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-   -   Competitive Team Questions (and Incomplete Team Help) (https://www.pokecommunity.com/showthread.php?t=287471)

WolfMirage May 26th, 2013 3:07 PM

jw, when building a team around kingler, should i put together a more defensive team or maybe a more offensive team or strive for a balanced team

PlatinumDude May 27th, 2013 5:17 PM

Quote:

Originally Posted by WolfMirage (Post 7677126)
jw, when building a team around kingler, should i put together a more defensive team or maybe a more offensive team or strive for a balanced team

Kingler is an offensive 'mon naturally, so it can fit on hyper offense (with Dual Screen support) or balanced teams.

WolfMirage May 28th, 2013 5:42 AM

jw, acording to smogon kingdra only real useful in rain team, do u think it can used succefully outside of rain team, i mean it very well balance and dose not have a wide move pool and only one weakness to boot, i was thinking what if it had subitute and return and u used that that to pass the subitute along to another poke, now i know jotlten is faster for doing this, but on the flip side jotlten is more frail then kingdra

PlatinumDude May 28th, 2013 6:08 AM

Quote:

Originally Posted by WolfMirage (Post 7679167)
jw, acording to smogon kingdra only real useful in rain team, do u think it can used succefully outside of rain team, i mean it very well balance and dose not have a wide move pool and only one weakness to boot, i was thinking what if it had subitute and return and u used that that to pass the subitute along to another poke, now i know jotlten is faster for doing this, but on the flip side jotlten is more frail then kingdra

It's useful in manual rain teams. Because Swift Swim + Drizzle is banned in OU, Kingdra also is useful for checking opposing rain teams on a weatherless team, since it takes advantage of the opposing Politoed's Drizzle.

Kingdra also has absolutely no use for Return, since its Water and Dragon STAB moves have good enough neutral coverage already. It also can't learn Baton Pass.

WolfMirage May 28th, 2013 6:12 AM

i was wondering what if it is on a weatherless team and not being used to checked rain team, can it still be a good poke, or is it useless

smogon dose give an optin of Substitute + Dragon Dance and it says u can use either Swift Swim or sniper

what i use its sniper ability with Focus Energy to raise its chance of getting crital hits and do u think it would be wise to mix kingdra which is the uu teir with pokes form ou teirs

PlatinumDude May 28th, 2013 6:36 AM

Quote:

Originally Posted by WolfMirage (Post 7679200)
i was wondering what if it is on a weatherless team and not being used to checked rain team, can it still be a good poke, or is it useless

smogon dose give an optin of Substitute + Dragon Dance and it says u can use either Swift Swim or sniper

what i use its sniper ability with Focus Energy to raise its chance of getting crital hits and do u think it would be wise to mix kingdra which is the uu teir with pokes form ou teirs

Kingdra is still a good Pokémon in its own right.

Sniper is still useful, but Focus Energy is never a good option competitively, as not only is it a waste of a moveslot (which could be easily taken up by Waterfall, Substitute or Outrage), but relying on critical hits is an unwise strategy.

OU Pokémon can't be used in UU tiers and below.

WolfMirage May 28th, 2013 6:39 AM

thanks for good advice, i found useful

WolfMirage May 29th, 2013 5:36 AM

what i good baton pass user to use with gyarados and evolite magneton, cause my plan was to use the baton pass to pass a subitite along and maybe a quick boost to, u know like dragon dance or swords dance

PlatinumDude May 29th, 2013 7:42 AM

Quote:

Originally Posted by WolfMirage (Post 7680550)
what i good baton pass user to use with gyarados and evolite magneton, cause my plan was to use the baton pass to pass a subitite along and maybe a quick boost to, u know like dragon dance or swords dance

Gyarados can just simply boost its own Attack and Speed with Dragon Dance, so BP'ing it Attack and Speed boosts is unnecessary. Unless you need the extra Speed and bulk, Magnezone is still the better option over Magneton. Venomoth or Smeargle can Baton Pass Magneton/Magnezone Special Attack and Speed boosts:

Venomoth:
-Sleep Powder
-Quiver Dance
-Baton Pass
-Bug Buzz
Nature: Timid
EVs: 248 HP/8 SAtk/252 Spe
Item: Black Sludge
Ability: Tinted Lens

Smeargle:
-Spore
-Shell Smash
-Baton Pass
-Taunt/Ingrain
Nature: Timid
EVs: 80 Atk/96 Def/80 SDef/252 Spe
Item: Focus Sash
Ability: Own Tempo

WolfMirage May 29th, 2013 9:06 AM

oh i thought the extra bulk and speed would come in handy

so far heres my thought for my team build, please help with any thought.

Gyarados, Venomoth, Magneton, starmie, skarmory(for spikes), arcanine

WolfMirage May 30th, 2013 4:25 AM

the only reason that im not posting a rmt thread is cause i have not yet began breeding for these poke and i not decide nature or evs yet.

1)Gyarados
abilitly: moxie
~ Substitute / Taunt
~ Dragon Dance
~ Waterfall
~ Bounce

2)Magneton
abilitly: Magnet Pull
~ Substitute
~ Thunderbolt
~ Hidden Power Fire / Hidden Power Fighting
~ Volt Switch / Charge Beam

3)venomoth
abilitly: Tinted Lens
~ Baton Pass
~ Quiver Dance
~ Sleep Powder
~ Bug Buzz

4)Arcanine
abiltly: Intimidate
~ Flare Blitz
~ ExtremeSpeed
~ Wild Charge / Crunch
~ Close Combat / Morning Sun

5)skarmory
abilitly: Sturdy
~ Stealth Rock
~ Spikes
~ Brave Bird
~ Taunt

6)Starmie
ability: natural cure
~ Rapid Spin
~ Scald
~ Psyshock / Ice Beam / Thunderbolt
~ Recover

PlatinumDude May 30th, 2013 8:26 AM

Quote:

Originally Posted by WolfMirage (Post 7681933)
the only reason that im not posting a rmt thread is cause i have not yet began breeding for these poke and i not decide nature or evs yet.

1)Gyarados
abilitly: moxie
~ Substitute / Taunt
~ Dragon Dance
~ Waterfall
~ Bounce

2)Magneton
abilitly: Magnet Pull
~ Substitute
~ Thunderbolt
~ Hidden Power Fire / Hidden Power Fighting
~ Volt Switch / Charge Beam

3)venomoth
abilitly: Tinted Lens
~ Baton Pass
~ Quiver Dance
~ Sleep Powder
~ Bug Buzz

4)Arcanine
abiltly: Intimidate
~ Flare Blitz
~ ExtremeSpeed
~ Wild Charge / Crunch
~ Close Combat / Morning Sun

5)skarmory
abilitly: Sturdy
~ Stealth Rock
~ Spikes
~ Brave Bird
~ Taunt

6)Starmie
ability: natural cure
~ Rapid Spin
~ Scald
~ Psyshock / Ice Beam / Thunderbolt
~ Recover

Natures and EVs are easy to determine based on the set:
Since Gyarados is using the bulky Dragon Dance set, it should use a Jolly nature with 88 HP/248 Atk/4 Def/168 Spe. Item should be Leftovers.

Magneton can use a SubCharge set:
-Substitute
-Charge Beam
-Thunderbolt
-Flash Cannon/Hidden Power (Fire)
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Eviolite
Ability: Magnet Pull

See one of my previous posts about Venomoth.

Arcanine is outclassed in OU. Its Attack and movepool are decent, but its Speed still falls short. Infernape should be used here:
-Flare Blitz
-Close Combat
-U-turn
-ThunderPunch/Mach Punch
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band

or
-Overheat/Fire Blast
-Close Combat
-ThunderPunch/Stone Edge
-Hidden Power (Ice)/U-turn/Mach Punch/Grass Knot
Nature: Naive/Hasty
EVs: 180 Atk/76 SAtk/252 Spe
Item: Life Orb/Expert Belt

or
-Fake Out
-Stealth Rock
-Overheat
-Close Combat
Nature: Naive/Hasty
EVs: 252 Atk/4 SAtk/252 Spe
Item: Focus Sash

or
-Fire Blast/Flare Blitz
-Close Combat
-U-turn
-Hidden Power (Ice)/Stone Edge
Nature: Naive/Hasty
EVs: 36 Atk/220 SAtk/252 Spe
Item: Choice Scarf

Skarmory should use a Careful or Impish nature with 224 HP/252 Def/32 Spe.

Looks like Starmie is using bulky Rapid Spin, so the EV spread should be 248 HP/36 Def/224 Spe. Item should be Leftovers.

WolfMirage May 30th, 2013 8:57 AM

so do u think ill have any troulb covering any bases/elements in battles

Miazhu May 30th, 2013 11:34 AM

What should my set up be for my infernape , I usually tank everything with my starter but I am looking for a good team and not just destroy with one pokemon. I am new to platinum and would like some input on what a good team would be.

WingedDragon May 31st, 2013 8:45 AM

I have two Murkrows that Im using a Careful Perish Trap. Which one would be better for this. I know it requires high IV for HP Def and Sp Def but these two only have good def.

First one all in IVs

#1
Hp 17
Def 31
SpD 23

#2
Hp 29
Def 29
Sp Def 11

I didnt include Atk and Sp Atk because they are irrelevant to this Perish trap and both Spd Ivs are 31.

ProfGrove June 4th, 2013 5:39 PM

I'm just wondering if this would be a good Emboar set, trying to do something different. Rollout would be doubled by the Defense Curl while both Work Up and Flame Charge are used to boost Spe. and Att. with a balanced build looking for power in a Rollout and multiturn use by staying alive with Leftovers.

Emboar/Adamant/Blaze/Leftovers

Defense Curl, Rollout, Work Up, Flame Charge

PlatinumDude June 5th, 2013 1:36 PM

Quote:

Originally Posted by ProfGrove (Post 7689320)
I'm just wondering if this would be a good Emboar set, trying to do something different. Rollout would be doubled by the Defense Curl while both Work Up and Flame Charge are used to boost Spe. and Att. with a balanced build looking for power in a Rollout and multiturn use by staying alive with Leftovers.

Emboar/Adamant/Blaze/Leftovers

Defense Curl, Rollout, Work Up, Flame Charge

Defense Curl/Rollout isn't a good strategy because it takes time to set up, and the time that Emboar spends on the field is better off done by spamming Flare Blitz or a coverage move. Rollout also forces Emboar to stay on the field until it misses, making it prone to being revenge killed, and its low Speed doesn't help the issue. This set is ideal on what Emboar does best: hitting hard with base 123 Attack:
-Flare Blitz
-Superpower
-Wild Charge
-Sleep Talk
Nature: Jolly/Adamant
EVs: 252 Atk/4 SDef/252 Spe (Jolly) or 236 HP/252 Atk/20 Spe (Adamant)
Item: Choice Scarf (Jolly)/Choice Band (Adamant)

WingedDragon June 6th, 2013 3:54 PM

Anyone have good set ups for prankster teams

WolfMirage June 10th, 2013 6:01 PM

i read an interesting ideal on smogon, well 2 sum it fast
use lvl 1 aaron with sturdy ability and item shell bell and move endeavor, the plan is 2 let aaron get hit, have its strudy ability kick in and leave it with 1 hp and then use endeavor and let shell bell hell it up.

jw will this really work

i read an interesting ideal on smogon, well 2 sum it fast
use lvl 1 aaron with sturdy ability and item shell bell and move endeavor, the plan is 2 let aaron get hit, have its strudy ability kick in and leave it with 1 hp and then use endeavor and let shell bell hell it up.

jw will this really work

PlatinumDude June 10th, 2013 6:45 PM

Quote:

Originally Posted by WolfMirage (Post 7695831)
i read an interesting ideal on smogon, well 2 sum it fast
use lvl 1 aaron with sturdy ability and item shell bell and move endeavor, the plan is 2 let aaron get hit, have its strudy ability kick in and leave it with 1 hp and then use endeavor and let shell bell hell it up.

jw will this really work

i read an interesting ideal on smogon, well 2 sum it fast
use lvl 1 aaron with sturdy ability and item shell bell and move endeavor, the plan is 2 let aaron get hit, have its strudy ability kick in and leave it with 1 hp and then use endeavor and let shell bell hell it up.

jw will this really work

Some people have used FEAR Aron to some degree of success, though it does require a bit of team support to work. Tyranitar/Hippowdon must be on the team to let the sandstorm chip away the last bit of the opponent's health, provided it isn't Rock/Ground/Steel. Entry hazards must be off the field, since they ruin Sturdy, so Rapid Spin/Magic Bounce support is absolutely mandatory:
-Endeavor
-Protect
-Toxic
-Hidden Power (Rock)
Nature: Timid
EVs: 252 SAtk/252 Spe
Item: Shell Bell
Ability: Sturdy

Call me Gamma June 11th, 2013 8:16 AM

I'm working on my first real competitive team for doubles matches and need some serious help. I've never played competitively and though I have a grasp of EVs and natures, I can't seem to find synergy in the team I've put together. Ill accept any suggestions you might have with a completely open mind. I'm not expecting perfection, just better cohesion.

Here is what I have. I'm holding off on EV training and such until I can get it right. I've tried the set on pokemon showdown with my Krookodile and Tornadus-T in tow but I can't seem to find the right balance and I have no way to stop weather teams as of yet.

Thunderus-T (planning on building him for special Atk and Spd.)
Landorus-T (I'm thinking about going the bulky route with landorus)
Rotom-W (hydro pump and volt switch are my intended staples for the washing machine)
Heatran (bulk and special attack seem to be the best option here)

I'm not sure of the last two members especially since I just dropped Tornadus-T from the list. However, the tournament rules for the June international say we will only be using four of six pokes anyway.

WingedDragon June 17th, 2013 4:54 PM

Anyone have ideas who can go well with a Stalling chansey shuckle team?

PlatinumDude June 17th, 2013 6:08 PM

Quote:

Originally Posted by AdrianD (Post 7704154)
Anyone have ideas who can go well with a Stalling chansey shuckle team?

Tbh, Shuckle isn't that good. Its typing sucks and its low HP offsets its high defenses.

Anyway, if you're aiming for a stall team, Whimsicott is a good candidate to include:
-Encore
-Leech Seed
-Substitute/U-turn
-Stun Spore/Taunt
Nature: Bold/Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Prankster

WingedDragon June 17th, 2013 6:21 PM

Quote:

Originally Posted by PlatinumDude (Post 7704205)
Tbh, Shuckle isn't that good. Its typing sucks and its low HP offsets its high defenses.

Anyway, if you're aiming for a stall team, Whimsicott is a good candidate to include:
-Encore
-Leech Seed
-Substitute/U-turn
-Stun Spore/Taunt
Nature: Bold/Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Prankster

I was mainly using shuckle for its guard swap to chansey. I was thinking of Whimsicott with TR or a TR set.

PlatinumDude June 17th, 2013 6:38 PM

Quote:

Originally Posted by AdrianD (Post 7704216)
I was mainly using shuckle for its guard swap to chansey. I was thinking of Whimsicott with TR or a TR set.

Remember that in a VGC environment, the pace is a lot more faster compared to singles, so there's no time to stall and you're better off with bulky attackers, fast attackers and/or bulky supporters (and by bulky supporters, I mean those with Helping Hand, Reflect, Light Screen, Follow Me, etc.).

WingedDragon June 17th, 2013 7:12 PM

Quote:

Originally Posted by PlatinumDude (Post 7704231)
Remember that in a VGC environment, the pace is a lot more faster compared to singles, so there's no time to stall and you're better off with bulky attackers, fast attackers and/or bulky supporters (and by bulky supporters, I mean those with Helping Hand, Reflect, Light Screen, Follow Me, etc.).

Such as a togekiss right?

What are your thoughts on a Psych up team? I would have chansey max out on minimize then have someone like Alakazam or starmie to use psych up to copy that stat. Tried on Terrakion but things still seem to hit him

WingedDragon June 19th, 2013 8:08 PM

DK where to start
 
I dont know where to start anymore. I tried a tailwind team but they cant hit hard enough and dont take hits well. trying a stall and grind cant get my evasion right. I just dk what to do anymore. i am tired of losing

Griffinbane June 19th, 2013 8:24 PM

First of all, doubles or singles? If it's doubles, I can show you my old rain team and let you try playing with that. It's not 100% but it's built alright. Can't help you much with singles.

General advice: Get used to playing with and against different pokemon. Get an idea, at least, of their strengths and weaknesses. Decide on what sort of team you want to build. There's a lot of different teams out there that utilizes different strategies. One pokemon carelessly added in can wreck with your team's synergy.

Adrian! June 19th, 2013 10:35 PM

Help with an Arcanine?
 
Hey guys, I'm breeding a Growlithe right now and saved before receiving the current egg. The nature is set to adamant with the Intimidate ability. I want to raise it to be a physical attacker with Flare Blitz, Close Combat, and Extreme Speed. I'm planning on just doing 252 EV's for speed and attack, and then 4 EV's for HP.

Now my question is about IV's: I'm either soft resetting for max IV's in attack OR speed, and right now just landed on 31 speed IV's. Should I keep it as is, or should I reset for one with max attack IV's instead? Which would be more useful with the build I have planned? Any help would be greatly appreciated.

HaiImNate June 20th, 2013 12:01 AM

Amateur question, but is it possible that you could get max IVs in both speed and attack? It seems like you have a good build already for a physical attacker. Those extra speed IVs will give it the edge imo. Also, give him/her wild charge attack as well if you can.

HaiImNate June 20th, 2013 12:09 AM

It's okay man, keep trying. I didn't know what I was doing starting off and lost in everything from wifi to online simulator play. The key to getting better is to try different teams and to get used to teams that you are good with. Learn the metagame- that is key. Learn good matchups. Find a niche. Are you an offensive player or are you better on the defensive end. If you're offensive, go for an offensive full attack team. If defensive, go more for a stall team. Personally, I do better with stall teams but I really like offensive teams as well.

Use smogon or this site to try to find a good team. Then experiment, switch out Pokemon in that team. Here's a pretty good tailwind team:

Spoiler:
Whimsicott @ Yache Berry
Ability: Prankster
Calm (+SpD -Atk)
EVs: (HP 252, Def 104, SpD 152)
Tailwind
Taunt
Encore
Helping Hand

Mienshao @ Bug Gem
Ability: Inner Focus
Calm (+Spe -SpA)
EVs: (Atk 252, Spe 252, HP 4)
U-Turn
Hi Jump Kick
Fake Out
Protect


Durant @ Life Orb
Ability: Swarm
Adamant (+Atk -SpA)
EVs (Atk 252, Spe 252, HP 4)
X-Scissor
Rock Slide
Iron Head
Protect

Chandelure @ Focus Sash
Ability: Flash Fire
Timid (+Spe -Atk)
EVs (SpA 252, Spe 252, HP 4)
Heat Wave
Shadow Ball
Psychic
Protect

Hydreigon @ White Herb
Ability: Levitate
Timid (+SpA -Atk)
EVs (SpA 252, Spe 252, HP 4)
Fire Blast
Draco Meteor
Dark Pulse
Protect

Jellicent @ Choice Scarf
Ability: Water Absorb
Timid (SpA 252, Spe 252, HP 4)
EVs (SpA 252, Spe 252, HP 4)
Water Spout
Shadow Ball
Ice Beam
Energy Ball


If you don't have an online simulator like Pokemon Online or Pokemon Showdown I suggest you get one. These two programs have really helped me out with competitive battling.

Adrian! June 20th, 2013 1:49 AM

Quote:

Originally Posted by HaiImNate (Post 7707159)
Amateur question, but is it possible that you could get max IVs in both speed and attack? It seems like you have a good build already for a physical attacker. Those extra speed IVs will give it the edge imo. Also, give him/her wild charge attack as well if you can.

Thanks for the advice, Nate. I was hoping not to have to reset until I get max IV's in both, so that's why I was asking which one seems a little more logical. But by charge attack, do you mean something like Giga Impact?

Miau June 20th, 2013 3:13 AM

I'm guessing he meant Wild Charge.

Also, I don't know if you're already using parents with high IVs in the stats you want to increase the chances of passing down those IVs, but if you aren't, I have a couple of Growlithe males with 31 Speed IV (and 31 Sp. Atk) and a female with 30 Attack IV, if you need any help to breed one with higher IVs.

PlatinumDude June 20th, 2013 6:36 AM

I'd prioritize Arcanine having good IVs in Attack and Speed (31 is ideal for Speed, but anything between 20-31 is okay for me. The same goes for Attack)

HaiImNate June 20th, 2013 1:06 PM

Quote:

Originally Posted by MIAU (Post 7707337)
I'm guessing he meant Wild Charge.

Also, I don't know if you're already using parents with high IVs in the stats you want to increase the chances of passing down those IVs, but if you aren't, I have a couple of Growlithe males with 31 Speed IV (and 31 Sp. Atk) and a female with 30 Attack IV, if you need any help to breed one with higher IVs.

Yeah, I meant Arcanine's wild charge attack. It's an electrical type attack which is good against water types.

WingedDragon June 20th, 2013 1:43 PM

Quote:

Originally Posted by HaiImNate (Post 7707168)
It's okay man, keep trying. I didn't know what I was doing starting off and lost in everything from wifi to online simulator play. The key to getting better is to try different teams and to get used to teams that you are good with. Learn the metagame- that is key. Learn good matchups. Find a niche. Are you an offensive player or are you better on the defensive end. If you're offensive, go for an offensive full attack team. If defensive, go more for a stall team. Personally, I do better with stall teams but I really like offensive teams as well.

Use smogon or this site to try to find a good team. Then experiment, switch out Pokemon in that team. Here's a pretty good tailwind team:

Spoiler:
Whimsicott @ Yache Berry
Ability: Prankster
Calm (+SpD -Atk)
EVs: (HP 252, Def 104, SpD 152)
Tailwind
Taunt
Encore
Helping Hand

Mienshao @ Bug Gem
Ability: Inner Focus
Calm (+Spe -SpA)
EVs: (Atk 252, Spe 252, HP 4)
U-Turn
Hi Jump Kick
Fake Out
Protect


Durant @ Life Orb
Ability: Swarm
Adamant (+Atk -SpA)
EVs (Atk 252, Spe 252, HP 4)
X-Scissor
Rock Slide
Iron Head
Protect

Chandelure @ Focus Sash
Ability: Flash Fire
Timid (+Spe -Atk)
EVs (SpA 252, Spe 252, HP 4)
Heat Wave
Shadow Ball
Psychic
Protect

Hydreigon @ White Herb
Ability: Levitate
Timid (+SpA -Atk)
EVs (SpA 252, Spe 252, HP 4)
Fire Blast
Draco Meteor
Dark Pulse
Protect

Jellicent @ Choice Scarf
Ability: Water Absorb
Timid (SpA 252, Spe 252, HP 4)
EVs (SpA 252, Spe 252, HP 4)
Water Spout
Shadow Ball
Ice Beam
Energy Ball


If you don't have an online simulator like Pokemon Online or Pokemon Showdown I suggest you get one. These two programs have really helped me out with competitive battling.

I dont like sims because just for the fact that people tend to cheat on simulators and I dont have time for that

Adrian! June 20th, 2013 6:35 PM

Quote:

Originally Posted by MIAU (Post 7707337)
I'm guessing he meant Wild Charge.

Also, I don't know if you're already using parents with high IVs in the stats you want to increase the chances of passing down those IVs, but if you aren't, I have a couple of Growlithe males with 31 Speed IV (and 31 Sp. Atk) and a female with 30 Attack IV, if you need any help to breed one with higher IVs.

You mean like with power items? I'm familiar with that, but I was just breeding for an adamant one with decent IV's for a friend when this one came out shiny, so that's why I'm stumbling over what to do with it. :3

WingedDragon June 25th, 2013 5:59 PM

Which move is better for Zapdos? Volt Switch or U-turn. I would like a move that causes a return. Which one is more beneficial tho

Hikamaru June 25th, 2013 6:09 PM

Quote:

Originally Posted by AdrianD (Post 7714174)
Which move is better for Zapdos? Volt Switch or U-turn. I would like a move that causes a return. Which one is more beneficial tho

Based on the information on the Choice Specs set, it's much better off with Volt Switch due to getting STAB on the move and it also works off its much higher Special Attack, as U-Turn is physical.

So yeah, definitely Volt Switch is better.

PlatinumDude June 25th, 2013 6:10 PM

Quote:

Originally Posted by AdrianD (Post 7714174)
Which move is better for Zapdos? Volt Switch or U-turn. I would like a move that causes a return. Which one is more beneficial tho

Volt Switch. Zapdos gets STAB on it and it runs off of its high Special Attack.

WingedDragon June 27th, 2013 7:50 PM

Another question: I am breeding this Jolly Sneasel. Its IVs are 31,25,15,31,15,31. This ranges in order HP,Atk, Def, Sp Atk, Sp. Def and Speed. My question is; Is this Sneasel Good enough with its defenses and such or should I just keep breeding for a more perfect Sneasel

Zekrom1066 June 27th, 2013 7:56 PM

Sneasel's already quite frail and gets OHKOed easily, so having 15 IVs in both defenses doesn't really matter. The 31 IVs in HP could also make up for it, although just a little bit.

nvbarnes July 9th, 2013 7:07 AM

Preparing for battle/conquest
 
Well, I am getting SoulSilver soon, and so are five or six of my friends. We host tournaments. So, I was wondering if anyone could give me great advice on which pokemon to select in the beginning for battling friends, while keeping in mind: I DO WANT TO BEAT THE GAME TOO.

I want an unstoppable team, so let's talk SS!

WingedDragon July 9th, 2013 1:31 PM

When running a Double battle using politoad is it a good Idea to drag its speed as low as possible?

Griffinbane July 9th, 2013 2:32 PM

If you're using Drizzle, yes. That's because if two Pokemon with different weather abilities are tossed out in the first turn, the one with the slower speed will set the weather. That's partially why you see very few Ninetales out on the first turn. They never win the initial weather battle.

WingedDragon July 9th, 2013 2:46 PM

Quote:

Originally Posted by Griffinbane (Post 7730756)
If you're using Drizzle, yes. That's because if two Pokemon with different weather abilities are tossed out in the first turn, the one with the slower speed will set the weather. That's partially why you see very few Ninetales out on the first turn. They never win the initial weather battle.

Is it a good Idea to send politoad out on first turn?

Griffinbane July 9th, 2013 6:04 PM

It depends on the situation. If the opponent has opposing weather, maybe, depending on if you want to bet on the speed or if you want to go for a switch for guaranteed weather. Or if opponent has a Politoed of his own, you could take a bet and rely on him bringing out THEIR toed and free a teamslot for yourself... or not. Or if you're running Swift Swim and opponent has an obvious Trick Room team, Politoed would be an iffy choice in that case.

Anyhow, like any other strategy, it depends on what your battle style is, and what the opponent has. Don't lock yourself into doing the same thing over and over.

ShiningLust July 11th, 2013 7:46 AM

Competitive Team Questions (and Incomplete Team Help)
 
hi guys I gotta question is Nidoking or Nidoqueen still worth using anymore cuz I remember back in they were good Pokemon to use but idk can someone pm and tell me if they are

TwilightBlade July 11th, 2013 8:19 AM

@nvbarnes: I moved your competitive team help post to over here. I recommend training anything in Smogon's Overused battling tier.

Moved~

PlatinumDude July 11th, 2013 2:46 PM

Quote:

Originally Posted by ShiningLust (Post 7732809)
hi guys I gotta question is Nidoking or Nidoqueen still worth using anymore cuz I remember back in they were good Pokemon to use but idk can someone pm and tell me if they are

Theroretically, Nidoking would see more use than Nidoqueen in OU because it's stronger and faster. However, both Nidos see more use in the UU environment, with Nidoking being used more frequently for the above reason. Both have the Sheer Force ability, which powers up their moves with secondary effects (effects with chances of occuring, like Earth Power's 10% chance of Special Defense reduction), but disables those effects.

ShiningLust July 11th, 2013 4:14 PM

Quote:

Originally Posted by PlatinumDude (Post 7733323)
Theroretically, Nidoking would see more use than Nidoqueen in OU because it's stronger and faster. However, both Nidos see more use in the UU environment, with Nidoking being used more frequently for the above reason. Both have the Sheer Force ability, which powers up their moves with secondary effects (effects with chances of occuring, like Earth Power's 10% chance of Special Defense reduction), but disables those effects.

oh well thanks for the info well im trying to make a new team but but i was looking to add him or her but i can find the right Pokemon to make my team good cuz i keep losing all the time

WingedDragon July 11th, 2013 6:48 PM

In a doubles Drizzle Politoad. How important are to have good IVs in the HP area? I have bred many DW poliwags and can only dig up 2-3 IV Hps. I have this poliwag with great IV stats except in HP and Atk. Also would it be worth putting in 252 Hp on this poliwag?

Boilurn July 11th, 2013 9:31 PM

It is just pure luck to get a good HP IV stat on Poliwag, as you never know what it's stats are going to be like. Nonetheless if you are going to evolve it and use it in battling I would recommend 252 HP and a moveset consisting of Scald/Surf, Ice Beam, Encore and Protect. With that, Politoed makes a great Weather Tank.

Griffinbane July 12th, 2013 9:13 PM

@ Boilurn - Good for singles, wouldn't recommend it for doubles. No one uses Encore in doubles because the thing that got Encored will either switch its target or switch out, which isn't good for Politoed either way. And besides, it's too slow to use it effectively.

@ Adrian - If you can't get the HP IV, whatever. Trade for it or not, your call. But the Politoed MUST have the 252 HP. It's too frail not to have it (unless you're holding Wacan Berry but that's another story).

ShiningLust July 14th, 2013 3:49 PM

Competitive Team Questions (and Incomplete Team Help)
 
hi guys I got a question about this Pokemon cuz I've never used him so I want y'all to tell me how good he is

Rampardos
Nature: Naughty
Level: 70
Attack: 300
Defense: 100
Sp.Atk: 98
Sp.Def: 71
Speed: 107

Griffinbane July 15th, 2013 4:26 PM

Without knowing its EVs, can't tell whether or not it's good. What I CAN say is that its special defense is already crud and Naughty only makes it worse. If you don't care that its paper bag defense is now a wet-paper bag defense, then Naughty works.

ShiningLust July 15th, 2013 6:29 PM

Competitive Team Questions (and Incomplete Team Help)
 
oh I didn't know cuz I've never used him so I didn't know


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