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Things in B/W that irritate you - discussion!
Are there certain things in the Black and White games that really strike you as annoying? For example, it could maybe be the cutscenes, or the way something is executed.
Personally, I find the loading time for a lot of things very irritating. You have to wait quite some time before you can enter a building, or before you battle a trainer. With trainers, it takes so long that sometimes I'm not sure whether my game freezed or not (I muted the game most of the time, so I can't judge by the sound). |
Load times, Lack of water Pokemon, most legendary Pokemon outside of Reshiram and Zekrom, and that's about it. Those irritate me the most and it was quite difficult playing the story. Oh and I also find the starter Pokemon quite irritating, but Oshawott is okay.
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A lot of types were lacking in number.
Types like Poison, Electric, Fire, etc. |
the fact that i traded in my DSi for a 3DS and now i have worse graphics.
i know it's DSi enhanced and all but really? i have an HD gaming system and i have blurry graphics? |
that victini is like two inches tall and powns, they need better legendaries
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The only thing that irritates me in Black is the battle music, everything else I can live with.
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I have a pretty good list of those:
-Having to catch Reshiram/Zekrom at the very end of the game. I would've liked it if they were caught a bit earlier than that so I could use them in the first round against the Elite 4. -The rarity of Tynamo in Chargestone Cave. Seriously, those things were very hard to find, and whenever I saw one, I couldn't help but try to catch it. -Having to trade Cinccino for Munchlax. Honestly, I would've liked a Herdier or Stoutland as the Pokemon to be traded instead. -Clowns being changed to "Harlequins." I would've liked it if they stuck to "Clown" in the English version. |
- Forced capture of cover legendaries
- UI design being a little bit too basic in certain menus - I wish there was an "extended battle animations" mode, because somehow it feels TOO fast in certain times... - Featureless battle backgrounds |
Uhm, basically:
• Battle designs (err, too much "pixel-in-your-eyes" anyone? It's like playing with Red/Blu =/) • All the battles with rivals (after every damned gym -__-") |
The pixels of your pokemon back o_O
Most pokemon design The female character design And pretty much everything else. Ugh, I prefer playing Soul Silver after playing White. |
I was irritated by the last of menu on the touch screen like HG/SS. That was something I really enjoyed, and since I never use my C-Gear, I just had a black screen for quite a bit of time on my touchscreen.
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These are the things that I found irritated:
1. The C-Gear thing since I did not use it a lot. 2. Holding the B button again 3. Surf is barely for the entire story. 4. Too many bridges |
I think the following are really annoying:
1. The fact you have to wait to get into a building 2. Allot of the pokemon designs 3. The way you get Audino in a shaking patch of grass (They give you tons of EXP more than many pokemon and if you wana battle one just keep running near grass until you see a shaking patch, then go on it but CATION it may take a long time) 4. The new B/W female Character (not as good as the other me think) 5. The legendaries, there is only one cute one! And last the Gym, there was a really hard one at this library O_O |
The Battle Subway! it's such a let down compared with the Battle Frontier on HG/SS. and the fact that only 2 people can connect to battle in the Wi-Fi room, me and 3 friend want to do double battles over Wi-Fi and team up to do Battle Subway Battle Frontier. Also trying to connect over Wi-Fi is so annoying!!!
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What really irritated me about this game was the fact that you have the rarely used C-Gear on the bottom screen taking up space that could have been used for a HGSS style menu. Seriously, they should have just made it a key item that you can access from your bag.
What also irritated me was the removal of some very good features from HGSS such as Walking Pokémon and the automatic running shoes. The back sprites and the load times never bothered me though. |
The removal of the Lv. 50/100 battle option...
Flat rules aren't good enough, they're limited to 3v3. Because of this, I haven't felt like playing. |
Removal of some good TMs such as Stealth Rock and Giga Drain and "replacing" them with noob moves that are only good situationally, but I guess that could apply for the whole of this generation.
And, also... Spoiler:
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Things that irked me
Lame battle theme Lame wild pokemon battle theme Lame Champion theme (But awesome battle subway boss theme, it should have only been for Ingo and Emmet) Lame Rival theme and rivals (Although N was fantastic) Lame Gym leader theme Half of the pokemon this gen sucks (Although sme, like Scrafty, are good) Awful C-Gear(Only used it for in game how about never) Lame Victory Road (But good Music) Barely any other types of Pokemon (How many new poison, fire, ghost types did you see? How many of them were good? Lackluster tm's (They got rid of Drain punch! Ooh boy they must have added something bette- TM PECK! Trainer: Peck, when the heck in a battle will I use peck? |
bianca and cheren. they were like stalkers or something, i mean they followed you EVERYWHERE, and then they always asked you to battle you're like all weak and stuff... it's kind of like gary oak all over again.
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Cheren and Bianca battling you like every route
Having to battle N pretty often How hard it is to level grind. The forced capture of legendaries, and the shiny checks that were applies to certain legendaries. |
Every time you walk into a place it zooms in. That's pretty unneeded.
And the Gym Leader music / Champion music could have been better in my opinion. |
Alright, I understand this is all opinion, but I must address some statements that have been made:
1) Too few Ghost-types. Gen I introduced 1 new Ghost family; Gen II, 1; Gen III, 4 (Shedinja included); Gen IV, 5 (Froslass included, Dusknoir not); Gen V, 4, all of which have multiple evolutions. Thus, the amount of Ghost-types is indeed higher than it has been in any generation, while the amount of families is similar to that of the previous two Gens. It's the same for the Fire- and Electric-types. Perhaps you guys are just forgetful, but there were plenty of Pokemon representing these types. 2) The pixelated battle sprites. This is a result of three converging factors: the new battle camera, moving sprites, and the retention of a traditional spriting style. Sprites have always had the same amount of pixels. What's happening now is that the camera and battle movements make the individual pixels more apparent. If you want the battle sprites to be of higher resolution, you are basically crushing nostalgia for others. The sprites would no longer look like those to which we are accustomed. 3) Rival battles. More rival battles allow more chances for EXP gaining, a deeper story, and more of a challenge. Someone said that these more frequent encounters are reminiscent of Gary Oak. Good. It was mentioned that you have to battle N fairly often. This comment actually stupefies me. You have to battle him 5 times throughout the story, with each occasion adding more to his tale and further unraveling the mystery surrounding Team Plasma. If it is the fact that you are battling that irks you, perhaps you should find a different game to play, considering Pokemon is a game of battling. 4) The C-Gear. I get the feeling this thread contains posters who do not, for the most part, have friends who play Pokemon. Otherwise, they would know the value of the C-Gear. It allows for quick battles and trades, the ability to go in another player's game, and the ability to access the Dream World, among other neat things. The difference between accessing the C-Gear and accessing the menu screen is a press of the X button. It's manageable. 5) Level grinding. Audino. The Lucky Egg. The experience Pass Power. Trainers in the Nimbasa sports arenas. The new experience system based on comparative level. All of these factors lead to perhaps the fastest level grinding ever. 6) Removal of the Stealth Rock TM. Game Freak did this because Stealth Rock was annoyingly good at singling out certain Pokemon, such as Beautifly, who already didn't have much going for them. Giga Drain and Drain Punch are no longer TMs because their new base power makes them godly, and thus, they are to remain somewhat exclusive. Someone said Drain Punch's TM now contains Peck. It contains Quash, and if you can't figure out how to use it, you aren't thinking hard enough. Clearly, it's for Double and Triple Battles. I suppose most of you are accustomed to Single play. Music and game aesthetics are always debatable, so I'll leave those untouched. You can continue to dislike the way that the topics that I touched upon were handled in these games, but know that it would be considerably worse and less popular if they had been handled in the way you imagine they should. Also, one last thing. Too many bridges? Unless the poster of this comment has experienced some trauma concerning bridges in his lifetime, I don't understand this statement. New York City has many bridges. Bridges showcase the new camera angles. Bridges contain some of the best music. Bridges contain the EV Wings. Skyarrow Bridge allows for a very long and straight path that is ideal for breeders. Why are bridges a symbol of hate? |
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For the record, all the friends that I am regularly with play Pokemon and own either Black, White, or both. |
Fair enough, Toujours. I just think it's simpler to have the C-Gear as default and press X to access the menu than it would be to have the menu be the default and the C-Gear be in the key items pocket of the bag. I suppose with the improved item-selecting system, however, it wouldn't have been too hard to access the C-Gear if it were in the bag. Point taken.
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Well, I found that there was a small number of types to use around the middle of your journey, so your team was easily destroyed by even wild Pokemon. C-gear was also confusing, and it was probably even more so for newer Pokemon gamers. You also had to level grind A LOT for the Elite 4, who were pretty annoying in themselves.
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While I do agree with the removal of moves such as Stealth Rock, I think many of the TM complaints had to do with GameFreak giving us relatively useless TMs, since some of them (such as Quash, Ally Switch, and Incinerate) are very situational and thus barely qualify to take up a move slot, much less an entire TM. |
WELL. This is exactly my sort of thread lol. Here goes:
1 - The Alienation Unova was set in a land far away and all the Pokemon we've grown to know and love are nowhere to be found. Now, this was the whole point - I know, I get it, I understand. But it doesn't mean I have to like it. I found it to be an incredibly alienating experience as a veteran Pokemon fan, and I really hope the next set of games will ease up on the whole "fresh start / reboot" feel. 2 - The Hand-Holding Black and White were easily the most condescending Pokemon games I've played in a long while. Every time something could have been remotely challenging, they decided to literally take you by the hand and walk you through it. Lets have some examples of this:
I could go on... 3- The Internet Black and White didn't start this, but it certainly stepped up the trend with this whole Dreamworld idea. I play Pokemon because I don't need to involve other people. It's on a handheld console and I can just play it by myself and have fun. But now all this wifi crap has crossed the border from 'optional' to 'necessary to complete the game'. I don't want to have to deal with wifi to get all the Pokemon. Leave me alone. No. 4- The Storyline I totally acknowledge that the storyline was one of the best things about the games, and I agree. I think it was fantastically written. But at the same time I felt like they put so much effort into making a linear storyline that it kind of restricted your freedom to explore and play Pokemon as I've always played it. It felt like it was constantly directed by the Plasma story rather than the character's journey. 5- Bianca and Cheren Oh my God, they never leave you alone. They stick to you like fecal matter to a blanket and become more bothersome than they are helpful or even entertaining. It got to the point where the Xtransciever would ring or the game would stop you from walking and I would go "OH WHAT NOW! WHAT NOW!" 6- N Does anyone else find that guy annoying? I'm sure there are more, but I will leave it at that as I can't think of them right now lol - but don't take this to mean I hate B/W, there are things about the games that I love as well :P |
Mista T, loving that post. A lot of things people mentioned I noticed were the minor changes, and for parts it makes me wonder if people are just not adjusting to change yet, rather than not liking those things at all. By the next games you guys will probably love all these new things and go back to gen 1 and say "oh hey I miss these features" etc.
Imma also go through the other posts a bit then list my own tiny dislikes. :3 @most legendary Pokemon: meet dppt, it has too many. @types lacking in number: hey compare b/w to dppt, where there was only like three fire Pokemon, at least B/W gave a good portion of Pokemon for each time really. @victini's design: it's not like victini is an essential part of the storyline, so... @rarity of tynamo: meet cryogonal. meet feebas in gen 3, etc. @barely surfing: at least you don't need to use every TM to progress. @hand-holding: these games had huge promotion as the new starts, aka wanted to get newer people into Pokemon, of course they had to make them easier so the new players wouldn't be confused :( (No offence, by the way, just mentioning things you might not have thought of that don't make those things seem as bad) My dislikes: - Lack of a story post-game (really guys? surprised nobody mentioned this lol) - That we can't access certain inaccessable things. :( Like uh, the place in the city Clay is in that I cannot spell. ^ yeah yeah I don't have many complaints lool. Since we're all debating/discussing these things, imma add in "discussion" to the title so that people know you can discuss points others mentioned giving them reasons why those things can actually be good. As for general opinions you could use opinions of B/W thread. Aaand if this thread gets filled with pros/cons later on then we'll just change it completely to feature things you like and dislike, but for now we'll keep it at irritating. :x |
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2) I love skyarrow bridge. I just think some of them are not necceary so why do we even need them in the game. 3) This may embarrass me but I have never been to New York so I hae no idea that it has many bridges. 4) Music may be best for you but not for me. I barely notice the music of the bridges. They just did not stand out to me like when I am surfing. 5) Ev wings? I do not use them. I rather battle with the wild pokemons. It is much easier. If GAME FREAK wants to, they can make those wings to be found in other places like on the water surface |
Pixlated sprites and the loading time. >.<
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The only things that were annoying to me was that most of the pokemon were a bit weak and there was no new fire types or grass types much only bug type.
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I just didn't like the fact that N just disappears at the end. I do not like the move Hurricane (since its effecting me in real life right now) and I just do not like the battle subway.
:t354:TG |
1. Post game difficulty and the ridiculously high levels of trainers post E-4.
2. The designs of the playable trainers. 3. Menu design and navigation, particularly the "put new items at the top of the item list" crap and the "only useful at anime/gaming conventions" C-Gear usurping the entirety of the touch screen 4. No Vs. Seeker 5. Pixelated battle sprites 6. Why does the champion look like Cipher Admin Dakim from Pokemon Colosseum? 7. The "diminishing returns" EXP gain system. Probably more than this, but I don't feel like copy/pasting my Amazon review of White... |
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I would've preferred that they made some pokemon available earlier on, because seriously, how the heck is anyone gonna use a Mienfoo or a Druddigon or a Gollet because they are available so late... Also, the monkeys needed to be a bit more useful. |
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in double wild Pokemon battles, if two of the same Pokemon appear, it says a Pidove and a Pidove appears.... it should say, two pidoves appear! imo
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I agree with a lot of people on loading times. It takes too long to enter a building, to battle a trainer after they spotted you, even to battle a wild Pokémon the moment you freeze in the grass. But about the pixels considering your own Pokémon in battle - I actually really like that. I can understand 100% why people dislike it, it might look old, or distorted, but it does create depth, and since the sprite is moving as well, it just seems very close, instead of old.
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Ok, this. I thought Isshu/Unova was supposed to be a region very far away from all the others. And yet, after I defeat the Elite 4, N, and Ghetsis, I decide to go to Route 11 so I could get to Undella so I could try out the epic diving. Well, so first Pokemon I encountered out there was a Gligar. From Johto. I was really ticked. The Unova region was supposed to be a new start, far from the other regions, without their Pokemon involved. I thought that's what Nintendo meant. Just the 156 Unova Pokemon, then they'd build onto Unova like with G/S/C did with Kanto. So that just made me really mad that they added Pokemon from other regions.
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The sprites... they're just so grainy. And the grinding is extremely annoying.
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I haven't finished the game yet and the main thing keeping me from doing that is the grinding. It's a pure grindfest and if I wanted that I would go back to playing Korean MMOs.
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I hate how there wasn't a congratulations you've become pokemon league champion screen that displayed all your pokemon and your play time. :<
And the ugly graphics, definitely. |
Only one thing really.
The amount of wild Pokemon in the caves and while surfing. Seriously. It made me want to skip all the caves or throw the DS out of the window when every other step you take a friggin Boldore jumps at your face D: It's much better in HG where Pokemon mostly appear when you run, so you can actually investigate places and don't need a huge supply of escape ropes. |
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The extremely long load times when entering buildings, encountering wild pokemon, a trainer catches you, etc etc.
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No VS Seeker in B&W made me very sad.
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One thing that's a really big pet peeve of mine was that you can't battle Bianca for the final time until you get into the Hall of Fame.
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They kept you from being required to use HMs, except for one instance, which is fine... but of course, that one instance forced you to use the crappiest of all HMs (in BW at least), Cut.
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I hate that none of the legendaries are able to be shiny.
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Things I dont like
OSHAWOTT lol how horribly pixily the back sprites are >.< a lot of the pokemon designs themselves most of the sprites and pokedex entries for 1-4th gen are the same as 4th gen ones the C-gear I never use it and the games were far to short and easy I beat White at like the 23 hour mark or so (if I remember correctly) |
1. Not much use of the touchscreen like HGSS.
2. Not being able to SR for Reshiram or Zekrom. 3. No Lv.50/100 so now I gotta train everyone to 100. 4. Lack of Water Types 5. Only the Grunts, Ghetsis and N get battled. |
Castelia City. I hate it. :(
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- The caves going "Boldore appeared! *run* Boldore appeared! *run* BOLDORE APPEARED BOLDORE APPEARED BOLDOREAPPEARED!" I think this is the first game in the entire thing where I've made enough of a use of repels that I acutally bothered to figure out which has the best value.
- The sudden level jump. That caught me by surprise, and was really irritating. People after the League were way more annoying than the entire League prior put together. - Finding out that the Forest/City has a time limit (meaning that for someone like me, who a) gets distracted by the other games I have going, and b) spends time grinding to the high heavens. And. Most especially. The. RAILROADING. RAILROADINGRAILROADINGEVERYWHERE! I was just... Fffffffff *twitchtwitchtwitch* when I realised it. There was no freedom to pick and choose what gym you do when, unlike every other game in the series. R/G/B/Y/FR/LG you can pick any gym except for the last two after beating Misty to go to. G/S/C/HG/SS you can choose what order you fight Chuck, Jasmine and Pryce, and you can go in effectively ANY order for the post-E4, save for the 16th badge, which is fixed as Earth. R/S/E lets you go Roxanne-Wattson-Flannery-Brawly if you so desire, and you can fight Winona for your eighth badge if you like. D/P/P has, at the least, the possibility of picking if you want to fight water or fighting first. B/W lets you... fight the gyms in exactly the order that they are presented in the badge case and no other, forcing you to advance only in the strictly regulated perameters of the rail tracks. |
One thing I don't like are the battle graphics. The zooming is useless and annoying and the battle backgrounds don't look aesthetic in my opinion.
The other thing I don't like about the games is the horrible linearity of Unova. There's no way to pass further until you do something and you can't skip leaders. And finally, the last thing I don't like about the games are no significantly game-changing features. All of the new ones are situational, optional things like C-Gear (which I find useless), XTransciever, and the Dream World. Triple/Rotation battles occur very, very rarely. A person without Wi-Fi could feel he's playing a Gen IV game while playing B/W. |
What irritate me is:
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Replacing perfectly good Pokémon with crappy new ones that look like they came from a bad ROMhack. Someone should make a patch that replaces Woobat with Zubat, Patrat with Rattata, and stuff like that except for the good pokemon (Resharim, Zekrom, the starters).
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One thing that irritates me about b/w is the poor rematching system. Infact, last time I checked, I think there wasn't one at all.
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-I feel like there was a lack of certain types of pokemon in Black. (Fire for example, there were barely any from what I've seen.)
-I don't particularly care for the fact that after beating the E4/N/Ghetsis every trainer on the planet has level 60+ pokemon. Most of my pokemon were still around 48-52. Having to fight through that was a pain. 50+ would have been fine, but meh, whatever. At least it's good for experience. -I don't like that after defeating N/Ghetsis the E4 and Alder automatically raise in difficulty. I feel like after I worked my tail off and spent a boatload on healing items to get through the E4 the first time, I deserve the title of champion then. I can understand the reasoning behind it though, give the players something to strive for. -I can't stand the fact that almost ever "cute" pokemon evolves into something hideous. Nothing stays cute. Can I have Eevee back now, please? (That's just the girly girl in me.) -I have very few friends that play pokemon. (I'm an army wife, I have very few friends in general.) So the C-Gear was near worthless to me. One of the reasons I've joined this site. I need more pokemon friends. lol. -The same thing that has bothered me about every pokemon I've played since I started with silver (I did go back and play red and blue though and have yet to play soulsilver/heartgold)... I loved in Silver that when I finished in Johto I could travel to Kanto. There were new pokemon, new gym leaders and it was fun! Why was this taken away in all the games since?!?!?! (Aside from where the regions are geographically of course.) And to the two people who mentioned lack of a vs recorder, I have one in black?? |
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Victini Tepig, Pignite, Emboar Pansear, Simisear (who I found to truly be almost useless as fire type) Darumaka, Darmanitan Litwick, Lampent, Chadelure (who I found more useful as ghost type) Heatmor Larvesta, Volcarona Reshiram (who is better used as a dragon in my opinion) The problem I have with it is that you're pretty much limited to 8 because the others are evolutions. A few of the options I find to lack the power of your older fire types. And of the 15 total, 9 of them are dual type, so you actually only truly end up with 6 full fire types. The Sinnoh region had a very low amount as well when you consider you options were Chimchar and it's evolved forms and Ponyta/Rapidash. So you had two options pretty much. One of those two (Chimchar's evolutions) becoming dual type. I was upset about the lack there too. But the point here was to point out what we don't like about B/W not what we don't like about the other games. |
Wow, I could write a 5-page essay on this. I guess I'll just summarize this.
Why I don't like Pokemon Black and White as much as everyone else An Essay by Elgyem Tab. of Contents I. Global Link II. N III. Unova IV. The story V. The Pokemon VI. The Hype Spoiler:
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The main thing that annoys me is how the wifi battles are set up, i wish you could play 6v6 with anyone in the world just on random battle. But it's 3v3 and if you want to battle wifi with your friends you're pokes have to be 100 :/
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The following were irritating in B/W imo:
-Short routes and too many bridges. -Many ugly Pokemon designs. -Lack of Fire type Pokemon. -Capturing the Legendary Pokemon AFTER the Elite Four. -Music doesn't agitate me as it did with HG/SS or R/S/E or even R/B/Y. Overall, I didn't enjoy it so much. Preferred Soul Silver way more, even though I played through Gold, Silver and Crystal, which kinda makes this a 4th playthrough. :P |
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Another thing that irks me has already been mentioned, and that's the GTS. |
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When I first started the game, I go to the options panel like I always do in a pokemon game. And I noticed something; the L=A option wasn't there :( And I kept forgetting that periodically throughout the game. I press the L button and the text won't move! -insert troll face here-
GameFreak should've never taken that option out :t056: |
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The lack of Battle Frontier, I hope the Grey version will come out with one, or at least the R/S remake.
I mean, I need something to do while I'm not being awesome evolving a Pokemon. The Battle Subway just doesn't cut it. |
My issues
-Anyone realize the fact that you cannot get unobtainable pokemon(old gen starters/legendaries) without having another DS, no palpark... I just bought one ds to play BW. - Level Jump post game/ and no post game story, we should battle the sages to capture them/battle two girls that take care of N. - get Hydreigon at level 64.... Whywhywhy? but why not 55 what makes it so special? - Grinding grinding grinding - No safari zone? every game had one except this.(hg/ss change it for 2nd gen) - Unova to linear - Global link? really I have to play terrible online games to get special pokemon and I can only do it for one hour a day. And wait 24hrs to do it again. Also you could get pokemon from it that wouldn't evolve because of national dex restrictions. - GTS awful unreasonable pkmn trades/GTS negotiations even worse all pokemon offered were level 100 shinies from stuck up hackers. - Pokemon Musical...really? - terrible TM's also locations you get earthquake post game.... - except the daruma dolls, candlejacks, heavy moles, cotton grimlins, ghost jellies, axe/hydra dragons, ghetto-thug lizards, and sterioded clowns these new pokemon are terrible. Maybe thats just me But I understand that they're either trying to reach younger people or just getting lazy with the internal stuff. edit: maybe its time to invest in an action replay? |
Cheren / Bianca.
Whenever you go through a whole bunch of battles, and your pokemon are weak, you just want to get to town fast and get your guys healed up. NOPE. |
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Very true Yoshikkko!
It also took me a while to realize Cheren was a boy xD |
I haven't played it yet but that doesn't mean I can't discuss!
Things I hate: - Gyms being in fixed order unlike HGSS Kanto Gyms - Pressing B when you need to run - Garbodor - Trainers having level 60+ Pokemon after National Dex - Having to challenge the Elite Four twice - Archeops' ability |
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Kanto (this is the only one I'm doing since Johto is just a long version of Kanto): Can't fight Viridian until you fight the other 7. Can't proceed past Pewter until you beat Brock. Can't proceed to Vermilion until you beat Misty, Blue, and meet Bill. Can't fight Lt. Surge until you go on the SS Anne and waste a move slot on Cut. (At least in B/W they do this in the very beginning, instead of making you screw over the Pokemon you might have invested in from the moment you caught it. The average player won't use Patrat, Purrloin, or the monkeys once they get their badge.) You have to have x amount of Pokemon so you can get Flash (or anything else from the Aids) unless your awesome like me and can navigate Dark Cave without it You have to deal with Team Rocket before you can fight Erika, Sabrina, Giovanni. Can't fight Koga before: beating Team Rocket in Saffron to get the Silph Scope, navigating Lavender Town's funeral tower to get the Pokeflute, waking up Snorlax, going to the Safari Zone and getting the Warden's dentures, going back to get Surf if you ran out of time. In B/W, sure Cheren, Bella, and Plasma slow progress down a bit, but they're far less invasive in overall progress. The side quests and backtracking is done mostly towards the end of the main story. Can't get to Blaine without having gone through the burned Mansion and the cave on the way to Cinnabar. Quote:
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2nd complaint: You don't need one because 1) you can catch all version exclusives in the wild, 2) it'll be practically useless because earlier generations can't be obtained before the national dex, 3) the older Pokemon can be found in just a matter of backtracking. No need to make a new area just to house 493 that you won't get to use until later. 3rd complaint: It's not like the game is forcing you to participate, so why do you care? To your edit: No, you just need to start using an emulator and a 649 hacked version. Quote:
The only thing that annoys me a bit about B/W is the post game. Why do I have to fight the E4 again at 60+? N was the champion, so shouldn't I be the champion? Nintendo could have killed 2 birds with one stone and let me get both of those game requirements out of the way at the same time. |
To be fair Sooyun, I appreciate your defense of my favorite generation but a lot of the complaints that you're arguing against are valid. For example the pressing B to run, not all of us have an AR or want to use one. Same with Archeops, it's reasonable to like a Pokemon but dislike its ability without wanting to hack the game. If the complaint requires a hack to fix, then it's a reasonable complaint, and most of your solutions were merely "hack the game, play it on your computer, or play a modified version of it".
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I agree on your opinion of the no having Pokemon beforehand thing, though. It's not the same as things like no Pokemon following you or the Musical not having enough features, things that seem like they should be fixed. It's something that they actively chose to do for a reason, and a good one I think. :3 |
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Not much irritates 'lil ol me. Oh wait, one thing does.
Tornadus. It's like trying to catch Latias/Latios/Mesprit all over again. -_- |
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I think it stinks the feature from HeartGold and SoulSilver was removed that let you have your first slot Pokemon out of the ball walking with you. I liked the interactivity with your Pokemon. I'd like to see more of the emotions and interactivity with one's Pokemon in the games in general.
I also hope someday Pokemon battling become more like Super Smash Bros. style, except on a full 3D field rather than only being able to move forward and backward. I'd like it more freestyle, like the anime. I think the PokePark games are something to build off of, though the animation in the handhelds doesn't have to become 3D-style like the PokePark games. I also wish you could visit the other regions, but then you can only cram so much into a little game cartridge. |
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Kanto, Johto, Hoenn, and Sinnoh are all based upon real life Japan and are all located closely to one another. The only reason Kanto and Johto can be visited within one game is because they're part of the same landmass. Sinnoh and Hoenn are 2 separate islands. Spoiler:
Unova/Isshu is a region based loosely on bits and pieces of the US. According to bulbapedia: It is far away from the four other large regions. Spoiler:
People really need to give up on having all X amount of regions in one game. If we had all the regions, we'd probably get annoyed after a while because each new region would require a reset back to being a new trainer (a la Ash's Pikachu losing to a newb Snivy). Plus, the games aren't set in one time frame. Kanto and Hoenn take place at the same time. Sinnoh and Johto both take place 2 years after. Unova has yet to be determined, but based on the former Rocket grunt, I'm betting it takes place a year or two after Johto/Sinnoh. Sorry for digressing. Hope I didn't derail the forum's main topic, OP. Just had to say something after seeing 'Y no all regions?' for the billionth time. It happens for every new handheld! I would say that annoys me about BW (and the other gens): Generation 2 fans wanting the 2 region format. Maybe if we're lucky, the 6th and 7th gens will have regions based on South America and/or Canada and they'll be connected to Isshu. Then will people stop complaining (temporarily)? |
The level gradients are huge. I have friends that just stopped playing after the elite four the first time. I'm not a big fan of insane grinding in any game, so this made me die a little inside when I had to. Also, the amount of legendaries was just reuniclus ridiculous. Thats more of a personal issue. But whatever. No pokemon following me either. I fell in love with that mechanic in HG/SS. I was unhappy when it didn't carry on.
But this didn't stop me from buying 1 copy of black (for breeding and competitive battling) and one copy of white (for in game shenanigans) I liked the game. But there were things that could have been done better imo. |
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I got over the fact that the feature of having your Pokémon follow you wasn't included in the games, so that didn't really irritate me. One thing that did irritate me was how quickly the storyline went by. Every part went by rather quick, from first meeting Ghetsis and Team Plasma in Accumula Town to already foiling N's plan by the Elite Four (which seems like a long time but, it wasn't really). It seemed like there wasn't that much to do around the cities/towns which didn't make the game as enjoyable as I thought it would be.
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The only things that annoyed me was not having my pokemon following behind me. Its a simple mechanic which was loved by so many and has no reason why it wasn't continued.
Also, just having to use the HM's again like cut & strength. They just annoy me. it's a waste of a pokemon's move set or even makes a pokemon a HM pokemon. I understand you need a HM to progress in certain parts, a next area or whatever but its still a nuisance. And not entirely impressed with the gen. Copy paste edit jobs, such as Pidove, Timburr and Roggenrola. To obviously similar to Pidgey, Machop and Geodude etc. |
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I found there were not enough unique pokemon before the elite 4. I couldn't beat them so I wanted to go back and catch some while grinding.. and.. well I think I just about caught them all :/ So it's boring ;_; So different from HeartGold..
Oh and I HAAATEEE The pokemon boxes!!!!!!! |
I don't like the fact that when you go to use 'Fly" it doesn't show which Pokemon is using it before the shadow flying thing takes you to where you chose to fly to...
in SoulSilver at least it did show which Pokemon used Fly before the shadow flying thing took you... which makes it easier to picture me riding that Pokemon |
They're not that big of a deal.. just so annoying.
❤ The time it takes going into buildings and starting battles with NPC's. ❤ When I'm using the Dowsing MCHN, I have to cancel it just to open the menu and always forget to use the item again ❤ All the times you have to battle Cheren and Bianca.. ❤ I can't get Pikachu as my starter Pokémon. |
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It happens with every single DS/i game. Quote:
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You don't want to be forced to catch the legendary Pokémon, but you want them to be obtainable earlier. That would mean you would want to catch the legendary Pokémon anyway. Quote:
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However, for point III... How can you consider Sinnoh boring? It's the region with the most stuff to do, really. Quote:
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I wish the storage box management interface was a bit more streamlined, but other than that I have no qualms.
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* Pokemon sprites looks really bad...
* Some of the new pokemon are U-G-L-Y D: * Loads between entering houses |
It bothers me how the ice type pokemon feel like the developers almost forgot them and just stuck in a few in a last minute decision. Some of the sprites could stand to be better (I'm looking at you Beartic).
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