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In Gen V, Dive Balls were changed back to their original function: to work on Pokémon underwater. Yet, in the ONE diveable location, there were no Pokémon. So I think we can expect some underwater grass patches.
And maybe even... a water temple. That'd be cool, right? What could go wrong? |
That's actually a very astute observation, I hadn't really noticed they were wearing wetsuits/bathing suits (as such).
However, I don't really think it means that much with regards to gameplay or anything- look at Platinum. The protagonists' redesigns had them wearing warmer clothes because Sinnoh was getting colder- but for no real reason at all. I think it's just because they're in a kinda watery area when they start out; in the trailer, when the player is talking to the Water Gym leader (Shuzui, or something?), there's palm trees in the background, iirc. It's just sorta suggestive of where the player is starting out, I'm not sire it's indicative of a particular theme in the games. I basically agree with this post: Quote:
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As of right now we don't know if Dive is still an active mechanic to the game, that was to show off some of the 3D models that they had placed in the game world, like the bridges and the two towers. |
I'd be very disappointed if Dive wasn't a mechanic, because they didn't expand of it enough in B/W. But then again, if the Abyssal Ruins do resurface, that could mean tones of things. I could see the place being something like N's Castle near the end of the main story/where the end of the main story takes place. But, yeah - water theme. I am actually seeing it, but it could be for many reasons, if half of Unova is apparently frozen (which is discussion I'm not fully backing right now) then it would make sense, due to ice melting and the rest of Unova flooding. It could be global warming. There was that Pacifidlog looking Town in a scan, which does look fishy to me. :x
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I just hope they keep the amount of water in check. I for one do not want to see another Hoenn where a large percentage of the place is underwater and those creepy swimmers in speedos are a dime a dozen. More water than B/W Unova would be fine, as it really didn't feature much water. Of course, there better be some high-quality Water Pokemon to be had if they're adding water. But I don't want Unova looking like Archie and Team Aqua resurfaced and actually succeeded in covering half the place in water.
And Dive to me NEVER made sense as a gameplay mechanic. Because of the lack of scuba gear and the threat of hypothermia. Of course, a lot of the things in Pokemon never made any sense to me, so... |
Based on the visible map, compared to the other, it doesn't look like you HAVE to use Surf or Dive like in B/W. So Water should be pretty tame if not, pretty much out of the way. Most of the time you needed Surf/Waterfall was post E4 travel.
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Well tbh you never had to use them in B/W either, since HMs weren't necessary, etc. Only if you wanted to get the extra things. With B2W2, Surf/Dive could still be utilised a bit, since there's a whole lot of water near Castelia and stuff that you can't access in B/W, well, things could've changed! Besides there's potential for dive spots in Route 17/18 tbh. I'd say it has a bigger theme though and that it might just be a post-game thing, but water will have a major role imo.
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I hope there are underwater locations, that was one of my favorite parts of playing R/S, mostly cause I liked bragging about all the Relicanth I would catch. x3
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Their is a lot of water, and that town in the trailer that the water gym leader was in makes me think that this region will have as much of a water theme as Hoenn did...
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Its very possible actually.......hey maybe now magicarps splash attack will do something!!!!!
ROFL- watch it be the same as sheer cold haha |
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Just noticed something when you meet Shizui, there is a metalic bridge in the same area as all his other screen shots that pans off to the right. Could that be the entrance to the Under Water Tunnel? If so where does it lead? Could it be that they managed to air pocket Abyssal Ruins for exploration?
It really does seem like he would be in the new Dock like city that is where Undella used to be and that the tunnel could be there as well. If you can take that tunnel underwater I wonder where it goes if not to connect Castella with the new starter town side. |
I missed using surf. Felt odd
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I like the idea of this, possibly an underwater city of come sorts? |
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What can I say, I have an interesting mind! XDD |
Well I'd only want a water one based on the opposite versions. The other "elements" aren't really related, but a new water city based on your version? Yes plz. Also possibly we might get access to new "islands" if there really is a water theme, perhaps that's where the city could be found, or at least under those.
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I really like the theme of a more water-based Unova map :) I missed surfing everywhere with an HM slave. An underwater city would be interesting or a sunken forest. I hope there's some type of sea floor to be explored, that was one of my favorite features in R/S. <3
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A sunken forest...? What do you mean by that? Sorta a forest half covered by water? Because omg, that'd be amazing. Sure it'd be due to global warming or something, but it'd give your character some sort of urgency as well as provide a nice place to capture different Pokemon. :3
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Maybe so, it wouldn't fit but I like the idea! XD |
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Could be entirely underneath, tbh. You could have a kinda port-hole thing to come up through and between...?
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This all seems very interesting. The idea of underwater towns is a wonderful one, and tbh Undella was a pretty boring town in any time but summer...the only cool thing was the summer music. The Riches were dumb, and I wouldnt mind that city being replaced with some sort of port.
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IDK... underwater towns seem something surreal and bizarre... something that would fit in much better in Hoenn...
I just want another beachfront resort... this time with a villa you can actually purchase and furnish... like in Platinum, only with a prime waterfront location. Surf is fine as an HM that is used regularly... it's having to use multiple water-based HM's (Waterfall, Dive, etc.) that it becomes really annoying. |
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