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Weavile help
Hey thought I'd post here and see would anyone be able to help me out
I've decided that I'm going to breed a weavile for the first time and I did some searching around for move sets ev spreads e.t.c. And I'm kinda in a rut please keep in mind this is gen 4 what I need help with is the ev spread because from what I've read the standard spread is jolly with 216 Evs? Why not adamant with 252 in speed? Or jolly with 252 won't he be outsped with only an investment of 216? Also the moveset I've decided to run is ice punch night slash fake out and ice shard with either life orb or choice band I might consider pursuit over ice shard but I haven't decided on any other team members yet also in soul silver I can give it 31 ivs in one stat so which one is more important attack or speed? I've never made a weavile before so help would be greatly appreciated thank you :) |
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Anyway, Weavile already has huge attack and speed stats that are pretty even so it's hard to say what would be best to give the Iv to. I guess attack would be the best bet since you'll be getting the most out of your moves. |
Ah I see thank you at 216 Evs is it fast enough? I'll use that spread first to test it out sure I can always make another one thanks for your help :)
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How does one get properly get a 31 Iv pokemon? All the pokemon I have has sub par or poor IVs
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You have a higher chance of getting 31 IVs when you're breeding at least 1 parent that has a 31 IV (1 IV from each parent is randomly chosen and passed down, along with a third chosen by a random parent, to the offspring; the other 3 IVs are randomly generated). To guarantee that the IV will be passed down, have the parent hold the appropriate Power item: -Power Weight = HP -Power Bracer = Attack -Power Belt = Defense -Power Lens = Special Attack -Power Band = Special Defense -Power Anklet = Speed |
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Basically, this is how it works.
1. IVs are randomly generated. 2. 1 random IV from one parent is passed down to the egg (1 can be specific using power item). 3. 1 random IV from other parent is passed down to the egg (1 cam be specific using power item). 4. 1 final random IV from one of the parents is passed down. 5. Voila! Egg is hatched and baby has at least 1 IV passed from parents! If it's super lucky, 3. Ditto counts as a parent. |
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IV Breeding
Hey everyone. I have a problem... For my competitive team, I need to pass down 2 perfect IVs to each pokemon so I can get out their best potential. Step by step, what would be the quickest way to do this WITH A PERFECT DITTO? (Give an example pokemon you are aiming to breed in your example and go through each step in numbered order). I know this may seem like a lot, but I want to understand how to breed IVs, and the internet is not helping with this at all. Thanks...
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1. Breed Ditto (holding a power item, specific power items pass specific IV) to desired pokemon until female with correct nature pops out. Nature and IV passed.
2. Breed Ditto (holding different power item) to offspring (holding yet another power item) until male hatches. IV (if you're lucky, 2) passed. Total: Female with correct nature and 1 IV, male with 1 or 2 IVs. 3. Breed both offspring to each other, male holding a power item, female holding the everstone. Keep breeding until offspring with desired nature and IVs hatch. End result: offspring with 2 (maybe 3) IVs. Or you can do the easy thing and trade for flawless parents and breed them to each other. |
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Errm. Depends on whether you're using BW or BW2. The breeding mechanics got changed a bit in BW2 (and, truthfully, I still have yet to update myself). I never needed to use two power items in breeding so I can't confirm it. If it's true, then the second step will have to be modified, mainly to breed the Ditto with a power item to get a male with 1 IV and hope breeding the two offspring will pass the IVs. If you're doing it this way, you're likely to get 10 or more boxes of pokemon until you finally get what you need. Ah, the life of a non-rng breeder.
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hello i want to know what moves u would recommend for these 6 pokes, for my competive online battle team. the poke r zapdose, milotic, metagross, hitmonchan,gengar, typhlosion
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hmmm. never thought about that, what i making was a team that cover most bases, while providing the least number of total weakness, while still allowing the pokes to be higly effect in their moves.
qustion y is ru bad for ou well i read the articiles on the catgory's thing and was confused a bit, i understand the basices of each catgory |
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Because generally Pokemon fit in a tier they're good at, like, in OU you have Heatran because it can check a variety of things while Typhlosion can't really do that and is beaten by a lot of the tier with their abilities, team mate combinations and so on. It's a bit confusing to understand now, but the best way is to learn through trying things and seeing how it works, and soon you'll want to use the Pokemon in the tier you're battling in for the most part. Also which part confused you about the categories/tiers? |
well can u help by at least telling me where most of myteam stands. like is most of my poke in the under used or over used teirs
and what teir can be okay to cross and maybe mix with just a little |
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Gengar - OU Typhlosion - RU Zapdos - UU Milotic - UU Metagross - OU It depends on what tier you wanna play in, really. If you want to get into our community here you're best off with NU, if you want the general community, then OU. It's okay to have UU/OU mons in OU, NU in RU, RU in UU, etc. So for everything it's usually one tier below although usually using what's actually in the tier is best though. |
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Here's a more detailed example : Say you want to play in RU (Hitmonchan and Typhlosion fit here). That would mean that Zapdos, Milotic, Gengar, and Metagross could not be used. Now say you want to play OU : All of your Pokemon can be used, but everything except Metagross and Gengar would have a very hard time. So all of your Pokemon can technically be mixed and matched into different tiers than they would normally play. However, it can only go from weaker to stronger tiers (RU Pokemon can be used in OU), not from stronger to weaker (OU Pokemon cannot be used in RU). If you'd like more information on tiers, here is a link to Smogon's Tier System and how it all works. Hope that helped! EDIT : omg everyone got to this first lol |
okay, now that makes a little more sense, when u break it and i should post now, that im very good at bluiding teams so more help would be really nice
so when considering pokes what general qustions should i be asking myself and it seems whenever i battle i rely heavy on metagross and Typhlosion, do u think theres any way i could bluid a team around metagross at least |
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Here are a some viable sets for each: Latias: -Calm Mind -Dragon Pulse -Recover -Substitute/Psyshock/Hidden Power (Fire) Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Leftovers or -Draco Meteor -Psyshock -Surf/Hidden Power (Fire) -Recover Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb/Choice Specs or -Reflect -Light Screen -Healing Wish -Draco Meteor Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Light Clay Latios: -Draco Meteor -Surf -Hidden Power (Fire)/Dragon Pulse -Trick/Psyshock Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Choice Specs/Choice Scarf or -Draco Meteor/Dragon Pulse -Surf -Hidden Power (Fire) -Recover/Psyshock Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb or -Calm Mind -Dragon Pulse -Surf -Hidden Power (Fire)/Psyshock/Recover Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Leftovers/Life Orb or -Reflect -Light Screen -Memento -Dragon Pulse Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Light Clay Dragonite: -Dragon Dance -Outrage/Dragon Claw -Fire Punch -ExtremeSpeed/Roost/Earthquake Nature: Adamant/Jolly EVs: 252 Atk/4 SDef/252 Spe Item: Leftovers/Lum Berry Ability: Multiscale or -Outrage -ExtremeSpeed -Fire Punch/Waterfall -Earthquake/Superpower Nature: Adamant EVs: 4 HP/252 Atk/252 Spe Item: Choice Band Ability: Multiscale or -Substitute -Dragon Dance -Dragon Claw -Roost Nature: Jolly EVs: 252 HP/64 Def/60 SDef/132 Spe Item: Leftovers Ability: Multiscale or -Substitute -Thunder Wave/Flamethrower -Dragon Tail -Roost Nature: Careful EVs: 252 HP/4 Atk/252 SDef Item: Leftovers Ability: Multiscale or -Draco Meteor -Fire Blast/Flamethrower -Thunder Wave -Roost Nature: Modest EVs: 252 HP/252 SAtk/4 Spe Item: Leftovers/Life Orb Ability: Multiscale Salamence: -Dragon Dance -Outrage/Dragon Claw -Earthquake -Fire Blast/Roost Nature: Naughty/Adamant EVs: 252 Atk/4 SAtk/252 Spe Item: Life Orb/Lum Berry or -Draco Meteor -Fire Blast -Brick Break/Earthquake -Roost Nature: Rash/Naive EVs: 100 Atk/176 SAtk/232 Spe Item: Life Orb Ability: Intimidate or -Outrage -Dragon Claw -Fire Blast/Brick Break -Earthquake/Brick Break Nature: Naughty/Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Scarf Ability: Moxie or -Draco Meteor -Outrage -Fire Blast -Earthquake/Brick Break Nature: Naive/Rash EVs: 64 Atk/192 SAtk/252 Spe Item: Life Orb or -Outrage -Dragon Claw -Fire Blast -Earthquake/Brick Break Nature: Naive/Naughty EVs: 252 Atk/4 SAtk/252 Spe Item: Life Orb/Lum Berry Ability: Moxie or -Outrage -Dragon Claw -Earthquake -Fire Blast/Fire Fang Nature: Naughty/Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Band Hydreigon: -Draco Meteor -Fire Blast -Superpower -Roost/Earthquake/Earth Power/Dark Pulse Nature: Rash/Mild EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb/Expert Belt or -Substitute -Dragon Pulse -Focus Blast -Fire Blast/Roost Nature: Modest EVs: 4 HP/252 SAtk/252 Spe Item: Leftovers/Life Orb or -Draco Meteor -Focus Blast -Fire Blast/Flamethrower -U-turn/Dark Pulse Nature: Modest EVs: 4 HP/252 SAtk/252 Spe Item: Choice Specs |
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