![]() |
Yeah I'll try it. Ive been looking for a good hack with mew & mewtwo as the plot
|
Cool! Let me know what you think!
|
I'm not going to play the Red gen.II graphics patch. But don't worry, I have been keeping up with this hack. I can't wait until it is completed. I hope you put out good work for this hack and many other future hacks.
|
Ohh and if its possible could you make pokemon that evolve by trade evolve normally. I'd love a gengar :P
I applied the patch but it doesnt have a different title screen or plot. The graphics are different thought is that all that was implemented in the demo so far?> |
Quote:
Quote:
(which you would know if you read the first page of comments.... -_- ) Quote:
Well, yes.. it only updates the graphics... hence the name?? If you go to the graphics patch's thread, did you even read the first post? I explicitly disclaim that the graphics patch is not directly related to Prototype and does not have any of the storyline or map changes or anything like that. It plays exactly like the original Pokemon Red. But it has all the big features implimented in Prototype such as 6x6 backsprites and trainers in full color etc... which you would know if you read the readme or the first post of the graphics patch.... And I'm positive that if you look closer, you'll notice the titlescreen is different. It doesn't look like Prototype's titlescreen obviously, but the "POKéMON" title is greatly improved (actually taken from GSC) and the Charmander on the titlescreen in the new GSC sprite. Also, the first post was about this hack, sure. But your second post was about the graphics patch, so it belongs in the graphics patch's thread. Also, there's an edit button.. No need to double post after just ten minutes... >.< |
When this is done, message me and playing shall commence!!!!
|
sorry i didnt see the reply to the person where you said you would add the evolutions but it was kind of hidden. Also i got confused because you said "Try what ive done so far" and called it the demo so i thought it was part of prototype.
|
This hack it seems very interesting how is the progress coming along?
|
Your hack is a master piece!
|
Quote:
Quote:
Quote:
Quote:
|
This game seems pretty good, I like how you revamped the colors on the pokemon.
|
Thank you very much!
Have you tried out the Pokémon Red - Gen. II Graphics Patch? |
Hey Danny-E? would you mind when this comes out that i could do a lets play of it?
|
That would be spectacular! I'll keep in touch with you, and let you know as soon as I have some real gameplay ready for a public release! :) Thanks!
|
alright thank you so much
|
This is still looking amazing! Hope to see more progress soon.
|
hmm... you should have add some more event about mewtwo....
|
Love the Team Rocket's role in this hack, keep it up. :)
|
Wow, It's not often you get to see a well done Red Hack, or a GB hack for that matter.
Well done! :3 |
Quote:
Quote:
Quote:
Quote:
Quote:
|
is there a download link?
|
Quote:
|
Quote:
Frankly, making them evolve by level is much easier. I have absolutely no idea how to make a new item and properly configure its use. |
Greatest graphics in GenI I ever saw!!
Keep it working on it, it's amazing! |
Thanks! I appreciate it :)
|
I have 2 question about your hack:
1- I knew you was talking to repoint the palette table in order to have more free space... so I guess you're going to add\use new palettes. Will the new palettes be used for other graphics Or eventually for Pokemon to make each one have his own palette? 2- Did you planned to color also overworlds? I heard of a hack that makes the overworlds colored (GSC style). |
Quote:
When I ran out of free space, this caused me to have to make lots of Pokémon share palettes and some of the palette-sharing is a bit of a stretch and a few Pokémon, such as Raichu, look just far off enough that it's noticeable. With the table in a different bank with plenty of space, I am giving every Pokémon its own palette id, even for palettes that are identical, just so everything is customize-able and nothing is hard coded. Same thing with the trainer palettes. Some of the trainer palettes in the current version are an even further stretch than Raichu. I will give each trainer their own palette id so that it can be 100% accurate to the GSC sprites. All this brings me to palette id EA. So I have 21 palettes open (from EB to FF). One of those palettes has to be the back sprite palette for Ivysaur/Venusaur. I will probably just make that one palette, rather than giving each of then a separate back sprite palette. And I plan on adding 17 new Pokémon which will each get their own palette. Which leaves me with 3 palettes left until I come up with a use for them. For your hack, you are better off using the version of the Graphics Patch that you have instead of the next version that will be out that will give each Pokémon their own palette. You should stick with the condensed palette table so you have all the room for new palettes for your expanded Pokédex. Quote:
The hack you've heard of is either FroggestSpirit's "Red in Color" or KBM's "Scratch-Coded Red". Neither of which are finished. |
Yes! I like the idea to put new Pokemon in the hack, so will be there some of the 4th gen evolutions, like electivire and so on? I would like it!
Yes, I'll continue hacking upon the original Gen2 Patch v1.0, It fits good, anyway, I didn't noticed of Raichu, maybe I'll could add a new palette for him... actually I need to put 48 new palettes in my hack... the sharing palette system you created in the ver1.0 is ok for me, and I'll try to share more palettes as possible (like Bellsprout-larvitar etc.) so I could put all the pokemon I need (79)... but I'm a bit confused with the max allowed of new palettes... you used C8 -circa, I don't remember now- palettes, this means that from C8 or whatever to FF I have avaiable 53 palettes, 48 won't go too far I think, but you said I could add something like 100 new palettes instead of 53... is it right or I did wrong calculations? EDIT: I noticed of Zubat and Golbat palette of GS, I remembered that palette was funky, is it used for other pokemon that aren't zubat or Golbat? Because I plan to change that palette to make it like the Crystal one, that is more accurate. |
Where are you getting 0xC8 palettes from???
The current version of the graphics patch you have only goes up to palette id 0x8B, so including id 00 there are 0x8C (140) palettes total out of a possible 0x100 (256). So you have 0x100-0x8C (256-140) palettes remaining which equals 0x74 (116). I said all this already Quote:
http://i.imgur.com/xMEzOxJ.png and these gen II evolutions: Pichu, Cleffa, Igglybuff, Crobat, Bellossom, Politoed, Slowking, Steelix, Tyrogue, Hitmontop, Blissey, Kingdra, Scizor, Smoochum, Elekid, Magby, Espeon, Umbreon, and Porygon2. Quote:
As you can see, I took sprites and palettes from gold, silver AND CRYSTAL. Obviously, if the GS palette looks goofy, I didn't use it. If you even bothered to check my graphics patch that you downloaded, you would see Zubat and Golbat have the palettes from Crystal. And if you're still curious, Zubat and Golbat share a palette with Poliwhirl and Poliwrath. |
Oh sorry, I took note wrongly of the palettes I have left, I exchanged the two hexnumbers between them, so I wrote C8 instead of 8C... ha, ok, so I have 115 palettes left (now 113, I added 2 Pokemon), so I could add new pokemon too (most of 2nd and 4th generation, but also 1 from 6th gen and 4 from 3rd Gen!)
I discovered the palette(s) I wanted use aren't from crystal but are RSE-like, so I guess I have to add 2 extra palettes, 1 for zubat and 1 for golbat. PS: Could I use the sprites for Magmortar, Tangrowht, Magnezone & Porygon2? PPS: A "Trade Stone" would safe more space in the ROM rather than create a special stone for each TradeEvolutive Pokemon, I'll take the "TradeStone" way and then special objects for the other 2nd and 4th Gen pokemon (upgrade, metalcoat etc.) |
Quote:
Quote:
|
cant wait to make a lets play of this beta, If any one wants me to do a lets play of their hack I would be honored to. Im Basically asking everyone If I can demo their hacks and post it to my channel, I will give credit to the creators and quote these pages ;)
__________________ youtube.com /user /LudiciumGaming __________________ LudiciumGaming |
Sweet! That sounds great! I'll let you know as soon as I'm ready!
|
Here's what I accomplished today:
http://i.imgur.com/2SLHXUR.png Thanks to FroggestSpirit for helping me get "Presents" to be displayed like the original Red and Green. And thanks to Sanqui for helping me change "Game Freak" to "Danny-E 33". |
Heaay Danny wheres download link? or not yet?
|
Wow... how did you assigned the palette to the new "Nintendo\Danny-E 33" logo?
Was it there already or you had to add a new one and then insert a new routine\asm? |
That's actually the default palette that the Game Freak logo uses. But the original logo only uses two colours: white and the darker brownish colour. I just used a sprite that also uses the lighter brownish colour and black.
|
|
Looking good! I take it you disabled the pokemon scrolling, right?
By the way, have you thought of adding a sound effect for Mewtwo's cry to be played before getting out of the title screen? Accomplishing that shouldn't be too hard if you feel like doing it. |
Quote:
Quote:
Quote:
|
Here is the completely finished title screen! This was a lot of hard work and I'm very pleased with it! I hope you like it!!
Prototype Title Screen - "Who's That Pokémon?" |
Hey guys! I updated the title screen again and now it randomly cycles through all 151 Pokémon! Instead of choosing between only 16 like it normally does. I updated the links in the previous post and in the first post to show you the new video!
I think this has certainly become the most complex and creative gen I title screen hack! What do you guys think?? |
Looks great though I admit I am surprised at how much effort you are putting into the title screen alone. While nice try not to burn yourself out we want to play the finished game after all.
|
Yeah, I certainly acknowledge I have that problem.. But the title screen is all done now, I promise! I am moving on!
The one up side to my habit of spending too long on a specific feature is that I think the end result is gonna be fantastic! |
I can easily agree with you there and I have no doubt that by the time you finish this game it will be truly fantastic.
|
This game looks great all the way around. LOL I know what I will be playing. Ay idea when this will come out?
|
Quote:
Quote:
Now I don't want to put a target on my back or anything if this turns out to be wrong, but I really want a first beta of two gyms to be out by the end of the summer. No promises. |
I cant wait for this to come out. Idk why more people don't do more hacks on the gen 1 games, there so fun to play!
|
Thanks a lot!! :)
And the reason is that there isn't as much documentation on the older games and making a good hack is harder. They're also 'old' and not so fancy like the new games. Honestly, I don't like the busy, fanciness of the new games. It's too much for me. |
So Gen 1 games are easier to make cause ive been thinking about making my own hack.
|
No. Gen I hacks are not easier.
|
Quote:
Even 2nd generation hacks might be easier... If you are beginner you are better with hacking 3rd generation ROMs as they have most tools. |
Quote:
There aren't any game-specific tools for hacking gen I or gen II that would give you keys to do anything you'd like. You always need the background knowledge of what you're doing. Gen I is "the most difficult" since almost everything is accomplished with hex editors, assemblers and disassembly. In gen II, there's a scripting engine but making use of it requires a lot of background knowledge about Gameboy and how it works. Gen III is coded so that you're able to do a lot of stuff without knowing anything about the games and how they're coded. So if you wanted to do a simple hack, a gen III game would be the most simple option. If you wanted to go for something bigger and knew what you were doing all along, it wouldn't matter much if you want to hack gen I, II or III. |
Ya I meant to say ARE gen 1 games easier lol, my mistake. But thanks guys ill prob make a gen 3 hack first. And again good luck with Pokémon Prototype.
|
Yeah, I think the way miksy put it is pretty good. Hacking a gen I game is more tedious, time consuming and less intuitive, which may be seen as synonymous to "harder".
|
Hey Danny do you have an estimate of when the full game will come out?
|
No, at this point, there is no way to estimate how long til the entire game is finished.
|
What about Alpha or Beta?
|
Quote:
Also, I added my own custom devamp of the FRLG Cueball sprite! http://i.imgur.com/ankLLkC.png What do you think? |
It looks good, So im guessing your planning on making this hack long and fun.
|
Mhm! It's not a small hack by any means! :)
|
This looks great! Can't wait to play the demo!
|
Well i cant wait! How many legendaries will be in it?
|
Quote:
Quote:
|
Looks good, I'm excited to play this when you are finished. Keep up the good work.
|
Thanks! I sure am! :D I'll let you know!
|
then gen I and II hacks are more enjoyable ?? haha coz everything will be made from scratch :)
|
Is there an estimated time when the demo will be out? I'm interested in making a Let's play on this hack as soon as it comes out!
|
Yeah, it's down to a matter of months! I'll keep you updated and I'll work as hard as I can!
|
I just wanted to drop by again and say hello, great job so far, and please keep up to good work!
Quote:
It looks a lot better the Gen I Cue Ball. The Gen I sprite was just an obese biker guy. :p |
Hey, thanks so much! I'm liking the way everything is turning out! :D
|
Quote:
|
Quote:
|
Hi Danny-E 33, Is this Hack finished? If not, when you will release it? Thank you. :)
|
I hope to have the demo for this game available in a few months.
|
Quote:
Hey is it okay if I can be a beta tester for your hack ? |
Perhaps. I will let you know in a few months.
|
Oh man, I just realized when I was reading you're post that I misspelt my name. It's supposed to be TGamerZXZ not TGmaerZXZ *sigh*. Anyway I'm reallly loking forward to this. As some who was born in 2001 and only started play Pokemon when he was seven, most of us don't go back to old games, but in my opinion Red and Blue were better than Diamond and Pearl.
|
Quote:
In a few days, I'm going to have a very exciting preview video!! This hack isn't dead, I've just been doing a TON of work without posting much about it! :) |
Hey everyone, check out the first big preview of Pokémon Prototype featuring the first several maps and four all new music tracks!
Prototype Preview |
Quote:
the music is great too! I love the route music! I will definitely support this hack! the grapics just bring back the memory's of my first pokemon game {<3} Ahh the memorys of my good old pal : Pokemon Red:) naybe one of the best games I have ever had! |
Quote:
The third sound track is one I love. It is upbeat and catchy and makes me want to play the game. :) (Am I the only one who thinks the smiley emoticon looks weird?) The forth is one I like as well. Also is there really only 4 sound tracks? Because I hear more than 4 of them? The 5th is good for a Pokemon Center, not one I am a really a fan of, but I dount I will be spending enough time in a Pokemon center to matter. |
Quote:
Quote:
Quote:
Quote:
|
Quote:
I rewatched the video and this time did not skip any parts. I was actually talking about the Pallet town one ironically enough, Quote:
|
Quote:
Do you have specific advice on how to make it better? |
WOW DAN !!! the preview of this hack is amazing !!!! I love the new soundtracks !!!! I really am looking forward to the final version of your hack !! do not quit man or else... :P just kiddin !!! Btw are you going to add a new soundtrack for the wild pokemon theme ?
|
Quote:
Quote:
Some examples of songs that are not being remade are the songs that play when people like Oak or your rival greet you, or the Game Corner theme. But most town/route/dungeon/battle music is being replaced. :) (all thanks to my younger brother, who is a very talented composer) |
Quote:
Alright after listening to Pallet town a second time I would suggest something more similar to http://www.youtube.com/watch?v=oXUa2QRAyq4. |
Hm. I guess I get what you mean with the annoying sound.
I think it's more the tone of the instruments rather than the music notes themselves. I'll see what tweaks I can do to make it easier to listen to. |
Quote:
I stopped taking Music in grade 6, (more than 7 years ago) so it's been a long time since I had to be even remotely professional about it. |
This hack reminds Me of the days I spent playing Pokemon red. Man I spent most of my childhood playing Pokemon red and Ruby.
|
Still super excited for your hack!
Very impressed with all the progress and great work you have put into it, keep it up! I'm sure all the 1st gen lovers are eager to play this, as I am myself :) Good luck! |
Thank you very much! I'm glad you are excited!
I would also like to thank everyone who has taken the trouble to put my hack's banner in their signature! It is very appreciated! |
This looks really awesome
|
The graphics look amazing! Also the music is great. Good luck!
|
is mega mewtwo here in this hack?
|
Quote:
Quote:
Quote:
|
Quote:
I am not saying you should, I am just curious if anyone has been able to? |
Quote:
|
Quote:
Being capable of adding new Pokémon is not the problem. I just think that mega evolutions are dumb. |
| All times are GMT -8. The time now is 11:27 PM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.