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-A Quiet nature takes away from its decent Speed -It's completely walled by Steel Pokemon (it lacks Fire Blast or Focus Blast and even Surf). Hydreigon has a wide offensive movepool to take advantage of: -Draco Meteor -Dark Pulse/Dragon Pulse -Fire Blast/Flamethrower -Focus Blast/U-turn Nature: Modest EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb/Choice Specs or -Draco Meteor -Fire Blast/Flamethrower -Focus Blast -U-turn Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Choice Scarf If you want a mixed attacker, try this: -Draco Meteor -Crunch -Earthquake -Fire Blast Nature: Hasty/Naive EVs: 252 Atk/64 SAtk/192 Spe or 64 Atk/252 SAtk/192 Spe Item: Life Orb |
does acrobatics get the no item boost if flying gem is used since the item is used up?
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55 (Acrobatics' base power) x 1.5 (STAB) x 1.5 (Flying Gem boost) x 2 (Acrobatics no item boost) = 247.5 BP |
in competive play who stands a better chance of working empoleon or blastoise?
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Is there a specific tier I should be starting off my competitive battling in? I personally don't see how it could matter, but I've also never battled competitively before. I was thinking either RU/OU.
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i have had trouble deciding my shuckle's moveset. It currently has:
Attack: 53 Defense: 584 SP.Atk: 32 SP.Def: 486 Speed: 34 My lead pokemon is a Gardevoir that has trick room so i wanted to abuse the low speed and shuckle's ability to learn "Power Trick" which would switch the attack and defense stat of shuckle. My current moveset is: Earthquake Rest Power Trick Stone Edge I just wanted suggestions on weather this strategy would be viable or ways to improve it. |
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Shuckle should be used defensively in a sandstorm with Aromatherapy/Heal Bell support to rid it of Rest, even then its not very good and outclassed in OU. It should only be used in the lower tiers (READ: nu) Shuckle @ Leftovers 248 HP / 252 Def / 8 SpD Impish Nature - Rest - Encore - Toxic - Knock Off / Stealth Rock / Protect / Wrap Rest is your only healing move. Encore stops things setting up on you by locking them in thus giving you a free switch to something else. Toxic to poison stuff as its your only form of offense really. Last slot is really a filler, Knock off to remove items, SR for a bit for team support. Protect helps stall for poison damage and gives you some lefties recovery and helps with scouting. Wrap is a filler really to do something whilst you are toxic stalling. Oh also use Rapid Spin support too or you get crippled by Stealth Rock. Either way its not a very good Pokemon at all and others do its job better so id suggest not using it as it takes FAR too much team support for small payoff. There is a reason its "Never Used". Plus its weak to one of the most common moves in the game i.e Stealth Rock, cant do anything once Taunted, easy as heck to set up Spikes on and the list just goes on and on. |
hey guys
can someone tell me how or if black and white can do lv 100 battles plz and if not how are battles done on this website (mostly) |
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Thanks forever lol
i got just one more question atm since we can only do lv 50 battles how are the little leagues and tournaments MOSTLY set up on here like do people just od the lv 50 or do the leagues and stuff make train ur pokemon to lv 100 so u can actually participate in them ........ |
Cryogonal - #615 (Calm)
HP: 26 - 27 Att: 14 - 15 Def: 31 SpA: 30 - 31 SpD: 30 - 31 Speed: 26 - 27 Cryogonal - #615 (Calm) HP: 30 - 31 Att: 22 - 23 Def: 22 - 23 SpA: 31 SpD: 30 - 31 Speed: 6 - 7 for a Cryogonal with a move set of Reflect Light screen Recover Ice beam which IV spread is best for it? which EV is best for it? |
The Cryogonal you plan to have seems to be more defensive, so I think you'd want to go with the first set of IV's.
The Ev's you're looking for are 252 HP / 252 Def / 4 SpD with a Calm nature and Light Clay/Leftovers as the item, if you want more information check out Cryogonal's Smogon page. Good Luck :D ! |
ok so i was looking at the banned list of pokemon on here and Smogon....
im just wondering if Blaziken is only banned if it has the dream World Abilty |
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Black Team...
Well I have just got into competitive battling and I would like Feedback on my Team.
[email protected] Gyro Ball. Curse. Earthquake Eruption. 252.Def. 252. HP 4Sp.Def Relaxed. White Smoke A more Defensive set-up. Curse increases Def and Gyro Balls power by 2. [email protected] Orb. Night Slash Psycho Cut SD Iron Head. 252 Atk. 252 Spd 4 Hp Adamant. Defiant Psyicall Attacker [email protected] Berry TBolt IBeam Scald Rapid Spin 252 SP.Atk. 252 Spd. 4 SpDef Modest Natural Cure. I dont know what item to put on it? NOTE: I will not be changing these though I may edit them. I would like a Entry Hazarder.Feedback appriciated |
Ferrothorn and Steelix make better Cursers than Torkoal because of their superior defensive typings and STAB on Gyro Ball:
Ferrothorn: -Curse -Gyro Ball -Power Whip -Bulldoze/Leech Seed Nature: Sassy EVs: 252 HP/4 Def/252 SDef Item: Leftovers/Shed Shell Steelix: -Curse -Gyro Ball -Earthquake -Stone Edge/Explosion/Rest Nature: Sassy EVs: 252 HP/4 Atk/252 SDef Item: Leftovers/Shed Shell Ability: Sturdy For Bisharp, use Sucker Punch instead of Night Slash and Substitute over Psycho Cut (Sucker Punch can be obtained through breeding). You can also consider Brick Break over Iron Head for Steel Pokemon. If you use Substitute, use Leftovers. Scald isn't cutting it for Starmie; use Surf or Hydro Pump instead. It's also best with a Timid nature to outspeed as much as it possibly can. Use Life Orb with Starmie. Edit: Ferrothorn can also be used as an entry hazard setter: -Stealth Rock/Spikes -Leech Seed -Gyro Ball/Thunder Wave/Protect -Power Whip/Protect Nature: Relaxed EVs: 252 HP/88 Def/168 SDef Item: Leftovers/Rocky Helmet |
Monotype, which is the least used?
I was talking with a friend about different Mono-Type teams and novelty strategies(since we decided to play mono-type for fun against ourselves) and this question came up "Which type is used the least in Mono-Type?" Neither of us could answer that question. It seemed like all types were used equally, but some might be used less than others. I really want to figure out the answer to this question, especially since I decided that I would use a type that is rarely used in Mono-type for a breath of fresh air. So my question is "Which type in Mono-Type is the least used if not rarely used?"
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Obviously, I wouldn't be able to tell for certain and I don't have enough experience of monotype tournaments to make an accurate prediction either, but I'd probably say that Ghost would be used very little due to how few Ghost-types there are (and how few decent ones there are, too), and so would Psychic, due to it having quite a lot of weaknesses and disadvantages - namely, lots of the good Psychic-types are slow and would require Trick Room, which can be risky to set up. Electric-types are also generally quite weak but I don't think they would be used rarely due to the number of Electric-types available (not that many, but more than Ghost, definitely). There's also not much to choose from in the Fire-type, but I think people would still use that a lot despite the lack of variety.
So, yeah, I'd predict Ghost-type and Psychic-type, probably. |
So Ghost and Psychic huh? Guess that makes sense and If I had to choose, I'd probably choose to use Mono-Ghost since ghosts are more interesting to me, thanks
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Yeah, and it's not that there aren't some good Ghost-types. You certainly couldn't run Shedinja with a Ghost monotype team, but you could run Baton Pass Drifblim and Will-O-Wisp/Hex Gengar or Mismagius. I am a bit fond of Ghost-types myself - your choices are limited but it's possible to do really well with them. Just make sure you set up something that's anti-Dark (namely, Spiritomb or Sableye - you don't just want a Fight-type move to counter Dark-types because a hell of a lot of non-Dark-type Pokémon will have Dark-type moves), because it's a common move type and you already have Ghost 'covered' with Ghost. Move type variety is essential!
If you're into monotype battles, I'd love to have a few battles with you, if you're interested - I have quite a few teams. Don't have a Ghost one yet, but I can put one together if you're interested in doing Ghost v Ghost. :) Edit: Forgot to mention that I don't have WiFi at the moment so it would have to be Pokémon Online. |
Quite new to the battling scene, me and a friend really want to do double battles. Can we double team online or are we required to find two people locally? Is there any features even in game against the computer we could tag team?
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Which EV spread is more effective for Eviolite Porygon2?:
1. 252 HP/252 Def/4 SDef 2. 252 HP/184 Def/72 SDef |
Time to Get #6 - Raichu Help!
Hello everyone!
I have been EV training my Pokemon Party in SoulSilver for quite some time now. I just recently spent 2 whole days of trading my old party (aka the Parents of my newly breed Pokemon) to get the exact Nature I want, after reaching level 100 for their parents. Now I have had 5 across my entire game play of SoulSilver, never cared to work on #6. Until now, its time to find the perfect fit in. The more ideas/opinions, the better! Here is my party: Naive Raichu (Mighty Fast) Modest Ninetales Modest Umbreon Hasty Espeon Sassy Dragonite ?????????????? And a good movepool for a Raichu? I had the father learn Volt Tackle with Focus Punch, Thunder & Rain Dance. But I want Raichu to know Thunderbolt instead and still has the moves learned from his father. Just lost on what I should teach him. As Rain Dance take a turn to use and the foe is likely to switch to a Ground/Earthquake user by the time I can use Thunder. Gross Knot would be a good move to teach him as well. He does know Focus Blast rather than Focus Punch now so don't mention that lol Thunderbolt, Focus Blast, Grass Knot..4th move? I don't even have a clue..I like Volt Tackle though, powerful move. Shame recoil exist lol |
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