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-   -   Python Pokemon! (https://www.pokecommunity.com/showthread.php?t=274064)

Deadrocks April 29th, 2012 7:18 PM

The ideas you want to put into this game sound so awesome.

DarkCreations April 30th, 2012 4:05 AM

"
You want to help? GREAT! (:
Here's a team I need as of now:
  • Ideas person. ( Please, keep things realistic and reasonable... :l )
  • Beta-tester
  • Co-programmer, perhaps?
LATER, the team I will need:
  • Scripter
  • Mapper
  • Graphics Manager
  • Co-Storyline writer.
  • Beta-testers. "
i would like to apply for any of these three
ideas person
beta tester
graphics manager..


link12552 April 30th, 2012 4:39 PM

Yeah! More progress!
Looking good. Don't you just love the whole Magenta transparency thing, lol
Can you use 32bpp alpha blending? (not that you may ever need it)

Programming interfaces is always fun, so many different scenarios you have to consider :P

As always, keep up the good work!

Full Metal May 1st, 2012 2:48 PM

I'm sure I could. I prefer to avoid that, however. Editors that support that tend to have ridiculously long start-up times( Photoshop ) and what-not. Allthough, as It turns out I may have to end up just dealing with that problem. :\

Thanks for the encouraging words! :D

@DarkCreations:
For the Graphic manager, I'd have to see some proof-of-concept. ( website design, something that shows you can either produce or co-ordinate graphics )
As for beta-testing, PM me.

Ooka May 2nd, 2012 11:02 AM

Full Metal, I know you like the Metro feel, but I want to post another idea on here that I've got.

Oh, and any chance I could go for Graphic manager also? Here's a web design I'm working on atm: http://i.imgur.com/wbc3M.png

Here's the concept:
http://i.imgur.com/xMlii.png


Update:
http://i.imgur.com/1mYQy.png

Full Metal May 2nd, 2012 5:51 PM

This is also a very nice design, if I may say so! ( also, I like that web-layout! )
Currently, you are accepted as graphic manager, and you'll be in charge of recruiting for graphics, as well as the lead designer. Tell me what you're trying to create, and I'll try and model it out with the code! (:

KingCharizard May 5th, 2012 8:51 AM

@ooka
I like that design too..

Full Metal May 28th, 2012 4:48 PM

Here's a little diagram I made to help me work out the different levels of "People" on the map.
Warning: HUGE Image

KingCharizard May 30th, 2012 10:41 PM

Dunno about anyone else, but your image is broken for me..

I have a question is Python similar to Java, I been working with Java Recently and I'm just curious

Ooka June 1st, 2012 3:06 AM

Super sorry about not being able to finish this man. My job has been keeping me super busy and I just don't have the time. Anyways, here's the .PSD, if you find anyone good with Photoshop feel free to have them use the PSD to create other screens, and if I do find the time I'll try to contribute some time:

http://www.mediafire.com/?1f6c6uusodtptcz

Full Metal June 3rd, 2012 8:37 PM


Update.

Roster View.


Ooka has given me another excellent PSD design! ( Thank you! ). When I got it, I decided to re-factor a little bit of code in the bg as well. Now the RosterView and SummaryView will have access to all the same information. ( Meaning, you use the left/right keys to change between pokemon while in an individual view -- up/down will scroll the information kinda like a web-page ).


Full Metal June 11th, 2012 8:06 PM


Update.

Code Re-Structure Time!


Well, I decided to remove map-rendering for the time-being. Why? It introduced terrible terrible code into my program design and broke my object modals. Until the menu is completely functional, I'm not going to worry about map-rendering. Once I have that stuff done, rendering maps should be easier, and I will feel better about myself. (:

If Ooka or TrackerXNinjaX would whip up a bag design, that would be terrific! Same resolution, and preferably try to match a similar theme with the Roster View. Consistency in design is a good thing. If you have better icons for the menu ( 32x32 ) those are also welcome. Feedback? Did anybody else notice the icons rotating? :3



Rayd12smitty June 12th, 2012 12:52 PM

I've been watching this for some time, and would like to let you know that this looks awesome. I have never used python, but this might inspire me to. Awesome work. I'd love to see where this goes

Lake Rodary June 18th, 2012 6:08 AM

Um if you're still looking for help, I can help with ideas and beta testing. Also, I'm going to be learning coding, so, if it's ok, I'd like to observe the coding process.

Full Metal June 18th, 2012 8:02 AM

Well, a beta tester would be good, actually. Sometimes there are bugs that I miss, and not spending the time looking for them myself would be nice.
Have you installed TortoiseSVN? If not, do so.
Next, create a folder somewhere convenient to access.
Right click -> SVN Checkout
A dialog box should appear.
Under the "URL of repository"
paste this url: http://fm-py-pk.googlecode.com/svn/trunk/
Push "okay" and you will begin downloading the current source.
Anytime you see me post an update up here,
right click the folder->SVN Update
*Warning* There are TONS of files for Pokemon data, sprites, etc. It WILL take a while to download everything.

Brighton Solrock July 4th, 2014 9:13 AM

This is one of the coolest things I've ever seen. I'm a Pokemon lover and an active Python user. I don't know how advanced the coding is, but if it isn't too complicated, I'd be happy to help. I can't wait to see more!

Maruno July 4th, 2014 3:07 PM

Given this thread had been dead for two years before you revived it, I imagine this project is long since dead.

Thread closed.


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