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-   -   Competitive Team Questions (and Incomplete Team Help) (https://www.pokecommunity.com/showthread.php?t=287471)

WolfMirage December 5th, 2012 11:07 AM

i chosse salamance with its moxie abilitly.

qustion should i add a poke that learns some good fighting move to counter rock and ice, which is salamance weakness and what about adding Nidoking

luke December 5th, 2012 6:25 PM

Platdude it would be BENEFICIAL if you explained how the sets work to new users rather than just throwing a bunch of mumbo jumbo at them like that. People aren't going to get better if they don't know HOW the sets work.

Ho-Oh December 5th, 2012 6:41 PM

Quote:

Originally Posted by WolfMirage (Post 7432281)
i chosse salamance with its moxie abilitly.

qustion should i add a poke that learns some good fighting move to counter rock and ice, which is salamance weakness and what about adding Nidoking

Metagross can learn Hammer Arm which can hurt both of those typings, or alternatively add in a Heatran (although that does create a fighting/water weakeness and enhance the ground weakness (although it helps out with Metragross' fire weakeness), if you're interested we can describe a Heatran set that could be of use to you considering it has a typing that defeats both. Nidoking isn't really viable because a lot of the mons in OU are stronger and it works better in the tier it's in due to typing, usefulness, etc. In OU you have other stronger ground types that can be of much more use to you, like Gastrodon, which also isn't really damaged by both of those. So depending on you, Heatran or Gastrodon - what'd you prefer? (There's other things too, but those things come to mind first as suiting to what you want).

WolfMirage December 5th, 2012 7:42 PM

i chosse Gastrodon and i was asking about ninoking cause forever on the link they posted ninoking as a possbly thearh and ninoking as a pretty good move pool and it can learn toxic spikes and what do u think about teaching metagross magnet rise, if i do that then metagross will have only one weakness then or maybe i can teach magnet rise to another poke in order to set up for metagross coming out

so far heres the new team metagross, salamnce, Gastrodon and what nature should Gastrodon have

and forever id be really gratful if u can give me more chioces like that and what do u think of adding heracross

Ho-Oh December 5th, 2012 8:46 PM

Quote:

Originally Posted by WolfMirage (Post 7432765)
i chosse Gastrodon and i was asking about ninoking cause forever on the link they posted ninoking as a possbly thearh and ninoking as a pretty good move pool and it can learn toxic spikes and what do u think about teaching metagross magnet rise, if i do that then metagross will have only one weakness then or maybe i can teach magnet rise to another poke in order to set up for metagross coming out

so far heres the new team metagross, salamnce, Gastrodon and what nature should Gastrodon have

and forever id be really gratful if u can give me more chioces like that

Well generally it involves a lot of work to set that up and it's better on a dedicated team. You could add in an Air Balloon to help it out with taking one hit and being safe from EQ, or otherwise just switch to Salamence. As for the nature of Gastrodon, it's best to have Sassy or Calm depending on the attacks you opt to have. As for everything else, what other things are you considering having?

Oh, Hera is UU and can be useful, you're better off making it a revenge killer (with Choice Scarf) to kill the various psychic types in the tier than really allow it to set up though with SD. :(

WolfMirage December 5th, 2012 8:51 PM

well i at least what to be able to cover all my bases and have as few as possible pokes with same weakness.i do like having at least pokes that can come out fast and hit hard

i was thinking maybe heracross for fighting and bug move and what about adding gengar

so what do think the last three should be, as u can c im pretty bad at this. if i use heracross, what nature should i go for

Satycorn89 December 6th, 2012 4:22 AM

Question about EV Training with power items.
 
Hi everyone.
So I have read and know the basics of EV training and I have just set up my team with all pokemon in level 1, to train them in the desired EVs.
As I don't have PokeRus, I used Macho Brace, and I was training my Snivy in his Speed Stat by defeating Basculins, which yield 2EVs in Speed.
I totally forgot of how the Macho Brace reduces the speed, but I thought it was a temporary effect when battling only?
I killed 4 Basculins to level up and I got only a 1raise in the Speed stat when the table appeared, what's happening? Shouldn't I have gotten (2*2)*4=16 EVs for killin the Basculins, which means ~+3 in Speeds ? I restarted the game and now my Snivy is in level 1 again (he was at level 13), however, can anyone clear this up for me?
Will the same thing happen if I use the Power Anklet??
I'd appreciate any help...

Griffinbane December 6th, 2012 6:07 AM

1. Your pokemon doesn't have to be level 1 for EV training. It can be any level. Even 100 (unless you do EV training in gen 4).
2. Macho brace reduces the speed only in battle. When you remove it, it returns to normal.
3. Since EVs are no longer added upon level up, you won't see any ridiculous gains like +14 anymore. The additional stat points are added as you train. Don't worry there.
4. Same thing will happen when you use power items.

Satycorn89 December 6th, 2012 6:28 AM

Quote:

Originally Posted by Griffinbane (Post 7433152)
1. Your pokemon doesn't have to be level 1 for EV training. It can be any level. Even 100 (unless you do EV training in gen 4).
2. Macho brace reduces the speed only in battle. When you remove it, it returns to normal.
3. Since EVs are no longer added upon level up, you won't see any ridiculous gains like +14 anymore. The additional stat points are added as you train. Don't worry there.
4. Same thing will happen when you use power items.

Okay, I meant that I picked my started, created my team, beat the League, etc. but I breed those pokemon and I'm training the babies which are level 1 instead, since the parents have already consumed their EVs.
My snivy's Speed went to 21 after leveling up and defeating those 4 Basculins, and I tried removing the Macho Brace, but it was still 21... And what do you mean by "EVs are no longer added upon level up, the additional stat points are added as you train."? Will I get the EVs that I lost here in another level-up or what? How will I know that?
Thanks.

Griffinbane December 6th, 2012 7:25 AM

Nahh. Back in gen 4, what happened was that when you EV, you don't get the additional stat points until you level. So you could cache EV points and when you level, you get something big like +10. Like I said about gen 5, stat points are automatically added on when you train. Basically, as soon as you get 4 EVs, the point gets added to your stats immediately. You won't see it when you level. The other thing is that at low levels, sometimes you won't see the EVs (at least, you didn't in gen 4, donno if it's still true for gen 5). You don't lose those stats when you remove the brace. Holding the brace in battle will cut your speed in half, but it won't reduce the STAT itself.

As for telling whether or not you EV'd correctly, the only way of doing that is by using an IV calculator and keeping track of your EVs, trading it to someone with an AR so they can check, or by uploading to pokecheck.

PlatinumDude December 6th, 2012 12:58 PM

Quote:

Originally Posted by WolfMirage (Post 7432765)
i chosse Gastrodon and i was asking about ninoking cause forever on the link they posted ninoking as a possbly thearh and ninoking as a pretty good move pool and it can learn toxic spikes and what do u think about teaching metagross magnet rise, if i do that then metagross will have only one weakness then or maybe i can teach magnet rise to another poke in order to set up for metagross coming out

so far heres the new team metagross, salamnce, Gastrodon and what nature should Gastrodon have

and forever id be really gratful if u can give me more chioces like that and what do u think of adding heracross

Quote:

Originally Posted by Forever (Post 7432809)
Well generally it involves a lot of work to set that up and it's better on a dedicated team. You could add in an Air Balloon to help it out with taking one hit and being safe from EQ, or otherwise just switch to Salamence. As for the nature of Gastrodon, it's best to have Sassy or Calm depending on the attacks you opt to have. As for everything else, what other things are you considering having?

Oh, Hera is UU and can be useful, you're better off making it a revenge killer (with Choice Scarf) to kill the various psychic types in the tier than really allow it to set up though with SD. :(

Despite the fact that Nidoking is UU, it can do well in OU because it gained Sheer Force in Gen V to make the most out of its wide special movepool. Sheer Force boosts the power of moves that have secondary effects, but prevent those effects from happening. Nidoking's movepool is chock-full of those moves, like Earth Power, Ice Beam and Thunderbolt. Like Nica said, Nidoking needs a lot of support to work well in OU:
-Earth Power
-Ice Beam
-Thunderbolt
-Flamethrower/Fire Blast
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Choice Scarf
Ability: Sheer Force

Gastrodon is a good choice, as Nica already said. It helps check rain teams with its Storm Drain ability and good bulk:
-Earthquake/Earth Power
-Ice Beam/Scald
-Toxic
-Recover
Nature: Sassy/Calm
EVs: 252 HP/4 SAtk/252 SDef
Item: Leftovers
Ability: Storm Drain

Gengar works just fine in OU, thanks to its unpredictability:
-Substitute
-Disable/Pain Split/Hidden Power (Fire)/Thunderbolt
-Shadow Ball
-Focus Blast
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Black Sludge/Life Orb

or
-Shadow Ball
-Focus Blast
-Hidden Power (Fire)
-Protect
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb

Zeyon December 6th, 2012 5:05 PM

I would actually like to get involved in the PC Hosted Battle Servers. However, currently.. I'm still in the process of trying to put together even an Entry Level Team, as far as EV training, and movesets.

This is as good a thread as any to ask this question, I suppose.. considering I can get input from people actively involved in the Battles:

What are the different Tiers of the PC Battle Systems, and what are the details and specifics about each one? If there is a thread somewhere that already covers this, by all means.. please point me in that direction. Is it that obvious that I'm still trying to find where stuff that already exists is on these forums?

Sorry to any who read my posts and are like, "OMG, wtf n00b? That's already covered!" I really do look for existing threads, and it might simply be that I'm not understanding the extent of the posts, simply based off of the topic thread title itself.

But yeah.. any and all assistance would greatly be appreciated!

WolfMirage December 6th, 2012 5:53 PM

what a good way to check substitue users

PlatinumDude December 6th, 2012 5:58 PM

Quote:

Originally Posted by WolfMirage (Post 7433782)
what a good way to check substitue users

Cloyster. Its Skill Link ability lets its multi-hit moves always hit 5 times, which works hand-in-hand with its Icicle Spear and Rock Blast:
-Shell Smash
-Icicle Spear
-Rock Blast
-Hydro Pump/Razor Shell
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: White Herb
Ability: Skill Link

Technician Breloom can also check Sub users, thanks to Technician boosting Bullet Seed to acceptable levels:
-Low Sweep
-Mach Punch
-Bullet Seed
-Spore/Stone Edge
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Choice Band
Ability: Technican

or
-Swords Dance
-Bullet Seed
-Mach Punch
-Spore
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lum Berry
Ability: Technician

or
-Spore
-Bullet Seed
-Low Sweep/Force Palm
-Stone Edge
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Scarf
Ability: Technican

WolfMirage December 6th, 2012 6:02 PM

when i playing pokemon showdown, i was useing metagross, salamance, gastrodon, gengar, hitmon(with rapid spin, found the poke to be very useful with this move), exploud. i found this team to work pretty good, but it just seem to lacking a little, but overall i beat most other team with semi-ease

PlatinumDude December 6th, 2012 6:08 PM

Quote:

Originally Posted by WolfMirage (Post 7433799)
when i playing pokemon showdown, i was useing metagross, salamance, gastrodon, gengar, hitmon(with rapid spin, found the poke to be very useful with this move), exploud. i found this team to work pretty good, but it just seem to lacking a little, but overall i beat most other team with semi-ease

Hitmontop is the best out of the Hitmons to use Rapid Spin with. Hitmonlee and Hitmonchan are on the frail side physically and would rather attack all-out.

Exploud doesn't cut it in OU. While it has a wide movepool, it doesn't pack enough of a punch to use it. That, and it's rather slow and a bit frail.

WolfMirage December 6th, 2012 6:15 PM

i was usin absnow, that grass/ice poke, its quite i pain to deal with when it use leech seed and substitute

PlatinumDude December 6th, 2012 6:17 PM

Quote:

Originally Posted by WolfMirage (Post 7433822)
i was usin absnow, that grass/ice poke, its quite i pain to deal with when it use leech seed and substitute

If you were the one using Abomasnow, just let me say this: Abomasnow can't just be thrown on to any ordinary team, as its Snow Warning ability hinders any non-Ice Pokémon by chipping off their HP little by little by summoning Hail. Rather, Abomasnow should only be used on a team revolving around Hail.

WolfMirage December 6th, 2012 6:46 PM

so between breloom and clystorer, which is the better poke for my team and what would the last poke that u would recommend for my team

Ho-Oh December 6th, 2012 7:00 PM

Quote:

Originally Posted by Zeyon (Post 7433734)
I would actually like to get involved in the PC Hosted Battle Servers. However, currently.. I'm still in the process of trying to put together even an Entry Level Team, as far as EV training, and movesets.

This is as good a thread as any to ask this question, I suppose.. considering I can get input from people actively involved in the Battles:

What are the different Tiers of the PC Battle Systems, and what are the details and specifics about each one? If there is a thread somewhere that already covers this, by all means.. please point me in that direction. Is it that obvious that I'm still trying to find where stuff that already exists is on these forums?

Sorry to any who read my posts and are like, "OMG, wtf n00b? That's already covered!" I really do look for existing threads, and it might simply be that I'm not understanding the extent of the posts, simply based off of the topic thread title itself.

But yeah.. any and all assistance would greatly be appreciated!

A better thread to mention this in would've been Competitive Team Questions :) Nevertheless here we follow Smogon's tiers, and all the guides/links to them are right here: http://www.pokecommunity.com/showthread.php?t=287472. So just have a read over them and if you have any questions feel free to ask any of us in CTH as we can help improve your skills, etc. But that's great that you wanna get interested, though!

11wildy December 7th, 2012 8:43 AM

Quote:

Originally Posted by PlatinumDude (Post 7433827)
If you were the one using Abomasnow, just let me say this: Abomasnow can't just be thrown on to any ordinary team, as its Snow Warning ability hinders any non-Ice Pokémon by chipping off their HP little by little by summoning Hail. Rather, Abomasnow should only be used on a team revolving around Hail.

You're right about the not on ordinary team thing, not about hail team only. Abomasnow cancels out other weather, and it is a good counter to rain/sand teams in general. If you don't battle a weather team, both players are hindered by hail so that's still not a disadvantage.

WolfMirage December 7th, 2012 10:04 AM

do u think i drop hitmonchan in favor of Cloyster, cause cloyster can also learn rapid spin

Ho-Oh December 7th, 2012 10:17 AM

Quote:

Originally Posted by WolfMirage (Post 7434416)
do u think i drop hitmonchan in favor of Cloyster, cause cloyster can also learn rapid spin

You can use it to spin but it really works best as a Sweeper, and the spin set is dedicated, whereas Starmie can work as both a sweeper and a spinner all at once with Surf/Thunderbolt/Ice Beam and Rapid Spin.

PlatinumDude December 7th, 2012 10:19 AM

Quote:

Originally Posted by WolfMirage (Post 7434416)
do u think i drop hitmonchan in favor of Cloyster, cause cloyster can also learn rapid spin

Donphan or Starmie are better Rapid Spinners than Cloyster, since Cloyster's defensive typing is rather bad. Both Donphan and Starmie also are offensive threats. But Cloyster is still a viable Rapid Spinner because of its ability to check Multiscale Dragonite with Icicle Spear; however, it needs a special wall/sponge to help cover for its bad Special Defense.

Here are a couple possible sets for Donphan and Starmie, should you choose them as your spinners:
Donphan:
-Earthquake
-Rapid Spin
-Stealth Rock/Head Smash/Stone Edge
-Ice Shard
Nature: Adamant
EVs: 252 HP/252 Atk/4 Def
Item: Leftovers
Ability: Sturdy

Starmie:
-Hydro Pump/Surf
-Ice Beam
-Thunderbolt
-Rapid Spin
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers
Ability: Natural Cure

or
-Scald
-Psyshock/Ice Beam
-Rapid Spin
-Recover
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Leftovers
Ability: Natural Cure

WolfMirage December 7th, 2012 10:23 AM

then ill go with Donphan, cause i was thinkng of adding Cloyster to my team, as gastrogon isnt weak to eletricly, so it wont make to bad of a double weakness

so dose Donphan learn rapid spin or is that an egg move

PlatinumDude December 7th, 2012 10:37 AM

Quote:

Originally Posted by WolfMirage (Post 7434442)
then ill go with Donphan, cause i was thinkng of adding Cloyster to my team, as gastrogon isnt weak to eletricly, so it wont make to bad of a double weakness

so dose Donphan learn rapid spin or is that an egg move

It's a level-up move; Donphan learns it at level 6. But considering that Phanpy evolves into Donphan at level 25, and thus making it impossible for a level 6 Donphan to happen, you'll have to go to the Move Relearner in-game and have Donphan relearn Rapid Spin. To let you know, Head Smash and Ice Shard are two of Donphan's egg moves.

WolfMirage December 7th, 2012 10:38 AM

so dose Donphan learn rapid spin or is that an egg move. im asking cause according to marriland guide, Phanpy dosnt learn rapid and Phanpy evoles at lv.25 and Donphan learns it at lv.6

Ho-Oh December 7th, 2012 10:59 AM

Quote:

Originally Posted by WolfMirage (Post 7434458)
so dose Donphan learn rapid spin or is that an egg move. im asking cause according to marriland guide, Phanpy dosnt learn rapid and Phanpy evoles at lv.25 and Donphan learns it at lv.6

Donphan does, so you'll need to visit a move relearner as PlatDude explained. They only use a Heart Scale iirc and they'll give you Rapid Spin on it which is the only way to do it.

kingofbluesteel December 8th, 2012 4:37 PM

if i use action replay to catch pokemon will it disqualify me ftom wifi play?

Cyanide December 10th, 2012 12:15 PM

help with my competetive rotom?
 
hey im not exactly sure what my rotom's learnset should be.. im stuck between to
a "trick" rotom
or a "pain split" rotom.

anyway my rotom is a modest nature with an EV spread as the following
252spA
120HP
136spe

first set the "pain split" set!

thunderbolt
overheat
will-o-wisp
pain split

now the trick set
trick
voltswitch
overheat
? (my hidden power is not grass)

id have to change the EV spread for the trick set to 252spa 252speed 4 spD but its not that big of a deal seeing as hes only level27. the TRICK set im worried about getting OHKO by something faster then me. and the pain split set i like but am sceptical because ive never used any sets like the two i have presented before.. feedback/ advice please! thank you

~Cyanide

Griffinbane December 10th, 2012 4:12 PM

kingofbluesteel - If the pokemon is not hacked, no. It tends to be frowned upon though.

Fairy December 10th, 2012 4:15 PM

Quote:

Originally Posted by Cyanide (Post 7437950)
hey im not exactly sure what my rotom's learnset should be.. im stuck between to
a "trick" rotom
or a "pain split" rotom.

anyway my rotom is a modest nature with an EV spread as the following
252spA
120HP
136spe

first set the "pain split" set!

thunderbolt
overheat
will-o-wisp
pain split

now the trick set
trick
voltswitch
overheat
? (my hidden power is not grass)

id have to change the EV spread for the trick set to 252spa 252speed 4 spD but its not that big of a deal seeing as hes only level27. the TRICK set im worried about getting OHKO by something faster then me. and the pain split set i like but am sceptical because ive never used any sets like the two i have presented before.. feedback/ advice please! thank you

~Cyanide

Well, your choice will depend on a few factors. Like, what items do you plan on using? Trick Rotom-H functions best with a Timid nature and Choice Scarf / Specs. So you wouldn't necessarily need to worry about being outpaced by another Pokemon.

But this decision comes down to how Rotom-H will compliment your team. If your team is more balanced, Pain Split Rotom-H will serve you better, being bulkier with semi-reliable recovery and the ability to inflict status. However, if your team is more offense oriented and needs a good offensive pivot, Trick Rotom-H with Choice Scarf / Specs will make a strong revenge killer and makes better use of Overheat than Pain Split Rotom-H.

WolfMirage December 13th, 2012 6:14 PM

just wondering if seaking can be competitive with it lighting rod abitilty or is the poke just good for in game teams only

Ho-Oh December 13th, 2012 6:23 PM

Quote:

Originally Posted by WolfMirage (Post 7441106)
just wondering if seaking can be competitive with it lighting rod abitilty or is the poke just good for in game teams only

Yeah not really. It's not even really used in NU, which is the lowest there is other than LC/NFE. It's attack stat is okay but its speed is quite low in comparison to the rest of NU and even its Special Attack isn't really that exciting, and there's not really many viable moves to choose from either. Plus electric types aren't that difficult to defeat, so it doesn't have that many selling points.

WolfMirage December 13th, 2012 6:28 PM

thanks i was just wondering.

Satycorn89 December 14th, 2012 1:10 PM

Help me "create" my teams please!
 
Hi everyone!
So I guess this is a somewhat different thread than the usual ones you see in here.
I have already beaten the Elite Four and completed the game, well most of it, and now I'm working on creating my Competitive teams. I'm a "perfection" maniac, so I have been thinking about this for a long time, what Pokemon to use and what not. I have already chosen the Pokemon I want to use, but I need your help on deciding which Pokemon to put in a certain team with which other Pokemon.
Here's my list:
-Serperior
-Leafeon
-Haxorus
-Dragonite
-Garchomp
-Probopass
-Chansey
-Umbreon
-Espeon
-Weavile
-Glaceon
-Eelektross
-Gardevoir
-Mamoswine
-Abomasnow
-Braviary
-Togekiss
-Gallade
-Cyndaquil
-Darmanitan
-Tyranitar
-Feraligatr
-Gengar
-Vanilluxe
-Zoroark
-Cranidos
-Scizor
-Mienshao
-Volcarona
-Aggron

There is a total of 30 Pokemon, so that means 5 teams,which will be changed depending on the person I'll play with. I don't want to create type-only teams (such as only fire types, etc.), but I want to spread the Pokemon wisely instead.
I know this is a hard work, but I am patient, you don't have to write all the EV spreads and nature of each Pokemon, just spread them on different teams based on what you think.
I would appreciate any reply :)!
Thanks.

Satycorn89 December 15th, 2012 3:54 AM

Espeon/Leafeon/Jolteon with Curse?
 
Hi everyone.
So I'm building my competitive teams now, and it'll be 5 different teams, three of them will have either Espeon, Jolteon or Leafeon. I'm planning to use all three but on different teams.
All three of them will have the egg moves Wish and Curse, and I badly want one of them with the Curse move. Which one do you suggest? I was thinking of Leafeon, but I really don't know...
Thanks.

Volcanix769 December 15th, 2012 3:58 AM

Don't give either one of them Curse. Jolteon is best for Special Attack and Speed. Its Attack stat is very low and I highly suggest letting it learn strong Special Attacks. Same for Espeon, but give it either Calm Mind or Light Screen/Reflect. Give Leafeon Swords Dance, it's best to give it that since it's strong and it's that strong and defensive. Giving all of them Curse will ruin their capabilites in terms of Jolteon's and Espeon's swift speed and Special Attack/Special Defense. Leafeon needs to attack that fast since it has 5 weaknesses that it needs to counter and defeat. Focus on what they're strong for and what they should be doing to be a good team. And don't give them Wish as well, only those that are walls need them, like Vaporeon and Umbreon.

Satycorn89 December 15th, 2012 4:07 AM

Quote:

Originally Posted by Volcanix769 (Post 7442558)
Don't give either one of them Curse. Jolteon is best for Special Attack and Speed. Its Attack stat is very low and I highly suggest letting it learn strong Special Attacks. Same for Espeon, but give it either Calm Mind or Light Screen/Reflect. Give Leafeon Swords Dance, it's best to give it that since it's strong and it's that strong and defensive. Giving all of them Curse will ruin their capabilites in terms of Jolteon's and Espeon's swift speed and Special Attack/Special Defense. Leafeon needs to attack that fast since it has 5 weaknesses that it needs to counter and defeat. Focus on what they're strong for and what they should be doing to be a good team. And don't give them Wish as well, only those that are walls need them, like Vaporeon and Umbreon.

Oh I see, I really liked that move... I don't have any Pokemon that can learn it :/.. What if instead of the Jolteon I make an Umbreon/Vaporeon and teach it Wish and Curse, will that work? What moveset would you suggest?
For Leafeon I was thinking this:
-Leaf Blade
-Protect/Protect
-Curse
-Wish

Any other suggestions would be appreciated.
Thanks!

Volcanix769 December 15th, 2012 4:13 AM

Quote:

Originally Posted by Satycorn89 (Post 7442562)
Oh I see, I really liked that move... I don't have any Pokemon that can learn it :/.. What if instead of the Jolteon I make an Umbreon and teach it Wish and Curse, will that work? What moveset would you suggest?
For Leafeon I was thinking this:
-Leaf Blade
-Substitute
-Curse
-Wish

Any other suggestions would be appreciated.
Thanks!


Leafeon should have this:

-Swords Dance
-Leaf Blade
-Substitute/Roar
-X-Scissor/Return/Iron Tail

Yes Umbreon would work, since it fits it. And here what it should have:

-Curse
-Wish
-Payback/Foul Play
-Roar/Toxic

And like I said, give it to the ones that fit it. Wait, don't give Vaporeon Curse, since it'll slow it down, Umbreon's the best idea for that.

Satycorn89 December 15th, 2012 4:20 AM

Quote:

Originally Posted by Volcanix769 (Post 7442565)
Leafeon should have this:

-Swords Dance
-Leaf Blade
-Substitute/Roar
-X-Scissor/Return/Iron Tail

Yes Umbreon would work, since it fits it. And here what it should have:

-Curse
-Wish
-Payback/Foul Play
-Roar/Toxic

And like I said, give it to the ones that fit it. Wait, don't give Vaporeon Curse, since it'll slow it down, Umbreon's the best idea for that.

I see, thanks. Should Umbreon have a Protect as well, so that when I use wish, use immediately Protect, which will make it evade attacks that can kill it, while Wish will still raise it's HP?
Also what do you mean by slowing down Umbreon is it's best idea? I've played with Eevee evolutions in 3rd Gen only, so I'm kind of a noob haha.

Volcanix769 December 15th, 2012 5:09 AM

Quote:

Originally Posted by Satycorn89 (Post 7442568)
I see, thanks. Should Umbreon have a Protect as well, so that when I use wish, use immediately Protect, which will make it evade attacks that can kill it, while Wish will still raise it's HP?
Also what do you mean by slowing down Umbreon is it's best idea? I've played with Eevee evolutions in 3rd Gen only, so I'm kind of a noob haha.

Well Umbreon can survive anyway, and Curse should help it.

Satycorn89 December 15th, 2012 6:02 AM

Oh and apparently, Umbreon doesn't learn Roar, at least that's what Serebii says :S... I'll go with Toxic, then :)
Leafeon learns it instead, do you think I should teach it to him? It will help him, considering it's lost Sp Def.

Volcanix769 December 15th, 2012 6:14 AM

Quote:

Originally Posted by Satycorn89 (Post 7442635)
Oh and apparently, Umbreon doesn't learn Roar, at least that's what Serebii says :S... I'll go with Toxic, then :)
Leafeon learns it instead, do you think I should teach it to him? It will help him, considering it's lost Sp Def.

That could work. It's at least a try.

Satycorn89 December 15th, 2012 6:38 AM

Oh okay thanks.
So one more thing, I need a moveset for my soon-to-be Espeon. Do you think I can use this:
Timid nature, with Light Clay
-Reflect
-Signal Beam
-Psychic
-Wish
I know many people use Baton Pass instead of Wish in this cases, but IDK, I just want to change a bit, plus Espeon is fast, so Wish might be a bit better for it...
Thanks again.

Volcanix769 December 15th, 2012 6:43 AM

Quote:

Originally Posted by Satycorn89 (Post 7442667)
Oh okay thanks.
So one more thing, I need a moveset for my soon-to-be Espeon. Do you think I can use this:
Timid nature, with Light Clay
-Reflect
-Signal Beam
-Psychic
-Wish
I know many people use Baton Pass instead of Wish in this cases, but IDK, I just want to change a bit, plus Espeon is fast, so Wish might be a bit better for it...
Thanks again.

That's a good moveset. Espeon needs to maintain its team in order to survive, so that could work. I mean, that is a tactical strategy.

Satycorn89 December 15th, 2012 8:09 AM

Which Pokemon over which?
 
HI everyone!
I'm trying to build my competitive teams and there are some Pokemon that I just can't decide if I should choose this or the other... Here's my biggest dilemmas:

-Mamoswine or Abomasnow?
-Milotic or Warlein?
-Spiritomb or Cofagrigus? (I really like Spiritomb, but from my online research some people prefer Cofagrigus..)

These are my main 3 questionmarks in my mind, I will update if I find any, however, can you help me with the movesets? I already know the EV spreads.
about Milotic and Warlein, my Spheal knows Curse, Water Pulse, Yawn and Aqua Ring already as egg moves, while I have caught a wild Feebas and am now breeding it to get the desired nature and IVs.
What the other babies know:
Swinub:Icicle Crash, Icicle Spear, Stealth Rock, Double Edge.
Snover: Avalanche, Leech Seed, Seed Bomb, Blizzard
Spiritomb: Confuse Ray, Spite, Shadow Sneak, Pain Split
All of the Pokemon mentioned above are Lv.1. I haven't caught a Cofagrigus yet.
Thanks, any help would be appreciated.

PlatinumDude December 15th, 2012 9:41 AM

Quote:

Originally Posted by Satycorn89 (Post 7442667)
Oh okay thanks.
So one more thing, I need a moveset for my soon-to-be Espeon. Do you think I can use this:
Timid nature, with Light Clay
-Reflect
-Signal Beam
-Psychic
-Wish
I know many people use Baton Pass instead of Wish in this cases, but IDK, I just want to change a bit, plus Espeon is fast, so Wish might be a bit better for it...
Thanks again.

Espeon is meant to be a support 'mon. If you're using Reflect, you should be using Light Screen too. This is called "dual screening," which involves getting both Reflect and Light Screen up to give frail attackers a chance of surviving on the battlefield. Due to the new Wish mechanics, Espeon can't utilize it too well (Wish now restores half the user's max HP to the recipient. Say Espeon uses Wish and switches to something like Magnezone. Magnezone then gains HP equal to Espeon's max HP):
-Reflect
-Light Screen
-Psychic/Psyshock
-Hidden Power (Fire)/Baton Pass
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Light Clay
Ability: Magic Bounce

PlatinumDude December 15th, 2012 9:44 AM

If you're building a Hail team, Abomasnow is definitely a staple, as it sets up the required weather.

Walrein is an annoying Pokémon to face off against in Hail, so you can use it.

And it might be a better idea to use Cofagrigus, as it's bulkier and can do more than Spiritomb can.

Satycorn89 December 15th, 2012 10:42 AM

I am setting up about 5 different teams, so I don't mind using one or another. And I'm not using mono type teams, I don't like that, it's going to be a mixed team, all 5 of them.
What would be a good moveset for Walrein, preferably keeping Curse, as I really like it?
Also, no Mamoswine? It's attack is scary!!

Satycorn89 December 15th, 2012 10:45 AM

Quote:

Originally Posted by PlatinumDude (Post 7442865)
Espeon is meant to be a support 'mon. If you're using Reflect, you should be using Light Screen too. This is called "dual screening," which involves getting both Reflect and Light Screen up to give frail attackers a chance of surviving on the battlefield. Due to the new Wish mechanics, Espeon can't utilize it too well (Wish now restores half the user's max HP to the recipient. Say Espeon uses Wish and switches to something like Magnezone. Magnezone then gains HP equal to Espeon's max HP):
-Reflect
-Light Screen
-Psychic/Psyshock
-Hidden Power (Fire)/Baton Pass
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Light Clay
Ability: Magic Bounce

I was waiting for someone to say that about Espeon. The only thing why I choosed that moveset is because Espeon has a fantastic Special Attack and Speed, and it seems a waste of them to me, using the protect screens from Espeon and then switching it out... I removed Light Screen and kept it with Reflect because it's Defense is not as good as it's special defense, that's why Reflect could help Espeon... On a more offensive profile, what would you suggest?

PlatinumDude December 15th, 2012 11:20 AM

Quote:

Originally Posted by Satycorn89 (Post 7442940)
I am setting up about 5 different teams, so I don't mind using one or another. And I'm not using mono type teams, I don't like that, it's going to be a mixed team, all 5 of them.
What would be a good moveset for Walrein, preferably keeping Curse, as I really like it?
Also, no Mamoswine? It's attack is scary!!

You could use Mamoswine to set up Stealth Rock, or have a strong attacker on the physical end alongside Abomasnow. But to be aware, Snow Cloak is now banned alongside Hail:
-Stealth Rock
-Earthquake
-Ice Shard
-Endeavor
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Focus Sash
Ability: Thick Fat

or
-Earthquake
-Icicle Crash
-Ice Shard
-Stone Edge
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Choice Band
Ability: Thick Fat

or
-Earthquake
-Icicle Spear/Icicle Crash
-Stone Edge
-Superpower
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Scarf
Ability: Thick Fat

As tempting as Curse is, Walrein can't use it too well because its bad defensive typing lets it down. It's a freakin' stall machine in Hail, courtesy of Ice Body and the right moves. It should always be used with Abomasnow:
-Substitute
-Protect
-Roar/Toxic
-Blizzard/Surf
Nature: Bold
EVs: 232 HP/108 Def/148 Spe
Item: Leftovers
Ability: Ice Body

Edit: here's a more offensive, yet still supportive, take on Espeon. Even with its decent Special Defense, Espeon still has a hard time taking special hits thanks to its low HP:
-Calm Mind
-Stored Power
-Hidden Power (Fighting)
-Baton Pass
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Leftovers
Ability: Magic Bounce

Satycorn89 December 16th, 2012 5:24 AM

Quote:

Originally Posted by PlatinumDude (Post 7442971)
You could use Mamoswine to set up Stealth Rock, or have a strong attacker on the physical end alongside Abomasnow. But to be aware, Snow Cloak is now banned alongside Hail:
-Stealth Rock
-Earthquake
-Ice Shard
-Endeavor
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Focus Sash
Ability: Thick Fat

or
-Earthquake
-Icicle Crash
-Ice Shard
-Stone Edge
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Choice Band
Ability: Thick Fat

or
-Earthquake
-Icicle Spear/Icicle Crash
-Stone Edge
-Superpower
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Scarf
Ability: Thick Fat

As tempting as Curse is, Walrein can't use it too well because its bad defensive typing lets it down. It's a freakin' stall machine in Hail, courtesy of Ice Body and the right moves. It should always be used with Abomasnow:
-Substitute
-Protect
-Roar/Toxic
-Blizzard/Surf
Nature: Bold
EVs: 232 HP/108 Def/148 Spe
Item: Leftovers
Ability: Ice Body

Edit: here's a more offensive, yet still supportive, take on Espeon. Even with its decent Special Defense, Espeon still has a hard time taking special hits thanks to its low HP:
-Calm Mind
-Stored Power
-Hidden Power (Fighting)
-Baton Pass
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Leftovers
Ability: Magic Bounce

I see, thanks. Those Mamoswine movesets are really good. I'm using White, so I can't get Endeavor at the moment, what is I switch it with Icicle Crash in the first moveset?

Also, snap, my Spheal Has Thick Fat :(... I have already spent days getting it with the right IVs, I just can't switch to another Spheal now... Do i toss it now that it doesn't have Ice Body, or am I still able to use it well? What would you suggest?
And last, about Espeon, I have IV breed it for days to, until I got the Eevee I wanted, but it's Hidden Power is Grass :/... Can I replace Hidden Power Fighting with the move Psychic?
-Calm Mind
-Stored Power
-Hidden Power (Fighting)
-Baton Pass


Edit: Also I have a soon to be Froslass with Snow Cloak, what would be wise to use it with? The battles will be double ones, and I will be playing with Friends through infrared, not over Wi-Fi. Also I'm not making a mono-type team, I will be making about 2-3 mixed teams, but I can use two pokemon of the same type, as you suggested using Walrein with Abomasnow.
Thank you very much!

PlatinumDude December 16th, 2012 9:27 AM

Quote:

Originally Posted by Satycorn89 (Post 7443806)
I see, thanks. Those Mamoswine movesets are really good. I'm using White, so I can't get Endeavor at the moment, what is I switch it with Icicle Crash in the first moveset?

Also, snap, my Spheal Has Thick Fat :(... I have already spent days getting it with the right IVs, I just can't switch to another Spheal now... Do i toss it now that it doesn't have Ice Body, or am I still able to use it well? What would you suggest?
And last, about Espeon, I have IV breed it for days to, until I got the Eevee I wanted, but it's Hidden Power is Grass :/... Can I replace Hidden Power Fighting with the move Psychic?
-Calm Mind
-Stored Power
-Hidden Power (Fighting)
-Baton Pass


Edit: Also I have a soon to be Froslass with Snow Cloak, what would be wise to use it with? The battles will be double ones, and I will be playing with Friends through infrared, not over Wi-Fi. Also I'm not making a mono-type team, I will be making about 2-3 mixed teams, but I can use two pokemon of the same type, as you suggested using Walrein with Abomasnow.
Thank you very much!

All four moves are needed in Mamoswine's first set. You're going to have to do some breeding for Icicle Crash, as it's one of Mamoswine's egg moves.

Ice Body is what makes Walrein so good in Hail, as it provides extra recovery per turn in hail. Don't bother with Thick Fat.

No. Going for both Psychic and Stored Power at once makes Espeon completely walled by Dark Pokémon this way. HP Fighting is the best way for dealing with them; while Spiritomb and Sableye wall it completely, it can always Baton Pass to something else.

Froslass is best off as a suicide lead/speedy supporter. Pokémon that like the passive damage of Spikes are good teammates:
-Spikes
-Taunt
-Ice Beam/Shadow Ball
-Pain Split/Destiny Bond
Nature: Timid
EVs: 248 HP/8 SDef/252 Spe
Item: Leftovers
Ability: Cursed Body

or
-Spikes
-Taunt
-Destiny Bond
-Ice Beam/Shadow Ball
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Focus Sash
Ability: Cursed Body

Keiran December 16th, 2012 9:47 AM

Espeon got Signal Beam in BW2 which is an alternative for hitting Dark-types and opposing Psychics, which is great if you're having trouble breeding a specific HP.

(But I'll leave that for PD to recommend~)

Bossk749 December 18th, 2012 4:34 PM

I need help deciding between two special walls for my RU team. One has more HP but less Special Defense, while the other has less HP yet more Special Defense and Defense.

http://pokesplash.net/resources/sprites/bw/154-male-shiny-frame1.png
Meganium @ Leftovers
Nature: Calm
Ability: Leaf Guard
EVs: 252 HP/4 Def/252 SpD
-Leech Seed
-Hidden Power {Rock}
-Aromatherapy
-Giga Drain

Meganium has base 80 HP and base 100 defenses, making it appear to be the better choice, however, having Aromatherapy but no Wish makes Meganium's movepool a weaker asset to the team, although Leech Seed assists in teammate recovery and wearing down bulky, non-grass-type opponents. Giga Drain for recovery and Hidden Power {Rock} to assist in my Bug weakness that also affects another teammate.

http://pokesplash.net/resources/sprites/hgss/36-shiny-frame1.png
Clefable @ Leftovers
Nature: Calm
Ability: Magic Guard
EVs: 252 HP/4 Def/252 SpD
-Heal Bell
-Wish
-Seismic Toss
-Protect

Clefable has base 95 HP, 90 SpD, yet only 73 Defense, which makes for a better special wall, but for a weaker one overall, which will also guarantee that almost any fighting-type Pokemon can knock her out in one hit. The movepool more than makes up for it, though, as an incoming teammate could be gaining 197-101 HP on the switch in (depending on whether I'm doing level 50 or 100 battling). Protect can scout, and also ensure the healing from Heal Bell, rendering Softboiled a waste of a moveslot which allows for Seismic Toss for a steady 50-100 damage when needed.

Which do you guys think will better fill in the role as both a special wall and supply team support?

PlatinumDude December 18th, 2012 8:13 PM

Quote:

Originally Posted by Bossk749 (Post 7446887)
I need help deciding between two special walls for my RU team. One has more HP but less Special Defense, while the other has less HP yet more Special Defense and Defense.

http://pokesplash.net/resources/sprites/bw/154-male-shiny-frame1.png
Meganium @ Leftovers
Nature: Calm
Ability: Leaf Guard
EVs: 252 HP/4 Def/252 SpD
-Leech Seed
-Hidden Power {Rock}
-Aromatherapy
-Giga Drain

Meganium has base 80 HP and base 100 defenses, making it appear to be the better choice, however, having Aromatherapy but no Wish makes Meganium's movepool a weaker asset to the team, although Leech Seed assists in teammate recovery and wearing down bulky, non-grass-type opponents. Giga Drain for recovery and Hidden Power {Rock} to assist in my Bug weakness that also affects another teammate.

http://pokesplash.net/resources/sprites/hgss/36-shiny-frame1.png
Clefable @ Leftovers
Nature: Calm
Ability: Magic Guard
EVs: 252 HP/4 Def/252 SpD
-Heal Bell
-Wish
-Seismic Toss
-Protect

Clefable has base 95 HP, 90 SpD, yet only 73 Defense, which makes for a better special wall, but for a weaker one overall, which will also guarantee that almost any fighting-type Pokemon can knock her out in one hit. The movepool more than makes up for it, though, as an incoming teammate could be gaining 197-101 HP on the switch in (depending on whether I'm doing level 50 or 100 battling). Protect can scout, and also ensure the healing from Heal Bell, rendering Softboiled a waste of a moveslot which allows for Seismic Toss for a steady 50-100 damage when needed.

Which do you guys think will better fill in the role as both a special wall and supply team support?

Whichever one you choose depends on the team you're using. Personally, I'd use Clefable; Meganium has more common weaknesses (Fire, Flying, Ice, and to a lesser extent, Poison and Bug) to exploit. Hopefully, you should have a Ghost or Psychic Pokémon to cover for Clefable's Fighting weakness.

Bossk749 December 19th, 2012 2:56 PM

Okay, Clefable it is as I have a Psychic type to cover and Meganium would make three Pokemon weak to Bug.

SuperSnivy December 23rd, 2012 11:15 PM

OK,
I'm building a team, and I've created a concept for a Physical sweeper: Golurk. Here's what I've got:

Golurk @ Choice Scarf
Ability: Iron Fist
252 ATK, 252 SPD, 3 HP, 3 SP. DEF (Careful Nature)
-Shadow Punch
-Drain Punch
-Ice Punch
-ThunderPunch

Is this a good setup? Or is there a way to improve it? Please, let me know!

Ho-Oh December 24th, 2012 12:24 AM

Quote:

Originally Posted by SuperSnivy (Post 7453312)
OK,
I'm building a team, and I've created a concept for a Physical sweeper: Golurk. Here's what I've got:

Golurk @ Choice Scarf
Ability: Iron Fist
252 ATK, 252 SPD, 3 HP, 3 SP. DEF (Careful Nature)
-Shadow Punch
-Drain Punch
-Ice Punch
-ThunderPunch

Is this a good setup? Or is there a way to improve it? Please, let me know!

Go for Earthquake, it's secondary STAB ismore useful than ThunderPunch will ever be. Adamant or Jolly would be best off here, given that you're going for Choice Scarf. I tried that once but note that the CB set is much more useful as it doesn't really outspeed that much in NU that is notable that it can't take a hit from with a Choice Band instead.

Morph303 December 25th, 2012 7:21 AM

EV Training my team
 
Hey everyone!
I've been a long-time lover of Pokémon, but this is my first time getting serious about competitive battling, and I'd like some advice on how best to EV train my new team.

Here's the team as it stands. I've bred them all so they're at level 1, but I'll denote them as their final evolutions:

Arcanine:
Nature - jolly
Ability - intimidate

Kingdra:
Nature - Modest
Ability - Sniper

Salamence:
Nature - Careful
Ability - Intimidate

Tyranitar:
Nature - Adamant
Ability - Sand stream

Lucario:
Nature - Adamant
Ability - Inner Focus

Magnezone:
Nature - Modest
Ability - Sturdy/Magnet pull

I'm pretty new to the whole competitive terminology thing, so if you guys could give me some suggestions as to what role each of these should play in my team, that'd be great. I think Kingdra should be a DD'er, but that's about all. Which one should be my wall? And which for a sweeper? Stuff like that would be great.
Then if you can give me some ideas as to where I should place my EV points for each of them, I'd be very grateful. I was planning on spreading them pretty evenly for each of them, buffing up defences if weak and then focussing on attack for something like Tyranitar... Dunno.

Thanks for your time and help guys!

Morph x

PlatinumDude December 25th, 2012 7:58 AM

To let you know, we can't really build your Pokémon's movesets for you; a good place to search would be Smogon.

Arcanine is best off being Adamant, since 95 Speed may not really cut it at times and it would be outsped by a lot of stuff even if Jolly:
-Flare Blitz
-ExtremeSpeed
-Wild Charge/Crunch
-Close Combat/Morning Sun
Nature: Adamant
EVs: 72 HP/252 Atk/4 SDef/176 Spe
Item: Life Orb
Ability: Flash Fire/Intimidate

Kingdra is better off with Swift Swim to help it check opposing rain teams, which are common nowadays (not so sure about Wi-Fi matches having loads of rain teams, but I think they do). It can also do physical sets to good effect.:
-Dragon Dance
-Waterfall
-Outrage
-Substitute
Nature: Adamant
EVs: 40 HP/228 Atk/12 Def/228 Spe
Item: Leftovers
Ability: Swift Swim

or
-Dragon Dance
-Waterfall
-Outrage
-Rest
Nature: Adamant
EVs: 152 HP/96 Atk/32 SDef/228 Spe
Item: Chesto Berry
Ability: Swift Swim

or
-Dragon Dance
-Outrage
-Waterfall/Hydro Pump
-Hidden Power (Fire)/Draco Meteor
Nature: Naughty/Lonely
EVs: 136 Atk/136 SAtk/236 Spe
Item: Life Orb/Lum Berry
Ability: Swift Swim

But since Kingdra's offensive stats are rather average, and you're not guaranteed to face Rain teams, Hydreigon is a better special attacker:
-Draco Meteor
-Fire Blast
-Superpower
-Roost/Dark Pulse/Earthquake/Earth Power
Nature: Mild/Rash
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb/Expert Belt

or
-Substitute
-Dragon Pulse
-Focus Blast
-Fire Blast/Roost
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Leftovers/Life Orb

or
-Draco Meteor
-Fire Blast
-Focus Blast
-U-turn/Dark Pulse
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs

A Careful nature on Salamence? Don't bother with that nature. Salamence's stats are leaning towards offensive sets, and it should be Adamant/Jolly (or somewhere on those lines):
-Dragon Dance
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Roost
Nature: Naughty/Naive/Adamant/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb/Lum Berry

or
-Outrage
-Dragon Claw
-Earthquake
-Fire Blast/Aqua Tail
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Scarf
Ability: Moxie

or
-Draco Meteor
-Outrage
-Fire Blast
-Earthquake
Nature: Naive
EVs: 64 Atk/192 SAtk/252 Spe
Item: Life Orb

Tyranitar is better off on dedicated sandstorm teams or anti-weather teams, and this team doesn't seem like one. Ferrothorn or Forretress are better walls to use here and the latter has Rapid Spin to take care of Arcanine's and Salamence's Stealth Rock weakness:

Ferrothorn:
-Spikes/Stealth Rock
-Leech Seed
-Power Whip
-Gyro Ball/Protect/Thunder Wave
Nature: Relaxed
EVs: 252 HP/88 Def/168 SDef
Item: Leftovers/Shed Shell

Forretress:
-Spikes/Stealth Rock/Toxic Spikes
-Rapid Spin
-Volt Switch
-Gyro Ball/Hidden Power (Ice)
Nature: Relaxed/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers

Lucario's set should be:
-Swords Dance
-Close Combat
-ExtremeSpeed
-Crunch/Shadow Claw/Ice Punch/Bullet Punch
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

Magnezone's main gimmick is Magnet Pull. Don't bother with Sturdy (even though it's a good ability itself):
-Thunderbolt
-Volt Switch
-Flash Cannon
-Hidden Power (Fire/Ice)
Nature: Modest
EVs: 172 HP/252 SAtk/84 Spe
Item: Choice Specs
Ability: Magnet Pull

or
-Substitute
-Thunderbolt
-Flash Cannon
-Hidden Power (Fire/Ice)
Nature: Timid
EVs: 36 HP/252 SAtk/220 Spe
Item: Leftovers
Ability: Magnet Pull

or
-Substitute
-Charge Beam
-Thunderbolt
-Flash Cannon/Hidden Power (Ice/Fire)
Nature: Modest
EVs: 172 HP/252 SAtk/88 Spe
Item: Leftovers
Ability: Magnet Pull

WingedDragon December 25th, 2012 10:01 AM

While I dont normally disagree with you PD. I think Sturdy should be used for its ability. For the simple fact if you get hit with Mean Look type of move or simply you are about to be One hit KOed. at least you can get one good shot in before it faints. I dk how many times Ive pulled out a win with just that ability alone.

Thats just my thought but feel free to do what ever youd like :)

denverbroncos December 26th, 2012 8:46 PM

should I consider mamoswine for my team?

Ho-Oh December 26th, 2012 9:07 PM

Quote:

Originally Posted by denverbroncos (Post 7456772)
should I consider mamoswine for my team?

c/ping to make it easier,

Quote:

1.blaziken

2.swampert

3.alakazam

4.dusknoir

5.hydregion

6.?
From looking at your team posted in NU/W (which isn't meant to go there as you now probably know!) I'd say no. You have Swampert for ground + SR, Hydreigon can hit Dragon types which ice would cover, Grass is covered by Blaziken, and flying types shouldn't really pose an issue to you. However, keep in mind that if you want to play online competitive with simulators, Blaziken is in Ubers, therefore can't be used in most play, and Dusknoir doesn't really sit well in OverUsed, the most common tier unfortunately (and the same would apply in-game, in fact, Cresselia is seen as a better wall competitively and is used on the in-game scene anyway from what I've heard). So to Mamoswine, not really, it's pretty much covered.

phoenixwright47 December 27th, 2012 12:57 PM

I'm looking for some good movesets for a weather team that consists of, Roserade, Froslass, Weavile. I also have Gallade as a back up for psychic moves. Any suggests?:cool:

Zeffy December 27th, 2012 1:47 PM

Quote:

Originally Posted by phoenixwright47 (Post 7457900)
I'm looking for some good movesets for a weather team that consists of, Roserade, Froslass, Weavile. I also have Gallade as a back up for psychic moves. Any suggests?:cool:

You'd have to tell us what weather you're going to utilize, whether it be sun, rain, hail, or sandstorm. I don't think you have a weather-inducer yet, so I suggest figuring that out should be your primary objective after you've decided what weather to workaround with.

DrakoBlare December 27th, 2012 4:37 PM

Help with my team?
 
So,this is my 1st time here.I hope the community is not the typical 'IF U DON PLAY META U VIRGINZ' guys,cause that sucks.

Anyways,I loved pokemon since I was a kid but just got into them more seriously.

So so far I am using the following team

Arcanine (physical sweeper?)
Rhyperior (physical wall?)
Electavile (special sweeper?)
---------
And the following pokemon I use but do not really like
Dragonite
Slowking
Gengar

I also like the desgin of staraptor but I dont know what his role is.

The team is going to be somewhat competitive but not in a meta level.

Elite Four Lucian December 27th, 2012 5:50 PM

I think staraptor would be you speed ace.

Wielie December 27th, 2012 6:11 PM

Which move do I pick?
 
Alright, so I'm trying to decide on something, and I need something that will let me input the move's type, power, and the stat behind it independently so that I can determine whether I should go with Ice type Hidden Power, or Ice Punch.

If there is nothing, then I need help deciding from you.

Ice Punch with 294 Atk behind it (Base 75 power)

or

Ice Type Hidden Power with 326 SpA behind it (Base 70 power)

I'm thinking Hidden Power, but I'm not entirely sure.

Wielie December 27th, 2012 6:30 PM

Quagsire and/or Gastrodon will eat that team alive, especially Gastrodon equiped with ice beam, of which there are plenty.

I suggest using a mixed wall, like Cresselia or since you don't really seem to be into legendaries, maybe Glaceon.

bobandbill December 27th, 2012 6:34 PM

Moved to the questions thread sticky for you.

Ho-Oh December 27th, 2012 6:55 PM

Quote:

Originally Posted by Wielie (Post 7458177)
Alright, so I'm trying to decide on something, and I need something that will let me input the move's type, power, and the stat behind it independently so that I can determine whether I should go with Ice type Hidden Power, or Ice Punch.

If there is nothing, then I need help deciding from you.

Ice Punch with 294 Atk behind it (Base 75 power)

or

Ice Type Hidden Power with 326 SpA behind it (Base 70 power)

I'm thinking Hidden Power, but I'm not entirely sure.

It also depends upon what Pokemon it is and what nature it is. Some Pokemon are fine mixed, however from the looks of it you're better off with HP Ice, given that I'm assuming you have a +sPA nature, or a higher sPA IV, or the fact that the Pokemon has higher sPA overall.

Sooo what Pokemon/nature is it?

Wielie December 27th, 2012 6:59 PM

Quote:

Originally Posted by Forever (Post 7458209)
It also depends upon what Pokemon it is and what nature it is. Some Pokemon are fine mixed, however from the looks of it you're better off with HP Ice, given that I'm assuming you have a +sPA nature, or a higher sPA IV, or the fact that the Pokemon has higher sPA overall.

Sooo what Pokemon/nature is it?

Serious/Modest Azelf. I have both, and the Modest one has the right IVs for HP Ice.

Ho-Oh December 27th, 2012 7:02 PM

Quote:

Originally Posted by Wielie (Post 7458213)
Serious/Modest Azelf. I have both, and the Modest one has the right IVs for HP Ice.

Okay, definitely go for HP Ice then. :) You'll have a higher sPA overall in comparison to the base power of Ice Punch which is lowered by the Modest nature!

DrakoBlare December 27th, 2012 7:28 PM

is there any mixed wall water type to take place of slowking?

Zeffy December 29th, 2012 2:13 AM

Quote:

Originally Posted by DrakoBlare (Post 7458245)
is there any mixed wall water type to take place of slowking?

If you're playing RU, Slowking is one of the best walls there is. I see no reason of replacing it unless you have a terrible grass/electric weakness. There's not much mixed-walls in RU, Quagsire is more-often than not physically-defensive.

RandomTrainerWhoCould December 29th, 2012 8:37 AM

Poliwrath. Best cb escavalier check and cb entei check, as well as being able to check a lot of other things(absol, aggron, offensive cryogonal etc), but it cannot check moltres(number one used fire type iirc) because of stab airslash/hurricane. If you're going to use Poliwrath as your water type "mixed wall", your team is going to have a lot of trouble against the ever so popular moltres.

WingedDragon December 29th, 2012 7:40 PM

Can a sub par speed IV be made up? Like being able to compensate for a sub par IV. I have this Deino thats speed IV is 15 but its IV on HP is 31 and Sp. Atk is 26( which isnt the greatest I know).

Ho-Oh December 29th, 2012 8:06 PM

Quote:

Originally Posted by AdrianD (Post 7460974)
Can a sub par speed IV be made up? Like being able to compensate for a sub par IV. I have this Deino thats speed IV is 15 but its IV on HP is 31 and Sp. Atk is 26( which isnt the greatest I know).

Not really unless you EV train it to its full capacity and give it a Choice Scarf, otherwise you're better off getting a new one, even still, things will outspeed you more that wouldn't if you had higher IVs and such. Anything above 25-ish IVs in the desired stat should be around good enough for competitive play if you can't RNG (although 30-31 is preferred), while 15 would be okay for in-game.

WingedDragon December 31st, 2012 8:39 PM

Is it better to have a Zebstrika as a lonely nature or a Jolly nature also what move set would be best for it?

Zeffy December 31st, 2012 8:54 PM

Quote:

Originally Posted by AdrianD (Post 7464085)
Is it better to have a Zebstrika as a lonely nature or a Jolly nature also what move set would be best for it?

Despite of Zebstrika's base 100 Attack stat, Zebstrika should be used more as a special attacker since its physical movepool is undesirable. A Modest/Timid natured one is what you should aim for, preferably the former since it already has that impressive base 116 speed stat.

If you have Sap Sipper, running a physical attacking set would be somewhat viable, but a special attacker set would still be the superior choice.

Zebstrika @Choice Scarf
Sap Sipper/Lightningrod ability
4 HP / 252 SpA / 252 Spe
Modest nature
~ Thunderbolt
~ Overheat
~ Volt Switch
~ Hidden Power Ice/Grass

or

Zebstrika @Life Orb
Sap Sipper/Lightningrod ability
4 HP / 252 SpA / 252 Spe
Timid/Modest nature
~ Thunderbolt
~ Overheat
~ Hidden Power Ice/Grass
~ Protect/Volt Switch
(this is more of a VGC set though)

WingedDragon January 1st, 2013 9:18 AM

Quote:

Originally Posted by Zeffy (Post 7464100)
Despite of Zebstrika's base 100 Attack stat, Zebstrika should be used more as a special attacker since its physical movepool is undesirable. A Modest/Timid natured one is what you should aim for, preferably the former since it already has that impressive base 116 speed stat.

If you have Sap Sipper, running a physical attacking set would be somewhat viable, but a special attacker set would still be the superior choice.

Zebstrika @Choice Scarf
Sap Sipper/Lightningrod ability
4 HP / 252 SpA / 252 Spe
Modest nature
~ Thunderbolt
~ Overheat
~ Volt Switch
~ Hidden Power Ice/Grass

or

Zebstrika @Life Orb
Sap Sipper/Lightningrod ability
4 HP / 252 SpA / 252 Spe
Timid/Modest nature
~ Thunderbolt
~ Overheat
~ Hidden Power Ice/Grass
~ Protect/Volt Switch
(this is more of a VGC set though)


Is there a good physical move set because I have enough Specials

Ho-Oh January 1st, 2013 9:23 AM

Quote:

Originally Posted by AdrianD (Post 7464859)
Is there a good physical move set because I have enough Specials

There's not really that much you can do. You could go like, Return, Wild Charge, Double Kick and Overheat, running a mixed set (latter to hit grass types such as Amoonguss which you can do little to otherwise due to it being physically defensive usually) but really you're better off with special or nothing at all. Eelektross works better as a physical Pokemon (although overall it's better off with the special sets usually), where you can use Wild Charge/Drain Punch/Dragon Tail/Coil/Subsitute (one of the latter two, or skip on Dragon Tail, etc up to you but without Dragon Tail it's walled by Golurk).

WingedDragon January 1st, 2013 11:22 AM

Quote:

Originally Posted by Forever (Post 7464865)
There's not really that much you can do. You could go like, Return, Wild Charge, Double Kick and Overheat, running a mixed set (latter to hit grass types such as Amoonguss which you can do little to otherwise due to it being physically defensive usually) but really you're better off with special or nothing at all. Eelektross works better as a physical Pokemon (although overall it's better off with the special sets usually), where you can use Wild Charge/Drain Punch/Dragon Tail/Coil/Subsitute (one of the latter two, or skip on Dragon Tail, etc up to you but without Dragon Tail it's walled by Golurk).


Are there any decent Physical and fast pokemon that can be used?

PlatinumDude January 1st, 2013 3:34 PM

Quote:

Originally Posted by AdrianD (Post 7465039)
Are there any decent Physical and fast pokemon that can be used?

Weavile and Ambipom are a couple examples. Durant is another, as well as Cinccino.

Weavile:
-Pursuit
-Ice Shard
-Low Kick
-Ice Punch/Night Slash
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb/Choice Band
Ability: Pressure

or
-Swords Dance
-Ice Punch/Ice Shard
-Night Slash
-Low Kick
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb
Ability: Pressure

Ambipom:
-Fake Out
-Return/Double Hit
-Low Kick
-Beat Up/Shadow Claw
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb
Ability: Technician

or
-Return/Double Hit
-Low Kick
-Beat Up/Pursuit
-Switcheroo/U-turn
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Choice Band
Ability: Technician

Durant:
-Hone Claws
-X-Scissor
-Iron Head/Superpower
-Rock Slide/Stone Edge
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lum Berry
Ability: Hustle

Cinccino:
-Tail Slap
-Bullet Seed
-Rock Blast
-U-turn
Nature: Jolly/Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Choice Band/Choice Scarf
Ability: Skill Link

Cyanide January 1st, 2013 3:58 PM

Quote:

Originally Posted by DrakoBlare (Post 7458245)
is there any mixed wall water type to take place of slowking?


Its not a mix, but milotic is a wonderful wall.

Azire January 3rd, 2013 7:47 PM

I need help understanding the roles of weather starters. I want to breed all four weather starters. My main issue is dealing with Speed. It is my understanding that the slower Pokemon gets the lasting weather effect. Now does this mean you want a low Speed IV? A Speed hindering nature?

I fully intend on breeding Max IV in everything but Speed. So what I need to know is the desired Speed IV, nature and any egg moves for these Pokemon. Also a desired Hidden Power unless this changes from person to person.

Abomasnow
Ninetails
Politoad
Tyranitar

I guess if you have the info for Hippowdon I can breed those later.

PlatinumDude January 3rd, 2013 8:08 PM

Quote:

Originally Posted by iAzire (Post 7469907)
I need help understanding the roles of weather starters. I want to breed all four weather starters. My main issue is dealing with Speed. It is my understanding that the slower Pokemon gets the lasting weather effect. Now does this mean you want a low Speed IV? A Speed hindering nature?

I fully intend on breeding Max IV in everything but Speed. So what I need to know is the desired Speed IV, nature and any egg moves for these Pokemon. Also a desired Hidden Power unless this changes from person to person.

Abomasnow
Ninetails
Politoad
Tyranitar

I guess if you have the info for Hippowdon I can breed those later.

Ninetales can always set up Sunny Day when up against opposing weather inducers. HP Ice is the preferred HP type for special attacking sets; it has no reason for using Hidden Power when it's using a defensive set.

Politoed's viable HP type is Grass. It's rather slow anyway, so there's no need for max Speed IVs here, unless you're going for Choice Scarf. The best thing to do when you're up against Sand or Hail teams is not to set Politoed as your lead when the match starts, but to only bring it in when necessary.

Tyranitar has no reason to use Hidden Power, as its movepool is very wide. It's rather slow anyway, so it can use a Sassy nature alongside Fire Blast.

HP Fire is the best option for Abomasnow. Regarding the IVs, see Politoed.

Azire January 3rd, 2013 8:15 PM

Well the reason I asked is because I like perfection. Basically from what you've said none of their speed IV matter? So I can have 0 or 31?

Ho-Oh January 3rd, 2013 8:20 PM

Quote:

Originally Posted by iAzire (Post 7469975)
Well the reason I asked is because I like perfection. Basically from what you've said none of their speed IV matter? So I can have 0 or 31?

Ninetales does, generally most of its sets benefit from a 31 speed IV because they generally go with a Timid nature as Ninetales is more of a sweeper than the others (for example when setting up Nasty Plot, etc).

Clef January 6th, 2013 2:02 AM

I do not understand tiers.
So a NU team means that you can only use NU pokemon? Who is there to stop me from putting a NU and a OU together?

RandomTrainerWhoCould January 6th, 2013 7:29 AM

Quote:

Originally Posted by Clef (Post 7473591)
I do not understand tiers.
So a NU team means that you can only use NU pokemon? Who is there to stop me from putting a NU and a OU together?

Go on battle sims like PO, if you try to look for a battle in the NU tier and you have an OU poke, it'll tell you that and stop you from finding a battle until you've made them all NU

Clef January 6th, 2013 8:39 AM

I don't even know what that is. I just battle via friend code or on random matchup

Ho-Oh January 6th, 2013 8:46 AM

Quote:

Originally Posted by Clef (Post 7473945)
I don't even know what that is. I just battle via friend code or on random matchup

He means http://play.pokemonshowdown.com/~~cbc.pokecommunity.com:8000/lobby. Which simulates Pokemon teams that you can put together without breeding or stuff. Those tiers only really apply to simulator play. For you, it doesn't matter if you put an OU or NU Pokemon together, while for those who use battle simulators like that it does kind of matter as there's a big difference in power in most cases (while there are exceptions).

Fire Flyy January 6th, 2013 11:18 AM

Quote:

Originally Posted by Clef (Post 7473591)
I do not understand tiers.
So a NU team means that you can only use NU pokemon? Who is there to stop me from putting a NU and a OU together?

me

vapes January 8th, 2013 12:52 PM

Help with Vaporeon
 
This is a simple question. I have this Vaporeon and I have trained it to level 100; I just wanted to know how it will fare in the metagame. I was redirected from the Quick Question thread to here so mods...don't delete this.

Vaporeon
Bold (Often dozes off) @ leftovers
HP: 464 AtK: 123 Def: 221 SP ATK: 229 SP Def: 220 Speed: 168

Surf, Toxic, Acid Armour, Protect

Should I rebreed or this a good Vaporeon?

Satoshi Ookami January 9th, 2013 3:50 AM

More than stats as global, EVs and preferably IVs would help in deciding.
Bold is a good nature so in that field it's pretty good.

PlatinumDude January 9th, 2013 9:24 AM

Quote:

Originally Posted by vapes (Post 7479231)
This is a simple question. I have this Vaporeon and I have trained it to level 100; I just wanted to know how it will fare in the metagame. I was redirected from the Quick Question thread to here so mods...don't delete this.

Vaporeon
Bold (Often dozes off) @ leftovers
HP: 464 AtK: 123 Def: 221 SP ATK: 229 SP Def: 220 Speed: 168

Surf, Toxic, Acid Armour, Protect

Should I rebreed or this a good Vaporeon?

Moveset needs work. Acid Armor is only good for Baton Pass sets:
-Wish
-Protect
-Scald
-Ice Beam/Toxic
Nature: Bold
EVs: 248 HP/252 Def/8 Spe
Item: Leftovers
Ability: Water Absorb

or
-Substitute
-Baton Pass
-Acid Armor/Aqua Ring/Wish
-Scald/Roar
Nature: Bold
EV: 244 HP/136 Def/128 Spe
Item: Leftovers
Ability: Water Absorb

Dragonmage January 10th, 2013 1:17 PM

Rate My Pokemon
 
Special Sweeper-Magnezone
-Thunderbolt
-Magnet Rise
-Flash Cannon
-Signal Beam
EV:
152 HP
252 SAtk
100 Spd

Physical Wall-Carracosta
Item: Chesto Berry
-Aqua Jet
-Ancient Power
-Ice Beam
-Rest
EV:
200 HP
52 Atk
252 Def

This is the start of my tournament team. I'm thinking of adding in a Blissey as a special wall, and Scizor as a baton passer. Any suggestions (other pokemon to use, builds, etc)?


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