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-   -   5th Gen Game difficulty (https://www.pokecommunity.com/showthread.php?t=282821)

Perriechu June 21st, 2012 1:34 AM

Game difficulty
 
So serebii just posted this;

Quote:

It is said that after completing the game, you receive a key which will switch the game between three difficulties. Normal, Assist which lowers the difficulty and Challenge which increases it. We have no confirmation for this yet
I hope it's true.

Discuss!

curiousnathan June 21st, 2012 1:56 AM

I like this idea for the mostpart, but the speculation I've lurked and found read suggests that in Normal mode the games will be much too easy, having said this, I don't see the point of having an 'assist' difficulty setting when the normal setting is by the sounds of it, perfect for the job.

The dificulty increase is something that I'm really looking forward to after reading this, I've always wanted to battle trainers' teams that are strategically structured and challenging to defeat. But.. why would they leave this feature accessible after the main story? (So I'm assuming). Perhaps this foreshadows a challenging post-game experience, especially with the option of easing the game's difficulty. And I suppose that would be great, if the post-game were to be on the same difficulty as B/Ws' and with us substantially under-levelled. I think this feature would be best used at the beginning of the game, where we'd be able to play on the difficulty we find that best suits our ability and enable us to squeeze the most fun out of our gaming experience as possible.

All in all, interesting idea, looking forward to hearing more about this! :D

Tropical Sunlight June 21st, 2012 1:58 AM

This sounds great, but why only after completing the game? D:
The Gym Leaders of the original games were too easy anyway, post-E4 wasn't.

Ho-Oh June 21st, 2012 2:18 AM

o___O Uhh does that mean stronger Pokemon found post-game? It sounds so unusual, really. Not sure how that's gunna work out, actually.

vaporeon7 June 21st, 2012 2:26 AM

Does it just mean that the opponents will have higher or lower artificial intelligence? I can't see how differing levels would work tbh.

iTeruri June 21st, 2012 2:47 AM

Quote:

Originally Posted by Requility (Post 7221941)
o___O Uhh does that mean stronger Pokemon found post-game? It sounds so unusual, really. Not sure how that's gunna work out, actually.

It was descirbed in an interview to explain ahy there where two versions and not just one third version.

Player 1 finishes his/her game and unlocks the key.
Player 2 has troubles finisher his/her game.

Player 1 and 2 can now connect and using the key, player 1 makes the game easier for player 2.

I presume that people who fancy a challenge and own both versions can use their own key to make their second game harder. This makes owning both games more rewarding, I guess.

Cid June 21st, 2012 4:42 AM

I'm not a huge fan of this idea just yet. Although I'm not really crystal clear on the whole gist, either. Does it allow changing the difficulty of the post-game or does it just give an option of replaying the game on a different difficulty? If it's the latter, why have an easy mode? For people who aim on catching 'em all, breeding, movie-making, or focusing on any other activity in the games besides battling, maybe? Or perhaps Teru is up to something, I suppose with such a key a person can have the game's difficulty tweaked at any point in the game if he or she so desires. Buuut from a moderately fair standpoint, I think it's still too occasional an event for a person to wish playing on easy mode. Hard mode sounds fun, but I don't see the point of having the modes unlockable.

But hey at least we have them. I'll just play default mode if I don't like it.

PaxAmericana June 21st, 2012 5:35 AM

To let people pick their difficulty sounds pretty cool IMO, although I don't know why it is post-game.

It gives people who want a harder challenge a way to do that.

diab_low June 21st, 2012 5:37 AM

Quote:

Originally Posted by dragonomega (Post 7221903)
So serebii just posted this;



I hope it's true.

Discuss!

any ideas what the different modes will do

Perriechu June 21st, 2012 5:50 AM

Quote:

Originally Posted by diab_low (Post 7222105)
any ideas what the different modes will do

Alter the difficulty of the game.

Ho-Oh June 21st, 2012 5:53 AM

Quote:

Originally Posted by iTeruri (Post 7221952)
It was descirbed in an interview to explain ahy there where two versions and not just one third version.

Player 1 finishes his/her game and unlocks the key.
Player 2 has troubles finisher his/her game.

Player 1 and 2 can now connect and using the key, player 1 makes the game easier for player 2.

I presume that people who fancy a challenge and own both versions can use their own key to make their second game harder. This makes owning both games more rewarding, I guess.

But what I don't get is how it's actually made harder or easier. That's the part that's just confusing me really. XD; Like, Pokemon isn't necessarily a hard game and unless you just change the opponent's typings idk any other way to make it easier.

Cid June 21st, 2012 6:11 AM

Perhaps levels will be raised, Pokémon evolved, the foe gets improved team synergy with types and movepools, more number of Pokémon for each trainer's team, more trainers etc. Reversing those can make the games somewhat easier, I suppose they might just reduce levels and number of Pokémon per trainer and include moves with weaker base power. Maybe the wild Pokémon can also be varied, I'm not sure. Although it may be hard to store all that data for each mode into the games.

GTundead June 21st, 2012 7:30 AM

I love this feature, and I really hope you can use the key to change the difficulty of another game to challenge mode~

Aquarius1997 June 21st, 2012 7:43 AM

Well we just have to wait and see the details about it because both pokejungle serebii had no clue

But this is just another money making scheme because now uou have to get both versions to play the difficulty(or ask a friend who plays pokemon for thier key)
Scheming Gamefreak its just all about the money, but

I LOVE THE IDEA ^__^

TCB June 21st, 2012 9:30 AM

Hoping that this new difficulty setting would be used for the main game....sadly it isn't. I do like the Challenge level, and possibly will be beneficial to the Pokemon World Tournament or some other specific locales post-game.

bwburke94 June 21st, 2012 11:16 AM

While the hard mode won't be as hard as Nuzlocke is, I like this.

OmegaRuby and AlphaSapphire June 21st, 2012 11:29 AM

Sounds awesome, though how will the whole save file thing work with this? Will the difficulty of the game we have on change, or will we have to start a new save file...

DowntownDumpling June 24th, 2012 7:55 AM

I think that they'll only change the difficulty by beefing up the Gym Leaders' and Elite Four's teams. It seems un-Pokemon-like for them to actually change Pokemon's types, change the storyline, change the rates at which Pokemon evolve and learn moves, etc. The only change this last one would effect would be one of grinding, anyway, not one of difficulty.

OmegaRuby and AlphaSapphire June 24th, 2012 10:19 AM

It seems so far that it only shifts the levels of the Pokemon league, Alder, and banjiro's teams.

MegaKuriboh June 24th, 2012 10:25 AM

On Serebii it said that Difficult mode will increase levels AND slightly improve AI :]

OmegaRuby and AlphaSapphire June 24th, 2012 1:34 PM

I wonder by how much it'll increase AI. Hope it's enough that Shauntel doesn't have her Pokemon use shadow ball on a normal type...

Altairis June 24th, 2012 1:44 PM

I hope this is true and that the Challenge mode isn't just for the World Tournament or something, or that they won't just overlevel the trainers and make you have to grind a lot :c

Jellicent♀ June 24th, 2012 1:53 PM

I can't believe they added this into a Pokemon game! FINALLY the AI system will be better. I can't wait. <3
I wonder how much better, though. Because I remember Shauntal trying to use Shadow Ball like, fifty times on my Sawbuck before even attempting to use a Fire Blast from her Chandelure. Like, it was ridiculous. xD
So hopefully they made the AI smart enough to just open with a Fire Blast against a Sawsbuck. The level increase isn't too significant, but still somewhat impressive. I'll definitely notice. Plus, it makes it a wee bit harder to become over leveled for the Elite Four. I wonder if it'll be able to be used like some games do. Where you beat the game, and if you start a new one with the old save file, you get the items and whatnot. But, instead of items, all of the Gym Leaders/trainers will have higher level Pokemon and better AI?

OmegaRuby and AlphaSapphire June 24th, 2012 2:17 PM

I'm guessing no one has tried doing that yet though. It'll be nice if it'll did it add more to replaying the game than normal.
Hopefully the AI will be like Cynthia (who iirc had the highest AI thus far) or better.

bwburke94 June 26th, 2012 12:59 PM

Anyone remember Battle Revolution? That game's AI was brutal...

Perriechu June 26th, 2012 1:36 PM

Quote:

Originally Posted by bwburke94 (Post 7229788)
Anyone remember Battle Revolution? That game's AI was brutal...

I agree, that game was brutal. |:

Also, the challenge mode Gym Leader list!


Spoiler:

Cheren
Patrat Level 11 - Work Up, Bite, Tackle
Pidove Level 11 - Work Up, Quick Attack, Leer
Lillipup Level 13 - Work Up, Bite, Tackle (Oran Berry)

Roxie
Koffing Level 16 - Venoshock, Assurance, Tackle, Smog (Oran Berry)
Grimer Level 16 - Venoshock, Mud Slap, Disable, Poison Gas
Whirlipede level 18 - Venoshock, Poison Sting, Rollout, Protect (Sitrus Berry)

Burgh
Dwebble Level 22 - Struggle Bug, Rock Blast, Faint Attack, Rock Polish (Sitrus Berry)
Shelmet Level 22 - Struggle Bug, Mega Drain, Acid, Curse
Karrablast Level 22 - Struggle Bug, Headbutt, Aerial Ace, Endure
Leavanny Level 24 - Struggle Bug. Razor Leaf, Aerial Ace, Grasswhistle (Sitrus Berry)

Elesa
Emolga Level 28 - Volt Switch, Pursuit, Aerial Ace, Quick Attack (Sitrus Berry)
Joltik Level 28 - Volt Switch, X-Scissor, Energy Ball, Thunder Wave
Flaafy Level 28 - Volt Switch, Take Down, Confuse Ray, Thunder Wave
Zebstrika Level 30 - Volt Switch, Flame Charge, Pursuit, Stomp (Sitrus Berry)

Clay
Krokorok Level 31 - Bulldoze, Crunch, Sandstorm, Torment (Sitrus Berry)
Sandslash Level 31 - Bulldoze, Crush Claw, Rock Slide, Hone Claws
Onix Level 31 - Bulldoze, Rock Slide, Explosion, Rock Polish
Excadrill Levle 33 - Bulldoze, Metal Claw, Slash, Rock Slide (Sitrus Berry)

Skyla
Swoobat Level 37 - Acrobatics, Psychic, Energy Ball, Attract
Skarmory Level 37 - Aerial Ace, Steel Wing, X-Scissor, Agility (Sitrus Berry)
Sigilyph Level 37 - Air Cutter, Psychic, Flash Cannon, Hypnosis
Swanna Level 39 - Air Slash, Surf, Roost, Featherdance (Sitrus Berry)

Drayden
Druddigon Level 46 - Dragon Tail, Revenge, Crunch, Rock Slide (Sitrus Berry)
Flygon Level 46 - Dragon Tail, Rock Slide, Earth Power, Crunch
Altaria Level 46 - Dragon Pulse, Sing, Cotton Guard, Fire Blast
Haxorus - Level 48 - Dragon Tail, Dragon Dance, X-Scissor, Shadow Claw (Sitrus Berry)

Shizui
Wailord Level 49 - Scald, Rain Dance, Ice Beam, Earthquake
Carracosta Level 49 - Scald, Rock Slide, Shell Smash, Crunch (Sitrus Berry)
Mantine Level 49 - Scald, Air Slash, Ice Beam, Confuse Ray
Jellicent Level 51 - Scald, Energy Ball, Ominious Wind, Recover

Elite 4

Shauntal
Cofagrigus Level 56 - Will-O-Wisp, Grass Knot, Psychic, Shadow Ball (Leftovers)
Drifblim Level 56 - Psychic, Thunderbolt, Acrobatics, Shadow Ball (Flying Gem)
Golurk Level 56 - Heavy Slam, Earthquake, Brick Break, Shadow Punch (Expert Belt)
Banette Level 56 - Shadow Claw, Will-O-Wisp, Psychic, Sucker Punch (Muscle Band)
Chandelure Level 58 - Energy Ball, Fire Blast, Psychic, Shadow Ball (Choice Scarf)

Grimsley
Liepard Level 56 - Night Slash, Fake Out, Aerial Ace, Attract (Normal Gem)
Scrafty Level 56 - Crunch, Brick Break, Poison Jab, Rock Tomb (Leftovers)
Krookodile Level 56 - Crunch, Dragon Claw, Earthquake, Rock Tomb (Expert Belt)
Absol Level 56 - Night Slash, Psycho Cut, X-Scissor, Swords Dance (Muscle Band)
Bisharp Level 58 - Night Slash, X-Scissor, Metal Claw, Aerial Ace (Quick Claw)

Marshal
Throh Level 56 - Storm Throw, Bulldoze, Rock Tomb, Payback (Leftovers)
Sawk Level 56 - Brick Break, Retaliate, Rock Slide, Payback (Muscle Band)
Mienshao Level 56 - Hi Jump Kick, U-Turn, Bounce, Retaliate (Expert Belt)
Lucario Level 56 - Aura Sphere, Shadow Ball, Psychic, Calm Mind (Wise Glasses)
Conkeldurr Level 58 - Hammer Arm, Bulk Up, Stone Edge, Earthquake (Flame Orb)

Caitlin
Musharna Level 56 - Charge Beam, Dream Eater, Hypnosis, Reflect (Zoom Lens)
Reuniclus Level 56 - Psychic, Energy Ball, Focus Blast, Recover (Leftovers)
Sigilyph Level 56 - Psychic, Shadow Ball, Ice Beam, Air Slash (Expert Belt)
Gothitelle Level 56 - Psychic, Shadow Ball, Thunderbolt, Calm Mind (Wise Glasses)
Metagross Level 58 - Zen Headbutt, Bullet Punch, Hammer Arm, Shadow Ball (Life Orb)

Iris
Hydreigon Level 57 - Fire Blast, Focus Blast, Dragon Pulse, Surf (Wise Glasses)
Druddigon Level 57 - Fire Punch, Thunder Punch, Outrage, Focus Blast (Life Orb)
Archeops Level 57 - Acrobatics, Stone Edge, Dragon Claw, Endeavor (Flying Gem)
Aggron Level 57 - Earthquake, Double-Edge, Zen Headbutt, Automize (Muscle Band)
Lapras Level 57 - Hydro Pump, Blizzard, Thunder, Sing (Wide Lens)
Haxorus Level 59 - Earthquake, X-Scissor, Outrage, Dragon Dance (Focus Sash)


Bold parts are new stuff.

Chaos Dragon June 26th, 2012 3:46 PM

Well that's all good, but I'd like to at least be able to re-challenge gym leaders over again. =\

WingedDragon June 26th, 2012 11:03 PM

Oh I hope soo as well. That would make it soo much better

Murkrow June 27th, 2012 12:04 AM

apparently challenge mode is only available for jp black 2, ASSIST mode is available for white 2 stead.

to get challenge on white 2 u need to unova link a black 2 first

Satoshi Ookami June 27th, 2012 12:43 AM

Quote:

Originally Posted by manutdrule (Post 7230436)
apparently challenge mode is only available for jp black 2, ASSIST mode is available for white 2 stead.

to get challenge on white 2 u need to unova link a black 2 first

Really? o.O That's why I couldn't find where to activate it...
Or do you have to start a new game to activate Challenge/Assist mode?

SouKoLian9102 June 27th, 2012 1:17 AM

Hopefully not. I don't want to start a new game just for the Challenge mode to work.

Kenmoor June 27th, 2012 1:42 PM

Do these modes effect your save at all? If so, then I won't be touching these modes at all... I like the concept of this but i'm a bit pissed that to unlock these modes we need to link up with the other version.

Sydian June 27th, 2012 2:51 PM

I always buy both versions, so having to link up to unlock the challenge mode won't be an issue for me. Neither will beating it to unlock it, since I usually end up restarting my games to do challenges anyway. This definitely sounds like something I'll try, after I beat the game normally of course.

OmegaRuby and AlphaSapphire June 27th, 2012 5:59 PM

I'm sad to hear that challenge is only on Black 2... I hope that the mode changes don't require erasing our save file for it to work.

Xander Olivieri June 27th, 2012 6:14 PM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7231515)
I'm sad to hear that challenge is only on Black 2... I hope that the mode changes don't require erasing our save file for it to work.

Quote:

Originally Posted by Serebii
As the features are part of the Unova Link, you have the ability to send the modes to other players game utilising the game's IR port. As such, if you have a friend that has unlocked them, they can send it to your game so that you can play with them on.

They are activated within the Unova Link menu and will run on the save file until deactivated.

No it doesn't delete your save file. If you use Challenge Mode on yourself the only thing it will effect are the Pokemon Breeders that are rechallengable, the Elite 4 and Champion, and any Trainers or key characters you have not beaten yet. Everyone you are not able to battle will not be able to battle you even with Challenge mode activated so you can't rechallenge the Gyms.

You can however increase the difficulty of another game you own if you wish to play through on a harder difficulty.

I don't know if Challenge/Assist Mode effect World tournament though as those AI's would already be at their highest point I believe.

coda36 September 10th, 2012 2:56 PM

the fact that they are adding this now is quite odd .. considering this should have been put in awhile in my opinion considering how so many people play pokemon hardcore and such :P

blue September 10th, 2012 3:00 PM

They probably had the idea for some time now but wanted to wait for the right time, this is the perfect time and I'm glad they added it! I just hope they continue this for future games.

Xander Olivieri September 10th, 2012 3:55 PM

Thread Revival...

Closing thread.


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