leftovers @ Sturdy
Modest Nature- 252 Sp.Att/252 Def/4HP
Thunder Wave
Thunder
Mirror Coat
lock-On

Lezza June 30th, 2012 12:50 PM

Quote:

Originally Posted by Vsjester13 (Post 7234320)
Quick question: which is this a good set for a modest megnazone?

Megnazone @ Leftovers @ Sturdy
Modest Nature- 252 Sp.Att/252 Def/4HP
Thunder Wave
Thunder
Mirror Coat
lock-On

I wouldn't Use Lock-On Its a waste of a turn, Either use Tbolt instead of Thunder or Replace Lock-On with Rain Dance if you dont have Weather set up

Perriechu June 30th, 2012 12:57 PM

Quote:

Originally Posted by Vsjester13 (Post 7234320)
Quick question: which is this a good set for a modest megnazone?

Megnazone @ Leftovers @ Sturdy
Modest Nature- 252 Sp.Att/252 Def/4HP
Thunder Wave
Thunder
Mirror Coat
lock-On

You can try;

Magnezone @Choice Specs
Magnet Pull
Modest (+SpA; -Atk)
4 Hp / 252 SpA / 252 Spe
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
- Flash Cannon

Magnezone doesn't have an impressive movepool, but with a base 130 SpA it will surely kill something. Especially if you can switch in on Ferrothorn, Scizor, Forretress etc Magnet Pull doesn't let Steel types switch so you can kill them.

Scorpiopt July 4th, 2012 1:32 PM

Guys i am thinking of using this Setup on Togekiss:

Is it a bad idea?

Ev: 176 Hp * 80 Spa *252 Spe
Nature : Modest
Held Item Leftovers
Trait: Serene Grace

-Roost
-Tri-attack
-Ancient Power
-Air Slash

and thanks in advance

PlatinumDude July 4th, 2012 4:04 PM

Quote:

Originally Posted by Scorpiopt (Post 7239142)
Guys i am thinking of using this Setup on Togekiss:

Is it a bad idea?

Ev: 176 Hp * 80 Spa *252 Spe
Nature : Modest
Held Item Leftovers
Trait: Serene Grace

-Roost
-Tri-attack
-Ancient Power
-Air Slash

and thanks in advance

AncientPower's chance of raising all stats is still too low even with Serene Grace. You're better off using Nasty Plot over that. Also, this Togekiss struggles against Steels, so you should use Aura Sphere over Tri Attack. The EV spread should also use max HP and max Speed.

DalkonCledwin July 6th, 2012 12:36 PM

Guys I am still sort of new at this, and my Mentor appears to be offline for the day, so I thought I would ask here to see if I get a more immediate response... but with regards to EV training and breeding pokemon, does the EV rating of the parent pokemon in any way affect the child pokemon? Or am I just making a fool of myself?

vaporeon7 July 6th, 2012 2:09 PM

Quote:

Originally Posted by DalkonCledwin (Post 7241639)
Guys I am still sort of new at this, and my Mentor appears to be offline for the day, so I thought I would ask here to see if I get a more immediate response... but with regards to EV training and breeding pokemon, does the EV rating of the parent pokemon in any way affect the child pokemon? Or am I just making a fool of myself?

The EVs of the parent Pokémon have nothing to do with the child, the parent's IVs do however.

DalkonCledwin July 6th, 2012 2:14 PM

Quote:

Originally Posted by vaporeon7 (Post 7241780)
The EVs of the parent Pokémon have nothing to do with the child, the parent's IVs do however.

Thank you, that helps me a whole heck of a lot :D

keoShine July 6th, 2012 3:12 PM

Estimating IVs before catching a Pokémon?
 
I don't know where exactly this would go, so feel free to move it if necessary, mods.

Since the Random Number in the Damage Formula is pretty small (a range of 15% of total damage), shouldn't it be possible to find a range of [Special] Attack IVs before even catching a pokémon? Damage is known, your pokémon's defense is known, and Level is known. The only remaining variables in the Damage Formula are the offending pokémon's [Sp.] Attack stat and Rand(85,100). Given a high enough level pokémon (where IVs will have a better effect), it would be possible to find the Minimum IV needed to do the damage and the Maximum IV. After multiple attacks, the range would become more narrow as long as the random number is different since all other variables are constant for a single pokémon.

Can someone tell me if I'm wrong in all this? Has anyone ever gone through the trouble to find the math for all this?

Rashaden July 6th, 2012 3:44 PM

Advice Needed please!!!
 
I am working with my Nidoking that I hatched myself and am trying to find a moveset that will allow him to be able to stand his ground against other Pokemon that are his weakness. If you don't know, his weaknesses are:

Water / Ice / Ground / Psychic

This is how he looks currently:

Lv. 59

Ability - Poison Point

Stats:
HP - 185
Attack - 130
Defense - 117
Sp. Atk - 120
Sp. Def - 99
Speed - 141

Moveset:
Head Smash <-- Bred into him
Megahorn <-- to combat Psychic-types
Earthquake
Toxic

I don't know too much about IV's or EV's but I am getting the basics down for EV training I just don't really worry about it much at all. Advice would be appreciated. I was thinking of teaching him Thunderbolt but I'm not too sure...

A Sadistic Bastard July 6th, 2012 4:31 PM

Get Nidoking with sheer force. Teach it Thunderbolt/Ice beam/Earth Power/Fireblast (or flamethrower). Make it timid/modest. Give it a life orb. This is what makes Nidoking usable.

Ω Ruby and α Sapphire July 6th, 2012 4:58 PM

What ^ said. Its probably the only good moveset for Nidoking.

Captain Fabio July 7th, 2012 2:31 PM

Merged Rashaden's and keoShine questions into Q&A.


phinamthi July 8th, 2012 1:20 PM

Is The community's PO server wack at the moment? When I connect, I get,
"Connected to Server"
Then nothing. That's the only thing on the chat box. No welcome message, rules, or people.

Thx in advance

Perriechu July 8th, 2012 1:50 PM

Quote:

Originally Posted by A Sadistic Bastard (Post 7241953)
Get Nidoking with sheer force. Teach it Thunderbolt/Ice beam/Earth Power/Fireblast (or flamethrower). Make it timid/modest. Give it a life orb. This is what makes Nidoking usable.

Actually Nidoking can run another set similar to its standard special set;

Nidoking @ Choice Scarf
Modest (+SpA; -Atk) / Timid (+Spe; -Atk)
Sheer Force
4 Hp / 252 SpA / 252 Spe
~ Earth Power
~ Sludge Wave / Fire Blast
~ Ice Beam
~ Thunderbolt

Nidoking has pretty basic speed, so a Choice Scarf is a nice item for it considering Sheer Force + its booster powered moves + amazing coverage allow it to hurt a lot of things. Sludge Wave is a nice STAB that gets boosted by Sheer Force but doesn't get coverage on much.

I'm pretty sure there's a Hone Claws set that utilizes Hone Claws and Rock Slide, too.

PlatinumDude July 9th, 2012 4:55 AM

Quote:

Originally Posted by dragonomega (Post 7244601)


Actually Nidoking can run another set similar to its standard special set;

Nidoking @ Choice Scarf
Modest (+SpA; -Atk) / Timid (+Spe; -Atk)
Sheer Force
4 Hp / 252 SpA / 252 Spe
~ Earth Power
~ Sludge Wave / Fire Blast
~ Ice Beam
~ Thunderbolt

Nidoking has pretty basic speed, so a Choice Scarf is a nice item for it considering Sheer Force + its booster powered moves + amazing coverage allow it to hurt a lot of things. Sludge Wave is a nice STAB that gets boosted by Sheer Force but doesn't get coverage on much.

I'm pretty sure there's a Hone Claws set that utilizes Hone Claws and Rock Slide, too.

To add to the Hone Claws part, Nidoking can utilize the Attack boost for Earthquake and the accuracy boost for Special moves with high power, but low accuracy, like Blizzard. Here's the set:
-Hone Claws
-Earthquake
-Blizzard
-Thunder/Fire Blast
Nature: Naive
EVs: 40 Atk/252 SAtk/216 Spe
Item: Life Orb
Ability: Sheer Force

Sheer Force Nidoking also gained the elemental punches in B2/W2, so it can use them in place of the special moves listed above.

SuperTreaz July 10th, 2012 12:29 PM

Are any guides allowed in CBC?

Skillah July 10th, 2012 12:38 PM

Ev training advice / suggestions for a Competitive team?
 
Hey everyone.

I'm making a competitive team and i'm not sure what to use for my Ev's.

so far I have a mudkip with perfect Iv's and Curse/ waterfall and avalanche.
I'm not sure what to put his Ev's as. Should i give him 252 Hp/252 attack/4 defence? Or 252hp/252defence/4 attack?

Also, i'm hopefully getting a ferrowthorn with 31/31/31/31/31/31 iv's.
How should I Ev him also?

I may also get a Flawless Larvitar.

How should I ev him? I'm assuming I should put 252 ev's in Attack of course. But should I but the rest in defence? Or hp?


Thank you for taking the time to read this ^_^

I look forward to your responses!

SuperTreaz July 10th, 2012 2:57 PM

Well, if Mudkip has Curse, give him 252HP/40Def/216Speed. If you also want to consider the moveset... Here's one I got on the smogon forums. Curse+Resttalk Curse/Waterfall/Rest/SleepTalk.

Ferrothorn is a little tricky. I would make sure he has 0 Speed IVs so a Gyro Ball would work. I would have his EVs at 252HP/88Def/168Sp.Def. He should run the moveset of: GyroBall/PowerWhip/ThunderWave/LeechSeed

I don't know about Larvitar though. Maybe 252 Atk/192Speed/64Def?

wolf July 10th, 2012 3:04 PM

Quote:

Originally Posted by phinamthi (Post 7244553)
Is The community's PO server wack at the moment? When I connect, I get,
"Connected to Server"
Then nothing. That's the only thing on the chat box. No welcome message, rules, or people.

Thx in advance

You should get message saying you disconnected if it's down. Assuming you have updated your PO to v.2, it means you can't access the server because it hasn't been updated yet.

Quote:

Originally Posted by SuperTreaz (Post 7247210)
Are any guides allowed in CBC?

Of course they are! I'll put links to them in the Resource Thread if it's important or useful enough.

SuperTreaz July 10th, 2012 3:05 PM

Cool! I'll get started on mine now! Hopefully I won't be flamed into oblivion... Haha, I'm kidding! :D

Skillah July 10th, 2012 3:44 PM

Quote:

Originally Posted by SuperTreaz (Post 7247423)
Well, if Mudkip has Curse, give him 252HP/40Def/216Speed. If you also want to consider the moveset... Here's one I got on the smogon forums. Curse+Resttalk Curse/Waterfall/Rest/SleepTalk.

Ferrothorn is a little tricky. I would make sure he has 0 Speed IVs so a Gyro Ball would work. I would have his EVs at 252HP/88Def/168Sp.Def. He should run the moveset of: GyroBall/PowerWhip/ThunderWave/LeechSeed

I don't know about Larvitar though. Maybe 252 Atk/192Speed/64Def?

Thanks for your input! That part about the 0 speed iv's for a Gyro ball was brilliant. But he won't be able to dish out that much damage. So i guess he'd be a tank ^_^

And with swampert, would this work?

Moveset Ev's: 172 HP / 252 Atk / 84 Speed
~ Waterfall / Aqua Tail
~ Earthquake
~ Ice Punch / Stone Edge
~ Superpower

And I think those Ev's with Larvitar would be pretty good. Maybe a little boost to hp or defence by halfing speed or something ;D

PlatinumDude July 11th, 2012 7:54 AM

Quote:

Originally Posted by coolalex144 (Post 7247485)
Thanks for your input! That part about the 0 speed iv's for a Gyro ball was brilliant. But he won't be able to dish out that much damage. So i guess he'd be a tank ^_^

And with swampert, would this work?

Moveset Ev's: 172 HP / 252 Atk / 84 Speed
~ Waterfall / Aqua Tail
~ Earthquake
~ Ice Punch / Stone Edge
~ Superpower

And I think those Ev's with Larvitar would be pretty good. Maybe a little boost to hp or defence by halfing speed or something ;D

To clear up any misreadings, Tyranitar's EV spread should be 252 HP/64 SAtk/192 SDef. (SuperTreaz probably mixed up the abbreviations). You can also use 56 Atk/252 SAtk/200 Spe with a Hasty nature for a more offensive approach, but that comprises Tyranitar's bulk a bit.

And the above EV spread looks okay to me.

Skillah July 11th, 2012 11:28 PM

Quote:

Originally Posted by PlatinumDude (Post 7248582)
To clear up any misreadings, Tyranitar's EV spread should be 252 HP/64 SAtk/192 SDef. (SuperTreaz probably mixed up the abbreviations). You can also use 56 Atk/252 SAtk/200 Spe with a Hasty nature for a more offensive approach, but that comprises Tyranitar's bulk a bit.

And the above EV spread looks okay to me.

Okay. What about a FerrowThorn?

PlatinumDude July 11th, 2012 11:40 PM

Quote:

Originally Posted by coolalex144 (Post 7249723)
Okay. What about a FerrowThorn?

Oh, whoops. Should've said that too, but anyway: The standard Ferrothorn's EV spread should be 252 HP/88 Def/168 SDef with a Relaxed nature for more balanced defenses. The EVs and nature can also be tweaked so Ferrothorn can be more physically or specially defensive.

Skillah July 12th, 2012 10:35 AM

Quote:

Originally Posted by PlatinumDude (Post 7249742)
Oh, whoops. Should've said that too, but anyway: The standard Ferrothorn's EV spread should be 252 HP/88 Def/168 SDef with a Relaxed nature for more balanced defenses. The EVs and nature can also be tweaked so Ferrothorn can be more physically or specially defensive.

Thanks ^_^
Do you have a suggested moveset/strategy for him? I've never used him before, I've heard he's amazing.

PlatinumDude July 12th, 2012 4:43 PM

Quote:

Originally Posted by coolalex144 (Post 7250355)
Thanks ^_^
Do you have a suggested moveset/strategy for him? I've never used him before, I've heard he's amazing.

Ferrothorn is mainly played as a support Pokemon who sets up entry hazards and Leech Seed. It also serves as an excellent check to Water Pokemon thanks to its Grass/Steel typing. The standard Ferrothorn set uses:
-Spikes/Stealth Rock
-Leech Seed
-Gyro Ball/Thunder Wave/Protect
-Power Whip/Protect
Nature: Relaxed
EVs: 252 HP/88 Def/168 SDef
Item: Leftovers/Shed Shell

Since B2/W2 is coming soon, you can also use all 3 of Stealth Rock, Spikes and Leech Seed, plus an attacking move, but that leaves you as near-complete set-up bait.

Ramos123 July 21st, 2012 9:17 AM

Stall Team Leads?
 
What are some good leads for my OU stall team? So far I'm in the building stage with a Subprotect Gliscor and Ferrocent core

Perriechu July 21st, 2012 9:23 AM

Quote:

Originally Posted by Ramos123 (Post 7263867)
What are some good leads for my OU stall team? So far I'm in the building stage with a Subprotect Gliscor and Ferrocent core

Leads don't really exist anymore... :( Anyway, I guess something that can lay down hazards. From the Pokemon so far, I guess Ferrothorn would be a good lead for you. Or since you're using Ferrothorn/Jellicent you could try running Politoed and use that as your 'lead'?

Vivi on Diamond July 23rd, 2012 12:22 AM

Can you help my Gengar?!
 
Ok so i have a Lv.70 Timid (speed+, att-) Alert to Sounds Gengar Ev trained with 252 speed 252 sp attack 4 HP, according to 3 different IV calculators it has 31 IV in speed 24 in SP.A and 19 in HP. I use a life orb on him.

now for the problem, i've battled 2 people now on WIFI at lv. 50 cap whom also lead with a Gengar, assuming mine is faster i substituted hoping for a miss but both times i was outsped and one shotted by their shadow ball, now assuming the fact that i was outsped ment that they were using choice scarf i switch in my milotic to take care of him.... to which i eat a thunderbolt which obviously means they're not choiced, i also one shotted they're gengar back to which they responded to by holding on with focus sash, which eliminated the possibility of a quick claw or something of that nature.

So my question is how is this possible for this to happen twice when by all accounts my Gengar couldnt be any faster bar choice scarf? the only thing that i can think of is since shes not level 100 all of her EV havent been "activated" however i cant find any information as to if you need to level to 100 for all 252 EVs to be active at lv 50. cap, id think that type of thing would be all over the place warning people that they need to hit level 100 for their EV training to be fully effective in 50 cap battles if that were true, so im at a loss.

Help me out

Ninjagon July 23rd, 2012 12:57 AM

You might not have EV Trained it properly, put in the wrong EV's into the IV Calculator and it calculated it wrong. But Alert to Sounds is the only characteristic that will give an IV of 31... Use pokecheck to check your IV's and EV's. Other than that they might be max speed as well, meaning you have a 50/50 chance of striking first. I guess you've been unlucky if that's the case. Hope this helped.

Vivi on Diamond July 23rd, 2012 2:44 AM

Yea i never considered that i screwed up the EVs, just went and berried all stats except speed and sp att, all couldnt go any lower on first berry except hp which couldnt go any lower on second berry, guess i am just unlucky :( thanks.

Crezcendo July 23rd, 2012 5:02 AM

Searching for opponents..
 
Hello,

I don't know if I'm doing something wrong or.. When I go to the first floor of the pkmn center and look for a random match (free mode), it keeps telling me 'Searching for your opponent..'. I've waited for 15/20 minutes and still haven't found an opponent.
Maybe it's looking for opponents with similar stats? I haven't won any match and have lost 7 times, so maybe it can't find someone with such bad stats haha.

Are there other ways to battle against random people online?

Perriechu July 23rd, 2012 9:29 AM

There are other ways to battle random people online, but they aren't available on the Ds. You have to download either Pokemon Online or go to Pokemonshowdown, both are battle simulators which let you create your own team and battle others. n_n

berto_666 July 23rd, 2012 2:02 PM

heres my friend code add me ill be on all day.
bertron
fr;1893-7840-2893

SuperTreaz July 23rd, 2012 2:10 PM

It doesn't look for opponents with similar stats, as I've faced people with more than 300 wins, with my measly number. However, if you would like to battle check out the "Quick Battles" thread.

rescuecp July 24th, 2012 11:17 PM

I need help beating these two snots!
 
These two skypers won't stop bragging about how they always beat me, and they hurt my feelings, etc. every time! :( Here are the battle logs! What am I doing wrong?

BATTLE LOGS:

LOG 1
Spoiler:

Battle between Gabe-RES-GM and XChia,Sasten started!

Tier: Wifi OU
Mode: Singles
Rule: Unrated

Gabe-RES-GM sent out Smeargle!
XChia,Sasten sent out Skarmory!

Start of turn 1
The foe's Skarmory used Protect!
The foe's Skarmory protected itself!

Smeargle used Spore!
The foe's Skarmory protected itself!

Start of turn 2
Smeargle used Spore!
The foe's Skarmory fell asleep!

The foe's Skarmory is fast asleep!

Start of turn 3
Smeargle used Quiver Dance!
Smeargle's Sp. Att. rose!
Smeargle's Sp. Def. rose!
Smeargle's Speed rose!

The foe's Skarmory is fast asleep!

Start of turn 4
Smeargle used Quiver Dance!
Smeargle's Sp. Att. rose!
Smeargle's Sp. Def. rose!
Smeargle's Speed rose!

The foe's Skarmory woke up!
The foe's Skarmory used Steel Wing!
Smeargle lost 133 HP! (52% of its health)

Start of turn 5
Smeargle used Spore!
The foe's Skarmory fell asleep!

The foe's Skarmory is fast asleep!

Start of turn 6
Smeargle used Quiver Dance!
Smeargle's Sp. Att. rose!
Smeargle's Sp. Def. rose!
Smeargle's Speed rose!

The foe's Skarmory is fast asleep!

Start of turn 7
Smeargle used Quiver Dance!
Smeargle's Sp. Att. rose!
Smeargle's Sp. Def. rose!
Smeargle's Speed rose!

The foe's Skarmory woke up!
The foe's Skarmory used Steel Wing!
Smeargle lost 119 HP! (47% of its health)
Smeargle fainted!

XChia,Sasten: NO
Gabe-RES-GM sent out Cloyster!

Start of turn 8
Cloyster used Shell Smash!
Cloyster's Defense fell!
Cloyster's Sp. Def. fell!
Cloyster's Attack sharply rose!
Cloyster's Sp. Att. sharply rose!
Cloyster's Speed sharply rose!

The foe's Skarmory used Rock Slide!
It's super effective!
Cloyster lost 114 HP! (47% of its health)

Start of turn 9
Cloyster used Shell Smash!
Cloyster's Defense fell!
Cloyster's Sp. Def. fell!
Cloyster's Attack sharply rose!
Cloyster's Sp. Att. sharply rose!
Cloyster's Speed sharply rose!

The foe's Skarmory used Rock Slide!
It's super effective!
Cloyster lost 127 HP! (52% of its health)
Cloyster fainted!

Gabe-RES-GM sent out Swampert!

Start of turn 10
Swampert used DynamicPunch!
The attack of Swampert missed!

The foe's Skarmory used Drill Peck!
Swampert lost 106 HP! (31% of its health)

Start of turn 11
Swampert used DynamicPunch!
The foe's Skarmory lost 16% of its health!
The foe's Skarmory became confused!

The foe's Skarmory is confused!
It hurt itself in its confusion!
The foe's Skarmory lost 7% of its health!

The foe's Skarmory restored a little HP using its Leftovers!

Start of turn 12
Swampert used Hydro Pump!
The foe's Skarmory lost 82% of its health!
The foe's Skarmory fainted!

XChia,Sasten sent out Ninetales!

the foe's Ninetales's Drought intensified the sun's rays!

Start of turn 13
The foe's Ninetales used SolarBeam!
It's super effective!
Swampert lost 235 HP! (68% of its health)
Swampert fainted!

The sunlight is strong!
Gabe-RES-GM sent out Dragonite!

Start of turn 14
The foe's Ninetales used Confuse Ray!
Dragonite became confused!

Dragonite is confused!
Dragonite used Dragon Dance!
Dragonite's Attack rose!
Dragonite's Speed rose!

The sunlight is strong!

Start of turn 15
The foe's Ninetales's Quick Claw activated!
The foe's Ninetales used Calm Mind!
The foe's Ninetales's Sp. Att. rose!
The foe's Ninetales's Sp. Def. rose!

Dragonite is confused!
Dragonite used Dragon Dance!
Dragonite's Attack rose!
Dragonite's Speed rose!

The sunlight is strong!

Start of turn 16
Dragonite is confused!
It hurt itself in its confusion!
Dragonite lost 56 HP! (17% of its health)

The foe's Ninetales used Flamethrower!
It's not very effective...
Dragonite lost 159 HP! (49% of its health)

The sunlight is strong!

Start of turn 17
The foe's Ninetales's Quick Claw activated!
The foe's Ninetales used Flamethrower!
It's not very effective...
Dragonite lost 108 HP! (33% of its health)
Dragonite fainted!

The sunlight is strong!
Gabe-RES-GM sent out Dragonite!

Start of turn 18
The foe's Ninetales's Quick Claw activated!
The foe's Ninetales used Confuse Ray!
Dragonite became confused!
Dragonite ate its Lum Berry!
Dragonite's status cleared!

Dragonite used Dragon Dance!
Dragonite's Attack rose!
Dragonite's Speed rose!

The sunlight is strong!

Start of turn 19
Dragonite used Dragon Dance!
Dragonite's Attack rose!
Dragonite's Speed rose!

The foe's Ninetales used Flamethrower!
It's not very effective...
Dragonite lost 81 HP! (24% of its health)

The sunlight is strong!

Start of turn 20
Dragonite used Earthquake!
It's super effective!
The foe's Ninetales lost 100% of its health!
The foe's Ninetales fainted!

The sunlight is strong!
XChia,Sasten sent out Electivire!

The foe's Electivire is floating on a balloon!

Start of turn 21
Dragonite used Earthquake!
It had no effect!

The foe's Electivire used Ice Punch!
It's super effective!
Dragonite lost 255 HP! (75% of its health)
Dragonite fainted!

The sunlight is strong!
Gabe-RES-GM sent out Espeon!

Start of turn 22
Espeon used Calm Mind!
Espeon's Sp. Att. rose!
Espeon's Sp. Def. rose!

The foe's Electivire used Fire Punch!
Espeon lost 165 HP! (60% of its health)

The sunlight is strong!

Start of turn 23
Espeon used Psychic!
The foe's Electivire lost 94% of its health!













Log 2:
Spoiler:

Battle between XChia,Sasten and waffle catpwn is underway!

Tier: Wifi OU
Mode: Singles
Rule: Unrated
Gabe-RES-GM is watching the battle.

waffle catpwn sent out Tyranitar!

waffle catpwn's Tyranitar's Sand Stream whipped up a sandstorm!

Start of turn 12
Waffle catpwn's Tyranitar used Stone Edge!
XChia,Sasten's Electivire lost 62% of its health!
XChia,Sasten's Electivire fainted!

The sandstorm rages!
Gabe-RES-GM: DERP
Gabe-RES-GM: :P
XChia,Sasten sent out Tyranitar!

Gabe-RES-GM: BIRD
Gabe-RES-GM: IS
Gabe-RES-GM: THE
Gabe-RES-GM: WORD
Gabe-RES-GM: THIS
Gabe-RES-GM: IS

Start of turn 13
waffle catpwn called Tyranitar back!
waffle catpwn sent out Conkeldurr!

XChia,Sasten's Tyranitar used Earthquake!
Waffle catpwn's Conkeldurr lost 30% of its health!

The sandstorm rages!
Waffle catpwn's Conkeldurr is buffeted by the sandstorm!
Gabe-RES-GM: WEDNESDAY

Start of turn 14
XChia,Sasten called Tyranitar back!
XChia,Sasten sent out Skarmory!

Waffle catpwn's Conkeldurr used Drain Punch!
XChia,Sasten's Skarmory lost 35% of its health!
XChia,Sasten's Skarmory had its energy drained!

The sandstorm rages!
Waffle catpwn's Conkeldurr is buffeted by the sandstorm!
XChia,Sasten's Skarmory restored a little HP using its Leftovers!

Start of turn 15
XChia,Sasten's Skarmory used Drill Peck!
It's super effective!
Waffle catpwn's Conkeldurr lost 19% of its health!
Waffle catpwn's Conkeldurr fainted!

The sandstorm rages!
XChia,Sasten's Skarmory restored a little HP using its Leftovers!
waffle catpwn sent out Tyranitar!

Start of turn 16
Waffle catpwn's Tyranitar used Stone Edge!
The attack of waffle catpwn's Tyranitar missed!

XChia,Sasten's Skarmory used Steel Wing!
It's super effective!
Waffle catpwn's Tyranitar lost 49% of its health!

The sandstorm rages!
XChia,Sasten's Skarmory restored a little HP using its Leftovers!

Start of turn 17
Waffle catpwn's Tyranitar used Stone Edge!
The attack of waffle catpwn's Tyranitar missed!

XChia,Sasten's Skarmory used Steel Wing!
It's super effective!
Waffle catpwn's Tyranitar lost 49% of its health!

The sandstorm rages!
XChia,Sasten's Skarmory restored a little HP using its Leftovers!

Start of turn 18
XChia,Sasten's Skarmory used Protect!
XChia,Sasten's Skarmory protected itself!

Waffle catpwn's Tyranitar used Stone Edge!
XChia,Sasten's Skarmory protected itself!

The sandstorm rages!
XChia,Sasten's Skarmory restored a little HP using its Leftovers!

Start of turn 19
Waffle catpwn's Tyranitar used Stone Edge!
XChia,Sasten's Skarmory lost 38% of its health!

XChia,Sasten's Skarmory used Drill Peck!
It's not very effective...
Waffle catpwn's Tyranitar lost 1% of its health!
Waffle catpwn's Tyranitar fainted!

The sandstorm rages!
XChia,Sasten's Skarmory restored a little HP using its Leftovers!
waffle catpwn sent out Jellicent!

Start of turn 20
XChia,Sasten's Skarmory used Steel Wing!
It's not very effective...
Waffle catpwn's Jellicent lost 13% of its health!

Waffle catpwn's Jellicent used Hydro Pump!
XChia,Sasten's Skarmory lost 19% of its health!
XChia,Sasten's Skarmory fainted!

The sandstorm rages!
Waffle catpwn's Jellicent is buffeted by the sandstorm!
Waffle catpwn's Jellicent restored a little HP using its Leftovers!
XChia,Sasten sent out Politoed!

XChia,Sasten's Politoed's Drizzle made it rain!

Start of turn 21
XChia,Sasten's Politoed used Psychic!
Waffle catpwn's Jellicent lost 13% of its health!

Waffle catpwn's Jellicent used Energy Ball!
It's super effective!
XChia,Sasten's Politoed lost 23% of its health!

Rain continues to fall!
Waffle catpwn's Jellicent restored a little HP using its Leftovers!

Start of turn 22
XChia,Sasten's Politoed used Protect!
XChia,Sasten's Politoed protected itself!

Waffle catpwn's Jellicent used Energy Ball!
XChia,Sasten's Politoed protected itself!

Rain continues to fall!
Waffle catpwn's Jellicent restored a little HP using its Leftovers!
P.S.Fish is watching the battle.

Start of turn 23
XChia,Sasten's Politoed used Psychic!
Waffle catpwn's Jellicent lost 14% of its health!

Waffle catpwn's Jellicent used Recover!
Waffle catpwn's Jellicent regained health!

Rain continues to fall!
Waffle catpwn's Jellicent restored a little HP using its Leftovers!

Start of turn 24
XChia,Sasten called Politoed back!
XChia,Sasten sent out Tyranitar!

XChia,Sasten's Tyranitar's Sand Stream whipped up a sandstorm!
Waffle catpwn's Jellicent used Energy Ball!
It's super effective!
XChia,Sasten's Tyranitar lost 22% of its health!

The sandstorm rages!
Waffle catpwn's Jellicent is buffeted by the sandstorm!
Waffle catpwn's Jellicent restored a little HP using its Leftovers!

Start of turn 25
XChia,Sasten's Tyranitar used Dragon Claw!
Waffle catpwn's Jellicent lost 29% of its health!

Waffle catpwn's Jellicent used Energy Ball!
It's super effective!
XChia,Sasten's Tyranitar lost 22% of its health!
XChia,Sasten's Tyranitar's Sp. Def. fell!

The sandstorm rages!
Waffle catpwn's Jellicent is buffeted by the sandstorm!
Waffle catpwn's Jellicent restored a little HP using its Leftovers!

Start of turn 26
XChia,Sasten's Tyranitar used Dragon Dance!
XChia,Sasten's Tyranitar's Attack rose!
XChia,Sasten's Tyranitar's Speed rose!

Waffle catpwn's Jellicent used Energy Ball!
It's super effective!
XChia,Sasten's Tyranitar lost 31% of its health!
XChia,Sasten's Tyranitar ate its Sitrus Berry!
XChia,Sasten's Tyranitar restored some HP!

The sandstorm rages!
Waffle catpwn's Jellicent is buffeted by the sandstorm!
Waffle catpwn's Jellicent restored a little HP using its Leftovers!

Start of turn 27
XChia,Sasten's Tyranitar used Stone Edge!
Waffle catpwn's Jellicent lost 52% of its health!
Waffle catpwn's Jellicent fainted!

The sandstorm rages!
waffle catpwn sent out Landorus! (Landorus-T)

Waffle catpwn's Landorus intimidates XChia,Sasten's Tyranitar!
XChia,Sasten's Tyranitar's Attack fell!

Start of turn 28
Waffle catpwn's Landorus used Earthquake!
It's super effective!
XChia,Sasten's Tyranitar lost 49% of its health!
XChia,Sasten's Tyranitar fainted!

The sandstorm rages!
XChia,Sasten sent out Politoed!

XChia,Sasten's Politoed's Drizzle made it rain!

Start of turn 29
waffle catpwn called Landorus back!
waffle catpwn sent out Salamence!

Waffle catpwn's Salamence intimidates XChia,Sasten's Politoed!
XChia,Sasten's Politoed's Attack fell!
XChia,Sasten's Politoed used Ice Beam!
It's super effective!
Waffle catpwn's Salamence lost 100% of its health!
Waffle catpwn's Salamence fainted!

Rain continues to fall!
waffle catpwn sent out Landorus! (Landorus-T)

Waffle catpwn's Landorus intimidates XChia,Sasten's Politoed!
XChia,Sasten's Politoed's Attack fell!

Start of turn 30
Waffle catpwn's Landorus used Earthquake!
XChia,Sasten's Politoed lost 76% of its health!
XChia,Sasten's Politoed fainted!

Rain continues to fall!
XChia,Sasten sent out Infernape!

Start of turn 31
XChia,Sasten's Infernape's Quick Claw activated!
XChia,Sasten's Infernape used Flare Blitz!
Waffle catpwn's Landorus lost 29% of its health!
Waffle catpwn's Landorus fainted!
XChia,Sasten's Infernape is hit with recoil!

XChia,Sasten won the battle!
XChia,Sasten: I almost lost
waffle catpwn: *sad kitty face*



Log 3:
Spoiler:

Battle between Gabe-RES-GM and waffle catpwn started!

Rule: Unrated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
Rule: Self-KO Clause

Your team: Politoed / Raikou / Tentacruel / Ludicolo / Breloom / Terrakion
Opponent's team: Conkeldurr / Tyranitar / Jellicent / Landorus-T / Ferrothorn / Salamence

XChia,Sasten is watching the battle.
Gabe-RES-GM sent out Politoed!
waffle catpwn sent out Ferrothorn!
Politoed's Drizzle made it rain!

Start of turn 1
Politoed used Hypnosis!
The attack of Politoed missed!

The foe's Ferrothorn used Power Whip!
The attack of the foe's Ferrothorn missed!

Rain continues to fall!

Start of turn 2
Politoed used Hypnosis!
The foe's Ferrothorn fell asleep!

The foe's Ferrothorn is fast asleep!

Rain continues to fall!

Start of turn 3
Politoed used Hydro Pump!
It's not very effective...
The foe's Ferrothorn lost 28% of its health!

The foe's Ferrothorn woke up!
The foe's Ferrothorn used Power Whip!
It's super effective!
Politoed lost 312 HP! (97% of its health)

Rain continues to fall!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 4
Politoed used Hypnosis!
The foe's Ferrothorn fell asleep!

The foe's Ferrothorn is fast asleep!

Rain continues to fall!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 5
Gabe-RES-GM called Politoed back!
Gabe-RES-GM sent out Raikou!

Raikou is exerting its Pressure!
The foe's Ferrothorn is fast asleep!

Rain continues to fall!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 6
waffle catpwn called Ferrothorn back!
waffle catpwn sent out Landorus! (Landorus-T)

The foe's Landorus intimidates Raikou!
Raikou's Attack fell!
Raikou used Calm Mind!
Raikou's Sp. Att. rose!
Raikou's Sp. Def. rose!

Rain continues to fall!

Start of turn 7
The foe's Landorus used Earthquake!
It's super effective!
A critical hit!
Raikou hung on using its Focus Sash!
Raikou lost 320 HP! (99% of its health)

Raikou used Calm Mind!
Raikou's Sp. Att. rose!
Raikou's Sp. Def. rose!

Rain continues to fall!

Start of turn 8
Raikou used ExtremeSpeed!
The foe's Landorus lost 13% of its health!

The foe's Landorus used Earthquake!
It's super effective!
Raikou lost 1 HP! (0% of its health)
Raikou fainted!

Rain continues to fall!
Gabe-RES-GM sent out Tentacruel!

Start of turn 9
waffle catpwn called Landorus back!
waffle catpwn sent out Salamence!

The foe's Salamence intimidates Tentacruel!
Tentacruel's Attack fell!
Tentacruel used Protect!
But it failed!

Rain continues to fall!

Start of turn 10
Tentacruel used Toxic!
The foe's Salamence was badly poisoned!

The foe's Salamence used Fire Blast!
The attack of the foe's Salamence missed!

Rain continues to fall!
The foe's Salamence is hurt by poison!
XChia,Sasten: GO WAFFLE CATPWN xD

Start of turn 11
Tentacruel used Protect!
Tentacruel protected itself!

The foe's Salamence used Fire Blast!
Tentacruel protected itself!

Rain continues to fall!
The foe's Salamence is hurt by poison!

Start of turn 12
Tentacruel used Protect!
But it failed!

The foe's Salamence used Fire Blast!
It's not very effective...
Tentacruel lost 33 HP! (10% of its health)
The foe's Salamence is hurt by its Life Orb!

Rain continues to fall!
Tentacruel's Rain Dish heals it!
The foe's Salamence is hurt by poison!

Start of turn 13
Tentacruel used Protect!
Tentacruel protected itself!

The foe's Salamence used Thunder Fang!
Tentacruel protected itself!

Rain continues to fall!
Tentacruel's Rain Dish heals it!
The foe's Salamence is hurt by poison!

Start of turn 14
Tentacruel used Protect!
Tentacruel protected itself!

The foe's Salamence used Thunder Fang!
Tentacruel protected itself!

Rain continues to fall!
The foe's Salamence is hurt by poison!
The foe's Salamence fainted!
waffle catpwn sent out Landorus! (Landorus-T)

The foe's Landorus intimidates Tentacruel!
Tentacruel's Attack fell!

Start of turn 15
Tentacruel used Protect!
But it failed!

The foe's Landorus used Hidden Power!
It's not very effective...
Tentacruel lost 24 HP! (7% of its health)

Rain continues to fall!
Tentacruel's Rain Dish heals it!

Start of turn 16
The foe's Landorus used Hidden Power!
It's not very effective...
Tentacruel lost 23 HP! (7% of its health)

Tentacruel used Toxic!
The foe's Landorus was badly poisoned!

Rain continues to fall!
Tentacruel's Rain Dish heals it!
The foe's Landorus is hurt by poison!

Start of turn 17
waffle catpwn called Landorus back!
waffle catpwn sent out Ferrothorn!

Tentacruel used Protect!
But it failed!

Rain continues to fall!
Tentacruel's Rain Dish heals it!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 18
Tentacruel used Hydro Pump!
It's not very effective...
A critical hit!
The foe's Ferrothorn lost 54% of its health!

The foe's Ferrothorn is fast asleep!

Rain continues to fall!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 19
Tentacruel used Hydro Pump!
It's not very effective...
The foe's Ferrothorn lost 26% of its health!

The foe's Ferrothorn is fast asleep!

Rain continues to fall!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 20
Tentacruel used Hydro Pump!
The attack of Tentacruel missed!

The foe's Ferrothorn is fast asleep!

Rain continues to fall!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 21
Tentacruel used Hydro Pump!
It's not very effective...
A critical hit!
The foe's Ferrothorn lost 34% of its health!
The foe's Ferrothorn fainted!

Rain continues to fall!
waffle catpwn sent out Conkeldurr!

Start of turn 22
waffle catpwn called Conkeldurr back!
waffle catpwn sent out Landorus! (Landorus-T)

The foe's Landorus intimidates Tentacruel!
Tentacruel's Attack fell!
Tentacruel used Toxic!
The foe's Landorus is already poisoned.

Rain continues to fall!
The foe's Landorus is hurt by poison!

Start of turn 23
The foe's Landorus used Earthquake!
It's super effective!
Tentacruel hung on using its Focus Sash!
Tentacruel lost 300 HP! (99% of its health)

Tentacruel used Hydro Pump!
The attack of Tentacruel missed!

Rain continues to fall!
Tentacruel's Rain Dish heals it!
The foe's Landorus is hurt by poison!

Start of turn 24
Tentacruel used Protect!
Tentacruel protected itself!

The foe's Landorus used Earthquake!
Tentacruel protected itself!

Rain continues to fall!
Tentacruel's Rain Dish heals it!
The foe's Landorus is hurt by poison!

Start of turn 25
The foe's Landorus used Earthquake!
It's super effective!
Tentacruel lost 37 HP! (12% of its health)
Tentacruel fainted!

Rain continues to fall!
The foe's Landorus is hurt by poison!
Gabe-RES-GM sent out Breloom!

Start of turn 26
Breloom used Mach Punch!
It's not very effective...
The foe's Landorus lost 16% of its health!

The foe's Landorus used Earthquake!
It's not very effective...
Breloom lost 114 HP! (43% of its health)

Rain continues to fall!
The foe's Landorus is hurt by poison!
The foe's Landorus fainted!
waffle catpwn sent out Jellicent!

Start of turn 27
Breloom used Bullet Seed!
It's super effective!
The foe's Jellicent lost 43% of its health!
The foe's Jellicent lost 43% of its health!
The foe's Jellicent lost 13% of its health!
The foe's Jellicent fainted!
Hit 3 times!

Rain continues to fall!
waffle catpwn sent out Conkeldurr!

Start of turn 28
Breloom used Spore!
The foe's Conkeldurr fell asleep!

The foe's Conkeldurr is fast asleep!

Rain continues to fall!

Start of turn 29
Breloom used Bullet Seed!
The foe's Conkeldurr lost 16% of its health!
The foe's Conkeldurr lost 18% of its health!
Hit 2 times!

The foe's Conkeldurr is fast asleep!

Rain continues to fall!

Start of turn 30
Breloom used Mach Punch!
The foe's Conkeldurr lost 28% of its health!

The foe's Conkeldurr is fast asleep!

Rain continues to fall!

Start of turn 31
Breloom used Bullet Seed!
The foe's Conkeldurr lost 16% of its health!
The foe's Conkeldurr lost 15% of its health!
Hit 2 times!

The foe's Conkeldurr woke up!
The foe's Conkeldurr used Drain Punch!
Breloom lost 147 HP! (56% of its health)
Breloom fainted!
Breloom had its energy drained!

Rain continues to fall!
Gabe-RES-GM sent out Politoed!

Start of turn 32
waffle catpwn called Conkeldurr back!
waffle catpwn sent out Tyranitar!

the foe's Tyranitar's Sand Stream whipped up a sandstorm!
Politoed used Hypnosis!
The foe's Tyranitar fell asleep!

The sandstorm rages!
Politoed is buffeted by the sandstorm!
Politoed fainted!
Gabe-RES-GM sent out Terrakion!

Start of turn 33
The foe's Tyranitar is fast asleep!

Terrakion used Close Combat!
It's super effective!
The foe's Tyranitar lost 100% of its health!
The foe's Tyranitar fainted!
Terrakion's Defense fell!
Terrakion's Sp. Def. fell!

The sandstorm rages!
waffle catpwn sent out Conkeldurr!

Start of turn 34
Terrakion used X-Scissor!
It's not very effective...
The foe's Conkeldurr lost 11% of its health!

The foe's Conkeldurr used Drain Punch!
It's super effective!
Terrakion hung on using its Focus Sash!
Terrakion lost 323 HP! (99% of its health)
Terrakion had its energy drained!

The sandstorm rages!
The foe's Conkeldurr is buffeted by the sandstorm!

Start of turn 35
Terrakion used Close Combat!
The foe's Conkeldurr lost 43% of its health!
The foe's Conkeldurr fainted!
Terrakion's Defense fell!
Terrakion's Sp. Def. fell!

Gabe-RES-GM won the battle!
Gabe-RES-GM: Bird is the word! :P
waffle catpwn: *sad kitty face*






Log 4:
Spoiler:

Battle between XChia,Sasten and Gabe-RES-GM started!

Tier: Wifi OU
Mode: Singles
Rule: Unrated

XChia,Sasten sent out Skarmory!
Gabe-RES-GM sent out Conkeldurr!

Start of turn 1
The foe's Skarmory used Drill Peck!
It's super effective!
Conkeldurr lost 212 HP! (51% of its health)

Conkeldurr used Bulk Up!
Conkeldurr's Attack rose!
Conkeldurr's Defense rose!

Start of turn 2
Conkeldurr used Mach Punch!
The foe's Skarmory lost 23% of its health!

The foe's Skarmory used Drill Peck!
It's super effective!
Conkeldurr lost 144 HP! (34% of its health)

The foe's Skarmory restored a little HP using its Leftovers!
waffle catpwn is watching the battle.

Start of turn 3
The foe's Skarmory used Drill Peck!
It's super effective!
Conkeldurr lost 58 HP! (14% of its health)
Conkeldurr fainted!

The foe's Skarmory restored a little HP using its Leftovers!
Gabe-RES-GM sent out Mamoswine!

Start of turn 4
Mamoswine used Icicle Crash!
The foe's Skarmory lost 35% of its health!

The foe's Skarmory used Rock Slide!
Mamoswine lost 85 HP! (23% of its health)

The foe's Skarmory restored a little HP using its Leftovers!

Start of turn 5
The foe's Skarmory used Protect!
The foe's Skarmory protected itself!

Mamoswine used Icicle Crash!
The foe's Skarmory protected itself!

The foe's Skarmory restored a little HP using its Leftovers!

Start of turn 6
Mamoswine used Icicle Crash!
A critical hit!
The foe's Skarmory lost 64% of its health!
The foe's Skarmory fainted!

XChia,Sasten sent out Ninetales!

the foe's Ninetales's Drought intensified the sun's rays!

Start of turn 7
Mamoswine used Icicle Crash!
It's not very effective...
The foe's Ninetales lost 41% of its health!

The foe's Ninetales used Flamethrower!
It's super effective!
Mamoswine lost 277 HP! (76% of its health)
Mamoswine fainted!

The sunlight is strong!
Gabe-RES-GM sent out Starmie!

Start of turn 8
Starmie used Hydro Pump!
It's super effective!
The foe's Ninetales lost 58% of its health!
The foe's Ninetales fainted!
Starmie is hurt by its Life Orb!

The sunlight is strong!
XChia,Sasten sent out Electivire!

The foe's Electivire is floating on a balloon!

Start of turn 9
Starmie used Hydro Pump!
The attack of Starmie missed!

The foe's Electivire used ThunderPunch!
It's super effective!
Starmie lost 236 HP! (90% of its health)
Starmie fainted!

The sunlight is strong!
Gabe-RES-GM sent out Ferrothorn!

Start of turn 10
The foe's Electivire used Fire Punch!
It's super effective!
Ferrothorn lost 304 HP! (86% of its health)
Ferrothorn's Iron Barbs hurts the foe's Electivire

Ferrothorn used Stealth Rock!
Pointed stones float in the air around XChia,Sasten's team!

The sunlight is strong!

Start of turn 11
The foe's Electivire used Fire Punch!
It's super effective!
Ferrothorn lost 48 HP! (13% of its health)
Ferrothorn fainted!
Ferrothorn's Iron Barbs hurts the foe's Electivire

The sunlight is strong!
Gabe-RES-GM sent out Gengar!

Start of turn 12
Gengar used Hypnosis!
The attack of Gengar missed!

The foe's Electivire used Fire Punch!
Gengar lost 164 HP! (62% of its health)

The sunlight is strong!

Start of turn 13
Gengar used Hypnosis!
The attack of Gengar missed!

The foe's Electivire used Fire Punch!
Gengar lost 98 HP! (37% of its health)
Gengar fainted!

The sunlight is strong!
Gabe-RES-GM sent out Togekiss!

Start of turn 14
The foe's Electivire used ThunderPunch!
It's super effective!
Togekiss lost 216 HP! (57% of its health)
Togekiss is paralyzed! It may be unable to move!

Togekiss used Thunder Wave!
The foe's Electivire's Motor Drive raises its speed!
The foe's Electivire's Speed rose!

The sunlight is strong!
Togekiss restored a little HP using its Leftovers!

Start of turn 15
The foe's Electivire used ThunderPunch!
It's super effective!






Log 5:

Spoiler:

Battle between Gabe-RES-GM and waffle catpwn started!

Tier: Wifi OU
Mode: Singles
Rule: Unrated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
Rule: Self-KO Clause

Your team: Conkeldurr / Mamoswine / Starmie / Gengar / Ferrothorn / Togekiss
Opponent's team: Conkeldurr / Tyranitar / Jellicent / Landorus-T / Ferrothorn / Salamence

Gabe-RES-GM sent out Conkeldurr!
waffle catpwn sent out Jellicent!

Start of turn 1
The foe's Jellicent used Scald!
Conkeldurr lost 79 HP! (19% of its health)

Conkeldurr used Payback!
It's super effective!
The foe's Jellicent lost 83% of its health!

The foe's Jellicent restored a little HP using its Leftovers!
XChia,Sasten is watching the battle.

Start of turn 2
The foe's Jellicent used Ice Beam!
Conkeldurr lost 63 HP! (15% of its health)

Conkeldurr used Payback!
It's super effective!
The foe's Jellicent lost 22% of its health!
The foe's Jellicent fainted!

waffle catpwn sent out Landorus! (Landorus-T)

The foe's Landorus intimidates Conkeldurr!
Conkeldurr's Attack fell!

Start of turn 3
The foe's Landorus used Earthquake!
A critical hit!
Conkeldurr lost 272 HP! (65% of its health)
Conkeldurr fainted!

Gabe-RES-GM sent out Starmie!

Start of turn 4
waffle catpwn called Landorus back!
waffle catpwn sent out Tyranitar!

the foe's Tyranitar's Sand Stream whipped up a sandstorm!
Starmie used Hydro Pump!
It's super effective!
The foe's Tyranitar lost 93% of its health!
Starmie is hurt by its Life Orb!

The sandstorm rages!
Starmie is buffeted by the sandstorm!

Start of turn 5
The foe's Tyranitar used Stone Edge!
Starmie lost 205 HP! (78% of its health)

Starmie used Hydro Pump!
It's super effective!
The foe's Tyranitar lost 6% of its health!
The foe's Tyranitar fainted!
Starmie is hurt by its Life Orb!
Starmie fainted!

The sandstorm rages!
Gabe-RES-GM sent out Ferrothorn!

waffle catpwn sent out Ferrothorn!

Start of turn 6
Ferrothorn used Stealth Rock!
Pointed stones float in the air around waffle catpwn's team!

The foe's Ferrothorn used Gyro Ball!
It's not very effective...
Ferrothorn lost 10 HP! (2% of its health)
Ferrothorn's Iron Barbs hurts the foe's Ferrothorn

The sandstorm rages!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 7
The foe's Ferrothorn used Gyro Ball!
It's not very effective...
Ferrothorn lost 10 HP! (2% of its health)
Ferrothorn's Iron Barbs hurts the foe's Ferrothorn

Ferrothorn used Leech Seed!
It doesn't affect the foe's Ferrothorn...

The sandstorm rages!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 8
The foe's Ferrothorn used Power Whip!
It's not very effective...
Ferrothorn lost 22 HP! (6% of its health)
Ferrothorn's Iron Barbs hurts the foe's Ferrothorn

Ferrothorn used Power Whip!
The attack of Ferrothorn missed!

The sandstorm rages!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 9
waffle catpwn called Ferrothorn back!
waffle catpwn sent out Salamence!
Pointed stones dug into the foe's Salamence!

The foe's Salamence intimidates Ferrothorn!
Ferrothorn's Attack fell!
Ferrothorn used Protect!
But it failed!

The sandstorm rages!
The foe's Salamence is buffeted by the sandstorm!

Start of turn 10
The foe's Salamence used Fire Blast!
It's super effective!
Ferrothorn lost 310 HP! (88% of its health)
Ferrothorn fainted!
The foe's Salamence is hurt by its Life Orb!

The sandstorm rages!
The foe's Salamence is buffeted by the sandstorm!
Gabe-RES-GM sent out Mamoswine!

Start of turn 11
Mamoswine used Icicle Crash!
It's super effective!
The foe's Salamence lost 53% of its health!
The foe's Salamence fainted!

The sandstorm rages!
waffle catpwn sent out Ferrothorn!
Pointed stones dug into the foe's Ferrothorn!

Start of turn 12
Mamoswine used Icicle Crash!
The foe's Ferrothorn lost 33% of its health!

The foe's Ferrothorn used Power Whip!
The attack of the foe's Ferrothorn missed!

The sandstorm rages!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 13
Mamoswine used Icicle Crash!
The foe's Ferrothorn lost 31% of its health!

The foe's Ferrothorn flinched!

The sandstorm rages!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 14
Mamoswine used Icicle Crash!
The foe's Ferrothorn lost 22% of its health!
The foe's Ferrothorn fainted!

The sandstorm rages!
waffle catpwn sent out Landorus! (Landorus-T)
Pointed stones dug into the foe's Landorus!

The foe's Landorus intimidates Mamoswine!
Mamoswine's Attack fell!

Start of turn 15
The foe's Landorus used Stone Edge!
Mamoswine lost 156 HP! (43% of its health)

Mamoswine used Icicle Crash!
It's super effective!
The foe's Landorus lost 87% of its health!
The foe's Landorus fainted!

The sandstorm rages!
waffle catpwn sent out Conkeldurr!
Pointed stones dug into the foe's Conkeldurr!

Start of turn 16
Mamoswine used Icicle Crash!
The foe's Conkeldurr lost 30% of its health!

The foe's Conkeldurr used Drain Punch!
It's super effective!
Mamoswine lost 206 HP! (56% of its health)
Mamoswine fainted!
Mamoswine had its energy drained!

The sandstorm rages!
The foe's Conkeldurr is buffeted by the sandstorm!
Gabe-RES-GM sent out Gengar!

Start of turn 17
Gengar used Hypnosis!
The attack of Gengar missed!

The foe's Conkeldurr used Payback!
It's super effective!
Gengar hung on using its Focus Sash!
Gengar lost 261 HP! (99% of its health)

The sandstorm rages!
Gengar is buffeted by the sandstorm!
Gengar fainted!
The foe's Conkeldurr is buffeted by the sandstorm!
Gabe-RES-GM sent out Togekiss!

Start of turn 18
Togekiss used Air Slash!
It's super effective!
The foe's Conkeldurr lost 70% of its health!

The foe's Conkeldurr used Drain Punch!
Togekiss lost 150 HP! (40% of its health)
Togekiss had its energy drained!

The sandstorm rages!
Togekiss is buffeted by the sandstorm!
The foe's Conkeldurr is buffeted by the sandstorm!
Togekiss restored a little HP using its Leftovers!

Start of turn 19
Togekiss used Air Slash!
It's super effective!
The foe's Conkeldurr lost 17% of its health!
The foe's Conkeldurr fainted!

Gabe-RES-GM won the battle!
Gabe-RES-GM: Bird is the word! :P
waffle catpwn: *sad kitty face*






Please help! I am desperate to beat them!

TrainerBliss July 25th, 2012 12:36 AM

First of all, you shouldn't pay attention to braggers. They may have beaten you, but nobody likes a bragger. Second, although they may be useful at times, status attacks aren't worth keeping. My team only know attack-attacks, and I beat pretty much anything. Teach all your Pokemon non-status moves, and you're well on your way to beating these braggers. Third, level your Pokemon up a bunch of times and you'll have a good upper hand. Fourth, looks like you've battled them enough times to know their main team. With that information, you can form a powerful team with type advantages. And lastly, if your so called friends keep bragging, just say something witty, like 'You win, you lose, it doesn't really matter'

Good luck ;)

Plasmette July 25th, 2012 10:37 AM

If you wanna put all attacking moves, prepare to get walled...alot.

VinceLevi July 25th, 2012 11:47 AM

To begin with, which screen name are you going by? I can't tell who you are.

Figure July 25th, 2012 12:29 PM

Need Water Pokemon for Wifi Team.
 
Hey everyone this is my first time posting here so here it goes. I recently starting making an online team for Pokemon SS and I have most of my team figured out, I just can't decide on what water pokemon I should use. This is my team so far: Snorlax, Scizor, Arbok/Gengar, Dragonite and Arcanine. And the water Pokemon I am interested in using are: Blastoise, Kingler, Gyarados, Suicune or Kabutops. Any advice on my team would be much appreciated, but I really need to find a water Pokemon, Thanks.

Perriechu July 25th, 2012 8:24 PM

Quote:

Originally Posted by TrainerBliss (Post 7269691)
First of all, you shouldn't pay attention to braggers. They may have beaten you, but nobody likes a bragger. Second, although they may be useful at times, status attacks aren't worth keeping. My team only know attack-attacks, and I beat pretty much anything. Teach all your Pokemon non-status moves, and you're well on your way to beating these braggers. Third, level your Pokemon up a bunch of times and you'll have a good upper hand. Fourth, looks like you've battled them enough times to know their main team. With that information, you can form a powerful team with type advantages. And lastly, if your so called friends keep bragging, just say something witty, like 'You win, you lose, it doesn't really matter'

Good luck ;)

That's terrible advice to give to someone who wants to win competitively... you cannot win without status moves. His Pokemon are already leveled up because he's playing on a simulator, leveling up doesn't matter.

@the person needs help idr your username sorry ;;, I suggest posting an RMT (Rate My Team) here so we can rate it properly and help you make your team competitive battle worthy. :)

Pokedra July 26th, 2012 12:27 AM

Quote:

Originally Posted by DillonsABro22 (Post 7270406)
Hey everyone this is my first time posting here so here it goes. I recently starting making an online team for Pokemon SS and I have most of my team figured out, I just can't decide on what water pokemon I should use. This is my team so far: Snorlax, Scizor, Arbok/Gengar, Dragonite and Arcanine. And the water Pokemon I am interested in using are: Blastoise, Kingler, Gyarados, Suicune or Kabutops. Any advice on my team would be much appreciated, but I really need to find a water Pokemon, Thanks.

You don't necessarily need a Water-Pokemon on your team however in the HGSS era FWG (Fire/Water/Grass for 3 members of your team) worked fantastically.

- You'll need to pick a tier first (OU,UU or NU) and then base a team around that tier, I suggest reading some guides and browsing Smogon a little.
- It's hard to help with such vague details, follow dragonmega's advice and post an RMT when you're ready.

Good luck!

.TheDon. July 28th, 2012 8:22 AM

Hi guys i've posted few days ago in the WB section asking for some help. Ninjagon suggested to write in this section so after i spent some time reading an online guide i think i'm ready to ask few more questions. Now i've figured out how levelling and stat work (nature, iv, ev ecc) but the guide i read (smogon university) was based on fourth generation games. Are there new ways to ev effectevely? other than power items and pokerus. Btw from what i've read seems impossible to ev during the "main plot", it should be done after i beat the game right? Is it hard or is better just to use simulators? I'd also like to know how stat directly influence damage. For example how defence reduces the damage you take? Is there a particular formula?
Sorry for all these questions

PlatinumDude July 28th, 2012 8:47 AM

Quote:

Originally Posted by .TheDon. (Post 7274553)
Hi guys i've posted few days ago in the WB section asking for some help. Ninjagon suggested to write in this section so after i spent some time reading an online guide i think i'm ready to ask few more questions. Now i've figured out how levelling and stat work (nature, iv, ev ecc) but the guide i read (smogon university) was based on fourth generation games. Are there new ways to ev effectevely? other than power items and pokerus. Btw from what i've read seems impossible to ev during the "main plot", it should be done after i beat the game right? Is it hard or is better just to use simulators? I'd also like to know how stat directly influence damage. For example how defence reduces the damage you take? Is there a particular formula?
Sorry for all these questions

The EVing method in Gen V is just the same as in Gen IV, except that "Wings" have been added. These items increase a particular stat by 1 EV, even after you use 10 vitamins on one stat. Here are the Wings and the stats they increase:
-Health Wing: HP
-Muscle Wing: Attack
-Resist Wing: Defense
-Genius Wing: Special Attack
-Clever Wing: Special Defense
-Swift Wing: Speed

It's kind of possible to EV train in-game, but you may have to take some time off from the main storyline grinding in routes as opposed to fighting other trainers (it's easier to do on physical attackers early on, since non-White players will have a hard time EV training their Special Attacking Pokemon, considering that Petilil, a Pokemon who gives out Special Attack EVs, isn't in Black; those players will have to wait till much later on, when they'll encounter Litwick in Celestial Tower)

A little off-topic, and for your knowledge, here are the B/W EV training spots:
-HP: Stunfisk (Iccirus City)
-Attack: Patrat, Lillipup (Route 1)
-Defense: Roggenrola (Wellspring Cave); Sewaddle, Venipede (Pinwheel Forest)
-Special Attack: Litwick (Celestlal Tower); Petilil (Pinwheel Forest, Lostlorn Forest; White only)
-Special Defense: Frillish (Route 17, Route 18, Driftveil City; surfing)
-Speed: Basculin (any lake); Woobat (Wellspring Cave)

Read this article and scroll down to "damage formula" (sorry if this isn't much help, but it's all I can think of)

.TheDon. July 28th, 2012 12:04 PM

Thanks that's what i was looking for ;) Now i'll play just to enjoy the main story then i'll see if it'll be more convenient to start ev training directly on W2

Kanye West July 28th, 2012 11:49 PM

Serious question. Has everyone I remember died or just this section?

Ho-Oh July 28th, 2012 11:59 PM

Quote:

Originally Posted by Kanye West (Post 7275627)
Serious question. Has everyone I remember died or just this section?

A lot of the older regulars from here have left recently (last few weeks?) and the server itself is dead really often as far as activity goes, so basically just the section. Not sure about everyone outside of CBC but for the section itself it's going through a rough period kinda.

Kanye West July 29th, 2012 1:00 AM

Quote:

Originally Posted by Requility (Post 7275633)


A lot of the older regulars from here have left recently (last few weeks?) and the server itself is dead really often as far as activity goes, so basically just the section. Not sure about everyone outside of CBC but for the section itself it's going through a rough period kinda.

That's unfortunate though not surprising.

.TheDon. July 29th, 2012 12:05 PM

Guys is always convenient to evolve pokemon the sooner possible? Both for ingame and competitive purposes. For example pokemon that evolves through items

PlatinumDude July 29th, 2012 5:01 PM

Quote:

Originally Posted by .TheDon. (Post 7276469)
Guys is always convenient to evolve pokemon the sooner possible? Both for ingame and competitive purposes. For example pokemon that evolves through items

Sometimes it's not a good idea to evolve Pokemon as soon as possible, particularly most Pokemon that evolve through evolutionary stones. This is because those Pokemon won't be able to learn new moves by level-up (like Eelektross, Arcanine and Togekiss), they may have a different level-up move set altogehter (like the Eeveelutions) or a bit of both (like Whimsicott, Lilligant and Honchkrow).

This also applies to Pokemon that evolve by level-up. When a Pokemon evolves into another, its new form learns its moves slower than its previous stage. For example, Cranidos learns Head Smash at level 46, but Rampardos learns it at level 58. Some evolved Pokemon also learn moves that are different from their pre-evolved forms; for instance, Shroomish learns Spore at level 45, but Breloom learns DynamicPunch at that level instead.

However, there are a few exceptions. Pokemon that evolve through trade (like Kadabra into Alakazam and Gurdurr into Conkeldurr) tend to learn the same moves at the same levels. Some unevolved Pokemon (like Magikarp and Tynamo) have bad level-up move sets, so they must be evolved as soon as possible to make them better in battle. A few Pokemon that evolve by holding an item then leveling up (Sneasel into Weavile, Gligar into Gliscor) have similar move sets to their evolved forms, though a few (like Happiny into Chansey) are completely different. The same applies to Pokemon that evolve by leveling up in certain places (like Magneton into Magnezone).

dr4g0n12(2) July 31st, 2012 10:07 PM

Quote:

Originally Posted by dragonomega (Post 7270934)

That's terrible advice to give to someone who wants to win competitively... you cannot win without status moves. His Pokemon are already leveled up because he's playing on a simulator, leveling up doesn't matter.

@the person needs help idr your username sorry ;;, I suggest posting an RMT (Rate My Team) here so we can rate it properly and help you make your team competitive battle worthy. :)

If you have a choiced team with no non damage-inflicting moves, you can win. You just have to catch your opponent by suprise. It doesn't always work, though.

WingedDragon August 6th, 2012 10:47 PM

Ev training
 
How will I know I did a good job with ev training. How do I use the pokerus best to make my EV stat as high as possible before level 50

$lowking August 8th, 2012 6:32 PM

Random Matchup Problem
 
Hey guys. I just finished using Pokégen to get a new NU Sun Team. When I went to test to see if these Pokés were legal, it claimed my there was a problem with my Pokémon. I narrowed it down and found that these 3 were the issue. NOTE: The fact that I got these from Pokégen is not the issue.

Pokémon 1: Regirock @ Heat Rock
Careful nature
Met on 8/8/2012
Entree Forest
Fateful encounter (same with all of these)
Met @ lvl 1
Clear body ability
364 HP
ATK: 236
Def: 437
Spa: 122
Spd: 328
Spe: 135
Sunny day
T wave
Stealth rock
Rock slide

Pokemon 2: volbeat (no item)
Bold nature
Met on 8/8/12
On route 3
Fateful encounter
@ lvl 1
Hp: 334
Attk: 163
Def: 229
Spa: 130
Spd: 187
Spe: 205
Prankster Ability
Sunny day
Substitute
Encore
Baton pass

Pokemon 3 (last pokemon): Victreebel @ life orb
Rash nature
Met on 11/24/11
@white forest
Fful encounter
@ lvl 1
Hp: 302
Atk: 246
Def: 166
Spa: 328
Spd: 140
Speed 237
Chlorophyll ability
Giga drain
Weather ball
Sludge bomb
Growth

I apologize for my grammar. I'm a bit in a rush. When I'm not I will edit the mistakes. Anyways I hope what you know what I mean. Also all these are level 100. Please tell me what's wrong with these Pokémon.

Soar August 8th, 2012 6:38 PM

Is it because they are all Fateful encounters? I dont battle from WiFi so im not familiar with these things. Is Prankster released yet on Volbeat?
Hope i helped

$lowking August 8th, 2012 6:45 PM

Quote:

Originally Posted by Soar (Post 7292202)
Is it because they are all Fateful encounters? I dont battle from WiFi so im not familiar with these things. Is Prankster released yet on Volbeat?
Hope i helped

Fateful Encounters are not the issue. Had no problem going in with other Pokés that had a Fateful Encounter.

Volbeat's DW Ability is Prankster. I have no problem getting in with Pokémon such as Drizzle Politoed, so no, I don't think that's the problem.

tj4bigred August 9th, 2012 6:39 AM

I think the problems are the Volbeat and Regirock.

As for Volbeat, it shouldn't have it's dream world ability if it was caught on Route 3.

Also, since Regirock was met in the Dream World, its ability should be Sturdy, not Clear Body.

$lowking August 9th, 2012 10:21 AM

Okay, I will try this. But what about V-Bel? Isn't he a White Forest Pokémon?

tj4bigred August 9th, 2012 4:43 PM

Bellsprout is able to be legitimately caught in white forest, and thus has its non-DW ability, so it's probably good.


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