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It's an error. No question about it.
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Only way we'll truly find out is if Matsuda says it is during an Interview, answers a question on Twitter about it, games come out to prove/disprove it.
I'm still hopin that its a real change. I didn't know that the system calculates all the Resistances, weaknesses, and accuracy/Power changes based on what the hosting game was, and with that bit of new knowledge I can't really think of a reason to completely rule out the change now. |
Yeaaah most likely a typo for two reasons
1) they wouldnt change a type chart that has the pontential to battle with a previous game too many problems 2) i have proff that guidebooks can be misleading. I have three guide in possesion 2 pokemon 1 zelda they constantly had mistakes so i just started using internet guides |
I feel it to be a typo. These type weaknesses, resistances, and immunities have been in place for the longest of times. I am not opposed to such a change, it's more or less the timing. If B2W2 were a new generation I would be 100% accepting of this.
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Just now, I sent a tweet to Junichi Masuda asking him the question. Hopefully he'll answer.
It could go either way. It could be a typo, or it could be true. I personally want it to be true, because of the trolls with Wondertombs, and it returns more balance to the types. |
It'd be pretty cool if it were true, seeing as it would take away the 'vulnerable to nothing' factor of Spiritomb and Sabeleye (as so many have already have mentioned).
However, as also mentioned in the last post on the previous page, this would cause a compatibility issue between BW and B2W2. And I'm fairly sure I read somewhere it'd be possible to battle/trade from B2W2 back to BW. (If someone can steer me straight on this, that'd be great). So with this in mind, I'mma take this as a typo, because I'm kinda hopeful we can battle/trade between them :3 |
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Hiroshi had explained how battle between two games that made small changes within the same Generation plays out. Quote:
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I guess it could play out like Hypnosis in gen IV did. It's still kind of strange, move accuracy are one thing but type weaknesses changing seems out of the ordinary imo. They should've made this change at the start of the generation, though I guess better late than never.
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Well... has anyone checked this in-game yet?
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I wonder if true... that this so said 'difficulty key thingy' will enable a sort of battle change result. If so, be hilarious if one of them turned to a RBY throwback. *cough*amnesiakingler*cough*
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It was proably a typo after all as we proably would've gotten confirmation on this by now...
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