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jw, when building a team around kingler, should i put together a more defensive team or maybe a more offensive team or strive for a balanced team
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jw, acording to smogon kingdra only real useful in rain team, do u think it can used succefully outside of rain team, i mean it very well balance and dose not have a wide move pool and only one weakness to boot, i was thinking what if it had subitute and return and u used that that to pass the subitute along to another poke, now i know jotlten is faster for doing this, but on the flip side jotlten is more frail then kingdra
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Kingdra also has absolutely no use for Return, since its Water and Dragon STAB moves have good enough neutral coverage already. It also can't learn Baton Pass. |
i was wondering what if it is on a weatherless team and not being used to checked rain team, can it still be a good poke, or is it useless
smogon dose give an optin of Substitute + Dragon Dance and it says u can use either Swift Swim or sniper what i use its sniper ability with Focus Energy to raise its chance of getting crital hits and do u think it would be wise to mix kingdra which is the uu teir with pokes form ou teirs |
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Sniper is still useful, but Focus Energy is never a good option competitively, as not only is it a waste of a moveslot (which could be easily taken up by Waterfall, Substitute or Outrage), but relying on critical hits is an unwise strategy. OU Pokémon can't be used in UU tiers and below. |
thanks for good advice, i found useful
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what i good baton pass user to use with gyarados and evolite magneton, cause my plan was to use the baton pass to pass a subitite along and maybe a quick boost to, u know like dragon dance or swords dance
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Venomoth: -Sleep Powder -Quiver Dance -Baton Pass -Bug Buzz Nature: Timid EVs: 248 HP/8 SAtk/252 Spe Item: Black Sludge Ability: Tinted Lens Smeargle: -Spore -Shell Smash -Baton Pass -Taunt/Ingrain Nature: Timid EVs: 80 Atk/96 Def/80 SDef/252 Spe Item: Focus Sash Ability: Own Tempo |
oh i thought the extra bulk and speed would come in handy
so far heres my thought for my team build, please help with any thought. Gyarados, Venomoth, Magneton, starmie, skarmory(for spikes), arcanine |
the only reason that im not posting a rmt thread is cause i have not yet began breeding for these poke and i not decide nature or evs yet.
1)Gyarados abilitly: moxie ~ Substitute / Taunt ~ Dragon Dance ~ Waterfall ~ Bounce 2)Magneton abilitly: Magnet Pull ~ Substitute ~ Thunderbolt ~ Hidden Power Fire / Hidden Power Fighting ~ Volt Switch / Charge Beam 3)venomoth abilitly: Tinted Lens ~ Baton Pass ~ Quiver Dance ~ Sleep Powder ~ Bug Buzz 4)Arcanine abiltly: Intimidate ~ Flare Blitz ~ ExtremeSpeed ~ Wild Charge / Crunch ~ Close Combat / Morning Sun 5)skarmory abilitly: Sturdy ~ Stealth Rock ~ Spikes ~ Brave Bird ~ Taunt 6)Starmie ability: natural cure ~ Rapid Spin ~ Scald ~ Psyshock / Ice Beam / Thunderbolt ~ Recover |
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Since Gyarados is using the bulky Dragon Dance set, it should use a Jolly nature with 88 HP/248 Atk/4 Def/168 Spe. Item should be Leftovers. Magneton can use a SubCharge set: -Substitute -Charge Beam -Thunderbolt -Flash Cannon/Hidden Power (Fire) Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Eviolite Ability: Magnet Pull See one of my previous posts about Venomoth. Arcanine is outclassed in OU. Its Attack and movepool are decent, but its Speed still falls short. Infernape should be used here: -Flare Blitz -Close Combat -U-turn -ThunderPunch/Mach Punch Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Choice Band or -Overheat/Fire Blast -Close Combat -ThunderPunch/Stone Edge -Hidden Power (Ice)/U-turn/Mach Punch/Grass Knot Nature: Naive/Hasty EVs: 180 Atk/76 SAtk/252 Spe Item: Life Orb/Expert Belt or -Fake Out -Stealth Rock -Overheat -Close Combat Nature: Naive/Hasty EVs: 252 Atk/4 SAtk/252 Spe Item: Focus Sash or -Fire Blast/Flare Blitz -Close Combat -U-turn -Hidden Power (Ice)/Stone Edge Nature: Naive/Hasty EVs: 36 Atk/220 SAtk/252 Spe Item: Choice Scarf Skarmory should use a Careful or Impish nature with 224 HP/252 Def/32 Spe. Looks like Starmie is using bulky Rapid Spin, so the EV spread should be 248 HP/36 Def/224 Spe. Item should be Leftovers. |
so do u think ill have any troulb covering any bases/elements in battles
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What should my set up be for my infernape , I usually tank everything with my starter but I am looking for a good team and not just destroy with one pokemon. I am new to platinum and would like some input on what a good team would be.
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I have two Murkrows that Im using a Careful Perish Trap. Which one would be better for this. I know it requires high IV for HP Def and Sp Def but these two only have good def.
First one all in IVs #1 Hp 17 Def 31 SpD 23 #2 Hp 29 Def 29 Sp Def 11 I didnt include Atk and Sp Atk because they are irrelevant to this Perish trap and both Spd Ivs are 31. |
I'm just wondering if this would be a good Emboar set, trying to do something different. Rollout would be doubled by the Defense Curl while both Work Up and Flame Charge are used to boost Spe. and Att. with a balanced build looking for power in a Rollout and multiturn use by staying alive with Leftovers.
Emboar/Adamant/Blaze/Leftovers Defense Curl, Rollout, Work Up, Flame Charge |
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-Flare Blitz -Superpower -Wild Charge -Sleep Talk Nature: Jolly/Adamant EVs: 252 Atk/4 SDef/252 Spe (Jolly) or 236 HP/252 Atk/20 Spe (Adamant) Item: Choice Scarf (Jolly)/Choice Band (Adamant) |
Anyone have good set ups for prankster teams
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i read an interesting ideal on smogon, well 2 sum it fast
use lvl 1 aaron with sturdy ability and item shell bell and move endeavor, the plan is 2 let aaron get hit, have its strudy ability kick in and leave it with 1 hp and then use endeavor and let shell bell hell it up. jw will this really work i read an interesting ideal on smogon, well 2 sum it fast use lvl 1 aaron with sturdy ability and item shell bell and move endeavor, the plan is 2 let aaron get hit, have its strudy ability kick in and leave it with 1 hp and then use endeavor and let shell bell hell it up. jw will this really work |
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-Endeavor -Protect -Toxic -Hidden Power (Rock) Nature: Timid EVs: 252 SAtk/252 Spe Item: Shell Bell Ability: Sturdy |
I'm working on my first real competitive team for doubles matches and need some serious help. I've never played competitively and though I have a grasp of EVs and natures, I can't seem to find synergy in the team I've put together. Ill accept any suggestions you might have with a completely open mind. I'm not expecting perfection, just better cohesion.
Here is what I have. I'm holding off on EV training and such until I can get it right. I've tried the set on pokemon showdown with my Krookodile and Tornadus-T in tow but I can't seem to find the right balance and I have no way to stop weather teams as of yet. Thunderus-T (planning on building him for special Atk and Spd.) Landorus-T (I'm thinking about going the bulky route with landorus) Rotom-W (hydro pump and volt switch are my intended staples for the washing machine) Heatran (bulk and special attack seem to be the best option here) I'm not sure of the last two members especially since I just dropped Tornadus-T from the list. However, the tournament rules for the June international say we will only be using four of six pokes anyway. |
Anyone have ideas who can go well with a Stalling chansey shuckle team?
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Anyway, if you're aiming for a stall team, Whimsicott is a good candidate to include: -Encore -Leech Seed -Substitute/U-turn -Stun Spore/Taunt Nature: Bold/Impish EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Prankster |
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