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-   -   Competitive Team Questions (and Incomplete Team Help) (https://www.pokecommunity.com/showthread.php?t=287471)

bizebest January 18th, 2013 10:57 AM

Quote:

Originally Posted by PlatinumDude (Post 7498557)

In simulators, yes. In cartridge battles, no. Starmie's type coverage is good enough to warrant an Expert Belt on it.

Either ability is viable on Salamence.

A (p)hazer might seem ideal on the team, though I'm not sure who I can replace:

Skarmory:
-Spikes/Stealth Rock
-Whirlwind
-Roost
-Brave Bird/Taunt
Nature: Impish/Careful
EVs: 252 HP/232 Def/24 Spe
Item: Leftovers/Shed Shell
Ability: Sturdy

Celebi (though those things are very hard to find):
-Giga Drain/Psychic
-U-turn
-Recover
-Perish Song/Thunder Wave/Stealth Rock
Nature: Calm
EVs: 252 HP/232 SDef/24 Spe
Item: Leftovers

I guess Milotic's dragon tail is the closest thing I have to (p)hazing. Maybe DD Salamence can counter Gallade at +1 Speed by OHKOing it before it can use Substitute (unless substitute has priority?!!)

Anyway I'm breeding a Salamence and got one with good IVs except for 8 in HP. Is that horrendous? Should I raise it? How important is HP for DD Salamence?

PlatinumDude January 18th, 2013 11:05 AM

Quote:

Originally Posted by bizebest (Post 7498798)
I guess Milotic's dragon tail is the closest thing I have to (p)hazing. Maybe DD Salamence can counter Gallade at +1 Speed by OHKOing it before it can use Substitute (unless substitute has priority?!!)

Anyway I'm breeding a Salamence and got one with good IVs except for 8 in HP. Is that horrendous? Should I raise it? How important is HP for DD Salamence?

Sub doesn't have priority, unless a Prankster 'mon uses that move. I'm assuming that Gallade got the Sub up first because either it invested in Speed or Salamence didn't invest in Speed at all.

Also, HP IVs don't really matter on sweepers like Salamence IMO.

WingedDragon January 19th, 2013 12:18 PM

What would be the best move set for a Timid Jolteon. I know Thunderbolt will be involved but what would best compliment it. Was also thinking of using Air Balloon on it.

Also should I raise Eevee a little bit or just evolve into Jolteon?

PlatinumDude January 19th, 2013 12:38 PM

Quote:

Originally Posted by AdrianD (Post 7500427)
What would be the best move set for a Timid Jolteon. I know Thunderbolt will be involved but what would best compliment it. Was also thinking of using Air Balloon on it.

Also should I raise Eevee a little bit or just evolve into Jolteon?

Here's the most-used Jolteon set:
-Thunderbolt
-Volt Switch
-Hidden Power (Ice/Fire)
-Shadow Ball/Signal Beam
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Choice Specs
Ability: Volt Absorb

WingedDragon January 19th, 2013 1:01 PM

Quote:

Originally Posted by PlatinumDude (Post 7500469)
Here's the most-used Jolteon set:
-Thunderbolt
-Volt Switch
-Hidden Power (Ice/Fire)
-Shadow Ball/Signal Beam
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Choice Specs
Ability: Volt Absorb

What about Light Screen or Substitute? Also would Air Balloon be good to use to at least slow down its ground weakness?

PlatinumDude January 19th, 2013 2:30 PM

Quote:

Originally Posted by AdrianD (Post 7500504)
What about Light Screen or Substitute? Also would Air Balloon be good to use to at least slow down its ground weakness?

Jolteon is too frail for supporting. The only viable Sub set Jolteon can use is this:
-Substitute
-Baton Pass
-Thunderbolt
-Hidden Power (Ice)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers
Ability: Volt Absorb

Air Balloon should only be used if you intend to use Jolteon late-game, as it misses out the power that Specs or Life Orb provide if it does opt for Air Balloon.

WolfMirage January 23rd, 2013 3:45 PM

all right heres what im thinking for a sand storm double team, im still deciding movesets.
the pokes r:
1) tyranitar
ability sand stream
2) garchomp
ability sand veil
3) gastrodon
ability strom drain

i thought gastrodon would be a good choice cause its ability strom drain can take care of any water threats

Miss Doronjo January 23rd, 2013 3:56 PM

Quote:

Originally Posted by WolfMirage (Post 7506949)
all right heres what im thinking for a sand storm double team, im still deciding movesets.
the pokes r:
1) tyranitar
ability sand stream
2) garchomp
ability sand veil
3) gastrodon
ability strom drain

i thought gastrodon would be a good choice cause its ability strom drain can take care of any water threats

Mmm, it looks so far so good~ I guess if you haven't decided the movesets yet, you can try using a pokemon that can cover grass attacks like Skarmory, that it's electric and fire weakness is covered by your other pokemon already.

WolfMirage January 23rd, 2013 4:30 PM

i was thinking of adding a nother poke with sand veil, u know a poke that hit hard and still as sand veil to make good use of sand storm

PlatinumDude January 23rd, 2013 5:57 PM

Quote:

Originally Posted by WolfMirage (Post 7507017)
i was thinking of adding a nother poke with sand veil, u know a poke that hit hard and still as sand veil to make good use of sand storm

Are you entering the Wi-Fi challenge?

Anyway, Gliscor is another good Sand Veil abuser:
-Earthquake
-Acrobatics
-Tailwind
-Protect
Nature: Adamant
EVs: 252 HP/252 Atk/4 Spe or 124 HP/252 Atk/132 Spe or 12 HP/252 Atk/244 Spe
Item: Flying Gem
Ability: Sand Veil

WolfMirage January 23rd, 2013 6:01 PM

yes i would like to in the future and PlatinumDude what natures would best suit the other 3 pokes i chosse

PlatinumDude January 23rd, 2013 6:07 PM

Quote:

Originally Posted by WolfMirage (Post 7507112)
yes i would like to in the future and PlatinumDude what natures would best suit the other 3 pokes i chosse

I'll probably go the extra mile and suggest some sets for your Pokémon from the get-go. You can adjust the moves to your preference:

Tyranitar:
-Crunch
-Rock Slide
-Low Kick
-Protect
Nature: Brave/Adamant
EVs: 252 HP/252 Atk/4 SDef
Item: Chople Berry/Focus Sash

Garchomp:
-Earthquake
-Dragon Claw
-Rock Slide/Substitute
-Protect
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Yache Berry/Dragon Gem

Gastrodon:
-Surf/Muddy Water
-Icy Wind/Ice Beam
-Earth Power/Toxic
-Recover/Protect
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Rindo Berry/Sitrus Berry
Ability: Storm Drain

WolfMirage January 23rd, 2013 6:58 PM

thank u PlatinumDude for the advice

i would like to create a team for each of the weather effects users. im stuck on a rainy day team, for a rainy day team should i add Politoed for its drizzy ability or just teach one the pokes a rain making move

and so far for the ice team i have chossen abomasnow, vanillish and i was thinking maybe metagross

WolfMirage January 24th, 2013 7:29 AM

y do all my post keep on getting merged, the post above was made at different times, well what ever the problem is, i hope for great advice as always.

please read my post above for my qustion

PlatinumDude January 24th, 2013 7:54 AM

Quote:

Originally Posted by WolfMirage (Post 7507178)
thank u PlatinumDude for the advice

i would like to create a team for each of the weather effects users. im stuck on a rainy day team, for a rainy day team should i add Politoed for its drizzy ability or just teach one the pokes a rain making move

and so far for the ice team i have chossen abomasnow, vanillish and i was thinking maybe metagross

In the future, just edit your post. The reason why your posts got merged was because of the double-posting rule (I guess).

Politoed is pretty much essential for a Rain team, due to its Drizzle ability. However, in simulators, Swift Swim + Drizzle is banned because of how overpowered that combo was back in the day. There's nothing wrong with that combo over at Wi-Fi, though.

Vanilluxe isn't good in standard play because of its extremely shallow offensive movepool. Walrein is better suited on a hail team for its ability to stall things out:
-Substitute
-Protect
-Blizzard
-Roar/Toxic
Nature: Bold
EVs: 232 HP/108 Def/168 Spe
Item: Leftovers
Ability: Ice Body

WolfMirage January 24th, 2013 8:12 AM

is Swift Swim + Drizzle banned in tourment 2?

PlatinumDude January 24th, 2013 8:31 AM

Quote:

Originally Posted by WolfMirage (Post 7507680)
is Swift Swim + Drizzle banned in tourment 2?

No. As I said before, Swift Swim + Drizzle is banned on simulators only.

WolfMirage January 24th, 2013 8:37 AM

cool thanks, for ur help, i post my final chosses here so u can help improve them

vapes January 24th, 2013 10:11 AM

A question on Vaporeon again.
What's a better EV spread:

252 HP/200 Def/52 Sp Def

OR

252 HP/252 Def/4 Sp Def

Which one should I use, and why? The Vaporeon is a wish Vaporeon with Scald, Toxic, Wish, and Protect. It's a wall basically

PlatinumDude January 24th, 2013 10:14 AM

Quote:

Originally Posted by vapes (Post 7507787)
A question on Vaporeon again.
What's a better EV spread:

252 HP/200 Def/52 Sp Def

OR

252 HP/252 Def/4 Sp Def

Which one should I use, and why? The Vaporeon is a wish Vaporeon with Scald, Toxic, Wish, and Protect. It's a wall basically

248 HP/252 Def/8 Spe is the better spread than those two, as focusing on its physical bulk is more important. 248 HP EVs let it take less damage when it switches into Stealth Rock.

vapes January 24th, 2013 10:20 AM

Quote:

Originally Posted by PlatinumDude (Post 7507789)
248 HP/252 Def/8 Spe is the better spread than those two, as focusing on its physical bulk is more important. 248 HP EVs let it take less damage when it switches into Stealth Rock.

Yes, but what about its SP Def? I mean a Thunder could take out a Vaporeon with only 226 SP Def, right? Heck a leaf storm is a sure 1 hit KO, so how should I accommodate for that?

Miss Doronjo January 24th, 2013 10:23 AM

Quote:

Originally Posted by vapes (Post 7507793)
Yes, but what about its SP Def? I mean a Thunder could take out a Vaporeon with only 226 SP Def, right? Heck a leaf storm is a sure 1 hit KO, so how should I accommodate for that?

You can switch it to a Special Defensive tank if you're worried in that regard, but you really shouldn't leave it in against a pokemon that has Thunder or Leaf Storm anyway. ):

vapes January 24th, 2013 10:23 AM

And wouldn't Scald be enough too take the Physical hits because of the burn?

Miss Doronjo January 24th, 2013 10:28 AM

Quote:

Originally Posted by vapes (Post 7507797)
And wouldn't Scald be enough too take the Physical hits because of the burn?

Well yes, but that is only circumstantial ~if~ the opposing pokemon gets burned. Otherwise, the defensive variant is sort of preferred.

WolfMirage January 24th, 2013 10:31 AM

heres my thoughts for my ice team abomasnow, walrein, froslass and cloyster.

do u think kyurem or metagross may be godd chioces for this team


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