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-Substitute -Thunderbolt -Hidden Power (Ice/Fire)/Charge Beam -Flash Cannon/Charge Beam Nature: Timid EVs: 36 HP/252 SAtk/220 Spe Item: Leftovers/Air Balloon Ability: Magnet Pull or -Thunderbolt -Volt Switch -Hidden Power (Ice/Fire) -Flash Cannon Nature: Timid/Modest EVs: 4 HP/252 SAtk/252 Spe (Timid) or 148 HP/252 SAtk/108 Spe (Modest) Item: Choice Scarf (Timid)/Choice Specs (Modest) Ability: Magnet Pull Carracosta's bad defensive typing makes it unsuitable as a physical wall, but it has Stealth Rock as a support option. Its Attack is better than its Special Attack, so the latter stat is rarely used. It also makes a decent Shell Smash sweeper: -Stealth Rock -Waterfall -Stone Edge -Aqua Jet/Stealth Rock Nature: Impish EVs: 248 HP/8 Atk/252 Def Item: Leftovers Ability: Solid Rock or -Shell Smash -Waterfall -Stone Edge -Aqua Jet/Earthquake Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: White Herb But then again, Gliscor is a better physical wall because of its good defensive typing in conjunction with Poison Heal: -Substitute -Toxic -Protect/Taunt/Roost -Earthquake Nature: Impish EVs: 244 HP/28 Def/236 Spe Item: Toxic Orb Ability: Poison Heal or -Earthquake -Taunt/Toxic -Toxic/Ice Fang/Stealth Rock -Roost/Protect Nature: Impish EVs: 252 HP/240 Def/16 Spe Item: Toxic Orb Ability: Poison Heal Scizor is better off scouting or KOing things outright rather than Baton Passing. Baton Passing can be done better by Ninjask or Smeargle: Scizor: -U-turn -Bullet Punch -Superpower -Quick Attack/Pursuit Nature: Adamant EVs: 248 HP/252 Atk/8 Spe Item: Choice Band Ability: Technician or -Swords Dance -Bullet Punch -Brick Break/Superpower -Bug Bite/Roost Nature: Adamant EVs: 4 HP/252 Atk/252 Spe Item: Leftovers/Life Orb Ability: Technician or -Swords Dance -Bullet Punch -Bug Bite/Superpower -Roost Nature: Adamant EVs: 252 HP/40 Atk/216 SDef Item: Leftovers/Iron Plate/Metal Coat Ability: Technician Ninjask: -Substitute -Protect -Baton Pass -Swords Dance/Toxic Nature: Impish EVs: 248 HP/236 Def/24 Spe Item: Leftovers/Mental Herb Ability: Speed Boost Smeargle: -Spore -Shell Smash -Baton Pass -Ingrain/Taunt Nature: Jolly EVs: 80 Atk/96 Def/80 SDef/252 Spe Item: Focus Sash Ability: Own Tempo |
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HP: 31 Atk: 3 Def: 26 Sp Atk: 9 Sp Def: 12 Spd: 28 EV's HP: 252 Atk: 0 Def: 200 Sp Atk: 0 Sp Def: 52 Spd: 0 Hopefully that helps. I really do like Vaporeon as a water type, and I really want to use on a competitive team Quote:
Also, stat wise and based on my IV's and EV spread, is it a good Vaporeon? Or should I breed for one with better SP Def? |
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The IVs are decent, but the Special stats are terrible. |
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But yes I'll have to get a togepi.. |
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Togepi and Eevee can't breed together as they belong to different egg groups. You can have a male Smeargle Sketch Wish and breed it with Eevee. |
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31/9/26/23-28/28/24 (Some of those might be wrong but they're around there). Personally I think this is very good and I am not changing it. But please do provide feedback. Also, wish can be relearned by a move tutor if I delete it, correct? |
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Also, the Move Maniac can only reteach level-up moves, not Egg/tutor moves, and Wish isn't one of Eevee's level-up moves. |
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Just a quick question, do you happen to have one tamoto berry? I messed up EV training. I have also chosen this moveset: Scald Toxic Wish Protect Toxic for special attackers, scald for physical |
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But yes, I already did. Thanks for your help, though |
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I got one though from someone. |
I have a Haxorus. Thats Lonely nature with 29+ atk and spd Ivs but its HP Iv is 0. Yes I mean 0. Id like to keep it but not sure if its a good idea considering its low hp and everything. Is it?
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@AdrainD: You should keep it considering that you will be using Haxorus offensively. If you want to be defensive, then use another one.
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So give him Choice Scarf or Band and kill everything before it kills you. ;) |
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Darmanitan vs. Chandelure
So, my pokemon team has always proved well for me, but there is always room for improvement. Of course, I have the infamous Sp. Atk god Chandelure on my team, but as a was surfing through my PC, I noticed something. My measly Lvl 60 Darmanitan had a 203 Atk level, without EV Training or boosters! As a result, I began to wonder: should I replace my Chandelure with Darmanitan after this new found discovery? Opinions, please!
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Ferrothorn: -Stealth Rock/Spikes -Leech Seed -Power Whip -Gyro Ball/Thunder Wave/Protect Nature: Relaxed EVs: 252 HP/88 Def/168 SDef Item: Leftovers/Shed Shell Forretress: -Stealth Rock/Spikes/Toxic Spikes -Rapid Spin -Volt Switch -Gyro Ball/Hidden Power (Ice) Nature: Relaxed/Bold EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Sturdy Donphan: -Earthquake -Rapid Spin -Stealth Rock/Head Smash/Stone Edge -Ice Shard Nature: Adamant EVs: 252 HP/252 Atk/4 Def Item: Leftovers Ability: Sturdy Blissey: -Aromatherapy/Heal Bell/Stealth Rock -Softboiled -Seismic Toss/Flamethrower -Toxic/Thunder Wave Nature: Calm EVs: 4 HP/252 Def/252 SDef Item: Leftovers Ability: Natural Cure or -Wish -Protect/Softboiled -Seismic Toss/Flamethrower -Toxic/Thunder Wave Nature: Calm EVs: 4 HP/252 Def/252 SDef Item: Leftovers Ability: Natural Cure Skarmory: -Spikes/Stealth Rock -Whirlwind/Roar -Roost -Brave Bird/Taunt Nature: Impish/Careful EVs: 252 HP/232 Def/24 Spe or 252 HP/232 SDef/24 Spe Item: Leftovers/Shed Shell Ability: Sturdy Heatran: -Lava Plume -Stealth Rock/Roar -Toxic/Will-o-Wisp/Earth Power -Protect Nature: Calm EVs: 248 HP/252 SDef/8 Spe Item: Leftovers Gliscor: -Earthquake -Substitute -Toxic -Protect/Taunt/Roost Nature: Impish EVs: 244 HP/28 Def/236 Spe Item: Toxic Orb Ability: Poison Heal or -Earthquake -Taunt/Toxic -Toxic/Ice Fang/Stealth Rock -Roost/Protect Nature: Impish EVs: 252 HP/240 Def/16 Spe Item: Toxic Orb Ability: Poison Heal Jellicent: -Scald/Surf -Will-o-Wisp/Toxic -Recover -Taunt Nature: Bold EVs: 248 HP/216 Def/44 Spe Item: Leftovers or -Scald/Surf -Will-o-Wisp/Toxic -Recover -Ice Beam/Shadow Ball Nature: Calm EVs: 252 HP/36 Def/220 SDef Item: Leftovers Ability: Water Absorb |
The choice between Darmanitan and Chandelure depends on whether you want to hit hard physically or specially. Both have good offensive move pools, but Chandelure's Ghost typing is also what sets it from Darmanitan.
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Hi,
I'm trying to build a decent team with my favorite pokemon in it (Milotic) but I have difficulties against OU metagame with it. Milotic : Leftovers Scald Ice Beam Dragon Tail Restore Roserade : Big root Spikes Leech Seed HP Fire Giga-drain Heatran : Air balloon Flamethrower HP Grass Earth Power Steath Rock Scizor : Choice Band Bullet Punch U-turn Super Power Pursuit Starmie : Life Orb or Electric gem / Ice gem? Rapid spin Hydro pump Ice Beam Thunderbolt Salamence : Life Orb Outrage Flamethrower Earthquake Roost OR Dragonite : Lum berry Outrage Fire Punch Dragon Dance Roost I am willing to try some replacements but here is the order of me being willing to drop them 1 : Roserade 2 : Heatran 3 : Starmie 4 : Scizor 5 : Dragonite / Salamence (I like Salamence better) 6 : nope, Shiny Milotic with near flawless IV's is my Trophy poke. I love the little fella^^ So? is it terrible? Is it redeemable? what are your suggestions? Thanks :) |
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Anyway: There's no "Restore" attack in Pokémon. I think you were referring to Recover. Big Root isn't a good item to use competitively on Roserade, or any 'mon in general. Sure, the extra HP recovery is tempting, but that's what Lefties/Black Sludge is for. Ferrothorn is a better candidate over Roserade because of its good bulk and useful resists: -Spikes/Stealth Rock -Leech Seed -Power Whip -Gyro Ball/Thunder Wave/Protect Nature: Relaxed EVs: 252 HP/88 Def/168 SDef Item: Leftovers/Shed Shell While Flamethrower has always been regarded as a reliable Fire STAB, Heatran really likes the extra power of Fire Blast. 85% accuracy isn't that bad compared to Focus Blast's 70% accuracy (sure, Heatran can't learn it, but I'm drawing a comparison). Gems aren't good items to use competitively outside of Flying Gem + Acrobatics. Starmie should use Leftovers or Life Orb. Life Orb + 3 attacks seems tempting on Salamence, but it tends to get revenge killed if it gets stuck on Outrage. Whether you choose Dragonite or Salamence depends on if you want more survivability (Dragonite's Multiscale and good defenses) or more power (Salamence's Moxie ability and superior Speed compared to Dragonite): -Dragon Dance -Outrage -Earthquake -Fire Blast/Hydro Pump Nature: Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Life Orb/Lum Berry or -Outrage -Dragon Claw -Earthquake -Fire Blast/Aqua Tail Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Scarf Ability: Moxie or -Outrage -Draco Meteor -Fire Blast -Earthquake Nature: Naive EVs: 64 Atk/192 SAtk/252 Spe Item: Life Orb |
Ok so I'm trying to make a team, which I'm hoping will include 4 sweepers, 2 special 2 physical; and 1 Blissey with 1 Mienshao (for baton pass). My problem is, I have FIVE sweepers, and I don't know if I should get rid of one, or replace my Blissey with Mienshao, or vice versa. Here's my options of pokemon, and please give me tips on improvement and possible pokemon items as well.
Samurott: Megahorn Ice Beam Hydro Cannon Hydro Pump Lucario: Dragon Pulse Earthquake Close Combat Ice Punch Garchomp: Earthquake Draco Meteor Stone Edge Flamethrower Chandelure: Heat Wave Shadow Ball Psychic Energy Ball Pichu: Volt Tackle Double Team Iron Tail Grass Knot Blissey: Softboiled Hyper Beam Heal Bell Toxic Mienshao: Baton Pass Calm Mind Bulk Up Hi Jump Kick |
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Sorry, They're not all on my pokecheck so I didn't know the EVs I'd used. About Ferrothorn: I think I'll give him a try. He not the cutest thing but he's a tough guy. About Starmie: Can you use the same Item on several Pokes in competitive battling? About the Dragons : for my style of play (and for looks) , I like Salamence better but I find the OU metagame is SOOOOO bulky that I'm reluctantly using DD Dragonite w/ Roost because he's easier to set up. Is Moxie the Overruling ability for DD Salamence or does Intimidate still have it's merits? Any Idea how this team could deal with Sub/Drain Punch? A Gallade wiped the floor with me, the other day T_T |
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Never use Hyper Beam-style moves ever. They leave the user as a sitting duck the next turn. Samurott has a decent movepool to take advantage of: -Swords Dance -Waterfall -Aqua Jet -Megahorn Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Lum Berry/Mystic Water or -Hydro Pump/Surf -Ice Beam -Grass Knot/Hidden Power (Grass) -Taunt/Megahorn/Superpower Nature: Modest/Timid/Rash/Naive EVs: 4 HP/252 Atk/252 Spe Item: Life Orb EQ and Close Combat have redundant coverage together on Lucario: -Swords Dance -Close Combat -ExtremeSpeed -Crunch/Shadow Claw/Ice Punch/Bullet Punch Nature: Adamant/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Life Orb or -Nasty Plot -Aura Sphere -Dark Pulse/Shadow Ball -Vacuum Wave/Hidden Power (Ice)/Dragon Pulse Nature: Modest/Timid EVs: 252 Atk/4 Def/252 Spe Item: Life Orb While Garchomp can go mixed, it's better off using physical moves to cause more damage: -Outrage -Earthquake -Fire Fang/Aqua Tail -Dragon Claw/Dual Chop Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Choice Band/Choice Scarf or -Swords Dance -Outrage/Dragon Claw -Earthquake -Fire Fang Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Yache Berry/Haban Berry/Lum Berry or -Substitute -Swords Dance -Outrage/Dragon Claw -Earthquake Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Leftovers/Salac Berry or -Stealth Rock -Outrage/Dragon Claw -Earthquake -Fire Blast/Swords Dance Nature: Naive/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Focus Sash or -Stealth Rock -Dragon Claw/Dragon Tail -Earthquake -Fire Blast/Aqua Tail/Protect Nature: Jolly EVs: 252 HP/196 Def/60 Spe Item: Leftovers Despite Chandelure's high Special Attack, its 80 Speed and Stealth Rock/Pursuit weaknesses hold it back. You need another wall here, like Gliscor. It can act as a potential Baton Passer: -Substitute -Baton Pass -Earthquake -Toxic/Taunt/Rock Polish/Swords Dance Nature: Impish EVs: 248 HP/24 Def/236 Spe Item: Toxic Orb Ability: Poison Heal You do realize that Blissey gained Hyper Voice as a B2/W2 move tutor, right? But then again, having a Normal STAB move as a sole attack leaves you walled by Ghosts, Rocks and Steels: -Aromatherapy/Stealth Rock -Seismic Toss/Flamethrower -Softboiled -Toxic/Thunder Wave Nature: Calm EVs: 4 HP/252 Def/252 SDef Item: Leftovers Ability: Natural Cure or -Wish -Protect/Softboiled -Seismic Toss/Flamethrower -Toxic/Thunder Wave Nature: Calm EVs: 4 HP/252 Def/252 SDef Item: Leftovers Ability: Natural Cure BP'ing 2 different stat boosts at once is too much for something as frail as Mienshao. Smeargle gets the job done easily thanks to its ad infinitum move pool: -Spore -Shell Smash -Baton Pass -Taunt/Ingrain Nature: Jolly/Timid EVs: 80 HP/96 Def/80 SDef/252 Spe Item: Focus Sash Ability: Own Tempo Quote:
Either ability is viable on Salamence. A (p)hazer might seem ideal on the team, though I'm not sure who I can replace: Skarmory: -Spikes/Stealth Rock -Whirlwind -Roost -Brave Bird/Taunt Nature: Impish/Careful EVs: 252 HP/232 Def/24 Spe Item: Leftovers/Shed Shell Ability: Sturdy Celebi (though those things are very hard to find): -Giga Drain/Psychic -U-turn -Recover -Perish Song/Thunder Wave/Stealth Rock Nature: Calm EVs: 252 HP/232 SDef/24 Spe Item: Leftovers |
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Anyway I'm breeding a Salamence and got one with good IVs except for 8 in HP. Is that horrendous? Should I raise it? How important is HP for DD Salamence? |
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Also, HP IVs don't really matter on sweepers like Salamence IMO. |
What would be the best move set for a Timid Jolteon. I know Thunderbolt will be involved but what would best compliment it. Was also thinking of using Air Balloon on it.
Also should I raise Eevee a little bit or just evolve into Jolteon? |
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-Thunderbolt -Volt Switch -Hidden Power (Ice/Fire) -Shadow Ball/Signal Beam Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb/Choice Specs Ability: Volt Absorb |
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-Substitute -Baton Pass -Thunderbolt -Hidden Power (Ice) Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Leftovers Ability: Volt Absorb Air Balloon should only be used if you intend to use Jolteon late-game, as it misses out the power that Specs or Life Orb provide if it does opt for Air Balloon. |
all right heres what im thinking for a sand storm double team, im still deciding movesets.
the pokes r: 1) tyranitar ability sand stream 2) garchomp ability sand veil 3) gastrodon ability strom drain i thought gastrodon would be a good choice cause its ability strom drain can take care of any water threats |
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i was thinking of adding a nother poke with sand veil, u know a poke that hit hard and still as sand veil to make good use of sand storm
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Anyway, Gliscor is another good Sand Veil abuser: -Earthquake -Acrobatics -Tailwind -Protect Nature: Adamant EVs: 252 HP/252 Atk/4 Spe or 124 HP/252 Atk/132 Spe or 12 HP/252 Atk/244 Spe Item: Flying Gem Ability: Sand Veil |
yes i would like to in the future and PlatinumDude what natures would best suit the other 3 pokes i chosse
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Tyranitar: -Crunch -Rock Slide -Low Kick -Protect Nature: Brave/Adamant EVs: 252 HP/252 Atk/4 SDef Item: Chople Berry/Focus Sash Garchomp: -Earthquake -Dragon Claw -Rock Slide/Substitute -Protect Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Yache Berry/Dragon Gem Gastrodon: -Surf/Muddy Water -Icy Wind/Ice Beam -Earth Power/Toxic -Recover/Protect Nature: Bold EVs: 252 HP/252 Def/4 SDef Item: Rindo Berry/Sitrus Berry Ability: Storm Drain |
thank u PlatinumDude for the advice
i would like to create a team for each of the weather effects users. im stuck on a rainy day team, for a rainy day team should i add Politoed for its drizzy ability or just teach one the pokes a rain making move and so far for the ice team i have chossen abomasnow, vanillish and i was thinking maybe metagross |
y do all my post keep on getting merged, the post above was made at different times, well what ever the problem is, i hope for great advice as always.
please read my post above for my qustion |
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Politoed is pretty much essential for a Rain team, due to its Drizzle ability. However, in simulators, Swift Swim + Drizzle is banned because of how overpowered that combo was back in the day. There's nothing wrong with that combo over at Wi-Fi, though. Vanilluxe isn't good in standard play because of its extremely shallow offensive movepool. Walrein is better suited on a hail team for its ability to stall things out: -Substitute -Protect -Blizzard -Roar/Toxic Nature: Bold EVs: 232 HP/108 Def/168 Spe Item: Leftovers Ability: Ice Body |
is Swift Swim + Drizzle banned in tourment 2?
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cool thanks, for ur help, i post my final chosses here so u can help improve them
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A question on Vaporeon again.
What's a better EV spread: 252 HP/200 Def/52 Sp Def OR 252 HP/252 Def/4 Sp Def Which one should I use, and why? The Vaporeon is a wish Vaporeon with Scald, Toxic, Wish, and Protect. It's a wall basically |
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And wouldn't Scald be enough too take the Physical hits because of the burn?
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heres my thoughts for my ice team abomasnow, walrein, froslass and cloyster.
do u think kyurem or metagross may be godd chioces for this team |
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I'd also recommend Mamoswine, He's great with his high Atk and considerable bulk, and he's also the only Fully-evolved Ice that learns Stealth Rock IIRC. Plus, fire pokemon would have to think twice if they don't want to eat an Earthquake. You can chose that over Walrein, siiiince tbh, I see that Walrein might slow down the pace of your team. But, it's up to you on what you wanna do~! |
another good suggetion, i have much to think about, but how r my other choice?
and may i ask what u mean by "Are you going for a ice mono team & one Wild Card?" |
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And what I meant before is, are you planning on having a team of 5 ice types, and one pokemon that isn't a ice type? |
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Ice teams tend to be weak to Fire, Rock and Fighting, so Tentacruel is a big help here: -Scald -Rapid Spin -Toxic/Toxic Spikes -Substitute/Protect Nature: Bold EVs: 252 HP/236 Def/20 Spe Item: Black Sludge Ability: Rain Dish Also, don't forget about Heatran, as it can absorb Fire moves directed at your Ice 'mons: -Lava Plume -Stealth Rock/Roar -Protect -Toxic/Will-o-Wisp/Earth Power Nature: Calm EVs: 248 HP/252 SDef/8 Spe Item: Leftovers or -Fire Blast -Earth Power -Hidden Power (Grass/Ice)/Dragon Pulse -Stealth Rock/Toxic/Taunt Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb/Air Balloon or -Fire Blast/Overheat -Earth Power -Hidden Power (Ice)/Dragon Pulse -Flamethrower Nature: Timid/Modest EVs: 252 SAtk/4 SDef/252 Spe Item: Choice Scarf or -Fire Blast/Overheat -Earth Power -Dragon Pulse/Hidden Power (Ice) -Flamethrower/Hidden Power (Grass) Nature: Timid/Modest EVs: 252 SAtk/4 SDef/252 Spe Item: Choice Specs |
Okay thanks!
Now for Alakazam, I have a Timid natured one with Choice Specs with the moves Psychic, Energy Ball, Focus Blast, and Shadow Ball. It's IV's are 20 HP/20 Atk/21 Def/20 SP Atk/20 SP Def/ 31 Speed Now, should I rebreed to get a higher SP ATK (which will take a while, and is tedious) or should I keep this one? I mean how much of a different is the 11 missing IV's? |
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Timid Alakazams with a full 31 SP Atk IVs will have about 369 Sp Atk so you'll be losing at about 11 stats in it's Sp Atk (369-358). Battle wise? It may not make too much of a difference if you have Hazards up anyway~ |
thats a thought to make a full team, hmm platinumdude Tentacruel raindish ability will be wasted on this team considering it will hailing
and as for the team setup, im general trying to bluid for doubles, but i still want to have 2 pokes on the side to swich up tactices from battle to battle and the other 2 pokes will do nicly in in full 6 on 6 battles |
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I suggest you look at each Pokémon's VGC articles on Smogon for more info, as the double battling format is different from single battling. |
can u link 2 the smogon double team info
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I have an arcanine with max attack and max speed adamant nature.
Should I use Flare Blitz, Extreme Speed, Crunch, and Outrage? Or should I replace Crunch with Wild Charge? Is Wild Charge ever good for Arcanine? And it's a life orbed/Choice banded/scarfed Arcanine |
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platinumdude i found nothing on smogon, all i found was a page with thought s on doubles on it
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This should be right. |
my bad i want there looking for the wrong info
all right i have finished my ice team, now please bear with me, im not the best at picking out movesets. 1) blizzard 2) avalanch 3) leech seed 4) wood hammer mamoswine ability snow cloak 1) earth qauke 2) rest 3) stealth rock 4) snore froslass 1) thunderbolt 2) wheather ball 3) singnal beam 4) blizzard heatron 1) magma storm 2) heat wave 3) iron head 4) earth qauke tentacruel 1) toxic 2) venoshock 3) rain dance 4) hydro pump cloyster 1) spike 2) shell amash 3) surf 4) aqua ring |
Mind if I give you some help with your movesets then?~
Well, it's just, yeah, your team looks okay, buuuut yeah, the movesets might need just a bit of adjustments~ Well, for your Abomasnow, I recommend Earthquake over Avalanche, to catch switch-ins like Heatran by surprise. For Mamoswine, Snore is a liiiitle weak on it. How about trying Stone Edge, Ice Shard, or Icicle Crash instead? You also don't need Stealth Rock it, unless it's a lead, and since that you have pokemon that can more comfortably set up Stealth Rock in its stead. For Froslass, you just don't need Weather Ball if you're running Blizzard. How about Substitute instead? It can be a real annoyance along with it's Snow Cloak ability. I also recommend Shadow Ball over Signal beam, for a STAB move, and to hurt pokemon like Alakazam or Gengar harder. Now for your Heatran, try Lava Plume over Heat Wave. You'll get the nice "30 chance of a burn" bonus. Plus, I wouldn't recommend Iron Head and Earthquake if you're purely running a special moveset. Well, it's special moveset is preferred anyway. You can try Stealth Rock and Roar for shuffling, or maybe Earth Power against opposing Heatran or other Fire Pokemon. Tentacruel, you don't need Rain Dance if you are up against opposing Rain teams anyway. Plus, it's a bit... counter - productive for your Hail Team. The Toxic + Venoshock combo is a tad slow and kind of not effective on opposed to Sludge Bomb. You can have Rapid Spin to blow away Stealth Rock, to help out your Ice pokemon instead, as well as Blizzard because of that nice Hail effect of making Blizzard 100% accurate. Plus, an ice move is great on a Tentacruel, on opposed to a Poison move - it has more coverage. Finally for your cloyster, I wouldn't recommend having Spikes + Shell Smash in the same moveset, as it kiind of makes it worse for Cloyster, because it won't have access to the other moves in it's arsenal. So if you want to have a Shell Smash set, try Surf / Icicle Spear / Rock Blast, or if you want a utility Closyter, try Spikes / Icicle Spear / Rapid Spin / Surf. Well, in short: Abomasnow ~ Blizzard ~ Earthquake ~ Leech Seed ~ Wood Hammer Mamoswine ~ Earthquake ~ Rest / Superpower ~ Ice Shard ~ Stone Edge Froslass ~ Thunderbolt ~ Subsitute ~ Shadow Ball ~ Blizzard Heatran ~ Lava Plume ~ Earth Power ~ Stealth Rock ~ Roar Tentacruel ~ Hydro Pump ~ Blizzard ~ Rapid Spin ~ Sludge Bomb / Toxic Spikes Cloyster ~ Icicle Spear ~ Shell Smash ~ Surf ~ Rock Blast or... ~ Spikes ~ Surf ~ Icicle Spear ~ Rapid Spin Well, those are just some suggestions anyway. Feel free to make use of them, or, try any experimenting that you'd like~! But yeah, if you do use these suggestions, I hope they help! ^^ |
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Abomasnow: Sassy, 248 HP/8 Def/252 SDef Mamoswine: Jolly/Adamant, 252 Atk/4 Def/252 Spe Froslass: Timid, 4 HP/252 SAtk/252 Spe Heatran: Calm, 248 HP/252 SDef/8 Spe Tentacruel: Timid, 4 HP/252 SAtk/252 Spe or Bold, 252 HP/236 Def/20 Spe Cloyster: Naive, 252 Atk/4 SAtk/252 Spe (1st set) or Relaxed, 248 HP/84 Atk/176 Def. (just saying, Razor Shell and Hydro Pump are the better options on it; if you evolved Shellder too early, Surf is fine) |
thanks for the good advice
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I'm going to create a mostly dragon non-legendary team, and I'm trying to get the best pokemon combination of the following. I've narrowed it down to 9 pokemon, and here they are:
Salamence, Tyranitar, Metagross, Dragonite, Garchomp, Kingdra, (My wild card choices:)) Shedinja, Zoroark and Wobbuffet. I've researched this quite thouroughly but I still can't decide! I've used the Team Builder but there's still many combinations that would work. I'm pretty definite I'll be using Salamence, Tyranitar and Metagross. Thanks alot! I'm trying to create a non-legendary mostly dragon team, and I just can't narrow it down. I've researched this VERY thouroughly, but I just can't make up my mind. Out of the following, which pokemon would be the best? Salamence, Metagross, Tyranitar, Dragonite, Garchomp, Kingdra, (1 or more of the following as my wild card/wall) Shedinja, Zoroark, Wobbuffet. I know Shedinja's risky, but I like mind games :P I also have a level 100 Umbreon and Espeon on my Pokemon Colosseum, and a level 85 Charizard on my Leaf Green, so if they're not as useless as Smogon says let me know if I should transfer them. I'm also quite sure I'm using Salamence, Tyranitar and Metagross. If there are any abilities its very important I use, just tell me in advance please. Thanks!!! |
Well, it depends on what you want to go for.
The whole Steel + Dragon combo can also work with Dragonite and Garchomp. What's good about Dragonite though, is that even with it's Dragon Dance set, it's even viable with a Choice Band; or a cripple Thunder Wave set! Garchomp can work as a choice Scarfer, choice Bander, or a sub/sd sweeper. Metagross can cover it's dragon/ice weakness too. What you can try is to have Salamence be a mixed sweeper, and have either a Dragonite, a Garchomp, or hey, even Kingdra as a set-up sweeper, as Salamence can defeat their respective checks like... Skarmory, or Magnezone with Fire Blast. I wouldn't recommend Shedinja if you're using Tyranitar though. =( If you're using Sand Stream. Although, Zoroark can be quite handy for a lead - if you wanna trick those people who would think that you're leading off with Dragonite, and Wobbuffet can take out those checks that are naturally faster than your preferred Dragon pokemon, like [email protected] For abilities, I recommend Multi-Scale on Dragonite, beause it really helps Dragonite's survivablity against Ice attacks at full health. I also recommend Moxie on Salamence for the added sweeping~ |
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Sand Stream should be the default ability on Tyranitar: -Stealth Rock -Crunch -Pursuit -Fire Blast/Stone Edge/Superpower Nature: Sassy/Careful EVs: 252 HP/4 Atk/252 SDef Item: Leftovers Ability: Sand Stream Or -Stone Edge -Crunch -Pursuit -Superpower Nature: Adamant EVs: 180 HP/252 Atk/76 Spe Item: Choice Band Ability: Sand Stream Or -Stone Edge -Crunch -Pursuit -Superpower Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Choice Scarf Ability: Sand Stream Salamence is fine with either Intimidate or Moxie: -Dragon Dance -Outrage -Earthquake -Fire Blast/Hydro Pump Nature: Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Lum Berry/Life Orb/Yache Berry Or -Outrage -Dragon Claw -Earthquake -Fire Blast/Fire Fang Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Scarf Ability: Moxie Or -Draco Meteor -Outrage -Fire Blast -Earthquake Nature: Naive EVs: 64 Atk/192 SAtk/252 Spe Item: Life Orb Metagross can go offensive or defensive: -Stealth Rock -Meteor Mash -Pursuit -Earthquake/Hammer Arm Nature: Adamant EVs: 252 HP/96 Atk/160 SDef Item: Leftovers Or -Meteor Mash -Bullet Punch -Earthquake -Zen Headbutt/ThunderPunch/Ice Punch Nature: Adamant EVs: 252 HP/252 Atk/4 Spe Item: Choice Band Or -Agility -Zen Headbutt -Earthquake -Meteor Mash/Ice Punch Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb Or -Meteor Mash -Hidden Power (Fire) -Grass Knot -Earthquake/Ice Punch Nature: Naughty EVs: 252 Atk/228 SAtk/28 Spe Item: Life Orb/Expert Belt I may have more, but I'll stop here for now. |
Question on Poitoed Drizzle
Should it have a Timid or Modest nature? Or should it be a defensive Politoed with a Bold or Calm ability? Because I want it to be part of a rain team and I need it in the lead |
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If you're running a defensive Rain team, then I recommend a Bold Natured Politoad, for tankiness against things like, Tyranitar. Hope that helps. ^^ |
Thanks!
Now Jolteon question Is a 1 IV in HP and 6 IV in SP DEF okay for Jolteon if it has 31 IV's in SP ATK and Speed? I mean either way it can't take hits well. And even with good HP and SP Def, it still gets 2HKO's correct? |
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Do the natures matter a whole bunch? My Impish Shellgon is almost a Salamence, do I have to catch a new one? I really like this one :P
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Salamence are normally seen Jolly or Naive. You'll have to catch a new one in other words. |
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I mean look: Salamence's max attack is about 405, but only if it's a attack-oriented nature. Salamence's max speed is 328, but only with a speed-oriented nature. It can't reach those stats with a Impish nature, which is a Defensive-oriented nature. It can only reach a max of 369 in attack, and 299 in speed. So you know, again, I recommend having an attack oriented nature, or a speed oriented nature for Salamence. If you wanna learn more, serebii has a great guide on natures here: http://www.serebii.net/games/natures.shtml |
I'm curious because I'm not too familiar with the metagame, but let's say you have a Jolteon with 391 speed by lvl 100 and 318 SP ATK, which is quite frail in terms of defenses. Would this really make a difference when compared to a Jolteon with 394 Speed? And if so, how much?
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For example, a Jolteon with 394 Speed will always outspeed a Jolteon with 391 speed. So, that means that in a contest on which each Jolteon Shadow Balls each other, assuming their SpA are the same, there are no crits, or no SpD drop, then the faster one will always KO the slower one first. However, not much non-scarfed pokemon have a 130 speed base tier, so, it's not too big of an issue. |
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...Guess I'll have to rebreed, maybe.. |
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If you wanna learn more, there's a great guide from smogon that explains speed tiers: http://www.smogon.com/bw/articles/ouspeed_tiers |
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It's pretty useless to have Hydro Pump when you can have Adamant nature with Moxie. |
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So I have two Jolteons:
one with 30 SP ATK IV's and 28 Speed IV's and one with 27 SP ATK IV's and 31 Speed IV's Which one should I take? The second one has a higher HP and SP def IV's, while the first has higher defense. The first also carries HP Fire, while the second has HP Water |
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i need better counter-mearsures to deal with ice and fighting double battle pokes
heres my double team and ~rnc~ as breed this team for me and she says they have perect 8 stats across the broad, if it help at all well anyways ill be looking into their moves myself, i just thought i post here to get some good remarks and any usefull info Tyranitar: -Crunch -Rock Slide -Low Kick -Protect Nature: Adamant ability: Sand Stream Garchomp: -Earthquake -Dragon Claw -Rock Slide -Protect Nature: Jolly Ability: Sand Veil Gastrodon: -Surf -Ice Beam -Earth Power -Recover Nature: Bold Ability: Storm Drain Gliscor: -Earthquake -Acrobatics -Tailwind -Protect Nature: Adamant Ability: Sand Veil |
You can try something like Heatran or the fighting type Terrakion over your Gliscor or Garchomp if things go south against ice types. You can also have your Garchomp hold a Yache Berry, so that it'll have an easier time to sweep, or deal nice damage against them.
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c my team got tore up by a sawk and the snowflake poke on the double train battle subway and if my team cant make on the battle subway, then theres no way they would make in online comptivite battles, cause this suppose to be a double battle team
but thanks for the advice, u do make a good point |
Help please, which fire attack to use for a Dragonite?
Alright, So I'm already planning my team for Pokemon X and Y, and Dragonite is going to be apart of it. I already have three moves, two that will counter his weaknesses, but I need one more.
I was wondering, should I use Flamethrower or Heat Wave? I know that Flame thrower rarely misses and has more PP than Heat Wave, but I would like to start competitively battling again, mainly in doubles battles (this is where heat wave is good, it attacks both opponents) So which should I use? And, can you explain why? My Dragonite will be holding an item that doesn't enhance accuracy nor power of fire moves, please keep that in mind. |
i dinfinly need 2 rethink my double double team, i just lose 2 online battles and to 2 i just lost is a big understatment, my first battle, i face off agaist a breloom and mamoswin and throught the whole battle, i only got one chance 2 attack and that was with garchomp, i didnt even take 1 of the enemy pokes
im i missing some info 2 building desert team here |
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One thing you can try to do, is that you can swap Gastrodon with Starmie, that has a moveset of Hydro Pump, Ice Beam, Recover, and Thunderbolt, sooo you can have more coverage for yourself. Have you also tried Stoutland? It has an amazing ability for sandstorm - Sand Rush. You can utilize a choice band on it, as it packs quite good power. You can also try Scizor - it has strong attack, and it's steel typing resists ice attacks. |
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