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-   -   Competitive Team Questions (and Incomplete Team Help) (https://www.pokecommunity.com/showthread.php?t=287471)

PlatinumDude October 13th, 2012 10:34 AM

Quote:

Originally Posted by Live in Color (Post 7370771)
I need help trying to find a good balanced team, I've got 3/6 planned that I'm working on currently. Right now I'm more concerned with finding a Stealth Rocker/Spiker and a Spinner as well as two walls.

The 3/6 Pokemon I'm going to have so far are my sweepers.

http://pldh.net/media/pokecons/638.png
Cobalion @ Leftovers/Life Orb
Justified
Jolly
252 Atk, 252 Spe, 6 HP
-Swords Dance
-Close Combat
-X-Scissor
-Earthquake

http://pldh.net/media/pokecons/637.png
Volcarona @ Leftovers
Flame Body
Bold
240 HP, 216 Def, 52 Spe
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Roost

http://pldh.net/media/pokecons/635.png
Hydreigon @ Life Orb/Expert Belt
Levitate
Mild
-Draco Meteor
-Fire Blast
-Super Power
-Earthquake/Dark Pulse

So, yeah I've got no walls really, Volcarona is somewhat but takes a bit of setting up, and can't rely on it for defense. I was thinking having a Jellicent and Skarmory combo, but that still leaves me with no Spinner.

Cobalion's role is better done by Terrakion because of the latter's superior Attack and offensive typing:
-Swords Dance
-Rock Polish
-Stone Edge
-Close Combat
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Air Balloon

If you still want to use Cobalion, you'll have to play to its strengths, which are its high Speed and Defense, as well as a good support move pool:
-Thunder Wave
-Stealth Rock/Roar
-Close Combat/Volt Switch
-Hidden Power (Ice)
Nature: Impish/Bold
EVs: 252 HP/208 Def/48 Spe
Item: Leftovers

Jellicent has very good synergy with Volcarona; it switches in to the Water moves it's weak to:
-Scald
-Toxic/Will-o-Wisp
-Recover
-Taunt
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
Item: Leftovers

or
-Scald/Surf
-Shadow Ball/Ice Beam
-Will-o-Wisp/Toxic
-Recover
Nature: Calm
EVs: 252 HP/36 Def/220 SDef
Item: Leftovers
Ability: Water Absorb

Live in Color October 13th, 2012 11:58 AM

Thanks PlatinumDude, I'm gonna stick with Cobalion for now as a sweeper just because I like him, I may end up getting Terakion eventually. I think Jellicent would be a good combo with Volcarona, but what about a Spinner? Or another wall to go along with Jelli?

PlatinumDude October 13th, 2012 10:42 PM

Quote:

Originally Posted by Live in Color (Post 7370874)
Thanks PlatinumDude, I'm gonna stick with Cobalion for now as a sweeper just because I like him, I may end up getting Terakion eventually. I think Jellicent would be a good combo with Volcarona, but what about a Spinner? Or another wall to go along with Jelli?

Donphan is a good Rapid Spinner to use because it can pose an offensive threat and support the team:
-Stealth Rock
-Rapid Spin
-Earthquake
-Ice Shard/Roar
Nature: Impish
EVs: 252 HP/4 Atk/252 Def
Item: Leftovers
Ability: Sturdy

or
-Rapid Spin
-Earthquake
-Stone Edge/Head Smash/Fire Fang
-Ice Shard/Stealth Rock
Nature: Adamant
EVs: 252 HP/252 Atk/4 Def
Item: Leftovers
Ability: Sturdy

someduderic October 14th, 2012 3:42 PM

I have a question. How does one go about choosing an online team?

Ho-Oh October 14th, 2012 6:43 PM

Quote:

Originally Posted by someduderic (Post 7372577)
I have a question. How does one go about choosing an online team?

Generally it depends on the person. A common way is if you have a specific Pokemon that looks interesting you build a team around it, to cover the threats to that specific Pokemon, while still having enough Pokemon to be able to take out the major threats in the metagame. Others base it around a type of playstyle - for example if you want a stall team then in OU for example usually certain Pokemon appear a lot in those playstyles because they're the only ones that fit. Or rain - there's almost always Politoed thanks to its ability and so on, or others are dependent on the lesser used playstyles such and Trick Room or Baton Pass where certain Pokemon only have roles in the higher tiers to perform those specific roles. So really it depends on both knowing what the metagame is likely to throw at you and what type of team/Pokemon you want if that makes sense.

wolf October 14th, 2012 6:50 PM

We have some resources you can use. Just posting this to say that you use the usage statistics for finding out which Pokémon are most common, then you can build your team with countering those in mind. There's also a threat list linked in that thread, and helps give you an overview on what each common Pokémon is known for.

Additionally, you can look at Smogon's RMT Archive for examples of good teams.

someduderic October 14th, 2012 9:54 PM

Okay thank you Guys very much :D

Sira420 October 17th, 2012 5:25 AM

evaluate all dragon team, please ^-^
 
Look for gaps and weaknesses, it will have alot, since it is an all dragon team

Alright well my first entrant is giratina! Yey
Giratina @griseous orb
Adament
252 ev in atk 252 ev in speed

Dragon tail
Toxic
Shadow force
Its fly, but I've been thinking of switching fly for a fighting move (great type coverage)

My goal is to use toxic and dragontail till all of opponets pokemon are poisoned and weakened. Once achieved I can hack away at hp using shadow force... Jst Giratina itself can probably defeat an ok team... BUT lets say it gets knockef out. It would probably be cause of a dragon type, an ice type, psychic, dark or ghost. So my next pokemon is out to counter those.

Latios @ soul dew
Modest
252 ev spatk, 252 ev speed

Psychic
Dragonpulse
Flamethrower
Focus blast/ aura sphere

Normally I would put calm mind somewhere on this latios but because Giratina already poisoned and injured the pokemon, it'll be overkill. Latios already has exceptionally good special attack. Well all of his moves defend Giratinas weakneses so that speaks for itself

Finally the one and only terra shark!!

Garchomp @yache berry
Nauhty
252 ev attack, 252 ev speed

Dragon claw
Earthquake
Swordance
Rockslide

He only needs 1 swordance and he becomes unstopable... But he'll probably jst use earthquake in his 1st move to end the battle c[:

Modest

PlatinumDude October 17th, 2012 11:51 AM

Quote:

Originally Posted by Sira420 (Post 7375349)
Look for gaps and weaknesses, it will have alot, since it is an all dragon team

Alright well my first entrant is giratina! Yey
Giratina @griseous orb
Adament
252 ev in atk 252 ev in speed

Dragon tail
Toxic
Shadow force
Its fly, but I've been thinking of switching fly for a fighting move (great type coverage)

My goal is to use toxic and dragontail till all of opponets pokemon are poisoned and weakened. Once achieved I can hack away at hp using shadow force... Jst Giratina itself can probably defeat an ok team... BUT lets say it gets knockef out. It would probably be cause of a dragon type, an ice type, psychic, dark or ghost. So my next pokemon is out to counter those.

Latios @ soul dew
Modest
252 ev spatk, 252 ev speed

Psychic
Dragonpulse
Flamethrower
Focus blast/ aura sphere

Normally I would put calm mind somewhere on this latios but because Giratina already poisoned and injured the pokemon, it'll be overkill. Latios already has exceptionally good special attack. Well all of his moves defend Giratinas weakneses so that speaks for itself

Finally the one and only terra shark!!

Garchomp @yache berry
Nauhty
252 ev attack, 252 ev speed

Dragon claw
Earthquake
Swordance
Rockslide

He only needs 1 swordance and he becomes unstopable... But he'll probably jst use earthquake in his 1st move to end the battle c[:

Modest

(c/p'd from the thread Wolflare closed; if this isn't allowed Wolflare, delete this)

While Giratina is equipped with the Griseous Orb, you should focus on its Origin Forme's offensive capabilities, not the defensive capabilties that its Altered Forme can do better. Also, Shadow Force is a bit easy to play around, despite the fact that it hits past Protect:
-Draco Meteor
-Shadow Sneak
-Dragon Tail/Dragon Claw
-Hidden Power (Fire)/Earthquake/Will-o-Wisp
Nature: Naughty/Lonely
EVs: 248 Atk/252 SAtk/8 Spe
Item: Griseous Orb

Latios can't learn Flamethrower, Focus Blast and Aura Sphere. It also has better moves it should be using than just Psychic and Dragon Pulse:
-Draco Meteor
-Thunder/Grass Knot
-Surf/Hidden Power (Fire)
-Recover/Psyshock/Dragon Pulse
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Soul Dew

Garchomp is better off with a Jolly nature to let it outspeed as many things as it can. Rock Slide doesn't provide enough power to KO threats. Replace it with Stone Edge for the higher power, despite the lower accuracy, or Fire Fang, to let it hit Ferrothorn, Scizor and Forretress, should you go against them.

IMO, you seem like you need some hazard support. Dialga can provide that for you:
-Stealth Rock
-Draco Meteor/Dragon Pulse
-Fire Blast
-Roar/Dragon Tail/Thunder
Nature: Modest/Quiet
EVs: 252 HP/56 SAtk/200 SDef
Item: Leftovers
Ability: Pressure

In the future, it might be a better idea to research on what moves your Pokemon can possibly learn before making their sets.

You have 2 slots left open in the team; you need 6 Pokemon for this team to be considered a full team. I'll let someone else figure out the last 2 slots.

Sira420 October 17th, 2012 8:41 PM

I'm not to big on looking for my moves and stratagies on smogon, I prefer to learn through trial and error c[:
My latios had
Calm mind
Reflect
Dragon pulse
And psychic

I haven't played pokemon in a while so I didn't know which moves latios could learn, wups my bad. I wanted to make latios more offensive to protect my adamant giratina. oh and with Giratina, you're right I should go with its origin form... I jst wanted extra speed to poison the apponent first. And shadow force was only to buy time for toxic. If you switch to a normal pokemon in the middrl of shadow force I'll jst use dragon tail again ^-^

I was thinking about it and on terrakill I'm going to replace rockslide with firefang, so thanks ^-^

And now I gotta work on getting me a Dialga :D
But with different moves, (I'm not a big fan of stealth rocks)
The other 2 slots are for rayquaza and lucario

Rayquaza
252 atk 252 speed

Dragondance
Dragonclaw
I'm thinking of earthquake and maybe even flamethower umm idk

Lucario
Same atk and speed evs
Drain punch
Iron tail
Swordance
aura sphere/ extreme speed - which one is better?
I know to many sweepers

I probably need one other annoyer, apart from giratina a possibly a wall and a rapid spinner... So which pokemons do you think need to get off my team so I can add a milotic, a meganium or something around there

PokeTrade October 18th, 2012 2:16 AM

Aww man, I need a new battle plan!
 
Lately, I have been doing online launcher battles. It hasn't gone to well...

This is my team at the moment:

Emboar
Serperior
Samurott
Cinccino ( Or what ever it's called :P I forget because it's nick-named )
Ditto
Zoroark

Half of this team was made by my friend. I decided to use the three main starters, but change Emboar to a Blaziken once i get one. Emboar is a terrible fire starter Pokemon. Ditto isn't the best one I would have picked and im starting to think my friend was intending me to have total doom. Zoroark is okay in some cases, sometimes using his illusion and getting un-noticed looking like my Emboar the whole match. I don't think it's a good team, and don't know what members to change, so i ask for your help. I don't think i wanna ask my friend for help again...

PlatinumDude October 18th, 2012 12:01 PM

Quote:

Originally Posted by Sira420 (Post 7376149)
I'm not to big on looking for my moves and stratagies on smogon, I prefer to learn through trial and error c[:
My latios had
Calm mind
Reflect
Dragon pulse
And psychic

I haven't played pokemon in a while so I didn't know which moves latios could learn, wups my bad. I wanted to make latios more offensive to protect my adamant giratina. oh and with Giratina, you're right I should go with its origin form... I jst wanted extra speed to poison the apponent first. And shadow force was only to buy time for toxic. If you switch to a normal pokemon in the middrl of shadow force I'll jst use dragon tail again ^-^

I was thinking about it and on terrakill I'm going to replace rockslide with firefang, so thanks ^-^

And now I gotta work on getting me a Dialga :D
But with different moves, (I'm not a big fan of stealth rocks)
The other 2 slots are for rayquaza and lucario

Rayquaza
252 atk 252 speed

Dragondance
Dragonclaw
I'm thinking of earthquake and maybe even flamethower umm idk

Lucario
Same atk and speed evs
Drain punch
Iron tail
Swordance
aura sphere/ extreme speed - which one is better?
I know to many sweepers

I probably need one other annoyer, apart from giratina a possibly a wall and a rapid spinner... So which pokemons do you think need to get off my team so I can add a milotic, a meganium or something around there

Like I said before, Altered forme Giratina is better at using defensive sets than its Origin Forme. Both formes play differently; Altered Forme Giratina uses its huge 150 HP in conjunction with its 120 Defense and Special Defense to wall opponents, and possibly shuffle them around with Dragon Tail. Origin Forme Giratina (which is only accessible via Griseous Orb), is better off as an all-out attacker, due to the swapped offensive and defensive stats. Both formes have the same base Speed of 90.

Your Latios looks like it had a defensive set. Latias (Latios' twin) can pull off defensive sets better because of its 130 Special Defense, further boosted by Soul Dew. As a general rule of thumb, use only offensive sets with Latios and defensive/support/tank sets with Latias.

Dialga's best traits are its good defensive typing and high defenses. Its Speed isn't high enough to let it go hyper-offensive. And what are you talking about? Stealth Rock is one of the best support moves ever made. It damages all Pokemon, which Spikes and Toxic Spikes don't do, when they enter battle (even though the damage varies depending on what type the Pokemon is). Stealth Rock isn't very hard to get up either; it only takes 1 layer for Stealth Rock to do its job. Dialga has the defenses and typing to get Stealth Rock up easily. Said move also works well with Giratina's Dragon Tail, racking up extra damage on the Pokemon that switches into battle; Giratina's Ghost typing also ensures that opponents can't Rapid Spin away the rocks, since SR is an entry hazard.

Rayquaza is rather versatile when it comes to offensive movesets; it can go physical, special or both:
-Dragon Dance
-Outrage
-Earthquake
-Overheat
Nature: Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb/Lum Berry

or
-Draco Meteor
-Fire Blast/V-create
-ExtremeSpeed
-Outrage/Dragon Tail
Nature: Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb

or
-Dragon Dance
-Outrage
-Draco Meteor
-Fire Blast/Earthquake
Nature: Mild/Rash
EVs: 40 Atk/252 SAtk/216 Spe
Item: Life Orb

or
-Swords Dance
-Dragon Claw
-ExtremeSpeed
-V-create
Nature: Jolly/Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb

or
-Outrage
-V-create
-Draco Meteor
-Earthquake/ExtremeSpeed
Nature: Hasty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Scarf

or
-Outrage
-V-create
-ExtremeSpeed
-Earthquake
Nature: Adamant/Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Choice Band

Lucario doesn't really do well in Ubers because of its somewhat average offenses and poor defenses compared to the resident Ubers there. Excadrill is your best bet in its place as a Rapid Spinner:
-Earthquake
-Rapid Spin
-Swords Dance
-Rock Slide/Iron Head/Substitute
Nature: Adamant
EVs: 176 HP/60 Atk/252 SDef/20 Spe
Item: Leftovers
Ability: Mold Breaker

Quote:

Originally Posted by PokeTrade (Post 7376329)
Lately, I have been doing online launcher battles. It hasn't gone to well...

This is my team at the moment:

Emboar
Serperior
Samurott
Cinccino ( Or what ever it's called :P I forget because it's nick-named )
Ditto
Zoroark

Half of this team was made by my friend. I decided to use the three main starters, but change Emboar to a Blaziken once i get one. Emboar is a terrible fire starter Pokemon. Ditto isn't the best one I would have picked and im starting to think my friend was intending me to have total doom. Zoroark is okay in some cases, sometimes using his illusion and getting un-noticed looking like my Emboar the whole match. I don't think it's a good team, and don't know what members to change, so i ask for your help. I don't think i wanna ask my friend for help again...

Emboar isn't that bad. While it has less Speed than Blaziken or Infernape, it hits rather hard with a Choice Band attached.

You're right on Cinccino's name.

Ditto isn't that bad of a Pokemon because of its Imposter ability copying the opponent as soon as it enters battle. I'll throw out some move sets for all your Pokemon:

Serperior:
-Coil
-Leaf Blade
-Aqua Tail
-Return/Substitute
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Leftovers

or
-Substitute
-Calm Mind
-Giga Drain
-Hidden Power (Fire/Rock)/Dragon Pulse
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Leftovers

or
-Glare
-Giga Drain
-Dragon Tail
-Taunt
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers

or
-Reflect
-Light Screen
-Giga Drain
-Taunt
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Light Clay

Emboar:
-Flare Blitz
-Superpower
-Wild Charge
-Head Smash/Stone Edge
Nature: Adamant (Choice Band)/Jolly (Choice Scarf)
EVs: 128 HP/252 Atk/128 Spe (Choice Band) or 4 HP/252 Atk/252 Spe (Choice Scarf)
Item: Choice Specs/Choice Scarf

or
-Fire Blast
-Superpower
-Hidden Power (Ice)
-Grass Knot/Substitute
Nature: Rash/Mild
EVs: 128 HP/252 SAtk/128 Spe
Item: Life Orb/Leftovers

Samurott:
-Hydro Pump/Surf
-Ice Beam
-Grass Knot/Hidden Power (Grass)
-Megahorn/Superpower/Taunt/Aqua Jet
Nature: Naive/Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb

or
-Swords Dance
-Waterfall
-Aqua Jet
-Megahorn
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lum Berry/Leftovers

Cinccino:
-Tail Slap
-Bullet Seed
-Rock Blast
-U-turn
Nature: Jolly/Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Choice Band
Ability: Skill Link

Ditto:
-Transform
Nature: Relaxed/Sassy
EVs: 252 HP/252 Def/4 SDef (Relaxed) or 252 HP/4 Def/252 SDef (Sassy)
Item: Choice Scarf
Ability: Imposter

Zoroark:
-Dark Pulse/Night Daze
-Flamethrower
-Focus Blast
-Trick/U-turn
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs/Choice Scarf

or
-Nasty Plot
-Dark Pulse/Night Daze
-Focus Blast
-Flamethrower/Substitute
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Leftovers

or
-Dark Pulse/Night Daze
-Flamethrower
-Focus Blast
-Sucker Punch
Nature: Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb

WolfMirage October 21st, 2012 11:36 AM

qustion i want to make an online team and im thinking of useing my ingame team. please help reveiw and tell me if they will work for online play
but this team setup is working wonders ingame

balance: flygon
defence and specail defence: magnezone
speed and attack: arcanine and unfezant
speed and specail attack: starmie
attack and specail attack and speed: zoroark

Satoshi Ookami October 21st, 2012 10:31 PM

Quote:

Originally Posted by WolfMirage (Post 7380589)
qustion i want to make an online team and im thinking of useing my ingame team. please help reveiw and tell me if they will work for online play
but this team setup is working wonders ingame

balance: flygon
defence and specail defence: magnezone
speed and attack: arcanine and unfezant
speed and specail attack: starmie
attack and specail attack and speed: zoroark

Overlook looks nice but nothing can be said until you provide natures, movesets, and possibly IVs/EVs.

WolfMirage October 22nd, 2012 6:14 AM

Competitive Team Help
 
can i please get help on guide lines on how to chosse the right pokemon in order to make Competitive Team.
so far heres what im thinking so far:

kingler(with sheer force Ability)
moves: crab hammer, superpower

Genesect: thunder, bug buzz, gunk shot

Arcanine: wild charge, fire blast, outrage

PlatinumDude October 22nd, 2012 6:51 PM

Quote:

Originally Posted by WolfMirage (Post 7381733)
can i please get help on guide lines on how to chosse the right pokemon in order to make Competitive Team.
so far heres what im thinking so far:

kingler(with sheer force Ability)
moves: crab hammer, superpower

Genesect: thunder, bug buzz, gunk shot

Arcanine: wild charge, fire blast, outrage

Kingler lacks enough moves to take advantage of Sheer Force (i.e. moves that have a chance to occur, such as Rock Slide, which has a 30% chance of flinching), so Hyper Cutter is the preferred ability:
-Swords Dance
-Agility
-Crabhammer
-Return/X-Scissor
Nature: Adamant/Jolly
EVs: 48 HP/252 Atk/208 Spe
Item: Life Orb
Ability: Hyper Cutter

or
-Crabhammer
-Double-Edge/Return
-Superpower
-X-Scissor
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band
Ability: Hyper Cutter

But then again, Kingler isn't seen often in standard play due to having imbalanced stats; while it has high Attack and Defense, its Special stats and HP are low and its Speed is average. Try something else like Starmie. It can learn Rapid Spin to clear entry hazards:
-Hydro Pump/Surf
-Ice Beam
-Thunderbolt
-Rapid Spin/Recover
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers/Life Orb
Ability: Natural Cure

Genesect has a wide special movepool to take advantage of. Gunk Shot has terrible coverage, so don't bother with it. It makes a good scout with Choice items:
-U-turn
-Ice Beam
-Thunderbolt/Bug Buzz
-Flamethrower/Bug Buzz
Nature: Hasty/Naive
EVs: 8 HP/248 SAtk/252 Spe
Item: Choice Scarf

or
-U-turn
-Ice Beam
-Flamethrower
-Thunderbolt/Bug Buzz
Nature: Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Expert Belt/Focus Sash

or
-Bug Buzz
-U-turn
-Ice Beam
-Thunderbolt
Nature: Naive/Hasty
EVs: 4 Atk/252 SAtk/252 Spe
Item: Choice Specs

or
-Rock Polish
-Ice Beam
-Flamethrower
-Thunderbolt/Bug Buzz
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb

or
-U-turn
-Iron Head
-Flamethrower/Zen Headbutt
-Explosion/Ice Beam
Nature: Naughty/Lonely
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Band

Arcanine should generally focus on physical attacks, since its physical movepool is decent:
-Flare Blitz
-ExtremeSpeed
-Wild Charge/Crunch
-Close Combat/Morning Sun
Nature: Adamant
EVs: 72 HP/252 Atk/8 SDef/176 Spe
Item: Life Orb
Ability: Intimidate/Flash Fire

Murt93 October 25th, 2012 8:21 AM

I posted my Team already I just need a few question's answered in order to make a few last minute changes
my team is Infernape,Garchomp,Metagross,Latios,Swampert and Dusknoir
The sets are pretty standard and the EV's too, the team is for SS
Here are my questions:
What is the speed of a hasty/naive jolly 192ev's infernape with 15-25 Iv's I know max is 176 but I think thats 31 IV's and 252 EV's The reason I ask is I can only give 31 IV's to it and if I find out the stat I can decide if I want to put it in attack or speed if its easier can some decide fr me I think speed is more important but I need it to kill the things its faster than
Can anyone think of a better replacement for dusknoir provided its bulky and can deal at least enough damage a tank basically that doesn't add to many weaknesses and preferably is immune to something for an easy switch in :L

sorry just found out the infernape stat its hasty with 15 Ivs is 159 and 25 Ivs is 165 so that really isnt fast enough 31 IV's is only 168 so instead of the spread of 252/64/192 should I make it 252/44/212 That gives it 130 sp.atk the moveset is
[email protected] orb (Hasty,Naive)
Close combat
Overheat
U-turn
Stone edge/mach punch

212 EV'S gives it 170 speed but is 130 sp.atk enough for overheat to OHKO most steels namely bronzong and bulky grass types Venasaur/exeggutor? because anything that fire is neutral on I think close combat will do more damage provided its also neutral?

so should I bump the speed EV's to 212 or is 168 fast enough and I'm worrying over nothing?

Bulbasaur vR October 25th, 2012 12:55 PM

Gengar Moveset
 
Gengar Moveset
Hi guys im looking into a gengar but not totally sure what to do. im doing a 3rd gen gengar ATM so please keep that in mind.
the current one i have is
Bashful Nature
EVs 252 Sp ATK/252 Hp/ 4 Sp DEF
moveset
Hypnosis
Dreameater
Curse
Shawdow Ball

All ideas are welcome would appreciate the help

Sira420 October 26th, 2012 2:12 PM

This moveset is a pretty good idea lol. It puts apponents to sleep, sets in curse, and restores/ damages the other pokemon. Pretty good except hypnosis got doen graded to 60% accuracy and gengars bleh defences c[x
I would recomend a more sweeping assualt. His speed and special attack are no laughing matter. So give him a life orb to hold and a modest naturevand you got yourself a pokemin capable of seriously denting an apposing team.
Gengar @life orb
Shadowball
Focus blast
Pain split
Substitue/thunderbolt
With this set you'll go in substitude, this prevents you from deing the next turn and get a status like paralasis or burn. Now use pain split it will restore your health and bring your apponents down. Then either shadow ball or focus blast. Killing the other pokemon, now repeat. Pain split is used very handy with life orb and substitude and it works especially good with pojemon who have lots of hp. instead of substued you can use thunder bolt for more neutral coverage

Zeffy October 26th, 2012 2:23 PM

Quote:

Originally Posted by Sira420 (Post 7386354)
This moveset is a pretty good idea lol. It puts apponents to sleep, sets in curse, and restores/ damages the other pokemon. Pretty good except hypnosis got doen graded to 60% accuracy and gengars bleh defences c[x
I would recomend a more sweeping assualt. His speed and special attack are no laughing matter. So give him a life orb to hold and a modest naturevand you got yourself a pokemin capable of seriously denting an apposing team.
Gengar @life orb
Shadowball
Focus blast
Pain split
Substitue/thunderbolt
With this set you'll go in substitude, this prevents you from deing the next turn and get a status like paralasis or burn. Now use pain split it will restore your health and bring your apponents down. Then either shadow ball or focus blast. Killing the other pokemon, now repeat. Pain split is used very handy with life orb and substitude and it works especially good with pojemon who have lots of hp. instead of substued you can use thunder bolt for more neutral coverage

You totally disregarded the fact that the OP was asking for a 3rd Gen Gengar set. A much more fitting all-out attacker (in 3rd gen, that is) should look like this:

Gengar @Leftovers
Timid/Modest nature
4 HP / 252 SpA / 252 Spe
~ Thunderbolt
~ Ice Punch
~ Giga Drain
~ Fire Punch

This would also work in-game perfectly. Unless you have R/S because Ice and Fire Punch are only available via move tutors in Emerald. You could replace both moves with Shadow Ball and Hypnosis if that is the case.

Murt93 October 26th, 2012 2:48 PM

Quote:

Originally Posted by Zeffy (Post 7386359)
You totally disregarded the fact that the OP was asking for a 3rd Gen Gengar set. A much more fitting all-out attacker (in 3rd gen, that is) should look like this:

Gengar @Leftovers
Timid/Modest nature
4 HP / 252 SpA / 252 Spe
~ Thunderbolt
~ Ice Punch
~ Giga Drain
~ Fire Punch

This would also work in-game perfectly. Unless you have R/S because Ice and Fire Punch are only available via move tutors in Emerald. You could replace both moves with Shadow Ball and Hypnosis if that is the case.

Shadow ball is physical in r/s/e I believe Psychic is an option but it gets redundant coverage, you could find out what its hidden power is :L night shade I think it might get explosion I'm not sure Dark is also special but I dont know what dark moves he gets poison is physical so sludge bomb is out of the question options are limited really :/

MrTripStack October 26th, 2012 5:25 PM

Requesting IV Help
 
I'm trying to get a Chancy with perfect (or near-perfect) IVs in Special Defense and HP for my team (and perhaps a decent IV in Speed wouldn't be bad), but I haven't had any luck yet. I'm pretty sure I understand how EV training works, but I just can't get the hang of breeding for IVs. I've been reading online guides and I thought I understood it, but I was obviously wrong.

I'm gonna try to explain what I did earlier tonight (in a spoiler below, for the sake of not having a super long post) and maybe somebody can tell me what I did wrong. I'm not sure what I'm missing here.

Spoiler:
I hatched the Happiny egg that was given to me at the gate connecting Nacrene City and Route 3. I let that Happiny hold an Oval Stone and used a Rare Candy to evolve her. We'll just call her Chancy A for now.

I caught a bunch of Ditto, getting one with a near-perfect IV in Special Defense (30 IV) and another with a near-perfect IV in HP (29 IV). We'll call them Ditto A and Ditto B for now, respectively.

I let Ditto A hold the Power Band (in hopes of transferring its near-perfect Special Defense IV to the child) with Chancy A, making a batch of three eggs. These eggs hatched into a new batch of Chancy that had the same IV in Special Defense, and I kept one of those that'll be named Chancy B for now.

Then, I did the Single Battle Subway and bought myself the Power Weight with the BP I earned and gave that item to Ditto B (in hopes of transferring its near-perfect HP IV to the next batch of eggs). I gave Chancy B the Power Band this time around, thinking that the third batch of Chancy will keep Chancy B's Special Defense IV and Ditto B's HP IV.

I hatched five eggs from this couple, but none of them gave me the results I thought I'd get: Two Chancy from that batch gained Ditto B's near-perfect HP IV, two Chancy gained Chancy B's near-perfect Special Defense IV, and the last Chancy had Ditto B's near-perfect HP IV and a decent Attack IV (which was pretty random to me).

Feel free to reply to this thread, or even send me a PM if you'd prefer, to explain where I've gone wrong. I'd love it if somebody could help me out! Thanks for any help you can give! I'm new to any sort of "advanced breeding" and EV training, so I apologize if I'm missing something super obvious.

One last thing, is there any way to legitimately obtain a flawless Ditto? I'm convinced that it isn't possible, but I always like to be completely sure of these things.

Creame October 27th, 2012 5:03 AM

Brainstorming over a Competitive Team
 
~ Heyaa everyone!

I was thinking of joining in on the wifi-battles! But before I can, I DO need a competitive team..
Here's the problem, I don't really know what Pokémons to put in it since there are so many combinations and Pokémon I like! (I am having the hardest time choosing) There are 2 Pokémons that I love being in it: Weavile and Milotic!

I already have my Weavile (Physical sweeper) but I am still brainstorming over a good moveset though!
Weavile @ Choice Scarf/Focus Sash/ ... (Still not sure)
Pressure | Jolly
31/31/x/31/x/31
252 Atk, 252 Spe and 4 Hp
-Night Slash
-Ice Punch
-Brick Break
- ... (Not sure yet)

Here's my question for you guys:
What do you consider being a nice team that includes a Weavile (and maybe even a Milotic), I'd love to hear from you!

Please put the suggestions like this:
Pokemon @ Item
Ability | Nature
IVs
EVs
- Moves

Thank you!
~ Lots of love.

Creame

PlatinumDude October 27th, 2012 8:32 AM

While Weavile is a good anti-Dragon Pokemon, its low defenses make it priority-bait. Mamoswine is a better alternative because it has enough bulk to compensate for its lesser Speed:
-Stealth Rock
-Earthquake
-Ice Shard
-Endeavor
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Focus Sash
Ability: Thick Fat

or
-Earthquake
-Icicle Crash
-Ice Shard
-Stone Edge
Nature: Adamant/Jolly
Eva: 252 Atk/4 Def/252 Spe
Item: Life Orb/Choice Band
Ability: Thick Fat

or
-Icicle Spear/Icicle Crash
-Earthquake
-Superpower
- Stone Edge
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Scarf
Ability: Thick Fat

Ideal teammates are Pokemon that appreciate having Dragons out of the picture.

Creame October 27th, 2012 9:26 AM

Thanks!!

Still looking at other people's teams to find out what Pokémons I should use :3

Mudinjakarp October 28th, 2012 6:38 PM

Is my team good? Zoroark?
 
For pokemon obtainable through Pokemon White 2 and dream radar- My current team is Swablu, Ralts, Spiritomb, Oshawott, Shuckle and Riolu. I want to add in a Zoroark since I just found out how cool they are, should I not? If so, which pokemon do I replace? Well, here was my master plan, can you help me develop it?
Gardevoir
-Calm Mind
-Psychic
-Signal Beam
-Focus Blast
Lucario
-Swords Dance
-Close Combat
-Extremespeed
-Icepunch
Samurott
-Swords Dance
-Waterfall
-Aqua Jet
-Megahorn
Shuckle
-Stealth Rock
-Earthquake
-Toxic
-Rest
Spiritomb
-Shadow Sneak
-Sucker Punch
-Pursuit
-Will-o-wisp
Altaria
-Dragon Dance
-Dragon Claw
-Roost
-Fly

Satoshi Ookami October 28th, 2012 11:18 PM

Shuckle with EQ isn't really a good idea since it doesn't have Power Trick.
You should go for Bind/Constrict/Gyro Ball
Also 2 STAB moves on Samurott are useless, I know you want Aqua Jet for priority but it's a waste of move space.
The others are good, but do you want to use them for competitive battling? If so, you should also provide natures.

kingofbluesteel October 29th, 2012 4:35 AM

is the move sky drop frowned upon in competive play?i just want to play fair lol

PlatinumDude October 29th, 2012 9:05 AM

Quote:

Originally Posted by kingofbluesteel (Post 7389449)
is the move sky drop frowned upon in competive play?i just want to play fair lol

It's not frowned upon competitively, but it's banned because it caused a glitch when it was used in Double/Triple Battles when Gravity is in play.

Mudinjakarp October 29th, 2012 11:21 AM

Quote:

Shuckle with EQ isn't really a good idea since it doesn't have Power Trick.
You should go for Bind/Constrict/Gyro Ball


How about Iron tail or Dig for Samurott? I don't have any steel moves in my whole party plan. As for the shucke, I think I will replace the Earthquake with Gyro Ball- I hadn't thought of that, Shuckle's low Speed is now a great attribute! ...but then I won't be able to hit the overpowered electric group for supereffective... Is that incredibly crippling, or might it work out? If it is very dangerous to my team, I think I'll have Samurott learn dig after all. As for the others, I don't like to micromanage natures, I just use my pokemon as they are :)

Also, I forgot to list abilities!
Shuckle:Contrary (Makes stat changes have the opposite effect, once used him as a wall while launching 50 X-attacks at him, then looked a little closer :P)
Riolu(Lucario eventually): Prankster(Gives priority to a status move)
Ralts (eventually Gardevoir): Telepathy(Anticipates an ally's attack and dodges it)
Oshawott(eventually Samurott): Torrent(Powers up water-type moves in a pinch)
Swablu(soon Altaria):Cloud Nine (Eliminate the effects of the weather, take THAT castform!)
Spiritomb:Infiltrator(Passes through the foe's barrier ans strikes, Infiltrator>Wall of China)

PlatinumDude October 29th, 2012 11:28 AM

Quote:

Originally Posted by Mudinjakarp (Post 7389774)

How about Iron tail or Dig for Samurott? I don't have any steel moves in my whole party plan. As for the shucke, I think I will replace the Earthquake with Gyro Ball- I hadn't thought of that, Shuckle's low Speed is now a great attribute! ...but then I won't be able to hit the overpowered electric group for supereffective... Is that incredibly crippling, or might it work out? If it is very dangerous to my team, I think I'll have Samurott learn dig after all. As for the others, I don't like to micromanage natures, I just use my pokemon as they are :)

Steel moves aren't useful in general because of their rather poor coverage, unless they're STABed, like Metagross' Meteor Mash and Scizor's Bullet Punch.

Samurott is better off utilizing:
-Swords Dance
-Waterfall
-Aqua Jet
-Megahorn
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Mystic Water

or
-Hydro Pump/Surf
-Ice Beam
-Grass Knot/Hidden Power (Grass)
-Megahorn/Superpower
Nature: Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb

Shuckle is terrible because of its lack of HP, useful resists and offensive presence. Ferrothorn is better as a wall than Shuckle is and ever will be:
-Stealth Rock/Spikes
-Leech Seed
-Power Whip/Protect
-Gyro Ball/Thunder Wave/Protect
Nature: Relaxed
EVs: 252 HP/88 Def/168 SDef
Item: Leftovers/Shed Shell

Vecransyh October 29th, 2012 11:42 AM

Let's Talk Ghosties For a Second...
 
'Ello 'Ello,

So I'm in a challenge with my friends, a Mono-Type Tournament. We each choose one type of Pokemon, train up 6 of them, and compete in a tournament. Now I chose The Ghost-Type obviously, and after a heavy consideration I'm wondering if anyone else has a second opinion on movesets if you've used these spectres before.

Number one? Golurk.

This guy is cool. Seriously, giant possessed suit of armor/robot thing? However his stats are a bit lacking. Where he looks intimidating his Base Atk is 124. Still, not bad, he could wrestle with a Gyarados and be just as strong (you know, without that whole Water/Flying thing.) However Most people I've talked to, and Smogon of course say that Subpunch is the way to go. He DOES have decent Bulk at 80 Base Defenses. It's speed really is crippling, but I'm still determined to use him.

Ability:Iron Fist
Nature:Adamant
Held Item:Leftovers

-Substitute
-Shadow Punch
-Earthquake
-Focus Punch

Basically the only set people say he CAN use. So far out of a few test battles, Substitute usually breaks in one hit and I can rarely make use of much Focus Punch, of course when I do nothing has ever survived it. Iron Fist definitely helps with Shadow Punch's weak damage, and Earthquake is an obvious choice.

However my main questions are, does anyone know of another move that might work better on him? Also I want to use my allotted 1 Leftovers on something a little more significant. Does anyone else know of a Held Item that would benefit this moveset?

Next on the list is, Chandelure.

Now, most people say there is only 1 real moveset that you SHOULD run on Chandelure that abuses it's 145 Sp. Atk, (Fire Blast, Shadow Ball, ect.) And I don't particularly disagree with that. Chandelure has decent Speed, and can usually get a hit in before it's frailty finally takes it out.

Ability:Flash Fire
Nature:Modest
Held Item:Leftovers/Life Orb

-Fire Blast
-Shadow Ball
-Energy Ball
-Substitute

Once again, pretty much right out of the Smogon page. However I've really tried to add something or change up the moveset, but nothing is as effective as this. The substitute usually doesn't hold (as I would expect on a fairly frail Pokemon) but as with Golurk, when it does hold it just makes it that much easier to deal some heavy damage.

But not too much I want to change, unless someone knows a movset that's be more fun? (Or don't fix it if it isn't broken right?) But I, once again, don't want to use my 1 Leftovers on Chandelure, but then again I really don't like the health drop from Life Orb when paired with Substitute. Any ideas?

And lastly, Jellicent.

I love this pokemon. He's nice and bulky and makes for great late game turn arounds. I've pretty much got him figured out, but I have one last nagging thing,

Ability:Cursed Body
Nature:Bold
Held Item:Leftovers

-Scald
-Will-O-Wisp
-Recover
-Hex

Now, most people say that Taunt is too good to not have but I honestly don't find much use in it. I know it's supposed to stop defensive stallers from setting up but I just find better plays with Will-O-Wisp, and Scald.

The nagging thing is about the status ailment move. Will-O-Wisp, or Toxic? Hex will benefit from both (and I love hex because it's like a Ghost-Type Earthquake with STAB) but they both have ups and downs. Will-O-Wisp (Along with fitting the Ghost theme) will Burn, which helps out massively with it's lower defense stat, and I believe that overall Burn is a more pressuring Status Ailment then being Poisoned. However it does have a 50% accuracy, which could spell trouble if I can't set up right. Also it might be a bit redundant of a move when paired with Scald. Toxic on the other hand is 100% accuracy, and it can help dent Pokemon that already wall it, like other water types. But then again trying to use two different Status Ailments on 1 Pokemon's moveset (Toxic and Scald) just seems silly. I'd be glad to use my Leftovers on Jellicent but is there a better Held Item for what it's trying to do?

I know I have a lot of repeat questions, but thanks for considering them and hopefully giving me your thoughts.

Mudinjakarp October 29th, 2012 11:48 AM

Eh, Ferrothorn is so cliched that people will be ready for it, and it has a glaringly prominant fire weakness, so no problems there, 1 hit KO. Rock and Steel moves aren't so common, and although water is quite common, its only a 200% hit, so Shuckle might live. Plus, I like its ability Contrary since it gets a stat boost every time someone uses a move meant to lower its defenses, or something, since it is a defense based wall. Although Ferrothorn does fit into my team quite nicely, I like to avoid cliches whenever possible, therefore turning my opponent into a mumbling pinnacle of "but I thought he would" and "but why didn't it work"s. My Oshawott is relaxed, so.... I guess I'll go for the second moveset you listed- I don't have any grass moves, and most people think by pulling me into a water vs. water battle they're basically starting a "metapod-off" (speaking about that my friend does shuckle vs. shuckle battles with me all the time :P so annoying when I finally use rollout and he switches to his Dewott) Also, it just occured to me I could replace Samurott with Starmie, since Starmie has such an incredible moveset and I have a Staryu and water stone... probably a bad idea though, right?

PlatinumDude October 29th, 2012 11:54 AM

Quote:

Originally Posted by Mudinjakarp (Post 7389801)
Eh, Ferrothorn is so cliched that people will be ready for it, and it has a glaringly prominant fire weakness, so no problems there, 1 hit KO. Rock and Steel moves aren't so common, and although water is quite common, its only a 200% hit, so Shuckle might live. Plus, I like its ability Contrary since it gets a stat boost every time someone uses a move meant to lower its defenses, or something, since it is a defense based wall. Although Ferrothorn does fit into my team quite nicely, I like to avoid cliches whenever possible, therefore turning my opponent into a mumbling pinnacle of "but I thought he would" and "but why didn't it work"s. My Oshawott is relaxed, so.... I guess I'll go for the second moveset you listed- I don't have any grass moves, and most people think by pulling me into a water vs. water battle they're basically starting a "metapod-off" (speaking about that my friend does shuckle vs. shuckle battles with me all the time :P so annoying when I finally use rollout and he switches to his Dewott) Also, it just occured to me I could replace Samurott with Starmie, since Starmie has such an incredible moveset and I have a Staryu and water stone... probably a bad idea though, right?

While it's true that Shuckle's defenses are huge, its low HP and bad typing hold it back from being a defensive behemoth. Ferrothorn, on the other hand, is much better. Its Fire and Fighting weaknesses can be easily covered by Jellicent, Starmie, Tentacruel, Salamence, Dragonite, [email protected] or Gyarados.

Contrary Shuckle isn't worth using either. Other than Shell Smash for trolling purposes, it lacks other moves to take advantage of Contrary.

Mudinjakarp October 29th, 2012 12:20 PM

Meh, you're probably right- I know nothing about the new generation. A FEAR rattata would literally be better than a lvl. 100 Shuckle :P Bye-bye, Shuckle! (I'll still use 3 Shuckles on a 3 vs. 3 battle to troll my friend on occasion, he hates shuckle :P) I, Mudinjakarp, hereby surrender to the cliches!

...Also, based on your not addressing my electric question, I'm just going to assume that I don't need a ground type move

MrTripStack October 29th, 2012 2:13 PM

I just started looking into IV breeding and EV training, so I'm still new to any competitive team building in Pokémon games. I've been thinking about this for a while and I planned the perfect Blissey for me, as far as I'm concerned, and I'd love some opinions while I'm still catching the Ditto I'll need to get her IVs. This'll be my first "EV-trained" Pokémon and I wanna make sure she sounds good before I put in all the training.

Blissey (F) @ Leftovers
Modest [+ Special Attack / - Attack]
31/-/-/-/31/31
252 HP / 172 Sp. Defense / 84 Speed
Serene Grace
~ Psychic
~ Toxic
~ Attract
~ Softboiled

I plan for this Blissey to become a Special Tank with some annoyance aspects, maybe using Softboiled to heal and stall time as Toxic withers at an opponent's health. Attract is there for the annoyance factor, hoping they occasionally become immobilized by love when fighting male Pokémon. I'm EV training her for HP and Special Defense mostly, and decided to give her a bit of Speed so I might be able to get an Attract or Toxic out right away.

I could do without Psychic, but I don't know what else I should teach her. Let me know what you think of this setup!

PlatinumDude October 29th, 2012 2:17 PM

Quote:

Originally Posted by MrTripStack (Post 7389972)
I just started looking into IV breeding and EV training, so I'm still new to any competitive team building in Pokémon games. I've been thinking about this for a while and I planned the perfect Blissey for me, as far as I'm concerned, and I'd love some opinions while I'm still catching the Ditto I'll need to get her IVs. This'll be my first "EV-trained" Pokémon and I wanna make sure she sounds good before I put in all the training.

Blissey (F) @ Leftovers
Modest [+ Special Attack / - Attack]
31/-/-/-/31/31
252 HP / 172 Sp. Defense / 84 Speed
Serene Grace
~ Psychic
~ Toxic
~ Attract
~ Softboiled

I plan for this Blissey to become a Special Tank with some annoyance aspects, maybe using Softboiled to heal and stall time as Toxic withers at an opponent's health. Attract is there for the annoyance factor, hoping they occasionally become immobilized by love when fighting male Pokémon. I'm EV training her for HP and Special Defense mostly, and decided to give her a bit of Speed so I might be able to get an Attract or Toxic out right away.

I could do without Psychic, but I don't know what else I should teach her. Let me know what you think of this setup!

Flamethrower or Seismic Toss > Psychic. Flamethrower is more important because it lets Blissey hit Steel Pokemon not named Heatran hard. Seismic Toss inflicts consistent damage on non-Ghost Pokemon.

Infatuation isn't seen often because:
1. It can easily be cured by switching out
2. It only affects the opposite gender, and given the fact that people use random genders when they play over on Wi-Fi or the Battle Frontier, it's not reliable.

You're better off using Thunder Wave (to slow down faster opponents who aren't Ground Pokemon or have Volt Absorb as their ability) or Toxic (to cripple non-Steel/Poison walls) as Blissey's status move rather than Attract.

Also, Bold > Modest. Blissey isn't likely to attack back, so it really needs the defensive EVs it can get (252 HP/252 Def/4 Spe).

MrTripStack October 29th, 2012 3:21 PM

So you think it'd be better to EV train her for Defense, rather than Special Defense? I guess that does make sense, because her Sp. Defense is already pretty high while her Defense is fairly low. I was thinking about getting Special Defense really high and trying to avoid physical conflicts with her, but it does make sense to make her more well-rounded.

I was trying to think of something instead of Psychic and Flamethrower seems like the best bet! Also, I'll definitely teach her Thunder Wave instead; my mind just automatically thought of Attract when I found out that Chansey is always female. I also completely forgot that being Paralyzed can cripple a Pokémon's speed.

Thanks for the advice!

dragonnathan025 October 30th, 2012 9:53 AM

For the Golurk, you may want to try the Life Orb on it. I know that he loses a lot of life from Substitute already, but as you said yourself, his defenses are laughable. He looks intimidating, but he can die to a Surf, easily. So, try to hit as hard as you can, while you can, he will never last very long unless you set him up with Baton Pass, but since you're using mono-Ghosts, I don't think you are.

Chandelure, I had an incredibly successful Choice Scarf abuser, with a Modest nature to make up for the lack of Specs. Only downside to this guy is, when he's locked in, he usually has to switch, meaning entry hazards murder him before anything else can. But, still is fun to work with. And a tip? Flamethrower, while weaker, is a lot more accurate, and Heat Wave forces a switchout, which it would have to get anyway, each of those moves are a lot more accurate than Fire Blast.

Jellicent, he's your Leftovers holder. He can use Recover, and Scald is a powerful, mostly-neutral STAB move, especially the possible burn. Mine was Calm, focusing on HP and Sp. Def, with the rest going to Sp. Atk. I was lucky to get a Hidden Power Fire one on my first go, but that allows you to hit the annoying Grass and Steel types that would laugh at Jellicent otherwise. I made his last move Shadow Ball, purely for another STAB move with neutral coverage, but I understand if you take that off.

Those are my suggestions for your teams, based off of my experiences and what has worked with me. Good luck in your tournament!

Vecransyh October 30th, 2012 11:27 AM

Thanks alot for your suggestions, and I have already changed that Flamethrower in. Do you really think that Golurk is fast enough to make use of the Life Orb? And for Jellicent I threw on Hex for Ghost STAB, since he has Scald and Toxic on him as well.

PlatinumDude October 30th, 2012 11:59 AM

Quote:

Originally Posted by Vecransyh (Post 7391145)
Thanks alot for your suggestions, and I have already changed that Flamethrower in. Do you really think that Golurk is fast enough to make use of the Life Orb? And for Jellicent I threw on Hex for Ghost STAB, since he has Scald and Toxic on him as well.

Fire Blast is still preferred on Chandelure as its Fire STAB because Flamethrower misses out on some OHKOs. However, Substitute is still viable if you want to have an easier time predicting your opponent's moves.

Golurk is a bit slow to use Life Orb effectively (unless it's using Rock Polish); it's better off with Lefties or a Choice Band:
-Substitute
-Focus Punch
-Earthquake
-Shadow Punch/Ice Punch
Nature: Adamant
EVs: 252 HP/252 Atk/4 SDef
Item: Leftovers
Ability: Iron Fist

or
-Earthquake
-Shadow Punch
-Stone Edge/Ice Punch
-Hammer Arm/Ice Punch
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band
Ability: Iron Fist

or
-Rock Polish
-Earthquake
-Shadow Punch
-Stone Edge/Ice Punch
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb
Ability: Iron Fist

or
-Stealth Rock
-Earthquake
-Ice Punch
-Fire Punch/Shadow Punch
Nature: Impish
EVs: 252 HP/80 Atk/176 Def
Item: Leftovers
Ability: Iron Fist

While Hex is an interesting option on Jellicent, the move heavily relies on the opponent being statused, so it's not very reliable. Taunt is the preferred option on physically defensive Jellicent to screw over walls. On specially defensive sets, Shadow Ball (as a secondary STAB) or Ice Beam (to hit Dragon and Grass Pokemon hard) are preferred. Both moves also hit [email protected] supereffectively.

dragonnathan025 October 30th, 2012 4:35 PM

Sadly, Golurk isn't much of anything to look at. Have you thought about Confagrigus? It walls really good, perfect for Toxic Stall, once I pumped mine up to extreme levels with Calm Mind (it was hilarious, they couldn't make a dent in it, Leftovers + Rest took care of all damage and status conditions).

In other words, it doesn't matter all that much on what you put on Golurk, it will fall to anything that was made to deal damage, Hydreigon, Chandelure, anything like that.

brandonfriestatertots November 2nd, 2012 8:15 AM

Building my team. Help?
 
When building a team for competitive play. What should I be looking for as my party? My team as of right now is
Lucario lvl 92
Vanilluxe lvl 100
Electivire lvl 100
Landorus lvl 100
Ferrothorn lvl 100
and a staryu lvl 1 but it will be a lvl 100 starmie
So anything like movesets or just advice on what to use, what not to use. That would all be appreciated. Thanks.

PlatinumDude November 2nd, 2012 10:35 AM

Quote:

Originally Posted by brandonfriestatertots (Post 7394284)
When building a team for competitive play. What should I be looking for as my party? My team as of right now is
Lucario lvl 92
Vanilluxe lvl 100
Electivire lvl 100
Landorus lvl 100
Ferrothorn lvl 100
and a staryu lvl 1 but it will be a lvl 100 starmie
So anything like movesets or just advice on what to use, what not to use. That would all be appreciated. Thanks.

Okay, let's see...

Lucario has a good physical and special movepool for you to take advantage of (note: you may have to breed or use move tutors for some of these moves):
-Swords Dance
-Close Combat
-ExtremeSpeed
-Crunch/Ice Punch/Bullet Punch
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

or
-Nasty Plot
-Aura Sphere
-Dark Pulse/Shadow Ball
-Vacuum Wave/Hidden Power (Ice)/Dragon Pulse
Nature: Modest/Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb
Ability: Inner Focus/Steadfast

or
-Close Combat
-Crunch
-ExtremeSpeed
-Stone Edge/Ice Punch/Bullet Punch
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Scarf/Choice Band

or
-Aura Sphere
-Dark Pulse/Shadow Ball
-Hidden Power (Ice)/Dragon Pulse
-Vacuum Wave
Nature: Modest/Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs
Ability: Inner Focus/Steadfast

While Vanilluxe has good stats, it has a shallow movepool. You'll have to find a better Ice Pokemon to use, like Mamoswine:
-Stealth Rock
-Earthquake
-Ice Shard
-Endeavor
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Focus Sash
Ability: Thick Fat

or
-Earthquake
-Icicle Crash
-Stone Edge
-Ice Shard
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Choice Band
Ability: Thick Fat

or
-Icicle Spear/Icicle Crash
-Earthquake
-Stone Edge
-Superpower
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Scarf
Ability: Thick Fat

Electivire doesn't do as well in OU as it used to because of its middling Speed, but you could give it a shot:
-Wild Charge
-Ice Punch
-Earthquake
-Cross Chop
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Expert Belt/Life Orb
Ability: Motor Drive

or
-Wild Charge/Thunderbolt
-Flamethrower
-Cross Chop/Earthquake
-Ice Punch/Hidden Power (Grass)
Nature: Naive
EVs: 144 Atk/140 SAtk/224 Spe
Item: Expert Belt/Life Orb
Ability: Motor Drive

But then again, there are better Electric Pokemon to use out there, like Jolteon or Wash Rotom because of their superior Speed and bulk, respectively:

Jolteon:
-Thunderbolt
-Volt Switch
-Shadow Ball/Signal Beam
-Hidden Power (Ice/Fire)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Choice Specs
Ability: Volt Absorb

Wash Rotom:
-Volt Switch
-Hydro Pump
-Will-o-Wisp
-Pain Split/Hidden Power (Ice)
Nature: Modest
EVs: 184 HP/4 Def/144 SAtk/176 Spe
Item: Leftovers

or
-Volt Switch
-Hydro Pump
-Thunder Wave/Will-o-Wisp
-Pain Split
Nature: Calm
EVs: 248 HP/28 Def/228 SDef
Item: Leftovers

or
-Volt Switch
-Thunderbolt
-Hidden Power (Ice)
-Trick/Thunderbolt
Nature: Timid/Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs/Choice Scarf

Sand Force Landorus is preferred in Sandstorm teams, but Sheer Force Landorus, as well as Therian Landorus are still usable outside of said teams. Therian Landorus can be obtained via Dream Radar in B2/W2, and it has different stats and a different ability compared to Incarnate Landorus (Therian Landorus' ability is Intimidate and its stats are as follows in order of HP/Attack/Defense/Special Attack/Special Defense/Speed: 89/145/90/105/80/91)):

Incarnate Landorus:
-Earth Power
-Focus Blast
-Hidden Power (Ice)
-Rock Polish/Substitute/Psychic
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb
Ability: Sheer Force

Therian Landorus:
-Stealth Rock/Gravity
-Earthquake
-Stone Edge
-U-turn
Nature: Adamant
EVs: 200 HP/64 Atk/244 Def
Item: Leftovers

or
-Earthquake
-Stone Edge
-U-turn
-Superpower/Hidden Power (Ice)
Nature: Jolly/Naive
EVs: 32 HP/252 Atk/224 Spe
Item: Choice Scarf

or
-Gravity
-Earthquake
-Stone Edge
-Hidden Power (Ice)/U-turn
Nature: Naive/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

or
-Rock Polish
-Earthquake
-Stone Edge
-Hidden Power (Ice)/Explosion
Nature: Naughty/Adamant
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb

or
-Substitute
-Earthquake
-Stone Edge
-Hidden Power (Ice)/Swords Dance
Nature: Naive/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers

Given Ferrothorn's high defenses and good typing, a support set is ideal for it:
-Stealth Rock/Spikes
-Leech Seed
-Power Whip/Protect
-Gyro Ball/Thunder Wave/Protect
Nature: Relaxed
EVs: 252 HP/88 Def/168 SDef
Item: Leftovers/Shed Shell

Starmie is one of the best offensive Rapid Spinners, period:
-Hydro Pump/Surf
-Ice Beam
-Thunderbolt
-Rapid Spin/Recover
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Leftovers/Life Orb
Ability: Natural Cure

Creame November 3rd, 2012 1:19 AM

So i was thinking about my team, and this is what i managed to make of it! still have an open spot

1) Gengar @ Focus Sash
Levitate | Timid
- Shadow Ball
- Thunderbolt
- Focus Blast
- Destiny Bond

OR

Espeon @ Leftovers
Magic Bounce | Timid
Psyshock/psychic
Shadowball
Hidden Power
?

2) Milotic @ Leftovers
Marvel Scale | Calm
- Surf
- Ice Beam
- Scald
- Recover

3) Salamence @ Life Orb
Intimidate | Naughty
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage

4) Weavile @ Focus Sash
Pressure | Jolly
- Swords Dance
- Night Slash
- Ice Shard
- Brick Break

5) Togekiss @ Leftovers
Serene Grace | Calm
- Roost
- Air Slash
- Grass Knot OR Thunder Wave
- Aura Sphere OR Thunder Wave

6) ?

Having the hardest time deciding! I am willing to change everything about the team, except for my Weavile :)

PlatinumDude November 3rd, 2012 6:21 PM

Quote:

Originally Posted by Creame (Post 7395189)
So i was thinking about my team, and this is what i managed to make of it! still have an open spot

1) Gengar @ Focus Sash
Levitate | Timid
- Shadow Ball
- Thunderbolt
- Focus Blast
- Destiny Bond

OR

Espeon @ Leftovers
Magic Bounce | Timid
Psyshock/psychic
Shadowball
Hidden Power
?

2) Milotic @ Leftovers
Marvel Scale | Calm
- Surf
- Ice Beam
- Scald
- Recover

3) Salamence @ Life Orb
Intimidate | Naughty
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage

4) Weavile @ Focus Sash
Pressure | Jolly
- Swords Dance
- Night Slash
- Ice Shard
- Brick Break

5) Togekiss @ Leftovers
Serene Grace | Calm
- Roost
- Air Slash
- Grass Knot OR Thunder Wave
- Aura Sphere OR Thunder Wave

6) ?

Having the hardest time deciding! I am willing to change everything about the team, except for my Weavile :)

Destiny Bond is an interesting option on Gengar, but the opponent can potentially do something else instead of KOing Gengar the turn it's used, making Destiny Bond more of a "get the timing right" move:
-Substitute
-Disable/Pain Split/Thunderbolt/Hidden Power (Fire)
-Shadow Ball
-Focus Blast
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Black Sludge/Life Orb

or
-Shadow Ball
-Focus Blast
-Hidden Power (Fire)
-Protect
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Black Sludge

Espeon could consider using Calm Mind alongside Life Orb, or Trick alongside Choice Specs/Scarf. It can also Baton Pass Calm Minds:
-Calm Mind
-Stored Power
-Hidden Power (Fighting)
-Baton Pass
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Leftovers
Ability: Magic Bounce

Milotic is better off using a Bold nature, since its Special Defense is high enough already. The EV spread should be 248 HP/252 Def/8 Spe.

Low Kick is the better option over Brick Break on Weavile because most Fighting-weak Pokemon are rather heavy.

While Togekiss is a good supporter in its own right, Jirachi can do it better:
-Iron Head
-Body Slam/Thunder Wave
-Fire Punch/Protect/Stealth Rock
-Wish
Nature: Careful
EVs: 252 HP/224 SDef/32 Spe
Item: Leftovers

or
-Substitute
-Body Slam/Thunder Wave
-Iron Head
-Fire Punch
Nature: Jolly
EVs: 80 HP/252 Atk/176 Spe
Item: Leftovers

If this team is struggling with Steel Pokemon, Magnezone is a good choice for taking them out:
-Substitute
-Thunderbolt
-Hidden Power (Fire/Ice)
-Charge Beam/Flash Cannon
Nature: Timid
EVs: 36 HP/252 SAtk/220 Spe
Item: Leftovers
Ability: Magnet Pull

or
-Thunderbolt
-Volt Switch
-Flash Cannon
-Hidden Power (Fire/Ice)
Nature: Timid (Choice Scarf)/Modest (Choice Specs)
EVs: 4 HP/252 SAtk/252 Spe (Choice Scarf) or 148 HP/252 SAtk/108 Spe (Choice Specs)
Item: Choice Scarf/Choice Specs

goobahead1 November 4th, 2012 6:52 AM

help me with my pokemon
 
i want all of my pokemon to be good for competitive these are all the ones i have

lv1 oshawott
lv11 purloin
lv10 pidove
lv11 patrat
lv12 throh
lv15 darumaka
lv16 scraggy
lv14 sewaddle
lv 15 woobat
lv 11 tepig
lv27 emolga
lv29 rufflet
lv25 whirlipede
lv24 joltik
lv26 drillbur
lv23 foongus
lv28 litwick
lv 25 klink
lv20 minccino
lv22 deerling
lv24 gigalith
lv 24 ferroseed
lv29 cubchoo
lv25 zoroa
lv33 stoutland
lv32 golett
lv36 krokorok
lv31 stunkfisk
lv38 musharna
lv40 bouffalant
lv45 serperior
lv40 durant
lv48 haxorus
lv50 escavalier
lv52 bisharp
lv50 zweilous

please tell me how to raise them well for wifi battles and tournamnets

masaru3 November 5th, 2012 10:53 AM

I want a really nice Genesect and I'm planning on learning RNG so I can get mine to be Flawless and have a great nature, but really, what's it's best nature?
Can you think of a good way to use Genesect in battle?

PlatinumDude November 5th, 2012 11:03 AM

Quote:

Originally Posted by masaru3 (Post 7398353)
I want a really nice Genesect and I'm planning on learning RNG so I can get mine to be Flawless and have a great nature, but really, what's it's best nature?
Can you think of a good way to use Genesect in battle?

Genesect is mainly used as a scout/revenge killer, similar to Scizor. It also has Download to help with mixed attacking, as well as Rock Polish for late-game sweeping:
-U-turn
-Ice Beam
-Thunderbolt/Bug Buzz
-Flamethrower/Bug Buzz
Nature: Hasty/Naive
EVs: 8 Atk/248 SAtk/252 Spe
Item: Choice Scarf

or
-Rock Polish
-Bug Buzz/Flamethrower
-Ice Beam
-Thunderbolt/Giga Drain/Flamethrower
Nature: Modest/Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb

or
-U-turn
-Ice Beam
-Flamethrower
-Bug Buzz/Thunderbolt
Nature: Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Expert Belt/Focus Sash

or
-Bug Buzz
-Ice Beam
-Thunderbolt
-U-turn/Flamethrower/Giga Drain
Nature: Mild/Rash
EVs: 4 Atk/252 SAtk/252 Spe
Item: Choice Specs

or
-U-turn
-Iron Head/Zen Headbutt
-Flamethrower
-Explosion/Ice Beam
Nature: Hasty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Band

dragonnathan025 November 5th, 2012 11:08 AM

@ goobahead1:
Out of the list that you have, these are the guys you should train up:
Lv 24 Joltik
Lv 28 Litwick
Lv 25 Zorua
Lv 40 Durant
Lv 48 Haxorus
Lv 50 Zweilous

These are the best Pokemon on your list, either because of stats or movepools. I know that Joltik/Galvantula isn't an OU, but that thing can have a 100% Thunder with STAB without rain, so that's something to consider, plus it's only weak to Rock types, and Signal Beam can hit any Grass-types trying to switch into a Thunder.

Litwick/Chandelure has amazing Special Attack, and an incredible movepool, considering what it does. You will need to train it up in Speed as much as you can.

Zorua has the potential, as long as you have the TMs. Its level-up Movepool is laughable, being only Dark and Normal moves, so teach it the more powerful moves when you get them.

Durant has incredible Speed and Attack, and its moveset can take down the Fire-type it's weak to by using Head Smash, as well as anything else that tries to get in its way.

Haxorus can resist a lot of things, and after two Dragon Dances, it can sweep the metagame, plus hit anything neutrally with the right three attacking moves.

Zweilous evolves into one of the most dynamic sweepers in the meta. Hydreigon has insane special attack, moderate speed, and the movepool that can hit almost anything in the game with super-effective damage.



@masaru3 You want your Genesect to be Timid. While it can learn good physical moves, its special movepool far outclasses it. Also, a tip? Get rid of Techno Blast. All the moves that Techno Blast can become, there's a better move that's the same type. So, my movepool is Thunderbolt, Psychic, Flamethrower, and Ice Beam (I prefer the 100% accuracy moves over a little more damage), and it can hit a lot with its decent speed.

Pvt Tamama November 11th, 2012 9:12 AM

I have 3 pokemon in my team right now (see below) and i need 3 more any suggestions based on these 3

Rapidash lvl 100
attack: 230
defense: 183
sp. attack: 209
sp defense: 196
speed: 298
hp: 284
moves: flare blitz
bounce
stomp
fire blast
(no ev's)


Tangrowth lvl 100
attack: 202
defense: 260
sp attack: 281
sp defense: 141
speed: 124
hp: 368
moves: ancient power
grass knot
slam
sludge bomb
(no ev's)
Glalie lvl 49 so final stats not sure yet
(won't have ev's)

PlatinumDude November 11th, 2012 10:18 AM

Quote:

Originally Posted by Pvt Tamama (Post 7406351)
I have 3 pokemon in my team right now (see below) and i need 3 more any suggestions based on these 3

Rapidash lvl 100
attack: 230
defense: 183
sp. attack: 209
sp defense: 196
speed: 298
hp: 284
moves: flare blitz
bounce
stomp
fire blast
(no ev's)


Tangrowth lvl 100
attack: 202
defense: 260
sp attack: 281
sp defense: 141
speed: 124
hp: 368
moves: ancient power
grass knot
slam
sludge bomb
(no ev's)
Glalie lvl 49 so final stats not sure yet
(won't have ev's)


Rapidash isn't good competitively, since Fire Pokemon like Arcanine, Darmanitan and Chandelure have better movepools than it does. For the sake of simplicity, I'll do the first two, since both are physically-inclined Fire Pokemon like Rapidash:
-Flare Blitz
-ExtremeSpeed
-Wild Charge/Crunch
-Close Combat/Morning Sun
Nature: Adamant
EVs: 72 HP/252 Atk/8 SDef/176 Spe
Item: Life Orb
Ability: Flash Fire/Intimidate

Darmanitan:
-Flare Blitz
-Rock Slide
-Earthquake/Superpower
-U-turn
Nature: Adamant/Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb/Choice Band/Choice Scarf
Ability: Sheer Force

Regenerator is the preferred ability on Tangrowth to help it survive battle by switching out:
-Sleep Powder
-Giga Drain/Power Whip
-Hidden Power (Fire/Ice)/Earthquake
-Leech Seed/Synthesis
Nature: Bold/Impish/Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Regenerator

Glalie's way too balanced stats make it a not-so-appealing option competitively. Froslass is the better alternative due to its high Speed:
-Spikes
-Taunt
-Ice Beam/Shadow Ball
-Pain Split/Destiny Bond
Nature: Timid
EVs: 248 HP/8 SDef/252 Spe
Item: Leftovers
Ability: Cursed Body

or
-Spikes
-Taunt
-Destiny Bond
-Ice Beam/Shadow Ball
Nature: Timid
EVs: 252 HP/4 SDef/252 Spe
Item: Focus Sash
Ability: Cursed Body

Since some of your Pokemon are weak to Stealth Rock, Hitmontop can Rapid Spin away opposing hazards:
-Rapid Spin
-Foresight/Toxic
-Close Combat
-Sucker Punch/Stone Edge
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Intimidate

Slowbro has good synergy with Tangrowth:
-Scald
-Psyshock/Fire Blast
-Slack Off
-Thunder Wave/Toxic
Nature: Bold
EVs: 248 HP/244 Def/16 SAtk
Item: Leftovers
Ability: Regenerator

or
-Calm Mind
-Scald
-Psyshock
-Slack Off
Nature: Bold
EVs: 248 HP/244 Def/16 SAtk
Item: Leftovers
Ability: Regenerator

or
-Surf/Scald
-Psyshock/Psychic
-Fire Blast
-Trick/Grass Knot
Nature: Modest
EVs: 248 HP/252 SAtk/8 Spe
Item: Choice Specs
Ability: Regenerator

Heracross makes a good revenge killer for the team:
-Megahorn
-Close Combat
-Stone Edge
-Earthquake/Night Slash/Sleep Talk
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Scarf/Choice Band
Ability: Moxie/Guts

WingedDragon November 13th, 2012 9:44 PM

Want to add Growlithe/Arcanine to my team. Have an idea of which way i want to play him. Would like thoughts.

Lonely / Intimidate

atk 252, sp atk, 252. spd 4

Outrage
agility
Flamethrower
heat wave

This is how i am thinking of setting it up

Musica November 13th, 2012 10:15 PM

Quote:

Originally Posted by AdrianD (Post 7409948)
Want to add Growlithe/Arcanine to my team. Have an idea of which way i want to play him. Would like thoughts.

Lonely / Intimidate

atk 252, sp atk, 252. spd 4

Outrage
agility
Flamethrower
heat wave

This is how i am thinking of setting it up


While Arcanine is considered to be a good offensive Pokemon, it is advisable to use his potential as a Physical attacker than a Special one. Arcanine can't learn Outrage, only Dragon Pulse, and Flamethrower + Heat Wave is redundant. If you really want a Special-attacking variant of Arcanine, then I suggest to use this:

Arcanine @ Life Orb
Nature: Timid / Modest
252 SpA 252 Spe 4 SpD
-Flamethrower / Fire Blast
-Hidden Power Grass / Electric
-Dragon Pulse
-Morning Sun

This set works best under Sun. If you want a Sunny Day setup on Arcanine:

Arcanine @ Leftover / Life Orb
Nature: Timid / Modest
192 HP / 248 SpA / 4 SpD / 64 Spe
-Sunny Day
-Fire Blast / Flamethrower
-Solar Beam
-Morning Sun


If you then decide to use an Arcanine that is Physically Offensive:

Arcanine @ Life Orb
Nature: Jolly / Adamant
72 HP / 252 Atk / 8 SpD / 176 Spe
-Flare Blitz
-ExtremeSpeed
-Crunch/Wild Charge
-Close Combat/Morning Sun

WingedDragon November 13th, 2012 10:56 PM

Quote:

Originally Posted by Musica (Post 7409983)
While Arcanine is considered to be a good offensive Pokemon, it is advisable to use his potential as a Physical attacker than a Special one. Arcanine can't learn Outrage, only Dragon Pulse, and Flamethrower + Heat Wave is redundant. If you really want a Special-attacking variant of Arcanine, then I suggest to use this:

Arcanine @ Life Orb
Nature: Timid / Modest
252 SpA 252 Spe 4 SpD
-Flamethrower / Fire Blast
-Hidden Power Grass / Electric
-Dragon Pulse
-Morning Sun

This set works best under Sun. If you want a Sunny Day setup on Arcanine:

Arcanine @ Leftover / Life Orb
Nature: Timid / Modest
192 HP / 248 SpA / 4 SpD / 64 Spe
-Sunny Day
-Fire Blast / Flamethrower
-Solar Beam
-Morning Sun


If you then decide to use an Arcanine that is Physically Offensive:

Arcanine @ Life Orb
Nature: Jolly / Adamant
72 HP / 252 Atk / 8 SpD / 176 Spe
-Flare Blitz
-ExtremeSpeed
-Crunch/Wild Charge
-Close Combat/Morning Sun

B2/W2 it can learn outrage

Two how can it learn Morning Sun?. I dont have the Espeon with it to breed

Any suitable substitution for Close Combat, Seemingly that needs to be bred as well?

Musica November 14th, 2012 4:00 AM

Oh, it does now. o_o I haven't played much of B2/W2 yet, so my apologies.
Okay, to have it learn both Morning Sun and Close Combat...

Get a Male Smeargle and have it learn both Close Combat and Morning Sun via Sketch. Smeargle can't be caught in B2W2 iirc so you'll have to get one from BW or PokeTransfer from Gen IV Games.

dragonnathan025 November 14th, 2012 8:30 PM

To make it easier, breed Lucario with Arcanine. Both are in the ground egg group, I now have an adament Growlithe with Close Combat.

Eevee shouldn't be an issue, even with the mono-male in-game Eevee. You can breed for a female Growlithe, get Espeon and teach it Morning Sun, then have fun.

Musica November 14th, 2012 11:10 PM

Quote:

Originally Posted by dragonnathan025 (Post 7411108)
To make it easier, breed Lucario with Arcanine. Both are in the ground egg group, I now have an adament Growlithe with Close Combat.

Eevee shouldn't be an issue, even with the mono-male in-game Eevee. You can breed for a female Growlithe, get Espeon and teach it Morning Sun, then have fun.

But it won't learn both Close Combat and Morning Sun.

Satoshi Ookami November 15th, 2012 4:18 AM

Quote:

Originally Posted by Musica (Post 7411211)
But it won't learn both Close Combat and Morning Sun.

It will. If you use the one that has Close Combat in another breeding.

Musica November 15th, 2012 3:27 PM

Quote:

Originally Posted by Ash493 (Post 7411378)
It will. If you use the one that has Close Combat in another breeding.

Nope, it still will not.

Male Lucario w/ Close Combat + Female Growlithe
--Growlithe with CC

Male Espeon with Morning Sun + Female Growlithe
--Growlithe with Morning Sun

Growlithe with CC + Growlithe with Morning Sun
--Growlithe with CC or Morning Sun

Egg moves are passed down only by Male Pokemons; the Females, regardless of how many possible egg moves they have, will not pass down Egg Moves.

Best bet will be Smeargle.

Redemmo November 17th, 2012 6:54 AM

Training Genesect
 
I have a Genesect that I want to EV train. Its IVs are as follows:
  • HP: 1
  • Attack: 2
  • Defense: 2
  • Special Attack: 27
  • Special Defense: 22
  • Speed:14

I was wondering if I should EV train to cover its IV deficiencies, or focus on its strengths.

PS. Having just read the Competitive Battling guide, I'm realizing that competitive battling is probably something I'm never going to really get into (I suck at competitions), but I would still like to properly train Genesect, because he's cool :)

WingedDragon November 17th, 2012 10:42 AM

I Ev trained my Growlithe and I was wondering if its better to raise level by level or can it be raised with EXP share or so forth.

Ho-Oh November 17th, 2012 10:44 AM

Quote:

Originally Posted by AdrianD (Post 7413777)
I Ev trained my Growlithe and I was wondering if its better to raise level by level or can it be raised with EXP share or so forth.

After it's been EV trained, feel free to use the EXP share, it won't make a difference anymore. :)

coolboyhyatt November 17th, 2012 4:48 PM

Shiny Tentacool - Needing EVs/ Moveset suggestions :D
 
Got myself a shiny Tentacool on Fire Red, migrated it over to my Black and now i need your suggestions :D
Sassy Nature
it's IVs are
hp - 28
speed - 9
attack 25
def - 5
sp a -7
sp d -11

PlatinumDude November 17th, 2012 8:28 PM

Quote:

Originally Posted by coolboyhyatt (Post 7414140)
Got myself a shiny Tentacool on Fire Red, migrated it over to my Black and now i need your suggestions :D
Sassy Nature
it's IVs are
hp - 28
speed - 9
attack 25
def - 5
sp a -7
sp d -11

Tentacruel's best stats are its Special stats (particularly Special Defense) and Speed. The IVs for those stats aren't particularly that good. That, and the Sassy nature kills the potential Tentacruel's good Speed. Sorry to break it to you.

Icy Burn November 18th, 2012 8:37 AM

NU Team Help (competitive)
 
Hey! I really need help for an NU Team, competitive. I have an idea for some of the types ... -

Ice
Dragon
Poison
Dark
Psychic
Ground

That's just an idea. I've never,. ever been good with Teams, so ... could someone who knows what they're doing unlike me help? :3

PlatinumDude November 18th, 2012 9:36 AM

Quote:

Originally Posted by Icy Burn (Post 7414834)
Hey! I really need help for an NU Team, competitive. I have an idea for some of the types ... -

Ice
Dragon
Poison
Dark
Psychic
Ground

That's just an idea. I've never,. ever been good with Teams, so ... could someone who knows what they're doing unlike me help? :3

Articuno gained Hurricane in B2/W2, so it can make use of offensive sets, as well as defensive ones:
-Ice Beam
-Hurricane
-Hidden Power (Ground)/Substitute
-Roost
Nature: Timid/Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb
Ability: Pressure

or
-Subsitute
-Roost
-Ice Beam
-Toxic/Protect
Nature: Timid
EVs: 192 HP/64 SDef/252 Spe
Item: Leftovers
Ability: Pressure

or
-Ice Beam
-Heal Bell
-Roar/Toxic
-Roost
Nature: Calm
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Pressure

Fraxure can provide raw power for the team:
-Dragon Dance
-Outrage
-Superpower/Low Kick
-Substitute/Taunt
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Eviolite
Ability: Mold Breaker

or
-Outrage
-Superpower
-Aqua Tail
-Dragon Claw
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band
Ability: Mold Breaker

If Psychics are problematic, Absol or Skuntank can take them out:

Absol:
-Sucker Punch
-Pursuit
-Night Slash
-Superpower
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb
Ability: Super Luck

Skuntank:
-Sucker Punch
-Pursuit
-Crunch/Poison Jab
-Taunt
Nature: Adamant
EVs: 252 Atk/220 SDef/36 Spe
Item: Black Sludge/Dread Plate/BlackGlasses
Ability: Aftermath

or
-Sucker Punch
-Pursuit/Crunch
-Sludge Bomb
-Hidden Power (Ground)/Fire Blast
Nature: Lonely
EVs: 252 Atk/220 SAtk/36 Spe
Item: Life Orb
Ability: Aftermath

Musharna is pretty darn bulky Psychic Pokemon:
-Calm Mind
-Psychic
-Heal Bell/Signal Beam
-Moonlight
Nature: Bold
EVs: 240 HP/252 Def/16 SDef
Item: Leftovers
Ability: Synchronize

or
-Psychic
-Signal Beam
-Hidden Power (Ground)/Trick Room
-Moonlight
Nature: Modest/Quiet
EVs: 252 HP/252 SAtk/4 Spe
Item: Life Orb
Ability: Synchronize

or
-Psychic
-Signal Beam
-Hidden Power (Ground)
-Trick/Sleep Talk
Nature: Modest
EVs: 252 HP/252 SAtk/4 Spe
Item: Choice Specs
Ability: Synchronize

or
-Psychic
-Moonlight
-Thunder Wave/Baton Pass
-Heal Bell/Baton Pass
Nature: Bold
EVs: 240 HP/252 Def/16 SDef
Item: Leftovers
Ability: Synchronize

Golurk provides more raw power alongside Fraxure, despite sharing an Ice weakness:
-Substitute
-Focus Punch
-Shadow Punch
-Earthquake
Nature: Adamant
EVs: 200 HP/252 Atk/12 Def/44 Spe
Item: Leftovers
Ability: Iron Fist

WingedDragon November 23rd, 2012 7:21 PM

Going to use Staryu/Starmie with Timid nature.

Would like to know the best Move sets for and possible EV distributions

Ho-Oh November 23rd, 2012 7:26 PM

Quote:

Originally Posted by AdrianD (Post 7420388)
Going to use Staryu/Starmie with Timid nature.

Would like to know the best Move sets for and possible EV distributions

Starmie @ Life Orb
Trait: Natural Cure
252 SpA / 4 SpD / 252 Spe
Timid
- Thunderbolt
- Ice Beam
- Surf
- Rapid Spin

With the boltbeam combo, it allows you to hit things like Skarmory with a lot of damage, other flying types such as Tornadus or grass types even such as Celebi, Surf as your main STAB which has good coverage in OU and Rapid Spin to eliminate hazards. Pretty much the best one there is. You can replace Rapid Spin with Recover too if you wanna.

WingedDragon November 23rd, 2012 7:32 PM

Quote:

Originally Posted by Forever (Post 7420392)
Starmie @ Life Orb
Trait: Natural Cure
252 SpA / 4 SpD / 252 Spe
Timid
- Thunderbolt
- Ice Beam
- Surf
- Rapid Spin

With the boltbeam combo, it allows you to hit things like Skarmory with a lot of damage, other flying types such as Tornadus or grass types even such as Celebi, Surf as your main STAB which has good coverage in OU and Rapid Spin to eliminate hazards. Pretty much the best one there is. You can replace Rapid Spin with Recover too if you wanna.

What about Status moves such Thunder wave. Or what about psychic with the STAB?

Ho-Oh November 23rd, 2012 8:01 PM

Starmie doesn't have the best Defenses, so Thunder Wave doesn't do much for it (except in rain, when there's a set in which t-wave is an option although you're generally better off with the set given if you're running Starmie in general), because that's better for more defensive Pokemon. It can run a Scald set, however, without any weather needed. Its purpose is to be a special attacker and Spin, for the most part, p much. It's better as a full on special attacker, due to its speed and power in general, and just hope Thunderbolt paralyses something instead. However, as for Psychic, generally Psyshock does better in OU as it hits things like Chansey/Blissey, however for the most part the extra coverage of Psychic-attacks aren't that necessary as it doesn't really hit notable things that much.

WingedDragon November 23rd, 2012 9:11 PM

Quote:

Originally Posted by Forever (Post 7420421)
Starmie doesn't have the best Defenses, so Thunder Wave doesn't do much for it (except in rain, when there's a set in which t-wave is an option although you're generally better off with the set given if you're running Starmie in general), because that's better for more defensive Pokemon. It can run a Scald set, however, without any weather needed. Its purpose is to be a special attacker and Spin, for the most part, p much. It's better as a full on special attacker, due to its speed and power in general, and just hope Thunderbolt paralyses something instead. However, as for Psychic, generally Psyshock does better in OU as it hits things like Chansey/Blissey, however for the most part the extra coverage of Psychic-attacks aren't that necessary as it doesn't really hit notable things that much.

Ok one last question. What about moves like Reflect, Light screen, or Protect?

Ho-Oh November 23rd, 2012 9:35 PM

Quote:

Originally Posted by AdrianD (Post 7420474)
Ok one last question. What about moves like Reflect, Light screen, or Protect?

It can use them, but other Pokemon are better at that really. Like Espeon for example can set up Light Screen and Reflect with Light Clay, and then bounces hazards back at the opponent, and so on. Starmie doesn't have that much specifically that'd make it want to use said moves more than being a powerhouse when other Pokemon can do much better. Protect has no real use as Starmie outspeeds a lot of opponents anyway and can just attack first, plus they might set up on that turn, etc.

WingedDragon November 24th, 2012 12:24 AM

EV distributions. I have a modest Magnemite. I want to make Trick Room resistant. So im not building its speed, but making its Sp atk 252. Want to know how I should divide out its Def and Sp Def. I would like to boost those

PlatinumDude November 24th, 2012 8:41 AM

Quote:

Originally Posted by AdrianD (Post 7420578)
EV distributions. I have a modest Magnemite. I want to make Trick Room resistant. So im not building its speed, but making its Sp atk 252. Want to know how I should divide out its Def and Sp Def. I would like to boost those

Just focus on HP (252 HP/4 Def/252 SAtk); Magnezone's defenses are naturally high anyway. A Quiet nature with 0 Speed IVs are also preferred on special attacking Trick Room mons so that they can outspeed as many Pokemon as they can under Trick Room.

Murt93 November 25th, 2012 3:34 PM

Weavile help
 
Hey thought I'd post here and see would anyone be able to help me out
I've decided that I'm going to breed a weavile for the first time and I did some searching around for move sets ev spreads e.t.c. And I'm kinda in a rut please keep in mind this is gen 4 what I need help with is the ev spread because from what I've read the standard spread is jolly with 216 Evs? Why not adamant with 252 in speed? Or jolly with 252 won't he be outsped with only an investment of 216? Also the moveset I've decided to run is ice punch night slash fake out and ice shard with either life orb or choice band I might consider pursuit over ice shard but I haven't decided on any other team members yet also in soul silver I can give it 31 ivs in one stat so which one is more important attack or speed? I've never made a weavile before so help would be greatly appreciated thank you :)

Perriechu November 25th, 2012 4:43 PM

Quote:

Originally Posted by Murt93 (Post 7422323)
Hey thought I'd post here and see would anyone be able to help me out
I've decided that I'm going to breed a weavile for the first time and I did some searching around for move sets ev spreads e.t.c. And I'm kinda in a rut please keep in mind this is gen 4 what I need help with is the ev spread because from what I've read the standard spread is jolly with 216 Evs? Why not adamant with 252 in speed? Or jolly with 252 won't he be outsped with only an investment of 216? Also the moveset I've decided to run is ice punch night slash fake out and ice shard with either life orb or choice band I might consider pursuit over ice shard but I haven't decided on any other team members yet also in soul silver I can give it 31 ivs in one stat so which one is more important attack or speed? I've never made a weavile before so help would be greatly appreciated thank you :)

It's 40/252/216 because the extra 40 that goes into its HP helps it take more Life Orb recoil.

Anyway, Weavile already has huge attack and speed stats that are pretty even so it's hard to say what would be best to give the Iv to. I guess attack would be the best bet since you'll be getting the most out of your moves.

Murt93 November 26th, 2012 1:26 PM

Ah I see thank you at 216 Evs is it fast enough? I'll use that spread first to test it out sure I can always make another one thanks for your help :)

WingedDragon November 28th, 2012 8:29 PM

How does one get properly get a 31 Iv pokemon? All the pokemon I have has sub par or poor IVs

PlatinumDude November 28th, 2012 8:50 PM

Quote:

Originally Posted by AdrianD (Post 7425266)
How does one get properly get a 31 Iv pokemon? All the pokemon I have has sub par or poor IVs

When you catch/receive a Pokémon, the 31 IV is generated at random, as do all other IVs.

You have a higher chance of getting 31 IVs when you're breeding at least 1 parent that has a 31 IV (1 IV from each parent is randomly chosen and passed down, along with a third chosen by a random parent, to the offspring; the other 3 IVs are randomly generated). To guarantee that the IV will be passed down, have the parent hold the appropriate Power item:
-Power Weight = HP
-Power Bracer = Attack
-Power Belt = Defense
-Power Lens = Special Attack
-Power Band = Special Defense
-Power Anklet = Speed

WingedDragon November 29th, 2012 5:59 PM

Quote:

Originally Posted by PlatinumDude (Post 7425286)
When you catch/receive a Pokémon, the 31 IV is generated at random, as do all other IVs.

You have a higher chance of getting 31 IVs when you're breeding at least 1 parent that has a 31 IV (1 IV from each parent is randomly chosen and passed down, along with a third chosen by a random parent, to the offspring; the other 3 IVs are randomly generated). To guarantee that the IV will be passed down, have the parent hold the appropriate Power item:
-Power Weight = HP
-Power Bracer = Attack
-Power Belt = Defense
-Power Lens = Special Attack
-Power Band = Special Defense
-Power Anklet = Speed

Can breeding ditto be applied?

Griffinbane November 29th, 2012 6:08 PM

Basically, this is how it works.

1. IVs are randomly generated.
2. 1 random IV from one parent is passed down to the egg (1 can be specific using power item).
3. 1 random IV from other parent is passed down to the egg (1 cam be specific using power item).
4. 1 final random IV from one of the parents is passed down.
5. Voila! Egg is hatched and baby has at least 1 IV passed from parents! If it's super lucky, 3.

Ditto counts as a parent.

WingedDragon November 29th, 2012 6:26 PM

Quote:

Originally Posted by Griffinbane (Post 7425900)
Basically, this is how it works.

1. IVs are randomly generated.
2. 1 random IV from one parent is passed down to the egg (1 can be specific using power item).
3. 1 random IV from other parent is passed down to the egg (1 cam be specific using power item).
4. 1 final random IV from one of the parents is passed down.
5. Voila! Egg is hatched and baby has at least 1 IV passed from parents! If it's super lucky, 3.

Ditto counts as a parent.

If you use one power item each will both IVs be passed down?

PlatinumDude November 29th, 2012 7:00 PM

Quote:

Originally Posted by AdrianD (Post 7425910)
If you use one power item each will both IVs be passed down?

If that's the case, only one or the other of those IVs can be passed down. For example, if one parent holds the Power Bracer, and the other holds the Power Anklet, there's a 50/50 chance that only one will be passed down.

WingedDragon November 30th, 2012 9:25 PM

Quote:

Originally Posted by PlatinumDude (Post 7425934)
If that's the case, only one or the other of those IVs can be passed down. For example, if one parent holds the Power Bracer, and the other holds the Power Anklet, there's a 50/50 chance that only one will be passed down.

Does the IV of one of the parents have to be high to get the max IV possible? or is the Power items enough

PlatinumDude December 1st, 2012 8:30 AM

Quote:

Originally Posted by AdrianD (Post 7426922)
Does the IV of one of the parents have to be high to get the max IV possible? or is the Power items enough

The IV you want would be high, preferably. An IV of 20-31 is close enough in my book.

MellowJello December 3rd, 2012 4:25 PM

IV Breeding
 
Hey everyone. I have a problem... For my competitive team, I need to pass down 2 perfect IVs to each pokemon so I can get out their best potential. Step by step, what would be the quickest way to do this WITH A PERFECT DITTO? (Give an example pokemon you are aiming to breed in your example and go through each step in numbered order). I know this may seem like a lot, but I want to understand how to breed IVs, and the internet is not helping with this at all. Thanks...

Griffinbane December 3rd, 2012 6:28 PM

1. Breed Ditto (holding a power item, specific power items pass specific IV) to desired pokemon until female with correct nature pops out. Nature and IV passed.
2. Breed Ditto (holding different power item) to offspring (holding yet another power item) until male hatches. IV (if you're lucky, 2) passed. Total: Female with correct nature and 1 IV, male with 1 or 2 IVs.
3. Breed both offspring to each other, male holding a power item, female holding the everstone. Keep breeding until offspring with desired nature and IVs hatch. End result: offspring with 2 (maybe 3) IVs.

Or you can do the easy thing and trade for flawless parents and breed them to each other.

MellowJello December 4th, 2012 5:26 PM

Quote:

Originally Posted by Griffinbane (Post 7430529)
1. Breed Ditto (holding a power item, specific power items pass specific IV) to desired pokemon until female with correct nature pops out. Nature and IV passed.
2. Breed Ditto (holding different power item) to offspring (holding yet another power item) until male hatches. IV (if you're lucky, 2) passed. Total: Female with correct nature and 1 IV, male with 1 or 2 IVs.
3. Breed both offspring to each other, male holding a power item, female holding the everstone. Keep breeding until offspring with desired nature and IVs hatch. End result: offspring with 2 (maybe 3) IVs.

Or you can do the easy thing and trade for flawless parents and breed them to each other.

I have one flawless japanese ditto...But anyways, I thought if both parents hold a power item then the offspring would have one or the other. NOT both. Well, at least that's what this says... It's in the last paragraph of the section Power Items. So, is the conclusion I'm assuming correct or am I ill informed?

Griffinbane December 4th, 2012 10:18 PM

Errm. Depends on whether you're using BW or BW2. The breeding mechanics got changed a bit in BW2 (and, truthfully, I still have yet to update myself). I never needed to use two power items in breeding so I can't confirm it. If it's true, then the second step will have to be modified, mainly to breed the Ditto with a power item to get a male with 1 IV and hope breeding the two offspring will pass the IVs. If you're doing it this way, you're likely to get 10 or more boxes of pokemon until you finally get what you need. Ah, the life of a non-rng breeder.

WolfMirage December 5th, 2012 5:50 AM

hello i want to know what moves u would recommend for these 6 pokes, for my competive online battle team. the poke r zapdose, milotic, metagross, hitmonchan,gengar, typhlosion

Ho-Oh December 5th, 2012 8:17 AM

Quote:

Originally Posted by WolfMirage (Post 7432044)
hello i want to know what moves u would recommend for these 6 pokes, for my competive online battle team. the poke r zapdose, milotic, metagross, hitmonchan,gengar, typhlosion

You're better off coming up with your own movesets, rather than asking someone to recommend your whole movesets, as this is for incomplete team help, rather than barely started team help. Adding to that, those Pokemon aren't really in the same tiers, and for competitive battling you're better off with checking out the different tiers and getting Pokemon from those tiers only (for example Typhlosion is in RU and is quite terrible for OU) because the tier your Pokemon are going into is OU because of Gengar and so on. Have a read about the Pokemon in the different tiers here: http://www.smogon.com/bw/tiers/ and then decide on some in the same tiers. Usually Smogon goes by OverUsed, while here we mainly play NeverUsed (NU). If this is via wifi, then generally you'd be using a mix of mostly OU and UU Pokemon. Nevertheless, we can't actually put together movesets until you have an idea of what you want, so you should look through the tiers, come up with a strategy, post an Rate My Team thread in this main forum (with all the necessary things, as mentioned in the rules) and then we'll reply to it suggesting things based on the movesets listed. :)

WolfMirage December 5th, 2012 8:45 AM

hmmm. never thought about that, what i making was a team that cover most bases, while providing the least number of total weakness, while still allowing the pokes to be higly effect in their moves.

qustion y is ru bad for ou

well i read the articiles on the catgory's thing and was confused a bit, i understand the basices of each catgory

Ho-Oh December 5th, 2012 8:56 AM

Quote:

Originally Posted by WolfMirage (Post 7432140)
hmmm. never thought about that, what i making was a team that cover most bases, while providing the least number of total weakness, while still allowing the pokes to be higly effect in their moves.

qustion y is ru bad for ou

Well you can still get that in the tiers, for example there are different cores that work well in different tiers, such as Alomomola/Amoonguss which cover a few bases in NeverUsed, and so on. Your teams should be prepared to take on the metagame and should be able to cover specific threats in the metagame you made the team for. In OU for example, having something to take on Terrakion can be important because it can prove to be a great threat if given the chance. You need things to cover things like that, not specific typings.

Because generally Pokemon fit in a tier they're good at, like, in OU you have Heatran because it can check a variety of things while Typhlosion can't really do that and is beaten by a lot of the tier with their abilities, team mate combinations and so on. It's a bit confusing to understand now, but the best way is to learn through trying things and seeing how it works, and soon you'll want to use the Pokemon in the tier you're battling in for the most part.

Also which part confused you about the categories/tiers?

WolfMirage December 5th, 2012 9:17 AM

well can u help by at least telling me where most of myteam stands. like is most of my poke in the under used or over used teirs

and what teir can be okay to cross and maybe mix with just a little

Ho-Oh December 5th, 2012 9:56 AM

Quote:

Originally Posted by WolfMirage (Post 7432172)
well can u help by at least telling me where most of myteam stands. like is most of my poke in the under used or over used teirs

and what teir can be okay to cross and maybe mix with just a little

Hitmonchan - RU
Gengar - OU
Typhlosion - RU
Zapdos - UU
Milotic - UU
Metagross - OU

It depends on what tier you wanna play in, really. If you want to get into our community here you're best off with NU, if you want the general community, then OU. It's okay to have UU/OU mons in OU, NU in RU, RU in UU, etc. So for everything it's usually one tier below although usually using what's actually in the tier is best though.

PlatinumDude December 5th, 2012 9:58 AM

Quote:

Originally Posted by WolfMirage (Post 7432172)
well can u help by at least telling me where most of myteam stands. like is most of my poke in the under used or over used teirs

and what teir can be okay to cross and maybe mix with just a little

If your team is mixed with OU and UU 'mons, then your team is OU by default. This is the best I can explain this situation to you.

Fairy December 5th, 2012 9:58 AM

Quote:

Originally Posted by WolfMirage (Post 7432172)
well can u help by at least telling me where most of myteam stands. like is most of my poke in the under used or over used teirs

and what teir can be okay to cross and maybe mix with just a little

Here's a breakdown of what tiers your Pokemon fall into : Zapdos is UU, Milotic is UU, Metagross is OU, Hitmonchan is RU, Gengar is OU, and Typhlosion is RU. So you have a pretty even split. Like Forever explained, the Pokemon have already been grouped by strength, strategy, counters, etc. So Pokemon in UU and RU wouldn't do well in the OU tier, and Pokemon in OU or UU cannot play in RU.

Here's a more detailed example : Say you want to play in RU (Hitmonchan and Typhlosion fit here). That would mean that Zapdos, Milotic, Gengar, and Metagross could not be used.

Now say you want to play OU : All of your Pokemon can be used, but everything except Metagross and Gengar would have a very hard time.

So all of your Pokemon can technically be mixed and matched into different tiers than they would normally play. However, it can only go from weaker to stronger tiers (RU Pokemon can be used in OU), not from stronger to weaker (OU Pokemon cannot be used in RU). If you'd like more information on tiers, here is a link to Smogon's Tier System and how it all works.

Hope that helped!

EDIT : omg everyone got to this first lol

WolfMirage December 5th, 2012 10:38 AM

okay, now that makes a little more sense, when u break it and i should post now, that im very good at bluiding teams so more help would be really nice

so when considering pokes what general qustions should i be asking myself and it seems whenever i battle i rely heavy on metagross and Typhlosion, do u think theres any way i could bluid a team around metagross at least

PlatinumDude December 5th, 2012 10:58 AM

Quote:

Originally Posted by WolfMirage (Post 7432263)
okay, now that makes a little more sense, when u break it.

so when considering pokes what general qustions should i be asking myself and it seems whenever i battle i rely heavy on metagross and Typhlosion, do u think theres any way i could bluid a team around metagross at least

Dragon Pokemon work well with Metagross, especially [email protected], Dragonite, Hydreigon and Salamence. They can easily switch into the Fire and Ground attacks that Metagross is weak to by virtue of their typings and abilities ([email protected] and Hydreigon have Levitate, as they are Dragon/Psychic and Dark/Dragon, respectively; Dragonite and Salamence are Dragon/Flying). Also, Typhlosion isn't viable in OU play because of its Stealth Rock weakness, which diminishes the power of Eruption, should you choose to use it.

Here are a some viable sets for each:

Latias:
-Calm Mind
-Dragon Pulse
-Recover
-Substitute/Psyshock/Hidden Power (Fire)
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Leftovers

or
-Draco Meteor
-Psyshock
-Surf/Hidden Power (Fire)
-Recover
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Choice Specs

or
-Reflect
-Light Screen
-Healing Wish
-Draco Meteor
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Light Clay

Latios:
-Draco Meteor
-Surf
-Hidden Power (Fire)/Dragon Pulse
-Trick/Psyshock
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs/Choice Scarf

or
-Draco Meteor/Dragon Pulse
-Surf
-Hidden Power (Fire)
-Recover/Psyshock
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb

or
-Calm Mind
-Dragon Pulse
-Surf
-Hidden Power (Fire)/Psyshock/Recover
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Leftovers/Life Orb

or
-Reflect
-Light Screen
-Memento
-Dragon Pulse
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Light Clay

Dragonite:
-Dragon Dance
-Outrage/Dragon Claw
-Fire Punch
-ExtremeSpeed/Roost/Earthquake
Nature: Adamant/Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Leftovers/Lum Berry
Ability: Multiscale

or
-Outrage
-ExtremeSpeed
-Fire Punch/Waterfall
-Earthquake/Superpower
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band
Ability: Multiscale

or
-Substitute
-Dragon Dance
-Dragon Claw
-Roost
Nature: Jolly
EVs: 252 HP/64 Def/60 SDef/132 Spe
Item: Leftovers
Ability: Multiscale

or
-Substitute
-Thunder Wave/Flamethrower
-Dragon Tail
-Roost
Nature: Careful
EVs: 252 HP/4 Atk/252 SDef
Item: Leftovers
Ability: Multiscale

or
-Draco Meteor
-Fire Blast/Flamethrower
-Thunder Wave
-Roost
Nature: Modest
EVs: 252 HP/252 SAtk/4 Spe
Item: Leftovers/Life Orb
Ability: Multiscale

Salamence:
-Dragon Dance
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Roost
Nature: Naughty/Adamant
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb/Lum Berry

or
-Draco Meteor
-Fire Blast
-Brick Break/Earthquake
-Roost
Nature: Rash/Naive
EVs: 100 Atk/176 SAtk/232 Spe
Item: Life Orb
Ability: Intimidate

or
-Outrage
-Dragon Claw
-Fire Blast/Brick Break
-Earthquake/Brick Break
Nature: Naughty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Scarf
Ability: Moxie

or
-Draco Meteor
-Outrage
-Fire Blast
-Earthquake/Brick Break
Nature: Naive/Rash
EVs: 64 Atk/192 SAtk/252 Spe
Item: Life Orb

or
-Outrage
-Dragon Claw
-Fire Blast
-Earthquake/Brick Break
Nature: Naive/Naughty
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb/Lum Berry
Ability: Moxie

or
-Outrage
-Dragon Claw
-Earthquake
-Fire Blast/Fire Fang
Nature: Naughty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Band

Hydreigon:
-Draco Meteor
-Fire Blast
-Superpower
-Roost/Earthquake/Earth Power/Dark Pulse
Nature: Rash/Mild
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb/Expert Belt

or
-Substitute
-Dragon Pulse
-Focus Blast
-Fire Blast/Roost
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Leftovers/Life Orb

or
-Draco Meteor
-Focus Blast
-Fire Blast/Flamethrower
-U-turn/Dark Pulse
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs


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