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wolf August 21st, 2012 4:44 PM

Competitive Team Questions (and Incomplete Team Help)
 

Competitive Team Questions
In this thread you may ask questions about competitive team building and make moveset requests. While incomplete teams may be posted here too, it is preferred that you finish your team using our Guides & Resources and post a "Rate My Team" thread.

— Do not ask questions concerning in-game or casual team building.
Please use the In-Game Team Questions for that. If you do not know which thread to post in, check out the CTH Guidelines, because they explain the difference between competitive and in-game or casual play. If your question could be related to either, you will likely get better answers by asking here instead.

— Do not ask questions that are not specifically related to team building.
Do not ask questions about the game mechanics like "How does this move work?" and "What are EVs?," as they would best fit in the B2W2 Quick Questions thread. Do not ask questions about battling (prediction, long-term strategy, etc.) either; you may make threads in BC's main forum for those type of questions.

— Do not post an entire team.
Please make a new thread instead. See the CTH Guidelines as they go more into depth about what makes a team complete or not.


AngelArsenic August 27th, 2012 12:14 PM

Milotic Move Set?
 
Here's the deal. After 2 days of straight breeding I finally got a Feebas with a Modest Nature. I have already evolved her into Milotic.
I am going to be EV training my Milotic In Special Attack and Speed with the remaining EV's going to HP. What would be a good move set for my Milotic as a Special Sweeper?

Arcoz August 27th, 2012 1:02 PM

Well, my Milotic was my besst Pokemon in Ruby.. I went with the usual sort of water type thing with Surf and Ice beam. Surf with it being a good move and STAB with a good Sp.Atk. and Ice Beam for power and good Sp.Atk. Those are the sort of obvious ones. Now, you can go for a Hypnosis - Recover moveset where you put the opponents Pokemon to sleep and recover you're health and damage them at the same time with no damage to you. Or you can use Toxic to steadily lower their health while yours gets higher. (Ice Beam and Surf are tm and hm and recover is by lvl up and i got my hypnosis from breeding with a Poliwag). Or you might want to try having just a hard special hitting moveset. Surf, Ice Beam, Hydro Pump and Rain Dance. Surf is STAB and is above average with rain dance it is amazing, ice beam just a good attack, Hydro Pump with rain dance is a brilliant special move to have on anything but obvious stuff like grass types.

So you can either have

-Surf
-Ice Beam
-Hypnosis/Toxic
-Recover

or

-Surf
-Ice Beam
-Hydro Pump
-Rain Dance

... Done

AngelArsenic August 27th, 2012 4:27 PM

Thanks. My problem with Hydro pump it's not what anyone would call really accurate. Is there another way to get Hypnosis because it took forever to get this nature and I don't really want to go through another breeding frenzy again. Also I am doing this on Sapphire if that changes anything. One other question. What other move sets would work. Been thinking about possibly Calm Mind.

WingedDragon September 2nd, 2012 11:26 PM

Dragon help
 
I want to have a couple of dragons on my team but I cant seem to get it right. I know Water and Fire/Fight doesnt work. What elements do people suggest to go with?

I know this must be a quick question thing but I didnt see anything to the sort.

Eventually I want to battle in tourneys but I cant even battle thru the battle subway. I know it would be a joke and a waste of time if I tried with the team I have. and yes I am thinking of starting from Scratch again.

PlatinumDude September 3rd, 2012 9:42 PM

Quote:

Originally Posted by AdrianD (Post 7326695)
I want to have a couple of dragons on my team but I cant seem to get it right. I know Water and Fire/Fight doesnt work. What elements do people suggest to go with?

I know this must be a quick question thing but I didnt see anything to the sort.

Eventually I want to battle in tourneys but I cant even battle thru the battle subway. I know it would be a joke and a waste of time if I tried with the team I have. and yes I am thinking of starting from Scratch again.

Steel Pokemon, such as Magnezone and Scizor, partner up well with Dragon Pokemon; they resist the Dragon and Ice weaknesses the Dragons are weak to (except for Skarmory and Ferrothorn; in that case, they take neutral from Ice).

WingedDragon September 3rd, 2012 11:50 PM

Quote:

Originally Posted by PlatinumDude (Post 7328028)
Steel Pokemon, such as Magnezone and Scizor, partner up well with Dragon Pokemon; they resist the Dragon and Ice weaknesses the Dragons are weak to (except for Skarmory and Ferrothorn; in that case, they take neutral from Ice).

I was considering Ferrothorn with the barbs in combo with Rocky helm and some Spikes

Satoshi Ookami September 4th, 2012 12:29 AM

Quote:

Originally Posted by AdrianD (Post 7328083)
I was considering Ferrothorn with the barbs in combo with Rocky helm and some Spikes

You can also go for Foretress if you want this kind of strategy ;)
Foretress is pretty nice wall.

WingedDragon September 4th, 2012 12:33 AM

Quote:

Originally Posted by Ash493 (Post 7328098)
You can also go for Foretress if you want this kind of strategy ;)
Foretress is pretty nice wall.


Not sure if I have one of course I gotta breed and stuff. Id have to seek. Im sure GTS has one some where

Fairy September 4th, 2012 11:37 AM

@AdrianD : If you're looking for a competitive Forretress set, you can try this:

Forretress @ Leftovers / Shed Shell
Relaxed Nature [+Defense ; -Speed]
252 HP / 176 Defense / 80 Sp.Defense
0 Speed IVs
Sturdy
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball / Volt Switch / Earthquake

Or there's a Specially Defensive spread. All the specs are the same, except you'll want a Sassy Nature [+Sp.Defense; -Speed] and 252 HP / 4 Defense / 252 Sp.Defense.

As PlatinumDude said, Pokemon like Magnezone and Scizor are also good partners, so let us know if you need any information! Good luck and join lots of our tournaments when you're ready! n_n

WingedDragon September 4th, 2012 11:57 AM

Then with that a Fire would go great with that as well. Straight fire type or combo type

Bossk749 September 4th, 2012 12:08 PM

I have a quick question. I can't change anything but the item, but on this Infernape:

Infernape @ Life Orb/Focus Sash
Ability: Blaze
EVs: 252 Atk/4 SpA/252 Spe
Nature: Naive
-Overheat
-Close Combat
-Stealth Rock
-U-Turn

I can't change anything about this Infernape, but he's my lead on my fighting mono-type team and was curious what you guys would think the best item would be for the set? On one hand, the Focus Sash works if I get out-sped and can't get up Stealth Rock, but on the other hand I can usually force a switch, set up Stealth Rock, and then use the extra damage from Life Orb to take down a couple of Pokemon.

PlatinumDude September 4th, 2012 3:21 PM

Quote:

Originally Posted by Bossk749 (Post 7328550)
I have a quick question. I can't change anything but the item, but on this Infernape:

Infernape @ Life Orb/Focus Sash
Ability: Blaze
EVs: 252 Atk/4 SpA/252 Spe
Nature: Naive
-Overheat
-Close Combat
-Stealth Rock
-U-Turn

I can't change anything about this Infernape, but he's my lead on my fighting mono-type team and was curious what you guys would think the best item would be for the set? On one hand, the Focus Sash works if I get out-sped and can't get up Stealth Rock, but on the other hand I can usually force a switch, set up Stealth Rock, and then use the extra damage from Life Orb to take down a couple of Pokemon.

FYI, leads are pretty much dead in the Gen V metagame because of Team Preview, so I wouldn't use Infernape as a SR setter, given its poor defenses; it's more of a wallbreaker/sweeper. But then again, if your team really needs it, Focus Sash is the best item to use just so you get Stealth Rock in without sacrificing Infernape needlessly.

Fairy September 4th, 2012 4:14 PM

Quote:

Originally Posted by AdrianD (Post 7328540)
Then with that a Fire would go great with that as well. Straight fire type or combo type

If you're looking for a teammate for Forretress, you're going to want something that can counter Forretress' weaknesses (like fire) so ideally, a water type can do that effectively. It just so happens that Jellicent makes a good teammate for Forretress.

Jellicent @ Leftovers
Bold Nature [+Defense ; -Attack]
248 HP / 216 Defense / 44 Speed
Water Absorb / Cursed Body
- Scald / Surf
- Recover
- Will-O-Wisp / Toxic
- Taunt

Since Forretress' main job is to lay entry hazards, Jellicent's spin-blocking and Special bulk has excellent synergy. Jellicent also deals with Heatran (one of Forretress' strongest counters) by forcing it out. Tyranitar also makes a good teammate for Forretress, able to absorb incoming special attacks, but that kinda dedicates you to a Sand team soo..


@Bossk749 : I second PlatinumDude, if you're going to sack SR on Infernape, go with Stone Edge or Mach Punch. Stone Edge will provide better coverage, hitting pokemon like Gyarados -- or Mach Punch can let Infernape deal with pokemon that outpace it like Choice Scarf Tyranitar.

Fire Flyy September 5th, 2012 1:14 AM

go with my boy heatran, he absorbs the fire attacks that kill forretress, plus you have a sun counter, dragon counter, rapid spinner, and both damaging hazards in two pokemon

WingedDragon September 5th, 2012 1:10 PM

Isnt heatran banned from play

vaporeon7 September 5th, 2012 2:09 PM

Quote:

Originally Posted by AdrianD (Post 7329762)
Isnt heatran banned from play

Heatran is OU, unless I'm mistaken and can be used in OU and Uber.

Bossk749 September 5th, 2012 2:11 PM

Quote:

Originally Posted by PlatinumDude (Post 7328796)
FYI, leads are pretty much dead in the Gen V metagame because of Team Preview, so I wouldn't use Infernape as a SR setter, given its poor defenses; it's more of a wallbreaker/sweeper. But then again, if your team really needs it, Focus Sash is the best item to use just so you get Stealth Rock in without sacrificing Infernape needlessly.

Well all of my battles are Infared, I hate the online battles, and whenever I do we usually make an agreement not to look at eachother's team- it just takes out the fun, honestly; in regards to the focus sash, thanks, I'll use that.

WingedDragon September 5th, 2012 2:59 PM

Quote:

Originally Posted by Fire Flyy (Post 7329331)
go with my boy heatran, he absorbs the fire attacks that kill forretress, plus you have a sun counter, dragon counter, rapid spinner, and both damaging hazards in two pokemon

kicker is I traded it away.

Is Venipede a good selection?

Ho-Oh September 5th, 2012 6:05 PM

Quote:

Originally Posted by AdrianD (Post 7329890)
kicker is I traded it away.

Is Venipede a good selection?

Not really, no. You're playing in an OU environment and using the first evo of a Pokemon that isn't even OU doesn't really work out that well. :( Poison types don't really see much of a use in OU tbh, except for Venusaur and stuff, and even so, they aren't used for their poison type attacks, which Venipede would be if it was in that place.

Medlis September 5th, 2012 7:03 PM

Hi there, I'm fairly new to the competitve battle scene. Actually, I'm a complete noob... I've never battled anyone outside of a friend back when Red and Blue were first released.

I'd like to build my first team around Darmanitan and Eelektross - my two favorite pokemon from Gen V.

The team so far;
Smeargle - ? - (Focus Sash) - Dragon Dance, Baton Pass, Spore and Stealth Rock (possibly spikes or Taunt)
Darmanitan - Adamant (Life Orb) - Flare Blitz, Rock Slide, U-Turn and Superpower.

I don't know what other pokemon I should be trying to include, or what role Eelektross should play.
I sort-of understand the tier list, but I'm not entirely sure where I want to be, or where I should start learning.

Ho-Oh September 5th, 2012 7:15 PM

Quote:

Originally Posted by Medlis (Post 7330094)
Hi there, I'm fairly new to the competitve battle scene. Actually, I'm a complete noob... I've never battled anyone outside of a friend back when Red and Blue were first released.

I'd like to build my first team around Darmanitan and Eelektross - my two favorite pokemon from Gen V.

The team so far;
Smeargle - ? - (Focus Sash) - Dragon Dance, Baton Pass, Spore and Stealth Rock (possibly spikes or Taunt)
Darmanitan - Adamant (Life Orb) - Flare Blitz, Rock Slide, U-Turn and Superpower.

I don't know what other pokemon I should be trying to include, or what role Eelektross should play.
I sort-of understand the tier list, but I'm not entirely sure where I want to be, or where I should start learning.

Well generally to get into tiers most of the time you should use Pokemon actually in the same tier because a lot of the time they just aren't suited to be used in that tier. While you can usually get away with a tier lower, it's better off to stick to the Pokemon in the same tier for the most part when you're new. The two Pokemon you like, Eelektross, and Darmanitan, are in separate tiers, and it's probably better off for you to start off with one tier or another rather than just combine them because teams with favourites across different tiers usually don't do as well as ones that have synergy in general from the same tiers. But with Darmanitan you'd be playing in a UU environment and the others may not be as viable in that tier. So yeah, personal suggestion is to start off with just one tier and go from there. Due to your interest in those two, you want to start off with a lower tier, yeah? Both (Eelektross - NU, Darmanitan - UU) can be good for learning, though NU is a bit more different to OU than UU is. I haven't personally played UU but I've heard it's similar to OU in the last generation, and if you want to learn something similar to the main tier most people play, then UU is probably closest to what you want, because some of those Pokemon are used in OU anyway. As for NU, I find it really awesome and fun and while I want to just say "go for that!" I think you're better off deciding for yourself. So... which of the two would you rather use? XD;

Medlis September 5th, 2012 7:35 PM

From what I've heard, NU does seem more fun. But I think I'd like to try UU out, test the waters I guess.

I took a look over at the Smogon tier list, (I'm not sure how accurate it is) and some of the pokemon I'm intrested in on their B/W tier list for UU are;
Blastiose, Stoutland, Zoroark, Mismagius, Slowbro, Sableye, Nidoking and Houndoom.

PlatinumDude September 5th, 2012 8:16 PM

Quote:

Originally Posted by Medlis (Post 7330119)
From what I've heard, NU does seem more fun. But I think I'd like to try UU out, test the waters I guess.

I took a look over at the Smogon tier list, (I'm not sure how accurate it is) and some of the pokemon I'm intrested in on their B/W tier list for UU are;
Blastiose, Stoutland, Zoroark, Mismagius, Slowbro, Sableye, Nidoking and Houndoom.

People in Smogon make the tiers based on their usage in OU. Some UU Pokemon are viable in OU, however, like Zoroark and Slowbro; other Pokemon, like Blastoise, aren't the case.

Just try to put sets together for those Pokemon and we'll see what else we can do.

Medlis September 5th, 2012 9:08 PM

Quote:

Originally Posted by PlatinumDude (Post 7330155)
People in Smogon make the tiers based on their usage in OU. Some UU Pokemon are viable in OU, however, like Zoroark and Slowbro; other Pokemon, like Blastoise, aren't the case.

Just try to put sets together for those Pokemon and we'll see what else we can do.

Darmanitan - Adamant - Life Orb - Flare Blitz, Rockslide, U-turn, Superpower
Smeargle - Jolly - Focus Sash - Spore, Dragon Dance, Baton Pass, Stealth Rock
Roserade - Calm - Black Sludge - Giga Drain, Synthesis, Spikes, Sludge Bomb
Flygon - Jolly - Choice Band - U-turn, Outrage, Dragon Tail, Earthquake (maybe Fire punch instead of U-turn or Dragon Tail)
Zoroark - Timid - Leftovers - Substitute, Nasty Plot, Dark Pulse, Flamethrower

Is what I've managed to put together so far. I decided I wanted to take advantage of the entry hazard Smeargle was bringing to the table though that might be a bit of a gamble as he is meant to Dragon Dance and Baton pass to Darmanitan. So I included Roserade so I can add upon Stealth rock if it gets set up and Flygon for his access to Dragon Tail.

I wasn't sure what pokemon to include for Zoroark's Illusion, or if I should switch Zoroark out with another pokemon.

PlatinumDude September 5th, 2012 10:01 PM

Quote:

Originally Posted by Medlis (Post 7330197)
Darmanitan - Adamant - Life Orb - Flare Blitz, Rockslide, U-turn, Superpower
Smeargle - Jolly - Focus Sash - Spore, Dragon Dance, Baton Pass, Stealth Rock
Roserade - Calm - Black Sludge - Giga Drain, Synthesis, Spikes, Sludge Bomb
Flygon - Jolly - Choice Band - U-turn, Outrage, Dragon Tail, Earthquake (maybe Fire punch instead of U-turn or Dragon Tail)
Zoroark - Timid - Leftovers - Substitute, Nasty Plot, Dark Pulse, Flamethrower

Is what I've managed to put together so far. I decided I wanted to take advantage of the entry hazard Smeargle was bringing to the table though that might be a bit of a gamble as he is meant to Dragon Dance and Baton pass to Darmanitan. So I included Roserade so I can add upon Stealth rock if it gets set up and Flygon for his access to Dragon Tail.

I wasn't sure what pokemon to include for Zoroark's Illusion, or if I should switch Zoroark out with another pokemon.

EVs would also be great here.

Shell Smash > Dragon Dance on Smeargle. Spore should be enough to not let the defensive drops be a concern. Something to make the BP easier, like Magic Coat or Taunt, is also preferred in the last slot. Either find someone else to set up SR or just make do with Roserade (because it already can set up Spikes).

Definitely use Fire Punch on Flygon; since Flygon is fast, Dragon Tail's negative priority is a detriment here; IMO, it's better off on support sets.

Blastoise can be your Rapid Spinner for the team because Darmanitan is weak to Stealth Rock and Smeargle hates having its Focus Sash broken:
-Scald
-Rapid Spin
-Toxic/Foresight
-Roar/Dragon Tail
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Torrent

You could disguise Zoroark as Roserade because Roserade discourages the opponent from using the Fighting moves that Zoroark is weak to (since Roserade resists Fighting).

WingedDragon September 5th, 2012 10:36 PM

Quote:

Originally Posted by AdrianD (Post 7329890)
kicker is I traded it away.

Is Venipede a good selection?

I wouldnt use Venipede itself Its final evolution

Medlis September 6th, 2012 7:26 PM

Quote:

Originally Posted by PlatinumDude (Post 7330238)
EVs would also be great here.

Shell Smash > Dragon Dance on Smeargle. Spore should be enough to not let the defensive drops be a concern. Something to make the BP easier, like Magic Coat or Taunt, is also preferred in the last slot. Either find someone else to set up SR or just make do with Roserade (because it already can set up Spikes).

Definitely use Fire Punch on Flygon; since Flygon is fast, Dragon Tail's negative priority is a detriment here; IMO, it's better off on support sets.

Blastoise can be your Rapid Spinner for the team because Darmanitan is weak to Stealth Rock and Smeargle hates having its Focus Sash broken:
-Scald
-Rapid Spin
-Toxic/Foresight
-Roar/Dragon Tail
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Torrent

You could disguise Zoroark as Roserade because Roserade discourages the opponent from using the Fighting moves that Zoroark is weak to (since Roserade resists Fighting).

Thank you for the advice! I didn't notice when I was looking at the Serebii move list however that flygon only learns Fire Punch in B/W2 which is not out yet. The small tournament I am bringing this team to, will be taking place a good while after B/W2 come out, but it will still be on the first game. Would you consider it cheating if I where to port a Fire punch knowing Flygon from White 2 to my White game?

Would Dragon Claw be a good stand in for Fire Punch?

I didn't think to have Zoroark disguised as Roserade, so thank you for that.

I switched around Smeargles move list, taking Shell Smash like you suggested and grabbed Magic Coat instead of SR. I chose to go with Toxic and Roar on Blastoise to keep the accuracy. (I'm not seeing anything with Soundproof or Suction cups..., or is the 90% accuracy the better choice because of the slight damage it deals...?)

Here is the list with the changes, and EV's added.

Pokemon: Darmanitan
Nature: Adamant
Ability: Sheer Force
Item: Life Orb
EV's: 252 Atk, 252 Spe, 4 Def
Moves:
- Flare Blitz
- Rockslide
- U-turn
- Superpower


Pokemon: Smeargle
Nature: Jolly
Ability: Own Tempo
Item: Focus Sash
EV's: 252 Hp, 252 Spe, 4 Def
Moves:
- Spore
- Shell Smash
- Baton Pass
- Magic Coat

Pokemon: Zoroark
Nature: Timid
Ability: Illusion
Item: Leftovers
EV's: 252 Sp. Atk, 252 Spe, 4 Sp. Def
Moves:
- Nasty Plot
- Substitute
- Dark Pulse
- Flamethower

Pokemon: Flygon
Nature: Jolly
Ability: Levitate
Item: Choice Band
EV's: 252 Atk, 252 Spe, 4 Sp. Def
Moves:
- Outrage
- Dragon Claw / Fire Punch (W/B2)
- Earthquake
- U-turn

Pokemon: Blastoise
Nature: Bold
Ability: Torrent
Item: Leftovers
EV's: 252 Hp, 252 Def, 4 Sp. Def
Moves:
- Rapid Spin
- Toxic
- Roar/Dragon Tail
- Scald

Pokemon: Roserade
Nature: Calm
Ability: Natural Cure
Item: black Sludge
EV's: 252 HP, 120 Def, 136 Sp. Def
Moves:
- Spikes
- Synthesis
- Giga Drain
- Sludge Bomb

PlatinumDude September 6th, 2012 9:37 PM

Quote:

Originally Posted by Medlis (Post 7331240)
Thank you for the advice! I didn't notice when I was looking at the Serebii move list however that flygon only learns Fire Punch in B/W2 which is not out yet. The small tournament I am bringing this team to, will be taking place a good while after B/W2 come out, but it will still be on the first game. Would you consider it cheating if I where to port a Fire punch knowing Flygon from White 2 to my White game?

Would Dragon Claw be a good stand in for Fire Punch?

I didn't think to have Zoroark disguised as Roserade, so thank you for that.

I switched around Smeargles move list, taking Shell Smash like you suggested and grabbed Magic Coat instead of SR. I chose to go with Toxic and Roar on Blastoise to keep the accuracy. (I'm not seeing anything with Soundproof or Suction cups..., or is the 90% accuracy the better choice because of the slight damage it deals...?)

Here is the list with the changes, and EV's added.

Pokemon: Darmanitan
Nature: Adamant
Ability: Sheer Force
Item: Life Orb
EV's: 252 Atk, 252 Spe, 4 Def
Moves:
- Flare Blitz
- Rockslide
- U-turn
- Superpower


Pokemon: Smeargle
Nature: Jolly
Ability: Own Tempo
Item: Focus Sash
EV's: 252 Hp, 252 Spe, 4 Def
Moves:
- Spore
- Shell Smash
- Baton Pass
- Magic Coat

Pokemon: Zoroark
Nature: Timid
Ability: Illusion
Item: Leftovers
EV's: 252 Sp. Atk, 252 Spe, 4 Sp. Def
Moves:
- Nasty Plot
- Substitute
- Dark Pulse
- Flamethower

Pokemon: Flygon
Nature: Jolly
Ability: Levitate
Item: Choice Band
EV's: 252 Atk, 252 Spe, 4 Sp. Def
Moves:
- Outrage
- Dragon Claw / Fire Punch (W/B2)
- Earthquake
- U-turn

Pokemon: Blastoise
Nature: Bold
Ability: Torrent
Item: Leftovers
EV's: 252 Hp, 252 Def, 4 Sp. Def
Moves:
- Rapid Spin
- Toxic
- Roar/Dragon Tail
- Scald

Pokemon: Roserade
Nature: Calm
Ability: Natural Cure
Item: black Sludge
EV's: 252 HP, 120 Def, 136 Sp. Def
Moves:
- Spikes
- Synthesis
- Giga Drain
- Sludge Bomb

It would be good to put Darmanitan's last 4 EVs into Special Defense so that Porygon2 and Porygon-Z won't get Special Attack boosts via Download.

Max HP isn't good for Smeargle because its bulk isn't optimized. An optimal EV spread would be 80 HP/96 Def/80 SDef/252 Spe.

I think Fire Blast is a good substitute for Fire Punch, but Flygon has to use a Naive nature.

Other than that, the team looks fine.

cheezyboom101 September 9th, 2012 8:51 PM

How should I train my Larvitar?
 
Hey everyone, so I got this Larvitar from the Dream World that I would like to train. Here's some info about him:

Nature: Quiet
Level: 10
Current EVs: none
Moves: Bite, Leer, Sandstorm, Screech
Ability: Sand Veil
IVs: HP-30, ATK-17, DEF-5, SP.ATK-25, SP.DEF-14, SPD-31

So, my questions are:
What EVs should I train him in?
What moves should he learn?

Thanks for all the help in advance.

Necrum September 10th, 2012 7:07 PM

I would say EV train attack/defense, or HP/attack. I've raised numerous Tyranitar, as he is my favorite Pokemon ever. I usually use these attacks.

-Stone Edge
-Earthquake
-Crunch
-Outrage (though you'll have a hard time with this one unless you breed it.)

I personally prefer regular Tyranitar though. Sandstream is way better than Unnerve.

ltran96 September 10th, 2012 9:14 PM

OU Sandstorm team building help
 
So I need some help creating my Sandstorm team. I have a general Idea of what I want it to look like, but need help with EVs, Natures, Hold items, and movesets, as well as critique on my composition and roles. (Yeah, I'm a noob.)
So, here goes.

Tyranitar as my lead to initiate sandstorm, ofc. I'm thinking Sp. wall.
Landorus as my sweeper. I think I want to run gravity, but also clueless on this.

Here's where the uncertainty begins.
Scizor as an offensive. Good to deal with those pesky ice types and a nice all around offensive OR Terrakion
Quagsire as a nice water-type to give me some variety, defense, and great typing
Gliscor as a nice physical wall and to break stall
and I need a good Sp Atk Sweep.

cheezyboom101 September 10th, 2012 9:59 PM

Quote:

Originally Posted by NecrumWarrior (Post 7336232)
I would say EV train attack/defense, or HP/attack. I've raised numerous Tyranitar, as he is my favorite Pokemon ever. I usually use these attacks.

-Stone Edge
-Earthquake
-Crunch
-Outrage (though you'll have a hard time with this one unless you breed it.)

I personally prefer regular Tyranitar though. Sandstream is way better than Unnerve.

Thanks, I shall take this into consideration.

Windox September 10th, 2012 11:19 PM

Quote:

Originally Posted by cheezyboom101 (Post 7335016)
Hey everyone, so I got this Larvitar from the Dream World that I would like to train. Here's some info about him:

Nature: Quiet
Level: 10
Current EVs: none
Moves: Bite, Leer, Sandstorm, Screech
Ability: Sand Veil
IVs: HP-30, ATK-17, DEF-5, SP.ATK-25, SP.DEF-14, SPD-31

So, my questions are:
What EVs should I train him in?
What moves should he learn?

Thanks for all the help in advance.

Although sandstorm is always the superior option due to the special defense boost, tyranitar can work with or without it. You have yourself a perfect tyranitar to run what's called tyranaboah, and he goes something like this:

Tyranitar
Quiet @ leftovers
252hp/60atk/176sp atk/20spe
-substitute
-focus punch
-fire blast
-crunch

Of course using this set in battle actually takes some prediction but can punch holes into teams, especially If they rely on stall.

PlatinumDude September 11th, 2012 12:48 PM

Quote:

Originally Posted by ltran96 (Post 7336304)
So I need some help creating my Sandstorm team. I have a general Idea of what I want it to look like, but need help with EVs, Natures, Hold items, and movesets, as well as critique on my composition and roles. (Yeah, I'm a noob.)
So, here goes.

Tyranitar as my lead to initiate sandstorm, ofc. I'm thinking Sp. wall.
Landorus as my sweeper. I think I want to run gravity, but also clueless on this.

Here's where the uncertainty begins.
Scizor as an offensive. Good to deal with those pesky ice types and a nice all around offensive OR Terrakion
Quagsire as a nice water-type to give me some variety, defense, and great typing
Gliscor as a nice physical wall and to break stall
and I need a good Sp Atk Sweep.

Heatran, Virizion or Latias seem to fit the bill for a Special Attacker quite nicely. Even though Virizion and Latias aren't immune to Sandstorm, they help check opposing sun (Latias only)/rain teams and they also cover the Fighting (Latias only) and Water weaknesses of sandstorm teams:
-Fire Blast
-Earth Power
-Hidden Power (Grass/Ice)/Dragon Pulse
-Stealth Rock
Nature: Modest/Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Air Balloon

or
-Lava Plume
-Stealth Rock
-Will-o-Wisp/Toxic
-Roar/Protect
Nature: Calm
EVs: 248 HP/252 SDef/8 Spe
Item: Leftovers

Latias:
-Calm Mind
-Dragon Pulse
-Recover
-Hidden Power (Fire)/Substitute/Roar
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Leftovers

or
-Dragon Pulse
-Recover/Wish
-Roar
-Reflect/Protect
Nature: Timid
EVs: 252 HP/4 Def/252 Spe
Item: Leftovers

or
-Calm Mind
-Dragon Pulse
-Recover
-Reflect
Nature: Bold
EVs: 252 HP/228 Def/28 Spe
Item: Leftovers

or
-Draco Meteor
-Dragon Pulse/Hidden Power (Fire)
-Surf/Hidden Power (Fire)
-Trick
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs

Virizion:
-Calm Mind
-Giga Drain
-Focus Blast
-Hidden Power (Ice)
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Leftovers/Life Orb

or
-Work Up
-Close Combat
-Giga Drain
-Hidden Power (Ice)/Stone Edge
Nature: Hasty/Naive
EVs: 104 Atk/152 SAtk/252 Spe
Item: Leftovers/Life Orb

ltran96 September 11th, 2012 3:17 PM

Quote:

Originally Posted by PlatinumDude (Post 7336803)
Heatran, Virizion or Latias seem to fit the bill for a Special Attacker quite nicely. Even though Virizion and Latias aren't immune to Sandstorm, they help check opposing sun (Latias only)/rain teams and they also cover the Fighting (Latias only) and Water weaknesses of sandstorm teams:
-Fire Blast
-Earth Power
-Hidden Power (Grass/Ice)/Dragon Pulse
-Stealth Rock
Nature: Modest/Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Air Balloon

or
-Lava Plume
-Stealth Rock
-Will-o-Wisp/Toxic
-Roar/Protect
Nature: Calm
EVs: 248 HP/252 SDef/8 Spe
Item: Leftovers

Latias:
-Calm Mind
-Dragon Pulse
-Recover
-Hidden Power (Fire)/Substitute/Roar
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Leftovers

or
-Dragon Pulse
-Recover/Wish
-Roar
-Reflect/Protect
Nature: Timid
EVs: 252 HP/4 Def/252 Spe
Item: Leftovers

or
-Calm Mind
-Dragon Pulse
-Recover
-Reflect
Nature: Bold
EVs: 252 HP/228 Def/28 Spe
Item: Leftovers

or
-Draco Meteor
-Dragon Pulse/Hidden Power (Fire)
-Surf/Hidden Power (Fire)
-Trick
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs

Virizion:
-Calm Mind
-Giga Drain
-Focus Blast
-Hidden Power (Ice)
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Leftovers/Life Orb

or
-Work Up
-Close Combat
-Giga Drain
-Hidden Power (Ice)/Stone Edge
Nature: Hasty/Naive
EVs: 104 Atk/152 SAtk/252 Spe
Item: Leftovers/Life Orb

Thanks for that. How should I build my landorus?

PlatinumDude September 11th, 2012 3:27 PM

Quote:

Originally Posted by ltran96 (Post 7336944)
Thanks for that. How should I build my landorus?

If any of your team members are using low accuracy moves, then feel free to use Gravity. If not, then use any of these sets:
-Earthquake
-Stone Edge
-Hidden Power (Ice)
-U-turn
Nature: Naive
EVs: 252 Atk/4 SAtk/252 Spe (Choice Scarf) or 228 Atk/28 SAtk/252 Spe (Expert Belt)
Item: Choice Scarf/Expert Belt
Ability: Sand Force

or
-Substitute
-Earthquake
-Stone Edge
-Hidden Power (Ice)
Nature: Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Leftovers
Ability: Sand Force

or
-Swords Dance
-Earthquake
-Stone Edge
-Hidden Power (Ice)/Explosion
Nature: Naive/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb/Leftovers
Ability: Sand Force

(didn't see that you were asking about Landorus too; my bad)

ltran96 September 11th, 2012 3:38 PM

Alright, done designing my team. A bit confused on what to choose on my Celebi though.


Tyranitar @Leftovers
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature
Ability: Sandstream
-Crunch
-Fire Blast/Flamethrower
-Ice Beam
-Stealth Rock/Superpower

Heatran
-Fire Blast
-Earth Power
-Hidden Power (Grass/Ice)/Dragon Pulse
-Stealth Rock
Nature: Modest/Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Air Balloon

Skarmory @Leftovers/Shed Shell
Evs: 252 HP / 232 Def / 24 Spe
Impish Nature
Ability: Sturdy
-Brave Bird / Taunt
-Spikes
-Roost
-Whirlwind
My wall

Scizor @Life Orb
Evs: 252 Atk / 4 SpD / 252 Spe
Admant Nature
Ability: Technician
- Swords Dance
- Bullet Punch
- Superpower/Brick Break
- Bug Bite
My Physical Sweeper

Celebi @life orb
Evs: 232 HP / 240 SpA / 36 Spe
Modest Nature
Ability: Natural Cure
- Thunder Wave
- Leaf Storm
- Hidden power Fire(?) or Earth power (?) or Psychic (?)
- Recover
a nice way to deal with water or fighting types

Landorus @Life Orb
Evs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
Ability: Sheer Force
- Earth Power
- Focus Blast
- Hidden Power Ice
- Rock Polish/Psychic
Going with SpA Sweeper Landorus.

PlatinumDude September 11th, 2012 3:51 PM

Quote:

Originally Posted by ltran96 (Post 7336970)
Alright, done designing my team. A bit confused on what to choose on my Celebi though.


Tyranitar @Leftovers
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature
Ability: Sandstream
-Crunch
-Fire Blast/Flamethrower
-Ice Beam
-Stealth Rock/Superpower

Heatran
-Fire Blast
-Earth Power
-Hidden Power (Grass/Ice)/Dragon Pulse
-Stealth Rock
Nature: Modest/Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Air Balloon

Skarmory @Leftovers/Shed Shell
Evs: 252 HP / 232 Def / 24 Spe
Impish Nature
Ability: Sturdy
-Brave Bird / Taunt
-Spikes
-Roost
-Whirlwind
My wall

Scizor @Life Orb
Evs: 252 Atk / 4 SpD / 252 Spe
Admant Nature
Ability: Technician
- Swords Dance
- Bullet Punch
- Superpower/Brick Break
- Bug Bite
My Physical Sweeper

Celebi @life orb
Evs: 232 HP / 240 SpA / 36 Spe
Modest Nature
Ability: Natural Cure
- Thunder Wave
- Leaf Storm
- Hidden power Fire(?) or Earth power (?) or Psychic (?)
- Recover
a nice way to deal with water or fighting types

Landorus @Life Orb
Evs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
Ability: Sheer Force
- Earth Power
- Focus Blast
- Hidden Power Ice
- Rock Polish/Psychic
Going with SpA Sweeper Landorus.

Special Landorus in Sandstorm is better off in non-Sandstorm teams, IMO. Physical Sand Force Landorus hits harder than Special Sheer Force Landorus in Sandstorm.

Mixed Tyranitar generally needs both Fire Blast and Stealth Rock to help deal with Ferrothorn more easily and supporting the team, respectively. The real decision for you is deciding between Ice Beam and Superpower.

Whichever move you choose for Celebi depends on what your team has a harder time dealing with. Testing out all 3 moves can't hurt here.

ltran96 September 11th, 2012 3:58 PM

so If I do run landorus as a sweeper, is it ok to keep my scizor as it is? and is my team as a whole viable now? also thanks a lot for the help.

Satoshi Ookami September 12th, 2012 1:46 AM

Quote:

Originally Posted by Windox (Post 7336383)
Although sandstorm is always the superior option due to the special defense boost, tyranitar can work with or without it. You have yourself a perfect tyranitar to run what's called tyranaboah, and he goes something like this:

Tyranitar
Quiet @ leftovers
252hp/60atk/176sp atk/20spe
-substitute
-focus punch
-fire blast
-crunch

Of course using this set in battle actually takes some prediction but can punch holes into teams, especially If they rely on stall.

Tyranitar with this risky moveset? o.O
It does work good against stall teams but any sweeper can own it without Tyranitar being able to do a thing...

Pinta77 September 14th, 2012 10:49 PM

Team help! Electric/water
 
I need to make a team that consists of no higher then level 50, and no legendaries with rotom and phione as exceptions. This is a generation 4 competition.I'm a bit stumped since my old team was mostly level 100's and 5 of them were legendary.

So i'm starting to form this team based around electric and water types. So far i have

For sure:
Raichu: Knows surf, volt tackle, tail whip (-_-) and thunderwave. The surf will devestate unsuspecting ground types >:)

Contemplating:
Phione
Ludicolo: for rain dish effect
Clefable: for the move "follow me" to defend shedinja
Shedinja: I could either have clefable use follow me or save until i suspect my opponent has no more moves that effect it
Jolteon:decent electric type that can learn rain dance to help out ludicolo
Magnetric:lightning rod ability
Slowking:meh, i think it's good, right?

What do you think? Be honest. I'm really not good at making non legendary partys, and id rather be criticized then end up losing my competition :P

PlatinumDude September 15th, 2012 8:51 AM

Quote:

Originally Posted by pinta77 (Post 7340290)
I need to make a team that consists of no higher then level 50, and no legendaries with rotom and phione as exceptions. This is a generation 4 competition.I'm a bit stumped since my old team was mostly level 100's and 5 of them were legendary.

So i'm starting to form this team based around electric and water types. So far i have

For sure:
Raichu: Knows surf, volt tackle, tail whip (-_-) and thunderwave. The surf will devestate unsuspecting ground types >:)

Contemplating:
Phione
Ludicolo: for rain dish effect
Clefable: for the move "follow me" to defend shedinja
Shedinja: I could either have clefable use follow me or save until i suspect my opponent has no more moves that effect it
Jolteon:decent electric type that can learn rain dance to help out ludicolo
Magnetric:lightning rod ability
Slowking:meh, i think it's good, right?

What do you think? Be honest. I'm really not good at making non legendary partys, and id rather be criticized then end up losing my competition :P

I'll assume this is an OU team because Jolteon is one of the proposed Pokemon. And is this a Doubles Team? Because you mentioned Follow Me protecting Shedinja.

While Surf Raichu seems tempting to use, the event Pikachu from PBR always come with a Hardy nature, so Raichu will only tie-speed with neutral base 100s; Raichu really likes the Speed boosts that Timid, Jolly, Hasty and Naive bring. IMO, Lanturn might be a better alternative; even though it has lower offenses and Speed than Raichu, it has a good support movepool:
-Substitute
-Charge Beam
-Hydro Pump/Surf
-Ice Beam
Nature: Modest
EVs: 52 HP/252 SAtk/148 SDef/56 Spe
Item: Leftovers
Ability: Volt Absorb

or
-Thunder Wave
-Confuse Ray
-Thunderbolt/Discharge
-Surf/Ice Beam
Nature: Calm
EVs: 36 HP/220 Def/252 SDef
Item: Leftovers
Ability: Volt Absorb

(the reason why I suggested Lanturn is because its Water and Electric moves get STAB)

Don't even bother with Phione. It's just a worse Manaphy. It has 80 stats all-round, and 80 is only an average stat. It also has a worse movepool than Manaphy.

Definitely use Ludicolo. It can either go offensive or defensive, whichever suits your fancy:
-Rain Dance
-Surf/Hydro Pump
-Grass Knot/Energy Ball
-Ice Beam
Nature: Modest
EVs: 60 HP/252 SAtk/196 Spe
Item: Life Orb/Damp Rock
Ability: Swift Swim

or
-Substitute
-Leech Seed
-Surf/Grass Knot
-Protect/Toxic/Rain Dance
Nature: Calm
EVs: 232 HP/216 SDef/60 Spe
Item: Leftovers/Damp Rock
Ability: Rain Dish

Don't even try using Clefable in standard play; while it has a good offensive and supporting movepool, as well as Magic Guard, Togekiss can do what it does, only better:
-Thunder Wave/Body Slam
-Air Slash
-Roost
-Nasty Plot/Substitute/Aura Sphere/Follow Me (last one if doubles)
Nature: Bold
EVs: 252 HP/188 Def/68 SDef
Item: Leftovers
Ability: Serene Grace

or
-Encore
-Wish/Roost
-Air Slash
-Thunder Wave/Body Slam/Aura Sphere/Follow Me (last one if doubles)
Nature: Timid
EVs: 252 HP/20 Def/236 SDef
Item: Leftovers
Ability: Serene Grace

Shedinja needs loads of support to even be useful; without that, it's just plain useless. Starmie or Kingdra are better alternatives over it because they hit harder than Shedinja does and both are more useful in general:

Starmie:
-Hydro Pump/Surf
-Thunderbolt
-Ice Beam
-Recover/Rapid Spin
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Leftovers
Ability: Natural Cure

or
-Hydro Pump/Surf
-Thunderbolt
-Rapid Spin
-Recover
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Leftovers
Ability: Natural Cure

or
-Hydro Pump/Surf
-Ice Beam
-Thunderbolt
-Trick
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs/Choice Scarf
Ability: Natural Cure

Kingdra:
-Dragon Dance
-Waterfall
-Outrage
-Rest
Nature: Adamant
EVs: 144 HP/160 Atk/40 SDef/164 Spe
Item: Chesto Berry
Ability: Swift Swim

or
-Substitute
-Dragon Dance
-Waterfall
-Outrage
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers/Lum Berry

or
-Rain Dance
-Waterfall
-Hydro Pump/Surf
-Draco Meteor
Nature: Rash/Mild
EVs: 208 Atk/136 SAtk/164 Spe
Item: Life Orb/Damp Rock
Ability: Swift Swim

or
-Dragon Dance
-Waterfall
-Outrage
-Hydro Pump/Ice Beam
Nature: Naughty/Naive
EVs: 252 Atk/24 SAtk/232 Spe
Item: Life Orb/Lum Berry

or
-Rain Dance
-Surf/Hydro Pump
-Dragon Pulse
-Signal Beam/Hidden Power (Electric)
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Damp Rock/Life Orb
Ability: Swift Swim

or
-Dragon Dance
-Rain Dance
-Waterfall
-Outrage
Nature: Adamant
EVs: 180 HP/252 Atk/76 Spe
Item: Leftovers
Ability: Swift Swim

Jolteon's a decent choice:
-Thunderbolt
-Shadow Ball
-Hidden Power (Ice/Grass)
-Baton Pass
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs

or
-Charge Beam
-Thunderbolt
-Shadow Ball
-Hidden Power (Grass/Ice)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb

or
-Substitute
-Baton Pass
-Thunderbolt
-Hidden Power (Grass/Ice)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers

Don't bother with Manectric; Jolteon can do whatever it does better, even though Flamethrower and Lightningrod in double battles set it apart.

Slowbro is a better alternative over Slowking; its defensive stats are more suited towards checking Fighting Pokemon; Slowking can't really check them well:
-Surf
-Psychic
-Slack Off
-Thunder Wave/Toxic/Light Screen
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Own Tempo

or
-Calm Mind
-Surf
-Slack Off/Rest
-Psychic/Sleep Talk
Nature: Bold
EVs: 252 HP/176 Def/80 SDef
Item: Leftovers
Ability: Own Tempo

or
-Surf
-Psychic
-Grass Knot/Slack Off
-Trick
Nature: Modest
EVs: 252 HP/4 Def/252 SAtk
Item: Choice Specs
Ability: Own Tempo

Rotom-W is another Pokemon to consider because of its access to Hydro Pump:
-Thunderbolt
-Shadow Ball
-Hydro Pump/Hidden Power (Ice)
-Trick
Nature: Modest/Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs/Choice Scarf

or
-Rain Dance
-Thunder
-Hydro Pump
-Shadow Ball/Hidden Power (Ice)
Nature: Modest/Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Damp Rock/Life Orb/Leftovers

Pinta77 September 16th, 2012 12:52 AM

Whoh very helpful! Thank you. I have some questios:comments though.

So ya, Shedinja isn't all that great, but would he be worth having in the party on the off chance I ko all pokemon that can effect him, or is the risk/reward just not there?

Also, I have diamond version. Is it possible to get Rotom Water form? Or at least the rotom water moves?

PlatinumDude September 16th, 2012 7:45 AM

Quote:

Originally Posted by pinta77 (Post 7341533)
Whoh very helpful! Thank you. I have some questios:comments though.

So ya, Shedinja isn't all that great, but would he be worth having in the party on the off chance I ko all pokemon that can effect him, or is the risk/reward just not there?

Also, I have diamond version. Is it possible to get Rotom Water form? Or at least the rotom water moves?

Wash Rotom, as well as the other Rotom appliances, are only accessible in Platinum and beyond.

Like I said, Shedinja needs loads of support to be even useful. It needs Rapid Spin support to get entry hazards off the field so that it won't die to Spikes/Toxic Spikes/Stealth Rock when it enters battle. It also needs teammates that can take out its counters, mainly Pursuit, Toxic, Will-o-Wisp and Leech Seed users. Your team doesn't look like it has any of those things.

Pinta77 September 16th, 2012 8:22 AM

Alright. Well thank you so much. This was very helpful, I appriciate it a lot =)

Fafiq September 16th, 2012 9:25 AM

What's a good Lead for a RU Rain Dance team?

Want to make one after my UU team and I'm thinking...

PlatinumDude September 16th, 2012 10:19 AM

Quote:

Originally Posted by Fafiq (Post 7341830)
What's a good Lead for a RU Rain Dance team?

Want to make one after my UU team and I'm thinking...

Uxie is a good Rain Dance lead because of its high defenses and good Speed for a wall:
-Rain Dance
-U-turn/Memento
-Stealth Rock
-Heal Bell/Psychic
Nature: Impish/Bold
EVs: 252 HP/240 Def/16 Spe
Item: Damp Rock

If you want a more offensive alternative, go with Mesprit. It's not as bulky or fast as Uxie is, but it hits harder:
-Rain Dance
-Psychic
-Thunder
-Healing Wish/U-turn
Nature: Modest
EVs: 252 HP/252 SAtk/4 Spe
Item: Damp Rock

WingedDragon September 16th, 2012 9:30 PM

Is it possible to find out what any pokemon has? I have this Latios I plan to use for battling but I got it in a trade. Lv 40. When i caught Latias it was 35 when I got her. Not sure what level Latios starts when caught.

PlatinumDude September 16th, 2012 9:36 PM

Quote:

Originally Posted by AdrianD (Post 7342402)
Is it possible to find out what any pokemon has? I have this Latios I plan to use for battling but I got it in a trade. Lv 40. When i caught Latias it was 35 when I got her. Not sure what level Latios starts when caught.

I'm not sure what you mean by that, but if you're referring to the level at the time the Pokemon was caught, it should be displayed right in its summary. In Latios' case, if it was initially caught in SoulSilver, it should be caught at level 35; if it was initially caught via event in HeartGold, it should be level 40. If it was initially caught in Black 2, it should be level 68.

WingedDragon September 16th, 2012 9:55 PM

Quote:

Originally Posted by PlatinumDude (Post 7342404)
I'm not sure what you mean by that, but if you're referring to the level at the time the Pokemon was caught, it should be displayed right in its summary. In Latios' case, if it was initially caught in SoulSilver, it should be caught at level 35; if it was initially caught via event in HeartGold, it should be level 40. If it was initially caught in Black 2, it should be level 68.


Duh, Shouldve read it. It can be caught in Black 2??? Thats awesome. another reason to get B2

Also I was talking about its EV stats -_- fail.

New question. Going to plan using Latios. Rash nature. Planning to do this set

Recover/Psycho shift
Recover/ Reflect
Luster Purge
Psychic

Ev Sp. Atk 252
Hp 128
Spd 130 Might make this higher Still deciding. Want some thoughts

PlatinumDude September 17th, 2012 9:47 AM

Quote:

Originally Posted by AdrianD (Post 7342415)
Duh, Shouldve read it. It can be caught in Black 2??? Thats awesome. another reason to get B2

Also I was talking about its EV stats -_- fail.

New question. Going to plan using Latios. Rash nature. Planning to do this set

Recover/Psycho shift
Recover/ Reflect
Luster Purge
Psychic

Ev Sp. Atk 252
Hp 128
Spd 130 Might make this higher Still deciding. Want some thoughts

Latios needs all the Speed it can get to compensate for the lost Speed from using Rash. Rash takes away from Latios' good Special Defense slightly, but at least it's an alternative if you don't want to spend loads of time going for a Timid/Modest Latios.

Regarding the set itself, Latios' sets lean towards a sweeping role; Latias can handle defensive sets better. Latios is better with using Calm Mind + 3 attacks (or 2 attacks + Recover), Life Orb + 4 attacks (or 3 attacks + Recover), Dual Screens + Memento, or a Choice set. Latios has a good movepool to choose from, so you can pick Draco Meteor or Dragon Pulse as your main STAB move, then fill the last 3 slots with coverage options that you need. While Luster Purge is tempting to use because it's Latios' signature move, it's not worth using because it has less PP and power than Psychic. Latios is also walled by Dark Pokemon currently.

WingedDragon September 17th, 2012 10:46 AM

Quote:

Originally Posted by PlatinumDude (Post 7342841)
Latios needs all the Speed it can get to compensate for the lost Speed from using Rash. Rash takes away from Latios' good Special Defense slightly, but at least it's an alternative if you don't want to spend loads of time going for a Timid/Modest Latios.

Regarding the set itself, Latios' sets lean towards a sweeping role; Latias can handle defensive sets better. Latios is better with using Calm Mind + 3 attacks (or 2 attacks + Recover), Life Orb + 4 attacks (or 3 attacks + Recover), Dual Screens + Memento, or a Choice set. Latios has a good movepool to choose from, so you can pick Draco Meteor or Dragon Pulse as your main STAB move, then fill the last 3 slots with coverage options that you need. While Luster Purge is tempting to use because it's Latios' signature move, it's not worth using because it has less PP and power than Psychic. Latios is also walled by Dark Pokemon currently.


How does Latios lose speed when Rash nature is (+Sp atk) (-Sp def)
and considering that Latios is Psychic wouldnt he still get the STAB with Psychic moves?

PlatinumDude September 17th, 2012 11:04 AM

Quote:

Originally Posted by AdrianD (Post 7342881)
How does Latios lose speed when Rash nature is (+Sp atk) (-Sp def)
and considering that Latios is Psychic wouldnt he still get the STAB with Psychic moves?

I'm aware of the Rash nature, but what I'm saying is that most, if not all, Latios run a Timid nature to outspeed as much Pokemon as possible. Assuming 31 IVs and 252 EVs, a Rash/Modest/Mild Latios has 319 Speed at level 100, which means that it gets outpaced by base 100 Speed Pokemon that use Hasty, Naive, Timid or Jolly.

And yes, Latios does get STAB from Psychic. It has 2 Psychic-typed moves, hence why I said that its current set is walled by Dark Pokemon.

Satoshi Ookami September 17th, 2012 11:43 AM

Quote:

Originally Posted by AdrianD (Post 7342881)
How does Latios lose speed when Rash nature is (+Sp atk) (-Sp def)
and considering that Latios is Psychic wouldnt he still get the STAB with Psychic moves?

It still needs speed more than anything else as he's supposed to mainly work as sweeper.
If you concentrate on HP, Choice Scarf Tyranitar or something like that will totally overspeed your Latios and crush it with Crunch or something like that.
And yes, Latios gets STAB from psychic type attacks but only Psychic (from the attacking moves) is worth using (also Psyshock is good against Sp.Walls but it lask the power Psychic has.)

WingedDragon September 17th, 2012 4:10 PM

Well im sure that stuck with this latios w rash. should i ev max its speed? then go sp atk and hp. Should mix psychic and dragon move or stay with a straight move set?

PlatinumDude September 17th, 2012 4:37 PM

Quote:

Originally Posted by AdrianD (Post 7343163)
Well im sure that stuck with this latios w rash. should i ev max its speed? then go sp atk and hp. Should mix psychic and dragon move or stay with a straight move set?

It's better to use offensive sets with Latios (Calm Mind, Life Orb, Choice), given its base stats.

WingedDragon September 17th, 2012 7:16 PM

Quote:

Originally Posted by PlatinumDude (Post 7343191)
It's better to use offensive sets with Latios (Calm Mind, Life Orb, Choice), given its base stats.

If the stats help

HP 120
Atk 87
Def 71
Sp Atk 125
Sp Def 89
Spd 94

PlatinumDude September 17th, 2012 7:25 PM

Quote:

Originally Posted by AdrianD (Post 7343332)
If the stats help

HP 120
Atk 87
Def 71
Sp Atk 125
Sp Def 89
Spd 94

Latios was untrained by the time you posted this, right? And by base stats, I meant base 130 Special Attack, base 110 Speed, that sort of stuff.

And in that case, go ahead and EV train Latios.

WingedDragon September 17th, 2012 7:42 PM

Quote:

Originally Posted by PlatinumDude (Post 7343336)
Latios was untrained by the time you posted this, right? And by base stats, I meant base 130 Special Attack, base 110 Speed, that sort of stuff.

And in that case, go ahead and EV train Latios.

Yes its untrained. What would you suggest the Ev Draw should be?

PlatinumDude September 17th, 2012 8:07 PM

Quote:

Originally Posted by AdrianD (Post 7343348)
Yes its untrained. What would you suggest the Ev Draw should be?

As I've said before, 4 HP/252 SAtk/252 Spe. Latios needs all the speed and power it can get.

WingedDragon September 18th, 2012 7:52 PM

New Problem
 
New problem. I have it ev trained to 6 Hp (i think) 250ish Sp atk and Spd 252.

Before I completed my EV training leveling up twice I have a Sp atk +5 and +4 respectively, The next 2 levels up +4 and +3 Sp atk raised respectively.

However on the latter 2 level ups my speed when +4 and +3 respectively. Does the amount of addition amounts of stats average out between the two or Did I do something wrong? I would think that I would be getting +4 and +5s or more when ev training but dont seem to be doin it right.

Thoughts?

Latest Level up +4 sp atk +3 spd

PlatinumDude September 18th, 2012 9:08 PM

Quote:

Originally Posted by AdrianD (Post 7344505)
New problem. I have it ev trained to 6 Hp (i think) 250ish Sp atk and Spd 252.

Before I completed my EV training leveling up twice I have a Sp atk +5 and +4 respectively, The next 2 levels up +4 and +3 Sp atk raised respectively.

However on the latter 2 level ups my speed when +4 and +3 respectively. Does the amount of addition amounts of stats average out between the two or Did I do something wrong? I would think that I would be getting +4 and +5s or more when ev training but dont seem to be doin it right.

Thoughts?

Latest Level up +4 sp atk +3 spd

You didn't do anything wrong. That's how natural stat gains happen when EV training. That, or you finished EV training already.

WingedDragon September 18th, 2012 9:29 PM

Quote:

Originally Posted by PlatinumDude (Post 7344541)
You didn't do anything wrong. That's how natural stat gains happen when EV training. That, or you finished EV training already.


Will holding a training brace of some sort help increase the stats?

Satoshi Ookami September 18th, 2012 10:50 PM

Quote:

Originally Posted by AdrianD (Post 7344553)
Will holding a training brace of some sort help increase the stats?

If you already finished your EV training then not.
If you did not, then EVs will be spread quicker so you will probably see bigger boost in stats.

WingedDragon September 19th, 2012 11:05 AM

Quote:

Originally Posted by Ash493 (Post 7344604)
If you already finished your EV training then not.
If you did not, then EVs will be spread quicker so you will probably see bigger boost in stats.

Ok. Ive been getting bi-polar results. couple levels i get +2, +3, now couple of levels are +4 and +5. I am guessing its all random again. Cant really control it right?

PlatinumDude September 19th, 2012 11:18 AM

Quote:

Originally Posted by AdrianD (Post 7345128)
Ok. Ive been getting bi-polar results. couple levels i get +2, +3, now couple of levels are +4 and +5. I am guessing its all random again. Cant really control it right?

Nope, that's natural stat gain happening post-EV training.

WingedDragon September 19th, 2012 11:51 PM

Quote:

Originally Posted by PlatinumDude (Post 7345149)
Nope, that's natural stat gain happening post-EV training.

Ok. Im glad to know that I am properly training the pokemon. I was worried I was doin it wrong

Charizard or Inferape? I am likely breeding both of them with a naive or the other +spd -def cant think of it. Any way would like thoughts.

PlatinumDude September 20th, 2012 11:42 AM

Quote:

Originally Posted by AdrianD (Post 7345774)
Ok. Im glad to know that I am properly training the pokemon. I was worried I was doin it wrong

Charizard or Inferape? I am likely breeding both of them with a naive or the other +spd -def cant think of it. Any way would like thoughts.

If you're using a Sun team, Charizard is most likely the best choice because of Solar Power boosting its Special Attack to insane levels in sunlight, but then again, this type of Charizard is only available as a DW event (male-only, unfortunately, so you can't pass the ability down by breeding it), which means you'll have to stick to Blaze Charizard, who isn't very good nowadays. In that case, Infernape is the better option because it's a bit faster than Charizard and has a very wide movepool, allowing it to run mixed, physical and special sets effectively.

WingedDragon September 20th, 2012 12:39 PM

Quote:

Originally Posted by PlatinumDude (Post 7346299)
If you're using a Sun team, Charizard is most likely the best choice because of Solar Power boosting its Special Attack to insane levels in sunlight, but then again, this type of Charizard is only available as a DW event (male-only, unfortunately, so you can't pass the ability down by breeding it), which means you'll have to stick to Blaze Charizard, who isn't very good nowadays. In that case, Infernape is the better option because it's a bit faster than Charizard and has a very wide movepool, allowing it to run mixed, physical and special sets effectively.

Is it possible to breed egg moves of Poison spikes and Stealth rock in the same pokemon? Im rebooting the team with new ferroseed and pinco with each of those respectively wonder if either one can have both.

PlatinumDude September 20th, 2012 12:50 PM

Quote:

Originally Posted by AdrianD (Post 7346339)
Is it possible to breed egg moves of Poison spikes and Stealth rock in the same pokemon? Im rebooting the team with new ferroseed and pinco with each of those respectively wonder if either one can have both.

"Toxic Spikes," you mean. Before you continue, Ferroseed and Pineco can't breed together; Ferroseed belongs to the Plant and Mineral egg groups, while Pineco belongs to the Bug egg group.

And yes, it's possible for Forretress to have both Stealth Rock and Toxic Spikes at once; you just need to use the Stealth Rock TM on Pineco/Forretress in Gen IV, then transfer it to Gen V, or wait until B2/W2, when Stealth Rock is available as a move tutor.

For the sake of convenience, it might be a better idea to use Spikes + Toxic Spikes on Forretress.

WingedDragon September 20th, 2012 8:48 PM

which pokemon are best bred fastest to get spikes, toxic spikes, and stealth rock all on one pokemon.

Also what would be suggested move set for frillish?

Satoshi Ookami September 21st, 2012 12:10 AM

Quote:

Originally Posted by AdrianD (Post 7346792)
which pokemon are best bred fastest to get spikes, toxic spikes, and stealth rock all on one pokemon.

Again, Foretress is capable of having all these attacks.

PlatinumDude September 21st, 2012 9:20 AM

Quote:

Originally Posted by AdrianD (Post 7346792)
which pokemon are best bred fastest to get spikes, toxic spikes, and stealth rock all on one pokemon.

Also what would be suggested move set for frillish?

What Ash493 said. In Gen V, it's possible to breed for a Pineco with Stealth Rock using a female Pineco and a male Dwebble/Crustle, but as I said, you're better off waiting for B2/W2, since Stealth Rock is available as a move tutor there. And it's not recommended to have all 3 entry hazards on one Pokemon because:
-Forretress becomes Taunt/setup bait
-You're forced to give up Rapid Spin or an attacking move (Gyro Ball for STAB, Earthquake to hit Steels and Volt Switch to escape Magnezone or give a teammate a free switch in, considering that Forretress is a very slow Pokemon) both of which are essential for Forretress.

Regarding Frillish/Jellicent, these sets are your best bets:
-Scald/Surf
-Will-o-Wisp/Toxic
-Recover
-Taunt
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
Item: Leftovers

or
-Scald
-Shadow Ball/Ice Beam
-Will-o-Wisp/Toxic
-Recover
Nature: Calm
EVs: 252 HP/36 Def/220 SDef
Item: Leftovers
Ability: Water Absorb

or
-Water Spout
-Shadow Ball
-Surf/Scald/Hydro Pump
-Ice Beam/Giga Drain
Nature: Modest
EVs: 172 HP/252 SAtk/84 Spe
Item: Choice Specs
Ability: Water Absorb

WingedDragon September 21st, 2012 8:20 PM

Quote:

Originally Posted by PlatinumDude (Post 7347414)
What Ash493 said. In Gen V, it's possible to breed for a Pineco with Stealth Rock using a female Pineco and a male Dwebble/Crustle, but as I said, you're better off waiting for B2/W2, since Stealth Rock is available as a move tutor there. And it's not recommended to have all 3 entry hazards on one Pokemon because:
-Forretress becomes Taunt/setup bait
-You're forced to give up Rapid Spin or an attacking move (Gyro Ball for STAB, Earthquake to hit Steels and Volt Switch to escape Magnezone or give a teammate a free switch in, considering that Forretress is a very slow Pokemon) both of which are essential for Forretress.

Regarding Frillish/Jellicent, these sets are your best bets:
-Scald/Surf
-Will-o-Wisp/Toxic
-Recover
-Taunt
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
Item: Leftovers

or
-Scald
-Shadow Ball/Ice Beam
-Will-o-Wisp/Toxic
-Recover
Nature: Calm
EVs: 252 HP/36 Def/220 SDef
Item: Leftovers
Ability: Water Absorb

or
-Water Spout
-Shadow Ball
-Surf/Scald/Hydro Pump
-Ice Beam/Giga Drain
Nature: Modest
EVs: 172 HP/252 SAtk/84 Spe
Item: Choice Specs
Ability: Water Absorb


Two things.

Can B2/W2 be transfered back to B/W?

Two Ive been breeding cursed body, is that an acceptable ability to use?

PlatinumDude September 21st, 2012 8:28 PM

Quote:

Originally Posted by AdrianD (Post 7347990)
Two things. Can B2/W2 be transfered back to B/W? Two Ive been breeding cursed body, is that an acceptable ability to use?

Yes, B2/W2 can trade between the original B/W, but like before, you must have the first badge to do so.

Also, Cursed Body is viable on the first set I mentioned, but Water Absorb is preferred on the other two.

Perriechu September 23rd, 2012 10:38 AM

Quote:

Originally Posted by PlatinumDude (Post 7347994)
Yes, B2/W2 can trade between the original B/W, but like before, you must have the first badge to do so.

Also, Cursed Body is viable on the first set I mentioned, but Water Absorb is preferred on the other two.

Actually Water Absorb is the preferred ability on all sets. Having a Water immunity is better than having a 30% chance to disable a move imo.

WA > CB.

RyannLarge September 25th, 2012 4:31 PM

need some help
 
I'm putting a team together, very slowly, as I learn. I have an idea for a suicide lead, but, I need to know how to get its health as high as possible. Do I need IVs or EVs and is there an item that promotes health growth? I've done some research and I don't fully understand IVs and EVs and can't seem to find any items that promote health gain, but that doesn't mean there isn't one. Any and all help would be great.

I need at least three turns to utilize its move set. I was thinking 252 Health 252 attack and 6 in one of the defenses.

Move set on the edit..

Bronzong
EVs haven't been figured out yet but I want high hp and whatever is left split between its already decently high sp.d and def
nature undetermined/ I could go with calm/sassy/careful +sp.d with no damage to its defense
ability heatproof
item undetermined
stealth rock
undetermined/hypnosis/block
undetermined/dream eater/toxic
explosion

kind of a stall and suicide deal goin' on there

SoulRed12 September 25th, 2012 10:33 PM

First I'll say that Bronzong, being slow, may not necessarily be ideal for a suicide lead due to its susceptibility to taunt. With the moveset you list, if it's taunted, it'll be forced to switch out or explode.

Nevertheless, I'll give you a quick primer on IVs and EVs. IVs are "individual values," and they are like "innate ability." In other words, they're set when a pokemon is either met in the wild or hatched from an egg. They range from 0-31, and at level 100, a pokemon with a 0 in an IV will have 31 fewer points in that stat than will a pokemon with an IV of 31. So at level 100, it's a 1:1 relationship.

EVs are "effort values," and they're what you get through training. You get specific effort values, in addition to experience, by defeating specific pokemon; you can see what effort values certain pokemon give by looking them up on e.g. serebii. For example, defeating a Magikarp, in addition to a bit of experience, always gives the pokemon that defeated it one speed EV.

Essentially, every pokemon can have 510 EVs total, with a max of 255 in any given stat, and every 4 EVs you put in a stat adds an extra 1 point to the stat at level 100. So a pokemon at level 100 with 80 EVs in a stat will have 20 more points in that stat than would the same pokemon with 0 EVs in the stat. Notice that 252 is the most you should put in any stat despite the limit of 255, because those extra three EVs are one short of increasing the stat. So if you have, say, 252 EVs in one stat, and 252 in another, four of the remaining 6 available EVs can be put into another stat to increase it by 1 point. The remaining 2 would simply be garbage.

So, to answer your question, to get the most HP possible, you should breed until you get as high of an HP IV as possible (look up breeding guides for how to do this; you might also want to go for a desirable nature, though there isn't one that increases HP), and then battle the pokemon needed so that it gets 252 HP EVs (plus whatever others you want). You can also give it HPUp's, which add 10 HP EVs every time. (but you can only give it 10 total) Health Wings, which you can get on the bridges where you meet Ducklett (west Unova) and Swanna (east Unova) do the same thing but by 1 EV every time, though there's no limit to how many you can give. Then just level it up to level 100 and you're done.

Good luck!

PlatinumDude September 26th, 2012 9:08 AM

To build on to what Soulred said, Bronzong is better off as a bulky supporter; it plays similarly to Ferrothorn, minus Leech Seed. Levitate is also the preferred ability because a Ground immunity is more important than losing a Fire weakness.

A suicide lead is a lead that gets hazards/support up as fast as possible before dying. Azelf, Aerodactyl, Froslass, Scolipede and Infernape are good roles for suicide leads:

Azelf:
-Stealth Rock
-Taunt
-U-turn
-Fire Blast/Psychic
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Focus Sash

or
-Stealth Rock
-U-turn
-Explosion
-Zen Headbutt/Fire Blast/Ice Punch
Nature: Jolly/Naive
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb

Aerodactyl:
-Stealth Rock
-Stone Edge
-Earthquake
-Fire Blast/Taunt
Nature: Hasty/Jolly
EVs: 100 Atk/152 SAtk/252 Spe or 4 HP/252 Atk/252 Spe
Item: Focus Sash
Ability: Pressure

Froslass:
-Spikes
-Taunt
-Destiny Bond/Pain Split
-Ice Beam/Shadow Ball
Nature: Timid
EVs: 248 HP/8 SDef/252 Spe
Item: Leftovers
Ability: Cursed Body

or
-Spikes
-Taunt
-Destiny Bond
-Ice Beam/Shadow Ball
Nature: Timid
EVs: 252 HP/4 SDef/252 Spe
Item: Focus Sash
Ability: Cursed Body

Scolipede:
-Spikes
-Toxic Spikes
-Megahorn
-Earthquake/Rock Slide
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Focus Sash/Leftovers/Life Orb
Ability: Swarm

Infernape (Gen IV only):
-Fake Out
-Stealth Rock
-Fire Blast
-Close Combat
Nature: Hasty/Naive
EVs: 64 Atk/252 SAtk/192 Spe
Item: Focus Sash

or
-Stealth Rock
-Endeavor
-Vacuum Wave
-Fire Blast/Overheat
Nature: Hasty/Naive
EVs: 252 SAtk/252 Spe
Item: Focus Sash

WingedDragon September 27th, 2012 8:41 PM

Quote:

Originally Posted by PlatinumDude (Post 7347414)
What Ash493 said. In Gen V, it's possible to breed for a Pineco with Stealth Rock using a female Pineco and a male Dwebble/Crustle, but as I said, you're better off waiting for B2/W2, since Stealth Rock is available as a move tutor there. And it's not recommended to have all 3 entry hazards on one Pokemon because:
-Forretress becomes Taunt/setup bait
-You're forced to give up Rapid Spin or an attacking move (Gyro Ball for STAB, Earthquake to hit Steels and Volt Switch to escape Magnezone or give a teammate a free switch in, considering that Forretress is a very slow Pokemon) both of which are essential for Forretress.

Regarding Frillish/Jellicent, these sets are your best bets:
-Scald/Surf
-Will-o-Wisp/Toxic
-Recover
-Taunt
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
Item: Leftovers

or
-Scald
-Shadow Ball/Ice Beam
-Will-o-Wisp/Toxic
-Recover
Nature: Calm
EVs: 252 HP/36 Def/220 SDef
Item: Leftovers
Ability: Water Absorb

or
-Water Spout
-Shadow Ball
-Surf/Scald/Hydro Pump
-Ice Beam/Giga Drain
Nature: Modest
EVs: 172 HP/252 SAtk/84 Spe
Item: Choice Specs
Ability: Water Absorb

Would cursed body be good as well?

PlatinumDude September 27th, 2012 8:54 PM

Quote:

Originally Posted by AdrianD (Post 7354839)
Would cursed body be good as well?

As I said before, while Cursed Body is viable on the first set, Water Absorb is preferred on the other two, for the reasons that Dragonomega pointed out.

I'll elaborate: The Specially Defensive set puts more emphasis on recovery than the physically defensive set, since the specially defensive Jellicent will take more damage from physical moves than before, and it might not have time to use Recover to heal itself. The Choice Specs set forgoes recovery completely in favor for hitting the opponent hard. Water Spout also gets weaker the lower Jellicent's HP gets, so switching in to a predicted Water move is very useful to help get Water Spout back to full power, or at least close to it.

WingedDragon September 27th, 2012 10:03 PM

Quote:

Originally Posted by PlatinumDude (Post 7354868)
As I said before, while Cursed Body is viable on the first set, Water Absorb is preferred on the other two, for the reasons that Dragonomega pointed out.

I'll elaborate: The Specially Defensive set puts more emphasis on recovery than the physically defensive set, since the specially defensive Jellicent will take more damage from physical moves than before, and it might not have time to use Recover to heal itself. The Choice Specs set forgoes recovery completely in favor for hitting the opponent hard. Water Spout also gets weaker the lower Jellicent's HP gets, so switching in to a predicted Water move is very useful to help get Water Spout back to full power, or at least close to it.

Ok, Id been working on this Sassy Jellicent with 252 Hp; 150 Sp Def and the rest Sp atk. With Surf, Ice beam Toxic and shadow ball. Kind looks like a wreck typing it out lol

Angelroid September 29th, 2012 2:32 PM

Need help with Butterfree
 
Butterfree @ Soothe Bell
Timid Nature
4 Def / 252 SpA / 252 Spe EVs
Compoundeyes Ability
-Sleep Powder
-Stun Spore
-U-turn
-Protect (Gonna use Bug Buzz later on)

This is in Heartgold, i don't know what to use for EV training. Carbos or Protein?

PlatinumDude September 29th, 2012 3:16 PM

Quote:

Originally Posted by Angelroid (Post 7357019)
Butterfree @ Soothe Bell
Timid Nature
4 Def / 252 SpA / 252 Spe EVs
Compoundeyes Ability
-Sleep Powder
-Stun Spore
-U-turn
-Protect (Gonna use Bug Buzz later on)

This is in Heartgold, i don't know what to use for EV training. Carbos or Protein?

A max Special Attack/max Speed or max HP/max Speed spread are the preferred spreads. So, Carbos

Angelroid September 29th, 2012 6:07 PM

Quote:

Originally Posted by PlatinumDude (Post 7357052)
A max Special Attack/max Speed or max HP/max Speed spread are the preferred spreads. So, Carbos

OK, thanks.

It's status are:
Attack: 27
Defense: 36
Sp.Atk: 57
Sp.Def: 55
Speed: 49

Live in Color October 6th, 2012 6:31 AM

Looking for help with a Keldeo set, specifically the Resolute Form. I just got the event from EB games and would like to get a decent nature, IVs, etc. so I can build one into a competitive team eventually. I had two sets in mind, a bulkier somewhat similar to Suicune build, or a quick Sp. Atker.

What I had in mind:

Keldeo @ Leftovers
Bold
EVs: 252 Def, 252 HP, 4 Speed
-Calm Mind
-Secret Sword
-Scald/Surf
-Hidden Power [Ice/Fire/Electric]

Not too sure on the Hidden Power really, I want to utilize Keldeo's amazing special attack and it's decent defenses, but it has really no other decent special attacks.

Another build I had in mind would just be an all out Sp. Atker:

Keldeo @ Life Orb/(Not too sure on the item)
Modest/Timid
Evs: 252 Sp. Atk, 252 Speed, 4 HP
-Secret Sword
-Scald/Surf
-Hidden Power [Ice/Fire/Electric]
-xxx

Not really sure on the last move either :/ really need some help with this, Keldeo's one of my favourite Pokemon now and I'd love to implement him into a team.

PlatinumDude October 6th, 2012 7:31 AM

Quote:

Originally Posted by Live in Color (Post 7363600)
Looking for help with a Keldeo set, specifically the Resolute Form. I just got the event from EB games and would like to get a decent nature, IVs, etc. so I can build one into a competitive team eventually. I had two sets in mind, a bulkier somewhat similar to Suicune build, or a quick Sp. Atker.

What I had in mind:

Keldeo @ Leftovers
Bold
EVs: 252 Def, 252 HP, 4 Speed
-Calm Mind
-Secret Sword
-Scald/Surf
-Hidden Power [Ice/Fire/Electric]

Not too sure on the Hidden Power really, I want to utilize Keldeo's amazing special attack and it's decent defenses, but it has really no other decent special attacks.

Another build I had in mind would just be an all out Sp. Atker:

Keldeo @ Life Orb/(Not too sure on the item)
Modest/Timid
Evs: 252 Sp. Atk, 252 Speed, 4 HP
-Secret Sword
-Scald/Surf
-Hidden Power [Ice/Fire/Electric]
-xxx

Not really sure on the last move either :/ really need some help with this, Keldeo's one of my favourite Pokemon now and I'd love to implement him into a team.

While a bulky spread seems tempting to use on Keldeo, it's not worth it because Keldeo really likes using its base 108 Speed to outspeed as much as it can. It also likes to hit opponents before being hit itself. Even if its defenses are uninvested, it can still take a neutral hit or two. Suicune still does bulky CM better because of its naturally higher defenses:
-Calm Mind
-Hydro Pump/Surf
-Secret Sword
-Hidden Power (Ghost/Ice)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Leftovers

If you want to stick with the bulky spread, use HP Ghost or Ice to give Keldeo a chance to hit Jellicent and Ghost + Fighting is unresisted, while HP Ice gives Keldeo a way to hit Dragonite and Salamence. Both HP types also hit [email protected] supereffectively. Ferrothorn, Forretress and Scizor are hit hard enough already by Secret Sword and Hydro Pump/Surf respectively.

IMO, Choice Specs is the way to go with a 4-attacks Keldeo to make it hit harder off the bat. Hydro Pump is preferred as Keldeo's main STAB move. The last move can go to Icy Wind to hit Dragonite, Salamence and [email protected] on the switch, while slowing them down at the same time or Surf for a more reliable Water STAB. Use HP Ghost/Ice for the reasons I explained above, though you may not want to use HP Ice with Icy Wind.

Live in Color October 6th, 2012 12:55 PM

Thanks a bunch for your help, I haven't played since 4th gen and I have no clue what the competitive style is like anymore. I think I'll try out the special sweeper instead of trying to go bulky. I'd probably go for HP Ghost and then go with Icy Wind. So:

Keldeo @ Life Orb/Choice Specs
Timid
252 Sp. A, 252 Speed, 6 HP
-Hydro Pump/Surf
-Secret Sword
-Hidden Power [Ghost]
-Icy Wind

WingedDragon October 6th, 2012 10:51 PM

Beldore
 
hatched a Relaxed one. Keep it or should I look for an (atk+) Beldore?

Ho-Oh October 6th, 2012 11:02 PM

Quote:

Originally Posted by AdrianD (Post 7364444)
hatched a Relaxed one. Keep it or should I look for an (atk+) Beldore?

It has good attack and defense already, and with -speed it doesn't matter since your speed sucks anyway, so yeah, Relaxed is fine since it helps increase one of its best stats. While Adamant would definitely be a good thing, Relaxed can work too especially if you need a good defensive wall. Plus you can also have a Pokemon to set up TR to help Boldore sweep with its negative speed stat.

PlatinumDude October 6th, 2012 11:02 PM

Quote:

Originally Posted by AdrianD (Post 7364444)
hatched a Relaxed one. Keep it or should I look for an (atk+) Beldore?

I'm assuming you're talking about Boldore here (that's how you spell it).

Anyway, Boldore/Gigalith is better off with a +Attack nature, preferably Adamant. Its Defense is naturally high, so there's no need for an Impish one.

To make finding the Pokemon of the right nature easier, put a Pokemon with the Synchronize ability of the appropriate nature in front of the party. A Synchronize Pokemon in the lead slot increases the odds of you finding a wild Pokemon with the same nature as that Pokemon by 50%.

Edit: Accelgor'd, to an extent

Angelroid October 7th, 2012 7:45 PM

I am thinking of using a Serperior movesets with Frenzy Plant & Glare.

Would that combo work?

wolf October 7th, 2012 8:16 PM

Frenzy Plant generally isn't good in battles with real people (and not AI) because it gives the opponent one turn to do anything they'd like. It's really easy to take advantage of that free turn by using it to set up a sweep, switch in a very threatening Pokémon, etc. That could easily decide whether you win or lose right there. You essentially lose momentum, and that isn't a good thing. You're better off using a different Grass-type move, like Leaf Storm, Giga Drain, etc.

Angelroid October 7th, 2012 8:47 PM

Quote:

Originally Posted by Wolflare (Post 7365333)
Frenzy Plant generally isn't good in battles with real people (and not AI) because it gives the opponent one turn to do anything they'd like. It's really easy to take advantage of that free turn by using it to set up a sweep, switch in a very threatening Pokémon, etc. That could easily decide whether you win or lose right there. You essentially lose momentum, and that isn't a good thing. You're better off using a different Grass-type move, like Leaf Storm, Giga Drain, etc.

I understand, so Frenzy Plant shoudn't be used then and use Leaf Storm in it's place for battling real people on Wi-fi & stuff. since you waitting after using frenzy plant would make it harder to win a battle with some one.

PlatinumDude October 7th, 2012 9:12 PM

Quote:

Originally Posted by Angelroid (Post 7365360)
I understand, so Frenzy Plant shoudn't be used then and use Leaf Storm in it's place for battling real people on Wi-fi & stuff. since you waitting after using frenzy plant would make it harder to win a battle with some one.

Leaf Storm isn't a good idea on Serperior either because it weakens Serperior's already subpar Special Attack after each use. Leaf Storm does see use when Contrary Serperior is released; said ability turns Leaf Storm's drops into boosts. You're better off using Giga Drain or Leaf Blade as Serperior's Grass STAB.

wolf October 8th, 2012 8:12 AM

Quote:

Originally Posted by PlatinumDude (Post 7365379)
Leaf Storm isn't a good idea on Serperior either because it weakens Serperior's already subpar Special Attack after each use.

You could say the same about any other Pokémon that uses Leaf Storm, Draco Meteor, etc. The Pokémon will have to be switched out regardless, unless it's mixed.

Still, Serperior's Leaf Storm isn't very powerful so it's better off sticking with set up moves like Calm Mind, Coil, etc. But Glare isn't very good on those movesets because Serperior has to give up a coverage move.

Angelroid October 9th, 2012 4:47 AM

Can i get movesets for this pokemon.

Serperior
Weezing
Raticate
Mandibuzz
Cloyster
And would Bisharp work in this team?

wolf October 9th, 2012 11:14 AM

I'm just going to recommend using Smogon's BW Pokédex for finding movesets instead of pasting all of their movesets here. I don't have any experience with using any of those Pokémon so I can't give any personal advice.

Bisharp could work but you might not find much success with it in standard play; the same goes for most of the other Pokémon you're using. You would have to support Bisharp very well to have any chances at winning with it. Your choice though.

Live in Color October 13th, 2012 9:22 AM

I need help trying to find a good balanced team, I've got 3/6 planned that I'm working on currently. Right now I'm more concerned with finding a Stealth Rocker/Spiker and a Spinner as well as two walls.

The 3/6 Pokemon I'm going to have so far are my sweepers.

http://pldh.net/media/pokecons/638.png
Cobalion @ Leftovers/Life Orb
Justified
Jolly
252 Atk, 252 Spe, 6 HP
-Swords Dance
-Close Combat
-X-Scissor
-Earthquake

http://pldh.net/media/pokecons/637.png
Volcarona @ Leftovers
Flame Body
Bold
240 HP, 216 Def, 52 Spe
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Roost

http://pldh.net/media/pokecons/635.png
Hydreigon @ Life Orb/Expert Belt
Levitate
Mild
-Draco Meteor
-Fire Blast
-Super Power
-Earthquake/Dark Pulse

So, yeah I've got no walls really, Volcarona is somewhat but takes a bit of setting up, and can't rely on it for defense. I was thinking having a Jellicent and Skarmory combo, but that still leaves me with no Spinner.


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