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i chosse salamance with its moxie abilitly.
qustion should i add a poke that learns some good fighting move to counter rock and ice, which is salamance weakness and what about adding Nidoking |
Platdude it would be BENEFICIAL if you explained how the sets work to new users rather than just throwing a bunch of mumbo jumbo at them like that. People aren't going to get better if they don't know HOW the sets work.
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i chosse Gastrodon and i was asking about ninoking cause forever on the link they posted ninoking as a possbly thearh and ninoking as a pretty good move pool and it can learn toxic spikes and what do u think about teaching metagross magnet rise, if i do that then metagross will have only one weakness then or maybe i can teach magnet rise to another poke in order to set up for metagross coming out
so far heres the new team metagross, salamnce, Gastrodon and what nature should Gastrodon have and forever id be really gratful if u can give me more chioces like that and what do u think of adding heracross |
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Oh, Hera is UU and can be useful, you're better off making it a revenge killer (with Choice Scarf) to kill the various psychic types in the tier than really allow it to set up though with SD. :( |
well i at least what to be able to cover all my bases and have as few as possible pokes with same weakness.i do like having at least pokes that can come out fast and hit hard
i was thinking maybe heracross for fighting and bug move and what about adding gengar so what do think the last three should be, as u can c im pretty bad at this. if i use heracross, what nature should i go for |
Question about EV Training with power items.
Hi everyone.
So I have read and know the basics of EV training and I have just set up my team with all pokemon in level 1, to train them in the desired EVs. As I don't have PokeRus, I used Macho Brace, and I was training my Snivy in his Speed Stat by defeating Basculins, which yield 2EVs in Speed. I totally forgot of how the Macho Brace reduces the speed, but I thought it was a temporary effect when battling only? I killed 4 Basculins to level up and I got only a 1raise in the Speed stat when the table appeared, what's happening? Shouldn't I have gotten (2*2)*4=16 EVs for killin the Basculins, which means ~+3 in Speeds ? I restarted the game and now my Snivy is in level 1 again (he was at level 13), however, can anyone clear this up for me? Will the same thing happen if I use the Power Anklet?? I'd appreciate any help... |
1. Your pokemon doesn't have to be level 1 for EV training. It can be any level. Even 100 (unless you do EV training in gen 4).
2. Macho brace reduces the speed only in battle. When you remove it, it returns to normal. 3. Since EVs are no longer added upon level up, you won't see any ridiculous gains like +14 anymore. The additional stat points are added as you train. Don't worry there. 4. Same thing will happen when you use power items. |
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My snivy's Speed went to 21 after leveling up and defeating those 4 Basculins, and I tried removing the Macho Brace, but it was still 21... And what do you mean by "EVs are no longer added upon level up, the additional stat points are added as you train."? Will I get the EVs that I lost here in another level-up or what? How will I know that? Thanks. |
Nahh. Back in gen 4, what happened was that when you EV, you don't get the additional stat points until you level. So you could cache EV points and when you level, you get something big like +10. Like I said about gen 5, stat points are automatically added on when you train. Basically, as soon as you get 4 EVs, the point gets added to your stats immediately. You won't see it when you level. The other thing is that at low levels, sometimes you won't see the EVs (at least, you didn't in gen 4, donno if it's still true for gen 5). You don't lose those stats when you remove the brace. Holding the brace in battle will cut your speed in half, but it won't reduce the STAT itself.
As for telling whether or not you EV'd correctly, the only way of doing that is by using an IV calculator and keeping track of your EVs, trading it to someone with an AR so they can check, or by uploading to pokecheck. |
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-Earth Power -Ice Beam -Thunderbolt -Flamethrower/Fire Blast Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb/Choice Scarf Ability: Sheer Force Gastrodon is a good choice, as Nica already said. It helps check rain teams with its Storm Drain ability and good bulk: -Earthquake/Earth Power -Ice Beam/Scald -Toxic -Recover Nature: Sassy/Calm EVs: 252 HP/4 SAtk/252 SDef Item: Leftovers Ability: Storm Drain Gengar works just fine in OU, thanks to its unpredictability: -Substitute -Disable/Pain Split/Hidden Power (Fire)/Thunderbolt -Shadow Ball -Focus Blast Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Black Sludge/Life Orb or -Shadow Ball -Focus Blast -Hidden Power (Fire) -Protect Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb |
I would actually like to get involved in the PC Hosted Battle Servers. However, currently.. I'm still in the process of trying to put together even an Entry Level Team, as far as EV training, and movesets.
This is as good a thread as any to ask this question, I suppose.. considering I can get input from people actively involved in the Battles: What are the different Tiers of the PC Battle Systems, and what are the details and specifics about each one? If there is a thread somewhere that already covers this, by all means.. please point me in that direction. Is it that obvious that I'm still trying to find where stuff that already exists is on these forums? Sorry to any who read my posts and are like, "OMG, wtf n00b? That's already covered!" I really do look for existing threads, and it might simply be that I'm not understanding the extent of the posts, simply based off of the topic thread title itself. But yeah.. any and all assistance would greatly be appreciated! |
what a good way to check substitue users
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-Shell Smash -Icicle Spear -Rock Blast -Hydro Pump/Razor Shell Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: White Herb Ability: Skill Link Technician Breloom can also check Sub users, thanks to Technician boosting Bullet Seed to acceptable levels: -Low Sweep -Mach Punch -Bullet Seed -Spore/Stone Edge Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Choice Band Ability: Technican or -Swords Dance -Bullet Seed -Mach Punch -Spore Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Lum Berry Ability: Technician or -Spore -Bullet Seed -Low Sweep/Force Palm -Stone Edge Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Choice Scarf Ability: Technican |
when i playing pokemon showdown, i was useing metagross, salamance, gastrodon, gengar, hitmon(with rapid spin, found the poke to be very useful with this move), exploud. i found this team to work pretty good, but it just seem to lacking a little, but overall i beat most other team with semi-ease
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Exploud doesn't cut it in OU. While it has a wide movepool, it doesn't pack enough of a punch to use it. That, and it's rather slow and a bit frail. |
i was usin absnow, that grass/ice poke, its quite i pain to deal with when it use leech seed and substitute
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so between breloom and clystorer, which is the better poke for my team and what would the last poke that u would recommend for my team
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do u think i drop hitmonchan in favor of Cloyster, cause cloyster can also learn rapid spin
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Here are a couple possible sets for Donphan and Starmie, should you choose them as your spinners: Donphan: -Earthquake -Rapid Spin -Stealth Rock/Head Smash/Stone Edge -Ice Shard Nature: Adamant EVs: 252 HP/252 Atk/4 Def Item: Leftovers Ability: Sturdy Starmie: -Hydro Pump/Surf -Ice Beam -Thunderbolt -Rapid Spin Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Leftovers Ability: Natural Cure or -Scald -Psyshock/Ice Beam -Rapid Spin -Recover Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Leftovers Ability: Natural Cure |
then ill go with Donphan, cause i was thinkng of adding Cloyster to my team, as gastrogon isnt weak to eletricly, so it wont make to bad of a double weakness
so dose Donphan learn rapid spin or is that an egg move |
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Donphan does, so you'll need to visit a move relearner as PlatDude explained. They only use a Heart Scale iirc and they'll give you Rapid Spin on it which is the only way to do it.
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if i use action replay to catch pokemon will it disqualify me ftom wifi play?
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help with my competetive rotom?
hey im not exactly sure what my rotom's learnset should be.. im stuck between to
a "trick" rotom or a "pain split" rotom. anyway my rotom is a modest nature with an EV spread as the following 252spA 120HP 136spe first set the "pain split" set! thunderbolt overheat will-o-wisp pain split now the trick set trick voltswitch overheat ? (my hidden power is not grass) id have to change the EV spread for the trick set to 252spa 252speed 4 spD but its not that big of a deal seeing as hes only level27. the TRICK set im worried about getting OHKO by something faster then me. and the pain split set i like but am sceptical because ive never used any sets like the two i have presented before.. feedback/ advice please! thank you ~Cyanide |
kingofbluesteel - If the pokemon is not hacked, no. It tends to be frowned upon though.
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But this decision comes down to how Rotom-H will compliment your team. If your team is more balanced, Pain Split Rotom-H will serve you better, being bulkier with semi-reliable recovery and the ability to inflict status. However, if your team is more offense oriented and needs a good offensive pivot, Trick Rotom-H with Choice Scarf / Specs will make a strong revenge killer and makes better use of Overheat than Pain Split Rotom-H. |
just wondering if seaking can be competitive with it lighting rod abitilty or is the poke just good for in game teams only
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thanks i was just wondering.
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Help me "create" my teams please!
Hi everyone!
So I guess this is a somewhat different thread than the usual ones you see in here. I have already beaten the Elite Four and completed the game, well most of it, and now I'm working on creating my Competitive teams. I'm a "perfection" maniac, so I have been thinking about this for a long time, what Pokemon to use and what not. I have already chosen the Pokemon I want to use, but I need your help on deciding which Pokemon to put in a certain team with which other Pokemon. Here's my list: -Serperior -Leafeon -Haxorus -Dragonite -Garchomp -Probopass -Chansey -Umbreon -Espeon -Weavile -Glaceon -Eelektross -Gardevoir -Mamoswine -Abomasnow -Braviary -Togekiss -Gallade -Cyndaquil -Darmanitan -Tyranitar -Feraligatr -Gengar -Vanilluxe -Zoroark -Cranidos -Scizor -Mienshao -Volcarona -Aggron There is a total of 30 Pokemon, so that means 5 teams,which will be changed depending on the person I'll play with. I don't want to create type-only teams (such as only fire types, etc.), but I want to spread the Pokemon wisely instead. I know this is a hard work, but I am patient, you don't have to write all the EV spreads and nature of each Pokemon, just spread them on different teams based on what you think. I would appreciate any reply :)! Thanks. |
Espeon/Leafeon/Jolteon with Curse?
Hi everyone.
So I'm building my competitive teams now, and it'll be 5 different teams, three of them will have either Espeon, Jolteon or Leafeon. I'm planning to use all three but on different teams. All three of them will have the egg moves Wish and Curse, and I badly want one of them with the Curse move. Which one do you suggest? I was thinking of Leafeon, but I really don't know... Thanks. |
Don't give either one of them Curse. Jolteon is best for Special Attack and Speed. Its Attack stat is very low and I highly suggest letting it learn strong Special Attacks. Same for Espeon, but give it either Calm Mind or Light Screen/Reflect. Give Leafeon Swords Dance, it's best to give it that since it's strong and it's that strong and defensive. Giving all of them Curse will ruin their capabilites in terms of Jolteon's and Espeon's swift speed and Special Attack/Special Defense. Leafeon needs to attack that fast since it has 5 weaknesses that it needs to counter and defeat. Focus on what they're strong for and what they should be doing to be a good team. And don't give them Wish as well, only those that are walls need them, like Vaporeon and Umbreon.
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For Leafeon I was thinking this: -Leaf Blade -Protect/Protect -Curse -Wish Any other suggestions would be appreciated. Thanks! |
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Leafeon should have this: -Swords Dance -Leaf Blade -Substitute/Roar -X-Scissor/Return/Iron Tail Yes Umbreon would work, since it fits it. And here what it should have: -Curse -Wish -Payback/Foul Play -Roar/Toxic And like I said, give it to the ones that fit it. Wait, don't give Vaporeon Curse, since it'll slow it down, Umbreon's the best idea for that. |
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Also what do you mean by slowing down Umbreon is it's best idea? I've played with Eevee evolutions in 3rd Gen only, so I'm kind of a noob haha. |
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Oh and apparently, Umbreon doesn't learn Roar, at least that's what Serebii says :S... I'll go with Toxic, then :)
Leafeon learns it instead, do you think I should teach it to him? It will help him, considering it's lost Sp Def. |
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Oh okay thanks.
So one more thing, I need a moveset for my soon-to-be Espeon. Do you think I can use this: Timid nature, with Light Clay -Reflect -Signal Beam -Psychic -Wish I know many people use Baton Pass instead of Wish in this cases, but IDK, I just want to change a bit, plus Espeon is fast, so Wish might be a bit better for it... Thanks again. |
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Which Pokemon over which?
HI everyone!
I'm trying to build my competitive teams and there are some Pokemon that I just can't decide if I should choose this or the other... Here's my biggest dilemmas: -Mamoswine or Abomasnow? -Milotic or Warlein? -Spiritomb or Cofagrigus? (I really like Spiritomb, but from my online research some people prefer Cofagrigus..) These are my main 3 questionmarks in my mind, I will update if I find any, however, can you help me with the movesets? I already know the EV spreads. about Milotic and Warlein, my Spheal knows Curse, Water Pulse, Yawn and Aqua Ring already as egg moves, while I have caught a wild Feebas and am now breeding it to get the desired nature and IVs. What the other babies know: Swinub:Icicle Crash, Icicle Spear, Stealth Rock, Double Edge. Snover: Avalanche, Leech Seed, Seed Bomb, Blizzard Spiritomb: Confuse Ray, Spite, Shadow Sneak, Pain Split All of the Pokemon mentioned above are Lv.1. I haven't caught a Cofagrigus yet. Thanks, any help would be appreciated. |
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-Reflect -Light Screen -Psychic/Psyshock -Hidden Power (Fire)/Baton Pass Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Light Clay Ability: Magic Bounce |
If you're building a Hail team, Abomasnow is definitely a staple, as it sets up the required weather.
Walrein is an annoying Pokémon to face off against in Hail, so you can use it. And it might be a better idea to use Cofagrigus, as it's bulkier and can do more than Spiritomb can. |
I am setting up about 5 different teams, so I don't mind using one or another. And I'm not using mono type teams, I don't like that, it's going to be a mixed team, all 5 of them.
What would be a good moveset for Walrein, preferably keeping Curse, as I really like it? Also, no Mamoswine? It's attack is scary!! |
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-Stealth Rock -Earthquake -Ice Shard -Endeavor Nature: Adamant EVs: 252 Atk/4 Def/252 Spe Item: Focus Sash Ability: Thick Fat or -Earthquake -Icicle Crash -Ice Shard -Stone Edge Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Choice Band Ability: Thick Fat or -Earthquake -Icicle Spear/Icicle Crash -Stone Edge -Superpower Nature: Adamant/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Choice Scarf Ability: Thick Fat As tempting as Curse is, Walrein can't use it too well because its bad defensive typing lets it down. It's a freakin' stall machine in Hail, courtesy of Ice Body and the right moves. It should always be used with Abomasnow: -Substitute -Protect -Roar/Toxic -Blizzard/Surf Nature: Bold EVs: 232 HP/108 Def/148 Spe Item: Leftovers Ability: Ice Body Edit: here's a more offensive, yet still supportive, take on Espeon. Even with its decent Special Defense, Espeon still has a hard time taking special hits thanks to its low HP: -Calm Mind -Stored Power -Hidden Power (Fighting) -Baton Pass Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Leftovers Ability: Magic Bounce |
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Also, snap, my Spheal Has Thick Fat :(... I have already spent days getting it with the right IVs, I just can't switch to another Spheal now... Do i toss it now that it doesn't have Ice Body, or am I still able to use it well? What would you suggest? And last, about Espeon, I have IV breed it for days to, until I got the Eevee I wanted, but it's Hidden Power is Grass :/... Can I replace Hidden Power Fighting with the move Psychic? -Calm Mind -Stored Power -Hidden Power (Fighting) -Baton Pass Edit: Also I have a soon to be Froslass with Snow Cloak, what would be wise to use it with? The battles will be double ones, and I will be playing with Friends through infrared, not over Wi-Fi. Also I'm not making a mono-type team, I will be making about 2-3 mixed teams, but I can use two pokemon of the same type, as you suggested using Walrein with Abomasnow. Thank you very much! |
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Ice Body is what makes Walrein so good in Hail, as it provides extra recovery per turn in hail. Don't bother with Thick Fat. No. Going for both Psychic and Stored Power at once makes Espeon completely walled by Dark Pokémon this way. HP Fighting is the best way for dealing with them; while Spiritomb and Sableye wall it completely, it can always Baton Pass to something else. Froslass is best off as a suicide lead/speedy supporter. Pokémon that like the passive damage of Spikes are good teammates: -Spikes -Taunt -Ice Beam/Shadow Ball -Pain Split/Destiny Bond Nature: Timid EVs: 248 HP/8 SDef/252 Spe Item: Leftovers Ability: Cursed Body or -Spikes -Taunt -Destiny Bond -Ice Beam/Shadow Ball Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Focus Sash Ability: Cursed Body |
Espeon got Signal Beam in BW2 which is an alternative for hitting Dark-types and opposing Psychics, which is great if you're having trouble breeding a specific HP.
(But I'll leave that for PD to recommend~) |
I need help deciding between two special walls for my RU team. One has more HP but less Special Defense, while the other has less HP yet more Special Defense and Defense.
http://pokesplash.net/resources/sprites/bw/154-male-shiny-frame1.png Meganium @ Leftovers Nature: Calm Ability: Leaf Guard EVs: 252 HP/4 Def/252 SpD -Leech Seed -Hidden Power {Rock} -Aromatherapy -Giga Drain Meganium has base 80 HP and base 100 defenses, making it appear to be the better choice, however, having Aromatherapy but no Wish makes Meganium's movepool a weaker asset to the team, although Leech Seed assists in teammate recovery and wearing down bulky, non-grass-type opponents. Giga Drain for recovery and Hidden Power {Rock} to assist in my Bug weakness that also affects another teammate. http://pokesplash.net/resources/sprites/hgss/36-shiny-frame1.png Clefable @ Leftovers Nature: Calm Ability: Magic Guard EVs: 252 HP/4 Def/252 SpD -Heal Bell -Wish -Seismic Toss -Protect Clefable has base 95 HP, 90 SpD, yet only 73 Defense, which makes for a better special wall, but for a weaker one overall, which will also guarantee that almost any fighting-type Pokemon can knock her out in one hit. The movepool more than makes up for it, though, as an incoming teammate could be gaining 197-101 HP on the switch in (depending on whether I'm doing level 50 or 100 battling). Protect can scout, and also ensure the healing from Heal Bell, rendering Softboiled a waste of a moveslot which allows for Seismic Toss for a steady 50-100 damage when needed. Which do you guys think will better fill in the role as both a special wall and supply team support? |
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Okay, Clefable it is as I have a Psychic type to cover and Meganium would make three Pokemon weak to Bug.
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OK,
I'm building a team, and I've created a concept for a Physical sweeper: Golurk. Here's what I've got: Golurk @ Choice Scarf Ability: Iron Fist 252 ATK, 252 SPD, 3 HP, 3 SP. DEF (Careful Nature) -Shadow Punch -Drain Punch -Ice Punch -ThunderPunch Is this a good setup? Or is there a way to improve it? Please, let me know! |
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EV Training my team
Hey everyone!
I've been a long-time lover of Pokémon, but this is my first time getting serious about competitive battling, and I'd like some advice on how best to EV train my new team. Here's the team as it stands. I've bred them all so they're at level 1, but I'll denote them as their final evolutions: Arcanine: Nature - jolly Ability - intimidate Kingdra: Nature - Modest Ability - Sniper Salamence: Nature - Careful Ability - Intimidate Tyranitar: Nature - Adamant Ability - Sand stream Lucario: Nature - Adamant Ability - Inner Focus Magnezone: Nature - Modest Ability - Sturdy/Magnet pull I'm pretty new to the whole competitive terminology thing, so if you guys could give me some suggestions as to what role each of these should play in my team, that'd be great. I think Kingdra should be a DD'er, but that's about all. Which one should be my wall? And which for a sweeper? Stuff like that would be great. Then if you can give me some ideas as to where I should place my EV points for each of them, I'd be very grateful. I was planning on spreading them pretty evenly for each of them, buffing up defences if weak and then focussing on attack for something like Tyranitar... Dunno. Thanks for your time and help guys! Morph x |
To let you know, we can't really build your Pokémon's movesets for you; a good place to search would be Smogon.
Arcanine is best off being Adamant, since 95 Speed may not really cut it at times and it would be outsped by a lot of stuff even if Jolly: -Flare Blitz -ExtremeSpeed -Wild Charge/Crunch -Close Combat/Morning Sun Nature: Adamant EVs: 72 HP/252 Atk/4 SDef/176 Spe Item: Life Orb Ability: Flash Fire/Intimidate Kingdra is better off with Swift Swim to help it check opposing rain teams, which are common nowadays (not so sure about Wi-Fi matches having loads of rain teams, but I think they do). It can also do physical sets to good effect.: -Dragon Dance -Waterfall -Outrage -Substitute Nature: Adamant EVs: 40 HP/228 Atk/12 Def/228 Spe Item: Leftovers Ability: Swift Swim or -Dragon Dance -Waterfall -Outrage -Rest Nature: Adamant EVs: 152 HP/96 Atk/32 SDef/228 Spe Item: Chesto Berry Ability: Swift Swim or -Dragon Dance -Outrage -Waterfall/Hydro Pump -Hidden Power (Fire)/Draco Meteor Nature: Naughty/Lonely EVs: 136 Atk/136 SAtk/236 Spe Item: Life Orb/Lum Berry Ability: Swift Swim But since Kingdra's offensive stats are rather average, and you're not guaranteed to face Rain teams, Hydreigon is a better special attacker: -Draco Meteor -Fire Blast -Superpower -Roost/Dark Pulse/Earthquake/Earth Power Nature: Mild/Rash EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb/Expert Belt or -Substitute -Dragon Pulse -Focus Blast -Fire Blast/Roost Nature: Modest EVs: 4 HP/252 SAtk/252 Spe Item: Leftovers/Life Orb or -Draco Meteor -Fire Blast -Focus Blast -U-turn/Dark Pulse Nature: Modest EVs: 4 HP/252 SAtk/252 Spe Item: Choice Specs A Careful nature on Salamence? Don't bother with that nature. Salamence's stats are leaning towards offensive sets, and it should be Adamant/Jolly (or somewhere on those lines): -Dragon Dance -Outrage/Dragon Claw -Earthquake -Fire Blast/Roost Nature: Naughty/Naive/Adamant/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Life Orb/Lum Berry or -Outrage -Dragon Claw -Earthquake -Fire Blast/Aqua Tail Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Scarf Ability: Moxie or -Draco Meteor -Outrage -Fire Blast -Earthquake Nature: Naive EVs: 64 Atk/192 SAtk/252 Spe Item: Life Orb Tyranitar is better off on dedicated sandstorm teams or anti-weather teams, and this team doesn't seem like one. Ferrothorn or Forretress are better walls to use here and the latter has Rapid Spin to take care of Arcanine's and Salamence's Stealth Rock weakness: Ferrothorn: -Spikes/Stealth Rock -Leech Seed -Power Whip -Gyro Ball/Protect/Thunder Wave Nature: Relaxed EVs: 252 HP/88 Def/168 SDef Item: Leftovers/Shed Shell Forretress: -Spikes/Stealth Rock/Toxic Spikes -Rapid Spin -Volt Switch -Gyro Ball/Hidden Power (Ice) Nature: Relaxed/Bold EVs: 252 HP/252 Def/4 SDef Item: Leftovers Lucario's set should be: -Swords Dance -Close Combat -ExtremeSpeed -Crunch/Shadow Claw/Ice Punch/Bullet Punch Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb Magnezone's main gimmick is Magnet Pull. Don't bother with Sturdy (even though it's a good ability itself): -Thunderbolt -Volt Switch -Flash Cannon -Hidden Power (Fire/Ice) Nature: Modest EVs: 172 HP/252 SAtk/84 Spe Item: Choice Specs Ability: Magnet Pull or -Substitute -Thunderbolt -Flash Cannon -Hidden Power (Fire/Ice) Nature: Timid EVs: 36 HP/252 SAtk/220 Spe Item: Leftovers Ability: Magnet Pull or -Substitute -Charge Beam -Thunderbolt -Flash Cannon/Hidden Power (Ice/Fire) Nature: Modest EVs: 172 HP/252 SAtk/88 Spe Item: Leftovers Ability: Magnet Pull |
While I dont normally disagree with you PD. I think Sturdy should be used for its ability. For the simple fact if you get hit with Mean Look type of move or simply you are about to be One hit KOed. at least you can get one good shot in before it faints. I dk how many times Ive pulled out a win with just that ability alone.
Thats just my thought but feel free to do what ever youd like :) |
should I consider mamoswine for my team?
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I'm looking for some good movesets for a weather team that consists of, Roserade, Froslass, Weavile. I also have Gallade as a back up for psychic moves. Any suggests?:cool:
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Help with my team?
So,this is my 1st time here.I hope the community is not the typical 'IF U DON PLAY META U VIRGINZ' guys,cause that sucks.
Anyways,I loved pokemon since I was a kid but just got into them more seriously. So so far I am using the following team Arcanine (physical sweeper?) Rhyperior (physical wall?) Electavile (special sweeper?) --------- And the following pokemon I use but do not really like Dragonite Slowking Gengar I also like the desgin of staraptor but I dont know what his role is. The team is going to be somewhat competitive but not in a meta level. |
I think staraptor would be you speed ace.
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Which move do I pick?
Alright, so I'm trying to decide on something, and I need something that will let me input the move's type, power, and the stat behind it independently so that I can determine whether I should go with Ice type Hidden Power, or Ice Punch.
If there is nothing, then I need help deciding from you. Ice Punch with 294 Atk behind it (Base 75 power) or Ice Type Hidden Power with 326 SpA behind it (Base 70 power) I'm thinking Hidden Power, but I'm not entirely sure. |
Quagsire and/or Gastrodon will eat that team alive, especially Gastrodon equiped with ice beam, of which there are plenty.
I suggest using a mixed wall, like Cresselia or since you don't really seem to be into legendaries, maybe Glaceon. |
Moved to the questions thread sticky for you.
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Sooo what Pokemon/nature is it? |
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is there any mixed wall water type to take place of slowking?
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Poliwrath. Best cb escavalier check and cb entei check, as well as being able to check a lot of other things(absol, aggron, offensive cryogonal etc), but it cannot check moltres(number one used fire type iirc) because of stab airslash/hurricane. If you're going to use Poliwrath as your water type "mixed wall", your team is going to have a lot of trouble against the ever so popular moltres.
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Can a sub par speed IV be made up? Like being able to compensate for a sub par IV. I have this Deino thats speed IV is 15 but its IV on HP is 31 and Sp. Atk is 26( which isnt the greatest I know).
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Is it better to have a Zebstrika as a lonely nature or a Jolly nature also what move set would be best for it?
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If you have Sap Sipper, running a physical attacking set would be somewhat viable, but a special attacker set would still be the superior choice. Zebstrika @Choice Scarf Sap Sipper/Lightningrod ability 4 HP / 252 SpA / 252 Spe Modest nature ~ Thunderbolt ~ Overheat ~ Volt Switch ~ Hidden Power Ice/Grass or Zebstrika @Life Orb Sap Sipper/Lightningrod ability 4 HP / 252 SpA / 252 Spe Timid/Modest nature ~ Thunderbolt ~ Overheat ~ Hidden Power Ice/Grass ~ Protect/Volt Switch (this is more of a VGC set though) |
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Is there a good physical move set because I have enough Specials |
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Are there any decent Physical and fast pokemon that can be used? |
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Weavile: -Pursuit -Ice Shard -Low Kick -Ice Punch/Night Slash Nature: Jolly EVs: 252 Atk/4 SDef/252 Spe Item: Life Orb/Choice Band Ability: Pressure or -Swords Dance -Ice Punch/Ice Shard -Night Slash -Low Kick Nature: Jolly EVs: 252 Atk/4 SDef/252 Spe Item: Life Orb Ability: Pressure Ambipom: -Fake Out -Return/Double Hit -Low Kick -Beat Up/Shadow Claw Nature: Jolly EVs: 252 Atk/4 SDef/252 Spe Item: Life Orb Ability: Technician or -Return/Double Hit -Low Kick -Beat Up/Pursuit -Switcheroo/U-turn Nature: Jolly EVs: 252 Atk/4 SDef/252 Spe Item: Choice Band Ability: Technician Durant: -Hone Claws -X-Scissor -Iron Head/Superpower -Rock Slide/Stone Edge Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Lum Berry Ability: Hustle Cinccino: -Tail Slap -Bullet Seed -Rock Blast -U-turn Nature: Jolly/Adamant EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Choice Band/Choice Scarf Ability: Skill Link |
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Its not a mix, but milotic is a wonderful wall. |
I need help understanding the roles of weather starters. I want to breed all four weather starters. My main issue is dealing with Speed. It is my understanding that the slower Pokemon gets the lasting weather effect. Now does this mean you want a low Speed IV? A Speed hindering nature?
I fully intend on breeding Max IV in everything but Speed. So what I need to know is the desired Speed IV, nature and any egg moves for these Pokemon. Also a desired Hidden Power unless this changes from person to person. Abomasnow Ninetails Politoad Tyranitar I guess if you have the info for Hippowdon I can breed those later. |
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Politoed's viable HP type is Grass. It's rather slow anyway, so there's no need for max Speed IVs here, unless you're going for Choice Scarf. The best thing to do when you're up against Sand or Hail teams is not to set Politoed as your lead when the match starts, but to only bring it in when necessary. Tyranitar has no reason to use Hidden Power, as its movepool is very wide. It's rather slow anyway, so it can use a Sassy nature alongside Fire Blast. HP Fire is the best option for Abomasnow. Regarding the IVs, see Politoed. |
Well the reason I asked is because I like perfection. Basically from what you've said none of their speed IV matter? So I can have 0 or 31?
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I do not understand tiers.
So a NU team means that you can only use NU pokemon? Who is there to stop me from putting a NU and a OU together? |
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I don't even know what that is. I just battle via friend code or on random matchup
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Help with Vaporeon
This is a simple question. I have this Vaporeon and I have trained it to level 100; I just wanted to know how it will fare in the metagame. I was redirected from the Quick Question thread to here so mods...don't delete this.
Vaporeon Bold (Often dozes off) @ leftovers HP: 464 AtK: 123 Def: 221 SP ATK: 229 SP Def: 220 Speed: 168 Surf, Toxic, Acid Armour, Protect Should I rebreed or this a good Vaporeon? |
More than stats as global, EVs and preferably IVs would help in deciding.
Bold is a good nature so in that field it's pretty good. |
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-Wish -Protect -Scald -Ice Beam/Toxic Nature: Bold EVs: 248 HP/252 Def/8 Spe Item: Leftovers Ability: Water Absorb or -Substitute -Baton Pass -Acid Armor/Aqua Ring/Wish -Scald/Roar Nature: Bold EV: 244 HP/136 Def/128 Spe Item: Leftovers Ability: Water Absorb |
Rate My Pokemon
Special Sweeper-Magnezone
-Thunderbolt -Magnet Rise -Flash Cannon -Signal Beam EV: 152 HP 252 SAtk 100 Spd Physical Wall-Carracosta Item: Chesto Berry -Aqua Jet -Ancient Power -Ice Beam -Rest EV: 200 HP 52 Atk 252 Def This is the start of my tournament team. I'm thinking of adding in a Blissey as a special wall, and Scizor as a baton passer. Any suggestions (other pokemon to use, builds, etc)? |
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