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-Substitute -Thunderbolt -Hidden Power (Ice/Fire)/Charge Beam -Flash Cannon/Charge Beam Nature: Timid EVs: 36 HP/252 SAtk/220 Spe Item: Leftovers/Air Balloon Ability: Magnet Pull or -Thunderbolt -Volt Switch -Hidden Power (Ice/Fire) -Flash Cannon Nature: Timid/Modest EVs: 4 HP/252 SAtk/252 Spe (Timid) or 148 HP/252 SAtk/108 Spe (Modest) Item: Choice Scarf (Timid)/Choice Specs (Modest) Ability: Magnet Pull Carracosta's bad defensive typing makes it unsuitable as a physical wall, but it has Stealth Rock as a support option. Its Attack is better than its Special Attack, so the latter stat is rarely used. It also makes a decent Shell Smash sweeper: -Stealth Rock -Waterfall -Stone Edge -Aqua Jet/Stealth Rock Nature: Impish EVs: 248 HP/8 Atk/252 Def Item: Leftovers Ability: Solid Rock or -Shell Smash -Waterfall -Stone Edge -Aqua Jet/Earthquake Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: White Herb But then again, Gliscor is a better physical wall because of its good defensive typing in conjunction with Poison Heal: -Substitute -Toxic -Protect/Taunt/Roost -Earthquake Nature: Impish EVs: 244 HP/28 Def/236 Spe Item: Toxic Orb Ability: Poison Heal or -Earthquake -Taunt/Toxic -Toxic/Ice Fang/Stealth Rock -Roost/Protect Nature: Impish EVs: 252 HP/240 Def/16 Spe Item: Toxic Orb Ability: Poison Heal Scizor is better off scouting or KOing things outright rather than Baton Passing. Baton Passing can be done better by Ninjask or Smeargle: Scizor: -U-turn -Bullet Punch -Superpower -Quick Attack/Pursuit Nature: Adamant EVs: 248 HP/252 Atk/8 Spe Item: Choice Band Ability: Technician or -Swords Dance -Bullet Punch -Brick Break/Superpower -Bug Bite/Roost Nature: Adamant EVs: 4 HP/252 Atk/252 Spe Item: Leftovers/Life Orb Ability: Technician or -Swords Dance -Bullet Punch -Bug Bite/Superpower -Roost Nature: Adamant EVs: 252 HP/40 Atk/216 SDef Item: Leftovers/Iron Plate/Metal Coat Ability: Technician Ninjask: -Substitute -Protect -Baton Pass -Swords Dance/Toxic Nature: Impish EVs: 248 HP/236 Def/24 Spe Item: Leftovers/Mental Herb Ability: Speed Boost Smeargle: -Spore -Shell Smash -Baton Pass -Ingrain/Taunt Nature: Jolly EVs: 80 Atk/96 Def/80 SDef/252 Spe Item: Focus Sash Ability: Own Tempo |
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HP: 31 Atk: 3 Def: 26 Sp Atk: 9 Sp Def: 12 Spd: 28 EV's HP: 252 Atk: 0 Def: 200 Sp Atk: 0 Sp Def: 52 Spd: 0 Hopefully that helps. I really do like Vaporeon as a water type, and I really want to use on a competitive team Quote:
Also, stat wise and based on my IV's and EV spread, is it a good Vaporeon? Or should I breed for one with better SP Def? |
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The IVs are decent, but the Special stats are terrible. |
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But yes I'll have to get a togepi.. |
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Togepi and Eevee can't breed together as they belong to different egg groups. You can have a male Smeargle Sketch Wish and breed it with Eevee. |
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31/9/26/23-28/28/24 (Some of those might be wrong but they're around there). Personally I think this is very good and I am not changing it. But please do provide feedback. Also, wish can be relearned by a move tutor if I delete it, correct? |
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Also, the Move Maniac can only reteach level-up moves, not Egg/tutor moves, and Wish isn't one of Eevee's level-up moves. |
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Just a quick question, do you happen to have one tamoto berry? I messed up EV training. I have also chosen this moveset: Scald Toxic Wish Protect Toxic for special attackers, scald for physical |
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But yes, I already did. Thanks for your help, though |
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I got one though from someone. |
I have a Haxorus. Thats Lonely nature with 29+ atk and spd Ivs but its HP Iv is 0. Yes I mean 0. Id like to keep it but not sure if its a good idea considering its low hp and everything. Is it?
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@AdrainD: You should keep it considering that you will be using Haxorus offensively. If you want to be defensive, then use another one.
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So give him Choice Scarf or Band and kill everything before it kills you. ;) |
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Darmanitan vs. Chandelure
So, my pokemon team has always proved well for me, but there is always room for improvement. Of course, I have the infamous Sp. Atk god Chandelure on my team, but as a was surfing through my PC, I noticed something. My measly Lvl 60 Darmanitan had a 203 Atk level, without EV Training or boosters! As a result, I began to wonder: should I replace my Chandelure with Darmanitan after this new found discovery? Opinions, please!
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Ferrothorn: -Stealth Rock/Spikes -Leech Seed -Power Whip -Gyro Ball/Thunder Wave/Protect Nature: Relaxed EVs: 252 HP/88 Def/168 SDef Item: Leftovers/Shed Shell Forretress: -Stealth Rock/Spikes/Toxic Spikes -Rapid Spin -Volt Switch -Gyro Ball/Hidden Power (Ice) Nature: Relaxed/Bold EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Sturdy Donphan: -Earthquake -Rapid Spin -Stealth Rock/Head Smash/Stone Edge -Ice Shard Nature: Adamant EVs: 252 HP/252 Atk/4 Def Item: Leftovers Ability: Sturdy Blissey: -Aromatherapy/Heal Bell/Stealth Rock -Softboiled -Seismic Toss/Flamethrower -Toxic/Thunder Wave Nature: Calm EVs: 4 HP/252 Def/252 SDef Item: Leftovers Ability: Natural Cure or -Wish -Protect/Softboiled -Seismic Toss/Flamethrower -Toxic/Thunder Wave Nature: Calm EVs: 4 HP/252 Def/252 SDef Item: Leftovers Ability: Natural Cure Skarmory: -Spikes/Stealth Rock -Whirlwind/Roar -Roost -Brave Bird/Taunt Nature: Impish/Careful EVs: 252 HP/232 Def/24 Spe or 252 HP/232 SDef/24 Spe Item: Leftovers/Shed Shell Ability: Sturdy Heatran: -Lava Plume -Stealth Rock/Roar -Toxic/Will-o-Wisp/Earth Power -Protect Nature: Calm EVs: 248 HP/252 SDef/8 Spe Item: Leftovers Gliscor: -Earthquake -Substitute -Toxic -Protect/Taunt/Roost Nature: Impish EVs: 244 HP/28 Def/236 Spe Item: Toxic Orb Ability: Poison Heal or -Earthquake -Taunt/Toxic -Toxic/Ice Fang/Stealth Rock -Roost/Protect Nature: Impish EVs: 252 HP/240 Def/16 Spe Item: Toxic Orb Ability: Poison Heal Jellicent: -Scald/Surf -Will-o-Wisp/Toxic -Recover -Taunt Nature: Bold EVs: 248 HP/216 Def/44 Spe Item: Leftovers or -Scald/Surf -Will-o-Wisp/Toxic -Recover -Ice Beam/Shadow Ball Nature: Calm EVs: 252 HP/36 Def/220 SDef Item: Leftovers Ability: Water Absorb |
The choice between Darmanitan and Chandelure depends on whether you want to hit hard physically or specially. Both have good offensive move pools, but Chandelure's Ghost typing is also what sets it from Darmanitan.
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Hi,
I'm trying to build a decent team with my favorite pokemon in it (Milotic) but I have difficulties against OU metagame with it. Milotic : Leftovers Scald Ice Beam Dragon Tail Restore Roserade : Big root Spikes Leech Seed HP Fire Giga-drain Heatran : Air balloon Flamethrower HP Grass Earth Power Steath Rock Scizor : Choice Band Bullet Punch U-turn Super Power Pursuit Starmie : Life Orb or Electric gem / Ice gem? Rapid spin Hydro pump Ice Beam Thunderbolt Salamence : Life Orb Outrage Flamethrower Earthquake Roost OR Dragonite : Lum berry Outrage Fire Punch Dragon Dance Roost I am willing to try some replacements but here is the order of me being willing to drop them 1 : Roserade 2 : Heatran 3 : Starmie 4 : Scizor 5 : Dragonite / Salamence (I like Salamence better) 6 : nope, Shiny Milotic with near flawless IV's is my Trophy poke. I love the little fella^^ So? is it terrible? Is it redeemable? what are your suggestions? Thanks :) |
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Anyway: There's no "Restore" attack in Pokémon. I think you were referring to Recover. Big Root isn't a good item to use competitively on Roserade, or any 'mon in general. Sure, the extra HP recovery is tempting, but that's what Lefties/Black Sludge is for. Ferrothorn is a better candidate over Roserade because of its good bulk and useful resists: -Spikes/Stealth Rock -Leech Seed -Power Whip -Gyro Ball/Thunder Wave/Protect Nature: Relaxed EVs: 252 HP/88 Def/168 SDef Item: Leftovers/Shed Shell While Flamethrower has always been regarded as a reliable Fire STAB, Heatran really likes the extra power of Fire Blast. 85% accuracy isn't that bad compared to Focus Blast's 70% accuracy (sure, Heatran can't learn it, but I'm drawing a comparison). Gems aren't good items to use competitively outside of Flying Gem + Acrobatics. Starmie should use Leftovers or Life Orb. Life Orb + 3 attacks seems tempting on Salamence, but it tends to get revenge killed if it gets stuck on Outrage. Whether you choose Dragonite or Salamence depends on if you want more survivability (Dragonite's Multiscale and good defenses) or more power (Salamence's Moxie ability and superior Speed compared to Dragonite): -Dragon Dance -Outrage -Earthquake -Fire Blast/Hydro Pump Nature: Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Life Orb/Lum Berry or -Outrage -Dragon Claw -Earthquake -Fire Blast/Aqua Tail Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Scarf Ability: Moxie or -Outrage -Draco Meteor -Fire Blast -Earthquake Nature: Naive EVs: 64 Atk/192 SAtk/252 Spe Item: Life Orb |
Ok so I'm trying to make a team, which I'm hoping will include 4 sweepers, 2 special 2 physical; and 1 Blissey with 1 Mienshao (for baton pass). My problem is, I have FIVE sweepers, and I don't know if I should get rid of one, or replace my Blissey with Mienshao, or vice versa. Here's my options of pokemon, and please give me tips on improvement and possible pokemon items as well.
Samurott: Megahorn Ice Beam Hydro Cannon Hydro Pump Lucario: Dragon Pulse Earthquake Close Combat Ice Punch Garchomp: Earthquake Draco Meteor Stone Edge Flamethrower Chandelure: Heat Wave Shadow Ball Psychic Energy Ball Pichu: Volt Tackle Double Team Iron Tail Grass Knot Blissey: Softboiled Hyper Beam Heal Bell Toxic Mienshao: Baton Pass Calm Mind Bulk Up Hi Jump Kick |
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Sorry, They're not all on my pokecheck so I didn't know the EVs I'd used. About Ferrothorn: I think I'll give him a try. He not the cutest thing but he's a tough guy. About Starmie: Can you use the same Item on several Pokes in competitive battling? About the Dragons : for my style of play (and for looks) , I like Salamence better but I find the OU metagame is SOOOOO bulky that I'm reluctantly using DD Dragonite w/ Roost because he's easier to set up. Is Moxie the Overruling ability for DD Salamence or does Intimidate still have it's merits? Any Idea how this team could deal with Sub/Drain Punch? A Gallade wiped the floor with me, the other day T_T |
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Never use Hyper Beam-style moves ever. They leave the user as a sitting duck the next turn. Samurott has a decent movepool to take advantage of: -Swords Dance -Waterfall -Aqua Jet -Megahorn Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Lum Berry/Mystic Water or -Hydro Pump/Surf -Ice Beam -Grass Knot/Hidden Power (Grass) -Taunt/Megahorn/Superpower Nature: Modest/Timid/Rash/Naive EVs: 4 HP/252 Atk/252 Spe Item: Life Orb EQ and Close Combat have redundant coverage together on Lucario: -Swords Dance -Close Combat -ExtremeSpeed -Crunch/Shadow Claw/Ice Punch/Bullet Punch Nature: Adamant/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Life Orb or -Nasty Plot -Aura Sphere -Dark Pulse/Shadow Ball -Vacuum Wave/Hidden Power (Ice)/Dragon Pulse Nature: Modest/Timid EVs: 252 Atk/4 Def/252 Spe Item: Life Orb While Garchomp can go mixed, it's better off using physical moves to cause more damage: -Outrage -Earthquake -Fire Fang/Aqua Tail -Dragon Claw/Dual Chop Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Choice Band/Choice Scarf or -Swords Dance -Outrage/Dragon Claw -Earthquake -Fire Fang Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Yache Berry/Haban Berry/Lum Berry or -Substitute -Swords Dance -Outrage/Dragon Claw -Earthquake Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Leftovers/Salac Berry or -Stealth Rock -Outrage/Dragon Claw -Earthquake -Fire Blast/Swords Dance Nature: Naive/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Focus Sash or -Stealth Rock -Dragon Claw/Dragon Tail -Earthquake -Fire Blast/Aqua Tail/Protect Nature: Jolly EVs: 252 HP/196 Def/60 Spe Item: Leftovers Despite Chandelure's high Special Attack, its 80 Speed and Stealth Rock/Pursuit weaknesses hold it back. You need another wall here, like Gliscor. It can act as a potential Baton Passer: -Substitute -Baton Pass -Earthquake -Toxic/Taunt/Rock Polish/Swords Dance Nature: Impish EVs: 248 HP/24 Def/236 Spe Item: Toxic Orb Ability: Poison Heal You do realize that Blissey gained Hyper Voice as a B2/W2 move tutor, right? But then again, having a Normal STAB move as a sole attack leaves you walled by Ghosts, Rocks and Steels: -Aromatherapy/Stealth Rock -Seismic Toss/Flamethrower -Softboiled -Toxic/Thunder Wave Nature: Calm EVs: 4 HP/252 Def/252 SDef Item: Leftovers Ability: Natural Cure or -Wish -Protect/Softboiled -Seismic Toss/Flamethrower -Toxic/Thunder Wave Nature: Calm EVs: 4 HP/252 Def/252 SDef Item: Leftovers Ability: Natural Cure BP'ing 2 different stat boosts at once is too much for something as frail as Mienshao. Smeargle gets the job done easily thanks to its ad infinitum move pool: -Spore -Shell Smash -Baton Pass -Taunt/Ingrain Nature: Jolly/Timid EVs: 80 HP/96 Def/80 SDef/252 Spe Item: Focus Sash Ability: Own Tempo Quote:
Either ability is viable on Salamence. A (p)hazer might seem ideal on the team, though I'm not sure who I can replace: Skarmory: -Spikes/Stealth Rock -Whirlwind -Roost -Brave Bird/Taunt Nature: Impish/Careful EVs: 252 HP/232 Def/24 Spe Item: Leftovers/Shed Shell Ability: Sturdy Celebi (though those things are very hard to find): -Giga Drain/Psychic -U-turn -Recover -Perish Song/Thunder Wave/Stealth Rock Nature: Calm EVs: 252 HP/232 SDef/24 Spe Item: Leftovers |
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