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RingoH February 10th, 2014 9:13 AM

Quote:

Originally Posted by lunis (Post 8086876)
I tried and tried to rng last gen, but with no one in real life to teach me, it was to overwhelming. Being older and from a hick town that didn't really have computer classes until I was ready to graduate hurt me on the computer knowledge front, XD.

You know there is a tutoring program for RNGing, right? RNGing is pretty easy once you get used to it.... The hard part for me was getting over all the lingo. Understanding what was meant by a seed for example confused me at first. There are also YouTube videos that show it step by step pretty well.

Oh... If you have access to Pokemon Emerald, RNGing in Gen III for at least wild encounters is pretty easy.... the trouble is finding decent spreads. What makes Emerald so easy is there is no clock to reset each time, it is a soft reset of the game and trying all over again.(other Gen III games are not worth the trouble to RNG on.... it worked different).

Gen IV was difficult because you had two timers to worry about. But once you get used to it, it becomes like second nature.

Gen V was a bit easier because for MOST RNG projects you only need to be accurate to the second.

It all takes patience if you really want to, I am sure you can learn it.

Ghost Lunis February 10th, 2014 11:46 AM

Ah I did not know there was a tutoring program. Awesome!
I just used to have several people over the Internet trying to help and that's just nuts to me.
It's sucks being one of those hands on learners that learns by watching examples and asking loads of questions and then playing around with it myself.

That's actually how I have succeeded in my job as a 2d c.a.d. program user with having no college behind me. Who says you gotta go to college to get a good job. XD

Cordelia February 10th, 2014 11:54 AM

The tutor program is largely a failure due to no one signing up and our tutors mostly disappearing. :( Join #tradecorner and see if someone will help you there, too~

Tyrael February 10th, 2014 12:12 PM

Quote:

Originally Posted by CC (Post 8087453)
The tutor program is largely a failure due to no one signing up and our tutors mostly disappearing. :( Join #tradecorner and see if someone will help you there, too~

Yeah, there are still a few of us around who in #tradecorner who can help with most RNG things you would need to know! :D

/me still asks Mac for help cause i'm noob.

Cordelia February 10th, 2014 12:25 PM

I just can't say I can always help, but I can help when I'm around. That's why I never really signed up as a mentor for it.

Ghost Lunis February 10th, 2014 1:34 PM

That's cake on my face. I thought at first we were talking about a computer program, XD.

Absol February 10th, 2014 2:10 PM

What's RNG? I vaguely remember something about shinies...

Aeroblast February 10th, 2014 2:21 PM

(From Wikipedia)

A random number generator (RNG) is a computational or physical device designed to generate a sequence of numbers or symbols that lack any pattern, i.e. appear random.

Spoiler:
The many applications of randomness have led to the development of several different methods for generating random data. Many of these have existed since ancient times, including dice, coin flipping, the shuffling of playing cards, the use of yarrow stalks (by divination) in the I Ching, and many other techniques. Because of the mechanical nature of these techniques, generating large numbers of sufficiently random numbers (important in statistics) required a lot of work and/or time. Thus, results would sometimes be collected and distributed as random number tables. Nowadays, after the advent of computational random number generators, a growing number of government-run lotteries, and lottery games, are using RNGs instead of more traditional drawing methods. RNGs are also used today to determine the odds of modern slot machines.[1]
Several computational methods for random number generation exist. Many fall short of the goal of true randomness — though they may meet, with varying success, some of the statistical tests for randomness intended to measure how unpredictable their results are (that is, to what degree their patterns are discernible). However, carefully designed cryptographically secure computationally based methods of generating random numbers do exist, such as those based on the Yarrow algorithm and the Fortuna (PRNG) and others.
Contents [hide]
1 Practical applications and uses
2 "True" random numbers vs. pseudo-random numbers
3 Generation methods
3.1 Physical methods
3.2 Computational methods
3.3 Generation from a probability distribution
3.4 By humans
4 Post-processing and statistical checks
5 Other considerations
6 Low-discrepancy sequences as an alternative
7 Activities and demonstrations
8 Backdoors
9 See also
10 References
11 Further reading
12 External links
Practical applications and uses[edit]

Main article: Applications of randomness
Random number generators have applications in gambling, statistical sampling, computer simulation, cryptography, completely randomized design, and other areas where producing an unpredictable result is desirable.
Note that, in general, where unpredictability is paramount – such as in security applications – hardware generators are generally preferred (where feasible) over pseudo-random algorithms.
Random number generators are very useful in developing Monte Carlo-method simulations, as debugging is facilitated by the ability to run the same sequence of random numbers again by starting from the same random seed. They are also used in cryptography – so long as the seed is secret. Sender and receiver can generate the same set of numbers automatically to use as keys.
The generation of pseudo-random numbers is an important and common task in computer programming. While cryptography and certain numerical algorithms require a very high degree of apparent randomness, many other operations only need a modest amount of unpredictability. Some simple examples might be presenting a user with a "Random Quote of the Day", or determining which way a computer-controlled adversary might move in a computer game. Weaker forms of randomness are used in hash algorithms and in creating amortized searching and sorting algorithms.
Some applications which appear at first sight to be suitable for randomization are in fact not quite so simple. For instance, a system that "randomly" selects music tracks for a background music system must only appear random, and may even have ways to control the selection of music: a true random system would have no restriction on the same item appearing two or three times in succession.
"True" random numbers vs. pseudo-random numbers[edit]

Main article: Pseudorandom number generator
There are two principal methods used to generate random numbers. The first method measures some physical phenomenon that is expected to be random and then compensates for possible biases in the measurement process. Example sources include measuring atmospheric noise, thermal noise, and other external electromagnetic and quantum phenomena. For example, cosmic background radiation or radioactive decay as measured over short timescales represent sources of natural entropy.
The speed at which entropy can be harvested from natural sources is dependent on the underlying physical phenomena being measured. Thus, sources of naturally occurring 'true' entropy are said to be blocking i.e. rate-limited until enough entropy is harvested to meet demand. On some Unix-like systems, including Linux, the pseudo device file /dev/random will block until sufficient entropy is harvested from the environment.[2] Due to this blocking behavior large bulk reads from /dev/random, such as filling a hard disk with random bits, can often be slow.
The second method uses computational algorithms that can produce long sequences of apparently random results, which are in fact completely determined by a shorter initial value, known as a seed or key. The latter type are often called pseudorandom number generators. These types of generators do not typically rely on sources of naturally occurring entropy, though they may be periodically seeded by natural sources, they are non-blocking i.e. not rate-limited by an external event.
A "random number generator" based solely on deterministic computation cannot be regarded as a "true" random number generator in the purest sense of the word, since their output is inherently predictable if all seed values are known. In practice however they are sufficient for most tasks. Carefully designed and implemented pseudo-random number generators can even be certified for security-critical cryptographic purposes, as is the case with the yarrow algorithm and fortuna (PRNG). (The former being the basis of the /dev/random source of entropy on FreeBSD, AIX, Mac OS X, NetBSD and others. OpenBSD also uses a pseudo-random number algorithm based on RC4 known as arc4random. See also: Cryptographically secure pseudorandom number generator.)
Generation methods[edit]

Physical methods[edit]
Main article: Hardware random number generator
The earliest methods for generating random numbers — dice, coin flipping, roulette wheels — are still used today, mainly in games and gambling as they tend to be too slow for most applications in statistics and cryptography.
A physical random number generator can be based on an essentially random atomic or subatomic physical phenomenon whose unpredictability can be traced to the laws of quantum mechanics. Sources of entropy include radioactive decay, thermal noise, shot noise, avalanche noise in Zener diodes, clock drift, the timing of actual movements of a hard disk read/write head, and radio noise. However, physical phenomena and tools used to measure them generally feature asymmetries and systematic biases that make their outcomes not uniformly random. A randomness extractor, such as a cryptographic hash function, can be used to approach a uniform distribution of bits from a non-uniformly random source, though at a lower bit rate.
In 2010, Kanter et al. at Bar-Ilan University created a physical random bit generator that operates at a rate of 300 gigabits per second, the fastest thus far created.[3]
Various imaginative ways of collecting this entropic information have been devised. One technique is to run a hash function against a frame of a video stream from an unpredictable source. Lavarand used this technique with images of a number of lava lamps. HotBits measures radioactive decay with Geiger–Muller tubes,[4] while Random.org uses variations in the amplitude of atmospheric noise recorded with a normal radio.
Another common entropy source is the behavior of human users of the system. While people are not considered good randomness generators upon request, they generate random behavior quite well in the context of playing mixed strategy games.[5] Some security-related computer software requires the user to make a lengthy series of mouse movements or keyboard inputs to create sufficient entropy needed to generate random keys or to initialize pseudorandom number generators.[6]
Computational methods[edit]
Pseudo-random number generators (PRNGs) are algorithms that can automatically create long runs of numbers with good random properties but eventually the sequence repeats (or the memory usage grows without bound). The string of values generated by such algorithms is generally determined by a fixed number called a seed. One of the most common PRNG is the linear congruential generator, which uses the recurrence
X_{{n+1}}=(aX_{n}+b)\,{\textrm {mod}}\,m
to generate numbers. The maximum number of numbers the formula can produce is the modulus, m. To avoid certain non-random properties of a single linear congruential generator, several such random number generators with slightly different values of the multiplier coefficient a can be used in parallel, with a "master" random number generator that selects from among the several different generators.[citation needed]
A simple pen-and-paper method for generating random numbers is the so-called middle square method suggested by John von Neumann. While simple to implement, its output is of poor quality.
Most computer programming languages include functions or library routines that provide random number generators. They are often designed to provide a random byte or word, or a floating point number uniformly distributed between 0 and 1.
The quality i.e. randomness of such library functions varies widely from completely predictable output, to cryptographically secure. The default random number generator in many languages, including Python, Ruby, R, IDL and PHP is based on the Mersenne Twister algorithm and is not sufficient for cryptography purposes, as is explicitly stated in the language documentation. Such library functions often have poor statistical properties and some will repeat patterns after only tens of thousands of trials. They are often initialized using a computer's real time clock as the seed, since such a clock generally measures in milliseconds, far beyond the person's precision. These functions may provide enough randomness for certain tasks (for example video games) but are unsuitable where high-quality randomness is required, such as in cryptography applications, statistics or numerical analysis.
Much higher quality random number sources are available on most operating systems; for example /dev/random on various BSD flavors, Linux, Mac OS X, IRIX, and Solaris, or CryptGenRandom for Microsoft Windows. Most programming languages, including those mentioned above, provide a means to access to these higher quality sources.
An example of a simple pseudo-random number generator is the multiply-with-carry method invented by George Marsaglia. It is computationally fast and has good (albeit not cryptographically strong) randomness properties:[7]
m_w = <choose-initializer>; /* must not be zero, nor 0x464fffff */
m_z = <choose-initializer>; /* must not be zero, nor 0x9068ffff */

uint get_random()
{
m_z = 36969 * (m_z & 65535) + (m_z >> 16);
m_w = 18000 * (m_w & 65535) + (m_w >> 16);
return (m_z << 16) + m_w; /* 32-bit result */
}
Generation from a probability distribution[edit]
There are a couple of methods to generate a random number based on a probability density function. These methods involve transforming a uniform random number in some way. Because of this, these methods work equally well in generating both pseudo-random and true random numbers. One method, called the inversion method, involves integrating up to an area greater than or equal to the random number (which should be generated between 0 and 1 for proper distributions). A second method, called the acceptance-rejection method, involves choosing an x and y value and testing whether the function of x is greater than the y value. If it is, the x value is accepted. Otherwise, the x value is rejected and the algorithm tries again.[8][9]
By humans[edit]
Random number generation may also be done by humans directly. However, most studies find that human subjects have some degree of nonrandomness when generating a random sequence of, e.g., digits or letters. They may alternate too much between choices compared to a good random generator.[10]
Post-processing and statistical checks[edit]

See also: Statistical randomness and List of random number generators
Even given a source of plausible random numbers (perhaps from a quantum mechanically based hardware generator), obtaining numbers which are completely unbiased takes care. In addition, behavior of these generators often changes with temperature, power supply voltage, the age of the device, or other outside interference. And a software bug in a pseudo-random number routine, or a hardware bug in the hardware it runs on, may be similarly difficult to detect.
Generated random numbers are sometimes subjected to statistical tests before use to ensure that the underlying source is still working, and then post-processed to improve their statistical properties. An example would be the TRNG9803 [11] hardware random number generator, that use an entropy measurement as hardware test, and then post-process with a shift register stream cipher.
Other considerations[edit]

Random numbers uniformly distributed between 0 and 1 can be used to generate random numbers of any desired distribution by passing them through the inverse cumulative distribution function (CDF) of the desired distribution. Inverse CDFs are also called quantile functions. To generate a pair of statistically independent standard normally distributed random numbers (x, y), one may first generate the polar coordinates (r, θ), where r~χ22 and θ~UNIFORM(0,2π) (see Box–Muller transform).
Some 0 to 1 RNGs include 0 but exclude 1, while others include or exclude both.
The outputs of multiple independent RNGs can be combined (for example, using a bit-wise XOR operation) to provide a combined RNG at least as good as the best RNG used. This is referred to as software whitening.
Computational and hardware random number generators are sometimes combined to reflect the benefits of both kinds. Computational random number generators can typically generate pseudo-random numbers much faster than physical generators, while physical generators can generate "true randomness."
Low-discrepancy sequences as an alternative[edit]

Some computations making use of a random number generator can be summarized as the computation of a total or average value, such as the computation of integrals by the Monte Carlo method. For such problems, it may be possible to find a more accurate solution by the use of so-called low-discrepancy sequences, also called quasirandom numbers. Such sequences have a definite pattern that fills in gaps evenly, qualitatively speaking; a truly random sequence may, and usually does, leave larger gaps.
Activities and demonstrations[edit]

The following sites make available Random Number samples:
The SOCR resource pages contain a number of hands-on interactive activities and demonstrations of random number generation using Java applets.
The Quantum Optics Group at the ANU generates random numbers sourced from quantum vacuum. You can download a sample of random numbers by visiting their quantum random number generator research page.
Random.Org makes available random numbers that are sourced from the randomness of atmospheric noise. Visit their page to obtain a sample.
The Quantum Random Bit Generator Service at the Ruđer Bošković Institute harvests randomness from the quantum process of photonic emission in semiconductors. They supply a variety of ways of fetching the data, including libraries for several programming languages.
Backdoors[edit]

Main article: Random number generator attack
Since much cryptography depends on a cryptographically secure random number generator for key and cryptographic nonce generation, if a random number generator can be made predictable, it can be used as backdoor by an attacker to break the encryption.
The NSA is reported to have inserted a backdoor into the NIST certified cryptographically secure pseudorandom number generator Dual_EC_DRBG. If for example an SSL connection is created using this random number generator, then according to Matthew Green it would allow NSA to determine the state of the random number generator, and thereby eventually be able to read all data sent over the SSL connection.[12] Even though it was apparent that Dual_EC_DRBG was a very poor and possibly backdoored pseudorandom number generator long before the NSA backdoor was confirmed in 2013, it had seen significant usage in practice until 2013, for example by the prominent security company RSA Security.[13] There have subsequently been accusations that RSA Security knowingly inserted a NSA backdoor into its products, possibly as part of the Bullrun program. RSA has denied knowingly inserting a backdoor into its products.[14]
It has also been theorized that hardware RNGs could be secretly modified to have less entropy than stated, which would make encryption using the hardware RNG susceptible to attack. One such method which has been published works by modifying the dopant mask of the chip, which would be undetectable to optical reverse-engineering.[15] For example for random number generation in Linux, it is seen as unacceptable to use Intel's RdRand hardware RNG without mixing in the RdRand output with other sources of entropy to counteract any backdoors in the hardware RNG. Especially after the revelation of the NSA Bullrun program.[16][17]
See also[edit]

Flipism
List of random number generators
PP (complexity)
Procedural generation
Randomization
Randomized algorithm
Random number generator attack
Random password generator
Randomness
References[edit]

Jump up ^ "Introduction to Slot Machines". Retrieved 2010-05-14.
Jump up ^ random(4) – Linux Special Files Manual
Jump up ^ Kanter, Ido; Aviad, Yaara; Reidler, Igor; Cohen, Elad; Rosenbluh, Michael. An optical ultrafast random bit generator. Nature Photonics, Volume 4, Issue 1, pp. 58–61 (2010).
Jump up ^ Walker, John. "HotBits: Genuine Random Numbers". Retrieved 2009-06-27.
Jump up ^ Halprin, Ran; Naor, Moni. Games for Extracting Randomness (PDF). Department of Computer Science and Applied Mathematics, Weizmann Institute of Science. Retrieved 2009-06-27. Main site
Jump up ^ TrueCrypt Foundation. "TrueCrypt Beginner's Tutorial, Part 3". Retrieved 2009-06-27.
Jump up ^ Marsaglia, George (1999-01-12). "sci.stat.math". Retrieved 2010-02-10.
Jump up ^ The MathWorks. "Common generation methods". Retrieved 2011-10-13.
Jump up ^ The Numerical Algorithms Group. "G05 – Random Number Generators". NAG Library Manual, Mark 23. Retrieved 2012-02-09.
Jump up ^ W. A. Wagenaar (1972). "Generation of random sequences by human subjects: a critical survey of the literature". Psychological Bulletin 77 (1): 65–72. doi:10.1037/h0032060.
Jump up ^ Dömstedt, B. (2009). "TRNG9803 True Random Number Generator". Manufacturer: www.TRNG98.se.
Jump up ^ matthew Green. "The Many Flaws of Dual_EC_DRBG".
Jump up ^ Matthew Green. "RSA warns developers not to use RSA products".
Jump up ^ "We don’t enable backdoors in our crypto products, RSA tells customers". Ars Technica.
Jump up ^ "Researchers can slip an undetectable trojan into Intel’s Ivy Bridge CPUs". Ars Technica.
Jump up ^ Theodore Ts'o. "I am so glad I resisted pressure from Intel engineers to let /dev/random rely only on the RdRand instruction.". Google Plus.
Jump up ^ Theodore Ts'o. "Re: [PATCH] /dev/random: Insufficient of entropy on many architectures". LWN.
Further reading[edit]

Donald Knuth (1997). "Chapter 3 – Random Numbers". The Art of Computer Programming. Vol. 2: Seminumerical algorithms (3 ed.).
Kroese, D. P.; Taimre, T.; Botev, Z.I. (2011). "Chapter 1 – Uniform Random Number Generation". Handbook of Monte Carlo Methods. New York: John Wiley & Sons. p. 772. ISBN 0-470-17793-4.
Press, WH; Teukolsky, SA; Vetterling, WT; Flannery, BP (2007). "Chapter 7. Random Numbers". Numerical Recipes: The Art of Scientific Computing (3rd ed.). New York: Cambridge University Press. ISBN 978-0-521-88068-8
NIST SP800-90A, B, C series on random number generation
External links[edit]

Wikimedia Commons has media related to Random.
Random and Pseudorandom on In Our Time at the BBC.
Clewett, James. "Random Numbers". Numberphile. Brady Haran.
jRand a Java-based framework for the generation of simulation sequences, including pseudo-random sequences of numbers
Random number generators in NAG Fortran Library
Randomness Beacon at NIST, broadcasting full-entropy bit-strings in blocks of 512 bits every 60 seconds. Designed to provide unpredictability, autonomy, and consistency.


So there you go, EV, some RNG for you.

Ghost Lunis February 10th, 2014 2:30 PM

Your giveaway is getting quite the large number of participants, 루기아. That's pretty rad.
Good selection as well, might I add.

Aeroblast February 10th, 2014 2:32 PM

Number of participants entering has died down the last couple days, though.

I might (probably will) do another one like this soon with more shinies.

Keiran February 10th, 2014 2:37 PM

Quote:

Originally Posted by EV♥ (Post 8087736)
What's RNG? I vaguely remember something about shinies...

Rad Noodle Guardian. The hero pasta deserves, but not the one it needs.

Ghost Lunis February 10th, 2014 2:39 PM

Several of us should get together and have a friendly contest to see who can get the most participants in a giveaway.
Something to break up the monotony of the days and also benefit several other members of the community.
Thinking about it, that could stir up some "business" for the trade corner as well ;)
Just a random thought.

Absol February 10th, 2014 2:39 PM

I read number and quit. If anyone needs me I'll be drowning in homework and trying not to die. Or just hatching yet even more eggs

RingoH February 11th, 2014 4:28 AM

Quote:

Originally Posted by lunis (Post 8087660)
That's cake on my face. I thought at first we were talking about a computer program, XD.


Sorry. Did not mean to confuse you. I also did not realize the tutoring was allowed to fall flat.

here is one youtube video I just found for RNGing in last generation:
http://www.youtube.com/watch?v=xEGeZ2ZE-V8
I watched about half of it, and it seems to be a really good step by step, and you should be able to just follow along on your own 3DS, and do the same steps in the video to try it out.

Ghost Lunis February 11th, 2014 4:33 AM

Thank you:) And don't worry about the confusion. I live in that state and just randomly visit other areas. XD.

Sheep February 11th, 2014 10:13 AM

@EV: The shiny charm hasn't been friendly to me yet either. 8( Taking a break from MMing to do other things, maybe sweet scent for horde shinies because it's more fun. Too bad the IVs are more risky that way, waa.

RingoH February 11th, 2014 11:41 AM

Quote:

Originally Posted by Sheep (Post 8089583)
@EV: The shiny charm hasn't been friendly to me yet either. 8( Taking a break from MMing to do other things, maybe sweet scent for horde shinies because it's more fun. Too bad the IVs are more risky that way, waa.

Hmmm.... while I don't seriously MM or shiny hunt like others do, this has me thinking that on my X I should stop at the Kalos Dex and not bother with the National Dex.

Ghost Lunis February 11th, 2014 2:03 PM

Woot! Just caught a shiny male friend safari espurr.
Third encounter of the day and it was a shiny http://i61.*.com/2rgi83l.jpg.

Imma just sneak this one in here from today too...http://i59.*.com/1217lau.jpg

Azire February 11th, 2014 9:33 PM

Because this thread is pretty uneventful at night on my breaks I have started looking into other sections of the forums. I have discovered a thread where you can post pictures of yourself. I will be posting a picture of myself soon so that anybody here in my favorite community on PC can see what I look like.

If you ever wondered what the guy behind the Premier Ball looks like the tome is coming!! I will post a link to the thread here when I finally post it.

Absol February 11th, 2014 9:54 PM

@lunis nice shinies there! Hope you get more in the future :D

@iAzire Remind not to look when you do :P jk, bet you look adorable just like everyone else does here <3

Just wanted to say....
Spoiler:
I quit! :D
Spoiler:
jk, I love you guys and I miss you so much :((( I promise to be back someday

Tyrael February 11th, 2014 10:17 PM

Quote:

Originally Posted by EV♥ (Post 8090667)
@lunis nice shinies there! Hope you get more in the future :D

@iAzire Remind not to look when you do :P jk, bet you look adorable just like everyone else does here <3

Just wanted to say....
Spoiler:
I quit! :D
Spoiler:
jk, I love you guys and I miss you so much :((( I promise to be back someday

EV finally admitted that I look adorable! :D <3

Hopefully I don't get too swamped with homework this weekend and i'll be able to finish my National Dex up in X so I can get Shiny Charm and then start on breeding my own flawless shinies! XD My girlfriend was actually breeding for me the other day and she hatched a 31/x/31/31/x/31 Shiny Timid Noibat! She was extremely shocked when it came out shiny and I just laughed when I saw it. I let her keep it since she hatched it, and the IVs weren't flawless so I didn't wanna put it up in my shop x]

Azire February 12th, 2014 1:56 AM

Okay my picture is posted here.

Check it out!! Help give you a face to a name. Remember I did this because I love you.

Ghost Lunis February 12th, 2014 3:15 AM

Quote:

Originally Posted by iAzire (Post 8090894)
Okay my picture is posted here.

Check it out!! Help give you a face to a name. Remember I did this because I love you.

the all white outfit was very "fitting" for you, Mr. premier ball.

Quote:

Originally Posted by EV♥ (Post 8090667)
@lunis nice shinies there! Hope you get more in the future :D

Thank you, Are you seriously taking a hiatus?

Cordelia February 12th, 2014 7:17 AM

Quote:

Originally Posted by lunis (Post 8090955)


the all white outfit was very "fitting" for you, Mr. premier ball.



Thank you, Are you seriously taking a hiatus?

Yes, she is seriously talking a hiatus. :3 If you guys need anything, please contact tabor or me. :)

Azire February 12th, 2014 7:26 AM

Quote:

Originally Posted by lunis (Post 8090955)


the all white outfit was very "fitting" for you, Mr. premier ball.



Thank you, Are you seriously taking a hiatus?

Your text is very hard to read due to the Black/Dark Grey background. I had to quote just to read it lol.Granted I may have received help from my beer with breakfast. Don't judge me!! This is my night time!!

Quote:

Originally Posted by CC (Post 8091169)
Yes, she is seriously talking a hiatus. :3 If you guys need anything, please contact tabor or me. :)

But you and Tabor are mean!! I want my EV back!! She is Shiny and everything!!

You ever get so bored you PC while drinking beer and eating breakfast? :/

Griffinbane February 12th, 2014 8:14 AM

No.... that's what games are for! And books. I love books. And games.
... and coffee.

Cordelia February 12th, 2014 8:22 AM

I get bored sometimes, but when I do I often go do other things or read or you know, get some work done XD

Ghost Lunis February 12th, 2014 8:27 AM

Quote:

Originally Posted by iAzire (Post 8091176)
Your text is very hard to read due to the Black/Dark Grey background. I had to quote just to read it lol.Granted I may have received help from my beer with breakfast. Don't judge me!! This is my night time!!



But you and Tabor are mean!! I want my EV back!! She is Shiny and everything!!

You ever get so bored you PC while drinking beer and eating breakfast? :/

Hopefully my text works better now. I changed it back to the original color setting. I was playing around with the new feature we have here at PC yesterday and didn't even think about it:/

Shoot, I beer up(amongst other things) every time I'm on PC at home. Granted it's only a few. My acid reflux can't handle a lot.
What am I saying, I'm married. I beer up when I'm at home regardless if I'm on PC, XD .

Cordelia February 12th, 2014 9:11 AM

Quote:

Originally Posted by lunis (Post 8091240)


Hopefully my text works better now. I changed it back to the original color setting. I was playing around with the new feature we have here at PC yesterday and didn't even think about it:/

Shoot, I beer up(amongst other things) every time I'm on PC at home. Granted it's only a few. My acid reflux can't handle a lot.
What am I saying, I'm married. I beer up when I'm at home regardless if I'm on PC, XD .

Truer words have never been said ;) Honestly though, I don't drink beer often -- not because I dislike it, but I just don't buy it because I always drink it too fast D:

Anyone get any good trades lately? Let's try to keep the jist of the conversation on trading. ;)

Ghost Lunis February 12th, 2014 9:19 AM

I got a another 6iv shiny ditto yesterday. This one is English though. Traded an extra shiny shaymin. I didn't think it was going to be shiny so that was a nice surprise. I'm kinda not feeling the whole trade thing right now because I'm waiting on a second 3ds so I can clone. Plus I've been organizing and reorganizing my boxes to figure out what I can trade right now.
I have almost a box of extra legendaries and 3 boxes of extra shinies.
I think I'm going to open a shop soon. I definitely am when I can clone.
On a non trading note, you inspired me iAzire.... Click here

Tyrael February 12th, 2014 9:19 AM

One of my most recent trades was a good one. I traded a 5IV Shiny Calm Ludicolo of mine for a 6IV Shiny Bold Whimsicott from Lugia :D

Cordelia February 12th, 2014 9:25 AM

Quote:

Originally Posted by lunis (Post 8091300)
I got a another 6iv shiny ditto yesterday. This one is English though. Traded an extra shiny shaymin. I didn't think it was going to be shiny so that was a nice surprise. I'm kinda not feeling the whole trade thing right now because I'm waiting on a second 3ds so I can clone. Plus I've been organizing and reorganizing my boxes to figure out what I can trade right now.
I have almost a box of extra legendaries and 3 boxes of extra shinies.
I think I'm going to open a shop soon. I definitely am when I can clone.
On a non trading note, you inspired me iAzire.... Click here

Shiny Shaymin is very borderline hack... so just be careful with that one!

Ghost Lunis February 12th, 2014 9:32 AM

Will do, thanks, I didn't think much about it because of the abysmal stats it was carrying.

Azire February 12th, 2014 9:35 AM

My last two trades were amazing!!

The two beautiful ladies EV and Lilith helped me with HUGE item trades. I suppose when you're trading with them it's always bound to go well though.

Griffinbane February 12th, 2014 9:37 AM

GUHHHH I need to get back to breeding. Someone motivate me!

On another note, major props to my love Mia for trading me some of her Korean Ditto. I can Masuda AND IV breed at the same time now! <3

Absol February 12th, 2014 9:38 AM

This feels so weird having a normal username. I kinda like it though. Feels like starting over again, which I really needed.

@iAzire Tabor is nice too, he's my twin! Mac's the mean one ;.;

I took a break because honestly I was failing college due to being a mod. This semester is the worst yet and I couldn't balance everything in live so I had to drop something. :( I'm still here though I can't leave trade corner ever. You guys are too awesome <3

Griffinbane February 12th, 2014 9:41 AM

Ehh, Blade took a year hiatus before returning as a mod. You can too! :B
Srsly though, <3.

Absol February 12th, 2014 9:53 AM

Latest I'll be gone is end of semester. I'll be so bored in summer I'll be begging to come back just to have something to do ;.;

Oh Griffy if you have anything new I'll be wanting some parents :D

Cordelia February 12th, 2014 10:01 AM

Quote:

Originally Posted by Griffinbane (Post 8091329)
Ehh, Blade took a year hiatus before returning as a mod. You can too! :B
Srsly though, <3.

She actually took a two year hiatus. L4n2Blade

Absol February 12th, 2014 10:11 AM

I'll come back when Z is released how about that? :D

Griffinbane February 12th, 2014 10:15 AM

Well... well... well... AT LEAST I KNEW BLADE LONGER THAN YOU!
And what do I care how long she was on hiatus? lol

Cordelia February 12th, 2014 10:35 AM

Quote:

Originally Posted by Griffinbane (Post 8091388)
Well... well... well... AT LEAST I KNEW BLADE LONGER THAN YOU!
And what do I care how long she was on hiatus? lol

Well, I just like things to be correct. I wish she'd come back to modding with me sometimes though!

Aeroblast February 12th, 2014 11:22 AM

Quote:

Originally Posted by A Dyl To Remember (Post 8091301)
One of my most recent trades was a good one. I traded a 5IV Shiny Calm Ludicolo of mine for a 6IV Shiny Bold Whimsicott from Lugia :D

I told you that cloning was a gateway to having a ****tuple of flawless shinies.

(yeah, I know, I probably didn't influence your decision)

Necrum February 12th, 2014 1:31 PM

Quote:

Originally Posted by CC (Post 8091419)
Well, I just like things to be correct. I wish she'd come back to modding with me sometimes though!

Blade is beautiful in orange though. I like having an Smod who hangs out with us. :P

Pendraflare February 14th, 2014 8:03 AM

So after breeding a couple Love Ball Mareep, I did a few Wonder Trades, and actually got some interesting stuff, like a 3 IV Magic Guard Abra. And a German Infiltrator Spiritomb. Guess people are feeling quite generous today after all. ;D

Omicron February 14th, 2014 8:37 AM

Oooooh lucky!

Well, after I transfer the rest of my Pokemon I should be able to start a shop soon! :D

Necrum February 14th, 2014 10:26 AM

I'll be starting a shop too as soon as I finish Y again.

Ghost Lunis February 14th, 2014 10:35 AM

With all the shop talk. I opened up a temporary one to clean out my boxes of extra shinies from my older games. I traded for a total of 10 new shinies yesterday:)
Mainly thanks to my pal, ~RNC~.
I might have some more new ones coming today as well:).

Also, also, also! I almost forgot! I'm heading out soon since a lot of the snow has been cleared from the roads to get a 2DS for the kid. That means there is cloning in my near future! Plus I will be free a lot more to trade since I won't have to share my 3ds with the wife an kid now. Bonus.

Aeroblast February 14th, 2014 11:30 AM

My friend hatched this for me yesterday.

http://i61.*.com/28kkduu.jpg

Absol February 14th, 2014 12:26 PM

Wow perfect shiny. Lucky!


My name is piiiiiink I loooove ittttt <333 Happy Valentines to all of you! :D Here have some chocolate

Omicron February 14th, 2014 1:47 PM

Well, I suppose it's time I start with completing my dex, haha. Yay for free time! Any help will be highly appreciated :3

Happy Valentine's Day PC!

Necrum February 14th, 2014 8:00 PM

Quote:

Originally Posted by Omicron (Post 8095062)
Well, I suppose it's time I start with completing my dex, haha. Yay for free time! Any help will be highly appreciated :3

Happy Valentine's Day PC!

Let me know what you need, and I'll be glad to help!

Pink names gone waaaaaaaah

Ghost Lunis February 14th, 2014 8:26 PM

Ladies and gentlemen, boys and girls, and Charmanders of all ages......
This man is legen...wait for it....dary.. 루기아 !!

I was lucky number 6.

Griffinbane February 14th, 2014 8:39 PM

Uh, wait, cute, uhm, uh, NO FAIR!
That's a luv-ly little Surskit you've got there.
/pets

Absol February 15th, 2014 12:48 PM

Valentines may be over but I can still be pink!


My breeding luck keeps on going. Two 6 IV Growlithes, a 6 IV Shuppet, and another 6 IV Cherubi. Over 2,500 eggs hatched now and still no shiny. I've decided to just IV breed pretty Pokemon in the hopes of getting a shiny, but if not I still have something worth keeping. I have tons of leftover perfects that I may be trading away in the near future. ;)


Just realized how bad that hurts my eyes @[email protected] playing around with new font and color styles lol

Is this better? D:

Cordelia February 15th, 2014 1:49 PM

I really don't like colors in posts... it's not good for people on certain styles. I use a dark style now though.

@Lugia -- nice job :D Congratulations!

Edit: Should we make a new DCC?

Absol February 15th, 2014 2:34 PM

Quote:

Originally Posted by CC (Post 8096653)
I really don't like colors in posts... it's not good for people on certain styles. I use a dark style now though.

@Lugia -- nice job :D Congratulations!

Edit: Should we make a new DCC?

But black is boring! :P

Make new DCC as congrats for reaching 100 pages 8)

Keiran February 15th, 2014 4:32 PM

Quote:

Originally Posted by EV♥ (Post 8096722)


But black is boring! :P

Make new DCC as congrats for reaching 100 pages 8)


But there are only 99 pages!

Aeroblast February 15th, 2014 4:36 PM

Quote:

Originally Posted by CC (Post 8096653)
I really don't like colors in posts... it's not good for people on certain styles. I use a dark style now though.

I agree. People who color their posts should die a slow, painful death.

Ghost Lunis February 15th, 2014 4:36 PM

Cloning is......unusual this time around for me. I don't like the timing thing. Still it's neat finally being able to. Definitely helping my shiny dex:)

Necrum February 15th, 2014 5:02 PM

Quote:

Originally Posted by EV♥ (Post 8096722)


But black is boring! :P

Make new DCC as congrats for reaching 100 pages 8)

It's only black because of the theme you use. For me the default font color is White. :P

Also that blue is really hard on my eyes with the Johto Elite theme.
Quote:

Originally Posted by CC (Post 8096653)
Edit: Should we make a new DCC?

No

Azire February 15th, 2014 5:39 PM

New DCC? Yes.

I'm available to trade tonight only!! Get your freebies!! Or whatever.

New DCC? Yes.

I'm available to trade tonight only!! Get your freebies!! Or whatever.

Ghost Lunis February 15th, 2014 5:43 PM

Quote:

Originally Posted by CC (Post 8096653)
I really don't like colors in posts... it's not good for people on certain styles. I use a dark style now though.

@Lugia -- nice job :D Congratulations!

Edit: Should we make a new DCC?

Sure why not:) won't that help with the double posts as well since it would be a smaller thread. Thought I read that somewhere.

IrishAurum February 15th, 2014 6:39 PM

So I tried to return to you guys but it seems that I can't because links are broken... I'm soorry

Cordelia February 15th, 2014 7:28 PM

Quote:

Originally Posted by IrishAurum (Post 8097101)
So I tried to return to you guys but it seems that I can't because links are broken... I'm soorry

Link works fine for me and others -- Not sure what your problem was with it...

oh by the way the thread is now closed :3


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