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PlatinumDude January 10th, 2013 2:50 PM

Quote:

Originally Posted by Dragonmage (Post 7484759)
Special Sweeper-Magnezone
-Thunderbolt
-Magnet Rise
-Flash Cannon
-Signal Beam
EV:
152 HP
252 SAtk
100 Spd

Physical Wall-Carracosta
Item: Chesto Berry
-Aqua Jet
-Ancient Power
-Ice Beam
-Rest
EV:
200 HP
52 Atk
252 Def

This is the start of my tournament team. I'm thinking of adding in a Blissey as a special wall, and Scizor as a baton passer. Any suggestions (other pokemon to use, builds, etc)?

Magnezone could theoretically use Magnet Rise to avoid Ground moves, but Air Balloon is a more reliable alternative:
-Substitute
-Thunderbolt
-Hidden Power (Ice/Fire)/Charge Beam
-Flash Cannon/Charge Beam
Nature: Timid
EVs: 36 HP/252 SAtk/220 Spe
Item: Leftovers/Air Balloon
Ability: Magnet Pull

or
-Thunderbolt
-Volt Switch
-Hidden Power (Ice/Fire)
-Flash Cannon
Nature: Timid/Modest
EVs: 4 HP/252 SAtk/252 Spe (Timid) or 148 HP/252 SAtk/108 Spe (Modest)
Item: Choice Scarf (Timid)/Choice Specs (Modest)
Ability: Magnet Pull

Carracosta's bad defensive typing makes it unsuitable as a physical wall, but it has Stealth Rock as a support option. Its Attack is better than its Special Attack, so the latter stat is rarely used. It also makes a decent Shell Smash sweeper:
-Stealth Rock
-Waterfall
-Stone Edge
-Aqua Jet/Stealth Rock
Nature: Impish
EVs: 248 HP/8 Atk/252 Def
Item: Leftovers
Ability: Solid Rock

or
-Shell Smash
-Waterfall
-Stone Edge
-Aqua Jet/Earthquake
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: White Herb

But then again, Gliscor is a better physical wall because of its good defensive typing in conjunction with Poison Heal:
-Substitute
-Toxic
-Protect/Taunt/Roost
-Earthquake
Nature: Impish
EVs: 244 HP/28 Def/236 Spe
Item: Toxic Orb
Ability: Poison Heal

or
-Earthquake
-Taunt/Toxic
-Toxic/Ice Fang/Stealth Rock
-Roost/Protect
Nature: Impish
EVs: 252 HP/240 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

Scizor is better off scouting or KOing things outright rather than Baton Passing. Baton Passing can be done better by Ninjask or Smeargle:

Scizor:
-U-turn
-Bullet Punch
-Superpower
-Quick Attack/Pursuit
Nature: Adamant
EVs: 248 HP/252 Atk/8 Spe
Item: Choice Band
Ability: Technician

or
-Swords Dance
-Bullet Punch
-Brick Break/Superpower
-Bug Bite/Roost
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers/Life Orb
Ability: Technician

or
-Swords Dance
-Bullet Punch
-Bug Bite/Superpower
-Roost
Nature: Adamant
EVs: 252 HP/40 Atk/216 SDef
Item: Leftovers/Iron Plate/Metal Coat
Ability: Technician

Ninjask:
-Substitute
-Protect
-Baton Pass
-Swords Dance/Toxic
Nature: Impish
EVs: 248 HP/236 Def/24 Spe
Item: Leftovers/Mental Herb
Ability: Speed Boost

Smeargle:
-Spore
-Shell Smash
-Baton Pass
-Ingrain/Taunt
Nature: Jolly
EVs: 80 Atk/96 Def/80 SDef/252 Spe
Item: Focus Sash
Ability: Own Tempo

vapes January 10th, 2013 8:39 PM

Quote:

Originally Posted by Ash493 (Post 7481628)
More than stats as global, EVs and preferably IVs would help in deciding.
Bold is a good nature so in that field it's pretty good.

IV's in order
HP: 31 Atk: 3 Def: 26 Sp Atk: 9 Sp Def: 12 Spd: 28

EV's
HP: 252 Atk: 0 Def: 200 Sp Atk: 0 Sp Def: 52 Spd: 0

Hopefully that helps. I really do like Vaporeon as a water type, and I really want to use on a competitive team

Quote:

Originally Posted by PlatinumDude (Post 7482157)
Moveset needs work. Acid Armor is only good for Baton Pass sets:
-Wish
-Protect
-Scald
-Ice Beam/Toxic
Nature: Bold
EVs: 248 HP/252 Def/8 Spe
Item: Leftovers
Ability: Water Absorb

or
-Substitute
-Baton Pass
-Acid Armor/Aqua Ring/Wish
-Scald/Roar
Nature: Bold
EV: 244 HP/136 Def/128 Spe
Item: Leftovers
Ability: Water Absorb

Hmm..I see I actually like the first set best with toxic instead of ice beam. I just don't know how to get the wish on there. I'm pretty sure I have to breed it to get that, correct? or is there a tm for it?

Also, stat wise and based on my IV's and EV spread, is it a good Vaporeon? Or should I breed for one with better SP Def?

PlatinumDude January 11th, 2013 6:48 AM

Quote:

Originally Posted by vapes (Post 7485613)
IV's in order
HP: 31 Atk: 3 Def: 26 Sp Atk: 9 Sp Def: 12 Spd: 28

EV's
HP: 252 Atk: 0 Def: 200 Sp Atk: 0 Sp Def: 52 Spd: 0

Hopefully that helps. I really do like Vaporeon as a water type, and I really want to use on a competitive team



Hmm..I see I actually like the first set best with toxic instead of ice beam. I just don't know how to get the wish on there. I'm pretty sure I have to breed it to get that, correct? or is there a tm for it?

Also, stat wise and based on my IV's and EV spread, is it a good Vaporeon? Or should I breed for one with better SP Def?

Wish is one of Eevee's egg moves, so you'll have to breed for it.

The IVs are decent, but the Special stats are terrible.

vapes January 11th, 2013 10:25 AM

Quote:

Originally Posted by PlatinumDude (Post 7486238)
Wish is one of Eevee's egg moves, so you'll have to breed for it.

The IVs are decent, but the Special stats are terrible.

Well SP Atk shouldn't really matter since it's mostly a wall and its natural SP Atk can do some damage anyways. But yes I have hatched an egg that has much better SP Def, Def, and Speed. 29/30-31/29 respectively. The SP Atk is 5-8, but honestly it doesn't bother me as toxic and protect and wish will take out Pokes. And Surf/Scald will still do quite a lot of damage.

But yes I'll have to get a togepi..

PlatinumDude January 11th, 2013 11:42 AM

Quote:

Originally Posted by vapes (Post 7486507)
Well SP Atk shouldn't really matter since it's mostly a wall and its natural SP Atk can do some damage anyways. But yes I have hatched an egg that has much better SP Def, Def, and Speed. 29/30-31/29 respectively. The SP Atk is 5-8, but honestly it doesn't bother me as toxic and protect and wish will take out Pokes. And Surf/Scald will still do quite a lot of damage.

But yes I'll have to get a togepi..

But then again, having a good IV in an offensive stat you intend to use is also important, as Toxic may not be enough to take down opponents, and base stats aren't enough alone, since there are times when the low IV will hinder your damage output.

Togepi and Eevee can't breed together as they belong to different egg groups. You can have a male Smeargle Sketch Wish and breed it with Eevee.

vapes January 11th, 2013 5:14 PM

Quote:

Originally Posted by PlatinumDude (Post 7486631)
But then again, having a good IV in an offensive stat you intend to use is also important, as Toxic may not be enough to take down opponents, and base stats aren't enough alone, since there are times when the low IV will hinder your damage output.

Togepi and Eevee can't breed together as they belong to different egg groups. You can have a male Smeargle Sketch Wish and breed it with Eevee.

Hm, yes I see what you mean. Well I finally bred one and got an Eevee with WISH (I used skitty) and got these IV's
31/9/26/23-28/28/24 (Some of those might be wrong but they're around there).

Personally I think this is very good and I am not changing it. But please do provide feedback. Also, wish can be relearned by a move tutor if I delete it, correct?

PlatinumDude January 11th, 2013 6:05 PM

Quote:

Originally Posted by vapes (Post 7487192)
Hm, yes I see what you mean. Well I finally bred one and got an Eevee with WISH (I used skitty) and got these IV's
31/9/26/23-28/28/24 (Some of those might be wrong but they're around there).

Personally I think this is very good and I am not changing it. But please do provide feedback. Also, wish can be relearned by a move tutor if I delete it, correct?

Yup, those IVs should be good.

Also, the Move Maniac can only reteach level-up moves, not Egg/tutor moves, and Wish isn't one of Eevee's level-up moves.

vapes January 11th, 2013 9:40 PM

Quote:

Originally Posted by PlatinumDude (Post 7487274)
Yup, those IVs should be good.

Also, the Move Maniac can only reteach level-up moves, not Egg/tutor moves, and Wish isn't one of Eevee's level-up moves.

Thanks.
Just a quick question, do you happen to have one tamoto berry? I messed up EV training.

I have also chosen this moveset:

Scald
Toxic
Wish
Protect

Toxic for special attackers, scald for physical

PlatinumDude January 12th, 2013 8:34 AM

Quote:

Originally Posted by vapes (Post 7487664)
Thanks.
Just a quick question, do you happen to have one tamoto berry? I messed up EV training.

I have also chosen this moveset:

Scald
Toxic
Wish
Protect

Toxic for special attackers, scald for physical

I don't trade via Wi-Fi. Tamato Berries can be bought at random from the Pokémon Breeder at Route 5 in B2/W2. Ask in the Quick Trade thread in the Trade forum.

vapes January 12th, 2013 8:46 AM

Quote:

Originally Posted by PlatinumDude (Post 7488492)
I don't trade via Wi-Fi. Tamato Berries can be bought at random from the Pokémon Breeder at Route 5 in B2/W2. Ask in the Quick Trade thread in the Trade forum.

She doesn't give you Tamato Berries for some reason.
But yes, I already did. Thanks for your help, though

PlatinumDude January 12th, 2013 9:06 AM

Quote:

Originally Posted by vapes (Post 7488507)
She doesn't give you Tamato Berries for some reason.
But yes, I already did. Thanks for your help, though

Oh I forgot; you get them from Join Avenue if you rank-up the Flower Shop enough.

vapes January 12th, 2013 3:46 PM

Quote:

Originally Posted by PlatinumDude (Post 7488551)
Oh I forgot; you get them from Join Avenue if you rank-up the Flower Shop enough.

Only in Black 2; I don't know why White 2 doesn't get it.
I got one though from someone.

WingedDragon January 13th, 2013 9:03 PM

I have a Haxorus. Thats Lonely nature with 29+ atk and spd Ivs but its HP Iv is 0. Yes I mean 0. Id like to keep it but not sure if its a good idea considering its low hp and everything. Is it?

Aryan143 January 13th, 2013 10:17 PM

@AdrainD: You should keep it considering that you will be using Haxorus offensively. If you want to be defensive, then use another one.

Satoshi Ookami January 14th, 2013 12:17 AM

Quote:

Originally Posted by AdrianD (Post 7491632)
I have a Haxorus. Thats Lonely nature with 29+ atk and spd Ivs but its HP Iv is 0. Yes I mean 0. Id like to keep it but not sure if its a good idea considering its low hp and everything. Is it?

Don't care about HP... Haxorus isn't made for long battles... it's made for sweeping.
So give him Choice Scarf or Band and kill everything before it kills you. ;)

WingedDragon January 14th, 2013 8:48 PM

Quote:

Originally Posted by Aryan143 (Post 7491732)
@AdrainD: You should keep it considering that you will be using Haxorus offensively. If you want to be defensive, then use another one.

Quote:

Originally Posted by Ash493 (Post 7491870)
Don't care about HP... Haxorus isn't made for long battles... it's made for sweeping.
So give him Choice Scarf or Band and kill everything before it kills you. ;)

Which pokemon endures well? I have I think three sweepers 2 physical, 1 special. Would like one to endure a little bit and grind out if need be.

ClumzyTrainR13 January 14th, 2013 10:48 PM

Darmanitan vs. Chandelure
 
So, my pokemon team has always proved well for me, but there is always room for improvement. Of course, I have the infamous Sp. Atk god Chandelure on my team, but as a was surfing through my PC, I noticed something. My measly Lvl 60 Darmanitan had a 203 Atk level, without EV Training or boosters! As a result, I began to wonder: should I replace my Chandelure with Darmanitan after this new found discovery? Opinions, please!

PlatinumDude January 15th, 2013 6:32 AM

Quote:

Originally Posted by AdrianD (Post 7493349)
Which pokemon endures well? I have I think three sweepers 2 physical, 1 special. Would like one to endure a little bit and grind out if need be.

Here are some bulky 'mons you can try:

Ferrothorn:
-Stealth Rock/Spikes
-Leech Seed
-Power Whip
-Gyro Ball/Thunder Wave/Protect
Nature: Relaxed
EVs: 252 HP/88 Def/168 SDef
Item: Leftovers/Shed Shell

Forretress:
-Stealth Rock/Spikes/Toxic Spikes
-Rapid Spin
-Volt Switch
-Gyro Ball/Hidden Power (Ice)
Nature: Relaxed/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Sturdy

Donphan:
-Earthquake
-Rapid Spin
-Stealth Rock/Head Smash/Stone Edge
-Ice Shard
Nature: Adamant
EVs: 252 HP/252 Atk/4 Def
Item: Leftovers
Ability: Sturdy

Blissey:
-Aromatherapy/Heal Bell/Stealth Rock
-Softboiled
-Seismic Toss/Flamethrower
-Toxic/Thunder Wave
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

or
-Wish
-Protect/Softboiled
-Seismic Toss/Flamethrower
-Toxic/Thunder Wave
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

Skarmory:
-Spikes/Stealth Rock
-Whirlwind/Roar
-Roost
-Brave Bird/Taunt
Nature: Impish/Careful
EVs: 252 HP/232 Def/24 Spe or 252 HP/232 SDef/24 Spe
Item: Leftovers/Shed Shell
Ability: Sturdy

Heatran:
-Lava Plume
-Stealth Rock/Roar
-Toxic/Will-o-Wisp/Earth Power
-Protect
Nature: Calm
EVs: 248 HP/252 SDef/8 Spe
Item: Leftovers

Gliscor:
-Earthquake
-Substitute
-Toxic
-Protect/Taunt/Roost
Nature: Impish
EVs: 244 HP/28 Def/236 Spe
Item: Toxic Orb
Ability: Poison Heal

or
-Earthquake
-Taunt/Toxic
-Toxic/Ice Fang/Stealth Rock
-Roost/Protect
Nature: Impish
EVs: 252 HP/240 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

Jellicent:
-Scald/Surf
-Will-o-Wisp/Toxic
-Recover
-Taunt
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
Item: Leftovers

or
-Scald/Surf
-Will-o-Wisp/Toxic
-Recover
-Ice Beam/Shadow Ball
Nature: Calm
EVs: 252 HP/36 Def/220 SDef
Item: Leftovers
Ability: Water Absorb

PlatinumDude January 15th, 2013 7:02 AM

The choice between Darmanitan and Chandelure depends on whether you want to hit hard physically or specially. Both have good offensive move pools, but Chandelure's Ghost typing is also what sets it from Darmanitan.

WingedDragon January 16th, 2013 6:59 PM

Quote:

Originally Posted by vapes (Post 7487664)
Thanks.
Just a quick question, do you happen to have one tamoto berry? I messed up EV training.

I have also chosen this moveset:

Scald
Toxic
Wish
Protect

Toxic for special attackers, scald for physical

Quote:

Originally Posted by PlatinumDude (Post 7488492)
I don't trade via Wi-Fi. Tamato Berries can be bought at random from the Pokémon Breeder at Route 5 in B2/W2. Ask in the Quick Trade thread in the Trade forum.

They can be bought in the join avenue the berry specialist has to be I think lv 8

bizebest January 17th, 2013 8:34 PM

Hi,
I'm trying to build a decent team with my favorite pokemon in it (Milotic) but I have difficulties against OU metagame with it.

Milotic : Leftovers
Scald
Ice Beam
Dragon Tail
Restore

Roserade : Big root
Spikes
Leech Seed
HP Fire
Giga-drain

Heatran : Air balloon
Flamethrower
HP Grass
Earth Power
Steath Rock

Scizor : Choice Band
Bullet Punch
U-turn
Super Power
Pursuit

Starmie : Life Orb or Electric gem / Ice gem?
Rapid spin
Hydro pump
Ice Beam
Thunderbolt

Salamence : Life Orb
Outrage
Flamethrower
Earthquake
Roost

OR

Dragonite : Lum berry
Outrage
Fire Punch
Dragon Dance
Roost

I am willing to try some replacements but here is the order of me being willing to drop them

1 : Roserade
2 : Heatran
3 : Starmie
4 : Scizor
5 : Dragonite / Salamence (I like Salamence better)
6 : nope, Shiny Milotic with near flawless IV's is my Trophy poke. I love the little fella^^

So? is it terrible? Is it redeemable? what are your suggestions?
Thanks :)

PlatinumDude January 17th, 2013 9:33 PM

Quote:

Originally Posted by bizebest (Post 7498057)
Hi,
I'm trying to build a decent team with my favorite pokemon in it (Milotic) but I have difficulties against OU metagame with it.

Milotic : Leftovers
Scald
Ice Beam
Dragon Tail
Restore

Roserade : Big root
Spikes
Leech Seed
HP Fire
Giga-drain

Heatran : Air balloon
Flamethrower
HP Grass
Earth Power
Steath Rock

Scizor : Choice Band
Bullet Punch
U-turn
Super Power
Pursuit

Starmie : Life Orb or Electric gem / Ice gem?
Rapid spin
Hydro pump
Ice Beam
Thunderbolt

Salamence : Life Orb
Outrage
Flamethrower
Earthquake
Roost

OR

Dragonite : Lum berry
Outrage
Fire Punch
Dragon Dance
Roost

I am willing to try some replacements but here is the order of me being willing to drop them

1 : Roserade
2 : Heatran
3 : Starmie
4 : Scizor
5 : Dragonite / Salamence (I like Salamence better)
6 : nope, Shiny Milotic with near flawless IV's is my Trophy poke. I love the little fella^^

So? is it terrible? Is it redeemable? what are your suggestions?
Thanks :)

Might be a good idea to put in EVs for each of your 'mons, dude.

Anyway:

There's no "Restore" attack in Pokémon. I think you were referring to Recover.

Big Root isn't a good item to use competitively on Roserade, or any 'mon in general. Sure, the extra HP recovery is tempting, but that's what Lefties/Black Sludge is for. Ferrothorn is a better candidate over Roserade because of its good bulk and useful resists:
-Spikes/Stealth Rock
-Leech Seed
-Power Whip
-Gyro Ball/Thunder Wave/Protect
Nature: Relaxed
EVs: 252 HP/88 Def/168 SDef
Item: Leftovers/Shed Shell


While Flamethrower has always been regarded as a reliable Fire STAB, Heatran really likes the extra power of Fire Blast. 85% accuracy isn't that bad compared to Focus Blast's 70% accuracy (sure, Heatran can't learn it, but I'm drawing a comparison).

Gems aren't good items to use competitively outside of Flying Gem + Acrobatics. Starmie should use Leftovers or Life Orb.

Life Orb + 3 attacks seems tempting on Salamence, but it tends to get revenge killed if it gets stuck on Outrage. Whether you choose Dragonite or Salamence depends on if you want more survivability (Dragonite's Multiscale and good defenses) or more power (Salamence's Moxie ability and superior Speed compared to Dragonite):
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast/Hydro Pump
Nature: Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb/Lum Berry

or
-Outrage
-Dragon Claw
-Earthquake
-Fire Blast/Aqua Tail
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Scarf
Ability: Moxie

or
-Outrage
-Draco Meteor
-Fire Blast
-Earthquake
Nature: Naive
EVs: 64 Atk/192 SAtk/252 Spe
Item: Life Orb

ClumzyTrainR13 January 17th, 2013 10:13 PM

Ok so I'm trying to make a team, which I'm hoping will include 4 sweepers, 2 special 2 physical; and 1 Blissey with 1 Mienshao (for baton pass). My problem is, I have FIVE sweepers, and I don't know if I should get rid of one, or replace my Blissey with Mienshao, or vice versa. Here's my options of pokemon, and please give me tips on improvement and possible pokemon items as well.

Samurott:

Megahorn
Ice Beam
Hydro Cannon
Hydro Pump

Lucario:

Dragon Pulse
Earthquake
Close Combat
Ice Punch

Garchomp:

Earthquake
Draco Meteor
Stone Edge
Flamethrower

Chandelure:

Heat Wave
Shadow Ball
Psychic
Energy Ball

Pichu:

Volt Tackle
Double Team
Iron Tail
Grass Knot

Blissey:

Softboiled
Hyper Beam
Heal Bell
Toxic

Mienshao:

Baton Pass
Calm Mind
Bulk Up
Hi Jump Kick

bizebest January 18th, 2013 3:51 AM

Quote:

Originally Posted by PlatinumDude (Post 7498109)
Might be a good idea to put in EVs for each of your 'mons, dude.

There's no "Restore" attack in Pokémon. I think you were referring to Recover.

Ferrothorn is a better candidate over Roserade because of its good bulk and useful resists:
-Spikes/Stealth Rock
-Leech Seed
-Power Whip
-Gyro Ball/Thunder Wave/Protect
Nature: Relaxed
EVs: 252 HP/88 Def/168 SDef
Item: Leftovers/Shed Shell

Life Orb + 3 attacks seems tempting on Salamence, but it tends to get revenge killed if it gets stuck on Outrage. Whether you choose Dragonite or Salamence depends on if you want more survivability (Dragonite's Multiscale and good defenses) or more power (Salamence's Moxie ability and superior Speed compared to Dragonite):

Thanks for your insight :)

Sorry, They're not all on my pokecheck so I didn't know the EVs I'd used.

About Ferrothorn: I think I'll give him a try. He not the cutest thing but he's a tough guy.

About Starmie: Can you use the same Item on several Pokes in competitive battling?

About the Dragons : for my style of play (and for looks) , I like Salamence better but I find the OU metagame is SOOOOO bulky that I'm reluctantly using DD Dragonite w/ Roost because he's easier to set up.
Is Moxie the Overruling ability for DD Salamence or does Intimidate still have it's merits?

Any Idea how this team could deal with Sub/Drain Punch? A Gallade wiped the floor with me, the other day T_T

PlatinumDude January 18th, 2013 7:18 AM

Quote:

Originally Posted by ClumzyTrainR13 (Post 7498147)
Ok so I'm trying to make a team, which I'm hoping will include 4 sweepers, 2 special 2 physical; and 1 Blissey with 1 Mienshao (for baton pass). My problem is, I have FIVE sweepers, and I don't know if I should get rid of one, or replace my Blissey with Mienshao, or vice versa. Here's my options of pokemon, and please give me tips on improvement and possible pokemon items as well.

Samurott:

Megahorn
Ice Beam
Hydro Cannon
Hydro Pump

Lucario:

Dragon Pulse
Earthquake
Close Combat
Ice Punch

Garchomp:

Earthquake
Draco Meteor
Stone Edge
Flamethrower

Chandelure:

Heat Wave
Shadow Ball
Psychic
Energy Ball

Pichu:

Volt Tackle
Double Team
Iron Tail
Grass Knot

Blissey:

Softboiled
Hyper Beam
Heal Bell
Toxic

Mienshao:

Baton Pass
Calm Mind
Bulk Up
Hi Jump Kick

EVs would totally be useful here. You overlooked the fact that some of your 'mons have setup moves on their own.

Never use Hyper Beam-style moves ever. They leave the user as a sitting duck the next turn. Samurott has a decent movepool to take advantage of:
-Swords Dance
-Waterfall
-Aqua Jet
-Megahorn
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lum Berry/Mystic Water

or
-Hydro Pump/Surf
-Ice Beam
-Grass Knot/Hidden Power (Grass)
-Taunt/Megahorn/Superpower
Nature: Modest/Timid/Rash/Naive
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

EQ and Close Combat have redundant coverage together on Lucario:
-Swords Dance
-Close Combat
-ExtremeSpeed
-Crunch/Shadow Claw/Ice Punch/Bullet Punch
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb

or
-Nasty Plot
-Aura Sphere
-Dark Pulse/Shadow Ball
-Vacuum Wave/Hidden Power (Ice)/Dragon Pulse
Nature: Modest/Timid
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb

While Garchomp can go mixed, it's better off using physical moves to cause more damage:
-Outrage
-Earthquake
-Fire Fang/Aqua Tail
-Dragon Claw/Dual Chop
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band/Choice Scarf

or
-Swords Dance
-Outrage/Dragon Claw
-Earthquake
-Fire Fang
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Yache Berry/Haban Berry/Lum Berry

or
-Substitute
-Swords Dance
-Outrage/Dragon Claw
-Earthquake
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers/Salac Berry

or
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Swords Dance
Nature: Naive/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Focus Sash

or
-Stealth Rock
-Dragon Claw/Dragon Tail
-Earthquake
-Fire Blast/Aqua Tail/Protect
Nature: Jolly
EVs: 252 HP/196 Def/60 Spe
Item: Leftovers

Despite Chandelure's high Special Attack, its 80 Speed and Stealth Rock/Pursuit weaknesses hold it back. You need another wall here, like Gliscor. It can act as a potential Baton Passer:
-Substitute
-Baton Pass
-Earthquake
-Toxic/Taunt/Rock Polish/Swords Dance
Nature: Impish
EVs: 248 HP/24 Def/236 Spe
Item: Toxic Orb
Ability: Poison Heal

You do realize that Blissey gained Hyper Voice as a B2/W2 move tutor, right? But then again, having a Normal STAB move as a sole attack leaves you walled by Ghosts, Rocks and Steels:
-Aromatherapy/Stealth Rock
-Seismic Toss/Flamethrower
-Softboiled
-Toxic/Thunder Wave
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

or
-Wish
-Protect/Softboiled
-Seismic Toss/Flamethrower
-Toxic/Thunder Wave
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

BP'ing 2 different stat boosts at once is too much for something as frail as Mienshao. Smeargle gets the job done easily thanks to its ad infinitum move pool:
-Spore
-Shell Smash
-Baton Pass
-Taunt/Ingrain
Nature: Jolly/Timid
EVs: 80 HP/96 Def/80 SDef/252 Spe
Item: Focus Sash
Ability: Own Tempo

Quote:

Originally Posted by bizebest (Post 7498392)
Thanks for your insight :)

Sorry, They're not all on my pokecheck so I didn't know the EVs I'd used.

About Ferrothorn: I think I'll give him a try. He not the cutest thing but he's a tough guy.

About Starmie: Can you use the same Item on several Pokes in competitive battling?

About the Dragons : for my style of play (and for looks) , I like Salamence better but I find the OU metagame is SOOOOO bulky that I'm reluctantly using DD Dragonite w/ Roost because he's easier to set up.
Is Moxie the Overruling ability for DD Salamence or does Intimidate still have it's merits?

Any Idea how this team could deal with Sub/Drain Punch? A Gallade wiped the floor with me, the other day T_T

In simulators, yes. In cartridge battles, no. Starmie's type coverage is good enough to warrant an Expert Belt on it.

Either ability is viable on Salamence.

A (p)hazer might seem ideal on the team, though I'm not sure who I can replace:

Skarmory:
-Spikes/Stealth Rock
-Whirlwind
-Roost
-Brave Bird/Taunt
Nature: Impish/Careful
EVs: 252 HP/232 Def/24 Spe
Item: Leftovers/Shed Shell
Ability: Sturdy

Celebi (though those things are very hard to find):
-Giga Drain/Psychic
-U-turn
-Recover
-Perish Song/Thunder Wave/Stealth Rock
Nature: Calm
EVs: 252 HP/232 SDef/24 Spe
Item: Leftovers

bizebest January 18th, 2013 10:57 AM

Quote:

Originally Posted by PlatinumDude (Post 7498557)

In simulators, yes. In cartridge battles, no. Starmie's type coverage is good enough to warrant an Expert Belt on it.

Either ability is viable on Salamence.

A (p)hazer might seem ideal on the team, though I'm not sure who I can replace:

Skarmory:
-Spikes/Stealth Rock
-Whirlwind
-Roost
-Brave Bird/Taunt
Nature: Impish/Careful
EVs: 252 HP/232 Def/24 Spe
Item: Leftovers/Shed Shell
Ability: Sturdy

Celebi (though those things are very hard to find):
-Giga Drain/Psychic
-U-turn
-Recover
-Perish Song/Thunder Wave/Stealth Rock
Nature: Calm
EVs: 252 HP/232 SDef/24 Spe
Item: Leftovers

I guess Milotic's dragon tail is the closest thing I have to (p)hazing. Maybe DD Salamence can counter Gallade at +1 Speed by OHKOing it before it can use Substitute (unless substitute has priority?!!)

Anyway I'm breeding a Salamence and got one with good IVs except for 8 in HP. Is that horrendous? Should I raise it? How important is HP for DD Salamence?

PlatinumDude January 18th, 2013 11:05 AM

Quote:

Originally Posted by bizebest (Post 7498798)
I guess Milotic's dragon tail is the closest thing I have to (p)hazing. Maybe DD Salamence can counter Gallade at +1 Speed by OHKOing it before it can use Substitute (unless substitute has priority?!!)

Anyway I'm breeding a Salamence and got one with good IVs except for 8 in HP. Is that horrendous? Should I raise it? How important is HP for DD Salamence?

Sub doesn't have priority, unless a Prankster 'mon uses that move. I'm assuming that Gallade got the Sub up first because either it invested in Speed or Salamence didn't invest in Speed at all.

Also, HP IVs don't really matter on sweepers like Salamence IMO.

WingedDragon January 19th, 2013 12:18 PM

What would be the best move set for a Timid Jolteon. I know Thunderbolt will be involved but what would best compliment it. Was also thinking of using Air Balloon on it.

Also should I raise Eevee a little bit or just evolve into Jolteon?

PlatinumDude January 19th, 2013 12:38 PM

Quote:

Originally Posted by AdrianD (Post 7500427)
What would be the best move set for a Timid Jolteon. I know Thunderbolt will be involved but what would best compliment it. Was also thinking of using Air Balloon on it.

Also should I raise Eevee a little bit or just evolve into Jolteon?

Here's the most-used Jolteon set:
-Thunderbolt
-Volt Switch
-Hidden Power (Ice/Fire)
-Shadow Ball/Signal Beam
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Choice Specs
Ability: Volt Absorb

WingedDragon January 19th, 2013 1:01 PM

Quote:

Originally Posted by PlatinumDude (Post 7500469)
Here's the most-used Jolteon set:
-Thunderbolt
-Volt Switch
-Hidden Power (Ice/Fire)
-Shadow Ball/Signal Beam
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Choice Specs
Ability: Volt Absorb

What about Light Screen or Substitute? Also would Air Balloon be good to use to at least slow down its ground weakness?

PlatinumDude January 19th, 2013 2:30 PM

Quote:

Originally Posted by AdrianD (Post 7500504)
What about Light Screen or Substitute? Also would Air Balloon be good to use to at least slow down its ground weakness?

Jolteon is too frail for supporting. The only viable Sub set Jolteon can use is this:
-Substitute
-Baton Pass
-Thunderbolt
-Hidden Power (Ice)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers
Ability: Volt Absorb

Air Balloon should only be used if you intend to use Jolteon late-game, as it misses out the power that Specs or Life Orb provide if it does opt for Air Balloon.

WolfMirage January 23rd, 2013 3:45 PM

all right heres what im thinking for a sand storm double team, im still deciding movesets.
the pokes r:
1) tyranitar
ability sand stream
2) garchomp
ability sand veil
3) gastrodon
ability strom drain

i thought gastrodon would be a good choice cause its ability strom drain can take care of any water threats

Miss Doronjo January 23rd, 2013 3:56 PM

Quote:

Originally Posted by WolfMirage (Post 7506949)
all right heres what im thinking for a sand storm double team, im still deciding movesets.
the pokes r:
1) tyranitar
ability sand stream
2) garchomp
ability sand veil
3) gastrodon
ability strom drain

i thought gastrodon would be a good choice cause its ability strom drain can take care of any water threats

Mmm, it looks so far so good~ I guess if you haven't decided the movesets yet, you can try using a pokemon that can cover grass attacks like Skarmory, that it's electric and fire weakness is covered by your other pokemon already.

WolfMirage January 23rd, 2013 4:30 PM

i was thinking of adding a nother poke with sand veil, u know a poke that hit hard and still as sand veil to make good use of sand storm

PlatinumDude January 23rd, 2013 5:57 PM

Quote:

Originally Posted by WolfMirage (Post 7507017)
i was thinking of adding a nother poke with sand veil, u know a poke that hit hard and still as sand veil to make good use of sand storm

Are you entering the Wi-Fi challenge?

Anyway, Gliscor is another good Sand Veil abuser:
-Earthquake
-Acrobatics
-Tailwind
-Protect
Nature: Adamant
EVs: 252 HP/252 Atk/4 Spe or 124 HP/252 Atk/132 Spe or 12 HP/252 Atk/244 Spe
Item: Flying Gem
Ability: Sand Veil

WolfMirage January 23rd, 2013 6:01 PM

yes i would like to in the future and PlatinumDude what natures would best suit the other 3 pokes i chosse

PlatinumDude January 23rd, 2013 6:07 PM

Quote:

Originally Posted by WolfMirage (Post 7507112)
yes i would like to in the future and PlatinumDude what natures would best suit the other 3 pokes i chosse

I'll probably go the extra mile and suggest some sets for your Pokémon from the get-go. You can adjust the moves to your preference:

Tyranitar:
-Crunch
-Rock Slide
-Low Kick
-Protect
Nature: Brave/Adamant
EVs: 252 HP/252 Atk/4 SDef
Item: Chople Berry/Focus Sash

Garchomp:
-Earthquake
-Dragon Claw
-Rock Slide/Substitute
-Protect
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Yache Berry/Dragon Gem

Gastrodon:
-Surf/Muddy Water
-Icy Wind/Ice Beam
-Earth Power/Toxic
-Recover/Protect
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Rindo Berry/Sitrus Berry
Ability: Storm Drain

WolfMirage January 23rd, 2013 6:58 PM

thank u PlatinumDude for the advice

i would like to create a team for each of the weather effects users. im stuck on a rainy day team, for a rainy day team should i add Politoed for its drizzy ability or just teach one the pokes a rain making move

and so far for the ice team i have chossen abomasnow, vanillish and i was thinking maybe metagross

WolfMirage January 24th, 2013 7:29 AM

y do all my post keep on getting merged, the post above was made at different times, well what ever the problem is, i hope for great advice as always.

please read my post above for my qustion

PlatinumDude January 24th, 2013 7:54 AM

Quote:

Originally Posted by WolfMirage (Post 7507178)
thank u PlatinumDude for the advice

i would like to create a team for each of the weather effects users. im stuck on a rainy day team, for a rainy day team should i add Politoed for its drizzy ability or just teach one the pokes a rain making move

and so far for the ice team i have chossen abomasnow, vanillish and i was thinking maybe metagross

In the future, just edit your post. The reason why your posts got merged was because of the double-posting rule (I guess).

Politoed is pretty much essential for a Rain team, due to its Drizzle ability. However, in simulators, Swift Swim + Drizzle is banned because of how overpowered that combo was back in the day. There's nothing wrong with that combo over at Wi-Fi, though.

Vanilluxe isn't good in standard play because of its extremely shallow offensive movepool. Walrein is better suited on a hail team for its ability to stall things out:
-Substitute
-Protect
-Blizzard
-Roar/Toxic
Nature: Bold
EVs: 232 HP/108 Def/168 Spe
Item: Leftovers
Ability: Ice Body

WolfMirage January 24th, 2013 8:12 AM

is Swift Swim + Drizzle banned in tourment 2?

PlatinumDude January 24th, 2013 8:31 AM

Quote:

Originally Posted by WolfMirage (Post 7507680)
is Swift Swim + Drizzle banned in tourment 2?

No. As I said before, Swift Swim + Drizzle is banned on simulators only.

WolfMirage January 24th, 2013 8:37 AM

cool thanks, for ur help, i post my final chosses here so u can help improve them

vapes January 24th, 2013 10:11 AM

A question on Vaporeon again.
What's a better EV spread:

252 HP/200 Def/52 Sp Def

OR

252 HP/252 Def/4 Sp Def

Which one should I use, and why? The Vaporeon is a wish Vaporeon with Scald, Toxic, Wish, and Protect. It's a wall basically

PlatinumDude January 24th, 2013 10:14 AM

Quote:

Originally Posted by vapes (Post 7507787)
A question on Vaporeon again.
What's a better EV spread:

252 HP/200 Def/52 Sp Def

OR

252 HP/252 Def/4 Sp Def

Which one should I use, and why? The Vaporeon is a wish Vaporeon with Scald, Toxic, Wish, and Protect. It's a wall basically

248 HP/252 Def/8 Spe is the better spread than those two, as focusing on its physical bulk is more important. 248 HP EVs let it take less damage when it switches into Stealth Rock.

vapes January 24th, 2013 10:20 AM

Quote:

Originally Posted by PlatinumDude (Post 7507789)
248 HP/252 Def/8 Spe is the better spread than those two, as focusing on its physical bulk is more important. 248 HP EVs let it take less damage when it switches into Stealth Rock.

Yes, but what about its SP Def? I mean a Thunder could take out a Vaporeon with only 226 SP Def, right? Heck a leaf storm is a sure 1 hit KO, so how should I accommodate for that?

Miss Doronjo January 24th, 2013 10:23 AM

Quote:

Originally Posted by vapes (Post 7507793)
Yes, but what about its SP Def? I mean a Thunder could take out a Vaporeon with only 226 SP Def, right? Heck a leaf storm is a sure 1 hit KO, so how should I accommodate for that?

You can switch it to a Special Defensive tank if you're worried in that regard, but you really shouldn't leave it in against a pokemon that has Thunder or Leaf Storm anyway. ):

vapes January 24th, 2013 10:23 AM

And wouldn't Scald be enough too take the Physical hits because of the burn?

Miss Doronjo January 24th, 2013 10:28 AM

Quote:

Originally Posted by vapes (Post 7507797)
And wouldn't Scald be enough too take the Physical hits because of the burn?

Well yes, but that is only circumstantial ~if~ the opposing pokemon gets burned. Otherwise, the defensive variant is sort of preferred.

WolfMirage January 24th, 2013 10:31 AM

heres my thoughts for my ice team abomasnow, walrein, froslass and cloyster.

do u think kyurem or metagross may be godd chioces for this team

Miss Doronjo January 24th, 2013 10:39 AM

Quote:

Originally Posted by WolfMirage (Post 7507810)
heres my thoughts for my ice team abomasnow, walrein, froslass and cloyster.

do u think kyurem or metagross may be godd chioces for this team

Are you going for a ice mono team & one Wild Card? Well, yeah, Kyurem or Metagross would be okay.

I'd also recommend Mamoswine, He's great with his high Atk and considerable bulk, and he's also the only Fully-evolved Ice that learns Stealth Rock IIRC. Plus, fire pokemon would have to think twice if they don't want to eat an Earthquake. You can chose that over Walrein, siiiince tbh, I see that Walrein might slow down the pace of your team. But, it's up to you on what you wanna do~!

WolfMirage January 24th, 2013 10:42 AM

another good suggetion, i have much to think about, but how r my other choice?

and may i ask what u mean by "Are you going for a ice mono team & one Wild Card?"

Miss Doronjo January 24th, 2013 10:46 AM

Quote:

Originally Posted by WolfMirage (Post 7507820)
another good suggetion, i have much to think about, but how r my other choice?

Well yeah, Kyreum is pretty good; you can run it as a mixed set if you want. Metagross can be also beneficial of taking steel type attacks, but the only problem is that it can't take fire attacks all that well. You can try both and switch things around!

And what I meant before is, are you planning on having a team of 5 ice types, and one pokemon that isn't a ice type?

PlatinumDude January 24th, 2013 10:47 AM

Quote:

Originally Posted by WolfMirage (Post 7507820)
another good suggetion, i have much to think about, but how r my other choice?

and may i ask what u mean by "Are you going for a ice mono team & one Wild Card?"

All the members of the team in a mono-Ice team are Ice type. Generally, that's not recommended for serious play, as types like Fire and Fighting can easily raze through the team.

Ice teams tend to be weak to Fire, Rock and Fighting, so Tentacruel is a big help here:
-Scald
-Rapid Spin
-Toxic/Toxic Spikes
-Substitute/Protect
Nature: Bold
EVs: 252 HP/236 Def/20 Spe
Item: Black Sludge
Ability: Rain Dish

Also, don't forget about Heatran, as it can absorb Fire moves directed at your Ice 'mons:
-Lava Plume
-Stealth Rock/Roar
-Protect
-Toxic/Will-o-Wisp/Earth Power
Nature: Calm
EVs: 248 HP/252 SDef/8 Spe
Item: Leftovers

or
-Fire Blast
-Earth Power
-Hidden Power (Grass/Ice)/Dragon Pulse
-Stealth Rock/Toxic/Taunt
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Air Balloon

or
-Fire Blast/Overheat
-Earth Power
-Hidden Power (Ice)/Dragon Pulse
-Flamethrower
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Scarf

or
-Fire Blast/Overheat
-Earth Power
-Dragon Pulse/Hidden Power (Ice)
-Flamethrower/Hidden Power (Grass)
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs

vapes January 24th, 2013 10:48 AM

Okay thanks!
Now for Alakazam, I have a Timid natured one with Choice Specs with the moves Psychic, Energy Ball, Focus Blast, and Shadow Ball. It's IV's are

20 HP/20 Atk/21 Def/20 SP Atk/20 SP Def/ 31 Speed

Now, should I rebreed to get a higher SP ATK (which will take a while, and is tedious) or should I keep this one? I mean how much of a different is the 11 missing IV's?

Miss Doronjo January 24th, 2013 10:54 AM

Quote:

Originally Posted by vapes (Post 7507832)
Okay thanks!
Now for Alakazam, I have a Timid natured one with Choice Specs with the moves Psychic, Energy Ball, Focus Blast, and Shadow Ball. It's IV's are

20 HP/20 Atk/21 Def/20 SP Atk/20 SP Def/ 31 Speed

Now, should I rebreed to get a higher SP ATK (which will take a while, and is tedious) or should I keep this one? I mean how much of a different is the 11 missing IV's?

Well, if you have a Timid Alakazam with 20 SP Atk IVs, you'll be looking at about ~358 SP Attack at level 100. With Choice Specs that will be about 537 SP Atk.

Timid Alakazams with a full 31 SP Atk IVs will have about 369 Sp Atk so you'll be losing at about 11 stats in it's Sp Atk (369-358). Battle wise? It may not make too much of a difference if you have Hazards up anyway~

WolfMirage January 24th, 2013 10:55 AM

thats a thought to make a full team, hmm platinumdude Tentacruel raindish ability will be wasted on this team considering it will hailing

and as for the team setup, im general trying to bluid for doubles, but i still want to have 2 pokes on the side to swich up tactices from battle to battle and the other 2 pokes will do nicly in in full 6 on 6 battles

Miss Doronjo January 24th, 2013 10:58 AM

Quote:

Originally Posted by WolfMirage (Post 7507842)
thats a thought to make a full team, hmm platinumdude Tentacruel raindish ability will be wasted on this team considering it will hailing

Actually, in Hail Teams, it can serve as a great check against Rain teams, which are pretty popular~

PlatinumDude January 24th, 2013 10:58 AM

Quote:

Originally Posted by WolfMirage (Post 7507842)
thats a thought to make a full team, hmm platinumdude Tentacruel raindish ability will be wasted on this team considering it will hailing

and as for the team setup, im general trying to bluid for doubles, but i still want to have 2 pokes on the side to swich up tactices from battle to battle

Rain Dish is mainly on Tentacruel to take advantage of opposing rain.

I suggest you look at each Pokémon's VGC articles on Smogon for more info, as the double battling format is different from single battling.

WolfMirage January 24th, 2013 1:50 PM

can u link 2 the smogon double team info

PlatinumDude January 24th, 2013 2:06 PM

Quote:

Originally Posted by WolfMirage (Post 7507994)
can u link 2 the smogon double team info

This should help you get to where you need.

vapes January 24th, 2013 8:29 PM

I have an arcanine with max attack and max speed adamant nature.

Should I use Flare Blitz, Extreme Speed, Crunch, and Outrage? Or should I replace Crunch with Wild Charge? Is Wild Charge ever good for Arcanine? And it's a life orbed/Choice banded/scarfed Arcanine

Miss Doronjo January 24th, 2013 8:32 PM

Quote:

Originally Posted by vapes (Post 7508455)
I have an arcanine with max attack and max speed adamant nature.

Should I use Flare Blitz, Extreme Speed, Crunch, and Outrage? Or should I replace Crunch with Wild Charge? Is Wild Charge ever good for Arcanine? And it's a life orbed/Choice banded/scarfed Arcanine

I would use Wild Charge. Wild Charge is great on Arcanine; it hits good damage on those common bulky water switch-ins. Then again, you can try Crunch against things like Chandulre or Slowking if they give you trouble.

WolfMirage January 25th, 2013 6:57 AM

platinumdude i found nothing on smogon, all i found was a page with thought s on doubles on it

PlatinumDude January 25th, 2013 7:23 AM

Quote:

Originally Posted by WolfMirage (Post 7508844)
platinumdude i found nothing on smogon, all i found was a page with thought s on doubles on it

I thought you wanted the general strategies for each Pokémon.

This should be right.

WolfMirage January 25th, 2013 7:28 AM

my bad i want there looking for the wrong info

all right i have finished my ice team, now please bear with me, im not the best at picking out movesets.

1) blizzard
2) avalanch
3) leech seed
4) wood hammer

mamoswine
ability snow cloak
1) earth qauke
2) rest
3) stealth rock
4) snore

froslass
1) thunderbolt
2) wheather ball
3) singnal beam
4) blizzard

heatron
1) magma storm
2) heat wave
3) iron head
4) earth qauke

tentacruel
1) toxic
2) venoshock
3) rain dance
4) hydro pump

cloyster
1) spike
2) shell amash
3) surf
4) aqua ring

Miss Doronjo January 25th, 2013 6:59 PM

Mind if I give you some help with your movesets then?~

Well, it's just, yeah, your team looks okay, buuuut yeah, the movesets might need just a bit of adjustments~

Well, for your Abomasnow, I recommend Earthquake over Avalanche, to catch switch-ins like Heatran by surprise.

For Mamoswine, Snore is a liiiitle weak on it. How about trying Stone Edge, Ice Shard, or Icicle Crash instead? You also don't need Stealth Rock it, unless it's a lead, and since that you have pokemon that can more comfortably set up Stealth Rock in its stead.

For Froslass, you just don't need Weather Ball if you're running Blizzard. How about Substitute instead? It can be a real annoyance along with it's Snow Cloak ability. I also recommend Shadow Ball over Signal beam, for a STAB move, and to hurt pokemon like Alakazam or Gengar harder.

Now for your Heatran, try Lava Plume over Heat Wave. You'll get the nice "30 chance of a burn" bonus. Plus, I wouldn't recommend Iron Head and Earthquake if you're purely running a special moveset. Well, it's special moveset is preferred anyway. You can try Stealth Rock and Roar for shuffling, or maybe Earth Power against opposing Heatran or other Fire Pokemon.

Tentacruel, you don't need Rain Dance if you are up against opposing Rain teams anyway. Plus, it's a bit... counter - productive for your Hail Team. The Toxic + Venoshock combo is a tad slow and kind of not effective on opposed to Sludge Bomb. You can have Rapid Spin to blow away Stealth Rock, to help out your Ice pokemon instead, as well as Blizzard because of that nice Hail effect of making Blizzard 100% accurate. Plus, an ice move is great on a Tentacruel, on opposed to a Poison move - it has more coverage.

Finally for your cloyster, I wouldn't recommend having Spikes + Shell Smash in the same moveset, as it kiind of makes it worse for Cloyster, because it won't have access to the other moves in it's arsenal. So if you want to have a Shell Smash set, try Surf / Icicle Spear / Rock Blast, or if you want a utility Closyter, try Spikes / Icicle Spear / Rapid Spin / Surf.

Well, in short:

Abomasnow
~ Blizzard
~ Earthquake
~ Leech Seed
~ Wood Hammer

Mamoswine
~ Earthquake
~ Rest / Superpower
~ Ice Shard
~ Stone Edge

Froslass
~ Thunderbolt
~ Subsitute
~ Shadow Ball
~ Blizzard

Heatran
~ Lava Plume
~ Earth Power
~ Stealth Rock
~ Roar

Tentacruel
~ Hydro Pump
~ Blizzard
~ Rapid Spin
~ Sludge Bomb / Toxic Spikes

Cloyster
~ Icicle Spear
~ Shell Smash
~ Surf
~ Rock Blast

or...

~ Spikes
~ Surf
~ Icicle Spear
~ Rapid Spin


Well, those are just some suggestions anyway. Feel free to make use of them, or, try any experimenting that you'd like~! But yeah, if you do use these suggestions, I hope they help! ^^

PlatinumDude January 25th, 2013 7:07 PM

Quote:

Originally Posted by Miss Doronjo (Post 7509620)
Mind if I give you some help with your movesets then?~

Well, it's just, yeah, your team looks okay, buuuut yeah, the movesets might need just a bit of adjustments~

Well, for your Abomasnow, I recommend Earthquake over Avalanche, to catch switch-ins like Heatran by surprise.

For Mamoswine, Snore is a liiiitle weak on it. How about trying Stone Edge, Ice Shard, or Icicle Crash instead? You also don't need Stealth Rock it, unless it's a lead, and since that you have pokemon that can more comfortably set up Stealth Rock in its stead.

For Froslass, you just don't need Weather Ball if you're running Blizzard. How about Substitute instead? It can be a real annoyance along with it's Snow Cloak ability. I also recommend Shadow Ball over Signal beam, for a STAB move, and to hurt pokemon like Alakazam or Gengar harder.

Now for your Heatran, try Lava Plume over Heat Wave. You'll get the nice "30 chance of a burn" bonus. Plus, I wouldn't recommend Iron Head and Earthquake if you're purely running a special moveset. Well, it's special moveset is preferred anyway. You can try Stealth Rock and Roar for shuffling, or maybe Earth Power against opposing Heatran or other Fire Pokemon.

Tentacruel, you don't need Rain Dance if you are up against opposing Rain teams anyway. Plus, it's a bit... counter - productive for your Hail Team. The Toxic + Venoshock combo is a tad slow and kind of not effective on opposed to Sludge Bomb. You can have Rapid Spin to blow away Stealth Rock, to help out your Ice pokemon instead, as well as Blizzard because of that nice Hail effect of making Blizzard 100% accurate. Plus, an ice move is great on a Tentacruel, on opposed to a Poison move - it has more coverage.

Finally for your cloyster, I wouldn't recommend having Spikes + Shell Smash in the same moveset, as it kiind of makes it worse for Cloyster, because it won't have access to the other moves in it's arsenal. So if you want to have a Shell Smash set, try Surf / Icicle Spear / Rock Blast, or if you want a utility Closyter, try Spikes / Icicle Spear / Rapid Spin / Surf.

Well, in short:

Abomasnow
~ Blizzard
~ Earthquake
~ Leech Seed
~ Wood Hammer

Mamoswine
~ Earthquake
~ Stealth Rock
~ Ice Shard
~ Stone Edge

Froslass
~ Thunderbolt
~ Subsitute
~ Shadow Ball
~ Blizzard

Heatran
~ Lava Plume
~ Earth Power
~ Stealth Rock
~ Roar

Tentacruel
~ Hydro Pump
~ Blizzard
~ Rapid Spin
~ Sludge Bomb / Toxic Spikes

Cloyster
~ Icicle Spear
~ Shell Smash
~ Surf
~ Rock Blast

or...

~ Spikes
~ Surf
~ Icicle Spear
~ Rapid Spin


Well, those are just some suggestions anyway. Feel free to make use of them, or, try any experimenting that you'd like~! But yeah, if you do use these suggestions, I hope they help! ^^

To add, natures and EV spreads:

Abomasnow: Sassy, 248 HP/8 Def/252 SDef

Mamoswine: Jolly/Adamant, 252 Atk/4 Def/252 Spe

Froslass: Timid, 4 HP/252 SAtk/252 Spe

Heatran: Calm, 248 HP/252 SDef/8 Spe

Tentacruel: Timid, 4 HP/252 SAtk/252 Spe or Bold, 252 HP/236 Def/20 Spe

Cloyster: Naive, 252 Atk/4 SAtk/252 Spe (1st set) or Relaxed, 248 HP/84 Atk/176 Def. (just saying, Razor Shell and Hydro Pump are the better options on it; if you evolved Shellder too early, Surf is fine)

WolfMirage January 25th, 2013 8:29 PM

thanks for the good advice

Mudinjakarp January 25th, 2013 8:58 PM

I'm going to create a mostly dragon non-legendary team, and I'm trying to get the best pokemon combination of the following. I've narrowed it down to 9 pokemon, and here they are:
Salamence, Tyranitar, Metagross, Dragonite, Garchomp, Kingdra, (My wild card choices:)) Shedinja, Zoroark and Wobbuffet. I've researched this quite thouroughly but I still can't decide! I've used the Team Builder but there's still many combinations that would work. I'm pretty definite I'll be using Salamence, Tyranitar and Metagross. Thanks alot!

I'm trying to create a non-legendary mostly dragon team, and I just can't narrow it down. I've researched this VERY thouroughly, but I just can't make up my mind. Out of the following, which pokemon would be the best?

Salamence, Metagross, Tyranitar, Dragonite, Garchomp, Kingdra, (1 or more of the following as my wild card/wall) Shedinja, Zoroark, Wobbuffet. I know Shedinja's risky, but I like mind games :P
I also have a level 100 Umbreon and Espeon on my Pokemon Colosseum, and a level 85 Charizard on my Leaf Green, so if they're not as useless as Smogon says let me know if I should transfer them. I'm also quite sure I'm using Salamence, Tyranitar and Metagross. If there are any abilities its very important I use, just tell me in advance please.

Thanks!!!

Miss Doronjo January 25th, 2013 9:42 PM

Well, it depends on what you want to go for.

The whole Steel + Dragon combo can also work with Dragonite and Garchomp. What's good about Dragonite though, is that even with it's Dragon Dance set, it's even viable with a Choice Band; or a cripple Thunder Wave set! Garchomp can work as a choice Scarfer, choice Bander, or a sub/sd sweeper. Metagross can cover it's dragon/ice weakness too.

What you can try is to have Salamence be a mixed sweeper, and have either a Dragonite, a Garchomp, or hey, even Kingdra as a set-up sweeper, as Salamence can defeat their respective checks like... Skarmory, or Magnezone with Fire Blast.

I wouldn't recommend Shedinja if you're using Tyranitar though. =( If you're using Sand Stream. Although, Zoroark can be quite handy for a lead - if you wanna trick those people who would think that you're leading off with Dragonite, and Wobbuffet can take out those checks that are naturally faster than your preferred Dragon pokemon, like [email protected]

For abilities, I recommend Multi-Scale on Dragonite, beause it really helps Dragonite's survivablity against Ice attacks at full health. I also recommend Moxie on Salamence for the added sweeping~

PlatinumDude January 25th, 2013 9:54 PM

Quote:

Originally Posted by Mudinjakarp (Post 7509776)
I'm going to create a mostly dragon non-legendary team, and I'm trying to get the best pokemon combination of the following. I've narrowed it down to 9 pokemon, and here they are:
Salamence, Tyranitar, Metagross, Dragonite, Garchomp, Kingdra, (My wild card choices:)) Shedinja, Zoroark and Wobbuffet. I've researched this quite thouroughly but I still can't decide! I've used the Team Builder but there's still many combinations that would work. I'm pretty definite I'll be using Salamence, Tyranitar and Metagross. Thanks alot!

I'm trying to create a non-legendary mostly dragon team, and I just can't narrow it down. I've researched this VERY thouroughly, but I just can't make up my mind. Out of the following, which pokemon would be the best?

Salamence, Metagross, Tyranitar, Dragonite, Garchomp, Kingdra, (1 or more of the following as my wild card/wall) Shedinja, Zoroark, Wobbuffet. I know Shedinja's risky, but I like mind games :P
I also have a level 100 Umbreon and Espeon on my Pokemon Colosseum, and a level 85 Charizard on my Leaf Green, so if they're not as useless as Smogon says let me know if I should transfer them. I'm also quite sure I'm using Salamence, Tyranitar and Metagross. If there are any abilities its very important I use, just tell me in advance please.

Thanks!!!

Shedinja should never be used in OU, as entry hazards, sandstorm, burn , poison and Mold Breaker ruin it. Charizard and Venusaur are only good if they have their Dream World abilities, Solar Power and Chlorophyll, respectively.

Sand Stream should be the default ability on Tyranitar:
-Stealth Rock
-Crunch
-Pursuit
-Fire Blast/Stone Edge/Superpower
Nature: Sassy/Careful
EVs: 252 HP/4 Atk/252 SDef
Item: Leftovers
Ability: Sand Stream

Or
-Stone Edge
-Crunch
-Pursuit
-Superpower
Nature: Adamant
EVs: 180 HP/252 Atk/76 Spe
Item: Choice Band
Ability: Sand Stream

Or
-Stone Edge
-Crunch
-Pursuit
-Superpower
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Scarf
Ability: Sand Stream

Salamence is fine with either Intimidate or Moxie:
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast/Hydro Pump
Nature: Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Lum Berry/Life Orb/Yache Berry

Or
-Outrage
-Dragon Claw
-Earthquake
-Fire Blast/Fire Fang
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Scarf
Ability: Moxie

Or
-Draco Meteor
-Outrage
-Fire Blast
-Earthquake
Nature: Naive
EVs: 64 Atk/192 SAtk/252 Spe
Item: Life Orb

Metagross can go offensive or defensive:
-Stealth Rock
-Meteor Mash
-Pursuit
-Earthquake/Hammer Arm
Nature: Adamant
EVs: 252 HP/96 Atk/160 SDef
Item: Leftovers

Or
-Meteor Mash
-Bullet Punch
-Earthquake
-Zen Headbutt/ThunderPunch/Ice Punch
Nature: Adamant
EVs: 252 HP/252 Atk/4 Spe
Item: Choice Band

Or
-Agility
-Zen Headbutt
-Earthquake
-Meteor Mash/Ice Punch
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

Or
-Meteor Mash
-Hidden Power (Fire)
-Grass Knot
-Earthquake/Ice Punch
Nature: Naughty
EVs: 252 Atk/228 SAtk/28 Spe
Item: Life Orb/Expert Belt

I may have more, but I'll stop here for now.

vapes January 26th, 2013 3:43 PM

Question on Poitoed Drizzle

Should it have a Timid or Modest nature?
Or should it be a defensive Politoed with a Bold or Calm ability?
Because I want it to be part of a rain team and I need it in the lead

Miss Doronjo January 26th, 2013 3:48 PM

Quote:

Originally Posted by vapes (Post 7510972)
Question on Poitoed Drizzle

Should it have a Timid or Modest nature?
Or should it be a defensive Politoed with a Bold or Calm ability?
Because I want it to be part of a rain team and I need it in the lead

Well, it depends on your team comp. If you're running an offensive Rain team, I'd lean towards a Timid-Natured Politoad with Choice Scarf. Or, you can have a Modest Politoad with Choice Specs.

If you're running a defensive Rain team, then I recommend a Bold Natured Politoad, for tankiness against things like, Tyranitar.

Hope that helps. ^^

vapes January 27th, 2013 1:09 AM

Thanks!
Now Jolteon question

Is a 1 IV in HP and 6 IV in SP DEF okay for Jolteon if it has 31 IV's in SP ATK and Speed? I mean either way it can't take hits well. And even with good HP and SP Def, it still gets 2HKO's correct?

Fire Flyy January 27th, 2013 1:18 AM

Quote:

Originally Posted by vapes (Post 7511592)
Thanks!
Now Jolteon question

Is a 1 IV in HP and 6 IV in SP DEF okay for Jolteon if it has 31 IV's in SP ATK and Speed? I mean either way it can't take hits well. And even with good HP and SP Def, it still gets 2HKO's correct?

yeah it can sweep just fine, but it might have trouble taking some attacks, I'd probably just go about using it anyways, Jolteon is super frail as is and the strategy you want to use it for is to weaken everything so it can just pull of a straight sweep, it won't be taking any/many hits

vapes January 27th, 2013 8:49 AM

Quote:

Originally Posted by Fire Flyy (Post 7511599)
yeah it can sweep just fine, but it might have trouble taking some attacks, I'd probably just go about using it anyways, Jolteon is super frail as is and the strategy you want to use it for is to weaken everything so it can just pull of a straight sweep, it won't be taking any/many hits

Yeah I figure since Jolteon dies after one psychic from an Alakazam/Espeon and a Hydro Pump from Rotom-W, and can still live a Scald from a Vaporeon, it should be just fine. Rebreeding may not be worth it

Mudinjakarp January 27th, 2013 11:44 AM

Do the natures matter a whole bunch? My Impish Shellgon is almost a Salamence, do I have to catch a new one? I really like this one :P

PlatinumDude January 27th, 2013 11:55 AM

Quote:

Originally Posted by Mudinjakarp (Post 7512348)
Do the natures matter a whole bunch? My Impish Shellgon is almost a Salamence, do I have to catch a new one? I really like this one :P

Yes. Salamence's stats lean towards offensive sets. Furthermore, when Shelgon evolves into Salamence, it loses some Defense.

Salamence are normally seen Jolly or Naive. You'll have to catch a new one in other words.

Miss Doronjo January 27th, 2013 11:57 AM

Quote:

Originally Posted by Mudinjakarp (Post 7512348)
Do the natures matter a whole bunch? My Impish Shellgon is almost a Salamence, do I have to catch a new one? I really like this one :P

Yeah, they sort of do.. ;__; In the game mechanics of today, a nature value will always give a 10% increase in one stat and a 10% decrease in another stat. If you know of the neutral natures that give no bonus whatsoever, its because one stat is having a 10% increase and a 10% decrease in the same stat. They cancel each other out basically. Natures will give potential bonuses to every stat except for Hit Points.

I mean look: Salamence's max attack is about 405, but only if it's a attack-oriented nature. Salamence's max speed is 328, but only with a speed-oriented nature. It can't reach those stats with a Impish nature, which is a Defensive-oriented nature. It can only reach a max of 369 in attack, and 299 in speed.

So you know, again, I recommend having an attack oriented nature, or a speed oriented nature for Salamence.

If you wanna learn more, serebii has a great guide on natures here: http://www.serebii.net/games/natures.shtml

vapes January 27th, 2013 5:18 PM

I'm curious because I'm not too familiar with the metagame, but let's say you have a Jolteon with 391 speed by lvl 100 and 318 SP ATK, which is quite frail in terms of defenses. Would this really make a difference when compared to a Jolteon with 394 Speed? And if so, how much?

Miss Doronjo January 27th, 2013 5:21 PM

Quote:

Originally Posted by vapes (Post 7512804)
I'm curious because I'm not too familiar with the metagame, but let's say you have a Jolteon with 391 speed by lvl 100 and 318 SP ATK, which is quite frail in terms of defenses. Would this really make a difference when compared to a Jolteon with 394 Speed? And if so, how much?

There are some issues. For starters, the Jolteon with 391 speed will be always outsped by pokemon within it's same base speed tier (130), and who are running a positive speed nature, and with max speed.

For example, a Jolteon with 394 Speed will always outspeed a Jolteon with 391 speed. So, that means that in a contest on which each Jolteon Shadow Balls each other, assuming their SpA are the same, there are no crits, or no SpD drop, then the faster one will always KO the slower one first.

However, not much non-scarfed pokemon have a 130 speed base tier, so, it's not too big of an issue.

vapes January 27th, 2013 5:32 PM

Quote:

Originally Posted by Miss Doronjo (Post 7512810)
There are some issues. For starters, the Jolteon with 391 speed will be always outsped by pokemon within it's same base speed tier (130), and who are running a positive speed nature, and with max speed.

For example, a Jolteon with 394 Speed will always outspeed a Jolteon with 391 speed. So, that means that in a contest on which each Jolteon Shadow Balls each other, assuming their SpA are the same, there are no crits, or no SpD drop, then the faster one will always KO the slower one first.

However, not much non-scarfed pokemon have a 130 speed base tier, so, it's not too big of an issue.

Well I meant when facing other Pokemon besides itself. There really aren't any other Pokes in the tier that have the same base speed stat unless there's a Dragon Dancer.

...Guess I'll have to rebreed, maybe..

Miss Doronjo January 27th, 2013 5:39 PM

Quote:

Originally Posted by vapes (Post 7512826)
Well I meant when facing other Pokemon besides itself. There really aren't any other Pokes in the tier that have the same base speed stat unless there's a Dragon Dancer.

...Guess I'll have to rebreed, maybe..

Well look; besides pokemon that are +2 speed, Aerodactyl has the same base speed as Jolteon, and Scarf Politoed with 393 speed can outspeed pokemon that have 391. Also a +1 Gyarados has a max 391 speed, so that would be a speed tie.

If you wanna learn more, there's a great guide from smogon that explains speed tiers: http://www.smogon.com/bw/articles/ouspeed_tiers

Mudinjakarp January 27th, 2013 9:24 PM

Quote:

Yeah, they sort of do.. ;__; In the game mechanics of today, a nature value
will always give a 10% increase in one stat and a 10% decrease in another stat.
If you know of the neutral natures that give no bonus whatsoever, its because
one stat is having a 10% increase and a 10% decrease in the same stat. They
cancel each other out basically. Natures will give potential bonuses to every
stat except for Hit Points.

I mean look: Salamence's max attack is about
405, but only if it's a attack-oriented nature. Salamence's max speed is 328,
but only with a speed-oriented nature. It can't reach those stats with a Impish
nature, which is a Defensive-oriented nature. It can only reach a max of 369 in
attack, and 299 in speed.

So you know, again, I recommend having an
attack oriented nature, or a speed oriented nature for Salamence.
Aww, I spent hours and all of my 4 rare candies and my only earthquake and dragon claw getting it to level 50... thanks anyways! :P Is Jolly or Naive better for a Dragon Dance, Outrage, Earthquake and Hydro Pump (basically offensive) Salamence?

Miss Doronjo January 27th, 2013 9:51 PM

Quote:

Originally Posted by Mudinjakarp (Post 7513097)
Aww, I spent hours and all of my 4 rare candies and my only earthquake and dragon claw getting it to level 50... thanks anyways! :P Is Jolly or Naive better for a Dragon Dance, Outrage, Earthquake and Hydro Pump (basically offensive) Salamence?

Well it depends - if you're running a Dragon Dance set with a special attack, like in your case with Hydro Pump, you might want to try Naive, to avoid the 10% -SpA drop in stat. If you're running purely physical attacks with Dragon Dance, then you should try Jolly.

Satoshi Ookami January 28th, 2013 6:45 AM

Quote:

Originally Posted by Miss Doronjo (Post 7513117)
Well it depends - if you're running a Dragon Dance set with a special attack, like in your case with Hydro Pump, you might want to try Naive, to avoid the 10% -SpA drop in stat. If you're running purely physical attacks with Dragon Dance, then you should try Jolly.

I think Hydro Pump on DD set is a waste of move space...
It's pretty useless to have Hydro Pump when you can have Adamant nature with Moxie.

PlatinumDude January 28th, 2013 6:49 AM

Quote:

Originally Posted by Ash493 (Post 7513452)
I think Hydro Pump on DD set is a waste of move space...
It's pretty useless to have Hydro Pump when you can have Adamant nature with Moxie.

Hydro Pump is an option on DD Salamence if it's used on a Rain team so that it can deal with physical walls more easily, especially when it hasn't accumulated Moxie or DD boosts. Same story goes for Fire Blast on Sun and weatherless teams.

vapes January 28th, 2013 8:44 PM

So I have two Jolteons:
one with 30 SP ATK IV's and 28 Speed IV's
and one with 27 SP ATK IV's and 31 Speed IV's
Which one should I take? The second one has a higher HP and SP def IV's, while the first has higher defense.

The first also carries HP Fire, while the second has HP Water

PlatinumDude January 28th, 2013 8:47 PM

Quote:

Originally Posted by vapes (Post 7514516)
So I have two Jolteons:
one with 30 SP ATK IV's and 28 Speed IV's
and one with 27 SP ATK IV's and 31 Speed IV's
Which one should I take? The second one has a higher HP and SP def IV's, while the first has higher defense.

The first also carries HP Fire, while the second has HP Water

Depends on what Hidden Power types both have, IMO. If it's Ice, Fire or Grass, go with that one. Otherwise, I'd go with the second one.

vapes January 28th, 2013 8:50 PM

Quote:

Originally Posted by PlatinumDude (Post 7514519)
Depends on what Hidden Power types both have, IMO. If it's Ice, Fire or Grass, go with that one. Otherwise, I'd go with the second one.

First one has HP Fire, the one with 28 IV's in Speed, and the second one has HP Water...I can't really pick which one as Water will give me ground type coverage, but Fire will help with Ferrothorn

Miss Doronjo January 28th, 2013 8:56 PM

Quote:

Originally Posted by vapes (Post 7514523)
First one has HP Fire, the one with 28 IV's in Speed, and the second one has HP Water...I can't really pick which one as Water will give me ground type coverage, but Fire will help with Ferrothorn

I'd say ground coverage would benefit you more. You don't really need Fire coverage, since most steel pokemon have sorta average SpD, so you'd be 2HKOing some of them with Thunderbolt anyway.

PlatinumDude January 28th, 2013 9:12 PM

Quote:

Originally Posted by Miss Doronjo (Post 7514536)
I'd say ground coverage would benefit you more. You don't really need Fire coverage, since most steel pokemon have sorta average SpD, so you'd be 2HKOing some of them with Thunderbolt anyway.

Actually, HP Fire is more important than HP Ground on Jolteon because of Ferrothorn, who would use Jolteon as setup bait for hazards/Leech Seed, or KO it outright with Power Whip. Heatran is still hit hard by Thunderbolt regardless.

Miss Doronjo January 28th, 2013 9:27 PM

Quote:

Originally Posted by PlatinumDude (Post 7514556)
Actually, HP Fire is more important than HP Ground on Jolteon because of Ferrothorn, who would use Jolteon as setup bait for hazards/Leech Seed, or KO it outright with Power Whip. Heatran is still hit hard by Thunderbolt regardless.

It's a matter of preference from your team comp, really. I myself, normally use HP Grass on Jolteon, since I find hitting ground types to be more effective. I've only said my overall preference - they can both work; I guess it just matters on his team.

WolfMirage January 29th, 2013 5:47 AM

i need better counter-mearsures to deal with ice and fighting double battle pokes
heres my double team and ~rnc~ as breed this team for me and she says they have perect 8 stats across the broad, if it help at all
well anyways ill be looking into their moves myself, i just thought i post here to get some good remarks and any usefull info
Tyranitar:
-Crunch
-Rock Slide
-Low Kick
-Protect
Nature: Adamant
ability: Sand Stream

Garchomp:
-Earthquake
-Dragon Claw
-Rock Slide
-Protect
Nature: Jolly
Ability: Sand Veil

Gastrodon:
-Surf
-Ice Beam
-Earth Power
-Recover
Nature: Bold
Ability: Storm Drain

Gliscor:
-Earthquake
-Acrobatics
-Tailwind
-Protect
Nature: Adamant
Ability: Sand Veil

Miss Doronjo January 29th, 2013 5:55 AM

You can try something like Heatran or the fighting type Terrakion over your Gliscor or Garchomp if things go south against ice types. You can also have your Garchomp hold a Yache Berry, so that it'll have an easier time to sweep, or deal nice damage against them.

WolfMirage January 29th, 2013 5:58 AM

c my team got tore up by a sawk and the snowflake poke on the double train battle subway and if my team cant make on the battle subway, then theres no way they would make in online comptivite battles, cause this suppose to be a double battle team

but thanks for the advice, u do make a good point

Snoopy January 29th, 2013 6:18 PM

Help please, which fire attack to use for a Dragonite?
 
Alright, So I'm already planning my team for Pokemon X and Y, and Dragonite is going to be apart of it. I already have three moves, two that will counter his weaknesses, but I need one more.

I was wondering, should I use Flamethrower or Heat Wave? I know that Flame thrower rarely misses and has more PP than Heat Wave, but I would like to start competitively battling again, mainly in doubles battles (this is where heat wave is good, it attacks both opponents)

So which should I use? And, can you explain why?

My Dragonite will be holding an item that doesn't enhance accuracy nor power of fire moves, please keep that in mind.

WolfMirage January 29th, 2013 7:05 PM

i dinfinly need 2 rethink my double double team, i just lose 2 online battles and to 2 i just lost is a big understatment, my first battle, i face off agaist a breloom and mamoswin and throught the whole battle, i only got one chance 2 attack and that was with garchomp, i didnt even take 1 of the enemy pokes

im i missing some info 2 building desert team here

Miss Doronjo January 29th, 2013 7:23 PM

Quote:

Originally Posted by WolfMirage (Post 7515838)
i dinfinly need 2 rethink my double double team, i just lose 2 online battles and to 2 i just lost is a big understatment, my first battle, i face off agaist a breloom and mamoswin and throught the whole battle, i only got one chance 2 attack and that was with garchomp, i didnt even take 1 of the enemy pokes

im i missing some info 2 building desert team here

Well, first, just because you're running a sanstorm team, doesn't mean you have to strictly use ground-type pokemon. D= Also, perhaps more offense will be your better defense.

One thing you can try to do, is that you can swap Gastrodon with Starmie, that has a moveset of Hydro Pump, Ice Beam, Recover, and Thunderbolt, sooo you can have more coverage for yourself. Have you also tried Stoutland? It has an amazing ability for sandstorm - Sand Rush. You can utilize a choice band on it, as it packs quite good power. You can also try Scizor - it has strong attack, and it's steel typing resists ice attacks.


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