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Hmm not sure just leave it to the upcoming time and then it will finally show up.....
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we need a strong normal type move with no backdrops coz duble edge and take down are not too good :( and hyper beem
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Guys Guys how about a status move called Grass Pile in which the user hides in a pile of grass thus raising evasion?
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I had a pretty fun dream about a grass type entry hazard. It works like Toxic Spikes just not a status damage. The attack leaves the field surrounded in a spore cloud. When Pokemon switch in they get leech seeded. Grass types get their immunity but don't destroy the ability.
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Gang up:
A random pokemon from your team is sent out to gang up on the opponent and you may attack with both of them as if it were a double battle. It has like 5pp or something and once a pokemon faints you have to use it again to repeat the move. It can be used twice to get three pokemon on the go. If that is too overpowered maybe the opponent is able to send out more pokemon too when the move is activated. Obviously it can't be used if you only have one pokemon! |
Status Shock, a psychic move that have 50 base accuracy and the effect of the attack is that when you use it, your opponent is hit with a random status effect (Burn, poison, frozen or sleep)
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A few more ideas just came up in my head.
ShortCircuit: An Electric-type equivalent of Explosion, which faints the user but does huge damage to everything around it. Fog: A weather condition which lowers accuracy of all Pokemon on the field. Doesn't affect Pokemon with Keen Eye or anything like that. Barrel Roll: One of Boilurn's signature moves. :P It is the Steel-type equivalent of Rollout. It starts with 35 base power and is doubles each turn. It's base power is doubled when it uses Withdraw, rather than Defense Curl. Boil: A unique Fire-type status move (We need more of those don't we?) which gives the opposing Pokemon a burn the next time it makes contact with this Pokemon. |
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I also thought of a new idea for an attack, I'd like to see a special-based variant of Foul Play that calculates the foe's Special Attack stat when doing the damage. The Foul Play we already know is physical based so a special counterpart would be pretty cool. |
On the topic of entry hazards, how about a grass hazard that cause Paralysis? Like Paralyzing spores?
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How about one that causes sleep? It may result in a rise of pokemon with Insomia.
Do you guys think Xerneas and Yvetal's signature moves will have any other effects? Also do you think they maybe two turn like Kyurem's? Or work like Dialga's Roar of Time? |
There's this DARK type move that acts like U-Turn and Volt Switch but instead of dealing damage it lowers the opponent's Atk and Sp.Atk. It has been confirmed but I forgot the name. Can you imagine the momentum you could gain or keep it going in the metagame via this move? Its something I'm looking forward to.
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Another move I would really like is a move that boosts the user's accuracy, called something like "Tight Eyes" or "Sharp Lens", would be really nice & would help benefit from moves like Hypnosis & Sleep Powder. |
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And I agree with what a member above said about needing a powerful normal attack... I mean Return is fine for competitive where the damage will always be at max but it's a pain in-game. I wonder if Moonblast will be the Fairy equivalent to Surf/Thunderbolt/Flamethrower/Ice Beam... Or it could be the Hydro Pump/Fire Blast/Thunder/Blizzard counterpart? |
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A couple more moves came off the top of my head: One move I thought of is Toxic Tongue, which does 40 damage and has a 50% chance to badly poison the target. I think this will be more reliable than Poison Fang. Another idea of mine is to have an Ice-type trapping move, such as Flurry Blow. It basically a cold gust of wind launched at the target, and it damages every turn, just like Whirlpool etc. Another thought is Tsunami, a special Water-type phazing move which works just like Dragon Tail. |
Or maybe call it Tidal wave instead of Tsunami, as Tsunami sounds like a move that could function like a water version of solar beam...
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Glow Punch
Forgive me if there is already a Glow Punch thread.
Any ideas on typing? Does it really mean the beginning of a new Fire/Fighting Starter? Spoiler:
I don't think so, honestly. I'm actually leaning towards Fennekin being a Fire/Fairy type once it evolves. It's got the cute thing that they're working towards for Fairies and Glow Punch looks like an Elemental Fairy attack. My only question is... How does he punch with paws? |
I just can't see them creating a fouth consecutive Fire/Fighting starter, it's just too repetitive. I'm hoping this is a Fairy type move seeing as a Fire/Fairy starter would be pretty awesome, but if Glow Punch is a fighting type move then it doesn't necessarily mean that Fennekin will be Fire/Fighting either.
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That's true. I just really have my doubts if it is even a fighting move to begin with. There are plenty of punches that are not. Wouldn't it be great if they expanded on them and made a Metal Punch and a Water Punch?
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Thunder Punch, Fire Punch, Ice Punch, Mach Punch, and now Glow Punch. All the prior 'punch' move types were pretty obvious thanks to their name. I'm guessing Glow is an indicator that it is either a Psychic or Fairy type move.
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Lets take this discussion on over to the New Moves Speculation thread. It could probably use some love right about now.
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