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"Serperiors special attack sharply rose" Gen V ability discussion.
What are your opinions on the new abilities that Generation V introduced us to? Do you think they are the best set of abilities or the worst?
Which ability is your favourite and which is your least? Why do you like that ability For me, it would have to be Sheer Force, thanks to it Life Orb recoil exists no more and moves that had secondary effects like Flamethrower gain a nice 33% boost in power. Just so you know, this is only for Generation V abilities They are; Spoiler:
Along with new abilities, old abilities also got a new boost. The new effects are; Spoiler:
Do you like these changes? Or do you think they weren't needed? I like the new changes and it's good to see that abilities like Sturdy, Storm drain etc. Got a decent effect this time around. |
Some abilities are cool (ex. Contrary, Moxie, and Prankster), but some others are totally useless.
Toxic Boost is a waste because there is already an ability called Guts. I'd rather have preferred Zangoose get speed boost or something in lieu of an ability that is inferior to Guts. Zen mode wasn't necessary at all, because it changes Darmanitan's attack-based form to sp. atk based form, rendering it "weaker." |
What are your opinions on the new abilities that Generation V introduced us to?
I think they are pretty good except for the Mummy one (of course it would have to be my favorite Pokemon) Do you think they are the best set of abilities or the worst? They are in the middle not too bad but not the best of abilities (I honestly dont think Generations 3 or 4) Which ability is your favourite and which is your least? Unnerve is my least favorite :t354:TG |
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two of my favorite abilities this generation are prankster and magic bounce. prankster makes pokemon like whimsicott, tornadus, thundurus even more threatening, and magic bounce gives espeon more use in the competitive field.
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Mummy is actually a good ability, because it shuts down physical attackers that rely on its ability to be successful. |
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Magic Bounce is one of my favorites. Sheer Force is amazing and I think Regeneration is broken. |
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Magic Bounce is a good ability, and I do agree a bit about Regeneration being a broken ability, because it's like reverse of entry hazards. |
Regenerator is pretty balanced at a nice 33% recovery. It's not broken, but it's quite useful. The only two Pokemon which can really use Regenerator effectively are Slowbro and Ho-Oh. Everyone else is either too frail or has better abilities. I guess Tangrowth could make good use of it too. The caveat is that you have to switch for it to work. That's enough to nerf it.
Magic Bounce, on the other hand, is completely broken. That's why only two Pokemon get it--one of them is NU and the other is a Psychic-type (weak to Pursuit) with low HP and DEF. Quote:
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I like the new abilities, like Sheer Force (which increased Nidoking's usefulness) and Contrary (which actually makes Serperior more useful offensively). Honorable mentions go to Magic Bounce, Harvest, Regenerator and Moxie. I also like Sturdy's upgrade.
Some of the new abilities are rather pointless, like Overcoat (a weaker Magic Guard). |
Am I the only one who loves Iron Barbs? :C I always put a Rocky Helmet on my Ferrothorn and physical attackers are like "noooo whyyyy"
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I'm just gonna discuss a few of my favorite/least favorite Gen V abilities, or ones that stick out to me.
Cursed Body is a great ability, in my opinion, since there's a 30% chance of disabling any offensive move. Defeatist has to be, by far, the worst ability ever. It pretty much makes come-from-behind victories impossible with Archen or Archeops. Harvest looks like it would be awesome, especially on a Sunny Day team, since it instantly restores any berry, even with a 50/50 chance with no sunlight. If holding a Sitrus Berry, chiseling down HP would become next to impossible for the opponent. Heavy Metal, which doubles your weight, is great to have if your Pokemon knows Heavy Slam, but horrible if up against someone who knows Low Kick or Grass Knot. Illusion can be a death sentence if the one on the receiving end doesn't see through it. Infiltrator can be very useful against a Light Screen/Reflect user. Justified is, if you ask me, a waste of an ability on the Musketeers. Using a Dark-type move against a Fighting-type Pokemon just isn't gonna happen if you're battling a human. Moxie is an ability I've used before. If you're planning on taking a team down with one Pokemon, this ability is great to have at least in-game. Overcoat is great to have on any weather-based team. 'Nuff said. Regenerator is great to have if you plan on having a Pokemon switch out multiple times in battle so it can heal. Sand Force and Sand Rush can be great on a Sandstorm team, but not on anything else. Sap Sipper is awesome, especially when faced against Grass-types with, say, Bouffalant. It's an unexpected ability on a Normal-type, so it can catch people off guard. Sheer Force is my favorite Gen V ability. Any attack that causes a status ailment or flinching, plus a few other things I'm not gonna mention, gets a power boost. Use one of these moves with a Life Orb, and the Life Orb damage is negated. Darmanitan with Sheer Force using Flare Blitz holding a Life Orb = death. |
@ deoxys121
i agree that defeatist is probably the worst ability evar! buut, i disagree that overcoat is good for weather teams, because why not take advantage of magic guard , which basically has the same effect as overcoat but with some benefits such as no LO recoil, no burn or poison damage and no entry hazard damage which are common. |
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I guess I'm bit biased when it comes to Zangoose, but he would've easily had a chance at OU if he had speed boost... (and be more recognized). I guess life's not always fair. |
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The thing about other Pokemon that use Flame Orb / Toxic Orb to trigger their abilities is that they are nowhere near as bulky as Drifblim is. It's generally bad form to Burn your own Pokemon when it's immune to zero forms of residual damage, but each % is a large amount of HP. * * * * * Full review
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My favorite ability is Rattled, if only for my Sudowoodo.
Least favorite is Healer. Audino and Alomomola have much better abilities. Magic Bounce can be broken if opponent Trace's. Prefer synchronize on Espeon anyway. |
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Toxic Boost is an okay ability, but it's certainly not better for a unique ability. He could've just had Guts instead. |
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most ability's are useless but pickpocket is useful for items and flash fire and all that are good for your stats.
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So prankster,sheer force,Lightning rod getting fixed,Drizzle and Drought Politoed/Ninetails, Poison Heal, Sturdy Fix, Mummy taking out Mold Breaker/Prankster on a switch and Unnerve Stopping Harvester berry hax are bad things? LOLOLOL |
There are many good abilities, but I like Regenerator the most, with some others. It's extremely useful because I find myself switching multiple times, and it heals 1/3 HP which is quite a lot.
And I'm happy they changed Sturdy, OHKO moves aren't used that much, it definitely became more useful. |
My favourites are Regenerator as it allows you to recover health lost, Sheer Force as it packs some extra punch and removes life orb recoil and Moxie, which I love on my Krookodile for the E4. I like the new update for Pickup as it allows you to pick up a held item the opponent uses, giving extra berries. :D
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I love Prankster so much, now I can finally get the upper hand on the speed freaks in battles and mess them up; it's so fun to use with Whimsicott. I also like Regeneration, especially when used with my Mienshao's U-Turn (it also saved me potions) and Moxie is a nice way to clean teams in-game.
There are some useless abilities though. Defeatist for instance is a real downer for a great Pokemon like Archeops. Luckily on my playthrough I had Mummy passed around the battle to nullify it (Mummy is one of the only things that can pull Archeops out of a tight spot). Sometimes I wonder if Defeatist was like a nerf for Archeops because of it's speed and attack power, even though there are still more overpowered Pokemon even if Archeops did not have it. |
I love Prankter. Getting to use t-wave/setting up a screen/drastically boosting your defense before the opponent can attack? Yes please.
Light Metal is almost totally useless, pretty much every pokemon that gets it has a better ability anyway, it can only help registeel take low kick a little better, but even then, low kick isn't seen that often. Defeatist is also obviously useless, as that's its purpose. |
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