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changing this: Code:
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From now on, you can follow my progress ( the to-do list ) here. Job Oppurtunity! Roster View. I need somebody who can do pixel-art and is graphically oriented! Here's what your task is: Design a roster-view screen. If you're not entirely sure what I mean... Spoiler:
Here are the requirements:
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Still a small problem I saw, you sprite wasn't on the same y path as the cpu (View in video at: 0:50) your sprite is a little bit more down...
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Update. Roster View. Quote:
This is a temporary holder for the roster-viewer. As I'm not graphically talented outside of CSS, this is the best I could do. I would greatly appreciate somebody making a new one for me. :) |
Update. Animation. I haven't been working much on it lately, but here's a small update for you guys! :) *I have a new wifi-card now, so I uploaded this one in 1080p just because I can. :D Unfortunately, youtube changed it to only be 480p. :( |
I'm impressed with how far this has come already. However you still have much to do. Also why are you using so little of the window, when its size is about 400x400. For testing purposes?
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-- As of right now, I'm strictly developing an engine -- not a game. When I'm done with this, I plan to make a thread [ or ask a mod to move this one ] into the resources section. It will have a map editor, and a script editor. Of course, the option to add plugins is there as well since this is Python -- so plugins is just a matter of this: Code:
I'm not sure if I'll make my own game or not, to be entirely honest. :P |
Well another engine is a good thing. Oh and Python looks really easy to use and learn, as a C programer that kinda annoys me...
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Oooh. I just noticed this, but I'm seeing some very excellent stuff going on here :p
Skimming through the videos its cool to see your engine's growth! And reading the first post it sounds like you encountered the same conundrum I did: rom hacking has gotten boring. It's much more fun to have COMPLETE control over a game and it's engine (Hence what I've been doing for the past 4 months) Now for some questions: - Is python a managed language, does it run in a virtual machine or is it an un-managed one? I ask because I've only rarely encountered python (mostly with Blender) - It looks like python is object-oriented? - Is this using a software renderer or some sort of hardware acceleration? ie OpenGL (not that it would be needed for most uses, but for things like effects) Again this is looking very cool, I'll be sure to keep checking on this :) -Best of luck! |
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Python is designed to be entirely OOP, if I understand correctly. However, you can do things functionally or as you would in C. It uses pygame 1.9.2, I believe. That is a port of SDL. Which can be hardware accelerated, but I don't think it usually is. So in essence, I'm not entirely certain. |
Well, I have experience with pixels, if you know what I mean. I'll help you out there, but give me an idea of what i'm shooting for; style, colors, anything in particular?
Oh, and clarify this for me? "The sprite area needs to be 96x96 The icon area needs to be 32x32 480x320 resolution." |
The sprite area -- this holds the Pokemon's actual sprite, which is 96x96 pixels.
The icon area -- holds the Pokemon's icon, which is 32x32 pixels The total design needs to be 480x320 pixels in size. A clean, modern style would be preferable. Perhaps inspired by windows Phones / windows metro UI ? You're the artist here, so feel free to take artistic license, but I think I answered your questions. :) |
I think I'll be having a run at the graphics for this as well (Just GUI, no spriting as I suck at it). Is there any limit on the colors used (Like there is in hacking, I mean, with the whole 256 colors)?
Anyways, I'll post when/if I have something. I like the project btw, and I'm a fan of Python. ;x |
Ah it seems I misunderstood =/. I Pretty Much reworked the entire image I took from your post^^. I'll modify it, so no worries. Gives me a chance to correct any mistakes. Btw, Ooka, what are you working on, just so we don't end up working on the same things?
ALSO. I have an idea, but i'm not sure how much work would be required. We enlarge the slots for viewing pokemon in your roster and allow for a larger sprite to be placed there, perhaps the sprite from the pokedex entry? That could be a nice touch. |
Well, I planned on just doing the party selection for now, and if it's accepted I would move on to other things in the same sort of style. It's probably best if we each do them all, just because consistency is very key in any sort of designing.
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Aaaandhere is my second version. Its just a png, I have the full psd with layers in front of me. http://wyndarl.deviantart.com/art/Pokemon-Roster-Screen-Demo-V2-296496728 |
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The only thing you can't do is alpha-transparency. [ use RGB(255,0,255) for an index color ] Quote:
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http://pixelpinch.com/wp-content/uploads/2011/11/Metro-UI-Demo-PSD.png Notice that the borders aren't dark -- much lighter and less noticable -- simply solid colors with highlights around the borders. |
http://wyndarl.deviantart.com/art/Pokemon-Roster-Screen-Demo-V3-296637626
How about something like this? I'm open to suggestions. |
Another excellent update-- especially as far as the borders are concerned. I also like the 'active' highlight that you have.
Perhaps removing the drop shadow, and gradients on the boxes, and replaced with a bright solid bg color? |
I can do that. If I don't go to sleep you'll see it up soon.
But now the question remains, what color for the slots? |
http://i.imgur.com/ErrcH.png
I tried to go for the whole Metro feel, I can't really say how well it worked, so let me know what you think. |
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-- You've both shown abilities in design, so you're both welcome as official designers. Do you think you'll be able to collaborate, or will I need to choose one? |
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If the shape is there I should have seen it...guess I'll go look again >_< I'm not a prideful person so I'd be happy to help if you need me, regardless of collaboration or not. |
Sure, it'd be great if you took both of us. :)
Here's the PSD for that btw: http://www.mediafire.com/?jpt38l182ev2pbx Oh, and yeah, just the rectangle took in Phosothop is all. Each slot I used a 10px radius then 5px radius on the HP bars. (I used transparency in the .PSD, but you can get around it when you slice the images out) |
Update. Roster View. WUAHOO! I prettier roster-view ( don't mind the pink on the corners. I'll 'shop that part out ). But, give a welcome to the first graphic team member: Ooka! Don't mind the fact that the fade freaks out on you. Just a detail. ;) I'll fix it. later. yup. @Ooka- I've tried to fix up the graphics, but I didn't do very well. :\ Do you want me to add you to the commiters list, so that you can manually edit the pictures yourself? I'm afraid I've already ruined it somehow. 3: Also, next design task: Individual summary screen, in the same style as the roster-overview! :D |
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