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Pokemon Fire Red: The Hard Version! Release
1 Attachment(s)
Beta 6 Introduction http://i.neoseeker.com/mgv/506717-darkrayquaza/717/56/pokeball_icon.gifHey guys! I'd like to introduce another (or improved) version of Pokémon Fire Red. This is kind of a mix between a 386 and a difficulty game. The minor features and changes implamented do not really change the characteriscits of the orignal game but do however enhance the difficulty and the enjoyment of the game! I have only been working on this for several days so the only assortments I have worked on so far are the battles this includes trainers, rivals, gyms, Elite Four ect. I promise you this game to be very challenging but fun! If this game gets positive feedback and becomes admired by users then I will go forth to adding new variables such as scripts, events and so on. For now however let's just call this "The Pilot" I have spent quite alot of my time dedicated to this hack and plan to carry on so please be respectable with feedback, thank-you. Features http://i.neoseeker.com/mgv/506717-darkrayquaza/717/56/pokeball_icon.gif
Spoiler:
Meet May from Hoenn! ~ As your new rival she will battle you frequently! http://i864.photobucket.com/albums/ab208/Jowey2010/Pokemon-FireRedHardVersion_01.pnghttp://i864.photobucket.com/albums/ab208/Jowey2010/Pokemon-FireRedHardVersion_04.pnghttp://i864.photobucket.com/albums/ab208/Jowey2010/Pokemon-FireRedHardVersion_02.png Toolshttp://i.neoseeker.com/mgv/506717-darkrayquaza/717/56/pokeball_icon.gif XSE (eXtreme Script Editor) Pocketscript Advanced Map Advanced Text Advanced Trainer De-capitalization Patch Evolution Changeshttp://i.neoseeker.com/mgv/506717-darkrayquaza/717/56/pokeball_icon.gif Taillow > Swellow = Level 34 Swablu > Altaria = Level 38 Wingull > Pelipper = Level 30 Kadabra > Alakazam = Level 46 Machoke > Machamp = Level 50 Onix > Steelix = Level 49 Scyther > Scizor = Level 49 Hautner > Gengar = Level 44 Porygon > Porygon 2 = Level 44 Poliwhirl > Politoed = Level 46 Seadra > Kingdra = Level 48 Graveler > Golem = Level 50 Clamperl > Huntail = Level 45 Clamperl > Gorebyss = Water Stone Eevee > Espeon = Sun Stone Eevee > Umbreon = Happiness (Normal, No Day/Night) *Please note that some of these evolution changes are due to the stat changes and rarity in-game. Bugs & Glitcheshttp://i.neoseeker.com/mgv/506717-darkrayquaza/717/56/pokeball_icon.gif
(Created by you lot!) Spoiler:
Beta 0.74 Length: 7 Gyms (Upto Two Island) Release Date: Thursday 22nd December 2011 23:11 GMT. Anyone who can create Support Bars or a decent Logo - Please PM/VM me! _________________________________ Want to create a trainer? Well you can! - Alls you need to do is Private Message me requesting what you want your trainer to be called, class, gender, location, team ect. and if it's acceptable, I will implament them into the game! There are restrictions of course, No Legendaries & no unsuitable teams for locations (Example ~ you cannot have a team of Level 50's on Route 3) Stat Changeshttp://i.neoseeker.com/mgv/506717-darkrayquaza/717/56/pokeball_icon.gif Please see document on stat changes archived in the RAR file! ~ Expceted for final release! |
First beta now released, test it & feedback, thanks :]
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i played it, it satifyed the need to make this game harder, as i beat firered in a week, ill keep an eye on it!
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Hey thanks, it becomes increasingly harder!
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Hard pokemons? That's what I'm looking for! Will definitely try it! ;)
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Which Emulator would you recommend?
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Visual Boy Advance (VBA) just Google it.
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Hey I thought game is pretty good. Got a couple things though.
1.Change the girl that you battle before you enter in the forest; oddish to at least a higher then the pokemon in the nearest grass. 2.Change Pichu to evolve to pikachu at any level between 10-30. 3.Change what the proffesor that upgrades your pokedex make him update it and leave somewhere. -not give you dream eater- 4.I like the fact that you can catch grass starters in the forest but it defeats the purpose of getting a Bulbasaur. lol. 5.I liked the game and I think you should continue it. |
Thanks for the feedback & I'll take it on board.
About the Oddish I changed that right after I made the release (now Level 8) which I think is suitable and about the professor, I was debating whether I should just leave him because well I'm not too strong on scripting but I don't really see a problem with teaching Dream Eater but if people wish for me to change I will. Regarding the Pichu & Pikachu evolution, with the next release I'm going to change it so that ALL Pokémon that are evolved via trade will be evolved by a certain level and I will change SOME happiness evolutions and leave some in because I know people like using happiness to evolve Pokémon. Finally, the starters, yeah I only wanted to put them in an early stage as a test because the beta does end at Pewter so I'm kinda limited to areas where to place them but I will relocate them to a later point in the game, like I said this was only a pilot so I was expecting some flaws with the game, I just wanted to see how it went down but again, thanks, I do intend to continue it. |
My VBA won't play the game, it keeps coming up with the message "Unsupported file type" I tried patching it to a clean Fire Red ROM but the VBA will just play the Fire Red game and not the hack. Am I doing anything wrong?
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Can you tell me where you got the de-capitalization patch? Thanks. Also, this game is not really hard. Can you update it?
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The levels of Gym Leaders increase majorly but I have been thinking of increasing Brocks levels.
Sorry, it was months ago that I downloaded it and I'm unable to locate it. |
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Ah right, well thanks for the feedback, I will increase Brocks levels for the next release, and possibly the other Gym Leaders but I dont think they need it because Misty reaches Level 30 and Level 30 for the second Gym is quite intense but yeah.
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Al right sweet! Estimated time for next release? -curious-
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Most probally tomorrow, or the day after, I've already changed everything to Cerulean, including trainers, gyms & Wild Pokemon.
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Nice! If you need help with beta testing I'm here!
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That's actually a good idea, the thought of beta testers some reason didn't occur to me, I'm testing it now but if you wanna try it out I can send you a link now?
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This Hack looks very good,I wonder how hard this would be to Nuzlocke....
Oh, and can I please be a Beta Tester too, if you need them? |
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I'm free Now,really. Nothing Important for me these days.
EDIT: I'm Playing the beta you gave me, and I see that Route 22 is completely Unedited. I went to battle my Rival (Demet, Dur)and His team was how it was before. and the grass still has what it had there. WHAT DID I FIND ON Mt.MOON? http://i.imgur.com/6YcVA.jpg |
I have PM'ed you the link to the Beta, thank-you.
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I'm a little concerned about the types for the rival's team. The speed team is heavily flying/electric based and the defensive team is heavily steel based. I don't mean to nitpick, but I think this makes the difficulty of the rival battles uneven. A team centered around Blastoise will be close to annihilated (which is good) whereas a team centered around Charizard might have too much of an advantage.
Of course I haven't taken a good luck at the move sets, so if you engineered those with this kind of thing in mind then forget I said anything. |
I played this and I fully love this. I am in full support of this hack.
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