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Competitive Team Questions (and Incomplete Team Help)
Competitive Team Questions In this thread you may ask questions about competitive team building and make moveset requests. While incomplete teams may be posted here too, it is preferred that you finish your team using our Guides & Resources and post a "Rate My Team" thread.— Do not ask questions concerning in-game or casual team building. Please use the In-Game Team Questions for that. If you do not know which thread to post in, check out the CTH Guidelines, because they explain the difference between competitive and in-game or casual play. If your question could be related to either, you will likely get better answers by asking here instead. — Do not ask questions that are not specifically related to team building. Do not ask questions about the game mechanics like "How does this move work?" and "What are EVs?," as they would best fit in the B2W2 Quick Questions thread. Do not ask questions about battling (prediction, long-term strategy, etc.) either; you may make threads in BC's main forum for those type of questions. — Do not post an entire team. Please make a new thread instead. See the CTH Guidelines as they go more into depth about what makes a team complete or not. |
Milotic Move Set?
Here's the deal. After 2 days of straight breeding I finally got a Feebas with a Modest Nature. I have already evolved her into Milotic.
I am going to be EV training my Milotic In Special Attack and Speed with the remaining EV's going to HP. What would be a good move set for my Milotic as a Special Sweeper? |
Well, my Milotic was my besst Pokemon in Ruby.. I went with the usual sort of water type thing with Surf and Ice beam. Surf with it being a good move and STAB with a good Sp.Atk. and Ice Beam for power and good Sp.Atk. Those are the sort of obvious ones. Now, you can go for a Hypnosis - Recover moveset where you put the opponents Pokemon to sleep and recover you're health and damage them at the same time with no damage to you. Or you can use Toxic to steadily lower their health while yours gets higher. (Ice Beam and Surf are tm and hm and recover is by lvl up and i got my hypnosis from breeding with a Poliwag). Or you might want to try having just a hard special hitting moveset. Surf, Ice Beam, Hydro Pump and Rain Dance. Surf is STAB and is above average with rain dance it is amazing, ice beam just a good attack, Hydro Pump with rain dance is a brilliant special move to have on anything but obvious stuff like grass types.
So you can either have -Surf -Ice Beam -Hypnosis/Toxic -Recover or -Surf -Ice Beam -Hydro Pump -Rain Dance ... Done |
Thanks. My problem with Hydro pump it's not what anyone would call really accurate. Is there another way to get Hypnosis because it took forever to get this nature and I don't really want to go through another breeding frenzy again. Also I am doing this on Sapphire if that changes anything. One other question. What other move sets would work. Been thinking about possibly Calm Mind.
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Dragon help
I want to have a couple of dragons on my team but I cant seem to get it right. I know Water and Fire/Fight doesnt work. What elements do people suggest to go with?
I know this must be a quick question thing but I didnt see anything to the sort. Eventually I want to battle in tourneys but I cant even battle thru the battle subway. I know it would be a joke and a waste of time if I tried with the team I have. and yes I am thinking of starting from Scratch again. |
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Foretress is pretty nice wall. |
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Not sure if I have one of course I gotta breed and stuff. Id have to seek. Im sure GTS has one some where |
@AdrianD : If you're looking for a competitive Forretress set, you can try this:
Forretress @ Leftovers / Shed Shell Relaxed Nature [+Defense ; -Speed] 252 HP / 176 Defense / 80 Sp.Defense 0 Speed IVs Sturdy - Spikes - Toxic Spikes - Rapid Spin - Gyro Ball / Volt Switch / Earthquake Or there's a Specially Defensive spread. All the specs are the same, except you'll want a Sassy Nature [+Sp.Defense; -Speed] and 252 HP / 4 Defense / 252 Sp.Defense. As PlatinumDude said, Pokemon like Magnezone and Scizor are also good partners, so let us know if you need any information! Good luck and join lots of our tournaments when you're ready! n_n |
Then with that a Fire would go great with that as well. Straight fire type or combo type
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I have a quick question. I can't change anything but the item, but on this Infernape:
Infernape @ Life Orb/Focus Sash Ability: Blaze EVs: 252 Atk/4 SpA/252 Spe Nature: Naive -Overheat -Close Combat -Stealth Rock -U-Turn I can't change anything about this Infernape, but he's my lead on my fighting mono-type team and was curious what you guys would think the best item would be for the set? On one hand, the Focus Sash works if I get out-sped and can't get up Stealth Rock, but on the other hand I can usually force a switch, set up Stealth Rock, and then use the extra damage from Life Orb to take down a couple of Pokemon. |
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Jellicent @ Leftovers Bold Nature [+Defense ; -Attack] 248 HP / 216 Defense / 44 Speed Water Absorb / Cursed Body - Scald / Surf - Recover - Will-O-Wisp / Toxic - Taunt Since Forretress' main job is to lay entry hazards, Jellicent's spin-blocking and Special bulk has excellent synergy. Jellicent also deals with Heatran (one of Forretress' strongest counters) by forcing it out. Tyranitar also makes a good teammate for Forretress, able to absorb incoming special attacks, but that kinda dedicates you to a Sand team soo.. @Bossk749 : I second PlatinumDude, if you're going to sack SR on Infernape, go with Stone Edge or Mach Punch. Stone Edge will provide better coverage, hitting pokemon like Gyarados -- or Mach Punch can let Infernape deal with pokemon that outpace it like Choice Scarf Tyranitar. |
go with my boy heatran, he absorbs the fire attacks that kill forretress, plus you have a sun counter, dragon counter, rapid spinner, and both damaging hazards in two pokemon
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Isnt heatran banned from play
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Is Venipede a good selection? |
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Hi there, I'm fairly new to the competitve battle scene. Actually, I'm a complete noob... I've never battled anyone outside of a friend back when Red and Blue were first released.
I'd like to build my first team around Darmanitan and Eelektross - my two favorite pokemon from Gen V. The team so far; Smeargle - ? - (Focus Sash) - Dragon Dance, Baton Pass, Spore and Stealth Rock (possibly spikes or Taunt) Darmanitan - Adamant (Life Orb) - Flare Blitz, Rock Slide, U-Turn and Superpower. I don't know what other pokemon I should be trying to include, or what role Eelektross should play. I sort-of understand the tier list, but I'm not entirely sure where I want to be, or where I should start learning. |
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From what I've heard, NU does seem more fun. But I think I'd like to try UU out, test the waters I guess.
I took a look over at the Smogon tier list, (I'm not sure how accurate it is) and some of the pokemon I'm intrested in on their B/W tier list for UU are; Blastiose, Stoutland, Zoroark, Mismagius, Slowbro, Sableye, Nidoking and Houndoom. |
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Just try to put sets together for those Pokemon and we'll see what else we can do. |
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Smeargle - Jolly - Focus Sash - Spore, Dragon Dance, Baton Pass, Stealth Rock Roserade - Calm - Black Sludge - Giga Drain, Synthesis, Spikes, Sludge Bomb Flygon - Jolly - Choice Band - U-turn, Outrage, Dragon Tail, Earthquake (maybe Fire punch instead of U-turn or Dragon Tail) Zoroark - Timid - Leftovers - Substitute, Nasty Plot, Dark Pulse, Flamethrower Is what I've managed to put together so far. I decided I wanted to take advantage of the entry hazard Smeargle was bringing to the table though that might be a bit of a gamble as he is meant to Dragon Dance and Baton pass to Darmanitan. So I included Roserade so I can add upon Stealth rock if it gets set up and Flygon for his access to Dragon Tail. I wasn't sure what pokemon to include for Zoroark's Illusion, or if I should switch Zoroark out with another pokemon. |
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Shell Smash > Dragon Dance on Smeargle. Spore should be enough to not let the defensive drops be a concern. Something to make the BP easier, like Magic Coat or Taunt, is also preferred in the last slot. Either find someone else to set up SR or just make do with Roserade (because it already can set up Spikes). Definitely use Fire Punch on Flygon; since Flygon is fast, Dragon Tail's negative priority is a detriment here; IMO, it's better off on support sets. Blastoise can be your Rapid Spinner for the team because Darmanitan is weak to Stealth Rock and Smeargle hates having its Focus Sash broken: -Scald -Rapid Spin -Toxic/Foresight -Roar/Dragon Tail Nature: Bold EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Torrent You could disguise Zoroark as Roserade because Roserade discourages the opponent from using the Fighting moves that Zoroark is weak to (since Roserade resists Fighting). |
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Would Dragon Claw be a good stand in for Fire Punch? I didn't think to have Zoroark disguised as Roserade, so thank you for that. I switched around Smeargles move list, taking Shell Smash like you suggested and grabbed Magic Coat instead of SR. I chose to go with Toxic and Roar on Blastoise to keep the accuracy. (I'm not seeing anything with Soundproof or Suction cups..., or is the 90% accuracy the better choice because of the slight damage it deals...?) Here is the list with the changes, and EV's added. Pokemon: Darmanitan Nature: Adamant Ability: Sheer Force Item: Life Orb EV's: 252 Atk, 252 Spe, 4 Def Moves: - Flare Blitz - Rockslide - U-turn - Superpower Pokemon: Smeargle Nature: Jolly Ability: Own Tempo Item: Focus Sash EV's: 252 Hp, 252 Spe, 4 Def Moves: - Spore - Shell Smash - Baton Pass - Magic Coat Pokemon: Zoroark Nature: Timid Ability: Illusion Item: Leftovers EV's: 252 Sp. Atk, 252 Spe, 4 Sp. Def Moves: - Nasty Plot - Substitute - Dark Pulse - Flamethower Pokemon: Flygon Nature: Jolly Ability: Levitate Item: Choice Band EV's: 252 Atk, 252 Spe, 4 Sp. Def Moves: - Outrage - Dragon Claw / Fire Punch (W/B2) - Earthquake - U-turn Pokemon: Blastoise Nature: Bold Ability: Torrent Item: Leftovers EV's: 252 Hp, 252 Def, 4 Sp. Def Moves: - Rapid Spin - Toxic - Roar/Dragon Tail - Scald Pokemon: Roserade Nature: Calm Ability: Natural Cure Item: black Sludge EV's: 252 HP, 120 Def, 136 Sp. Def Moves: - Spikes - Synthesis - Giga Drain - Sludge Bomb |
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Max HP isn't good for Smeargle because its bulk isn't optimized. An optimal EV spread would be 80 HP/96 Def/80 SDef/252 Spe. I think Fire Blast is a good substitute for Fire Punch, but Flygon has to use a Naive nature. Other than that, the team looks fine. |
How should I train my Larvitar?
Hey everyone, so I got this Larvitar from the Dream World that I would like to train. Here's some info about him:
Nature: Quiet Level: 10 Current EVs: none Moves: Bite, Leer, Sandstorm, Screech Ability: Sand Veil IVs: HP-30, ATK-17, DEF-5, SP.ATK-25, SP.DEF-14, SPD-31 So, my questions are: What EVs should I train him in? What moves should he learn? Thanks for all the help in advance. |
I would say EV train attack/defense, or HP/attack. I've raised numerous Tyranitar, as he is my favorite Pokemon ever. I usually use these attacks.
-Stone Edge -Earthquake -Crunch -Outrage (though you'll have a hard time with this one unless you breed it.) I personally prefer regular Tyranitar though. Sandstream is way better than Unnerve. |
OU Sandstorm team building help
So I need some help creating my Sandstorm team. I have a general Idea of what I want it to look like, but need help with EVs, Natures, Hold items, and movesets, as well as critique on my composition and roles. (Yeah, I'm a noob.)
So, here goes. Tyranitar as my lead to initiate sandstorm, ofc. I'm thinking Sp. wall. Landorus as my sweeper. I think I want to run gravity, but also clueless on this. Here's where the uncertainty begins. Scizor as an offensive. Good to deal with those pesky ice types and a nice all around offensive OR Terrakion Quagsire as a nice water-type to give me some variety, defense, and great typing Gliscor as a nice physical wall and to break stall and I need a good Sp Atk Sweep. |
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Tyranitar Quiet @ leftovers 252hp/60atk/176sp atk/20spe -substitute -focus punch -fire blast -crunch Of course using this set in battle actually takes some prediction but can punch holes into teams, especially If they rely on stall. |
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-Fire Blast -Earth Power -Hidden Power (Grass/Ice)/Dragon Pulse -Stealth Rock Nature: Modest/Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb/Air Balloon or -Lava Plume -Stealth Rock -Will-o-Wisp/Toxic -Roar/Protect Nature: Calm EVs: 248 HP/252 SDef/8 Spe Item: Leftovers Latias: -Calm Mind -Dragon Pulse -Recover -Hidden Power (Fire)/Substitute/Roar Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Leftovers or -Dragon Pulse -Recover/Wish -Roar -Reflect/Protect Nature: Timid EVs: 252 HP/4 Def/252 Spe Item: Leftovers or -Calm Mind -Dragon Pulse -Recover -Reflect Nature: Bold EVs: 252 HP/228 Def/28 Spe Item: Leftovers or -Draco Meteor -Dragon Pulse/Hidden Power (Fire) -Surf/Hidden Power (Fire) -Trick Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Choice Specs Virizion: -Calm Mind -Giga Drain -Focus Blast -Hidden Power (Ice) Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Leftovers/Life Orb or -Work Up -Close Combat -Giga Drain -Hidden Power (Ice)/Stone Edge Nature: Hasty/Naive EVs: 104 Atk/152 SAtk/252 Spe Item: Leftovers/Life Orb |
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-Earthquake -Stone Edge -Hidden Power (Ice) -U-turn Nature: Naive EVs: 252 Atk/4 SAtk/252 Spe (Choice Scarf) or 228 Atk/28 SAtk/252 Spe (Expert Belt) Item: Choice Scarf/Expert Belt Ability: Sand Force or -Substitute -Earthquake -Stone Edge -Hidden Power (Ice) Nature: Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Leftovers Ability: Sand Force or -Swords Dance -Earthquake -Stone Edge -Hidden Power (Ice)/Explosion Nature: Naive/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Life Orb/Leftovers Ability: Sand Force (didn't see that you were asking about Landorus too; my bad) |
Alright, done designing my team. A bit confused on what to choose on my Celebi though.
Tyranitar @Leftovers EVs: 252 HP / 180 SAtk / 76 SDef Sassy Nature Ability: Sandstream -Crunch -Fire Blast/Flamethrower -Ice Beam -Stealth Rock/Superpower Heatran -Fire Blast -Earth Power -Hidden Power (Grass/Ice)/Dragon Pulse -Stealth Rock Nature: Modest/Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb/Air Balloon Skarmory @Leftovers/Shed Shell Evs: 252 HP / 232 Def / 24 Spe Impish Nature Ability: Sturdy -Brave Bird / Taunt -Spikes -Roost -Whirlwind My wall Scizor @Life Orb Evs: 252 Atk / 4 SpD / 252 Spe Admant Nature Ability: Technician - Swords Dance - Bullet Punch - Superpower/Brick Break - Bug Bite My Physical Sweeper Celebi @life orb Evs: 232 HP / 240 SpA / 36 Spe Modest Nature Ability: Natural Cure - Thunder Wave - Leaf Storm - Hidden power Fire(?) or Earth power (?) or Psychic (?) - Recover a nice way to deal with water or fighting types Landorus @Life Orb Evs: 252 SpA / 4 SpD / 252 Spe Modest Nature Ability: Sheer Force - Earth Power - Focus Blast - Hidden Power Ice - Rock Polish/Psychic Going with SpA Sweeper Landorus. |
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Mixed Tyranitar generally needs both Fire Blast and Stealth Rock to help deal with Ferrothorn more easily and supporting the team, respectively. The real decision for you is deciding between Ice Beam and Superpower. Whichever move you choose for Celebi depends on what your team has a harder time dealing with. Testing out all 3 moves can't hurt here. |
so If I do run landorus as a sweeper, is it ok to keep my scizor as it is? and is my team as a whole viable now? also thanks a lot for the help.
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It does work good against stall teams but any sweeper can own it without Tyranitar being able to do a thing... |
Team help! Electric/water
I need to make a team that consists of no higher then level 50, and no legendaries with rotom and phione as exceptions. This is a generation 4 competition.I'm a bit stumped since my old team was mostly level 100's and 5 of them were legendary.
So i'm starting to form this team based around electric and water types. So far i have For sure: Raichu: Knows surf, volt tackle, tail whip (-_-) and thunderwave. The surf will devestate unsuspecting ground types >:) Contemplating: Phione Ludicolo: for rain dish effect Clefable: for the move "follow me" to defend shedinja Shedinja: I could either have clefable use follow me or save until i suspect my opponent has no more moves that effect it Jolteon:decent electric type that can learn rain dance to help out ludicolo Magnetric:lightning rod ability Slowking:meh, i think it's good, right? What do you think? Be honest. I'm really not good at making non legendary partys, and id rather be criticized then end up losing my competition :P |
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While Surf Raichu seems tempting to use, the event Pikachu from PBR always come with a Hardy nature, so Raichu will only tie-speed with neutral base 100s; Raichu really likes the Speed boosts that Timid, Jolly, Hasty and Naive bring. IMO, Lanturn might be a better alternative; even though it has lower offenses and Speed than Raichu, it has a good support movepool: -Substitute -Charge Beam -Hydro Pump/Surf -Ice Beam Nature: Modest EVs: 52 HP/252 SAtk/148 SDef/56 Spe Item: Leftovers Ability: Volt Absorb or -Thunder Wave -Confuse Ray -Thunderbolt/Discharge -Surf/Ice Beam Nature: Calm EVs: 36 HP/220 Def/252 SDef Item: Leftovers Ability: Volt Absorb (the reason why I suggested Lanturn is because its Water and Electric moves get STAB) Don't even bother with Phione. It's just a worse Manaphy. It has 80 stats all-round, and 80 is only an average stat. It also has a worse movepool than Manaphy. Definitely use Ludicolo. It can either go offensive or defensive, whichever suits your fancy: -Rain Dance -Surf/Hydro Pump -Grass Knot/Energy Ball -Ice Beam Nature: Modest EVs: 60 HP/252 SAtk/196 Spe Item: Life Orb/Damp Rock Ability: Swift Swim or -Substitute -Leech Seed -Surf/Grass Knot -Protect/Toxic/Rain Dance Nature: Calm EVs: 232 HP/216 SDef/60 Spe Item: Leftovers/Damp Rock Ability: Rain Dish Don't even try using Clefable in standard play; while it has a good offensive and supporting movepool, as well as Magic Guard, Togekiss can do what it does, only better: -Thunder Wave/Body Slam -Air Slash -Roost -Nasty Plot/Substitute/Aura Sphere/Follow Me (last one if doubles) Nature: Bold EVs: 252 HP/188 Def/68 SDef Item: Leftovers Ability: Serene Grace or -Encore -Wish/Roost -Air Slash -Thunder Wave/Body Slam/Aura Sphere/Follow Me (last one if doubles) Nature: Timid EVs: 252 HP/20 Def/236 SDef Item: Leftovers Ability: Serene Grace Shedinja needs loads of support to even be useful; without that, it's just plain useless. Starmie or Kingdra are better alternatives over it because they hit harder than Shedinja does and both are more useful in general: Starmie: -Hydro Pump/Surf -Thunderbolt -Ice Beam -Recover/Rapid Spin Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb/Leftovers Ability: Natural Cure or -Hydro Pump/Surf -Thunderbolt -Rapid Spin -Recover Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Leftovers Ability: Natural Cure or -Hydro Pump/Surf -Ice Beam -Thunderbolt -Trick Nature: Timid/Modest EVs: 252 SAtk/4 SDef/252 Spe Item: Choice Specs/Choice Scarf Ability: Natural Cure Kingdra: -Dragon Dance -Waterfall -Outrage -Rest Nature: Adamant EVs: 144 HP/160 Atk/40 SDef/164 Spe Item: Chesto Berry Ability: Swift Swim or -Substitute -Dragon Dance -Waterfall -Outrage Nature: Adamant EVs: 4 HP/252 Atk/252 Spe Item: Leftovers/Lum Berry or -Rain Dance -Waterfall -Hydro Pump/Surf -Draco Meteor Nature: Rash/Mild EVs: 208 Atk/136 SAtk/164 Spe Item: Life Orb/Damp Rock Ability: Swift Swim or -Dragon Dance -Waterfall -Outrage -Hydro Pump/Ice Beam Nature: Naughty/Naive EVs: 252 Atk/24 SAtk/232 Spe Item: Life Orb/Lum Berry or -Rain Dance -Surf/Hydro Pump -Dragon Pulse -Signal Beam/Hidden Power (Electric) Nature: Modest EVs: 4 HP/252 SAtk/252 Spe Item: Damp Rock/Life Orb Ability: Swift Swim or -Dragon Dance -Rain Dance -Waterfall -Outrage Nature: Adamant EVs: 180 HP/252 Atk/76 Spe Item: Leftovers Ability: Swift Swim Jolteon's a decent choice: -Thunderbolt -Shadow Ball -Hidden Power (Ice/Grass) -Baton Pass Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Choice Specs or -Charge Beam -Thunderbolt -Shadow Ball -Hidden Power (Grass/Ice) Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb or -Substitute -Baton Pass -Thunderbolt -Hidden Power (Grass/Ice) Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Leftovers Don't bother with Manectric; Jolteon can do whatever it does better, even though Flamethrower and Lightningrod in double battles set it apart. Slowbro is a better alternative over Slowking; its defensive stats are more suited towards checking Fighting Pokemon; Slowking can't really check them well: -Surf -Psychic -Slack Off -Thunder Wave/Toxic/Light Screen Nature: Bold EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Own Tempo or -Calm Mind -Surf -Slack Off/Rest -Psychic/Sleep Talk Nature: Bold EVs: 252 HP/176 Def/80 SDef Item: Leftovers Ability: Own Tempo or -Surf -Psychic -Grass Knot/Slack Off -Trick Nature: Modest EVs: 252 HP/4 Def/252 SAtk Item: Choice Specs Ability: Own Tempo Rotom-W is another Pokemon to consider because of its access to Hydro Pump: -Thunderbolt -Shadow Ball -Hydro Pump/Hidden Power (Ice) -Trick Nature: Modest/Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Choice Specs/Choice Scarf or -Rain Dance -Thunder -Hydro Pump -Shadow Ball/Hidden Power (Ice) Nature: Modest/Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Damp Rock/Life Orb/Leftovers |
Whoh very helpful! Thank you. I have some questios:comments though.
So ya, Shedinja isn't all that great, but would he be worth having in the party on the off chance I ko all pokemon that can effect him, or is the risk/reward just not there? Also, I have diamond version. Is it possible to get Rotom Water form? Or at least the rotom water moves? |
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Like I said, Shedinja needs loads of support to be even useful. It needs Rapid Spin support to get entry hazards off the field so that it won't die to Spikes/Toxic Spikes/Stealth Rock when it enters battle. It also needs teammates that can take out its counters, mainly Pursuit, Toxic, Will-o-Wisp and Leech Seed users. Your team doesn't look like it has any of those things. |
Alright. Well thank you so much. This was very helpful, I appriciate it a lot =)
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What's a good Lead for a RU Rain Dance team?
Want to make one after my UU team and I'm thinking... |
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-Rain Dance -U-turn/Memento -Stealth Rock -Heal Bell/Psychic Nature: Impish/Bold EVs: 252 HP/240 Def/16 Spe Item: Damp Rock If you want a more offensive alternative, go with Mesprit. It's not as bulky or fast as Uxie is, but it hits harder: -Rain Dance -Psychic -Thunder -Healing Wish/U-turn Nature: Modest EVs: 252 HP/252 SAtk/4 Spe Item: Damp Rock |
Is it possible to find out what any pokemon has? I have this Latios I plan to use for battling but I got it in a trade. Lv 40. When i caught Latias it was 35 when I got her. Not sure what level Latios starts when caught.
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Duh, Shouldve read it. It can be caught in Black 2??? Thats awesome. another reason to get B2 Also I was talking about its EV stats -_- fail. New question. Going to plan using Latios. Rash nature. Planning to do this set Recover/Psycho shift Recover/ Reflect Luster Purge Psychic Ev Sp. Atk 252 Hp 128 Spd 130 Might make this higher Still deciding. Want some thoughts |
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Regarding the set itself, Latios' sets lean towards a sweeping role; Latias can handle defensive sets better. Latios is better with using Calm Mind + 3 attacks (or 2 attacks + Recover), Life Orb + 4 attacks (or 3 attacks + Recover), Dual Screens + Memento, or a Choice set. Latios has a good movepool to choose from, so you can pick Draco Meteor or Dragon Pulse as your main STAB move, then fill the last 3 slots with coverage options that you need. While Luster Purge is tempting to use because it's Latios' signature move, it's not worth using because it has less PP and power than Psychic. Latios is also walled by Dark Pokemon currently. |
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How does Latios lose speed when Rash nature is (+Sp atk) (-Sp def) and considering that Latios is Psychic wouldnt he still get the STAB with Psychic moves? |
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And yes, Latios does get STAB from Psychic. It has 2 Psychic-typed moves, hence why I said that its current set is walled by Dark Pokemon. |
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If you concentrate on HP, Choice Scarf Tyranitar or something like that will totally overspeed your Latios and crush it with Crunch or something like that. And yes, Latios gets STAB from psychic type attacks but only Psychic (from the attacking moves) is worth using (also Psyshock is good against Sp.Walls but it lask the power Psychic has.) |
Well im sure that stuck with this latios w rash. should i ev max its speed? then go sp atk and hp. Should mix psychic and dragon move or stay with a straight move set?
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HP 120 Atk 87 Def 71 Sp Atk 125 Sp Def 89 Spd 94 |
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And in that case, go ahead and EV train Latios. |
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New Problem
New problem. I have it ev trained to 6 Hp (i think) 250ish Sp atk and Spd 252.
Before I completed my EV training leveling up twice I have a Sp atk +5 and +4 respectively, The next 2 levels up +4 and +3 Sp atk raised respectively. However on the latter 2 level ups my speed when +4 and +3 respectively. Does the amount of addition amounts of stats average out between the two or Did I do something wrong? I would think that I would be getting +4 and +5s or more when ev training but dont seem to be doin it right. Thoughts? Latest Level up +4 sp atk +3 spd |
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Will holding a training brace of some sort help increase the stats? |
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If you did not, then EVs will be spread quicker so you will probably see bigger boost in stats. |
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Charizard or Inferape? I am likely breeding both of them with a naive or the other +spd -def cant think of it. Any way would like thoughts. |
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And yes, it's possible for Forretress to have both Stealth Rock and Toxic Spikes at once; you just need to use the Stealth Rock TM on Pineco/Forretress in Gen IV, then transfer it to Gen V, or wait until B2/W2, when Stealth Rock is available as a move tutor. For the sake of convenience, it might be a better idea to use Spikes + Toxic Spikes on Forretress. |
which pokemon are best bred fastest to get spikes, toxic spikes, and stealth rock all on one pokemon.
Also what would be suggested move set for frillish? |
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-Forretress becomes Taunt/setup bait -You're forced to give up Rapid Spin or an attacking move (Gyro Ball for STAB, Earthquake to hit Steels and Volt Switch to escape Magnezone or give a teammate a free switch in, considering that Forretress is a very slow Pokemon) both of which are essential for Forretress. Regarding Frillish/Jellicent, these sets are your best bets: -Scald/Surf -Will-o-Wisp/Toxic -Recover -Taunt Nature: Bold EVs: 248 HP/216 Def/44 Spe Item: Leftovers or -Scald -Shadow Ball/Ice Beam -Will-o-Wisp/Toxic -Recover Nature: Calm EVs: 252 HP/36 Def/220 SDef Item: Leftovers Ability: Water Absorb or -Water Spout -Shadow Ball -Surf/Scald/Hydro Pump -Ice Beam/Giga Drain Nature: Modest EVs: 172 HP/252 SAtk/84 Spe Item: Choice Specs Ability: Water Absorb |
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Two things. Can B2/W2 be transfered back to B/W? Two Ive been breeding cursed body, is that an acceptable ability to use? |
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Also, Cursed Body is viable on the first set I mentioned, but Water Absorb is preferred on the other two. |
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WA > CB. |
need some help
I'm putting a team together, very slowly, as I learn. I have an idea for a suicide lead, but, I need to know how to get its health as high as possible. Do I need IVs or EVs and is there an item that promotes health growth? I've done some research and I don't fully understand IVs and EVs and can't seem to find any items that promote health gain, but that doesn't mean there isn't one. Any and all help would be great.
I need at least three turns to utilize its move set. I was thinking 252 Health 252 attack and 6 in one of the defenses. Move set on the edit.. Bronzong EVs haven't been figured out yet but I want high hp and whatever is left split between its already decently high sp.d and def nature undetermined/ I could go with calm/sassy/careful +sp.d with no damage to its defense ability heatproof item undetermined stealth rock undetermined/hypnosis/block undetermined/dream eater/toxic explosion kind of a stall and suicide deal goin' on there |
First I'll say that Bronzong, being slow, may not necessarily be ideal for a suicide lead due to its susceptibility to taunt. With the moveset you list, if it's taunted, it'll be forced to switch out or explode.
Nevertheless, I'll give you a quick primer on IVs and EVs. IVs are "individual values," and they are like "innate ability." In other words, they're set when a pokemon is either met in the wild or hatched from an egg. They range from 0-31, and at level 100, a pokemon with a 0 in an IV will have 31 fewer points in that stat than will a pokemon with an IV of 31. So at level 100, it's a 1:1 relationship. EVs are "effort values," and they're what you get through training. You get specific effort values, in addition to experience, by defeating specific pokemon; you can see what effort values certain pokemon give by looking them up on e.g. serebii. For example, defeating a Magikarp, in addition to a bit of experience, always gives the pokemon that defeated it one speed EV. Essentially, every pokemon can have 510 EVs total, with a max of 255 in any given stat, and every 4 EVs you put in a stat adds an extra 1 point to the stat at level 100. So a pokemon at level 100 with 80 EVs in a stat will have 20 more points in that stat than would the same pokemon with 0 EVs in the stat. Notice that 252 is the most you should put in any stat despite the limit of 255, because those extra three EVs are one short of increasing the stat. So if you have, say, 252 EVs in one stat, and 252 in another, four of the remaining 6 available EVs can be put into another stat to increase it by 1 point. The remaining 2 would simply be garbage. So, to answer your question, to get the most HP possible, you should breed until you get as high of an HP IV as possible (look up breeding guides for how to do this; you might also want to go for a desirable nature, though there isn't one that increases HP), and then battle the pokemon needed so that it gets 252 HP EVs (plus whatever others you want). You can also give it HPUp's, which add 10 HP EVs every time. (but you can only give it 10 total) Health Wings, which you can get on the bridges where you meet Ducklett (west Unova) and Swanna (east Unova) do the same thing but by 1 EV every time, though there's no limit to how many you can give. Then just level it up to level 100 and you're done. Good luck! |
To build on to what Soulred said, Bronzong is better off as a bulky supporter; it plays similarly to Ferrothorn, minus Leech Seed. Levitate is also the preferred ability because a Ground immunity is more important than losing a Fire weakness.
A suicide lead is a lead that gets hazards/support up as fast as possible before dying. Azelf, Aerodactyl, Froslass, Scolipede and Infernape are good roles for suicide leads: Azelf: -Stealth Rock -Taunt -U-turn -Fire Blast/Psychic Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Focus Sash or -Stealth Rock -U-turn -Explosion -Zen Headbutt/Fire Blast/Ice Punch Nature: Jolly/Naive EVs: 252 Atk/4 SDef/252 Spe Item: Life Orb Aerodactyl: -Stealth Rock -Stone Edge -Earthquake -Fire Blast/Taunt Nature: Hasty/Jolly EVs: 100 Atk/152 SAtk/252 Spe or 4 HP/252 Atk/252 Spe Item: Focus Sash Ability: Pressure Froslass: -Spikes -Taunt -Destiny Bond/Pain Split -Ice Beam/Shadow Ball Nature: Timid EVs: 248 HP/8 SDef/252 Spe Item: Leftovers Ability: Cursed Body or -Spikes -Taunt -Destiny Bond -Ice Beam/Shadow Ball Nature: Timid EVs: 252 HP/4 SDef/252 Spe Item: Focus Sash Ability: Cursed Body Scolipede: -Spikes -Toxic Spikes -Megahorn -Earthquake/Rock Slide Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Focus Sash/Leftovers/Life Orb Ability: Swarm Infernape (Gen IV only): -Fake Out -Stealth Rock -Fire Blast -Close Combat Nature: Hasty/Naive EVs: 64 Atk/252 SAtk/192 Spe Item: Focus Sash or -Stealth Rock -Endeavor -Vacuum Wave -Fire Blast/Overheat Nature: Hasty/Naive EVs: 252 SAtk/252 Spe Item: Focus Sash |
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I'll elaborate: The Specially Defensive set puts more emphasis on recovery than the physically defensive set, since the specially defensive Jellicent will take more damage from physical moves than before, and it might not have time to use Recover to heal itself. The Choice Specs set forgoes recovery completely in favor for hitting the opponent hard. Water Spout also gets weaker the lower Jellicent's HP gets, so switching in to a predicted Water move is very useful to help get Water Spout back to full power, or at least close to it. |
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Need help with Butterfree
Butterfree @ Soothe Bell
Timid Nature 4 Def / 252 SpA / 252 Spe EVs Compoundeyes Ability -Sleep Powder -Stun Spore -U-turn -Protect (Gonna use Bug Buzz later on) This is in Heartgold, i don't know what to use for EV training. Carbos or Protein? |
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It's status are: Attack: 27 Defense: 36 Sp.Atk: 57 Sp.Def: 55 Speed: 49 |
Looking for help with a Keldeo set, specifically the Resolute Form. I just got the event from EB games and would like to get a decent nature, IVs, etc. so I can build one into a competitive team eventually. I had two sets in mind, a bulkier somewhat similar to Suicune build, or a quick Sp. Atker.
What I had in mind: Keldeo @ Leftovers Bold EVs: 252 Def, 252 HP, 4 Speed -Calm Mind -Secret Sword -Scald/Surf -Hidden Power [Ice/Fire/Electric] Not too sure on the Hidden Power really, I want to utilize Keldeo's amazing special attack and it's decent defenses, but it has really no other decent special attacks. Another build I had in mind would just be an all out Sp. Atker: Keldeo @ Life Orb/(Not too sure on the item) Modest/Timid Evs: 252 Sp. Atk, 252 Speed, 4 HP -Secret Sword -Scald/Surf -Hidden Power [Ice/Fire/Electric] -xxx Not really sure on the last move either :/ really need some help with this, Keldeo's one of my favourite Pokemon now and I'd love to implement him into a team. |
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-Calm Mind -Hydro Pump/Surf -Secret Sword -Hidden Power (Ghost/Ice) Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb/Leftovers If you want to stick with the bulky spread, use HP Ghost or Ice to give Keldeo a chance to hit Jellicent and Ghost + Fighting is unresisted, while HP Ice gives Keldeo a way to hit Dragonite and Salamence. Both HP types also hit [email protected] supereffectively. Ferrothorn, Forretress and Scizor are hit hard enough already by Secret Sword and Hydro Pump/Surf respectively. IMO, Choice Specs is the way to go with a 4-attacks Keldeo to make it hit harder off the bat. Hydro Pump is preferred as Keldeo's main STAB move. The last move can go to Icy Wind to hit Dragonite, Salamence and [email protected] on the switch, while slowing them down at the same time or Surf for a more reliable Water STAB. Use HP Ghost/Ice for the reasons I explained above, though you may not want to use HP Ice with Icy Wind. |
Thanks a bunch for your help, I haven't played since 4th gen and I have no clue what the competitive style is like anymore. I think I'll try out the special sweeper instead of trying to go bulky. I'd probably go for HP Ghost and then go with Icy Wind. So:
Keldeo @ Life Orb/Choice Specs Timid 252 Sp. A, 252 Speed, 6 HP -Hydro Pump/Surf -Secret Sword -Hidden Power [Ghost] -Icy Wind |
Beldore
hatched a Relaxed one. Keep it or should I look for an (atk+) Beldore?
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Anyway, Boldore/Gigalith is better off with a +Attack nature, preferably Adamant. Its Defense is naturally high, so there's no need for an Impish one. To make finding the Pokemon of the right nature easier, put a Pokemon with the Synchronize ability of the appropriate nature in front of the party. A Synchronize Pokemon in the lead slot increases the odds of you finding a wild Pokemon with the same nature as that Pokemon by 50%. Edit: Accelgor'd, to an extent |
I am thinking of using a Serperior movesets with Frenzy Plant & Glare.
Would that combo work? |
Frenzy Plant generally isn't good in battles with real people (and not AI) because it gives the opponent one turn to do anything they'd like. It's really easy to take advantage of that free turn by using it to set up a sweep, switch in a very threatening Pokémon, etc. That could easily decide whether you win or lose right there. You essentially lose momentum, and that isn't a good thing. You're better off using a different Grass-type move, like Leaf Storm, Giga Drain, etc.
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Still, Serperior's Leaf Storm isn't very powerful so it's better off sticking with set up moves like Calm Mind, Coil, etc. But Glare isn't very good on those movesets because Serperior has to give up a coverage move. |
Can i get movesets for this pokemon.
Serperior Weezing Raticate Mandibuzz Cloyster And would Bisharp work in this team? |
I'm just going to recommend using Smogon's BW Pokédex for finding movesets instead of pasting all of their movesets here. I don't have any experience with using any of those Pokémon so I can't give any personal advice.
Bisharp could work but you might not find much success with it in standard play; the same goes for most of the other Pokémon you're using. You would have to support Bisharp very well to have any chances at winning with it. Your choice though. |
I need help trying to find a good balanced team, I've got 3/6 planned that I'm working on currently. Right now I'm more concerned with finding a Stealth Rocker/Spiker and a Spinner as well as two walls.
The 3/6 Pokemon I'm going to have so far are my sweepers. http://pldh.net/media/pokecons/638.png Cobalion @ Leftovers/Life Orb Justified Jolly 252 Atk, 252 Spe, 6 HP -Swords Dance -Close Combat -X-Scissor -Earthquake http://pldh.net/media/pokecons/637.png Volcarona @ Leftovers Flame Body Bold 240 HP, 216 Def, 52 Spe -Quiver Dance -Fiery Dance -Bug Buzz -Roost http://pldh.net/media/pokecons/635.png Hydreigon @ Life Orb/Expert Belt Levitate Mild -Draco Meteor -Fire Blast -Super Power -Earthquake/Dark Pulse So, yeah I've got no walls really, Volcarona is somewhat but takes a bit of setting up, and can't rely on it for defense. I was thinking having a Jellicent and Skarmory combo, but that still leaves me with no Spinner. |
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