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-   -   Elgyem's Sprite Scrapyard (https://www.pokecommunity.com/showthread.php?t=277555)

Atomic Pirate April 6th, 2012 12:52 PM

Elgyem's Sprite Scrapyard
 
Hello, all. I am a beginner to the fine art of spriting, having only been spriting for quite a short amount of time. Anyway, I will be posting my sprites here, and I hope to improve my techniques. So, please give some feedback about my sprites in general, and specifically how I can improve.

Old Fakemon:


New Fakemon:
Spoiler:

http://i.imgur.com/ulfve.png
??? (Fire Starter?) Fire/Dark
http://i.imgur.com/Ok3kR.png
Djinnamp - Ghost
http://i.imgur.com/29bm0.png
Kijinni - Ghost
http://i.imgur.com/QAax0.png
??? - Fire
http://i.imgur.com/7qqYY.png
??? - Fire/Steel

Drimza April 6th, 2012 2:41 PM

OK, it's good to see that you improved from your old sprites, but the newer ones could use some improvement too.

http://i.imgur.com/ZOvZA.png

The legs are the main problem in this one. I can't tell which one is facing me because they both have a lighter color where the light is coming from. Also, I'm not sure if you meant to do this, but the front right legs is crossing over the left one making it confusing to tell which one is which. The back legs are good but could use some improvement also.

http://i.imgur.com/Fgq4y.pnghttp://i.imgur.com/97yCe.png

The problem I see with these is that the lighting is wild. It goes all over the place. It looks like there is a light coming from the left and right side making it look messy. Put lighting on just the left side (Usual pokemon shading) and make it darker as it moves to the right.

http://i.imgur.com/nzMcg.png

This is the best out of all of them. The shading is good on the body, the goo has good shading too, and the outlines are good for the most part.



Continue spriting and you will notice yourself getting better. Sorry, if I seemed a little rude in this post, it was not intended. Keep up the good work.

Atomic Pirate April 6th, 2012 4:10 PM

Your post was fine, in fact, it was exactly the kind of critique I wanted to hear.
http://i.imgur.com/mmwXC.png
Here's my attempted fix of the dog Fakemon I made. I attempted to fix the front legs, and I changed the head proportions a bit. In addition, I cleaned up some lines that needed editing in the back of the Fakemon. Is this any better?

mineox100 April 6th, 2012 4:50 PM

The back legs still look awkward... and tail seems out of place.

Atomic Pirate April 6th, 2012 4:57 PM

Quote:

Originally Posted by mineox100 (Post 7118184)
The back legs still look awkward... and tail seems out of place.

I see what you mean with the back legs and the tail. I think I'll just re-do this sprite, I swear it looks worse to me every time I look at it. The new one will be up sometime tomorrow.

PokeHumanManectric April 6th, 2012 5:44 PM

http://i.imgur.com/97yCe.png
This is definately my favorite fakemon idea, but like Drimza said, the lighting is all over the place.

Drimza April 7th, 2012 12:01 AM

Glad you changed the dog fakemon, it looks much better. I'm looking forward to see the updated version tomorrow.

Atomic Pirate April 7th, 2012 9:15 AM

http://i.imgur.com/BB0Ey.png
As you can see, I changed the back legs on this one. I also changed the tail a bit.

http://i.imgur.com/fA8Tu.png
I removed much of the shading on this one.


Any thoughts?

mineox100 April 7th, 2012 9:25 AM

http://i.imgur.com/BB0Ey.png
The tail is still out of place to me. I think it should be behind the fakemon's body.
The leg is a bit better. It's neck has no outline!

http://i.imgur.com/fA8Tu.png
The front leg has a bit of highlight on it, which, I think shouldn't be there.
Some parts has no outline (or it's there and I can't see it).

Drimza April 7th, 2012 12:35 PM

The dog fakemon looks much better now, so does that black shadow thing. Hoping to see some new designs soon

Atomic Pirate April 9th, 2012 10:51 AM

Here's a new Fakemon.
http://desmond.imageshack.us/Himg822/scaled.php?server=822&filename=mummy1.png&res=crop
It's a Ground/Ghost type. I'm going to re-sprite those Dark-types next. They will likely be up later this week, as I have to go back to school tomorrow.

Atomic Pirate April 13th, 2012 1:01 PM

I threw together these sprites, which are pretty much the same sprite. Any opinion on which is better and what I need to improve on?
http://i.imgur.com/jmZll.pnghttp://i.imgur.com/nf3YG.png

Kazoki April 13th, 2012 1:29 PM

Quote:

Originally Posted by Elgyem (Post 7129911)
I threw together these sprites, which are pretty much the same sprite. Any opinion on which is better and what I need to improve on?
http://i.imgur.com/jmZll.pnghttp://i.imgur.com/nf3YG.png

Well i almost wanted to say that you have to improve the lines
to let them look more circle/ish but i've changed
my mind after i saw those 2 good sprites :)
They look really good,and my opinion is that the
2nd one looks a bit better,because i have the feeling
that the freen one looks a bit blank or something but
yeah make some more sprites and you will see your improvement
Just one think : Shade a bit the outlines and it will look really good
^ _ ^ Gl~

Ark_Silvanos April 14th, 2012 1:16 AM

I haven't sprited in like forever... but this is my 2 cents....
the fire/dark dog fakemon and the dark fakemon have extremely awkward poses... google pictures of a dog sitting down to compare to the first one and a dog standing to compare to the other... u can see how ur fakemons' poses dont look natural... nd ur shading is not bad, but i could use improvement, esp when shading ur pokemon as a whole, not just individual parts of them (eg. the neck in the fire/dark fakemon, it should be in shadow)

the cats legs are all different shapes and sizes (that might have been intentional tho, wasn't too sure) neway... the back legs should be higher... and the back leg to our left is placed waaay too close to the other back leg... there should be space between the two... it should actually be visible on the other side of the right front leg (our right)

neway... thats a couple of things u should work on...

start spriting using a reference, it really helps...

neways, glad to see a lot more ppl interested to sprite... keep it up!

InfernoHo-Oh April 16th, 2012 3:22 AM

They are great for a first try (:
Its good to study actual pokemon sprites while drawing to help you see how they shade.
I suggest revamping your fire/dark type pokemon, perhaps putting it on an angle to give it more life :D

Atomic Pirate June 25th, 2012 3:57 PM

I just got back to spriting, and I decided to make a few ghost-types.
http://i.imgur.com/LZbZ7.pnghttp://i.imgur.com/oMl5e.png

They're based off of the mythological Djinni. Any opinions?

mineox100 June 25th, 2012 4:02 PM

They look much, much better! A few more steps up the ladder! :P
I think you still need to work on the outlines, make them more natural curves, if you know what I mean. The first one could use another eye. :P

Atomic Pirate June 25th, 2012 4:05 PM

Quote:

Originally Posted by mineox100 (Post 7228643)
They look much, much better! A few more steps up the ladder! :P
I think you still need to work on the outlines, make them more natural curves, if you know what I mean. The first one could use another eye. :P

The first one is at an angle, so the second eye isn't visible, but it could use at least part of a second eye.

Logiedan June 26th, 2012 5:29 PM

The purple-ish body colour needs some more contrast. It's hard to see the highlights. Your outlines are fairly decent. Keep it up. :D

@mineox
what Elgyem said. you can see it in official pokemon sprites as well.

mineox100 June 26th, 2012 5:35 PM

Yeah, that's what I meant. =P
Elgyem, maybe you should try making the colors a bit more desaturated?

Brane June 30th, 2012 2:37 AM

I'm not much of a spriter, but I can give you some advice on highlights and shadows because of my art experience. It seems you just slap on highlights and shadows where you believe they should be, for instance, the bottom right. While that is correct most of the time, you have to visualise the sprites in 3D and imagine where the light is coming down and bouncing off the sprite. For instance in your newest sprite, judging from the look of the sprite it's a very thin almost rectangular looking Pokemon, so their should be a shadow almost right along that right side of the body and on the arm because in Pokemon the light usually comes from the top left. If you imagine that arm sticking out in a 3D view, we would be seeing the outside which should only have a little lighting along the top however most of it would be a shadow. On the evolved form you did well with the darkest shadow, however the middle shadow seems very random. You have to view it as circular and thus the shadow wouldn't bend around so randomly like that. I'd suggest looking at photographs or official sprites, hell even grab a shape and put it near a light to study how the shadows form. Also, you need a lot more contrast in your sprites, something like a 40 to 50% base tone, a 75% shadow and a 15% highlight of the colour in terms of going from white to black.

I hope this helps, I don't know so much on a official basis, so that's all I could really say :P The concept is great though, better then the recent ones they're flushing out.

Atomic Pirate July 9th, 2012 11:02 AM

I'm back with three new Fire-types

First of all, we have these things:
http://i.imgur.com/mNpMK.pnghttp://i.imgur.com/xipZy.png
These unnamed Fakemon have gasoline-filled bodies. They use it as fuel for Fire-type attacks and Selfdestruct/Explosion.

Next, we have a remake of one of my old sprites, a hellhound-inspired creature:
http://i.imgur.com/ulfve.png
I took a different approach with the body shape, but overall I think that it looks better than the old one.

Any thoughts?

mineox100 July 11th, 2012 10:35 AM

http://i.imgur.com/mNpMK.png
This one's light source is a bit off. The light seems to come from the left, instead of the the top-left.

Atomic Pirate July 19th, 2012 10:43 AM

I'm back with 2 new sprites!
http://i.imgur.com/Q0EDL.png
This sprite isn't actually that new, considering I made it about a month ago, but I decided to post it anyway. It's based off of a Lungfish, and it's a Water or Water/Ice type. It is possibly a starter.

http://i.imgur.com/GRIYy.png
This is Eangel, a sprite that I did make recently. It's a Legendary Pokemon, and it is a Flying/Psychic type.

Any opinions/tips for improvement?

Logiedan July 19th, 2012 5:38 PM

The wings look somewhat flat. Personally, I'm not so great at birds when it comes to spriting Pokemon or Fakemon, but a great way to help is to use the official sprites as reference mainly because I use them to help me as well. The wings look like they're very stiff and awkwardly positioned; it doesn't flow as well like it should. I think you can use Articuno as a good reference.

http://cdn.bulbagarden.net/upload/7/7b/Spr_5b_144.png

Notice how the feathers (or whatever they're called) are more realistic and spread apart. I'm not saying to replicate the wing, but use it to your advantage.

Qweedol July 26th, 2012 9:50 AM

mineox is right, you need to reshade that thing completely so light is from the North West the shaded section in the bottom right needs to come much further around the circle aswell the best thing to do is look at Voltorbs sprites and you might see what i mean but otherwise very nice. :D

Atomic Pirate August 7th, 2012 4:10 PM

Hey all, I don't have any new Fakemon yet, but I made these two splices...
http://i.imgur.com/rxxS5.pnghttp://i.imgur.com/gacIn.png
First person to correctly guess what these sprites are gets nothing whatsoever!

Also, any opinions on these splices?

Atomic Pirate August 19th, 2012 4:09 PM

I decided that I might want to make a hack at some point, so I'm making the transition to GBA-style sprites. Anyway, since I don't feel like remaking my old sprites now, I made a Sandshrew evolution.
http://i.imgur.com/7rBde.png
It's called Sandstab. Any opinions?

Kyoune August 19th, 2012 4:12 PM

Its so cuuuute. But the pose it's in right now doesn't seem really threatening, if that makes sense. That and at the moment its kind of flat since its just facing directly to the left..

Were the sprites you posted prior to Sandstab, Beevus and Butthead? D: I'm not sure but they remind me of them very much so!

Atomic Pirate August 19th, 2012 4:35 PM

Quote:

Originally Posted by Kyoune (Post 7307191)
Were the sprites you posted prior to Sandstab, Beevus and Butthead? D: I'm not sure but they remind me of them very much so!

Yes, they were. I made those sprites on a whim.

Relating to my spriting, I do need to work more on proportions. I'll probably resprite or improve upon my newest one.

UPDATE: I just changed the head to make it look less flat, and I alsomade some minor tweaks to the sprite:
http://i.imgur.com/njaPl.png
I also made a version without the armored head.
http://i.imgur.com/BYIhS.png
Personally, I prefer the non-armored one, but any opinions on which is better?

Kyoune August 19th, 2012 6:04 PM

That's so much better! A definite improvement if you ask me. The only problem I have no would be the feet, since they're the same they seem a little wonky...but in response to your question I would definitely have to say that the armored version is nicer.

Atomic Pirate August 20th, 2012 9:50 AM

I changed one of the legs, and I believe that it overall looks much better.
http://i.imgur.com/5W7kh.png
Any opinions?

Kyoune August 20th, 2012 9:55 AM

Yeah! You're really improving on your scratch. :D Would you like more critiques? If so then I would say try and improve on the (our) left. I think it should lowered just a little bit and maybe a tad thinner.

Atomic Pirate August 20th, 2012 10:07 AM

Quote:

Originally Posted by Kyoune (Post 7308275)
Yeah! You're really improving on your scratch. :D Would you like more critiques? If so then I would say try and improve on the (our) left. I think it should lowered just a little bit and maybe a tad thinner.

http://i.imgur.com/YDZJB.png
This any better? I changed around the left leg.

Kyoune August 20th, 2012 10:09 AM

Yeah! Hm...what else is there...the blades on the back look somewhat cluttered. Unless its supposed to be similar to a nail bed and then that makes sense. But looking at the spines on Sandslash you can see how they're thicker but narrow giving depth.

Atomic Pirate August 20th, 2012 10:16 AM

Quote:

Originally Posted by Kyoune (Post 7308286)
Yeah! Hm...what else is there...the blades on the back look somewhat cluttered. Unless its supposed to be similar to a nail bed and then that makes sense. But looking at the spines on Sandslash you can see how they're thicker but narrow giving depth.

Yeah, then I guess that sprite is done. The blades on the back are supposed to be cluttered and haphazard. I guess I'll start spriting the starters.


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