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PikachuGuy December 8th, 2011 1:24 AM

Raichu needs something like this....

Raichu @ Leftovers/Focus Sash
Timid nature
EV's: 252 Speed, 252 Sp. Attack, 6 HP

Thunderbolt
Grass Knot
Nasty Plot
Substitute

You can run Focus Blast to deal with the Rocks.....however you're left open to Ground types. Grass Knot, in my opinion has better coverage. It hits Ground and Rocks. But it's up to you.
If you're going Physical, go with this

Raichu @ Leftovers
Jolly nature
EV's: 252 Speed, 252 Attack, 6 HP

Thunder Punch
Brick Break
Substitute
Return

You can run Volt Tackle over T-Punch for more power, but the recoil will eventually take its toll. Focus Punch is good combo with Substitute, however I like Brick Break better, in my opinion. Return is just a filler...you could run Protect, Toxic, T-Wave....but it's entirely up to you.

Good luck!


Let me edit:

If you're gonna run a Dragonite, never use a Sassy nature! It hinders 'Nite's already slow speed. Use something like this

Dragonite @ Leftovers/Life Orb
Adamant nature
EV's: 252 Speed, 252 Attack, 6 HP

Outrage
Dragon Dance
Earthquake
Fire Punch

Other options include: Dragon Claw for less power and more reliable, Roost to recover damage, Superpower to deal with Rock and Ice types, and Extreme Speed as a priority move.

Sector December 8th, 2011 4:45 PM

Quote:

Originally Posted by PikachuGuy (Post 6957863)
Raichu needs something like this....

If you're gonna run a Dragonite, never use a Sassy nature! It hinders 'Nite's already slow speed. Use something like this

Dragonite @ Leftovers/Life Orb
Adamant nature
EV's: 252 Speed, 252 Attack, 6 HP

Outrage
Dragon Dance
Earthquake
Fire Punch

Other options include: Dragon Claw for less power and more reliable, Roost to recover damage, Superpower to deal with Rock and Ice types, and Extreme Speed as a priority move.

Alright, well earlier today I restarted half the team. I replaced Dragonite with a newly bred Gabite (Garchomp, Speed). Even though he's banned, but I don't do tournaments. For the Raichu Help, got him maxed to level 100 anyway. I just put him in the box and he'll be for fun use rather than competitive as well. I'll keep that in mind, Jolly Raichu may fit for to my favor though. :)

PikachuGuy December 9th, 2011 12:41 AM

Nice choice on Garchomp! I have one in my personal team with a Jolly nature, and in my opinion, it is the best non-Legendary Physical sweeper. Glad you were able to get one.

Anyways, I have a question for the experienced competitive battlers. I recently made a custom EV spread for Uxie. I am wondering what ya'll think about a mixed wall, for Special and Physical attacks. Moveset, EV spread, nature, and held item will be posted below.

Uxie @ Leftovers
Relaxed nature
EV's: 252 HP, 126 Defense, 126 Sp. Defense, 6 Sp. Attack

Extrasensory ---- Might switch for Psychic later on.
Toxic ------ Major annoyer, great for all walls in my opinion.
Amnesia ------- For bumping up Sp. Defense, since Defense is higher.
Yawn -------- May replace it for something else....since it's an easy move to avoid.

Well, post your opinions....or PM me. I appreciate it!

PlatinumDude December 9th, 2011 1:10 AM

Quote:

Originally Posted by PikachuGuy (Post 6959169)
Nice choice on Garchomp! I have one in my personal team with a Jolly nature, and in my opinion, it is the best non-Legendary Physical sweeper. Glad you were able to get one.

Anyways, I have a question for the experienced competitive battlers. I recently made a custom EV spread for Uxie. I am wondering what ya'll think about a mixed wall, for Special and Physical attacks. Moveset, EV spread, nature, and held item will be posted below.

Uxie @ Leftovers
Relaxed nature
EV's: 252 HP, 126 Defense, 126 Sp. Defense, 6 Sp. Attack

Extrasensory ---- Might switch for Psychic later on.
Toxic ------ Major annoyer, great for all walls in my opinion.
Amnesia ------- For bumping up Sp. Defense, since Defense is higher.
Yawn -------- May replace it for something else....since it's an easy move to avoid.

Well, post your opinions....or PM me. I appreciate it!

Uxie is more of a team supporter than a dedicated wall, as seen here:
-Stealth Rock
-U-turn
-Thunder Wave/Toxic
-Psychic/Heal Bell/Yawn
Nature: Bold/Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers

Uxie has enough Speed to do whatever it needs to do before other defensive Pokemon can do anything and has enough natural bulk to take hits from faster Pokemon. Even though Uxie's defenses are naturally high, it's best to focus on its physical defense because it helps it to take Fighting attacks should it switch into them.

Also, when coming up with EV spreads, make sure that the amount you use for one stat is divisible by 4.

Mchopz December 11th, 2011 6:51 AM

I'm planning on using a Multiscale Dragonite for my friend's upcoming tournament, where you are required to use a dragon type and something that resembles a dragon. I am wondering what is the best set to use for a multiscale Dragonite. Please help!

Ho-Oh December 11th, 2011 7:17 AM

Quote:

Originally Posted by Mchopz (Post 6961937)
I'm planning on using a Multiscale Dragonite for my friend's upcoming tournament, where you are required to use a dragon type and something that resembles a dragon. I am wondering what is the best set to use for a multiscale Dragonite. Please help!

Well it depends, since there's literally like 7 sets for Dragonite and all except one are based upon its Multiscale ability, which is seen to be the most useful.

Since 2 of those are for rain, that leaves you with about four sets. tbh, it basically depends on the Pokemon you have in your team.

You've got either the choice band set which doesn't last as long as the others if you're planning on switching in and out often unless you have a spinner (since it can't utilise multiscale if hazards are up, etc). The Dragon Dance sets both utilise DD as well as Roost. Then you've got the other DD set, making use of Substitute, aka multiscale is really useful then once you've got a Substitute up, and finally the t-wave set - you can't boost your stats but if you've got Pokemon that can set up hazards then that set can be really useful with Dragon Tail.

Aaand I'll just c/p them to make it easier.

1. [email protected]
Careful
Multiscale
252 HP / 252 SpD / 4 Spe
- Substitute
- Thunder Wave
- Roost
- Dragon Tail

(If you use SR/spikes/etc)

2. [email protected]
Careful
Multiscale
252 HP / 80 Def / 16 SpD / 160 Spe
- Substitute
- Dragon Dance
- Dragon Claw
- Roost

(Can last long etc)

3. [email protected] Berry / Leftovers
Adamant / Jolly
Multiscale
252 Atk / 4 SpD / 252 Spe
- Dragon Dance
- Outrage / Dragon Claw
- Fire Punch
- Earthquake / ExtremeSpeed / Roost

(Offensive)

4. [email protected] Berry / Leftovers
Adamant / Jolly
Multiscale
252 HP / 44 Atk / 212 Spe
- Dragon Dance
- Dragon Claw / Outrage
- Fire Punch
- Roost

(Lasts longer than above due to bulk)

5. [email protected] Band
Adamant
Multiscale
60 HP / 252 Atk / 196 Spe
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake / Brick Break / Dragon Claw

(Best not to switch in/out too often if opponents put up hazards, so could be really useful with a spinner)

pokehearts December 13th, 2011 3:16 PM

Rain Dance or Sunny Day?
 
Hey, I'm thinking of making a weather team for competitive play, so I was wondering, should I do a Rain Dance team, or a Sunny Day team?

14Henderson7 December 13th, 2011 10:37 PM

I personally like Sunny Day better than Rain Dance.

Lead with Ninetales. Drought + Speed is never a bad option. Plus, Pokemon with Chlorophyll--Venusaur, Victreebell, etc.--who have low speed to begin with now can outspeed quite a few opponents. Synthesis is a great recovery move if you got a staller. Solarbeam turns to one-turn hit as well as with STAB added on. Just my opinion...

.Gamer December 14th, 2011 10:21 AM

Imo, rain is easier because Politoed doesn't take 25% from SR (like Ninetails does) and it really helps common steel types by weakening fire attacks. also, water has better coverage imo.

wolf December 14th, 2011 12:12 PM

Since this is more of a question than a discussion, I'm moving this to the Simple Q&A Thread.

Also, rain is usually the better strategy of the two, since the Water-type isn't weak to Stealth Rock and has more useful resistances. Rain has more options to abuse the weather instead of just water moves, such as Thunder and Hurricane. Both are still good regardless.

Keiran December 16th, 2011 9:19 AM

So I'm making a Modest/Choice Spec Flygon for the lolz, and I'm trying to figure out which moveset will give me the most coverage.

Currently I'm at Signal Beam, HP Rock, Giga Drain and Earth Power. This lets me hit everything but Normal, Fighting, Dragon and Ghost for x2 or more. I'm not too worried about Dragons but the other three are pretty "guh".

Is there another set I'm missing that has better coverage? I definitely want to keep Giga Drain, at least.

.Gamer December 16th, 2011 9:23 AM

Quote:

Originally Posted by Keiran777 (Post 6968481)
So I'm making a Modest/Choice Spec Flygon for the lolz, and I'm trying to figure out which moveset will give me the most coverage.

Currently I'm at Signal Beam, HP Rock, Giga Drain and Earth Power. This lets me hit everything but Normal, Fighting, Dragon and Ghost for x2 or more. I'm not too worried about Dragons but the other three are pretty "guh".

Is there another set I'm missing that has better coverage? I definitely want to keep Giga Drain, at least.

Specs Flygon isn't that great imo, but if you want to I'd go with:

Earth Power, Draco Meteor, Fire Blast and probably U-Turn or some other coverage move. U-Turn to scout, coverage move to cover.

Ferallia December 17th, 2011 4:07 PM

Question about field attacks such as steath rock etc.
 
So I've usually bred and battled Pokemon with the ability to set up stealth rock and spikes (Swampert and Skarmory are my favorites for this task) But I was thinking about the less talked about Toxic spikes. Anyone use Toxic Spikes? I was also wondering if it was possible to put down something like Toxic Spikes and stealth rock at the same time? I know this strategy of mine leaves me open for spinners but I usually fight against my brother and his blasted OU team. I've specifically trained my team to take on his Tyranitar, Dragonite, Scizor, Yanmega, Honchkrow, and Lucario. I know none of these have the capacity for spinning. I was thinking along the line of having a Pokemon lay down toxic spikes and roaring to poison his entire team. Would this be a good strategy?

I currently have the following team

Jolteon Timid Nature
Yawn
Substitute
Thunderbolt
Hidden Power: Grass

Swampert Relaxed Nature
Ice Beam
Roar
Earthquake
Stealth Rock

Salamence Naive Nature
Draco Meteor
Brick Break
Fire Blast
Outrage

Gyarados Jolly Nature
Stone Edge
Bounce
Dragon Dance
Waterfall

Gengar Timid Nature
Pain Split
Substitute
Focus Blast
Shadowball

Dusknoir Impish Nature
Will-o-wisp
Earthquake
Ice punch
Pain Split

Jolteon in particular is my personal favorite. It took me months of breeding to finally get 31 IV's in all stats and get one with hidden power grass. It was worth it with a speed of 390 at level 100. Still, I'm wondering if there are teams that can punch holes in mine? I want to be able to cover my types well in a battle and I can't help but wonder if I should possibly replace Jolteon and Dusknoir with something else. I would prefer non legendaries.

Ho-Oh December 17th, 2011 4:34 PM

Probably the most appropriate thing I can think of is Forry, since it can set up both t-spikes and spikes, and provide spin support just incase. tbh I don't think you need two ghosts, especially since Gengar is 2HKO'd by SD and both are weak to Honchkrow, so I'd replace Forry with Dusknoir but it's up to you, and if you really want to keep Jolteon it doesn't necessarily need to be replaced. Either way, steels are really useful and fit really well into most teams - and help against Dragonite.

Ferallia December 17th, 2011 6:20 PM

Thats really true! I was thinking about Forretress for setting up spikes. So you can set up more than one type of spike in a battle? As for replacing Gengar, I was planning on using her against my bro's Lucario since she can hide behind a substitute and retaliate with a powerful focus punch. She's also used against his Mammoswine which he likes to use too. But I think Forry would make a decent tank. I wouldn't use it against his Honchkrow though because his Pokemon has both Overheat and Superpower which would hurt Forry pretty bad. Should I consider a Trick Room user? Or do you have to make a whole team revolve around that?

PlatinumDude December 17th, 2011 7:29 PM

Quote:

Originally Posted by Ferallia (Post 6970407)
Thats really true! I was thinking about Forretress for setting up spikes. So you can set up more than one type of spike in a battle? As for replacing Gengar, I was planning on using her against my bro's Lucario since she can hide behind a substitute and retaliate with a powerful focus punch. She's also used against his Mammoswine which he likes to use too. But I think Forry would make a decent tank. I wouldn't use it against his Honchkrow though because his Pokemon has both Overheat and Superpower which would hurt Forry pretty bad. Should I consider a Trick Room user? Or do you have to make a whole team revolve around that?

Yes you can. Having 2 out of the 3 entry hazards up may be enough.

Just so you know, Honchkrow can't learn Overheat, but it can learn Heat Wave. Also, Forretress is neutral to Superpower, but it takes severe damage from Heat Wave.

Since some of your Pokemon are pretty fast, I don't think Trick Room is suited for this team.

May I suggest Jellicent over Dusknoir? It has a better defensive typing, as well as Recover:
-Scald/Surf
-Will-o-Wisp
-Recover
-Taunt/Shadow Ball/Ice Beam
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
Item: Leftovers

movieguy12 December 20th, 2011 3:32 PM

Team help please!
 
Hello I'm noob and I really don't get the ev training thing I figured I'd just train my pokemon against the elite 4.

I have serperior, excadrill,sawsbuck, unfezent. And was thinking of adding glaceyon and salemence to my team.

What pokemon would be best to fight to train up my Evs for each of my pokemon??

Thanks!!!

PlatinumDude December 23rd, 2011 4:00 PM

Quote:

Originally Posted by movieguy12 (Post 6974443)
Hello I'm noob and I really don't get the ev training thing I figured I'd just train my pokemon against the elite 4.

I have serperior, excadrill,sawsbuck, unfezent. And was thinking of adding glaceyon and salemence to my team.

What pokemon would be best to fight to train up my Evs for each of my pokemon??

Thanks!!!

Most of your Pokemon are physically oriented, so for Attack EVs, go fight Patrat and Lillipup in Route 1 and for Speed EVs, fight Basculin in Route 1/3, Striaton City (if your Pokemon is weak to Water, then fight Woobat in Wellspring Cave instead). I wouldn't advise Glaceon; its move pool is terrible.

movieguy12 December 23rd, 2011 5:43 PM

My pokemon are lvl 50ish who might you recommend fighting now?
Also if nOt glaceyon what water or I've pokemon might you recommend? (from all 5 gens) thanks!

Zelda December 25th, 2011 7:13 AM

You could battle Watchog and Herdier for Attack EVs, especially around that level. For Speed EVs go for Zebstrika and Swoobat, but Basculin can be found at high levels too.

Zeffy December 29th, 2011 1:02 AM

Say I'm building a team around CM Latias, what Pokemon do you think has great synergy with her?

Perriechu December 29th, 2011 1:24 AM

Quote:

Originally Posted by Zeffy (Post 6986647)
Say I'm building a team around CM Latias, what Pokemon do you think has great synergy with her?

Magnezone has great synergy with Latias, they cover each other pretty well. Also if this;

Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Substitute
- Recover / Surf
- Dragon Pulse

Is this the CM set you're running, you're going to need Magnezone to remove those pesky steel types for you.

I guess Dugtrio could work since it can trap steel types, but Dugtrio can't remove threats such as Skarmory or Scizor... well it could remove Scizor but it would be hard for it to do so.

greg0915 December 30th, 2011 12:10 PM

What's a good Nature and Ability for Giraffarig?

Perriechu December 30th, 2011 1:32 PM

Quote:

Originally Posted by greg0915 (Post 6989330)
What's a good Nature and Ability for Giraffarig?

Girafarig @Leftovers EVs: 252 HP / 6 SDef / 252 Spd Timid Nature Ability: Sap Sipper -Agility -Baton Pass -Calm Mind/Substitute -Psychic

Posted a set because I'm nice. :3 Yeah, it's really only the viable thing that it can run. Lmao

1ninjadude1701 January 1st, 2012 7:39 PM

anyone know a good training strategy? i am just starting and on Route 29 with a Cyndaquil level 11. anyone know what i should do as a training strategy?


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