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-   -   6th Gen New moves speculation! (https://www.pokecommunity.com/showthread.php?t=294279)

Cerberus87 February 26th, 2013 4:22 AM

May already have been suggested, but...

Stealth Ice. Pointed ice shards float around the opposing team. Gliscor RU, Dragonite UU, Landorus UU, Garchomp BL. :D

Ho-Oh February 26th, 2013 4:35 AM

It'd definitely be useful but also I think it wouldn't change where things are currently situated, because SR is in OU, and Volcarona is weak to SR x4 but yet it's still in there, soo. :x Another hazard would be fun to abuse/hate competitively though.

Archeops12354 February 26th, 2013 5:55 AM

How about these entry hazards?

Spell Trap: "The user chanted a mystical spell at the enemy's team", so this entry hazard puts the foe to sleep upon entering the battle, this is a one-off so it will only put one pokemon to sleep.
PP = 10/10

Coal Shot: "The user shoots blazing hot coal around the enemy's feet!", you can guess what this does, this entry hazard burns the foe upon entering the arena. Like spell trap this is a one-off, however you can use the move twice to burn 2 different foes, or 3 times to burn 3 foes, etc.

Mines: "The user lays small mines around your enemy's feet", this hazard will always deal 1/16 damage no matter how many times you use it. When the mines explode, they also confuse the target.

Tesla Spikes: "The user lays electrical spikes around the enemy's feet", yep - paralysis.

NeoSpeedFreak February 26th, 2013 9:28 AM

Quote:

Originally Posted by Archeops12354 (Post 7555345)
This move does the same damage to yourself as it does to the user, so basically you're attacking yourself with this powerful move, as well as the foe. So this is a last-resort move. See? Nothing is overpowered if you have the correct side-effects.
Personally, I think Earthquake is overpowered. It does 100 damage, 100% accuracy, hits everyone on the opposing team, and is super-effective against 5 different types. The best thing about this move is that it has no side-effects, good or bad. That is why Earthquake is considered the best move ever - because it is powerful, reliable, and has no side-effects.
Hyperbeam and explosion seem really powerful at first glance, but their side-effects are just horrible, making them bad moves despite their overwhelming power.

That's right: Here I will do a example:

2vs1:

You're using a Tyranitar with 4% HP and your foe has a Blissey with 15% HP.
You have a Staraptor with 23% HP, but your foe used SR and Switching would be useless.
Tyranitar has SR, useless; Pursuit, no PP left; Crunch, disabled; and Triple Edge.
Anyways you're going to die, Triple Edge's massive power would faint her and with Staraptor left you'll win.

Miss Doronjo February 26th, 2013 1:42 PM

Some ideas for new moves / names that are basic clone of old moves:

Ice Kick (アイスキック) : 85 BP / 90 Acc / 10 PP / Ice / Physical
Increased critical hit ratio, 10% chance of freezing the target.

Thunder Kick (サンダーキック) : 85 BP / 90 Acc / 10 PP / Electric / Physical
Increased critical hit ratio, 10% chance of paralysing the target.

Psycho Blade (サイコブレード) : 100 BP / 80 Acc / 5 PP / Psychic / Physical
Increased critical hit ratio.

Brainpower (プサイアニック) : 120 BP / 85 Acc / 5 PP / Psychic / Special
20% chance of dropping the target Sp.Def. 2 stages.

Steam Hammer (パワーハンマー) : 120 BP / 100 Acc / 15 PP / Steel / Physical
Recoil damage equal to one-third of the damage done.

Icebreaker (さいひょうせん) : 120 BP / 100 Acc / 15 PP / Ice / Physical
Recoil damage equal to one-third of the damage done.

ThunderDance (かみなりのまい) : --- BP / --- Acc / 20 PP / Electric / Status
Increase user's Sp.Atk and Speed 1 stage each.

Ice Age (アイスエイジ) : 120 BP / 50 Acc / 5 PP / Ice / Special
100% chance of freezing the target (if it connects).

WaterCooling (すいれい) : 90 BP / 100 Acc / 10 PP / Water / Special
10% chance of freezing the target.

Ice Skating (アイススケート) : --- BP / --- Acc / 20 PP / Ice / Status
Increase user's Speed 2 stages.

Sky Rocket (スカイロケット) : 120 BP / 70 Acc / 5 PP / Steel / Special
No side-effect, infinite accuracy under sun, accuracy is 50 under rain / sandstorm / hail.

Sky Storm (りゅうのあらし) : 120 BP / 70 Acc / 5 PP / Dragon / Special
No side-effect, infinite accuracy under rain, accuracy is 50 under sun.

I'm going to bet that in this Gen, there will be basic "clones" from old moves, meaning that they are different names, but work the same way as particular moves.

brica8 February 26th, 2013 3:19 PM

Entry hazards of different types. This would stop Stealth Rocks from being such a huge determining factor in which tier pokemon are found. As for the comment about what isn't hit by stealth rocks is hit by spikes, I find that it's still unbalanced. Spikes can't really do significant damage unless you put down 2 or 3 layers, compared to stealth rocks having the potential to take 1/2 hp with only 1 turn of set up. It makes any pokemon with a weakness to rock a huge liability.

Maybe an additional 3:

Burst Clay-ground (terrible name but I couldn't really think of anything)
Thorny Vines-grass
Pointed Icicles-ice

This would cover a lot of weaknesses and resistances pretty evenly, only leaving 5 types (normal, fighting, ghost, psychic and dark) without a weakness to any of them, and fighting being the only type of those 5 with a resistance to any of them (stealth rocks). Considering fighting types don't have much going for them (almost all of their moves are physical), I think it's an okay advantage.

Edit: I forgot that spikes was already a ground type attack. I doubt they would changes the mechanics of it, so maybe replace burst clay with a fire type attack. This would add poison types to the group with no weaknesses and 1 resistance but poison too is a group in need of some major upgrades.

Ho-Oh February 26th, 2013 4:27 PM

Quote:

Originally Posted by Archeops12354 (Post 7555466)
How about these entry hazards?

Spell Trap: "The user chanted a mystical spell at the enemy's team", so this entry hazard puts the foe to sleep upon entering the battle, this is a one-off so it will only put one pokemon to sleep.
PP = 10/10

Coal Shot: "The user shoots blazing hot coal around the enemy's feet!", you can guess what this does, this entry hazard burns the foe upon entering the arena. Like spell trap this is a one-off, however you can use the move twice to burn 2 different foes, or 3 times to burn 3 foes, etc.

Mines: "The user lays small mines around your enemy's feet", this hazard will always deal 1/16 damage no matter how many times you use it. When the mines explode, they also confuse the target.

Tesla Spikes: "The user lays electrical spikes around the enemy's feet", yep - paralysis.

Hmmm. Sleeping I don't really think will come, but the burning/paralysis around your feet definitely sounds good, although I'm not quite sure they're ready to move into side effects from entry hazards other than TSpikes.

brica8 February 26th, 2013 4:39 PM

Quote:

Originally Posted by Archeops12354 (Post 7555466)
How about these entry hazards?

Spell Trap: "The user chanted a mystical spell at the enemy's team", so this entry hazard puts the foe to sleep upon entering the battle, this is a one-off so it will only put one pokemon to sleep.
PP = 10/10

Coal Shot: "The user shoots blazing hot coal around the enemy's feet!", you can guess what this does, this entry hazard burns the foe upon entering the arena. Like spell trap this is a one-off, however you can use the move twice to burn 2 different foes, or 3 times to burn 3 foes, etc.

Mines: "The user lays small mines around your enemy's feet", this hazard will always deal 1/16 damage no matter how many times you use it. When the mines explode, they also confuse the target.

Tesla Spikes: "The user lays electrical spikes around the enemy's feet", yep - paralysis.


I like the sound of coal shot, tesla spikes and a variation of mines without dealing any damage. An entry hazard that guarantees not being able to attack is a bit too much in my opinion (sleep and freeze)

OmegaRuby and AlphaSapphire February 26th, 2013 8:03 PM

1/6 damage plus confusion seems a bit too much. 1/12 hp damage and confusion though I'm fine with.

Archeops12354 February 27th, 2013 1:55 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7556567)
1/6 damage plus confusion seems a bit too much. 1/12 hp damage and confusion though I'm fine with.

*sigh* I didn't write 1 / 6 damage, I wrote 1 / 16 damage. One sixteenth NOT one sixth!

Quote:

Originally Posted by brica8 (Post 7556275)
I like the sound of coal shot, tesla spikes and a variation of mines without dealing any damage. An entry hazard that guarantees not being able to attack is a bit too much in my opinion (sleep and freeze)

Yea spell trap seemed too powerful, I didn't even think of a freeze hazard because freeze is one of the most overpowered status ailments - that's why GameFreak hasn't made a freezing status moves (as of yet).

Mujahid February 27th, 2013 4:40 AM

Coal shot sounds fun..I also believe few more Entry hazards are needed. That will freshen up the metagame.

Also, Psychic type variation for Blizzard ?
Physical 120 Power 70% accuracy 10% chance of Defense drop ?

OmegaRuby and AlphaSapphire February 27th, 2013 11:35 AM

Sorry about that, I was sleepy when I wrote that.
How about a move called Tsunami with 150 power and 60 percent accuracy. They could make it Kyogre's signature move (Mewtwo got a signature move last generation so maybe other important legends will too) ...oh and Super Earthquake for Groudon with 120 power with 100 percent accuracy or maybe Super Volcano (Fire) with 150 power and 100 accuracy. Both moves take a turn to charge. Both moves learned somewhere between lv 70-100.

Oh and Suicune too, something like Crystal dance which works as a ice version of Quiver dance.

PlatinumDude February 27th, 2013 11:36 AM

To expand on the Fire and Electric priority:

Fire Ball
Power: 40
Accuracy: 100
PP: 30
Category: Special

The user quickly creates a fire ball and lobs it at the opponent. Always goes first.

Static Shock:
Power: 40
Accuracy: 100
PP: 30
Category: Special
The user creates a burst of static electricity and zaps the opponent with it. Always goes first.

OmegaRuby and AlphaSapphire February 27th, 2013 11:48 AM

You don't know how much I want a special priority move, and move elemental at that.

I also want a special version of Ice shard too for Pokémon like Regice.

Ho-Oh February 27th, 2013 6:05 PM

Yesss special ice priority!! But the only issue is I don't think they'll go special AND physical for the same type :(

Yamiidenryuu February 27th, 2013 6:40 PM

Quote:

Originally Posted by Forever (Post 7557801)
Yesss special ice priority!! But the only issue is I don't think they'll go special AND physical for the same type :(

They do have both Vacuum Wave and Mach Punch already.

Ho-Oh February 27th, 2013 7:19 PM

Oh daym, that completely slipped my mind! Yeah okay it's a lot more likely but I feel like special ice is already too strong and they added Ice Shard to balance physical out a bit :(

.Aero February 27th, 2013 7:31 PM

Another physical and special U-Turn / Volt Switch type move would be really cool. Possibly Dark / Psychic respectively?

In terms of utility moves, something like Clear Smog except not poison would be really nice. It's nice to have a phazing move that is actually an attack so that taunt can't screw you over.

Jake♫ February 27th, 2013 7:39 PM

Over the generations we've seen a lot more powerful but less accurate moves coming around, and I think it's due for some other types. I think a Dark-typed 120 base power move would be cool, and same with Steel. Maybe a more powerful physically-based Ghost-type move would be cool too.

Miss Doronjo February 27th, 2013 9:00 PM

Hm, I think when people think about new moves that will drastically change the metagame, we need to think simple. Just think about how simple moves like U-Turn and Stealth Rocks were and just how much they changed the game. The shiny new move that shakes up the metagame will be so simple it will blow our mind. Sooo let me bring up the topic of new hazards again.

While moves like 'electric spikes' and 'stealth fire' will change the meta, it does so by removing the niche of other pokemon. Let me propose something different: aggressive hazards.

I think this has been proposed before about entry hazards of different types, but instead of a long term presence stealth rock or the spikes have, aggressive hazards would be used for intense, short term pressure. For my example, I will use charcoals as a 'stealth fire' like move or icicles as a 'stealth ice' type of move.

These moves would do 25% on the switch in on the first turn after, 18% on the second, 12% the third, 6% the fourth, and 3% the fifth. The purpose of these moves would be to put pressure on the opponent and halt their momentum. This would allow the user to have a short window to move more freely. Sure, the oppenent could try to switch his Forretress or Ferrothorn on the first move after charcoals, but then they would be just sacking it from the 4x25%=100% damage. It would force them to wait, giving the user time to set up, bring out a choice user, clear the hazards on your side, etc.

Icicles would also be nice because it would buy you time from dragons that would want to set up on you or ground types that would want to counter your electric type.

The damage drop off per turn would be easy to explain as icicles 'melt' and charcoals 'cool off.' Also, stealth rocks and the spikes would still have their place for long term hazard damage. You wouldn't want to keep throwing your fire or ice type out to put up these hazards as it would be waste of a move. Aggressive hazards would exist to buy yourself a single opportunity.

I'm not sure if a move like this would be in the next game, however, I believe another move could be modified to fill this role. Future sight could be modified to 140 BP and hit the next turn instead. This would allow the user to get a turn to switch in or give an attack when the opponent needs to decide which pokemon he wants to take the hit. Again, I doubt something like this would happen in the game. However, I think the concept is worth thinking about.

I have another thought -- what about self-statusing moves; where you burn yourself as a drawback or something? For example, a base 140 physical fire move that burns you is pretty interesting - it'd be a physical dragon meteor, more or less. A Special move that burned you wouldn't need to be very powerful - a 100 base special flamethrower that burned you might actually see lots of play, as burning a special attacker protects it from other status... add in psycho-shift and similar moves/abilities, and self-status moves might just be obscene.

Jake♫ February 27th, 2013 9:15 PM

I feel like aggressive hazards would almost be just...awkward. You have to waste three turns to get something that only lasts temporarily (One to switch-in, one to set it up, and the last to more than likely switch out again to use the Pokémon you want to set-up). At the same time these could almost be (it's such a buzz word but I can't think of anything better) centralizing to the metagame. Almost like they'd be relied upon to set something up. Of course you wouldn't NEED to, but it'd be much easier to set up something like Dragonite/Salamence/<insert dragon here> with Charcoal up, as their best counters are Steel types. If something is losing 50 percent of it's health switching in (assuming it's just 2x super effective) WITHOUT taking other hazards into affect just seems overpowered as heck. I mean the self-diminishing concept seems like a good way to balance it out, but after the first initial switch-in it's not going to matter much.

To even beat that you would almost have to run ridiculous sets. Scarf Starmie would resist both examples you gave and be able to Rapid Spin them (assuming they're able to be spun away) or outspeed them and hopefully KO them with Ice Beam (Just using the example I gave), or maybe Scarf Gengar with HP Ice (Again, assuming Levitate bypasses them), but even then you're forced to run something with a Scarf to either KO or knock away the hazards, not both. Just seems overpowered to me.

However, on moves that could inflict status upon yourself after using them, I can see that as viable, but unless that thing has Guts or Toxic Heal or something it's almost useless.

OmegaRuby and AlphaSapphire February 27th, 2013 9:20 PM

I'll like a Dark version of Giga drain, one that looks sinister and deprives the victim of their hp and gives them to the user. Or maybe even a Dark version of leech seed...maybe something like Deep Darkness (which hurts the pokemon and gives the user the life energy being seeped out). Hope that's not too eerie for a pokemon game...

Handsome Samurott February 27th, 2013 10:39 PM

I was reading this thread earlier, and I have been trying to organize my thoughts for the past few hours and figure out how I want to share them, but so far my efforts have been unsuccessful. So, I will just put them out there, regardless of how scattered they are.

- A new Pokemon game on a new system affords Game Freak the perfect opportunity to overhaul the move set system.

- I feel Game Freak needs to innovate in the area of move sets and to redesign the move sets of every Pokemon, in spite of the practical difficulties of such an undertaking.

- One area that needs special attention is the suitability of the moves each Pokemon learn for their stats and their type. For example, Flareon has a much higher attack than special attack, yet it does not learn a single physical Fire move. Another example is Zigzagoon (and other Normal types, such as Clefairy, Zangoose, and Audino), who can learn Ice Beam, Blizzard, Thunder Bolt, Thunder, Shadow Ball, and Surf, among other moves, in spite of the fact there are no good reasons a Tiny Raccoon species should be able to learn such moves.

- There should be signature moves for the starter Pokemon and for legendaries to distinguish them from other Pokemon and to preserve their uniqueness.

- A better balance needs to be struck between moves used primarily for in-game play and moves used primarily for competitive play. My perception is that, since Ruby and Sapphire, Game Freak has been placing increasing emphasis in their games on competitive play than the in-game experience. With the prevalence of wireless connectivity today, this emphasis is understandable; but for people like me - who prefer completing the story and simply raising Pokemon more than battling competitively - a better balance would be welcome.

- There need to be better TMs, and Gym leaders should hand out more special TMs. For example, why not have Cheren hand out Return; Roxie, Poison Jab; Burgh, X-Scissor; Elesa, Thunder Bolt; Clay, Earthquake; Skyla, Aerial Ace; Drayden, Dragon Pulse; and Marlon, Water Pulse?

- For those who say there are not enough moves for certain types, such as Dark, Steel, and Dragon, you have to consider that those types are less common than many other types, so naturally there are going to be fewer moves for those types. Moreover, for those who say that Dark needs to have more powerful attack moves, consider that the Dark type is about strategy, so you should expect more strategic moves for that type than offensive moves. I think Dark Pulse and Night Slash are sufficiently powerful moves for the Dark type.

- All the Pokemon stats need to be recalibrated, including the attack and special attack stats. The power is getting out of hand, and the accuracy of many moves is diminishing. I would like to see more balanced moves.

These are just general observations and thoughts, nothing too specific. I am sure I could come up with more upon further reflection.

Ho-Oh February 28th, 2013 5:56 AM

Quote:

Originally Posted by Handsome Samurott (Post 7558141)
- There should be signature moves for the starter Pokemon and for legendaries to distinguish them from other Pokemon and to preserve their uniqueness.

I agree entirely! There was nothing really in the previous generations just for the starters and something to make them stand out is awesome. Legendaries normally have that but not for all. If there was a choice between legendaries and starters, I'd go with the starters really because I think there's so much potential for awesome moves. Something involving nuts, tails and bubbles I definitely see as possible for them!

Boilurn February 28th, 2013 12:19 PM

As well as some of the moves I've listed earlier I think there should be more powerful physical moves with the added ability to trap the target. In other words moves which are more powerful and has a wider distribution than Clamp and Sand Tomb would be quite useful. Maybe some of the existing moves such as Hammer Arm, Body Slam and Smack Down would appreciate the trapping side effect.

Miss Doronjo February 28th, 2013 1:28 PM

How about new weather moves? I'd like to see one day is Darkness as a weather. Yep, the kind you've encountered in caves since Gen. I and (never bothered to) banish with Flash. Maybe a move called Blackout?

Don't know too much about its battle effects, though. Knowing GameFreak, they would probably give it accuracy-reducing effects. This would suck for the metagame, but that isn't very important in the big picture. We'd send it the way of DrizzleSwim, Double Team and Brightpowder. Us banning it wouldn't prevent GameFreak from putting it in their games.

Darkness could just as well be a boon to Ghost- and Dark-Pokémon too/instead. It could boost any single of their stats except for Speed and Accuracy, and I'd be content (NOTE: Not all of them at the same time. I just say that it could work just as well for either raising their evasion, their offensive stats, or their defensive stats).
Most Dark moves have pretty low base power, so perhaps it could work well as an offensive boost, similar to Water moves in Rain and Fire in Sun.

It could even work as a bonus for "sneaky" playstyles. For instance, doubling passive damage or increase the chance of side effects happening. After all, everything gets worse in the dark.

pokemanmdj February 28th, 2013 2:29 PM

Personally wanting some more physical water moves. Maybe some like Flare Blitz, but Water type or something- something that'll help a Pokemon like Feraligatr physically- instead of just Waterfall and Aqua Jet.

OmegaRuby and AlphaSapphire February 28th, 2013 8:33 PM

Quote:

Originally Posted by Forever (Post 7558414)
I agree entirely! There was nothing really in the previous generations just for the starters and something to make them stand out is awesome. Legendaries normally have that but not for all. If there was a choice between legendaries and starters, I'd go with the starters really because I think there's so much potential for awesome moves. Something involving nuts, tails and bubbles I definitely see as possible for them!

Well the Hoenn starters had Blaze Kick, Muddy Water, and Leaf Blade but soon those moves were given to other pokemon :( I also expected the Unova starters to be the only ones to learn Razor shell, Leaf Tornado, and Flame Charge (it turned out Tepig was the only one who actually got one only it was Heat Crash instead of Flame Charge). Also the Kanto starters had the starter hyperbeams as signature moves until gen IV (the Johto one's had them but that was an event in XD irc).

Hopefully they can give them real ones...ones they don't give to other pokemon.

Archeops12354 March 1st, 2013 1:45 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7558060)
I'll like a Dark version of Giga drain, one that looks sinister and deprives the victim of their hp and gives them to the user. Or maybe even a Dark version of leech seed...maybe something like Deep Darkness (which hurts the pokemon and gives the user the life energy being seeped out). Hope that's not too eerie for a pokemon game...

Hey I thought of the same thing a couple of days go! A dark - type version of giga drain, I thought of naming this move 'Nosferatu'. I think nosferatu is German for vampire, which would make sense for this move because it steals the enemy's hp - much like vampires steal the enemy's blood.
Although the main reference for this move is from the game 'fire emblem', there exists a spell called Nosferatu which, of course, steals the enemy's hp and adds it to your shaman. Besides, just saying Nosferatu makes you feel awesome. :cool:

This move would be a great asset to Hydreigon. Many people you fight will spam U-Turn on Hydreigon - lowering it's health, and since this pokemon is a powerful special attacker, it should do some serious damage PLUS heal it's health!

Ho-Oh March 1st, 2013 3:03 AM

Quote:

Originally Posted by pokemanmdj (Post 7558879)
Personally wanting some more physical water moves. Maybe some like Flare Blitz, but Water type or something- something that'll help a Pokemon like Feraligatr physically- instead of just Waterfall and Aqua Jet.

idk I guess there's Crabhammer? Maybe there's something else like uhh--actually what about a Water-based Punch?

Ho-Oh March 2nd, 2013 6:47 AM

Stronger ghost, yeah, but dark does have a lot as it is already. Night Slash, Sucker Punch, Pursuit...

Then the physical side for ghost only really has Shadow Punch so idk. :x

DarkRisingGirl March 3rd, 2013 10:32 AM

Really looking forward to a move that let's the Pokemon remove it's own ability. Slaking/Regigigas/and Arechops would be pretty scary if they can learn it.

OmegaRuby and AlphaSapphire March 3rd, 2013 10:50 AM

Quote:

Originally Posted by Archeops12354 (Post 7559583)
Hey I thought of the same thing a couple of days go! A dark - type version of giga drain, I thought of naming this move 'Nosferatu'. I think nosferatu is German for vampire, which would make sense for this move because it steals the enemy's hp - much like vampires steal the enemy's blood.
Although the main reference for this move is from the game 'fire emblem', there exists a spell called Nosferatu which, of course, steals the enemy's hp and adds it to your shaman. Besides, just saying Nosferatu makes you feel awesome. :cool:

This move would be a great asset to Hydreigon. Many people you fight will spam U-Turn on Hydreigon - lowering it's health, and since this pokemon is a powerful special attacker, it should do some serious damage PLUS heal it's health!

Actually that's what inspired me to think of it :3

A move to remove one's own ability...yikes Slacking and Regigigas will become OU if not Uber (ironically they share the same type and the same total base stat). I want this to happen!

The_Consumer March 3rd, 2013 12:47 PM

More strong Ghost type moves and physical Water type moves. Maybe more Bug type moves too.

Heck, loads more moves of every kind :P

Chaos Fork March 3rd, 2013 1:40 PM

Or more fighting special moves? Instead of just Aura Sphere and Vacuum Wave? Either that or a signature move for Rayquaza. Cmon, his ability doesn't do much and he needs some way to show off his raw power. Maybe make it flying type and physical

Jake♫ March 3rd, 2013 4:57 PM

Quote:

Originally Posted by Forever (Post 7561196)
Stronger ghost, yeah, but dark does have a lot as it is already. Night Slash, Sucker Punch, Pursuit...

Then the physical side for ghost only really has Shadow Punch so idk. :x

Ghosts have Shadow Claw as well, but that's about it =/ All they really have for viable attacks is Shadow Punch, Claw, and Ball. Hex is kind of wonky at best, so I'd love to see more ghost moves.

Ho-Oh March 3rd, 2013 8:24 PM

Quote:

Originally Posted by Chaos Fork (Post 7563429)
Or more fighting special moves? Instead of just Aura Sphere and Vacuum Wave? Either that or a signature move for Rayquaza. Cmon, his ability doesn't do much and he needs some way to show off his raw power. Maybe make it flying type and physical

Yeah more special fighting moves would be gr8. Or at least expand Aura Sphere to other Pokemon so they didn't have to rely on Focus Blast so often ;(

Aslan March 3rd, 2013 8:53 PM

I agree with expanding Aura Sphere to a wider range of Pokemon. Focus Blast is a bit of a gamble, also I'd like to see moves similar to Aura Sphere but for different types with risky moves. Perhaps, Electric, Fire and Ice-type Pokemon could also learn something similar instead of relying on Thunders, Blizzards and Fireblasts although most people just use Ice Beam, Thunderbolt etc., so I'm not too sure if that'd be a good idea. :x

Ho-Oh March 14th, 2013 3:35 AM

How 'bout more recovery moves? Like Slack Off, Recovery, Moonlight, etc, I feel like there totally could be a lot more than what we already have given they're given to only limited Pokemon.

Archeops12354 March 15th, 2013 1:18 AM

Quote:

Originally Posted by Forever (Post 7580126)
How 'bout more recovery moves? Like Slack Off, Recovery, Moonlight, etc, I feel like there totally could be a lot more than what we already have given they're given to only limited Pokemon.

Hooray I'm back on the forum! I haven't really visited as of lately because of other plans in my life.
*Ahem* Anyway, I like the idea of a recovery move that works in a sandstorm, it shall be named:

'Earth Recovery'.
Hey, it was the only name I could think of, don't judge me! Earth Recovery is a similar version of the move moonlight, it heals 3/4 of the user's HP in a sandstorm, 1/2 HP in normal weather, and 1/4 when it is raining or hailing. This move would probably bring Tyranitar up into the Uber leagues though...

Quote:

Originally Posted by DarkRisingGirl (Post 7563143)
Really looking forward to a move that let's the Pokemon remove it's own ability. Slaking/Regigigas/and Arechops would be pretty scary if they can learn it.

I think a move that would permanently suppress a Pokemon' ability would be too extreme, what if you wanted that ability back (not that anyone wants truant, slow start or defeatist, but still)? I think it would make more sense if there was a held item that would disable the user' ability while it is holding it, and the ability would activate again if the item was taken off.
This would make sure that Slaking wouldn't be too overpowered, because the held item that suppresses its ability would prevent it from holding a choice band or sumfin'.
Archeops is a very powerful pokemon, except the only thing letting it down is its ability, if Archeops holds this item he will be almost unstoppable. Imagine how powerful Archeops would be if it used head smash without the defeatist ability!
Even better, what if there was a person in-game that could swap 2 of your Pokemon's ability - for a high price, of course. Swap abilitys so that Archeops has the ability Rock Head, he he heee :rambo:.

Ho-Oh March 15th, 2013 3:40 AM

A recovery move in sandstorm does sound really awesome, yeah, although the bulkier ones like Hippowdon have Slack Off already, so idk how much it could benefit Pokemon as it is. :(

Mujahid March 15th, 2013 3:51 AM

Do you think the'll focus on expanding Triple/Rotational battles ? I have a feeling that a large portion of the new moves will have to do with Triple battles. Also, maybe a little development of pledge moves ?

Ho-Oh March 15th, 2013 4:26 AM

Probably, ya. I think triples are something they'll want to hold onto, so maybe expand doubles and triples at the same time (since some doubles moves work in triples anyways).

Zorogami March 15th, 2013 4:37 AM

Quote:

Originally Posted by Mujahid (Post 7581682)
Do you think the'll focus on expanding Triple/Rotational battles ?

I sure hope they do! I really enjoyed these battles, both rotation and triple. They made me rethink my whole strategy when it comes to battling and were very entertaining and challenging. I'd love if there would be more triple trainer battles, and if they included some new moves that had a greater impact on these battles.

Jake♫ March 15th, 2013 10:34 AM

Honestly I really hope they don't create more moves for Triple/Rotational battles, especially when they clogged up the TM list last generation. I mean they're barely used in the games anyways, so what's the point really? I'd rather see moves that would be useful in one on one battles (which is what most of the games will be) instead of focusing on something they barely even use.

.Aero March 15th, 2013 10:44 AM

I'm all for the idea of more moves that have alternate functions in trips. However, I feel like if they're only useful in them, then that's a problem. We were given one of the best physical flying moves in the game last generation, Acrobatics, which was designed to be a trips move. However, it has a ton of merit in single battles thanks to its other side effect that doubles its base power if you're not holding an item. Fling Gliscor? Yes Please. Well...mid BW anyway.

If they decide to make moves that exclusively cater to trips though, I won't be happy. Very few people even like them enough. I feel like Triple Battles remove any sensibility one has when battling and makes them make rash decisions because they realize they have to get through commands for three pokemon. It's just a cluster..butt.

Anyway, in terms of a Sandstorm recovery move, I can see a Rock-type move that works like a reverse-erosion type thing. I don't know what it would be called though. It should be a rather exclusive move though. Pokemon like Hippowdon already have recovery moves and if they had one that is more than 50% in Sandstorm, that would make stall teams ridiculously strong.

Zorogami March 15th, 2013 10:45 AM

You are right, of course i want to see more moves that focus on 1vs1 battles, I'm just saying it would be nice to see a few moves that would make an impact on triple battles. And if these had more protagonism during the game, why not?

Archeops12354 March 23rd, 2013 10:04 PM

I was thinking of a dragon type move called Dragon Chant, it is like a special version of dragon dance - increases special attack and speed by one stage. Hydreigon and Latios would pwn if they could learn this move, dragon chant + draco meteor = You're screwed.

Ho-Oh March 26th, 2013 8:11 AM

I like the special dragon booster! Maybe to like uhh weaker ones like Altaria maybe and it'd be fair :3

OmegaRuby and AlphaSapphire March 27th, 2013 8:15 AM

I'll like there to be a defense boosting move for Bugs that increases both defense stats by two stages. Perhaps pupa Pokemon can get it.

Ho-Oh March 27th, 2013 8:23 AM

Shuckle could possibly become broken sooo nope. :( I would love a Bug-type Quick Attack, though. It just seems so necessary given that now there's priority everywhere and bug would work well, especially against Psychic-types.

OmegaRuby and AlphaSapphire March 27th, 2013 8:37 AM

Shuckle's not based on a Pupa as far as I know... so if such a move was made it wouldn't get it. It be exclusive to Beedrill, Butterfree, Beautifly, and Dustox, and maybe even Tyranitar and Salamence... by breeding (not even sure if that's possible even chain wise).

Anyways a bug quick attack will be awesome ^_^.

Ho-Oh March 27th, 2013 8:48 AM

Might make Tyranitar a little TOO overpowered. Sooo maybe not to all pupa :x

But yes, I think it would :3

OmegaRuby and AlphaSapphire March 27th, 2013 9:52 AM

Yeah...giving it to only Bugs will be good xD

I imagine the Bug quick attack to be a sting attack, if so then I see Vespiquen, Beedrill, and Venopede getting it.

Archeops12354 March 28th, 2013 8:31 AM

Increasing both defenses with one move seems a little too...overpowered? I think increasing defense by 2 stages and sp defense by 1 stage (or vise versa) would be good enough, perhaps if the move had a downside such as less speed or attack.

Ho-Oh March 28th, 2013 9:01 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7597861)
Yeah...giving it to only Bugs will be good xD

I imagine the Bug quick attack to be a sting attack, if so then I see Vespiquen, Beedrill, and Venopede getting it.

Nonono ;_; Needs to be like a headbutt thing, so Pinsir and stuff can get it :x

OmegaRuby and AlphaSapphire March 28th, 2013 1:30 PM

I don't see a head butt... it just doesn't seem all that very bug like for a Bug version of quick attack... maybe a web based attack if not sting.

Also on the topic of Quick Attack how about a ice version of Extreme Speed? It'll cut those Dragons down to size.

Ho-Oh March 29th, 2013 7:41 AM

Well there's already Ice Shard, but if it's more powerful, like 60 BP then maaaybe it might be more suited to take out dragons!

OmegaRuby and AlphaSapphire March 29th, 2013 10:01 AM

That's what I said lol, a ice version of Extremespeed, which is a more powerful version of Quick Attack.
How about a more powerful version of Giga Drain? Like Omega Drain that has either 90 or 100 bp. It'll be learned at a high level I imagine.

Ho-Oh March 29th, 2013 10:12 AM

Maybe! But it'd have to have low accuracy or something because imagine Ludicolo with it, daym. :(

OmegaRuby and AlphaSapphire March 29th, 2013 10:18 AM

I imagine it having 70 % accuracy. And yeah Ludicolo may go Uber if it were 100 %...

Ho-Oh March 29th, 2013 7:04 PM

Uber, God no. XD; But higher, definitely, maybe even OU. But if it were to have 70% accuracy I'd just jump straight to 120 BP really, so it's even with the others.

OmegaRuby and AlphaSapphire March 30th, 2013 9:22 AM

Yeah buy it has the absorbing hp effect so if it were to be 120 in some ways it'll be better than Hydro Pump... also it'll be much better and more useful than Solarbeam which takes two turns and lacks a secondary effect.

Ho-Oh April 3rd, 2013 12:25 AM

Hmm good point. Maybe make it 120 to make it even with the others, and lower it to 60%??

Archeops12354 April 3rd, 2013 2:42 AM

I don't like the 120 power and 60% accuracy, I think I would prefer 100 power and 80% or even 90% accuracy.

Ho-Oh April 3rd, 2013 2:54 AM

90% would be suited I guess. Because it'd be like Earthquake but could also Absorb HP and any lower in accuracy would be unnecessary imo.

Rebel Rebel April 3rd, 2013 6:55 AM

If nothing else, I am begging Game Freak to give Flareon a Fire-type version of ExtremeSpeed. I'll do anything, just make Flareon not suck. Pretty please?

Ho-Oh April 3rd, 2013 7:30 AM

Oh ya, a high priority fire move would be fun. I would imagine it as a type of punch though so idk if mons like Flareon could have it. :x

Archeops12354 April 3rd, 2013 8:23 AM

Fire-Type extreme speed would also be great on Emboar, he has high attack but low speed, perfect for priority! And of course, hooraaahhy! No more Scizor! :P

Also, it would make Emboar suck less. :|

OmegaRuby and AlphaSapphire April 5th, 2013 11:05 AM

I see extreme speed as more of a high speed tackle move rather than a punch move...
Either way a physical fire tackle-based priority move would help Flareon and Emboar a lot!
Also how about a fire version of slash? They could give it to Flareon providing it a decent physical fire move plus the bonus of hitting a possible critical.

Ho-Oh April 5th, 2013 8:11 PM

Fire Slash makes total sense. Fire totally needs better moves and now's the time for it imo.

OmegaRuby and AlphaSapphire April 6th, 2013 8:41 AM

Yeah, I'm quite surprise we have yet to have elemental slashes...well beyond Oshawott's semi-signature move.

Ho-Oh April 6th, 2013 8:44 AM

I can see Fiery Slash, but not really for Water/Grass. I mean grass isn't overly sharp and water is just... wet. XD; Sooo if anything we'd hopefully get like Fiery Slash. :3

OmegaRuby and AlphaSapphire April 6th, 2013 8:53 AM

We already have a grass version actually, Leaf Blade.
I meant Ice, Electric, Fire, Water slashes.
However...how about making a grass punch called Wood Punch that may cause flinching?

Ho-Oh April 6th, 2013 9:06 AM

Oh right Leaf Blade ahaha. Ice Slash would be awesome, so would Wood Punch! Don't think there'd be anything for electric, though...

OmegaRuby and AlphaSapphire April 6th, 2013 9:15 AM

Electro slash? I feel like if they make one Luxray will have it, and so will Raikou, and maybe even...Raichu.

Yamiidenryuu April 6th, 2013 11:41 AM

Elemental Claws might work better, along the lines of Shadow Claw.

OmegaRuby and AlphaSapphire April 6th, 2013 1:02 PM

Well shadow claw is a Ghost version of Slash... I guess they could call them claws too if they want to :3

How about making a water version of Double edge? We've already got grass and fire versions of the move but lack water.

Ho-Oh April 11th, 2013 7:44 PM

Not sure how water can really hit hard other than Waterfall. More Scald-like moves should appear tho imo.

Sammuthegreat April 12th, 2013 3:37 AM

New powerful AND accurate Physical Water, Fire, Electric and Ice moves are needed in my view (with good distribution).

New powerful AND accurate one-turn Special Grass, Ghost, Rock and Steel moves are also needed in my opinion.

Most importantly though, I'd like to see Fire and Ice versions of Stealth Rock - something like "Lava Rise" and "Deep Freeze" - that does damage on entry (with type-effective damage), or even burns/freezes on entry (although this might be too powerful). I think these would really mix up the metagame nicely, making Fire and Ice less useless defensively (although Rock types might still be favourable since they'd take half damage from Lava Rise...).

Perhaps Deep Freeze could cause the enemy to slip over on entry, causing more (and type-effective) damage the more the enemy weighs?

There could even be a Flying entry hazard - something like "Tornado" that would mess with the weight mechanics by picking everything up off the ground and tossing them about for damage. Flying-types (and possibly 'mons with Levitate) wouldn't take damage since they can control themselves in midair.

Thoughts?

Archeops12354 April 12th, 2013 7:40 AM

Quote:

Originally Posted by Sammuthegreat (Post 7620700)
New powerful AND accurate Physical Water, Fire, Electric and Ice moves are needed in my view (with good distribution).

New powerful AND accurate one-turn Special Grass, Ghost, Rock and Steel moves are also needed in my opinion.

Most importantly though, I'd like to see Fire and Ice versions of Stealth Rock - something like "Lava Rise" and "Deep Freeze" - that does damage on entry (with type-effective damage), or even burns/freezes on entry (although this might be too powerful). I think these would really mix up the metagame nicely, making Fire and Ice less useless defensively (although Rock types might still be favourable since they'd take half damage from Lava Rise...).

Perhaps Deep Freeze could cause the enemy to slip over on entry, causing more (and type-effective) damage the more the enemy weighs?

There could even be a Flying entry hazard - something like "Tornado" that would mess with the weight mechanics by picking everything up off the ground and tossing them about for damage. Flying-types (and possibly 'mons with Levitate) wouldn't take damage since they can control themselves in midair.

Thoughts?

Cool ideas, but like you said some of them do seem overpowered.

Ho-Oh April 23rd, 2013 1:42 AM

Quote:

Originally Posted by Sammuthegreat (Post 7620700)
New powerful AND accurate Physical Water, Fire, Electric and Ice moves are needed in my view (with good distribution).

New powerful AND accurate one-turn Special Grass, Ghost, Rock and Steel moves are also needed in my opinion.

Most importantly though, I'd like to see Fire and Ice versions of Stealth Rock - something like "Lava Rise" and "Deep Freeze" - that does damage on entry (with type-effective damage), or even burns/freezes on entry (although this might be too powerful). I think these would really mix up the metagame nicely, making Fire and Ice less useless defensively (although Rock types might still be favourable since they'd take half damage from Lava Rise...).

Perhaps Deep Freeze could cause the enemy to slip over on entry, causing more (and type-effective) damage the more the enemy weighs?

There could even be a Flying entry hazard - something like "Tornado" that would mess with the weight mechanics by picking everything up off the ground and tossing them about for damage. Flying-types (and possibly 'mons with Levitate) wouldn't take damage since they can control themselves in midair.

Thoughts?

Deep Freeze sounds like it could be good, although I think I'd call it something like Ice Rink or Ice Skate idk, because Deep Freeze to me just makes me think of Kyurem and not an entry hazard move.

shubham2207 April 25th, 2013 12:35 AM

I think i got a move..
How about this?

Name - Bubble Blade
Type - Water
Power - 70
Accuracy - 100
PP - 15

Throws sharp bubbles like a blade. Has a high critical ratio..

Ho-Oh April 25th, 2013 4:56 AM

Sounds good! Except maybe like, wave blade sounds better as they can be sharper than bubbles? :x

shubham2207 April 25th, 2013 6:28 AM

Yaa, like water version of aeroblast..

Ho-Oh May 16th, 2013 5:46 AM

So we do actually have Parabolic Charge and Parting Shot confirmed. With these in mind, what else do you think we'll get (that seem to be suited to the new Pokemon?) Maybe something like a new type of Head Smash exclusive for Gogoat and previous Bulls?

OmegaRuby and AlphaSapphire May 16th, 2013 8:17 AM

I don't think Gogoat's line will be getting an exclusive move. Maybe Fletchling will learn a fire version of Sky attack in it's final form?

Krazzikk May 17th, 2013 12:43 PM

Possible New Move In X & Y?
 
I was recently playing Pokemon White 2 and found one of these trainers:
http://sprites.pokecheck.org/t/063.gif

Who said "a flood of attacks from three Pokemon..." *hits B button* "I know! 'Jetstream' attack! Let's call it that." I thought this might be a new move that would be debuted in X & Y.

What do you guys think?

LycaNinja May 17th, 2013 12:54 PM

I think it may reference a new battle mechanic for double and triple battles with moves combining to form a new attack, like the pledge attacks did, but with maybe all attacks doing something like this... Maybe rotation battles will allow combos like that too somehow.

SolarAbusoru May 17th, 2013 12:57 PM

Or it may simply be a random NPC saying something weird just like every other random NPC in every Pokemon game ever =P

Guy May 18th, 2013 11:31 AM

Quote:

Originally Posted by Forever (Post 7664028)
So we do actually have Parabolic Charge and Parting Shot confirmed. With these in mind, what else do you think we'll get (that seem to be suited to the new Pokemon?) Maybe something like a new type of Head Smash exclusive for Gogoat and previous Bulls?

If Parabolic Charge is the electrical equivalent to Absorb, then I can imagine there might be equally equivalent electric type moves to Mega Drain and Giga Drain.

MarinoKadame May 18th, 2013 2:18 PM

Wonder if Helioptile gonna get an electric attack like Solar Beam and Hyper Beam.

Yamiidenryuu May 18th, 2013 3:47 PM

Quote:

Originally Posted by Aerilyn (Post 7666877)
If Parabolic Charge is the electrical equivalent to Absorb, then I can imagine there might be equally equivalent electric type moves to Mega Drain and Giga Drain.

Not necessarily- Horn Leech, Drain Punch and Leech Life don't have any same-type variants.

Krazzikk May 19th, 2013 11:05 AM

Quote:

Originally Posted by SolarAbusoru (Post 7665692)
Or it may simply be a random NPC saying something weird just like every other random NPC in every Pokemon game ever =P

Hopes and dreams crushed :c

blue May 19th, 2013 1:15 PM

That rumour about the Poison type move named Belch with a Base Power of 120 seems plausible, we haven't got a strong type Poison move and it sounds really fitting to its typing. I can imagine it being used by the likes of Weezing, Muk, Swalot etc.

Zorogami May 20th, 2013 2:18 AM

Quote:

Originally Posted by Suicune™ (Post 7668196)
That rumour about the Poison type move named Belch with a Base Power of 120 seems plausible, we haven't got a strong type Poison move and it sounds really fitting to its typing. I can imagine it being used by the likes of Weezing, Muk, Swalot etc.

I definitely agree, but maybe holding a berry shouldn't be a requirement to use it, as it would limits its use quite a lot.

let's say maybe the move could have a base power of 120 when used with a berry, and after that it would drop to about a base power of 65? Would make it still usable in battle. And maybe it could have an added effect depending on the type of berry the Pokemon holds?
Would make for a lot of options

LycaNinja May 20th, 2013 2:46 AM

Quote:

Originally Posted by Zorogami (Post 7668890)
I definitely agree, but maybe holding a berry shouldn't be a requirement to use it, as it would limits its use quite a lot.

let's say maybe the move could have a base power of 120 when used with a berry, and after that it would drop to about a base power of 65? Would make it still usable in battle. And maybe it could have an added effect depending on the type of berry the Pokemon holds?
Would make for a lot of options

I think it should be based at 60... If you eat a berry the turn before with the trainer using it, then it goes up to 90 and if you eat a held berry or through an attack that eats the opponent's berry, it goes up to 120... Lowered if the berry gives an additional effect.

Jake♫ May 20th, 2013 5:42 AM

Quote:

Originally Posted by Suicune™ (Post 7668196)
That rumour about the Poison type move named Belch with a Base Power of 120 seems plausible, we haven't got a strong type Poison move and it sounds really fitting to its typing. I can imagine it being used by the likes of Weezing, Muk, Swalot etc.

I mean, we have Gunk Shot already that's 120 BP and 70 accuracy. I don't really think we'd need another one like that. I like the idea of having it affected by Berry usage though (both because it seems like a cool move concept, plus it means Berries would come back =P).

Archeops12354 June 11th, 2013 4:37 AM

Hey guess what?
I HAVE A TIME MACHINE!!!!!!!!!!!!!

I'm thinking about going back in time so I can join Gamefreak and make new moves and stuff.

For my first idea, I was thinking of an electric move that I could put into the game. Something like U-Turn? Anyway, it is a special electric move with 20PP and 70 base power. I have been trying to think of a name for ages, but I just couldn't think of any.

Suggestions anyone?

I have already thought of other moves too. I really like Mewtwo, so why why not give him a special move? It would probably be a psychic move, 100 base power, and I'm thinking of the possible side effects of this new move. Psystrike sounds like a cool name.

Zeturic June 20th, 2013 5:00 PM

This has probably been suggested, but some kind of physical Hidden Power.

Hidden Power, though not very strong, even maxed out, can be very fun to use in-game, and can be useful for type-coverage for Pokemon with limited movepools. However, any Pokemon that are primarily physical based are just out of luck.


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