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Pokemon Shadow Grey - Shades of the Past Await
Good day to you all, and welcome to our progressing hack 'Pokemon Shadow Grey', tagline 'Shades of the Past Await'.
Hack team: 'KCAT HAX' - There are so many hacks out there, but we wanted to try something a little different. The hack, like so many others has an 8 gym and Pokemon League base, but focuses much more heavily on the storyline, the player and his brother (rival) set out to discover the intentions of the mysterious 'Team Shadow' and put an end to their evil deeds. It is rumored that they are looking for ways to mix human and Pokemon DNA. - The hack itself features major re-tiling, As well as a custom Pokedex set based on that of the Johto region. - Your trusted companion or 'starter pokemon' will be Espeon and your rival/brother's will be Umbreon. - The game features the Corvon region, which is north of Hoenn and east of Johto (with some overlap). It thus far includes the areas: -Opal Bay - A quiet and remote seaside town where the player lives and will begin his/her journey. -Rushwater Valley - This is the first route, and yes, it contains trainers. Those who play hacks have undoubtedly played numerous Pokemon games before and in my opinion are looking to 'get straight to the action.' -Rushwater Town - This little town features stone cottages and is built into the side of a mountain, here you will find Martha, the leader of the Rushwater Gym and possessor of the Fortune badge, you might think this early to have the first gym but it works well in the grand scheme of things. -Hoenn Path - To the west of Rushwater town, this path is as its name suggests. -Mt. Rushwater - North of Rushwater town, this is your first real obstacle or dungeon in the game. -Freedom Town - This town is set in the style of the old Japanese era, and is home to the second gym, where you will find Blossom and the Forest badge. -Dark Forest - None of the routes in this hack will be easy, and each has it's own little twist. -Twilight Ranch - A sprawling ranch abundant with Miltank, here you will find thatched farm houses, barns and the Tailow Delivery Service. -Avalanche Pass - Heading up into the snowy mountains. -Avalanche Summit - Reaching the top of Avalanche Mountain you will find Snowflake, the leader of a remote and wintry gym, defeating her will earn you a Blizzard badge. Through this routes there is access to the Ice Wasteland, though you will have to wait until later in the game to discover what lies here. -Avalanche Falls (East and West) - A forested path south of Mount Avalanche, where the ice melt builds into huge torrents that thunder over down the cliffs. http://www.pokecommunity.com/picture.php?albumid=7997&pictureid=63883 http://www.pokecommunity.com/picture.php?albumid=7997&pictureid=63877 http://www.pokecommunity.com/picture.php?albumid=7997&pictureid=63878 http://www.pokecommunity.com/picture.php?albumid=7997&pictureid=63879 http://www.pokecommunity.com/picture.php?albumid=7997&pictureid=63880 http://www.pokecommunity.com/picture.php?albumid=7997&pictureid=63881 http://www.pokecommunity.com/picture.php?albumid=7997&pictureid=63882 http://www.pokecommunity.com/picture.php?albumid=7997&pictureid=63863 http://www.pokecommunity.com/picture.php?albumid=7997&pictureid=63862 http://www.pokecommunity.com/picture.php?albumid=7997&pictureid=63864 http://www.pokecommunity.com/picture.php?albumid=7997&pictureid=63865 http://www.pokecommunity.com/picture.php?albumid=7997&pictureid=63884 - Opal Bay YouTube Link: http://www.youtube.com/watch?v=YSgb7UqtGEU - More updates as the hack progresses, first beta will include roughly 20% of the story-line and 3 gyms. We expect this shall be finished sometime over the summer. - If any one has any questions feel free to message me or post in this thread. Alternately, if any has any hacking experience and wants to put it to good use by joining the KCAT HAX team get in touch with info regarding what you can do, we will expect proof. Don't worry if you aren't accepted, it may be that we already have someone that possesses the same skills you do. A revised list of the skills that would be useful to us can usually be found in each of the latest updates. These can be viewed towards the end of the thread. |
It's cool! If u want i can Beta Test it!
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The style is...unique. But please tell me you're going to change the rest of the tiles and the overworlds?
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With regards as to changing the rest of the tiles we are unsure, some we believe are fine the way they are and would not detract from the rest of the hack if they remained so. |
I like how the tiles are supposed to give off that 'old age' vibe, gives it a really nice touch. On that however, if you could, just touch upon it a little more (like the grass tiles, it kinda clashes with the bright green there...)
Anywho, I love your concepts and Fakemon, wish ya luck! |
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Also because of the walls, it looks like the stairs don't go anywhere. Quote:
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I love the style that you have, as long as you continue with it since you made it in a different 3D plane than the original tiles, so it clashes really badly (Don't worry, I have this problem too). As long as you remake all tiles (which is a pain) it will work out. The tree you made/inserted doesn't fit the general 3D plane either. If you understand what I mean.
Oh, and an expanded storyline would be awesome! |
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Wow this looks awesome!
How are you supposed to play it? Do you copy the save file? |
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Banners: Houndour, Houndoom and Houndusk. http://www.pokecommunity.com/picture.php?albumid=7733&pictureid=61342 Cacnea, Cacturne and Cacterra. http://www.pokecommunity.com/picture.php?albumid=7733&pictureid=61344 Carvanha, Sharpedo and Barakedo. http://www.pokecommunity.com/picture.php?albumid=7733&pictureid=61343 |
http://www.pokecommunity.com/picture.php?albumid=7733&pictureid=61287
The upper part of this screenshot needs some work. It's basically a big empty field with grass, and that doesn't look good. :( Your other screenies look nice though, but you might want to work on the mapping. Have you got any screenies of scripts that you could show? Good luck! :D |
This seems like a really good hack!
I like how you added Hoenn, Jhoto and Kanto, but don't you think it's a little too much? As in the level when you get to the last region. Don't you think it'll be too high of a level? Oh well, it's just my opinion. Love the Carvanha banner! I'm so going to pick him as my starter when the beta comes out! :D |
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Wait, are you adding Kanto and/or Hoenn? I thought it was just Johto since there's no connection to Hoenn... And Kanto I for some reason didn't think about lol.
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Saying that we have found that the leveling curve in this hack climbs at a much quicker rate than most other games/hacks, because we wanted to make it more difficult. As an example we had a test run up to the first gym, which is in the second city, our Houndour was level 17 when we finally beat the gym leader, we expect a full team of Pokemon to be somewhere in the region of 70-80 when you reach the Champions League. (This is also why we are raising the evolution levels with the starters). |
Thanks for clearing that up.
I have another question, did you balance the starters stats and maybe give them a few better moves? Because in my opinion a Houndoom is stronger than Sharpedo and Cacturne. |
Hm, this hack seems really unique.I like it how it's suppose to have an ''old'' feeling to it.For the tiles, some houses look good, some look bad, and I'm okay with grass in towns as long as I am not forced to pass it.I like how your doing pre-evos and evos, especially with the starters, it's somewhat unique.Which leads me to the starters, the Houndour and the Carvanaha line look good and look somewhat like each other but Cacterra doesn't look right.It kinda looks nothing like Cacnea and Cacturne and more like Bigfoot covered in leaves (Maybe you guys rushed, I dunno).
I still like this hack however, and it's not even on it's first beta yet so who am I to judge.Good luck :) |
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Also the fact that each has a dark attribute balances the typing so that only grass, water and fire typings decide weaknesses strengths etc. |
UPDATE
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UPDATE. Due to continued problems with unLZ.gba with regards to time and effort wasted, and trying to get the program to run efficiently we are restarting the hack. This is so that we can make use of Wichu's Advanced series kit. However this should not take long, the hack has gotten to this point in a matter of weeks, and we should just need to transfer maps, tiles, data, scripts etc to a new base. We can't make current use of the kit as the hack is currently based on a U.K. rom, and no such ini has been made with regards to this, (despite our pleading throughout various threads). At most we expect this relocation to set us back about a week, so don't get worried if there aren't any updates, chances are we will still be working hard to bring you the hack you want. |
Hmm... This feels promising. I can't wait to see the beta; I'll definitely be watching for it.
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----------------- HELP -----------------
Dear Everyone, Okay, we have a problem guys. I have the team together at my place, for a few drinks ;) and we've hit a snag, because unLZ.gba is causing us so many problems we decided it would be best to use a clean US rom and insert sprites using Wichu's Advanced series kit, however we didn't take into account at the time that we also need to insert new sprites for every trainer that appears in the game, this clearly means that we will have to use unZL.gba whether we like it or not. Our hope is that if we post the problem we are having, one of you guys will have the 'know how' or 'know who' to help us get us past this difficulty. The Problem: We have read at least a dozen tutorials on inserting Fakemon/ new sprites etc. and are pretty much as clued in as anyone, however, our sprites just won't write to the rom. Also, before everyone starts suggesting fixes etc that we already know about heres where we stand: We know sprites must be 64x64 pixels, We know sprites need to be indexed and We know how, We know that if the new data is too large you need to use free space finder to get an offset when inserting. In a nutshell the problem is this, the sprites will open fine in unLZ.gba (not an indexing problem), there are no problems whatsoever importing palletes. It is just that when we click write to rom (having added what should be the new images offset and selecting the boxes 'repoint' and 'auto-abort') nothing happens, the write to rom box closes as if it has worked, but no re-pointing boxes pop up, just.. nothing happens, as if we never clicked write to rom at all. We would be incredibly grateful for any suggestions as to why this is happening, as otherwise we don't see a future for the hack. Many Thanks, KCAT HAX |
Hi everyone! just to let you know im greys friend :) and... im the spriter for pokemon shadow grey! he finally got me to set up an account lol so that we can both watch whats happening in the thread and stuff and im here for when hes busy which is like all the time anyways.so yeh please help with the problem we have! well its mostly my problem really cuz im the one thats doing all the sprite stuff, but i dont want to let anyone down! thanx x
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Best tiles ever! The fakemon could use tweaking though.
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