![]() |
Quote:
|
So I'm going to give this hack a run through, and as I was looking at sprites with Wichu's editor (yeah don't judge me :P), the Golurk backsprite you're using has some serious anatomical errors. Here's the Golurk sprite from my project, which is 100% anatomically accurate:
http://i1151.photobucket.com/albums/o625/ChaosRush/64x64%20Project%20Gen%20V/676_zps26c4c504.png Sorry, just nitpicking |
|
Going through this blind on Lunatic Mode. This is awesome :) Even a few of the normal trainers on Route 3 have been sending me back to the Pokemon Center(curse you Bug Catcher Greg and your overpowered Butterfree). I've definitely had to use a lot of strategy so far. Great early game! Hopefully it continues getting awesome from here.
Spoiler:
Overall good hack so far. I approve of the Pokemon you added to the game, as they actually are there to improve gameplay as opposed to being there for the sake of being able to say "hur-dur Gen 5 Pokemon" (screw you for putting Hustle on Nidoran though, so many misses T.T) I will continue to play this hack and see where it goes from here! Woah, error. Munna's Pokedex data after being caught pulls up Torchic. And I cannot select it in the Pokedex. Munna also seems to have a really low EXP rate. |
Quote:
I forgot to give it a habitat, so yeah. Musharna won't show up properly either if you get it- I'll roll out a fix for that tonight. Also its exp rate is on par with most of the other early-game mons- it could probably stand to be higher given where it appears, though. Here, have a Munna hotfix. Changelog: Spoiler:
|
Thanks for the fix! Now I can look her up at any time. Btw I love your idea with the Pokedex. Now their entries are actually useful, and I'm much less tempted to just look up every single solitary thing on Bulbapedia.
Problems I've encountered with the mid-game. 1. There is no Musharna on Route 12. I abused this to go to Celadon early(you only have to face one trainer between Lavender and Celadon if you're sneaky). I abused this to get the evolution stones, Celadon TMs, and Psychic all before I even faced Surge. While I kind of like the idea of being able to skip Rock Tunnel(always hated that cave), and I love the idea of having to be sneaky, I don't like being able to get all of this stuff early, way too easy. You should rearrange Route 8 so that you have to face a few more trainers. Maybe a few moving trainers that you can avoid with skill and then 3 trainers that you absolutely have to face. For the player this means that if you want to skip Rock Tunnel you have to adjust your Pokemon to the curve. Also all of route 12 is glitched. I cannot open the door to the Rod house and the only fisherman on that route will not talk to me. There are no trainers on it, and I think that's kindof odd(though I don't mind it). 2.There is no Rival battle on the S.S. Anne. Why? The S.S. Anne is a really easy dungeon, the Rival battle would definitely make it tougher. The following points are opinions, take them as you may. 3.I'm not so sure about that Scald animation. Its definitely one way to do it, and its pretty accurate, but have you considered maybe using the animation for Aqua Jet + the steam? Scald is a really powerful move, but the water sport animation makes it seem kind of weak. 4.Mid-game Butterfree is much weaker than early-game Butterfree. It appears as if you have removed Confusion from him in the mid-game. That makes him so much weaker, as that was practically his only asset. 5.Once or twice or three times I've blacked out because I was rushing too fast on the way back to a Pokemon Center and faced a trainer with my weakened Pokemon. You should move some of the trainers around so that I don't expect them and that happens more often >:D They should still be able to be avoidable if the player is careful though. Still enjoying the game, one of the best times I've had with Pokemon in awhile. I have a pretty good team so far. Liligant, Musharna, Nidoqueen, Combusken, Elekid, and Deino. I can see these guys doing well all the way through late game(I don't like switching Pokemon and wasting EXP and TM). I just now realized that all of the best TMs are in Rocket Corner(I usually play Blue and am used to just being given them) so I'm saving my money like a madman. Really cool, as money usually is a non-factor for me in Pokemon games. |
1.) I'm not sure how Route 12 got as messed up as it did but fortunately it was a simple fix to get it back to normal. You aren't supposed to be able to sequence break there- I fully intend for players to go through Rock Tunnel (though AFTER that point the sequence starts to get muddled and sneakiness is encouraged to the extent it was in FR).
2.) It turns out there's a script in Lavender Town that sets the flag used by the S.S. Anne rival so you won't see him level down if you trade in a Cut user- I'm guessing that's why you didn't find him. 3.) I'm not a fan of how Scald turned out either, but I wound up scrapping a lot of concepts for the animation due to implementation issues so I'm not too eager to revisit it soon. 4.) Butterfree picks up Gust at 16, which does slightly more than Confusion thanks to STAB and hits pretty much the same things except Poison-types- if you like Psychic coverage there's Psybeam at 26, and at 30 it picks up Silver Wind which gives good general coverage. Somewhat more alarming is Sleep Powder at 22, which is nasty with CompoundEyes and a big part of why Butterfree remains scary through endgame. Anyway here's a version with Route 12's events fixed- note that this means you should probably go back to the main sequence before applying it unless you want to do Rock Tunnel in reverse. If I hear of more game-breaking bugs cropping up I'm probably just going to grab 1.13 and re-apply all the changes to it because this is getting rather annoying. |
Okay, I'm applying the patch now. The stretch between the 2nd gym and the Rock Tunnel was made easier, but don't worry, I still have all of Celadon and beyond to kick my ass.
I totally get what you mean with Scald, some things aren't worth the effort :) Its there and it works, so you can put it very low on the priority list. And I'm not actually the one using a Butterfree, I'm sure he's pretty balanced if you use him. I'm commenting on the Bug Catchers you have to face before Rock Tunnel. They use Butterfrees without any Psychic moves, that makes them pretty weak. Gust may be STAB, but it is also going off Butterfree's much weaker attack stat, as opposed to his high Special Attack. Trust me, I blacked out to a Butterfree with Confusion(stop laughing), but easily 2HKOd the later ones with barely a scratch. |
Quote:
|
Quote:
Stunfisk has the same Pokedex error as Musharna I believe. Spoiler:
Is there a chance you would consider increasing the percent chance on a Magnemite holding Magnet? I grinded for over 30 minutes, no success. Electivire is not able to learn Flamethrower. Not sure if you chose to eliminate that from his moveset or not, but I'd really like to be able to hit Grass types, plz and thk u ;) This game is a blast, Lunatic mode definitely slows down the pace of the game, but the extra challenge is so worth it, and I really feel like I've worked for my victories. Most satisfying moment so far has definitely been taking down Erika. That last Pokemon was...evil. I also really like the level you chose for the Safari Zone Pokemon. They are actually at a level where I'm considering adding them to my team. I'm going to have to make some hard choices. Volt Absorb does not absorb Thunder Wave. Route 21 turns this from a great hack into the best Fire Red hack ever made. |
Quote:
Quote:
Quote:
Quote:
Thanks for the feedback, by the way! I really appreciate it. |
Wow, This is pretty cool!
|
Love this mod. It is really good, Haven't played pokemon in years but this got me right back into it.
Just beat the elite four the first time round. I was getting an error with having a 64k save opposed to a 128k. I changed that before I defeated my rival. But after the credits it reloads a new game. Do I have to start again or is there a fix? |
Quote:
|
Oh yep, thanks for that hint about rescuing my 'mons.
|
Hey Doesnt, I think I found a bug: all newly catched and received from npc pokemons seem to have 0 IV in all stats.
|
Good work. I'll try this one later on.
|
Wow, this hack's so great!
I like how you inserted newer gens Pokémon. Btw, I think Yanma in Viridian Forest is too early, or it's just me? Anyway, keep up the amazing work like this! |
Quote:
|
|
I like how much you have altered the hack.... question i'm very far in game and I would to like to know, is it possible for me to continue my old file on the new updated one
|
Yes. I try to maintain backwards compatibility when updating, so you should be fine.
|
Quote:
This excites me alot. Time to pick up that Elekid! Quick question, does this replace an ability? or did you just do what you told me earlier and branch to free space? |
It replaces Cacophony because I am lazy and as far as I can tell that doesn't actually do anything. I also still have a couple unused abilities on the chopping block if I get around to adding more, so I intend to keep being lazy. I did have to branch out into free space to extend the absorption check, write Motor Drive's general checks, and write battle script for it though.
|
There's a bug in battle with rival at S.S. ANNE ship. Once the battle begins only black screen shows up (music keeps on playing though)
|
| All times are GMT -8. The time now is 8:10 PM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.