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T3chwolf3 October 24th, 2011 10:17 PM

Quote:

Originally Posted by PlatinumDude (Post 6903000)
Charizard is primarily a special attacker, so a primarily physical set doesn't leave it with a lot of power. It's better off with a primarily special mixed set if you choose to go mixed. In that case, Swords Dance isn't a very good option, unless you're going pure physical (this is assuming Gen IV and V):
-Flamethrower/Fire Blast
-Air Slash
-Brick Break
-Roost
Nature: Mild
EVs: 40 Atk/252 SAtk/216 Spe
Item: Life Orb

Yeah it's Gen V, and also thanks for the advice, although I do despise the idea of the life orb for the health loss, and also the battle subway takes toooooooo long for me to rack up the BP I'd need. I'd rather do flamethrower for the reliability, and I forgot about air slash 0__o (oops). Also, I'd need to redo the entire thing if I were to do the EVs like that since there are no EV reducing berries in Black

PikachuGuy October 25th, 2011 8:38 PM

Charizard is supposed to be a Special sweeper, just like Dragonite and Garchomp are Physical sweepers. I also EV trained a Charizard, for Special sweeper.

Timid @ Choice Scarf/Leftovers
EV's: 252 Sp. Attack, 252 Speed, 6 HP

Flamethrower
Air Slash
Dragon Pulse
Focus Blast

While he is better for Special sweeper, he can also serve as a decent Physical sweeper. Adamant is a nice nature to use.

Adamant @ Choice Band/Scarf/Leftovers
EV's: 252 Attack, 252 Speed, 6 HP

Flare Blitz
Outrage/Dragon Claw
Earthquake
Wing Attack/Roost


In the right hands, 'Zard is a nice edition. While he is one of my favorite Poke's, in the Competitive world, his defenses are a little too frail. And that 4X weaknesses to rock are a turn down. However, it's not completely useless, it's speed stat is nice and above-average. But a Garchomp with Stone Edge is more than enough to counter it.

T3chwolf3 October 25th, 2011 9:46 PM

Quote:

Originally Posted by PikachuGuy (Post 6904244)
Charizard is supposed to be a Special sweeper, just like Dragonite and Garchomp are Physical sweepers. I also EV trained a Charizard, for Special sweeper.

Timid @ Choice Scarf/Leftovers
EV's: 252 Sp. Attack, 252 Speed, 6 HP

Flamethrower
Air Slash
Dragon Pulse
Focus Blast

While he is better for Special sweeper, he can also serve as a decent Physical sweeper. Adamant is a nice nature to use.

Adamant @ Choice Band/Scarf/Leftovers
EV's: 252 Attack, 252 Speed, 6 HP

Flare Blitz
Outrage/Dragon Claw
Earthquake
Wing Attack/Roost


In the right hands, 'Zard is a nice edition. While he is one of my favorite Poke's, in the Competitive world, his defenses are a little too frail. And that 4X weaknesses to rock are a turn down. However, it's not completely useless, it's speed stat is nice and above-average. But a Garchomp with Stone Edge is more than enough to counter it.

Thanks for the input! Hopefully I'll put together all of the advice I get and make a pretty good Charizard

Perriechu October 26th, 2011 8:34 AM

Gonna throw my two cents about Charizard in. :3c

Charizard actually can run a viable and effective physical set. It gets Belly Drum, Swords Dance, Dragon Dance and Hone Claws. It doesn't get a way to up its special attack without Solar Power.

Charizard @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Belly Drum
-Substitute
-Fire Punch
-Earthquake

This is a good set but requires a lot of patience. Since Zard isn't the most bulkiest Pokemon to grace the metagame you have to be careful when using Belly Drum. You could try a different set focusing around Dragon Dance. Flare Blitz could be a good choice too.

If you don't want to start from scratch and spend ages trying to get the right Iv's and such; use Pokemon Online. :3c

T3chwolf3 October 26th, 2011 10:01 AM

Quote:

Originally Posted by dragonomega (Post 6904671)
Gonna throw my two cents about Charizard in. :3c

Charizard actually can run a viable and effective physical set. It gets Belly Drum, Swords Dance, Dragon Dance and Hone Claws. It doesn't get a way to up its special attack without Solar Power.

Charizard @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Belly Drum
-Substitute
-Fire Punch
-Earthquake

This is a good set but requires a lot of patience. Since Zard isn't the most bulkiest Pokemon to grace the metagame you have to be careful when using Belly Drum. You could try a different set focusing around Dragon Dance. Flare Blitz could be a good choice too.

If you don't want to start from scratch and spend ages trying to get the right Iv's and such; use Pokemon Online. :3c

I was thinking of using a bellyzard, it would need substitute to set up belly drum and activate its ability to sweep like crazy, but its almost expected as a charizard

Konou October 26th, 2011 9:23 PM

Um... I have a few questions.

1. The RU tier list that members go by on Pokecommunity is the one by Smogon, right? (Yes, I want to get in to battling, and specifically RU tier)


2. Not so much a question but; what are the viable sets for Honchkrow? I haven't looked in a lot of places since... you know... I'm new at this.

3. Rate my abomination?

[email protected] Lens
252 Attack/252 Defense/6HP
Adamant Nature
[Super Luck]
- Night Slash
- Brave Bird
- Sucker Punch
- Roost/Foul Play/Pursuit

So... yup. This is a pretty situational moveset that it based around critical hits. I guess I'll try to explain why. This Honchkrow would only be used in RU tier, in case it needed to be said :3

So Honchkrow's ability boosts the critical hit ratio of his moves. Along with the boosted chance of a critical hit from Night Slash and Scope Lens, he should be landing a crit roughly 1/4 of the time. Coming from a 125 base attack it *should* at least merit a switch in. I chose Pursuit for this reason. I really don't like pursuit that much since it could easily screw you over if your opponent doesn't switch out very often. Foul Play is also an option since a 95 base attack, with STAB, with the possibility of it going critical, is pretty sexy. Roost was tossed in since maybe your opponent expects you to carry Foul Play and switches in something more defensive. Or if you really feel confident that Honchkrow will survive past one hit. Brave Bird is there for super STAB yummy-ness. Sucker Punch is also there in case you decide to switch in Honchkrow for a Pokemon that doesn't set up and you know will attack.

This set is pretty unrealistic in the term that a lot of things kill Honchkrow due to his stellar Sp. Def and Def. base of 52. I would hope that you Baton Pass an Agility or two or manage to set up a Reflect and Light Screen before hand.

Um... yeah. Destroy as you see fit. I'd like to get a feel of how to build a proper Pokemon.

PlatinumDude October 26th, 2011 10:08 PM

Quote:

Originally Posted by Konou (Post 6905458)
Um... I have a few questions.

1. The RU tier list that members go by on Pokecommunity is the one by Smogon, right? (Yes, I want to get in to battling, and specifically RU tier)


2. Not so much a question but; what are the viable sets for Honchkrow? I haven't looked in a lot of places since... you know... I'm new at this.

3. Rate my abomination?

[email protected] Lens
252 Attack/252 Defense/6HP
Adamant Nature
[Super Luck]
- Night Slash
- Brave Bird
- Sucker Punch
- Roost/Foul Play/Pursuit

So... yup. This is a pretty situational moveset that it based around critical hits. I guess I'll try to explain why. This Honchkrow would only be used in RU tier, in case it needed to be said :3

So Honchkrow's ability boosts the critical hit ratio of his moves. Along with the boosted chance of a critical hit from Night Slash and Scope Lens, he should be landing a crit roughly 1/4 of the time. Coming from a 125 base attack it *should* at least merit a switch in. I chose Pursuit for this reason. I really don't like pursuit that much since it could easily screw you over if your opponent doesn't switch out very often. Foul Play is also an option since a 95 base attack, with STAB, with the possibility of it going critical, is pretty sexy. Roost was tossed in since maybe your opponent expects you to carry Foul Play and switches in something more defensive. Or if you really feel confident that Honchkrow will survive past one hit. Brave Bird is there for super STAB yummy-ness. Sucker Punch is also there in case you decide to switch in Honchkrow for a Pokemon that doesn't set up and you know will attack.

This set is pretty unrealistic in the term that a lot of things kill Honchkrow due to his stellar Sp. Def and Def. base of 52. I would hope that you Baton Pass an Agility or two or manage to set up a Reflect and Light Screen before hand.

Um... yeah. Destroy as you see fit. I'd like to get a feel of how to build a proper Pokemon.

1. Yes, the RU tiers are based off of what Smogon put up n

2. Honchkrow can use Life Orb + 4 attacks or Choice set as seen here:
-Brave Bird/Drill Peck
-Sucker Punch/Night Slash
-Heat Wave
-Superpower
Nature: Naughty
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb/Choice Scarf/Choice Band
Ability: Insomnia/Super Luck

Or
-Brave Bird
-Sucker Punch
-Night Slash/Drill Peck
-Heat Wave/Superpower/Hidden Power (Grass)
Nature: Naughty/Adamant
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb

It can also go for a somewhat gimmicky Nasty Plot set:
-Nasty Plot
-Dark Pulse
-Heat Wave
-Superpower
Nature: Rash/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb
Ability: Insomnia/Super Luck

3. Your current set has no way of dealing with Steel Pokemon. Honchkrow loves using Heat Wave and Superpower to hit them hard. It's best to use the first set I posted. Also, Honchkrow needs the Speed EVs more than it does with the Defense ones.

brad08 October 27th, 2011 10:46 AM

Online on pokemon white, how come they can always attack first?

Perriechu October 27th, 2011 10:52 AM

Quote:

Originally Posted by brad08 (Post 6906066)
Online on pokemon white, how come they can always attack first?

Well there are many reasons for this. :) Either the opponent had a higher speed stat, you used a move that went last, or they used a priority move.

Mach Punch, Bullet Punch, Aqua Jet, Extremespeed or Quick Attack. They are moves that will go first. C:

Or, they could of used a move that reduces your speed or raises their's.

T3chwolf3 October 27th, 2011 11:05 AM

Quote:

Originally Posted by brad08 (Post 6906066)
Online on pokemon white, how come they can always attack first?

Most online people probably EV and IV trained their Pokemon so that their speed is maximized. Basically, they spend a lot of time trying to make perfect Pokemon

brad08 October 27th, 2011 12:34 PM

What is IV and EV and how do I do It?

T3chwolf3 October 27th, 2011 12:44 PM

Quote:

Originally Posted by brad08 (Post 6906235)
What is IV and EV and how do I do It?

IV is complicated so master EV training first and then look for a guide, but EV training is simple, here are three good/decent guides to follow, since I suck at explaining, and can't find one on this site lol. And don't be discouraged by the reading, it'll make any Pokemon who follows the process A LOT stronger in the areas you want.

Bulbapedia
http://bulbapedia.bulbagarden.net/wiki/Effort_value

Serebii
http://www.serebii.net/games/evs.shtml

Smogon University
http://www.smogon.com/forums/showthread.php?t=85403

Cycle October 27th, 2011 3:16 PM

Quote:

Originally Posted by Konou (Post 6905458)
Um... I have a few questions.

1. The RU tier list that members go by on Pokecommunity is the one by Smogon, right? (Yes, I want to get in to battling, and specifically RU tier)


2. Not so much a question but; what are the viable sets for Honchkrow? I haven't looked in a lot of places since... you know... I'm new at this.

3. Rate my abomination?

[email protected] Lens
252 Attack/252 Defense/6HP
Adamant Nature
[Super Luck]
- Night Slash
- Brave Bird
- Sucker Punch
- Roost/Foul Play/Pursuit

So... yup. This is a pretty situational moveset that it based around critical hits. I guess I'll try to explain why. This Honchkrow would only be used in RU tier, in case it needed to be said :3

So Honchkrow's ability boosts the critical hit ratio of his moves. Along with the boosted chance of a critical hit from Night Slash and Scope Lens, he should be landing a crit roughly 1/4 of the time. Coming from a 125 base attack it *should* at least merit a switch in. I chose Pursuit for this reason. I really don't like pursuit that much since it could easily screw you over if your opponent doesn't switch out very often. Foul Play is also an option since a 95 base attack, with STAB, with the possibility of it going critical, is pretty sexy. Roost was tossed in since maybe your opponent expects you to carry Foul Play and switches in something more defensive. Or if you really feel confident that Honchkrow will survive past one hit. Brave Bird is there for super STAB yummy-ness. Sucker Punch is also there in case you decide to switch in Honchkrow for a Pokemon that doesn't set up and you know will attack.

This set is pretty unrealistic in the term that a lot of things kill Honchkrow due to his stellar Sp. Def and Def. base of 52. I would hope that you Baton Pass an Agility or two or manage to set up a Reflect and Light Screen before hand.

Um... yeah. Destroy as you see fit. I'd like to get a feel of how to build a proper Pokemon.

Or you can run the moxie set.
[email protected] Orb
Moxie
Adamant l 252 Attack/4 Def/252 Spe
Sucker Punch/Drill Peck/Brave Bird/Pursuit or Hidden Power [Grass/Water]


Pair it with Magneton and you will do well.

Dark Azelf October 27th, 2011 8:27 PM

Lack of SuperPower on Krow is concerning lol

brad08 October 29th, 2011 1:24 AM

I asked a question about ev, so i thought that I'll give it ago on my Lv.71 hydreigon. Could you rate my stats (my first time) ? ;)

Attack- 176
Defense - 155
Sp. Atk- 204
Sp. Def- 144
Speed- 186

Perriechu October 29th, 2011 3:23 AM

Quote:

Originally Posted by brad08 (Post 6908270)
I asked a question about ev, so i thought that I'll give it ago on my Lv.71 hydreigon. Could you rate my stats (my first time) ? ;)

Attack- 176
Defense - 155
Sp. Atk- 204
Sp. Def- 144
Speed- 186

It's hard to really find the Ev's when your Pokemon is at an odd level like 71. Try getting it to 100 and telling us the nature too. That would help a lot. :3c

brad08 October 29th, 2011 7:49 AM

Quote:

Originally Posted by dragonomega (Post 6908317)


It's hard to really find the Ev's when your Pokemon is at an odd level like 71. Try getting it to 100 and telling us the nature too. That would help a lot. :3c

Ok, the nature is neutral and I'm of to level it in now :)

PlatinumDude November 1st, 2011 3:19 AM

What would be the best held item(s) for Shell Smash Cloyster? I know that White Herb and Life Orb are the primary options, but I want to explore other possibilities:
-Life Orb: obviously, it makes my attacks hit harder at the cost of some HP.
-White Herb: returns defenses to normal after a Shell Smash, but it could be burned out by an Intimidate or a random stat drop if Cloyster hasn't Shell Smashed yet.
-Focus Sash: ensures that I get a Shell Smash in, but that makes me more prone to priority
-Lum Berry: cures a status taken while setting up or sweeping.

So which item(s) would be best? (like I said, I already read the Smogon article, but I want to explore other items to use)

Vrai November 1st, 2011 3:22 AM

Quote:

Originally Posted by Dark Azelf (Post 6906779)
Lack of SuperPower on Krow is concerning lol

Superpower is illegal with Moxie.

T3chwolf3 November 1st, 2011 3:30 AM

Quote:

Originally Posted by PlatinumDude (Post 6911816)
What would be the best held item(s) for Shell Smash Cloyster? I know that White Herb and Life Orb are the primary options, but I want to explore other possibilities:
-Life Orb: obviously, it makes my attacks hit harder at the cost of some HP.
-White Herb: returns defenses to normal after a Shell Smash, but it could be burned out by an Intimidate or a random stat drop if Cloyster hasn't Shell Smashed yet.
-Focus Sash: ensures that I get a Shell Smash in, but that makes me more prone to priority
-Lum Berry: cures a status taken while setting up or sweeping.

So which item(s) would be best? (like I said, I already read the Smogon article, but I want to explore other items to use)

I took a look at the move and Cloyster, and I personally would rather use the life orb as it's speed isn't too high and the White Herb would be used up right then if they use a stat move (my first recommendation lol)

Ho-Oh November 1st, 2011 3:34 AM

Quote:

Originally Posted by PlatinumDude (Post 6911816)
-Focus Sash: ensures that I get a Shell Smash in, but that makes me more prone to priority

Just going to state personal experiences here, I used focus sash w/ cloyster and it worked really well imo. Due to team preview you can generally see what'd be likely to use priority, so I kinda killed them off first and then used cloyster to finish it off, yes priority was annoying when I didn't notice the Scizor at first but even with one shell smash it worked really well tbh against most others. Sash definitely can be useful.

(Also life orb doesn't increase speed t3chwolf3, so I don't know why speed was mentioned in relation to that :x)

T3chwolf3 November 1st, 2011 3:39 AM

Quote:

Originally Posted by Forever (Post 6911827)

(Also life orb doesn't increase speed t3chwolf3, so I don't know why speed was mentioned in relation to that :x)

I know that, but I just realized I didn't need to put that, ooops (how embarrassing lol) but the Lum Berry and White Herb are if you're sure or mostly certain they will use status ailments and/or stat decreases. I just depends on how you plan on using the Cloyster

Ho-Oh November 1st, 2011 3:53 AM

Quote:

Originally Posted by T3chwolf3 (Post 6911829)
I know that, but I just realized I didn't need to put that, ooops (how embarrassing lol) but the Lum Berry and White Herb are if you're sure or mostly certain they will use status ailments and/or stat decreases. I just depends on how you plan on using the Cloyster

Well actually status ailments are quite common in competitive play, w-o-w, toxic and paralysis all being annoying in their own way, and pretty much every team would have at least one Pokemon that'd cause some kind of status. And basically nobody ever decreases the opponent's stats because they can just switch out (unless it's with something like bug buzz which lowers the spD by chance rather than on purpose), so the real issue is white herb is used to restore the decreased defense stat on Cloyster (since shell smash decreases defenses both physical/special).

T3chwolf3 November 1st, 2011 3:56 AM

Quote:

Originally Posted by Forever (Post 6911833)


Well actually status ailments are quite common in competitive play, w-o-w, toxic and paralysis all being annoying in their own way, and pretty much every team would have at least one Pokemon that'd cause some kind of status. And basically nobody ever decreases the opponent's stats because they can just switch out (unless it's with something like bug buzz which lowers the spD by chance rather than on purpose), so the real issue is white herb is used to restore the decreased defense stat on Cloyster (since shell smash decreases defenses both physical/special).

Not only has he got the item suggestion he needs from you, I learned stuffs too lol

Vrai November 1st, 2011 10:23 AM

Quote:

Originally Posted by T3chwolf3 (Post 6911824)
I took a look at the move and Cloyster, and I personally would rather use the life orb as it's speed isn't too high and the White Herb would be used up right then if they use a stat move (my first recommendation lol)

Stat-lowering moves are hardly used in competitive battles. The more probable way that White Herb would get burned up is if something with Intimidate were to switch in; and Intimidate has nothing to do with speed. White Herb is perfectly viable on Cloyster, and imo its best option.


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