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Speedster December 13th, 2011 4:49 PM

New World Inc.
 
New World Inc.
Intro
Hello. I am Speedster formally know as dudedude1. I have created a new account and this new thread "New World Inc." to celebrate the beginning of our new hack Pokemon Aegis! I had began to find inspiration to create my own hack long ago but I knew I was missing something. Help and team work. So I created a thread and recruited members. I had trouble keeping it together but Ray Maverick came in a gave me a lift. Now that most of the members have scattered away it is time for a new team. It will be much better than Eternal Balance ever was! The ideas, plot, fakemon and so forth. The last team was so unorganized and now we will organize and begin. All Team Shadow Dash members have been pre-accepted onto this team. If you will decline this acceptance please say so in the thread. Now it's time to get our Hack on!

Current Project
Hack Name: Pokemon Aegis
ROM Base: Fire Red
Language: English

Features

New Diverse Region of Altica
151 Fakemon
All 649 Original Pokemon
Extreme Never Achieved Scripts and ASM
Hoenn Region Explorable
Amazing Plot
Amazing Graphics

Updates

Support

Current Team
Speedster (Leader, Idea Creator, Mapper, Scripter, ect.)
Ray Maverick (Co-Leader, Idea Creator, Mapper, Tile Inserter, Spriter)
XxXRy0MaEcHiZenXxX (Graphics)
Sonic1 (ASM, Scripter)
Elite Charizard (Mapper, tile inserter)
Tesbi (Scripter, Music Composer, Music Inserter)
Spoiler:
Inactive/Fired/Retired Members:
Niven
Jornoboy11
XxXRiNoKuMuRaXxX
thedrakgible
rydrew123
mfmeijer
Man
Bobvs
M.L
MUDKIPS4LIFE
Unforgiven*
BrokenRoses22


Positions Available
Scripter w/ ASM Knowledge [TAKEN]
EXPERT Spriter [1]
Mapper/ Tile Inserter [TAKEN]
Graphics Maker [1]
Composers/ Music Hackers [TAKEN]

Application
Skill(s):
Proof Of Work:
Experience:
Time Zone:
Contact Info (Optional):


Credits
Wesley FG (Tiles and resized sprites)
Kymotonian (Overworlds and Tiles)
Rverah-duh (Tiles)
Speedialga (Tiles)
Platinum Tyrant (Tiles)
Spacemotion (Tiles)
Alucus (Tiles)
Pokemon-Diamond (Tiles)
Kizemaru-kurunosuke (Tiles)
KageNoSensai (Tiles)
Wahackpokemon.com (Tiles)
Diegoisawesome (ASM Help)
Darthatron (ASM Help)
SK3 (General Support)
Jambo51 (649 Patch Creation)
DrFuji (OWs and General Support)
Gamer2020 (His amazing PGE tool)
Link12552 (Help with OWs and NSE)

giradialkia December 13th, 2011 5:03 PM

While Speedster's account is newer than three months, I have verified that this is an alternate account to dudedude1. As such, I am allowing the "bypass" of the rule that states that you must be a member here for 3 months to post a thread in this forum.

E.C. December 13th, 2011 5:15 PM

Skill(s):Mapper/Tile inserter/other general stuff like insert animations, etc..
Proof Of Work:i don't need it. but here it is anyway: proof for mapping and tile insertion.
Experience:You already know.
Time Zone:The West coast.
Contact Info (Optional):my msn (you already have it.)

Speedster December 13th, 2011 5:23 PM

Quote:

Originally Posted by ΣŁ1ŦΣ CHΛRIΖΛЯĐ (Post 6964882)
Skill(s):Mapper/Tile inserter/other general stuff like insert animations, etc..
Proof Of Work:i don't need it. but here it is anyway: proof for mapping and tile insertion.
Experience:You already know.
Time Zone:The West coast.
Contact Info (Optional):my msn (you already have it.)

Accepted of Course! You are excellent.

sonic1 December 14th, 2011 6:21 AM

Skill(s): ASMer/ Scripter(scripter only if really needed)
Proof Of Work:
Spoiler:

At 01065c put a branch using R4 to this routine (HEX CODE: 00 4C 20 47 POINTER TO THIS ROUTINE):~
Code:

.thumb
.align 2

main:
LDR    R5, =0x20370CA  ' var 8009 adress. Chose this one because its not used often
LDRB    R5, [R5]
CMP    R5, #0xF 'If var 8009 is 0xF then go to new code. Else continue original code.
BEQ    new_code
STR    R1, [R2]
LDR    R1, =0x2023E82
MOV    R0, #0xF
STRB    R0, [R1]
LDR    R4, =0x8010665
BX      R4

new_code:        'What this code does is basically add 1 to the current value in r1, setting the double battle bit
ADD    R1, #1  ' see the line up
STR    R1, [R2]'----------Rest of the routine
LDR    R1, =0x2023E82
MOV    R0, #0xF
STRB    R0, [R1]
LDR    R4, =0x8010665
BX      R4


Presto! With var 8009 with value 0xF set, you can now have double battles. Any double battles: Wild, trainer, wireless, safari, blah blah blah.

~Sonic1

Experience: Some, intermediate in ASM, Expert in scripts.
Time Zone: GMT +0
Contact Info (Optional): My MSN, you already have it!

~Sonic1

Speedster December 14th, 2011 1:03 PM

Quote:

Originally Posted by sonic1 (Post 6965527)
Skill(s): ASMer/ Scripter(scripter only if really needed)
Proof Of Work:
Spoiler:

At 01065c put a branch using R4 to this routine (HEX CODE: 00 4C 20 47 POINTER TO THIS ROUTINE):~
Code:

.thumb
.align 2

main:
LDR    R5, =0x20370CA  ' var 8009 adress. Chose this one because its not used often
LDRB    R5, [R5]
CMP    R5, #0xF 'If var 8009 is 0xF then go to new code. Else continue original code.
BEQ    new_code
STR    R1, [R2]
LDR    R1, =0x2023E82
MOV    R0, #0xF
STRB    R0, [R1]
LDR    R4, =0x8010665
BX      R4

new_code:        'What this code does is basically add 1 to the current value in r1, setting the double battle bit
ADD    R1, #1  ' see the line up
STR    R1, [R2]'----------Rest of the routine
LDR    R1, =0x2023E82
MOV    R0, #0xF
STRB    R0, [R1]
LDR    R4, =0x8010665
BX      R4


Presto! With var 8009 with value 0xF set, you can now have double battles. Any double battles: Wild, trainer, wireless, safari, blah blah blah.

~Sonic1

Experience: Some, intermediate in ASM, Expert in scripts.
Time Zone: GMT +0
Contact Info (Optional): My MSN, you already have it!

~Sonic1

Accepted of course. I'll have assignments for you when you are done with exams.

Ray Maverick December 14th, 2011 1:28 PM

Quote:

Originally Posted by sonic1 (Post 6965527)
Skill(s): ASMer/ Scripter(scripter only if really needed)
Proof Of Work:
Spoiler:

At 01065c put a branch using R4 to this routine (HEX CODE: 00 4C 20 47 POINTER TO THIS ROUTINE):~
Code:

.thumb
.align 2

main:
LDR    R5, =0x20370CA  ' var 8009 adress. Chose this one because its not used often
LDRB    R5, [R5]
CMP    R5, #0xF 'If var 8009 is 0xF then go to new code. Else continue original code.
BEQ    new_code
STR    R1, [R2]
LDR    R1, =0x2023E82
MOV    R0, #0xF
STRB    R0, [R1]
LDR    R4, =0x8010665
BX      R4

new_code:        'What this code does is basically add 1 to the current value in r1, setting the double battle bit
ADD    R1, #1  ' see the line up
STR    R1, [R2]'----------Rest of the routine
LDR    R1, =0x2023E82
MOV    R0, #0xF
STRB    R0, [R1]
LDR    R4, =0x8010665
BX      R4


Presto! With var 8009 with value 0xF set, you can now have double battles. Any double battles: Wild, trainer, wireless, safari, blah blah blah.

~Sonic1

Experience: Some, intermediate in ASM, Expert in scripts.
Time Zone: GMT +0
Contact Info (Optional): My MSN, you already have it!

~Sonic1

Hey, this is some impressive stuff! Claps to you! :D I hope you'll stick with us ;) can you give me your msn so we can keep in touch?

I'd post some of my artwork, but.. I think you've seen enough already, and I'm bored to upload now xD

demondismon December 14th, 2011 2:30 PM

Skill(s):mapper (i got everything back so im starting with a fresh start)
Proof Of Work:you have seen them before, if needed ill make more proof and pm you.
Experience:worked in couple games but team got inactive
Time Zone:utc (i think)
Contact Info (Optional):pm ,m, email, txt.

Speedster December 14th, 2011 5:40 PM

Quote:

Originally Posted by demondismon (Post 6966095)
Skill(s):mapper (i got everything back so im starting with a fresh start)
Proof Of Work:you have seen them before, if needed ill make more proof and pm you.
Experience:worked in couple games but team got inactive
Time Zone:utc (i think)
Contact Info (Optional):pm ,m, email, txt.

Hey man sorry but I have to say rejected. We are full on mappers as of now, Just keeping trying to get your hack up there. That is your assignment.

demondismon December 14th, 2011 5:53 PM

lol its ok man, i just noticed all the mappers anyway XD. but dude when my comp did a hard reset it deleted everything including my old games... witch means i got nothing but my new tools and new roms.

Ray Maverick December 15th, 2011 4:03 AM

No, lol.. I'm gonna have to ask you Speedy, to map all the region alone with maybe some help from EC or you. Too many different mapping styles are confusing - and they'd surely screw with the hack's overall appearance.

M.L December 15th, 2011 4:23 AM

I agree with ray im going to quit on that note unless you want animations made and inserted but thats about all.

Rayziken 2 December 15th, 2011 11:01 AM

Skill(s): Story Creating
Proof Of Work: None
Experience: Around six months or so of hacking
Time Zone: +1
Contact Info (Optional): PM or VM.

Ray Maverick December 15th, 2011 12:40 PM

Quote:

Originally Posted by Rayziken 2 (Post 6967140)
Skill(s): Story Creating
Proof Of Work: None
Experience: Around six months or so of hacking
Time Zone: +1
Contact Info (Optional): PM or VM.

Don't think we need any more story tellers, me and the owner Speedy are more than enough :D

Speedster December 15th, 2011 3:44 PM

Quote:

Originally Posted by Ray Maverick (Post 6967240)
Don't think we need any more story tellers, me and the owner Speedy are more than enough :D

I'd like to say so this does not happen again but to all applying please look under jobs available and do not apply if the job you wish to apply for is not there. Thanks! :)

demondismon December 15th, 2011 3:53 PM

lol i did it the first time XD lol anyway sorry about that, i cant wait to see what your planning.

ZxC Mirai December 15th, 2011 5:24 PM

Yow Speedster!i can be a EXPERT Spriter if you want :)

Speedster December 15th, 2011 5:35 PM

Quote:

Originally Posted by UnForgiven* (Post 6967630)
Yow Speedster!i can be a EXPERT Spriter if you want :)

Can you give me an example first otherwise you'll stay a scripter. Ray and I have pretty strict guidelines with our spriters so show us what you got! :D

mewmasterify December 15th, 2011 6:44 PM

Skill: Spriting and Sprite inserting
Proof of Work: umm check my sprites in my profile for proof
Experience: I have been hacking since i was 9
Timezone: GMT -5:00 eastern time (US and Canada)
Contact: MSN or here Msn: [email protected].com

Speedster December 15th, 2011 6:49 PM

Quote:

Originally Posted by mewmasterify (Post 6967727)
Skill: Spriting and Sprite inserting
Proof of Work: umm check my sprites in my profile for proof
Experience: I have been hacking since i was 9
Timezone: GMT -5:00 eastern time (US and Canada)
Contact: MSN or here Msn: [email protected]

Sorry but we don't need fusion spriters. Also mew you applied on my old thread before it wasn't necessary to reapply.

ZxC Mirai December 15th, 2011 10:57 PM

Quote:

Originally Posted by Speedster (Post 6967652)
Can you give me an example first otherwise you'll stay a scripter. Ray and I have pretty strict guidelines with our spriters so show us what you got! :D

UYhmmmm i dont have anymore Proof Right now Sorry xD

2nd time Reformatted my PC :(

but give me an exmaple of a sprite that i will make..

and i will do all i can :)

XxXRy0MaEcHiZenXxX December 16th, 2011 6:54 AM

I Like The Overworld Maps!!!!!!!!!!!

Ray Maverick December 16th, 2011 10:15 AM

Quote:

Originally Posted by UnForgiven* (Post 6967978)
UYhmmmm i dont have anymore Proof Right now Sorry xD

Quote:

Originally Posted by UnForgiven* (Post 6967978)

2nd time Reformatted my PC :(

but give me an exmaple of a sprite that i will make..

and i will do all i can :)

How about a masked "assasin", something like Assasin's Creed hero. You know, just a random subject to test some skills :D

And Ryo, what about the pic in our sigs.

ZxC Mirai December 16th, 2011 5:13 PM

HMMM i have one of that save in my Team Thread!

here it is:

http://i52.*.com/i5dl39.jpg

sorry it is in JPG format :)

and this one is for my hack SkyWhite:

http://i54.*.com/21alcnr.png

Ray Maverick December 17th, 2011 6:20 AM

Quote:

Originally Posted by UnForgiven* (Post 6968942)

here it is:

http://i52.*.com/i5dl39.jpg

sorry it is in JPG format :)

and this one is for my hack SkyWhite:

http://i54.*.com/21alcnr.png

I'm sorry but these don't look professional; they're okay I guess, but not well-made. Watch your colours, outlines and shading. Also poses could use some fixing.


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