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-Swords Dance -Rock Polish -Stone Edge -Close Combat Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Air Balloon If you still want to use Cobalion, you'll have to play to its strengths, which are its high Speed and Defense, as well as a good support move pool: -Thunder Wave -Stealth Rock/Roar -Close Combat/Volt Switch -Hidden Power (Ice) Nature: Impish/Bold EVs: 252 HP/208 Def/48 Spe Item: Leftovers Jellicent has very good synergy with Volcarona; it switches in to the Water moves it's weak to: -Scald -Toxic/Will-o-Wisp -Recover -Taunt Nature: Bold EVs: 248 HP/216 Def/44 Spe Item: Leftovers or -Scald/Surf -Shadow Ball/Ice Beam -Will-o-Wisp/Toxic -Recover Nature: Calm EVs: 252 HP/36 Def/220 SDef Item: Leftovers Ability: Water Absorb |
Thanks PlatinumDude, I'm gonna stick with Cobalion for now as a sweeper just because I like him, I may end up getting Terakion eventually. I think Jellicent would be a good combo with Volcarona, but what about a Spinner? Or another wall to go along with Jelli?
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-Stealth Rock -Rapid Spin -Earthquake -Ice Shard/Roar Nature: Impish EVs: 252 HP/4 Atk/252 Def Item: Leftovers Ability: Sturdy or -Rapid Spin -Earthquake -Stone Edge/Head Smash/Fire Fang -Ice Shard/Stealth Rock Nature: Adamant EVs: 252 HP/252 Atk/4 Def Item: Leftovers Ability: Sturdy |
I have a question. How does one go about choosing an online team?
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We have some resources you can use. Just posting this to say that you use the usage statistics for finding out which Pokémon are most common, then you can build your team with countering those in mind. There's also a threat list linked in that thread, and helps give you an overview on what each common Pokémon is known for.
Additionally, you can look at Smogon's RMT Archive for examples of good teams. |
Okay thank you Guys very much :D
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evaluate all dragon team, please ^-^
Look for gaps and weaknesses, it will have alot, since it is an all dragon team
Alright well my first entrant is giratina! Yey Giratina @griseous orb Adament 252 ev in atk 252 ev in speed Dragon tail Toxic Shadow force Its fly, but I've been thinking of switching fly for a fighting move (great type coverage) My goal is to use toxic and dragontail till all of opponets pokemon are poisoned and weakened. Once achieved I can hack away at hp using shadow force... Jst Giratina itself can probably defeat an ok team... BUT lets say it gets knockef out. It would probably be cause of a dragon type, an ice type, psychic, dark or ghost. So my next pokemon is out to counter those. Latios @ soul dew Modest 252 ev spatk, 252 ev speed Psychic Dragonpulse Flamethrower Focus blast/ aura sphere Normally I would put calm mind somewhere on this latios but because Giratina already poisoned and injured the pokemon, it'll be overkill. Latios already has exceptionally good special attack. Well all of his moves defend Giratinas weakneses so that speaks for itself Finally the one and only terra shark!! Garchomp @yache berry Nauhty 252 ev attack, 252 ev speed Dragon claw Earthquake Swordance Rockslide He only needs 1 swordance and he becomes unstopable... But he'll probably jst use earthquake in his 1st move to end the battle c[: Modest |
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While Giratina is equipped with the Griseous Orb, you should focus on its Origin Forme's offensive capabilities, not the defensive capabilties that its Altered Forme can do better. Also, Shadow Force is a bit easy to play around, despite the fact that it hits past Protect: -Draco Meteor -Shadow Sneak -Dragon Tail/Dragon Claw -Hidden Power (Fire)/Earthquake/Will-o-Wisp Nature: Naughty/Lonely EVs: 248 Atk/252 SAtk/8 Spe Item: Griseous Orb Latios can't learn Flamethrower, Focus Blast and Aura Sphere. It also has better moves it should be using than just Psychic and Dragon Pulse: -Draco Meteor -Thunder/Grass Knot -Surf/Hidden Power (Fire) -Recover/Psyshock/Dragon Pulse Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Soul Dew Garchomp is better off with a Jolly nature to let it outspeed as many things as it can. Rock Slide doesn't provide enough power to KO threats. Replace it with Stone Edge for the higher power, despite the lower accuracy, or Fire Fang, to let it hit Ferrothorn, Scizor and Forretress, should you go against them. IMO, you seem like you need some hazard support. Dialga can provide that for you: -Stealth Rock -Draco Meteor/Dragon Pulse -Fire Blast -Roar/Dragon Tail/Thunder Nature: Modest/Quiet EVs: 252 HP/56 SAtk/200 SDef Item: Leftovers Ability: Pressure In the future, it might be a better idea to research on what moves your Pokemon can possibly learn before making their sets. You have 2 slots left open in the team; you need 6 Pokemon for this team to be considered a full team. I'll let someone else figure out the last 2 slots. |
I'm not to big on looking for my moves and stratagies on smogon, I prefer to learn through trial and error c[:
My latios had Calm mind Reflect Dragon pulse And psychic I haven't played pokemon in a while so I didn't know which moves latios could learn, wups my bad. I wanted to make latios more offensive to protect my adamant giratina. oh and with Giratina, you're right I should go with its origin form... I jst wanted extra speed to poison the apponent first. And shadow force was only to buy time for toxic. If you switch to a normal pokemon in the middrl of shadow force I'll jst use dragon tail again ^-^ I was thinking about it and on terrakill I'm going to replace rockslide with firefang, so thanks ^-^ And now I gotta work on getting me a Dialga :D But with different moves, (I'm not a big fan of stealth rocks) The other 2 slots are for rayquaza and lucario Rayquaza 252 atk 252 speed Dragondance Dragonclaw I'm thinking of earthquake and maybe even flamethower umm idk Lucario Same atk and speed evs Drain punch Iron tail Swordance aura sphere/ extreme speed - which one is better? I know to many sweepers I probably need one other annoyer, apart from giratina a possibly a wall and a rapid spinner... So which pokemons do you think need to get off my team so I can add a milotic, a meganium or something around there |
Aww man, I need a new battle plan!
Lately, I have been doing online launcher battles. It hasn't gone to well...
This is my team at the moment: Emboar Serperior Samurott Cinccino ( Or what ever it's called :P I forget because it's nick-named ) Ditto Zoroark Half of this team was made by my friend. I decided to use the three main starters, but change Emboar to a Blaziken once i get one. Emboar is a terrible fire starter Pokemon. Ditto isn't the best one I would have picked and im starting to think my friend was intending me to have total doom. Zoroark is okay in some cases, sometimes using his illusion and getting un-noticed looking like my Emboar the whole match. I don't think it's a good team, and don't know what members to change, so i ask for your help. I don't think i wanna ask my friend for help again... |
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Your Latios looks like it had a defensive set. Latias (Latios' twin) can pull off defensive sets better because of its 130 Special Defense, further boosted by Soul Dew. As a general rule of thumb, use only offensive sets with Latios and defensive/support/tank sets with Latias. Dialga's best traits are its good defensive typing and high defenses. Its Speed isn't high enough to let it go hyper-offensive. And what are you talking about? Stealth Rock is one of the best support moves ever made. It damages all Pokemon, which Spikes and Toxic Spikes don't do, when they enter battle (even though the damage varies depending on what type the Pokemon is). Stealth Rock isn't very hard to get up either; it only takes 1 layer for Stealth Rock to do its job. Dialga has the defenses and typing to get Stealth Rock up easily. Said move also works well with Giratina's Dragon Tail, racking up extra damage on the Pokemon that switches into battle; Giratina's Ghost typing also ensures that opponents can't Rapid Spin away the rocks, since SR is an entry hazard. Rayquaza is rather versatile when it comes to offensive movesets; it can go physical, special or both: -Dragon Dance -Outrage -Earthquake -Overheat Nature: Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Life Orb/Lum Berry or -Draco Meteor -Fire Blast/V-create -ExtremeSpeed -Outrage/Dragon Tail Nature: Hasty/Naive EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb or -Dragon Dance -Outrage -Draco Meteor -Fire Blast/Earthquake Nature: Mild/Rash EVs: 40 Atk/252 SAtk/216 Spe Item: Life Orb or -Swords Dance -Dragon Claw -ExtremeSpeed -V-create Nature: Jolly/Adamant EVs: 252 Atk/4 SDef/252 Spe Item: Life Orb or -Outrage -V-create -Draco Meteor -Earthquake/ExtremeSpeed Nature: Hasty/Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Scarf or -Outrage -V-create -ExtremeSpeed -Earthquake Nature: Adamant/Jolly EVs: 252 Atk/4 SDef/252 Spe Item: Choice Band Lucario doesn't really do well in Ubers because of its somewhat average offenses and poor defenses compared to the resident Ubers there. Excadrill is your best bet in its place as a Rapid Spinner: -Earthquake -Rapid Spin -Swords Dance -Rock Slide/Iron Head/Substitute Nature: Adamant EVs: 176 HP/60 Atk/252 SDef/20 Spe Item: Leftovers Ability: Mold Breaker Quote:
You're right on Cinccino's name. Ditto isn't that bad of a Pokemon because of its Imposter ability copying the opponent as soon as it enters battle. I'll throw out some move sets for all your Pokemon: Serperior: -Coil -Leaf Blade -Aqua Tail -Return/Substitute Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Leftovers or -Substitute -Calm Mind -Giga Drain -Hidden Power (Fire/Rock)/Dragon Pulse Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Leftovers or -Glare -Giga Drain -Dragon Tail -Taunt Nature: Bold EVs: 252 HP/252 Def/4 SDef Item: Leftovers or -Reflect -Light Screen -Giga Drain -Taunt Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Light Clay Emboar: -Flare Blitz -Superpower -Wild Charge -Head Smash/Stone Edge Nature: Adamant (Choice Band)/Jolly (Choice Scarf) EVs: 128 HP/252 Atk/128 Spe (Choice Band) or 4 HP/252 Atk/252 Spe (Choice Scarf) Item: Choice Specs/Choice Scarf or -Fire Blast -Superpower -Hidden Power (Ice) -Grass Knot/Substitute Nature: Rash/Mild EVs: 128 HP/252 SAtk/128 Spe Item: Life Orb/Leftovers Samurott: -Hydro Pump/Surf -Ice Beam -Grass Knot/Hidden Power (Grass) -Megahorn/Superpower/Taunt/Aqua Jet Nature: Naive/Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb or -Swords Dance -Waterfall -Aqua Jet -Megahorn Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Lum Berry/Leftovers Cinccino: -Tail Slap -Bullet Seed -Rock Blast -U-turn Nature: Jolly/Adamant EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Choice Band Ability: Skill Link Ditto: -Transform Nature: Relaxed/Sassy EVs: 252 HP/252 Def/4 SDef (Relaxed) or 252 HP/4 Def/252 SDef (Sassy) Item: Choice Scarf Ability: Imposter Zoroark: -Dark Pulse/Night Daze -Flamethrower -Focus Blast -Trick/U-turn Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Choice Specs/Choice Scarf or -Nasty Plot -Dark Pulse/Night Daze -Focus Blast -Flamethrower/Substitute Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb/Leftovers or -Dark Pulse/Night Daze -Flamethrower -Focus Blast -Sucker Punch Nature: Hasty/Naive EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb |
qustion i want to make an online team and im thinking of useing my ingame team. please help reveiw and tell me if they will work for online play
but this team setup is working wonders ingame balance: flygon defence and specail defence: magnezone speed and attack: arcanine and unfezant speed and specail attack: starmie attack and specail attack and speed: zoroark |
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Competitive Team Help
can i please get help on guide lines on how to chosse the right pokemon in order to make Competitive Team.
so far heres what im thinking so far: kingler(with sheer force Ability) moves: crab hammer, superpower Genesect: thunder, bug buzz, gunk shot Arcanine: wild charge, fire blast, outrage |
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-Swords Dance -Agility -Crabhammer -Return/X-Scissor Nature: Adamant/Jolly EVs: 48 HP/252 Atk/208 Spe Item: Life Orb Ability: Hyper Cutter or -Crabhammer -Double-Edge/Return -Superpower -X-Scissor Nature: Adamant/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Choice Band Ability: Hyper Cutter But then again, Kingler isn't seen often in standard play due to having imbalanced stats; while it has high Attack and Defense, its Special stats and HP are low and its Speed is average. Try something else like Starmie. It can learn Rapid Spin to clear entry hazards: -Hydro Pump/Surf -Ice Beam -Thunderbolt -Rapid Spin/Recover Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Leftovers/Life Orb Ability: Natural Cure Genesect has a wide special movepool to take advantage of. Gunk Shot has terrible coverage, so don't bother with it. It makes a good scout with Choice items: -U-turn -Ice Beam -Thunderbolt/Bug Buzz -Flamethrower/Bug Buzz Nature: Hasty/Naive EVs: 8 HP/248 SAtk/252 Spe Item: Choice Scarf or -U-turn -Ice Beam -Flamethrower -Thunderbolt/Bug Buzz Nature: Hasty/Naive EVs: 4 Atk/252 SAtk/252 Spe Item: Expert Belt/Focus Sash or -Bug Buzz -U-turn -Ice Beam -Thunderbolt Nature: Naive/Hasty EVs: 4 Atk/252 SAtk/252 Spe Item: Choice Specs or -Rock Polish -Ice Beam -Flamethrower -Thunderbolt/Bug Buzz Nature: Timid/Modest EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb or -U-turn -Iron Head -Flamethrower/Zen Headbutt -Explosion/Ice Beam Nature: Naughty/Lonely EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Band Arcanine should generally focus on physical attacks, since its physical movepool is decent: -Flare Blitz -ExtremeSpeed -Wild Charge/Crunch -Close Combat/Morning Sun Nature: Adamant EVs: 72 HP/252 Atk/8 SDef/176 Spe Item: Life Orb Ability: Intimidate/Flash Fire |
I posted my Team already I just need a few question's answered in order to make a few last minute changes
my team is Infernape,Garchomp,Metagross,Latios,Swampert and Dusknoir The sets are pretty standard and the EV's too, the team is for SS Here are my questions: What is the speed of a hasty/naive jolly 192ev's infernape with 15-25 Iv's I know max is 176 but I think thats 31 IV's and 252 EV's The reason I ask is I can only give 31 IV's to it and if I find out the stat I can decide if I want to put it in attack or speed if its easier can some decide fr me I think speed is more important but I need it to kill the things its faster than Can anyone think of a better replacement for dusknoir provided its bulky and can deal at least enough damage a tank basically that doesn't add to many weaknesses and preferably is immune to something for an easy switch in :L sorry just found out the infernape stat its hasty with 15 Ivs is 159 and 25 Ivs is 165 so that really isnt fast enough 31 IV's is only 168 so instead of the spread of 252/64/192 should I make it 252/44/212 That gives it 130 sp.atk the moveset is [email protected] orb (Hasty,Naive) Close combat Overheat U-turn Stone edge/mach punch 212 EV'S gives it 170 speed but is 130 sp.atk enough for overheat to OHKO most steels namely bronzong and bulky grass types Venasaur/exeggutor? because anything that fire is neutral on I think close combat will do more damage provided its also neutral? so should I bump the speed EV's to 212 or is 168 fast enough and I'm worrying over nothing? |
Gengar Moveset
Gengar Moveset
Hi guys im looking into a gengar but not totally sure what to do. im doing a 3rd gen gengar ATM so please keep that in mind. the current one i have is Bashful Nature EVs 252 Sp ATK/252 Hp/ 4 Sp DEF moveset Hypnosis Dreameater Curse Shawdow Ball All ideas are welcome would appreciate the help |
This moveset is a pretty good idea lol. It puts apponents to sleep, sets in curse, and restores/ damages the other pokemon. Pretty good except hypnosis got doen graded to 60% accuracy and gengars bleh defences c[x
I would recomend a more sweeping assualt. His speed and special attack are no laughing matter. So give him a life orb to hold and a modest naturevand you got yourself a pokemin capable of seriously denting an apposing team. Gengar @life orb Shadowball Focus blast Pain split Substitue/thunderbolt With this set you'll go in substitude, this prevents you from deing the next turn and get a status like paralasis or burn. Now use pain split it will restore your health and bring your apponents down. Then either shadow ball or focus blast. Killing the other pokemon, now repeat. Pain split is used very handy with life orb and substitude and it works especially good with pojemon who have lots of hp. instead of substued you can use thunder bolt for more neutral coverage |
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Gengar @Leftovers Timid/Modest nature 4 HP / 252 SpA / 252 Spe ~ Thunderbolt ~ Ice Punch ~ Giga Drain ~ Fire Punch This would also work in-game perfectly. Unless you have R/S because Ice and Fire Punch are only available via move tutors in Emerald. You could replace both moves with Shadow Ball and Hypnosis if that is the case. |
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Requesting IV Help
I'm trying to get a Chancy with perfect (or near-perfect) IVs in Special Defense and HP for my team (and perhaps a decent IV in Speed wouldn't be bad), but I haven't had any luck yet. I'm pretty sure I understand how EV training works, but I just can't get the hang of breeding for IVs. I've been reading online guides and I thought I understood it, but I was obviously wrong.
I'm gonna try to explain what I did earlier tonight (in a spoiler below, for the sake of not having a super long post) and maybe somebody can tell me what I did wrong. I'm not sure what I'm missing here. Spoiler:
Feel free to reply to this thread, or even send me a PM if you'd prefer, to explain where I've gone wrong. I'd love it if somebody could help me out! Thanks for any help you can give! I'm new to any sort of "advanced breeding" and EV training, so I apologize if I'm missing something super obvious. One last thing, is there any way to legitimately obtain a flawless Ditto? I'm convinced that it isn't possible, but I always like to be completely sure of these things. |
Brainstorming over a Competitive Team
~ Heyaa everyone!
I was thinking of joining in on the wifi-battles! But before I can, I DO need a competitive team.. Here's the problem, I don't really know what Pokémons to put in it since there are so many combinations and Pokémon I like! (I am having the hardest time choosing) There are 2 Pokémons that I love being in it: Weavile and Milotic! I already have my Weavile (Physical sweeper) but I am still brainstorming over a good moveset though! Weavile @ Choice Scarf/Focus Sash/ ... (Still not sure) Pressure | Jolly 31/31/x/31/x/31 252 Atk, 252 Spe and 4 Hp -Night Slash -Ice Punch -Brick Break - ... (Not sure yet) Here's my question for you guys: What do you consider being a nice team that includes a Weavile (and maybe even a Milotic), I'd love to hear from you! Please put the suggestions like this: Pokemon @ Item Ability | Nature IVs EVs - Moves Thank you! ~ Lots of love. Creame |
While Weavile is a good anti-Dragon Pokemon, its low defenses make it priority-bait. Mamoswine is a better alternative because it has enough bulk to compensate for its lesser Speed:
-Stealth Rock -Earthquake -Ice Shard -Endeavor Nature: Adamant EVs: 252 Atk/4 Def/252 Spe Item: Focus Sash Ability: Thick Fat or -Earthquake -Icicle Crash -Ice Shard -Stone Edge Nature: Adamant/Jolly Eva: 252 Atk/4 Def/252 Spe Item: Life Orb/Choice Band Ability: Thick Fat or -Icicle Spear/Icicle Crash -Earthquake -Superpower - Stone Edge Nature: Adamant/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Choice Scarf Ability: Thick Fat Ideal teammates are Pokemon that appreciate having Dragons out of the picture. |
Thanks!!
Still looking at other people's teams to find out what Pokémons I should use :3 |
Is my team good? Zoroark?
For pokemon obtainable through Pokemon White 2 and dream radar- My current team is Swablu, Ralts, Spiritomb, Oshawott, Shuckle and Riolu. I want to add in a Zoroark since I just found out how cool they are, should I not? If so, which pokemon do I replace? Well, here was my master plan, can you help me develop it?
Gardevoir -Calm Mind -Psychic -Signal Beam -Focus Blast Lucario -Swords Dance -Close Combat -Extremespeed -Icepunch Samurott -Swords Dance -Waterfall -Aqua Jet -Megahorn Shuckle -Stealth Rock -Earthquake -Toxic -Rest Spiritomb -Shadow Sneak -Sucker Punch -Pursuit -Will-o-wisp Altaria -Dragon Dance -Dragon Claw -Roost -Fly |
Shuckle with EQ isn't really a good idea since it doesn't have Power Trick.
You should go for Bind/Constrict/Gyro Ball Also 2 STAB moves on Samurott are useless, I know you want Aqua Jet for priority but it's a waste of move space. The others are good, but do you want to use them for competitive battling? If so, you should also provide natures. |
is the move sky drop frowned upon in competive play?i just want to play fair lol
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How about Iron tail or Dig for Samurott? I don't have any steel moves in my whole party plan. As for the shucke, I think I will replace the Earthquake with Gyro Ball- I hadn't thought of that, Shuckle's low Speed is now a great attribute! ...but then I won't be able to hit the overpowered electric group for supereffective... Is that incredibly crippling, or might it work out? If it is very dangerous to my team, I think I'll have Samurott learn dig after all. As for the others, I don't like to micromanage natures, I just use my pokemon as they are :) Also, I forgot to list abilities! Shuckle:Contrary (Makes stat changes have the opposite effect, once used him as a wall while launching 50 X-attacks at him, then looked a little closer :P) Riolu(Lucario eventually): Prankster(Gives priority to a status move) Ralts (eventually Gardevoir): Telepathy(Anticipates an ally's attack and dodges it) Oshawott(eventually Samurott): Torrent(Powers up water-type moves in a pinch) Swablu(soon Altaria):Cloud Nine (Eliminate the effects of the weather, take THAT castform!) Spiritomb:Infiltrator(Passes through the foe's barrier ans strikes, Infiltrator>Wall of China) |
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Samurott is better off utilizing: -Swords Dance -Waterfall -Aqua Jet -Megahorn Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Mystic Water or -Hydro Pump/Surf -Ice Beam -Grass Knot/Hidden Power (Grass) -Megahorn/Superpower Nature: Naive EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb Shuckle is terrible because of its lack of HP, useful resists and offensive presence. Ferrothorn is better as a wall than Shuckle is and ever will be: -Stealth Rock/Spikes -Leech Seed -Power Whip/Protect -Gyro Ball/Thunder Wave/Protect Nature: Relaxed EVs: 252 HP/88 Def/168 SDef Item: Leftovers/Shed Shell |
Let's Talk Ghosties For a Second...
'Ello 'Ello,
So I'm in a challenge with my friends, a Mono-Type Tournament. We each choose one type of Pokemon, train up 6 of them, and compete in a tournament. Now I chose The Ghost-Type obviously, and after a heavy consideration I'm wondering if anyone else has a second opinion on movesets if you've used these spectres before. Number one? Golurk. This guy is cool. Seriously, giant possessed suit of armor/robot thing? However his stats are a bit lacking. Where he looks intimidating his Base Atk is 124. Still, not bad, he could wrestle with a Gyarados and be just as strong (you know, without that whole Water/Flying thing.) However Most people I've talked to, and Smogon of course say that Subpunch is the way to go. He DOES have decent Bulk at 80 Base Defenses. It's speed really is crippling, but I'm still determined to use him. Ability:Iron Fist Nature:Adamant Held Item:Leftovers -Substitute -Shadow Punch -Earthquake -Focus Punch Basically the only set people say he CAN use. So far out of a few test battles, Substitute usually breaks in one hit and I can rarely make use of much Focus Punch, of course when I do nothing has ever survived it. Iron Fist definitely helps with Shadow Punch's weak damage, and Earthquake is an obvious choice. However my main questions are, does anyone know of another move that might work better on him? Also I want to use my allotted 1 Leftovers on something a little more significant. Does anyone else know of a Held Item that would benefit this moveset? Next on the list is, Chandelure. Now, most people say there is only 1 real moveset that you SHOULD run on Chandelure that abuses it's 145 Sp. Atk, (Fire Blast, Shadow Ball, ect.) And I don't particularly disagree with that. Chandelure has decent Speed, and can usually get a hit in before it's frailty finally takes it out. Ability:Flash Fire Nature:Modest Held Item:Leftovers/Life Orb -Fire Blast -Shadow Ball -Energy Ball -Substitute Once again, pretty much right out of the Smogon page. However I've really tried to add something or change up the moveset, but nothing is as effective as this. The substitute usually doesn't hold (as I would expect on a fairly frail Pokemon) but as with Golurk, when it does hold it just makes it that much easier to deal some heavy damage. But not too much I want to change, unless someone knows a movset that's be more fun? (Or don't fix it if it isn't broken right?) But I, once again, don't want to use my 1 Leftovers on Chandelure, but then again I really don't like the health drop from Life Orb when paired with Substitute. Any ideas? And lastly, Jellicent. I love this pokemon. He's nice and bulky and makes for great late game turn arounds. I've pretty much got him figured out, but I have one last nagging thing, Ability:Cursed Body Nature:Bold Held Item:Leftovers -Scald -Will-O-Wisp -Recover -Hex Now, most people say that Taunt is too good to not have but I honestly don't find much use in it. I know it's supposed to stop defensive stallers from setting up but I just find better plays with Will-O-Wisp, and Scald. The nagging thing is about the status ailment move. Will-O-Wisp, or Toxic? Hex will benefit from both (and I love hex because it's like a Ghost-Type Earthquake with STAB) but they both have ups and downs. Will-O-Wisp (Along with fitting the Ghost theme) will Burn, which helps out massively with it's lower defense stat, and I believe that overall Burn is a more pressuring Status Ailment then being Poisoned. However it does have a 50% accuracy, which could spell trouble if I can't set up right. Also it might be a bit redundant of a move when paired with Scald. Toxic on the other hand is 100% accuracy, and it can help dent Pokemon that already wall it, like other water types. But then again trying to use two different Status Ailments on 1 Pokemon's moveset (Toxic and Scald) just seems silly. I'd be glad to use my Leftovers on Jellicent but is there a better Held Item for what it's trying to do? I know I have a lot of repeat questions, but thanks for considering them and hopefully giving me your thoughts. |
Eh, Ferrothorn is so cliched that people will be ready for it, and it has a glaringly prominant fire weakness, so no problems there, 1 hit KO. Rock and Steel moves aren't so common, and although water is quite common, its only a 200% hit, so Shuckle might live. Plus, I like its ability Contrary since it gets a stat boost every time someone uses a move meant to lower its defenses, or something, since it is a defense based wall. Although Ferrothorn does fit into my team quite nicely, I like to avoid cliches whenever possible, therefore turning my opponent into a mumbling pinnacle of "but I thought he would" and "but why didn't it work"s. My Oshawott is relaxed, so.... I guess I'll go for the second moveset you listed- I don't have any grass moves, and most people think by pulling me into a water vs. water battle they're basically starting a "metapod-off" (speaking about that my friend does shuckle vs. shuckle battles with me all the time :P so annoying when I finally use rollout and he switches to his Dewott) Also, it just occured to me I could replace Samurott with Starmie, since Starmie has such an incredible moveset and I have a Staryu and water stone... probably a bad idea though, right?
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Contrary Shuckle isn't worth using either. Other than Shell Smash for trolling purposes, it lacks other moves to take advantage of Contrary. |
Meh, you're probably right- I know nothing about the new generation. A FEAR rattata would literally be better than a lvl. 100 Shuckle :P Bye-bye, Shuckle! (I'll still use 3 Shuckles on a 3 vs. 3 battle to troll my friend on occasion, he hates shuckle :P) I, Mudinjakarp, hereby surrender to the cliches!
...Also, based on your not addressing my electric question, I'm just going to assume that I don't need a ground type move |
I just started looking into IV breeding and EV training, so I'm still new to any competitive team building in Pokémon games. I've been thinking about this for a while and I planned the perfect Blissey for me, as far as I'm concerned, and I'd love some opinions while I'm still catching the Ditto I'll need to get her IVs. This'll be my first "EV-trained" Pokémon and I wanna make sure she sounds good before I put in all the training.
Blissey (F) @ Leftovers Modest [+ Special Attack / - Attack] 31/-/-/-/31/31 252 HP / 172 Sp. Defense / 84 Speed Serene Grace ~ Psychic ~ Toxic ~ Attract ~ Softboiled I plan for this Blissey to become a Special Tank with some annoyance aspects, maybe using Softboiled to heal and stall time as Toxic withers at an opponent's health. Attract is there for the annoyance factor, hoping they occasionally become immobilized by love when fighting male Pokémon. I'm EV training her for HP and Special Defense mostly, and decided to give her a bit of Speed so I might be able to get an Attract or Toxic out right away. I could do without Psychic, but I don't know what else I should teach her. Let me know what you think of this setup! |
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Infatuation isn't seen often because: 1. It can easily be cured by switching out 2. It only affects the opposite gender, and given the fact that people use random genders when they play over on Wi-Fi or the Battle Frontier, it's not reliable. You're better off using Thunder Wave (to slow down faster opponents who aren't Ground Pokemon or have Volt Absorb as their ability) or Toxic (to cripple non-Steel/Poison walls) as Blissey's status move rather than Attract. Also, Bold > Modest. Blissey isn't likely to attack back, so it really needs the defensive EVs it can get (252 HP/252 Def/4 Spe). |
So you think it'd be better to EV train her for Defense, rather than Special Defense? I guess that does make sense, because her Sp. Defense is already pretty high while her Defense is fairly low. I was thinking about getting Special Defense really high and trying to avoid physical conflicts with her, but it does make sense to make her more well-rounded.
I was trying to think of something instead of Psychic and Flamethrower seems like the best bet! Also, I'll definitely teach her Thunder Wave instead; my mind just automatically thought of Attract when I found out that Chansey is always female. I also completely forgot that being Paralyzed can cripple a Pokémon's speed. Thanks for the advice! |
For the Golurk, you may want to try the Life Orb on it. I know that he loses a lot of life from Substitute already, but as you said yourself, his defenses are laughable. He looks intimidating, but he can die to a Surf, easily. So, try to hit as hard as you can, while you can, he will never last very long unless you set him up with Baton Pass, but since you're using mono-Ghosts, I don't think you are.
Chandelure, I had an incredibly successful Choice Scarf abuser, with a Modest nature to make up for the lack of Specs. Only downside to this guy is, when he's locked in, he usually has to switch, meaning entry hazards murder him before anything else can. But, still is fun to work with. And a tip? Flamethrower, while weaker, is a lot more accurate, and Heat Wave forces a switchout, which it would have to get anyway, each of those moves are a lot more accurate than Fire Blast. Jellicent, he's your Leftovers holder. He can use Recover, and Scald is a powerful, mostly-neutral STAB move, especially the possible burn. Mine was Calm, focusing on HP and Sp. Def, with the rest going to Sp. Atk. I was lucky to get a Hidden Power Fire one on my first go, but that allows you to hit the annoying Grass and Steel types that would laugh at Jellicent otherwise. I made his last move Shadow Ball, purely for another STAB move with neutral coverage, but I understand if you take that off. Those are my suggestions for your teams, based off of my experiences and what has worked with me. Good luck in your tournament! |
Thanks alot for your suggestions, and I have already changed that Flamethrower in. Do you really think that Golurk is fast enough to make use of the Life Orb? And for Jellicent I threw on Hex for Ghost STAB, since he has Scald and Toxic on him as well.
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Golurk is a bit slow to use Life Orb effectively (unless it's using Rock Polish); it's better off with Lefties or a Choice Band: -Substitute -Focus Punch -Earthquake -Shadow Punch/Ice Punch Nature: Adamant EVs: 252 HP/252 Atk/4 SDef Item: Leftovers Ability: Iron Fist or -Earthquake -Shadow Punch -Stone Edge/Ice Punch -Hammer Arm/Ice Punch Nature: Adamant EVs: 4 HP/252 Atk/252 Spe Item: Choice Band Ability: Iron Fist or -Rock Polish -Earthquake -Shadow Punch -Stone Edge/Ice Punch Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb Ability: Iron Fist or -Stealth Rock -Earthquake -Ice Punch -Fire Punch/Shadow Punch Nature: Impish EVs: 252 HP/80 Atk/176 Def Item: Leftovers Ability: Iron Fist While Hex is an interesting option on Jellicent, the move heavily relies on the opponent being statused, so it's not very reliable. Taunt is the preferred option on physically defensive Jellicent to screw over walls. On specially defensive sets, Shadow Ball (as a secondary STAB) or Ice Beam (to hit Dragon and Grass Pokemon hard) are preferred. Both moves also hit [email protected] supereffectively. |
Sadly, Golurk isn't much of anything to look at. Have you thought about Confagrigus? It walls really good, perfect for Toxic Stall, once I pumped mine up to extreme levels with Calm Mind (it was hilarious, they couldn't make a dent in it, Leftovers + Rest took care of all damage and status conditions).
In other words, it doesn't matter all that much on what you put on Golurk, it will fall to anything that was made to deal damage, Hydreigon, Chandelure, anything like that. |
Building my team. Help?
When building a team for competitive play. What should I be looking for as my party? My team as of right now is
Lucario lvl 92 Vanilluxe lvl 100 Electivire lvl 100 Landorus lvl 100 Ferrothorn lvl 100 and a staryu lvl 1 but it will be a lvl 100 starmie So anything like movesets or just advice on what to use, what not to use. That would all be appreciated. Thanks. |
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Lucario has a good physical and special movepool for you to take advantage of (note: you may have to breed or use move tutors for some of these moves): -Swords Dance -Close Combat -ExtremeSpeed -Crunch/Ice Punch/Bullet Punch Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb or -Nasty Plot -Aura Sphere -Dark Pulse/Shadow Ball -Vacuum Wave/Hidden Power (Ice)/Dragon Pulse Nature: Modest/Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb Ability: Inner Focus/Steadfast or -Close Combat -Crunch -ExtremeSpeed -Stone Edge/Ice Punch/Bullet Punch Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Choice Scarf/Choice Band or -Aura Sphere -Dark Pulse/Shadow Ball -Hidden Power (Ice)/Dragon Pulse -Vacuum Wave Nature: Modest/Timid EVs: 4 HP/252 SAtk/252 Spe Item: Choice Specs Ability: Inner Focus/Steadfast While Vanilluxe has good stats, it has a shallow movepool. You'll have to find a better Ice Pokemon to use, like Mamoswine: -Stealth Rock -Earthquake -Ice Shard -Endeavor Nature: Adamant EVs: 252 Atk/4 Def/252 Spe Item: Focus Sash Ability: Thick Fat or -Earthquake -Icicle Crash -Stone Edge -Ice Shard Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Choice Band Ability: Thick Fat or -Icicle Spear/Icicle Crash -Earthquake -Stone Edge -Superpower Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Choice Scarf Ability: Thick Fat Electivire doesn't do as well in OU as it used to because of its middling Speed, but you could give it a shot: -Wild Charge -Ice Punch -Earthquake -Cross Chop Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Expert Belt/Life Orb Ability: Motor Drive or -Wild Charge/Thunderbolt -Flamethrower -Cross Chop/Earthquake -Ice Punch/Hidden Power (Grass) Nature: Naive EVs: 144 Atk/140 SAtk/224 Spe Item: Expert Belt/Life Orb Ability: Motor Drive But then again, there are better Electric Pokemon to use out there, like Jolteon or Wash Rotom because of their superior Speed and bulk, respectively: Jolteon: -Thunderbolt -Volt Switch -Shadow Ball/Signal Beam -Hidden Power (Ice/Fire) Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb/Choice Specs Ability: Volt Absorb Wash Rotom: -Volt Switch -Hydro Pump -Will-o-Wisp -Pain Split/Hidden Power (Ice) Nature: Modest EVs: 184 HP/4 Def/144 SAtk/176 Spe Item: Leftovers or -Volt Switch -Hydro Pump -Thunder Wave/Will-o-Wisp -Pain Split Nature: Calm EVs: 248 HP/28 Def/228 SDef Item: Leftovers or -Volt Switch -Thunderbolt -Hidden Power (Ice) -Trick/Thunderbolt Nature: Timid/Modest EVs: 4 HP/252 SAtk/252 Spe Item: Choice Specs/Choice Scarf Sand Force Landorus is preferred in Sandstorm teams, but Sheer Force Landorus, as well as Therian Landorus are still usable outside of said teams. Therian Landorus can be obtained via Dream Radar in B2/W2, and it has different stats and a different ability compared to Incarnate Landorus (Therian Landorus' ability is Intimidate and its stats are as follows in order of HP/Attack/Defense/Special Attack/Special Defense/Speed: 89/145/90/105/80/91)): Incarnate Landorus: -Earth Power -Focus Blast -Hidden Power (Ice) -Rock Polish/Substitute/Psychic Nature: Timid/Modest EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb Ability: Sheer Force Therian Landorus: -Stealth Rock/Gravity -Earthquake -Stone Edge -U-turn Nature: Adamant EVs: 200 HP/64 Atk/244 Def Item: Leftovers or -Earthquake -Stone Edge -U-turn -Superpower/Hidden Power (Ice) Nature: Jolly/Naive EVs: 32 HP/252 Atk/224 Spe Item: Choice Scarf or -Gravity -Earthquake -Stone Edge -Hidden Power (Ice)/U-turn Nature: Naive/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb or -Rock Polish -Earthquake -Stone Edge -Hidden Power (Ice)/Explosion Nature: Naughty/Adamant EVs: 252 Atk/4 SAtk/252 Spe Item: Life Orb or -Substitute -Earthquake -Stone Edge -Hidden Power (Ice)/Swords Dance Nature: Naive/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Leftovers Given Ferrothorn's high defenses and good typing, a support set is ideal for it: -Stealth Rock/Spikes -Leech Seed -Power Whip/Protect -Gyro Ball/Thunder Wave/Protect Nature: Relaxed EVs: 252 HP/88 Def/168 SDef Item: Leftovers/Shed Shell Starmie is one of the best offensive Rapid Spinners, period: -Hydro Pump/Surf -Ice Beam -Thunderbolt -Rapid Spin/Recover Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Leftovers/Life Orb Ability: Natural Cure |
So i was thinking about my team, and this is what i managed to make of it! still have an open spot
1) Gengar @ Focus Sash Levitate | Timid - Shadow Ball - Thunderbolt - Focus Blast - Destiny Bond OR Espeon @ Leftovers Magic Bounce | Timid Psyshock/psychic Shadowball Hidden Power ? 2) Milotic @ Leftovers Marvel Scale | Calm - Surf - Ice Beam - Scald - Recover 3) Salamence @ Life Orb Intimidate | Naughty - Dragon Dance - Earthquake - Fire Blast - Outrage 4) Weavile @ Focus Sash Pressure | Jolly - Swords Dance - Night Slash - Ice Shard - Brick Break 5) Togekiss @ Leftovers Serene Grace | Calm - Roost - Air Slash - Grass Knot OR Thunder Wave - Aura Sphere OR Thunder Wave 6) ? Having the hardest time deciding! I am willing to change everything about the team, except for my Weavile :) |
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-Substitute -Disable/Pain Split/Thunderbolt/Hidden Power (Fire) -Shadow Ball -Focus Blast Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Black Sludge/Life Orb or -Shadow Ball -Focus Blast -Hidden Power (Fire) -Protect Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb/Black Sludge Espeon could consider using Calm Mind alongside Life Orb, or Trick alongside Choice Specs/Scarf. It can also Baton Pass Calm Minds: -Calm Mind -Stored Power -Hidden Power (Fighting) -Baton Pass Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Leftovers Ability: Magic Bounce Milotic is better off using a Bold nature, since its Special Defense is high enough already. The EV spread should be 248 HP/252 Def/8 Spe. Low Kick is the better option over Brick Break on Weavile because most Fighting-weak Pokemon are rather heavy. While Togekiss is a good supporter in its own right, Jirachi can do it better: -Iron Head -Body Slam/Thunder Wave -Fire Punch/Protect/Stealth Rock -Wish Nature: Careful EVs: 252 HP/224 SDef/32 Spe Item: Leftovers or -Substitute -Body Slam/Thunder Wave -Iron Head -Fire Punch Nature: Jolly EVs: 80 HP/252 Atk/176 Spe Item: Leftovers If this team is struggling with Steel Pokemon, Magnezone is a good choice for taking them out: -Substitute -Thunderbolt -Hidden Power (Fire/Ice) -Charge Beam/Flash Cannon Nature: Timid EVs: 36 HP/252 SAtk/220 Spe Item: Leftovers Ability: Magnet Pull or -Thunderbolt -Volt Switch -Flash Cannon -Hidden Power (Fire/Ice) Nature: Timid (Choice Scarf)/Modest (Choice Specs) EVs: 4 HP/252 SAtk/252 Spe (Choice Scarf) or 148 HP/252 SAtk/108 Spe (Choice Specs) Item: Choice Scarf/Choice Specs |
help me with my pokemon
i want all of my pokemon to be good for competitive these are all the ones i have
lv1 oshawott lv11 purloin lv10 pidove lv11 patrat lv12 throh lv15 darumaka lv16 scraggy lv14 sewaddle lv 15 woobat lv 11 tepig lv27 emolga lv29 rufflet lv25 whirlipede lv24 joltik lv26 drillbur lv23 foongus lv28 litwick lv 25 klink lv20 minccino lv22 deerling lv24 gigalith lv 24 ferroseed lv29 cubchoo lv25 zoroa lv33 stoutland lv32 golett lv36 krokorok lv31 stunkfisk lv38 musharna lv40 bouffalant lv45 serperior lv40 durant lv48 haxorus lv50 escavalier lv52 bisharp lv50 zweilous please tell me how to raise them well for wifi battles and tournamnets |
I want a really nice Genesect and I'm planning on learning RNG so I can get mine to be Flawless and have a great nature, but really, what's it's best nature?
Can you think of a good way to use Genesect in battle? |
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-U-turn -Ice Beam -Thunderbolt/Bug Buzz -Flamethrower/Bug Buzz Nature: Hasty/Naive EVs: 8 Atk/248 SAtk/252 Spe Item: Choice Scarf or -Rock Polish -Bug Buzz/Flamethrower -Ice Beam -Thunderbolt/Giga Drain/Flamethrower Nature: Modest/Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb or -U-turn -Ice Beam -Flamethrower -Bug Buzz/Thunderbolt Nature: Hasty/Naive EVs: 4 Atk/252 SAtk/252 Spe Item: Expert Belt/Focus Sash or -Bug Buzz -Ice Beam -Thunderbolt -U-turn/Flamethrower/Giga Drain Nature: Mild/Rash EVs: 4 Atk/252 SAtk/252 Spe Item: Choice Specs or -U-turn -Iron Head/Zen Headbutt -Flamethrower -Explosion/Ice Beam Nature: Hasty/Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Band |
@ goobahead1:
Out of the list that you have, these are the guys you should train up: Lv 24 Joltik Lv 28 Litwick Lv 25 Zorua Lv 40 Durant Lv 48 Haxorus Lv 50 Zweilous These are the best Pokemon on your list, either because of stats or movepools. I know that Joltik/Galvantula isn't an OU, but that thing can have a 100% Thunder with STAB without rain, so that's something to consider, plus it's only weak to Rock types, and Signal Beam can hit any Grass-types trying to switch into a Thunder. Litwick/Chandelure has amazing Special Attack, and an incredible movepool, considering what it does. You will need to train it up in Speed as much as you can. Zorua has the potential, as long as you have the TMs. Its level-up Movepool is laughable, being only Dark and Normal moves, so teach it the more powerful moves when you get them. Durant has incredible Speed and Attack, and its moveset can take down the Fire-type it's weak to by using Head Smash, as well as anything else that tries to get in its way. Haxorus can resist a lot of things, and after two Dragon Dances, it can sweep the metagame, plus hit anything neutrally with the right three attacking moves. Zweilous evolves into one of the most dynamic sweepers in the meta. Hydreigon has insane special attack, moderate speed, and the movepool that can hit almost anything in the game with super-effective damage. @masaru3 You want your Genesect to be Timid. While it can learn good physical moves, its special movepool far outclasses it. Also, a tip? Get rid of Techno Blast. All the moves that Techno Blast can become, there's a better move that's the same type. So, my movepool is Thunderbolt, Psychic, Flamethrower, and Ice Beam (I prefer the 100% accuracy moves over a little more damage), and it can hit a lot with its decent speed. |
I have 3 pokemon in my team right now (see below) and i need 3 more any suggestions based on these 3
Rapidash lvl 100 attack: 230 defense: 183 sp. attack: 209 sp defense: 196 speed: 298 hp: 284 moves: flare blitz bounce stomp fire blast (no ev's) Tangrowth lvl 100 attack: 202 defense: 260 sp attack: 281 sp defense: 141 speed: 124 hp: 368 moves: ancient power grass knot slam sludge bomb (no ev's) Glalie lvl 49 so final stats not sure yet (won't have ev's) |
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Rapidash isn't good competitively, since Fire Pokemon like Arcanine, Darmanitan and Chandelure have better movepools than it does. For the sake of simplicity, I'll do the first two, since both are physically-inclined Fire Pokemon like Rapidash: -Flare Blitz -ExtremeSpeed -Wild Charge/Crunch -Close Combat/Morning Sun Nature: Adamant EVs: 72 HP/252 Atk/8 SDef/176 Spe Item: Life Orb Ability: Flash Fire/Intimidate Darmanitan: -Flare Blitz -Rock Slide -Earthquake/Superpower -U-turn Nature: Adamant/Jolly EVs: 252 Atk/4 SDef/252 Spe Item: Life Orb/Choice Band/Choice Scarf Ability: Sheer Force Regenerator is the preferred ability on Tangrowth to help it survive battle by switching out: -Sleep Powder -Giga Drain/Power Whip -Hidden Power (Fire/Ice)/Earthquake -Leech Seed/Synthesis Nature: Bold/Impish/Relaxed EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Regenerator Glalie's way too balanced stats make it a not-so-appealing option competitively. Froslass is the better alternative due to its high Speed: -Spikes -Taunt -Ice Beam/Shadow Ball -Pain Split/Destiny Bond Nature: Timid EVs: 248 HP/8 SDef/252 Spe Item: Leftovers Ability: Cursed Body or -Spikes -Taunt -Destiny Bond -Ice Beam/Shadow Ball Nature: Timid EVs: 252 HP/4 SDef/252 Spe Item: Focus Sash Ability: Cursed Body Since some of your Pokemon are weak to Stealth Rock, Hitmontop can Rapid Spin away opposing hazards: -Rapid Spin -Foresight/Toxic -Close Combat -Sucker Punch/Stone Edge Nature: Impish EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Intimidate Slowbro has good synergy with Tangrowth: -Scald -Psyshock/Fire Blast -Slack Off -Thunder Wave/Toxic Nature: Bold EVs: 248 HP/244 Def/16 SAtk Item: Leftovers Ability: Regenerator or -Calm Mind -Scald -Psyshock -Slack Off Nature: Bold EVs: 248 HP/244 Def/16 SAtk Item: Leftovers Ability: Regenerator or -Surf/Scald -Psyshock/Psychic -Fire Blast -Trick/Grass Knot Nature: Modest EVs: 248 HP/252 SAtk/8 Spe Item: Choice Specs Ability: Regenerator Heracross makes a good revenge killer for the team: -Megahorn -Close Combat -Stone Edge -Earthquake/Night Slash/Sleep Talk Nature: Adamant/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Choice Scarf/Choice Band Ability: Moxie/Guts |
Want to add Growlithe/Arcanine to my team. Have an idea of which way i want to play him. Would like thoughts.
Lonely / Intimidate atk 252, sp atk, 252. spd 4 Outrage agility Flamethrower heat wave This is how i am thinking of setting it up |
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While Arcanine is considered to be a good offensive Pokemon, it is advisable to use his potential as a Physical attacker than a Special one. Arcanine can't learn Outrage, only Dragon Pulse, and Flamethrower + Heat Wave is redundant. If you really want a Special-attacking variant of Arcanine, then I suggest to use this: Arcanine @ Life Orb Nature: Timid / Modest 252 SpA 252 Spe 4 SpD -Flamethrower / Fire Blast -Hidden Power Grass / Electric -Dragon Pulse -Morning Sun This set works best under Sun. If you want a Sunny Day setup on Arcanine: Arcanine @ Leftover / Life Orb Nature: Timid / Modest 192 HP / 248 SpA / 4 SpD / 64 Spe -Sunny Day -Fire Blast / Flamethrower -Solar Beam -Morning Sun If you then decide to use an Arcanine that is Physically Offensive: Arcanine @ Life Orb Nature: Jolly / Adamant 72 HP / 252 Atk / 8 SpD / 176 Spe -Flare Blitz -ExtremeSpeed -Crunch/Wild Charge -Close Combat/Morning Sun |
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Two how can it learn Morning Sun?. I dont have the Espeon with it to breed Any suitable substitution for Close Combat, Seemingly that needs to be bred as well? |
Oh, it does now. o_o I haven't played much of B2/W2 yet, so my apologies.
Okay, to have it learn both Morning Sun and Close Combat... Get a Male Smeargle and have it learn both Close Combat and Morning Sun via Sketch. Smeargle can't be caught in B2W2 iirc so you'll have to get one from BW or PokeTransfer from Gen IV Games. |
To make it easier, breed Lucario with Arcanine. Both are in the ground egg group, I now have an adament Growlithe with Close Combat.
Eevee shouldn't be an issue, even with the mono-male in-game Eevee. You can breed for a female Growlithe, get Espeon and teach it Morning Sun, then have fun. |
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Male Lucario w/ Close Combat + Female Growlithe --Growlithe with CC Male Espeon with Morning Sun + Female Growlithe --Growlithe with Morning Sun Growlithe with CC + Growlithe with Morning Sun --Growlithe with CC or Morning Sun Egg moves are passed down only by Male Pokemons; the Females, regardless of how many possible egg moves they have, will not pass down Egg Moves. Best bet will be Smeargle. |
Training Genesect
I have a Genesect that I want to EV train. Its IVs are as follows:
I was wondering if I should EV train to cover its IV deficiencies, or focus on its strengths. PS. Having just read the Competitive Battling guide, I'm realizing that competitive battling is probably something I'm never going to really get into (I suck at competitions), but I would still like to properly train Genesect, because he's cool :) |
I Ev trained my Growlithe and I was wondering if its better to raise level by level or can it be raised with EXP share or so forth.
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Shiny Tentacool - Needing EVs/ Moveset suggestions :D
Got myself a shiny Tentacool on Fire Red, migrated it over to my Black and now i need your suggestions :D
Sassy Nature it's IVs are hp - 28 speed - 9 attack 25 def - 5 sp a -7 sp d -11 |
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NU Team Help (competitive)
Hey! I really need help for an NU Team, competitive. I have an idea for some of the types ... -
Ice Dragon Poison Dark Psychic Ground That's just an idea. I've never,. ever been good with Teams, so ... could someone who knows what they're doing unlike me help? :3 |
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-Ice Beam -Hurricane -Hidden Power (Ground)/Substitute -Roost Nature: Timid/Modest EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb Ability: Pressure or -Subsitute -Roost -Ice Beam -Toxic/Protect Nature: Timid EVs: 192 HP/64 SDef/252 Spe Item: Leftovers Ability: Pressure or -Ice Beam -Heal Bell -Roar/Toxic -Roost Nature: Calm EVs: 248 HP/8 Def/252 SDef Item: Leftovers Ability: Pressure Fraxure can provide raw power for the team: -Dragon Dance -Outrage -Superpower/Low Kick -Substitute/Taunt Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Eviolite Ability: Mold Breaker or -Outrage -Superpower -Aqua Tail -Dragon Claw Nature: Adamant EVs: 4 HP/252 Atk/252 Spe Item: Choice Band Ability: Mold Breaker If Psychics are problematic, Absol or Skuntank can take them out: Absol: -Sucker Punch -Pursuit -Night Slash -Superpower Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb Ability: Super Luck Skuntank: -Sucker Punch -Pursuit -Crunch/Poison Jab -Taunt Nature: Adamant EVs: 252 Atk/220 SDef/36 Spe Item: Black Sludge/Dread Plate/BlackGlasses Ability: Aftermath or -Sucker Punch -Pursuit/Crunch -Sludge Bomb -Hidden Power (Ground)/Fire Blast Nature: Lonely EVs: 252 Atk/220 SAtk/36 Spe Item: Life Orb Ability: Aftermath Musharna is pretty darn bulky Psychic Pokemon: -Calm Mind -Psychic -Heal Bell/Signal Beam -Moonlight Nature: Bold EVs: 240 HP/252 Def/16 SDef Item: Leftovers Ability: Synchronize or -Psychic -Signal Beam -Hidden Power (Ground)/Trick Room -Moonlight Nature: Modest/Quiet EVs: 252 HP/252 SAtk/4 Spe Item: Life Orb Ability: Synchronize or -Psychic -Signal Beam -Hidden Power (Ground) -Trick/Sleep Talk Nature: Modest EVs: 252 HP/252 SAtk/4 Spe Item: Choice Specs Ability: Synchronize or -Psychic -Moonlight -Thunder Wave/Baton Pass -Heal Bell/Baton Pass Nature: Bold EVs: 240 HP/252 Def/16 SDef Item: Leftovers Ability: Synchronize Golurk provides more raw power alongside Fraxure, despite sharing an Ice weakness: -Substitute -Focus Punch -Shadow Punch -Earthquake Nature: Adamant EVs: 200 HP/252 Atk/12 Def/44 Spe Item: Leftovers Ability: Iron Fist |
Going to use Staryu/Starmie with Timid nature.
Would like to know the best Move sets for and possible EV distributions |
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Trait: Natural Cure 252 SpA / 4 SpD / 252 Spe Timid - Thunderbolt - Ice Beam - Surf - Rapid Spin With the boltbeam combo, it allows you to hit things like Skarmory with a lot of damage, other flying types such as Tornadus or grass types even such as Celebi, Surf as your main STAB which has good coverage in OU and Rapid Spin to eliminate hazards. Pretty much the best one there is. You can replace Rapid Spin with Recover too if you wanna. |
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Starmie doesn't have the best Defenses, so Thunder Wave doesn't do much for it (except in rain, when there's a set in which t-wave is an option although you're generally better off with the set given if you're running Starmie in general), because that's better for more defensive Pokemon. It can run a Scald set, however, without any weather needed. Its purpose is to be a special attacker and Spin, for the most part, p much. It's better as a full on special attacker, due to its speed and power in general, and just hope Thunderbolt paralyses something instead. However, as for Psychic, generally Psyshock does better in OU as it hits things like Chansey/Blissey, however for the most part the extra coverage of Psychic-attacks aren't that necessary as it doesn't really hit notable things that much.
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EV distributions. I have a modest Magnemite. I want to make Trick Room resistant. So im not building its speed, but making its Sp atk 252. Want to know how I should divide out its Def and Sp Def. I would like to boost those
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Weavile help
Hey thought I'd post here and see would anyone be able to help me out
I've decided that I'm going to breed a weavile for the first time and I did some searching around for move sets ev spreads e.t.c. And I'm kinda in a rut please keep in mind this is gen 4 what I need help with is the ev spread because from what I've read the standard spread is jolly with 216 Evs? Why not adamant with 252 in speed? Or jolly with 252 won't he be outsped with only an investment of 216? Also the moveset I've decided to run is ice punch night slash fake out and ice shard with either life orb or choice band I might consider pursuit over ice shard but I haven't decided on any other team members yet also in soul silver I can give it 31 ivs in one stat so which one is more important attack or speed? I've never made a weavile before so help would be greatly appreciated thank you :) |
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Anyway, Weavile already has huge attack and speed stats that are pretty even so it's hard to say what would be best to give the Iv to. I guess attack would be the best bet since you'll be getting the most out of your moves. |
Ah I see thank you at 216 Evs is it fast enough? I'll use that spread first to test it out sure I can always make another one thanks for your help :)
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How does one get properly get a 31 Iv pokemon? All the pokemon I have has sub par or poor IVs
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You have a higher chance of getting 31 IVs when you're breeding at least 1 parent that has a 31 IV (1 IV from each parent is randomly chosen and passed down, along with a third chosen by a random parent, to the offspring; the other 3 IVs are randomly generated). To guarantee that the IV will be passed down, have the parent hold the appropriate Power item: -Power Weight = HP -Power Bracer = Attack -Power Belt = Defense -Power Lens = Special Attack -Power Band = Special Defense -Power Anklet = Speed |
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Basically, this is how it works.
1. IVs are randomly generated. 2. 1 random IV from one parent is passed down to the egg (1 can be specific using power item). 3. 1 random IV from other parent is passed down to the egg (1 cam be specific using power item). 4. 1 final random IV from one of the parents is passed down. 5. Voila! Egg is hatched and baby has at least 1 IV passed from parents! If it's super lucky, 3. Ditto counts as a parent. |
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IV Breeding
Hey everyone. I have a problem... For my competitive team, I need to pass down 2 perfect IVs to each pokemon so I can get out their best potential. Step by step, what would be the quickest way to do this WITH A PERFECT DITTO? (Give an example pokemon you are aiming to breed in your example and go through each step in numbered order). I know this may seem like a lot, but I want to understand how to breed IVs, and the internet is not helping with this at all. Thanks...
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1. Breed Ditto (holding a power item, specific power items pass specific IV) to desired pokemon until female with correct nature pops out. Nature and IV passed.
2. Breed Ditto (holding different power item) to offspring (holding yet another power item) until male hatches. IV (if you're lucky, 2) passed. Total: Female with correct nature and 1 IV, male with 1 or 2 IVs. 3. Breed both offspring to each other, male holding a power item, female holding the everstone. Keep breeding until offspring with desired nature and IVs hatch. End result: offspring with 2 (maybe 3) IVs. Or you can do the easy thing and trade for flawless parents and breed them to each other. |
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Errm. Depends on whether you're using BW or BW2. The breeding mechanics got changed a bit in BW2 (and, truthfully, I still have yet to update myself). I never needed to use two power items in breeding so I can't confirm it. If it's true, then the second step will have to be modified, mainly to breed the Ditto with a power item to get a male with 1 IV and hope breeding the two offspring will pass the IVs. If you're doing it this way, you're likely to get 10 or more boxes of pokemon until you finally get what you need. Ah, the life of a non-rng breeder.
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hello i want to know what moves u would recommend for these 6 pokes, for my competive online battle team. the poke r zapdose, milotic, metagross, hitmonchan,gengar, typhlosion
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hmmm. never thought about that, what i making was a team that cover most bases, while providing the least number of total weakness, while still allowing the pokes to be higly effect in their moves.
qustion y is ru bad for ou well i read the articiles on the catgory's thing and was confused a bit, i understand the basices of each catgory |
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Because generally Pokemon fit in a tier they're good at, like, in OU you have Heatran because it can check a variety of things while Typhlosion can't really do that and is beaten by a lot of the tier with their abilities, team mate combinations and so on. It's a bit confusing to understand now, but the best way is to learn through trying things and seeing how it works, and soon you'll want to use the Pokemon in the tier you're battling in for the most part. Also which part confused you about the categories/tiers? |
well can u help by at least telling me where most of myteam stands. like is most of my poke in the under used or over used teirs
and what teir can be okay to cross and maybe mix with just a little |
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Gengar - OU Typhlosion - RU Zapdos - UU Milotic - UU Metagross - OU It depends on what tier you wanna play in, really. If you want to get into our community here you're best off with NU, if you want the general community, then OU. It's okay to have UU/OU mons in OU, NU in RU, RU in UU, etc. So for everything it's usually one tier below although usually using what's actually in the tier is best though. |
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Here's a more detailed example : Say you want to play in RU (Hitmonchan and Typhlosion fit here). That would mean that Zapdos, Milotic, Gengar, and Metagross could not be used. Now say you want to play OU : All of your Pokemon can be used, but everything except Metagross and Gengar would have a very hard time. So all of your Pokemon can technically be mixed and matched into different tiers than they would normally play. However, it can only go from weaker to stronger tiers (RU Pokemon can be used in OU), not from stronger to weaker (OU Pokemon cannot be used in RU). If you'd like more information on tiers, here is a link to Smogon's Tier System and how it all works. Hope that helped! EDIT : omg everyone got to this first lol |
okay, now that makes a little more sense, when u break it and i should post now, that im very good at bluiding teams so more help would be really nice
so when considering pokes what general qustions should i be asking myself and it seems whenever i battle i rely heavy on metagross and Typhlosion, do u think theres any way i could bluid a team around metagross at least |
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Here are a some viable sets for each: Latias: -Calm Mind -Dragon Pulse -Recover -Substitute/Psyshock/Hidden Power (Fire) Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Leftovers or -Draco Meteor -Psyshock -Surf/Hidden Power (Fire) -Recover Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb/Choice Specs or -Reflect -Light Screen -Healing Wish -Draco Meteor Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Light Clay Latios: -Draco Meteor -Surf -Hidden Power (Fire)/Dragon Pulse -Trick/Psyshock Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Choice Specs/Choice Scarf or -Draco Meteor/Dragon Pulse -Surf -Hidden Power (Fire) -Recover/Psyshock Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb or -Calm Mind -Dragon Pulse -Surf -Hidden Power (Fire)/Psyshock/Recover Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Leftovers/Life Orb or -Reflect -Light Screen -Memento -Dragon Pulse Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Light Clay Dragonite: -Dragon Dance -Outrage/Dragon Claw -Fire Punch -ExtremeSpeed/Roost/Earthquake Nature: Adamant/Jolly EVs: 252 Atk/4 SDef/252 Spe Item: Leftovers/Lum Berry Ability: Multiscale or -Outrage -ExtremeSpeed -Fire Punch/Waterfall -Earthquake/Superpower Nature: Adamant EVs: 4 HP/252 Atk/252 Spe Item: Choice Band Ability: Multiscale or -Substitute -Dragon Dance -Dragon Claw -Roost Nature: Jolly EVs: 252 HP/64 Def/60 SDef/132 Spe Item: Leftovers Ability: Multiscale or -Substitute -Thunder Wave/Flamethrower -Dragon Tail -Roost Nature: Careful EVs: 252 HP/4 Atk/252 SDef Item: Leftovers Ability: Multiscale or -Draco Meteor -Fire Blast/Flamethrower -Thunder Wave -Roost Nature: Modest EVs: 252 HP/252 SAtk/4 Spe Item: Leftovers/Life Orb Ability: Multiscale Salamence: -Dragon Dance -Outrage/Dragon Claw -Earthquake -Fire Blast/Roost Nature: Naughty/Adamant EVs: 252 Atk/4 SAtk/252 Spe Item: Life Orb/Lum Berry or -Draco Meteor -Fire Blast -Brick Break/Earthquake -Roost Nature: Rash/Naive EVs: 100 Atk/176 SAtk/232 Spe Item: Life Orb Ability: Intimidate or -Outrage -Dragon Claw -Fire Blast/Brick Break -Earthquake/Brick Break Nature: Naughty/Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Scarf Ability: Moxie or -Draco Meteor -Outrage -Fire Blast -Earthquake/Brick Break Nature: Naive/Rash EVs: 64 Atk/192 SAtk/252 Spe Item: Life Orb or -Outrage -Dragon Claw -Fire Blast -Earthquake/Brick Break Nature: Naive/Naughty EVs: 252 Atk/4 SAtk/252 Spe Item: Life Orb/Lum Berry Ability: Moxie or -Outrage -Dragon Claw -Earthquake -Fire Blast/Fire Fang Nature: Naughty/Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Band Hydreigon: -Draco Meteor -Fire Blast -Superpower -Roost/Earthquake/Earth Power/Dark Pulse Nature: Rash/Mild EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb/Expert Belt or -Substitute -Dragon Pulse -Focus Blast -Fire Blast/Roost Nature: Modest EVs: 4 HP/252 SAtk/252 Spe Item: Leftovers/Life Orb or -Draco Meteor -Focus Blast -Fire Blast/Flamethrower -U-turn/Dark Pulse Nature: Modest EVs: 4 HP/252 SAtk/252 Spe Item: Choice Specs |
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