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jw, when building a team around kingler, should i put together a more defensive team or maybe a more offensive team or strive for a balanced team
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jw, acording to smogon kingdra only real useful in rain team, do u think it can used succefully outside of rain team, i mean it very well balance and dose not have a wide move pool and only one weakness to boot, i was thinking what if it had subitute and return and u used that that to pass the subitute along to another poke, now i know jotlten is faster for doing this, but on the flip side jotlten is more frail then kingdra
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Kingdra also has absolutely no use for Return, since its Water and Dragon STAB moves have good enough neutral coverage already. It also can't learn Baton Pass. |
i was wondering what if it is on a weatherless team and not being used to checked rain team, can it still be a good poke, or is it useless
smogon dose give an optin of Substitute + Dragon Dance and it says u can use either Swift Swim or sniper what i use its sniper ability with Focus Energy to raise its chance of getting crital hits and do u think it would be wise to mix kingdra which is the uu teir with pokes form ou teirs |
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Sniper is still useful, but Focus Energy is never a good option competitively, as not only is it a waste of a moveslot (which could be easily taken up by Waterfall, Substitute or Outrage), but relying on critical hits is an unwise strategy. OU Pokémon can't be used in UU tiers and below. |
thanks for good advice, i found useful
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what i good baton pass user to use with gyarados and evolite magneton, cause my plan was to use the baton pass to pass a subitite along and maybe a quick boost to, u know like dragon dance or swords dance
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Venomoth: -Sleep Powder -Quiver Dance -Baton Pass -Bug Buzz Nature: Timid EVs: 248 HP/8 SAtk/252 Spe Item: Black Sludge Ability: Tinted Lens Smeargle: -Spore -Shell Smash -Baton Pass -Taunt/Ingrain Nature: Timid EVs: 80 Atk/96 Def/80 SDef/252 Spe Item: Focus Sash Ability: Own Tempo |
oh i thought the extra bulk and speed would come in handy
so far heres my thought for my team build, please help with any thought. Gyarados, Venomoth, Magneton, starmie, skarmory(for spikes), arcanine |
the only reason that im not posting a rmt thread is cause i have not yet began breeding for these poke and i not decide nature or evs yet.
1)Gyarados abilitly: moxie ~ Substitute / Taunt ~ Dragon Dance ~ Waterfall ~ Bounce 2)Magneton abilitly: Magnet Pull ~ Substitute ~ Thunderbolt ~ Hidden Power Fire / Hidden Power Fighting ~ Volt Switch / Charge Beam 3)venomoth abilitly: Tinted Lens ~ Baton Pass ~ Quiver Dance ~ Sleep Powder ~ Bug Buzz 4)Arcanine abiltly: Intimidate ~ Flare Blitz ~ ExtremeSpeed ~ Wild Charge / Crunch ~ Close Combat / Morning Sun 5)skarmory abilitly: Sturdy ~ Stealth Rock ~ Spikes ~ Brave Bird ~ Taunt 6)Starmie ability: natural cure ~ Rapid Spin ~ Scald ~ Psyshock / Ice Beam / Thunderbolt ~ Recover |
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Since Gyarados is using the bulky Dragon Dance set, it should use a Jolly nature with 88 HP/248 Atk/4 Def/168 Spe. Item should be Leftovers. Magneton can use a SubCharge set: -Substitute -Charge Beam -Thunderbolt -Flash Cannon/Hidden Power (Fire) Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Eviolite Ability: Magnet Pull See one of my previous posts about Venomoth. Arcanine is outclassed in OU. Its Attack and movepool are decent, but its Speed still falls short. Infernape should be used here: -Flare Blitz -Close Combat -U-turn -ThunderPunch/Mach Punch Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Choice Band or -Overheat/Fire Blast -Close Combat -ThunderPunch/Stone Edge -Hidden Power (Ice)/U-turn/Mach Punch/Grass Knot Nature: Naive/Hasty EVs: 180 Atk/76 SAtk/252 Spe Item: Life Orb/Expert Belt or -Fake Out -Stealth Rock -Overheat -Close Combat Nature: Naive/Hasty EVs: 252 Atk/4 SAtk/252 Spe Item: Focus Sash or -Fire Blast/Flare Blitz -Close Combat -U-turn -Hidden Power (Ice)/Stone Edge Nature: Naive/Hasty EVs: 36 Atk/220 SAtk/252 Spe Item: Choice Scarf Skarmory should use a Careful or Impish nature with 224 HP/252 Def/32 Spe. Looks like Starmie is using bulky Rapid Spin, so the EV spread should be 248 HP/36 Def/224 Spe. Item should be Leftovers. |
so do u think ill have any troulb covering any bases/elements in battles
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What should my set up be for my infernape , I usually tank everything with my starter but I am looking for a good team and not just destroy with one pokemon. I am new to platinum and would like some input on what a good team would be.
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I have two Murkrows that Im using a Careful Perish Trap. Which one would be better for this. I know it requires high IV for HP Def and Sp Def but these two only have good def.
First one all in IVs #1 Hp 17 Def 31 SpD 23 #2 Hp 29 Def 29 Sp Def 11 I didnt include Atk and Sp Atk because they are irrelevant to this Perish trap and both Spd Ivs are 31. |
I'm just wondering if this would be a good Emboar set, trying to do something different. Rollout would be doubled by the Defense Curl while both Work Up and Flame Charge are used to boost Spe. and Att. with a balanced build looking for power in a Rollout and multiturn use by staying alive with Leftovers.
Emboar/Adamant/Blaze/Leftovers Defense Curl, Rollout, Work Up, Flame Charge |
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-Flare Blitz -Superpower -Wild Charge -Sleep Talk Nature: Jolly/Adamant EVs: 252 Atk/4 SDef/252 Spe (Jolly) or 236 HP/252 Atk/20 Spe (Adamant) Item: Choice Scarf (Jolly)/Choice Band (Adamant) |
Anyone have good set ups for prankster teams
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i read an interesting ideal on smogon, well 2 sum it fast
use lvl 1 aaron with sturdy ability and item shell bell and move endeavor, the plan is 2 let aaron get hit, have its strudy ability kick in and leave it with 1 hp and then use endeavor and let shell bell hell it up. jw will this really work i read an interesting ideal on smogon, well 2 sum it fast use lvl 1 aaron with sturdy ability and item shell bell and move endeavor, the plan is 2 let aaron get hit, have its strudy ability kick in and leave it with 1 hp and then use endeavor and let shell bell hell it up. jw will this really work |
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-Endeavor -Protect -Toxic -Hidden Power (Rock) Nature: Timid EVs: 252 SAtk/252 Spe Item: Shell Bell Ability: Sturdy |
I'm working on my first real competitive team for doubles matches and need some serious help. I've never played competitively and though I have a grasp of EVs and natures, I can't seem to find synergy in the team I've put together. Ill accept any suggestions you might have with a completely open mind. I'm not expecting perfection, just better cohesion.
Here is what I have. I'm holding off on EV training and such until I can get it right. I've tried the set on pokemon showdown with my Krookodile and Tornadus-T in tow but I can't seem to find the right balance and I have no way to stop weather teams as of yet. Thunderus-T (planning on building him for special Atk and Spd.) Landorus-T (I'm thinking about going the bulky route with landorus) Rotom-W (hydro pump and volt switch are my intended staples for the washing machine) Heatran (bulk and special attack seem to be the best option here) I'm not sure of the last two members especially since I just dropped Tornadus-T from the list. However, the tournament rules for the June international say we will only be using four of six pokes anyway. |
Anyone have ideas who can go well with a Stalling chansey shuckle team?
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Anyway, if you're aiming for a stall team, Whimsicott is a good candidate to include: -Encore -Leech Seed -Substitute/U-turn -Stun Spore/Taunt Nature: Bold/Impish EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Prankster |
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What are your thoughts on a Psych up team? I would have chansey max out on minimize then have someone like Alakazam or starmie to use psych up to copy that stat. Tried on Terrakion but things still seem to hit him |
DK where to start
I dont know where to start anymore. I tried a tailwind team but they cant hit hard enough and dont take hits well. trying a stall and grind cant get my evasion right. I just dk what to do anymore. i am tired of losing
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First of all, doubles or singles? If it's doubles, I can show you my old rain team and let you try playing with that. It's not 100% but it's built alright. Can't help you much with singles.
General advice: Get used to playing with and against different pokemon. Get an idea, at least, of their strengths and weaknesses. Decide on what sort of team you want to build. There's a lot of different teams out there that utilizes different strategies. One pokemon carelessly added in can wreck with your team's synergy. |
Help with an Arcanine?
Hey guys, I'm breeding a Growlithe right now and saved before receiving the current egg. The nature is set to adamant with the Intimidate ability. I want to raise it to be a physical attacker with Flare Blitz, Close Combat, and Extreme Speed. I'm planning on just doing 252 EV's for speed and attack, and then 4 EV's for HP.
Now my question is about IV's: I'm either soft resetting for max IV's in attack OR speed, and right now just landed on 31 speed IV's. Should I keep it as is, or should I reset for one with max attack IV's instead? Which would be more useful with the build I have planned? Any help would be greatly appreciated. |
Amateur question, but is it possible that you could get max IVs in both speed and attack? It seems like you have a good build already for a physical attacker. Those extra speed IVs will give it the edge imo. Also, give him/her wild charge attack as well if you can.
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It's okay man, keep trying. I didn't know what I was doing starting off and lost in everything from wifi to online simulator play. The key to getting better is to try different teams and to get used to teams that you are good with. Learn the metagame- that is key. Learn good matchups. Find a niche. Are you an offensive player or are you better on the defensive end. If you're offensive, go for an offensive full attack team. If defensive, go more for a stall team. Personally, I do better with stall teams but I really like offensive teams as well.
Use smogon or this site to try to find a good team. Then experiment, switch out Pokemon in that team. Here's a pretty good tailwind team: Spoiler:
If you don't have an online simulator like Pokemon Online or Pokemon Showdown I suggest you get one. These two programs have really helped me out with competitive battling. |
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I'm guessing he meant Wild Charge.
Also, I don't know if you're already using parents with high IVs in the stats you want to increase the chances of passing down those IVs, but if you aren't, I have a couple of Growlithe males with 31 Speed IV (and 31 Sp. Atk) and a female with 30 Attack IV, if you need any help to breed one with higher IVs. |
I'd prioritize Arcanine having good IVs in Attack and Speed (31 is ideal for Speed, but anything between 20-31 is okay for me. The same goes for Attack)
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Which move is better for Zapdos? Volt Switch or U-turn. I would like a move that causes a return. Which one is more beneficial tho
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So yeah, definitely Volt Switch is better. |
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Another question: I am breeding this Jolly Sneasel. Its IVs are 31,25,15,31,15,31. This ranges in order HP,Atk, Def, Sp Atk, Sp. Def and Speed. My question is; Is this Sneasel Good enough with its defenses and such or should I just keep breeding for a more perfect Sneasel
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Sneasel's already quite frail and gets OHKOed easily, so having 15 IVs in both defenses doesn't really matter. The 31 IVs in HP could also make up for it, although just a little bit.
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Preparing for battle/conquest
Well, I am getting SoulSilver soon, and so are five or six of my friends. We host tournaments. So, I was wondering if anyone could give me great advice on which pokemon to select in the beginning for battling friends, while keeping in mind: I DO WANT TO BEAT THE GAME TOO.
I want an unstoppable team, so let's talk SS! |
When running a Double battle using politoad is it a good Idea to drag its speed as low as possible?
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If you're using Drizzle, yes. That's because if two Pokemon with different weather abilities are tossed out in the first turn, the one with the slower speed will set the weather. That's partially why you see very few Ninetales out on the first turn. They never win the initial weather battle.
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It depends on the situation. If the opponent has opposing weather, maybe, depending on if you want to bet on the speed or if you want to go for a switch for guaranteed weather. Or if opponent has a Politoed of his own, you could take a bet and rely on him bringing out THEIR toed and free a teamslot for yourself... or not. Or if you're running Swift Swim and opponent has an obvious Trick Room team, Politoed would be an iffy choice in that case.
Anyhow, like any other strategy, it depends on what your battle style is, and what the opponent has. Don't lock yourself into doing the same thing over and over. |
Competitive Team Questions (and Incomplete Team Help)
hi guys I gotta question is Nidoking or Nidoqueen still worth using anymore cuz I remember back in they were good Pokemon to use but idk can someone pm and tell me if they are
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@nvbarnes: I moved your competitive team help post to over here. I recommend training anything in Smogon's Overused battling tier.
Moved~ |
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In a doubles Drizzle Politoad. How important are to have good IVs in the HP area? I have bred many DW poliwags and can only dig up 2-3 IV Hps. I have this poliwag with great IV stats except in HP and Atk. Also would it be worth putting in 252 Hp on this poliwag?
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It is just pure luck to get a good HP IV stat on Poliwag, as you never know what it's stats are going to be like. Nonetheless if you are going to evolve it and use it in battling I would recommend 252 HP and a moveset consisting of Scald/Surf, Ice Beam, Encore and Protect. With that, Politoed makes a great Weather Tank.
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@ Boilurn - Good for singles, wouldn't recommend it for doubles. No one uses Encore in doubles because the thing that got Encored will either switch its target or switch out, which isn't good for Politoed either way. And besides, it's too slow to use it effectively.
@ Adrian - If you can't get the HP IV, whatever. Trade for it or not, your call. But the Politoed MUST have the 252 HP. It's too frail not to have it (unless you're holding Wacan Berry but that's another story). |
Competitive Team Questions (and Incomplete Team Help)
hi guys I got a question about this Pokemon cuz I've never used him so I want y'all to tell me how good he is
Rampardos Nature: Naughty Level: 70 Attack: 300 Defense: 100 Sp.Atk: 98 Sp.Def: 71 Speed: 107 |
Without knowing its EVs, can't tell whether or not it's good. What I CAN say is that its special defense is already crud and Naughty only makes it worse. If you don't care that its paper bag defense is now a wet-paper bag defense, then Naughty works.
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Competitive Team Questions (and Incomplete Team Help)
oh I didn't know cuz I've never used him so I didn't know
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