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Pokemon Gyms
Do you prefer the old style gym where there was no obstacles and you could just walk wherever you want and skip some few trainers to get to the leader.
Or you prefer the newer gyms where you have do go through certain obstacles and face every trainer inside to get to the gym leader? |
I liked the newer style as it had better pokemon, graphics, and style IMO
I remember seeing Falkner's gym for the first time and being all like "...damn." like out of words xD |
That really depends on what kind of obstacles it is you have to go through. I really liked the third generation gyms, because they managed to include obstacles, while still keeping it simple and fun. The third generation Flying type gym was probably one of my favourites to go through, mainly because I felt like it was a fun puzzle, but it was neither hard, nor was it really boring to go through. But then again, the third generation gyms are just borderline, since apart from a few, they don't really take much thinking to get through. They definitely improved on the previous generation gyms though, since for example the Electric type gym in the first generation, which was just about the only gym where there was any kind of puzzle, was really quite annoying. There was no specific pattern to the whole thing from what I remember, except that the second switch was just close to the first one, which just meant a lot of wasted time on something that wasn't fun, and that's definitely been improved in the later generations.
While some puzzles are fun and really adds to the experience while going through gyms, there are some where I'd really just prefer being able to go right on through, and facing the trainers untill I eventually get to battle the gym leader. Yeah, it's boring, but some puzzles can get really tedious and annoying, to a point where it just isn't fun, and that's a really bad way of presenting the gyms, where as gyms where it's just straight forward don't give me any reason to really like or dislike it, except for the trainers we get to face, but that's unrelated, and I just find that a whole lot better than potentially ruining a gym with annoying puzzles that are just there to make the gyms longer rather than make them fun. So in short, I don't prefer any of the two, but rather the gyms and the puzzles individually. I can't say I prefer gyms with any kind of obstacles, since there some that I don't like, and I can't say I prefer the ones without, since there are also some with obstacles that I do like. |
I like the newer gyms. I don't mind the puzzles at all and actually enjoy them if they're at all interesting, and I really like some of the fun touches (like the cannons in Skyla's gym). If nothing else, they add a bit of variety to what would otherwise be a simple, and by now probably tedious, routine.
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The puzzles are more fun and forcing you to battle trainers is also enjoyable.
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Older style. I like them fast and simple. Anything that slows me down I find annoying. For example the Dragon gym in B2, while not a puzzle the animations take far longer than they should. Also B2 restricts breeding until the end of the game. Anything that delays my fun is terrible to me. I want Gen 1 Brock/Misty gyms for everyone!!
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Puzzles yay, more play time to work them out, I luve the puzxles, especcially if I enter them with foongus!
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Newer gyms of course. The puzzles are usually fun to solve, especially Tate and Liza's puzzle in Ruby and Sapphire. If you ask me, the R/S/E puzzles were the best. As Olli97 said, the obstacles were kept simple and fun. Gen. IV puzzles were cool too, though. Like the Gen. III puzzles, they were also simple yet fun. I feel that Gen. V puzzles were a little too much.
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The newer gyms are absolutely wonderful.
They look & feel as different as their individual leaders, but... Older gyms have a special place in my heart; they're quick & obviously themed directly after their own leader. I'd say Gen II & III gyms would be my favorite. They had enough puzzles to stay interesting, while retaining that "classic" feeling I so enjoy. |
The old gyms were quite faster to finish since it's only like a one floor gym with barely even 3 trainers inside. But it was also quite boring to enter a gym you know? You would go in and say, ok, where's the gym leader?
Now with the newer ones, you would be enter inside and you would be like. Wow! This gym is really cool! And when you would go through the obstacles you would go like yay! this is fun! For me, I prefer the newer gyms, since going to battle the gym leader should be something that you're really looking forward to. The older designs looked like my aunt's basement and wasn't really amazed by the gym itself. |
I prefer the newer style Gyms by far (design-wise), but would prefer if it was more like the old games where you had the option of facing some of the other trainers or not. There'll be times where I'm overleveled going into the Gym and just want to face the leader right away, but there are also times when I need the preparation battles. The third gen games seemed to have a good mix of both, which is why they have always been some of my favorite.
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I think the new style is better .
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I like old style for some reason, maybe because I don't like battling losers Trainers.
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I like the newer styles better. They just add a small extra challenge to the gyms. Even if there isn't a puzzle, places like Elesa's gym are still very nice.
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I have to vote for the old style, but technically i like them both.
The new gyms are great, the fact that you have to battle all the trainers before the gym leader is nice, it helps a lot the first time you play for building a strategy to use with the leader and it even trains you better. The puzzles thought, change a bit the things. First is the reality of the game: you go to a city and enter the gym to battle the leader and his pupils, not to past labyrinths and puzzles to reach him. The gym leader is suppose to beat you, not to make you made with games, he's not Saw xD Because the first puzzles are too simple, like the mazes that just make you lose time. Then comes those puzzles like the teleport pads that gives me a headache and it takes me years to reach the gym leader. I prefer going straight to the leader, beating all his pupils at the same time. If i want to do some puzzles, i can just go and have fun at the puzzle master that there was i think in Ruby, Sapphire and Emerald, that where even made very well and more entertaining. |
Newer ones because of the sheer satisfaction when i beat it
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I prefer the newer style where you would have to navigate through different puzzles and mazes because while a bit on the easy side the gym puzzles adds some variation to the games and it mixes things up a bit.
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I like the newer style of gyms, where the game gives you a reason to remember this point of the game, whether you want to or not
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I like the newer style gyms with puzzles because it really gets you more involved in the game. It's no longer just a "rush through as quickly as possible to get everything done" race-to-the-finish game. It also adds more playtime overall--the more things to do, the better!
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I like the newer style, as it makes it so that you have to actually think instead of just running around battling trainers. Puzzles also make it more interesting, and I actually enjoy it when I get stuck, as I try to think of possible answers, or a way out. The older style was also kind of boring also, as every gym would pretty much be the same besides the trainers.
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Since the puzzles are easy, it's completely the same as the old ones, except better looking. Especially some gyms in B2W2. Elesa's and Roxie's gyms didn't have any puzzles, but they looked great. And I don't see a point in avoiding trainers. I always fight with each of them (Both gym and routes), even though they are easily avoidable.
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The newer Gyms because the puzzles are fun, while some are tricky but I do love how the designs changed over the generations.
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New style, yo. That's a no-brainer. I really enjoyed the ones from B2/W2. Burgh's, Skyla's and Clay's gym were a few of my favorite.
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I'm always eager to fight the leader, but actually reaching him/her should take effort. So I prefer the puzzles.
1st and 2nd gen didn't have many puzzles because the Game Boy was kinda limited in what it could do. The completely revamped gyms in HGSS were a welcome addition. |
Hell no! I love the newer generation gyms. The puzzles, the designs, the trainers, the music etc. Don't get me wrong, some of the older generation gyms are quite fantastic, but I do love a challenge, so the gym puzzles were always something I looked forward to solving. (Especially now, since the graphics and the puzzles imo are much more visually appealing and challenging.)
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I don't mind either setup as long as I'm prepared to face that gym leader...
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I like both old style and new style of Gym layout, although I'll vote for new style because the puzzle there are so appealing (like Burgh's B2W2 puzzle for example).
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Newer style, definitely. Gym leaders have started getting the respect they deserve with nice, lavish gyms and well-thought-out puzzles that scale in difficulty to match the actual gym leaders. The final gym in B/W was great because it was big, flashy, and required some thought. It made the gym experience feel so much more incredible.
The Elite Four visual upgrades are the same. Platinum changed the atmosphere of an Elite Four member's room and that simple visual upgrade really boosted the intensity of the moment. |
Like most people here, I like the newer gyms, as they tend to require more thought. Though I think the formula's been pretty consistent throughout the generations (where the first two or so gyms have no puzzle, and every gym after those [with some exceptions] do have a "puzzle"). It's just that the puzzles have evolved over time (trash search-->electric doors-->spinning gears, etc.) that makes it seem different, in my opinion. Though despite that, like I mentioned, we still have those gyms where you can just fight/skip some trainers and face the leader. (Hmm, we've yet to have a rock gym puzzle...)
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DEFINITELY the newer gym styles! I loved the puzzles in the gyms. They gave an oomph to the gameplay and made them challenging and exciting, as well as also making use of the awesome graphics and the amazing 3D effects. Fighting all the trainers in the gym along with the puzzles also makes reaching the gym leader all the more rewarding, giving your Pokemon that extra training they need. Just imagine: walking across a flat, plain floor with perhaps walls here and there for decoration, the pathway to the gym leader clearly visible with the trainers not even meeting your line of sight. Where's the fun in that, may I ask? Where's the challenge?!
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Definitely puzzles for me, it doesn't have to be overly complicated, even just the rides in Bugsy's Gym or the opening of light little by little in Brawly's can be fun :)
I think the one I struggled most with was Candice's, just cause one of the snowballs confused me but I got it eventually lol :P |
As much as I love the old gens, the newer are better because of the puzzles...:/
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Hmm. I admit I like how the new gyms look and the puzzle aspect is also ok. But I dont like it if they force you to battle everyone. Its not like you came to the gym to challenge the leaders inadept students. NO! You came in to take the leaders head. (figuratively speaking) I dont mind couple of fights and stuff but when it would go to the point that you are fighting and endurance match against the whole gym it kinda loses its point. (atleast to me) Although skipping everyone else in the gym might also be a bad thing. I dont now. I personally would like the gym leaders to be more challenging. (I dont mean charmander vs brock style) I mean they should be the 8 strongest trainers (in official duty atleast) outside Elite Four. So I think Ill say that the older ones... But yeah...thats what I think.
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To be honest, as long as they're well-designed, I don't particularly care.
Puzzles are fine, as long as they're not poorly done. Puzzles like Clay's in B2/W2, though. That was terrible. It was mostly just, run around until you find the platform that connects to he one you want, which could be anywhere. |
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I like the newer gyms cuz of the puzzles and and you have to fight your way through trainers to get to the leaders. It brings out the characteristics of each gym
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I love the challenge and the complexity of the newer style of gyms, and getting lost too. Happened a few times in Black 2. I also enjoy challenging every trainer in the gym before the gym leader, taking advantange and enjoying the game as much as possible + making my own team stronger all the time.
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I end up battling every trainer I meet in a gym anyway. I'm pretty OCD when it comes to that, so the new gyms having more trainers isn't a problem at all. From what I've seen the newer games have better, more creative gym layouts, so combined with more trainers (and therefore more experience) I prefer the newer gyms over the older ones.
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Definitely the newer ones. It makes the game more fun and challenging, instead of just breezing through the gym with walk through walls. Some puzzles are actually really challenging, but fun! I enjoyed walking through Tate and Liza's arrow tiles in Ruby, even after defeating them. Some puzzles can be really boring though, like Wattson's. The gym could have been bigger, then I would've enjoyed it. Winona's puzzle is repetitive, and it's just boring. But overall the newer style is better, for me anyway! C:
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Newer style Gyms are so much better. More fun! It would be so dull without any obstacles.
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I like the new style with the obstacles, it's more innovative.
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I like newer styles. Puzzles are more innovative and funnier IMO.
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I'm torn - a gym with just a leader is boring, but some puzzles (Sabrina's teleport puzzle, Surge's trashcan thing, every ice puzzle ever) are either based on luck (read: loading states) or just obnoxious. Some gyms, like Drayden's in BW2, were rather well done, though, so I'd say those types above all. Just keep me away from ice puzzles.
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I prefer the new gymnasium designs as they are interesting, creative and often times, puzzling. The fact that I have to face every Gym Trainer is a bonus. More fights; more EXP. And you can also prep for what the Gym Leader may have in his arsenal.
It's a win-win situation in both design and contents for the new Gyms. I love 'em. |
Newer, because I really dont try to avoid gym trainers, so i can level up my pokemon
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I prefer the new style. It's like a puzzle before the fight. I like fighting in the new style gyms.
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To be honest, I really couldn't care less about the new-style gyms with their desire to keep challenging you before you get to the actual Gym Leader. My favourite Gym of all time is Blue in GSC because it's so simple and has no tricks involved. The Leader him/herself is already quite tough, so why torture the gamers with even more challenges?
But, after reading this thread, it appears my view is definitely in the minority. Oh well. :D |
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