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I have 3 pokemon in my team right now (see below) and i need 3 more any suggestions based on these 3
Rapidash lvl 100 attack: 230 defense: 183 sp. attack: 209 sp defense: 196 speed: 298 hp: 284 moves: flare blitz bounce stomp fire blast (no ev's) Tangrowth lvl 100 attack: 202 defense: 260 sp attack: 281 sp defense: 141 speed: 124 hp: 368 moves: ancient power grass knot slam sludge bomb (no ev's) Glalie lvl 49 so final stats not sure yet (won't have ev's) |
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Rapidash isn't good competitively, since Fire Pokemon like Arcanine, Darmanitan and Chandelure have better movepools than it does. For the sake of simplicity, I'll do the first two, since both are physically-inclined Fire Pokemon like Rapidash: -Flare Blitz -ExtremeSpeed -Wild Charge/Crunch -Close Combat/Morning Sun Nature: Adamant EVs: 72 HP/252 Atk/8 SDef/176 Spe Item: Life Orb Ability: Flash Fire/Intimidate Darmanitan: -Flare Blitz -Rock Slide -Earthquake/Superpower -U-turn Nature: Adamant/Jolly EVs: 252 Atk/4 SDef/252 Spe Item: Life Orb/Choice Band/Choice Scarf Ability: Sheer Force Regenerator is the preferred ability on Tangrowth to help it survive battle by switching out: -Sleep Powder -Giga Drain/Power Whip -Hidden Power (Fire/Ice)/Earthquake -Leech Seed/Synthesis Nature: Bold/Impish/Relaxed EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Regenerator Glalie's way too balanced stats make it a not-so-appealing option competitively. Froslass is the better alternative due to its high Speed: -Spikes -Taunt -Ice Beam/Shadow Ball -Pain Split/Destiny Bond Nature: Timid EVs: 248 HP/8 SDef/252 Spe Item: Leftovers Ability: Cursed Body or -Spikes -Taunt -Destiny Bond -Ice Beam/Shadow Ball Nature: Timid EVs: 252 HP/4 SDef/252 Spe Item: Focus Sash Ability: Cursed Body Since some of your Pokemon are weak to Stealth Rock, Hitmontop can Rapid Spin away opposing hazards: -Rapid Spin -Foresight/Toxic -Close Combat -Sucker Punch/Stone Edge Nature: Impish EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Intimidate Slowbro has good synergy with Tangrowth: -Scald -Psyshock/Fire Blast -Slack Off -Thunder Wave/Toxic Nature: Bold EVs: 248 HP/244 Def/16 SAtk Item: Leftovers Ability: Regenerator or -Calm Mind -Scald -Psyshock -Slack Off Nature: Bold EVs: 248 HP/244 Def/16 SAtk Item: Leftovers Ability: Regenerator or -Surf/Scald -Psyshock/Psychic -Fire Blast -Trick/Grass Knot Nature: Modest EVs: 248 HP/252 SAtk/8 Spe Item: Choice Specs Ability: Regenerator Heracross makes a good revenge killer for the team: -Megahorn -Close Combat -Stone Edge -Earthquake/Night Slash/Sleep Talk Nature: Adamant/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Choice Scarf/Choice Band Ability: Moxie/Guts |
Want to add Growlithe/Arcanine to my team. Have an idea of which way i want to play him. Would like thoughts.
Lonely / Intimidate atk 252, sp atk, 252. spd 4 Outrage agility Flamethrower heat wave This is how i am thinking of setting it up |
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While Arcanine is considered to be a good offensive Pokemon, it is advisable to use his potential as a Physical attacker than a Special one. Arcanine can't learn Outrage, only Dragon Pulse, and Flamethrower + Heat Wave is redundant. If you really want a Special-attacking variant of Arcanine, then I suggest to use this: Arcanine @ Life Orb Nature: Timid / Modest 252 SpA 252 Spe 4 SpD -Flamethrower / Fire Blast -Hidden Power Grass / Electric -Dragon Pulse -Morning Sun This set works best under Sun. If you want a Sunny Day setup on Arcanine: Arcanine @ Leftover / Life Orb Nature: Timid / Modest 192 HP / 248 SpA / 4 SpD / 64 Spe -Sunny Day -Fire Blast / Flamethrower -Solar Beam -Morning Sun If you then decide to use an Arcanine that is Physically Offensive: Arcanine @ Life Orb Nature: Jolly / Adamant 72 HP / 252 Atk / 8 SpD / 176 Spe -Flare Blitz -ExtremeSpeed -Crunch/Wild Charge -Close Combat/Morning Sun |
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Two how can it learn Morning Sun?. I dont have the Espeon with it to breed Any suitable substitution for Close Combat, Seemingly that needs to be bred as well? |
Oh, it does now. o_o I haven't played much of B2/W2 yet, so my apologies.
Okay, to have it learn both Morning Sun and Close Combat... Get a Male Smeargle and have it learn both Close Combat and Morning Sun via Sketch. Smeargle can't be caught in B2W2 iirc so you'll have to get one from BW or PokeTransfer from Gen IV Games. |
To make it easier, breed Lucario with Arcanine. Both are in the ground egg group, I now have an adament Growlithe with Close Combat.
Eevee shouldn't be an issue, even with the mono-male in-game Eevee. You can breed for a female Growlithe, get Espeon and teach it Morning Sun, then have fun. |
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Male Lucario w/ Close Combat + Female Growlithe --Growlithe with CC Male Espeon with Morning Sun + Female Growlithe --Growlithe with Morning Sun Growlithe with CC + Growlithe with Morning Sun --Growlithe with CC or Morning Sun Egg moves are passed down only by Male Pokemons; the Females, regardless of how many possible egg moves they have, will not pass down Egg Moves. Best bet will be Smeargle. |
Training Genesect
I have a Genesect that I want to EV train. Its IVs are as follows:
I was wondering if I should EV train to cover its IV deficiencies, or focus on its strengths. PS. Having just read the Competitive Battling guide, I'm realizing that competitive battling is probably something I'm never going to really get into (I suck at competitions), but I would still like to properly train Genesect, because he's cool :) |
I Ev trained my Growlithe and I was wondering if its better to raise level by level or can it be raised with EXP share or so forth.
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Shiny Tentacool - Needing EVs/ Moveset suggestions :D
Got myself a shiny Tentacool on Fire Red, migrated it over to my Black and now i need your suggestions :D
Sassy Nature it's IVs are hp - 28 speed - 9 attack 25 def - 5 sp a -7 sp d -11 |
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NU Team Help (competitive)
Hey! I really need help for an NU Team, competitive. I have an idea for some of the types ... -
Ice Dragon Poison Dark Psychic Ground That's just an idea. I've never,. ever been good with Teams, so ... could someone who knows what they're doing unlike me help? :3 |
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-Ice Beam -Hurricane -Hidden Power (Ground)/Substitute -Roost Nature: Timid/Modest EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb Ability: Pressure or -Subsitute -Roost -Ice Beam -Toxic/Protect Nature: Timid EVs: 192 HP/64 SDef/252 Spe Item: Leftovers Ability: Pressure or -Ice Beam -Heal Bell -Roar/Toxic -Roost Nature: Calm EVs: 248 HP/8 Def/252 SDef Item: Leftovers Ability: Pressure Fraxure can provide raw power for the team: -Dragon Dance -Outrage -Superpower/Low Kick -Substitute/Taunt Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Eviolite Ability: Mold Breaker or -Outrage -Superpower -Aqua Tail -Dragon Claw Nature: Adamant EVs: 4 HP/252 Atk/252 Spe Item: Choice Band Ability: Mold Breaker If Psychics are problematic, Absol or Skuntank can take them out: Absol: -Sucker Punch -Pursuit -Night Slash -Superpower Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb Ability: Super Luck Skuntank: -Sucker Punch -Pursuit -Crunch/Poison Jab -Taunt Nature: Adamant EVs: 252 Atk/220 SDef/36 Spe Item: Black Sludge/Dread Plate/BlackGlasses Ability: Aftermath or -Sucker Punch -Pursuit/Crunch -Sludge Bomb -Hidden Power (Ground)/Fire Blast Nature: Lonely EVs: 252 Atk/220 SAtk/36 Spe Item: Life Orb Ability: Aftermath Musharna is pretty darn bulky Psychic Pokemon: -Calm Mind -Psychic -Heal Bell/Signal Beam -Moonlight Nature: Bold EVs: 240 HP/252 Def/16 SDef Item: Leftovers Ability: Synchronize or -Psychic -Signal Beam -Hidden Power (Ground)/Trick Room -Moonlight Nature: Modest/Quiet EVs: 252 HP/252 SAtk/4 Spe Item: Life Orb Ability: Synchronize or -Psychic -Signal Beam -Hidden Power (Ground) -Trick/Sleep Talk Nature: Modest EVs: 252 HP/252 SAtk/4 Spe Item: Choice Specs Ability: Synchronize or -Psychic -Moonlight -Thunder Wave/Baton Pass -Heal Bell/Baton Pass Nature: Bold EVs: 240 HP/252 Def/16 SDef Item: Leftovers Ability: Synchronize Golurk provides more raw power alongside Fraxure, despite sharing an Ice weakness: -Substitute -Focus Punch -Shadow Punch -Earthquake Nature: Adamant EVs: 200 HP/252 Atk/12 Def/44 Spe Item: Leftovers Ability: Iron Fist |
Going to use Staryu/Starmie with Timid nature.
Would like to know the best Move sets for and possible EV distributions |
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Trait: Natural Cure 252 SpA / 4 SpD / 252 Spe Timid - Thunderbolt - Ice Beam - Surf - Rapid Spin With the boltbeam combo, it allows you to hit things like Skarmory with a lot of damage, other flying types such as Tornadus or grass types even such as Celebi, Surf as your main STAB which has good coverage in OU and Rapid Spin to eliminate hazards. Pretty much the best one there is. You can replace Rapid Spin with Recover too if you wanna. |
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Starmie doesn't have the best Defenses, so Thunder Wave doesn't do much for it (except in rain, when there's a set in which t-wave is an option although you're generally better off with the set given if you're running Starmie in general), because that's better for more defensive Pokemon. It can run a Scald set, however, without any weather needed. Its purpose is to be a special attacker and Spin, for the most part, p much. It's better as a full on special attacker, due to its speed and power in general, and just hope Thunderbolt paralyses something instead. However, as for Psychic, generally Psyshock does better in OU as it hits things like Chansey/Blissey, however for the most part the extra coverage of Psychic-attacks aren't that necessary as it doesn't really hit notable things that much.
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EV distributions. I have a modest Magnemite. I want to make Trick Room resistant. So im not building its speed, but making its Sp atk 252. Want to know how I should divide out its Def and Sp Def. I would like to boost those
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