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-   -   Firered/Leafgreen vs. Ruby/Sapphire/Emerald (https://www.pokecommunity.com/showthread.php?t=269651)

Flyer December 21st, 2011 8:38 AM

Firered/Leafgreen vs. Ruby/Sapphire/Emerald
 
So, i'm planning on creating a pokemon hack myself sometime in the near future (if i can ever get a mastery of all this stuff i'm trying to learn from reading more tutorials then should be humanly possible). I was just wondering what the advantages/disadvantages are of hacking Firered/Leafgreen vs. Hacking Ruby/Sapphire/Emerald.

papayaperson December 21st, 2011 1:46 PM

Well I tried Sapphire first; but it was really difficult because the tiles a lot of the time use multiple pallets, and the beginning truck sound and truck vibrations, along with the maptiles changes (which would mess it up if you were planning to start the game in the players room, or another small area) make it hard to work with. Leafgreen; what I'm hacking now is pretty easy. I honestly think these are easier games to work with because they world map is LZ55 compressed and is much easier to change if you plan on making a new region. FR and LG also have 25 ? pokemon, so you have room to include fake pokemon; and also several ?? items, so you can change them to run script and make a better storyline.

Lol, if you are still new to this some of the stuff up there might not make much sense, but if you send me a private message I can help get you started!

cosmifox December 21st, 2011 3:23 PM

FR&LG are verry easy to map and insert tiles the only problem is that there are more tools to hack RSE so start off with FR&LG then move on to RSE

chrunch December 21st, 2011 8:14 PM

FRLG is better for beginners because there are more tools, tutorials, etc, and it's more widely used.

Truality December 22nd, 2011 12:58 PM

Quote:

Originally Posted by cosmifox (Post 6976368)
FR&LG are verry easy to map and insert tiles the only problem is that there are more tools to hack RSE so start off with FR&LG then move on to RSE

Quote:

Originally Posted by chrunch (Post 6976838)
FRLG is better for beginners because there are more tools, tutorials, etc, and it's more widely used.

What's with you guys?


Each ROM is unique in its own way. You should gauge your preferences before moving on, and popular demand shouldn't be a concern.
HackMew once made a comparison in images but the links in that post are broken now-too bad. FRLG is more preferred for its graphic style while RS has pokemon contests and pokenav, and Emerald has a few good features of the two altogether (also the frontier).

So basically, don't group Emerald together with Ruby.

Sierraffinity December 24th, 2011 11:49 PM

Emerald is great and amazingly useful if you change a lot of its graphics and such to be more like FireRed. Because, let's face it, Emerald's graphics blow. (at least, they feel like they do to me)

BT December 25th, 2011 6:43 AM

FRLG... use FR tho

easier to work with.. plus KANTO RULES!

Chaos Rush December 25th, 2011 9:53 AM

Ruby has:
*a sexier Pokedex system
*more trainer battle music
*more trainer encounter music
*an actual Battle Tower
*it plays the berry sound when you get a berry
*it plays the TM sound when you get a TM
*it plays the item sound when you get an item
*Mach Bike, the bike that doesn't suck

FireRed has:
*weird Pokedex system (in my opinion, don't attack me)
*only 3 trainer battle music
*only 3 trainer encounter music
*Trainer Tower (YOU CALL THIS A BATTLE TOWER!?!?!?)
*it plays the level-up sound when you get a berry, unlike RSE
*it plays the level-up sound when you get a TM, unlike RSE
*it plays the level-up sound when you get an item, unlike RSE
*the bike is really really really slow and sucks

BT December 25th, 2011 10:45 AM

hmm... he has good points

Ninja Caterpie December 25th, 2011 6:08 PM

Emerald is pretty much strictly better with a more good everything, although there is somewhat less support for it. Although FR has four world maps, so there's that one point if you're making a multi-region hack.

Also if you want to change tiles; Emerald's door animations are a little... annoying.

BT December 26th, 2011 5:09 AM

@ NinjaCaterpie: Why didnt I think of doing the 4 regions... ohya... not enough Pokemon.... 3 REGIONS... or jus kanto+johto

@Austin: Some ppl get those titles with FireRed... in fact most...

but i do not disagree with the more creativity!

Lyzak December 26th, 2011 9:34 AM

Quote:

Originally Posted by Chaos Rush (Post 6981823)
Ruby has:
*a sexier Pokedex system
*more trainer battle music
*more trainer encounter music
*an actual Battle Tower
*it plays the berry sound when you get a berry
*it plays the TM sound when you get a TM
*it plays the item sound when you get an item
*Mach Bike, the bike that doesn't suck

FireRed has:
*weird Pokedex system (in my opinion, don't attack me)
*only 3 trainer battle music
*only 3 trainer encounter music
*Trainer Tower (YOU CALL THIS A BATTLE TOWER!?!?!?)
*it plays the level-up sound when you get a berry, unlike RSE
*it plays the level-up sound when you get a TM, unlike RSE
*it plays the level-up sound when you get an item, unlike RSE
*the bike is really really really slow and sucks

5 of those complaints are music based, which can be edited. I, for example, and composing a fully original score for the hack I'm planning.

Visuals of the Pokedex and the Bike are two good reasons. Anything else worth noting?

Also, I think that multiple world maps is indispensable for people making multi-region games. Is this even a possibility with r/s/e, who do not have multiple world maps?

AustinWolff December 26th, 2011 11:57 AM

Quote:

Originally Posted by Peetzaahhh (Post 6982897)
@ NinjaCaterpie: Why didnt I think of doing the 4 regions... ohya... not enough Pokemon.... 3 REGIONS... or jus kanto+johto

@Austin: Some ppl get those titles with FireRed... in fact most...

but i do not disagree with the more creativity!


Fine, but I also have to say that FR hacking is easier. You will be known as a skilled hacker if you can create a successful ruby hack (which is harder to hack)

BT December 26th, 2011 12:02 PM

makes sense

but... to what i do in hacking... its all the same

Chaos Rush December 26th, 2011 12:53 PM

Quote:

Originally Posted by Lyzak (Post 6983143)
5 of those complaints are music based, which can be edited. I, for example, and composing a fully original score for the hack I'm planning.

Visuals of the Pokedex and the Bike are two good reasons. Anything else worth noting?

Also, I think that multiple world maps is indispensable for people making multi-region games. Is this even a possibility with r/s/e, who do not have multiple world maps?

I have yet to see any of these fixed in a FireRed hack:
Quote:

*it plays the level-up sound when you get a berry, unlike RSE
*it plays the level-up sound when you get a TM, unlike RSE
*it plays the level-up sound when you get an item, unlike RSE
The berry sound, the TM sound, and the item sound isn't even in FireRed's soundtrack.



Also, Ruby has:
*PokeNav
*Secret Bases
*TVs to interact with (Name Rater show, Gabby & Ty, etc.)
*Real Time Clock (I think the hack for FR/LG that uses the Windows clock is stupid, because some of us like to play hacks on actual hardware)
*When a trainer approaches you, you actually face them like in G/S/C
*more free space

Lyzak December 26th, 2011 1:09 PM

Quote:

Originally Posted by Chaos Rush (Post 6983309)
I have yet to see any of these fixed in a FireRed hack:

The berry sound, the TM sound, and the item sound isn't even in FireRed's soundtrack.



Also, Ruby has:
*PokeNav
*Secret Bases
*TVs to interact with (Name Rater show, Gabby & Ty, etc.)
*Real Time Clock (I think the hack for FR/LG that uses the Windows clock is stupid, because some of us like to play hacks on actual hardware)
*When a trainer approaches you, you actually face them like in G/S/C
*more free space

Interesting.
Again, however, is it even possible to do multiple region maps on Ruby? At the very least, for my project, this would be my primary concern.

Chaos Rush December 26th, 2011 1:31 PM

Quote:

Originally Posted by Lyzak (Post 6983336)
Interesting.
Again, however, is it even possible to do multiple region maps on Ruby? At the very least, for my project, this would be my primary concern.

Well, Pokemon CrystalDust, an Emerald hack, has extended the world map, so I'm assuming it's possible on Ruby. I also saw a Spanish Ruby hack on RomHackTube (I think), which had 2 world maps implemented (though I think this would also require hacking the Pokedex so that we can see the area).

Another problem with FireRed: If you have multiple regions, you're gonna have trouble with making it show up properly in the Pokedex area screen, since the Sevii Islands are divided into mini-squares surround Kanto.

Then again, if you extend the world map/add a world map in R/S/E, you're also gonna have problems with the Pokedex area data, because then you would have to hack the routine to show the added area, or display the different map depending on region.

BT December 26th, 2011 1:47 PM

OK HERE IS MY REASONING!
IF U WANT AN EASY BASIC HACK (advanced if u work hard enough and add features) - FIRE RED
IF U WANT A DIFFICULT, AWESOME, MORE FEATURED, MORE WORK, AWARD WINNING, ADVANCED HACK - RUBY
IF U WANT ABOVE AND U LIKE EMERALD'S GRAPHICS AND ANIMATION - EMERALD

EVERYONE HAS TO AGREE!

Lyzak December 26th, 2011 2:04 PM

Quote:

Originally Posted by Peetzaahhh (Post 6983372)
EVERYONE HAS TO AGREE!

I disagree.





Lol.
Yeah, there's no easy route when it comes to hacking, I think that's the lesson to be learned. Right now I'm in the process of trying to figure out if I should recycle the tilesets and pallets in Firered or just start from scratch and be gone with it all.

But then I have to decide what colors to use.

Ugh - decisions.

BT December 26th, 2011 2:22 PM

I was kidding on the agree.. forgot jk ^_^"

SCRATCH... jk

I'd like to see a well done from scratch... I'm gonna end up doing Unova soon...!

maybe I need to use Wesley's tilesets... OVER EMERALD PERHAPS FOR ANIMATION! (JK)

OVER FR

Lyzak December 26th, 2011 2:25 PM

A lot of Wesley's tiles went missing. Plus, I don't want to seem unoriginal by just using all of his stuff like everyone else.

And on top of that, I'd need to make some of my own tiles anyhow, meaning I would have to imitate both his palette and his style...

AustinWolff December 26th, 2011 3:38 PM

i think extending the world map is done through ASM, and here is a video of our moderator colcolstyles accomplishing it
http://www.youtube.com/watch?v=WCkCCuowTDQ&feature=related

Lyzak December 26th, 2011 3:54 PM

Quote:

Originally Posted by AustinWolff (Post 6983521)
i think extending the world map is done through ASM, and here is a video of our moderator colcolstyles accomplishing it
http://www.youtube.com/watch?v=WCkCCuowTDQ&feature=related

...oh my.

That is fantastic! Though I have no idea how it's done or how it affects the ramifications of making a map (I think I heard that world maps need certain dimensions, numbers of tiles, etc)

I hate not knowing what I'm doing!

BT December 26th, 2011 4:19 PM

thats amazing... I would make like heartgold and put kanto and johto together xD

The 100 Mega Shock December 26th, 2011 4:26 PM

The end result is still going to depend far more on your skills at designing games than whichever ROM you decide to use as base. Don't go around claiming that awards and prestige are earned based on a few minor features that might or might not be available for you to make use of.


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